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Difference between revisions of "DF2014:String dump/raw"

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+
<pre>
----
+
<hfid>
TRANS_NAME
+
<entity_id>
FIRST_NAME
+
</entity_id>
PRO_POS
+
<site_id>
PRO_OBJ
+
</site_id>
PRO_SUB
+
<skill_at_time>
PRO_REF
+
</skill_at_time>
Activity
+
<historical_event>
Training Session
+
<id>
Activity Event
+
</id>
embraces
+
<year>
The
+
</year>
empty
+
<seconds72>
empties
+
</seconds72>
pick up
+
<type>create entity position</type>
picks up
+
</historical_event>
Go to Combat Training
+
<type>assume identity</type>
Organize Combat Training
+
<trickster_hfid>
Lead Combat Training
+
</trickster_hfid>
Wait for Combat Training
+
<identity_id>
Go to
+
</identity_id>
Demonstration
+
<target_enid>
Organize
+
</target_enid>
Lead
+
<type>masterpiece lost</type>
Wait for
+
<type>masterpiece engraving</type>
Watch
+
<type>masterpiece food</type>
Go to Individual Combat Drill
+
<type>masterpiece item improvement</type>
Individual Combat Drill
+
<type>masterpiece dye</type>
/Resting
+
<type>masterpiece item</type>
Go to Sparring Match
+
<type>masterpiece arch constructed</type>
Spar
+
<type>masterpiece arch design</type>
Go to Sparring Practice
+
<type>regionpop incorporated into entity</type>
Watch Sparring Practice
+
<pop_race>
Archery Practice
+
</pop_race>
and
+
<pop_number_moved>
We should have made it there by now.
+
</pop_number_moved>
We should be making better progress.
+
<pop_srid>
We are going the wrong way.
+
</pop_srid>
We have arrived at our destination.
+
<pop_flid>
The oppressor has been overthrown!
+
</pop_flid>
We must not abandon
+
<join_entity_id>
We must go back.
+
</join_entity_id>
Empty announcement
+
<type>artifact recovered</type>
Your
+
<artifact_id>
spinning
+
</artifact_id>
flying
+
<unit_id>
, but it is deflected by
+
</unit_id>
by the
+
<hist_figure_id>
in the
+
</hist_figure_id>
from behind
+
</structure_id>
from the side
+
<subregion_id>
with
+
</subregion_id>
, but the attack is deflected by
+
<feature_layer_id>
, lightly tapping the target!
+
<type>artifact transformed</type>
, but there is no force!
+
<new_artifact_id>
, but it passes right through!
+
</new_artifact_id>
, but the attack passes right through!
+
<old_artifact_id>
, but it glances away!
+
</old_artifact_id>
, but the attack glances away!
+
<type>artifact stored</type>
and the severed part sails off in an arc!
+
<type>artifact hidden</type>
the
+
<type>trade</type>
the part
+
<trader_hfid>
is smashed into the body, an unrecognizable mass!
+
</trader_hfid>
splits in gore!
+
<trader_entity_id>
collapses!
+
</trader_entity_id>
the injured part
+
<source_site_id>
is ripped into loose shreds!
+
</source_site_id>
is torn apart!
+
<dest_site_id>
and it is mostly cut away from the rest of the torso!
+
</dest_site_id>
is cloven asunder!
+
<production_zone_id>
explodes into gore!
+
</production_zone_id>
collapses into a lump of gore!
+
<allotment>
is crushed!
+
</allotment>
passing through a hole in the
+
<allotment_index>
main part
+
</allotment_index>
jamming the
+
<account_shift>
part
+
</account_shift>
out of the wound
+
<type>gamble</type>
through the
+
<gambler_hfid>
tearing
+
</gambler_hfid>
tearing apart
+
<old_account>
shattering
+
</old_account>
chipping
+
<new_account>
fracturing
+
</new_account>
denting
+
<type>agreement void</type>
bruising
+
<type>body abused</type>
the
+
<coords>
apart
+
<type>diplomat lost</type>
and
+
<type>peace accepted</type>
tearing apart
+
<type>site dispute</type>
shattering
+
<dispute>
tearing
+
grazing rights
chipping
+
rights-of-way
fracturing
+
livestock ownership
denting
+
</dispute>
bruising
+
<entity_id_1>
breaking away
+
</entity_id_1>
most of
+
<entity_id_2>
half of
+
</entity_id_2>
a piece of
+
<site_id_1>
the rest of
+
</site_id_1>
through a hole in the
+
<site_id_2>
through the
+
</site_id_2>
and spilling
+
<type>agreement made</type>
your
+
<type>agreement rejected</type>
fetid
+
<type>agreement concluded</type>
rotten
+
<type>first contact failed</type>
decomposing
+
<contactor_enid>
rancid
+
</contactor_enid>
stinking
+
<rejector_enid>
filthy
+
</rejector_enid>
reeking
+
<type>first contact</type>
foul
+
<contacted_enid>
a major artery
+
</contacted_enid>
an artery
+
<type>remove hf site link</type>
has been opened by the attack
+
<type>add hf site link</type>
many nerves
+
<type>remove hf hf link</type>
a motor nerve
+
<hfid_target>
a sensory nerve
+
</hfid_target>
have
+
<type>add hf hf link</type>
been severed
+
<type>change hf job</type>
a ligament
+
<type>hf confronted</type>
has been
+
<situation>
torn
+
general suspicion
sprained
+
</situation>
bruised
+
<reason>ageless</reason>
a tendon
+
<reason>murder</reason>
strained
+
<type>change hf body state</type>
attack is interrupted!
+
<body_state>
have
+
active
has
+
buried at site
become enraged!
+
unburied at site
has lodged firmly in the wound!
+
unburied at battlefield
latch on firmly
+
unburied at subregion
latches on firmly
+
unburied at feature layer
to
+
entombed at site
latch on firmly!
+
</body_state>
latches on firmly!
+
<type>entity alliance formed</type>
are
+
<initiating_enid>
propelled away by the force of the blow!
+
</initiating_enid>
been knocked unconscious!
+
<joining_enid>
been stunned again!
+
</joining_enid>
been stunned!
+
<type>entity breach feature layer</type>
having more trouble breathing!
+
<site_entity_id>
having trouble breathing!
+
</site_entity_id>
feel
+
<civ_entity_id>
looks
+
</civ_entity_id>
even more sick!
+
<type>entity persecuted</type>
sick!
+
<persecutor_hfid>
is injected into the
+
</persecutor_hfid>
crumbles over the
+
<persecutor_enid>
splatters over the
+
</persecutor_enid>
flows over the
+
<expelled_hfid>
pours over the
+
</expelled_hfid>
is sucked out of the wound!
+
<expelled_creature>
Press
+
</expelled_creature>
for more
+
<expelled_pop_id>
to close window
+
</expelled_pop_id>
item
+
<expelled_number>
The dead walk.  Hide while you still can!
+
</expelled_number>
A vile force of darkness has arrived!
+
<property_confiscated_from_hfid>
The enemy have come and are laying siege to the fortress.
+
</property_confiscated_from_hfid>
An army is invading!
+
<destroyed_structure_id>
army is located out of bounds: teleporting
+
</destroyed_structure_id>
FORCED_ADMINISTRATOR
+
<shrine_amount_destroyed>
overlord
+
</shrine_amount_destroyed>
overlords
+
<type>entity equipment purchase</type>
Empty biased index vector
+
<new_equipment_level>
Biased index vector computation error
+
</new_equipment_level>
data
+
<type>add hf entity honor</type>
data/save
+
<honor_id>
data/save/current
+
</honor_id>
data/save/current/art_image-
+
<type>entity expels hf</type>
.dat
+
<type>hfs formed reputation relationship</type>
art_image-
+
<hfid1>
data/save/current/
+
</hfid1>
data/save/
+
<identity_id1>
is
+
</identity_id1>
are
+
<hfid2>
prostrating
+
</hfid2>
themselves
+
<identity_id2>
before
+
</identity_id2>
torturing
+
<hf_rep_1_of_2>
committing a depraved act upon
+
</hf_rep_1_of_2>
devouring
+
<hf_rep_2_of_1>
admiring
+
</hf_rep_2_of_1>
burning
+
<type>hf abducted</type>
shooting
+
<target_hfid>
surrounded by
+
</target_hfid>
massacring
+
<snatcher_hfid>
fighting with
+
</snatcher_hfid>
greeting
+
<type>hf reunion</type>
refusing
+
<group_1_hfid>
speaking with
+
</group_1_hfid>
embracing
+
<group_2_hfid>
striking down
+
</group_2_hfid>
raising
+
<type>hf new pet</type>
hiding
+
<group_hfid>
praying to
+
</group_hfid>
contemplating
+
<type>hf reach summit</type>
cooking
+
<type>hf simple battle event</type>
engraving
+
<subtype>
impaled on
+
subdued
being flayed by
+
scuffle
hanging from
+
attacked
being mutilated by
+
surprised
praying
+
ambushed
weeping
+
happen upon
cringing
+
corner
screaming
+
confront
being tortured
+
got into a brawl
committing a depraved act
+
2 lost after receiving wounds
making a submissive gesture
+
2 lost after giving wounds
in a fetal position
+
2 lost after mutual wounds
smeared out into a spiral
+
</subtype>
falling
+
<type>creature devoured</type>
dead
+
<type>insurrection started</type>
laughing
+
<target_civ_id>
being shot
+
</target_civ_id>
making a plaintive gesture
+
<outcome>
melting
+
leadership overthrown
burning
+
population gone
looks
+
</outcome>
look
+
<type>ceremony</type>
dejected
+
<civ_id>
terrified
+
</civ_id>
offended
+
<occasion_id>
confused
+
</occasion_id>
suffering
+
<schedule_id>
withering away
+
</schedule_id>
striking a menacing pose
+
<type>procession</type>
striking a triumphant pose
+
<type>competition</type>
laboring
+
<winner_hfid>
traveling
+
</winner_hfid>
contemplating
+
<competitor_hfid>
cooking
+
</competitor_hfid>
engraving
+
<type>performance</type>
unnaturally contorted
+
<type>created world construction</type>
being flayed
+
<site_civ_id>
being mutilated
+
</site_civ_id>
two
+
<wcid>
three
+
</wcid>
four
+
<master_wcid>
five
+
</master_wcid>
Untitled
+
<site_id1>
, the deity of
+
</site_id1>
, depicted as a
+
<site_id2>
skeletal
+
</site_id2>
rotting
+
<type>hf razed structure</type>
ghostly
+
<hist_fig_id>
female
+
</hist_fig_id>
male
+
<type>razed structure</type>
the deity of
+
<type>replaced structure</type>
errorlog.txt
+
<old_ab_id>
gamelog.txt
+
</old_ab_id>
negative
+
<new_ab_id>
zero
+
</new_ab_id>
three
+
<type>hf destroyed site</type>
four
+
<attacker_hfid>
five
+
</attacker_hfid>
seven
+
<defender_civ_id>
eight
+
</defender_civ_id>
nine
+
<type>hf attacked site</type>
eleven
+
<type>spotted leaving site</type>
twelve
+
<spotter_hfid>
thirteen
+
</spotter_hfid>
fourteen
+
<leaver_civ_id>
fifteen
+
</leaver_civ_id>
sixteen
+
<type>site surrendered</type>
seventeen
+
<attacker_civ_id>
eighteen
+
</attacker_civ_id>
nineteen
+
<type>site taken over</type>
billion
+
<new_site_civ_id>
million
+
</new_site_civ_id>
thousand
+
<type>new site leader</type>
hundred
+
<new_leader_hfid>
twenty
+
</new_leader_hfid>
thirty
+
<type>sneak into site</type>
forty
+
<type>entity fled site</type>
fifty
+
<fled_civ_id>
sixty
+
</fled_civ_id>
seventy
+
<type>entity rampaged in site</type>
eighty
+
<rampage_civ_id>
ninety
+
</rampage_civ_id>
Negative
+
<type>remove hf entity link</type>
Zeroth
+
<link>
First
+
former member
Second
+
former mercenary
Third
+
slave
Fourth
+
former slave
Fifth
+
prisoner
Sixth
+
former prisoner
Seventh
+
enemy
Eighth
+
criminal
Ninth
+
former position
Tenth
+
position claim
Eleventh
+
squad
Twelfth
+
former squad
Thirteenth
+
occupation
Fourteenth
+
former occupation
Fifteenth
+
resident
Sixteenth
+
</link>
Seventeenth
+
<position_id>
Eighteenth
+
</position_id>
Nineteenth
+
<type>hf enslaved</type>
sculpture has melted!
+
<enslaved_hfid>
Digging designation cancelled: warm stone located.
+
</enslaved_hfid>
Digging designation cancelled: damp stone located.
+
<seller_hfid>
---------
+
</seller_hfid>
TAN_MAT
+
<payer_entity_id>
Shop
+
</payer_entity_id>
Trade Depot
+
<moved_to_site_id>
Nest
+
</moved_to_site_id>
Nest Box
+
<type>entity overthrown</type>
Hive
+
<position_profile_id>
Wagon
+
</position_profile_id>
Carpenter's Workshop
+
<overthrown_hfid>
Farmer's Workshop
+
</overthrown_hfid>
Ashery
+
<pos_taker_hfid>
Mason's Workshop
+
</pos_taker_hfid>
Craftsman
+
<instigator_hfid>
's Workshop
+
</instigator_hfid>
Jeweler's Workshop
+
<conspirator_hfid>
Metalsmith's Forge
+
</conspirator_hfid>
Magma Forge
+
<type>hf does interaction</type>
Bowyer's Workshop
+
<doer_hfid>
Mechanic's Workshop
+
</doer_hfid>
Siege Workshop
+
<interaction>
Butcher's Shop
+
</interaction>
Leather Works
+
<type>hf learns secret</type>
Tanner's Shop
+
<student_hfid>
Dyer's Shop
+
</student_hfid>
Clothier's Shop
+
<teacher_hfid>
Fishery
+
</teacher_hfid>
Still
+
<type>entity incorporated</type>
Loom
+
<joiner_entity_id>
Quern
+
</joiner_entity_id>
Millstone
+
<joined_entity_id>
Kennels
+
</joined_entity_id>
Kitchen
+
<leader_hfid>
Tool
+
</leader_hfid>
Workshop
+
<partial_incorporation/>
Zone
+
<type>artifact dropped</type>
Farm Plot
+
<injury/>
Smelter
+
<type>artifact found</type>
Glass Furnace
+
<site_property_id>
Wood Furnace
+
</site_property_id>
Kiln
+
<type>artifact destroyed</type>
Magma Smelter
+
<destroyer_hfid>
Magma Glass Furnace
+
</destroyer_hfid>
Magma Kiln
+
<destroyer_enid>
Furnace
+
</destroyer_enid>
Lever
+
<type>artifact lost</type>
Pressure Plate
+
<type>artifact copied</type>
Cage Trap
+
<dest_structure_id>
Stone-Fall Trap
+
</dest_structure_id>
Weapon Trap
+
<dest_entity_id>
Track Stop
+
</dest_entity_id>
Trap
+
<source_structure_id>
Catapult
+
</source_structure_id>
Ballista
+
<source_entity_id>
Siege Engine
+
</source_entity_id>
Door
+
<from_original/>
Floor Hatch
+
<type>add hf entity link</type>
Wall Grate
+
<appointer_hfid>
Floor Grate
+
</appointer_hfid>
Vertical Bars
+
<promise_to_hfid>
Floor Bars
+
</promise_to_hfid>
Floodgate
+
<type>failed frame attempt</type>
Restraint
+
<convicter_enid>
Cage
+
</convicter_enid>
Support
+
<plotter_hfid>
Gear Assembly
+
</plotter_hfid>
Rollers
+
<fooled_hfid>
Horizontal Axle
+
</fooled_hfid>
Vertical Axle
+
<framer_hfid>
Upright Spear/Spike
+
</framer_hfid>
Archery Target
+
<crime>
Screw Pump
+
conspiracy to slow labor
Water Wheel
+
embezzlement
Windmill
+
</crime>
Burial Receptacle
+
<type>sabotage</type>
Seat
+
<saboteur_hfid>
Animal Trap
+
</saboteur_hfid>
Table
+
<type>hf ransomed</type>
Cabinet
+
<ransomed_hfid>
Weapon Rack
+
</ransomed_hfid>
Armor Stand
+
<ransomer_hfid>
Container
+
</ransomer_hfid>
Traction Bench
+
<payer_hfid>
Dirt Road
+
</payer_hfid>
Paved Road
+
<type>squad vs squad</type>
 
+
<a_hfid>
 +
</a_hfid>
 +
<d_hfid>
 +
</d_hfid>
 +
<a_squad_id>
 +
</a_squad_id>
 +
<d_squad_id>
 +
</d_squad_id>
 +
<a_leader_hfid>
 +
</a_leader_hfid>
 +
<a_leadership_roll>
 +
</a_leadership_roll>
 +
<d_leader_hfid>
 +
</d_leader_hfid>
 +
<d_leadership_roll>
 +
</d_leadership_roll>
 +
<a_race>
 +
</a_race>
 +
<a_interaction>
 +
</a_interaction>
 +
<a_effect>
 +
</a_effect>
 +
<a_number>
 +
</a_number>
 +
<a_slain>
 +
</a_slain>
 +
<d_race>
 +
</d_race>
 +
<d_interaction>
 +
</d_interaction>
 +
<d_effect>
 +
</d_effect>
 +
<d_number>
 +
</d_number>
 +
<d_slain>
 +
</d_slain>
 +
<type>tactical situation</type>
 +
<a_tactician_hfid>
 +
</a_tactician_hfid>
 +
<d_tactician_hfid>
 +
</d_tactician_hfid>
 +
<a_tactics_roll>
 +
</a_tactics_roll>
 +
<d_tactics_roll>
 +
</d_tactics_roll>
 +
a strongly favored
 +
a favored
 +
a slightly favored
 +
d strongly favored
 +
d favored
 +
d slightly favored
 +
neither favored
 +
<start/>
 +
<type>hf wounded</type>
 +
<woundee_hfid>
 +
</woundee_hfid>
 +
<wounder_hfid>
 +
</wounder_hfid>
 +
<was_torture/>
 +
<type>reclaim site</type>
 +
<unretire/>
 +
<type>created structure</type>
 +
<builder_hfid>
 +
</builder_hfid>
 +
<rebuilt/>
 +
<type>created site</type>
 +
<resident_civ_id>
 +
</resident_civ_id>
 +
<type>site retired</type>
 +
<first/>
 +
<type>site died</type>
 +
<abandoned/>
 +
<type>holy city declaration</type>
 +
<religion_id>
 +
</religion_id>
 +
<type>hf freed</type>
 +
<freeing_civ_id>
 +
</freeing_civ_id>
 +
<freeing_hfid>
 +
</freeing_hfid>
 +
<holding_civ_id>
 +
</holding_civ_id>
 +
<rescued_hfid>
 +
</rescued_hfid>
 +
<type>site tribute forced</type>
 +
<season>
 +
Autumn
 +
</season>
 +
<already_bled_dry/>
 +
<type>destroyed site</type>
 +
<no_defeat_mention/>
 +
<type>entity searched site</type>
 +
<searcher_civ_id>
 +
</searcher_civ_id>
 +
<result>found nothing</result>
 +
<type>hf relationship denied</type>
 +
<seeker_hfid>
 +
</seeker_hfid>
 +
<relationship>
 +
apprentice
 +
</relationship>
 +
<reason>
 +
prefers working alone
 +
jealousy
 +
</reason>
 +
<reason_id>
 +
</reason_id>
 +
<type>attacked site</type>
 +
<attacker_general_hfid>
 +
</attacker_general_hfid>
 +
<defender_general_hfid>
 +
</defender_general_hfid>
 +
<a_support_merc_enid>
 +
</a_support_merc_enid>
 +
<attacker_merc_enid>
 +
</attacker_merc_enid>
 +
<d_support_merc_enid>
 +
</d_support_merc_enid>
 +
<defender_merc_enid>
 +
</defender_merc_enid>
 +
<type>field battle</type>
 +
<type>entity primary criminals</type>
 +
<type>entity relocate</type>
 +
<type>hf preach</type>
 +
<speaker_hfid>
 +
</speaker_hfid>
 +
<site_hfid>
 +
</site_hfid>
 +
<topic>set entity 1 against entity 2</topic>
 +
<entity_1>
 +
</entity_1>
 +
<entity_2>
 +
</entity_2>
 +
<topic>entity 1 should love entity 2</topic>
 +
<type>hf viewed artifact</type>
 +
<type>hf asked about artifact</type>
 +
<type>hf travel</type>
 +
<return/>
 +
<escape/>
 +
<type>merchant</type>
 +
<depot_entity_id>
 +
</depot_entity_id>
 +
<all_dead/>
 +
<hardship/>
 +
<seizure/>
 +
<offended/>
 +
<lost_value/>
 +
<is_tribute/>
 +
<type>hf recruited unit type for entity</type>
 +
<unit_type>
 +
</unit_type>
 +
<type>knowledge discovered</type>
 +
<knowledge>
 +
</knowledge>
 +
<type>plundered site</type>
 +
<detected/>
 +
<was_raid/>
 +
<took_items/>
 +
<took_livestock/>
 +
<type>hf performed horrible experiments</type>
 +
<type>hf carouse</type>
 +
<type>hf equipment purchase</type>
 +
<quality>
 +
</quality>
 +
<type>building profile acquired</type>
 +
<building_profile_id>
 +
</building_profile_id>
 +
<acquirer_hfid>
 +
</acquirer_hfid>
 +
<acquirer_enid>
 +
</acquirer_enid>
 +
<purchased_unowned/>
 +
<inherited/>
 +
<rebuilt_ruined/
 
parent
 
parent
daughter
+
object of
child
+
ardent
grandmother
+
faithful
grandfather
+
casual
grandparent
+
dubious
grandchild
+
worship
brother
+
lover
sister
+
imprisoner
sibling
+
apprenticeship
aunt
+
traveling companion
uncle
+
former master
niece
+
former apprentice
nephew
+
owner
cousin
+
former spouse
, is it really you?
+
deceased spouse
Dear
+
[C:1:0:1]Related Entities[C:7:0:0][B]
Is it really you?
+
to present
get your
+
until
your very own
+
worker
real
+
former worker
authentic
+
claim to
clear
+
)[R]
all the way
+
legendary hero
distant
+
famous hero
faraway
+
hero
fair
+
greatly respected for heroic acts
the great
+
respected for heroic acts
here
+
legendary brawler
right here
+
famous brawler
!  Today only
+
noted brawler
!  Limited supply
+
known brawler