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Difference between revisions of "DF2014:String dump/raw"

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<pre>Fatal Error
+
<pre>
Out of memory - aborting
+
<hfid>
WinMain() error
+
<entity_id>
DDRAW.DLL
+
</entity_id>
TRANS_NAME
+
<site_id>
FIRST_NAME
+
</site_id>
PRO_POS
+
<skill_at_time>
PRO_OBJ
+
</skill_at_time>
PRO_SUB
+
<historical_event>
PRO_REF
+
<id>
invalid string position
+
</id>
string too long
+
<year>
vector<T> too long
+
</year>
Activity
+
<seconds72>
Training Session
+
</seconds72>
Activity Event
+
<type>create entity position</type>
Research
+
</historical_event>
Play
+
<type>assume identity</type>
Worship
+
<trickster_hfid>
Socialize
+
</trickster_hfid>
Read
+
<identity_id>
embraces
+
</identity_id>
The
+
<target_enid>
empty
+
</target_enid>
empties
+
<type>masterpiece lost</type>
pick up
+
<type>masterpiece engraving</type>
picks up
+
<type>masterpiece food</type>
gives you
+
<type>masterpiece item improvement</type>
has discovered
+
<type>masterpiece dye</type>
has become a student of
+
<type>masterpiece item</type>
Ponder
+
<type>masterpiece arch constructed</type>
Teach
+
<type>masterpiece arch design</type>
Learn
+
<type>regionpop incorporated into entity</type>
Discuss
+
<pop_race>
Write about
+
</pop_race>
Write
+
<pop_number_moved>
Copy
+
</pop_number_moved>
Meditate on
+
<pop_srid>
Pray to
+
</pop_srid>
Go to Combat Training
+
<pop_flid>
Organize Combat Training
+
</pop_flid>
Lead Combat Training
+
<join_entity_id>
Wait for Combat Training
+
</join_entity_id>
Play Make Believe
+
<type>artifact recovered</type>
Play with
+
<artifact_id>
Tell Story
+
</artifact_id>
Listen to Story
+
<unit_id>
Recite Poetry
+
</unit_id>
Listen to Poetry
+
<hist_figure_id>
Simulate
+
</hist_figure_id>
Play
+
</structure_id>
Sing
+
<subregion_id>
Chant
+
</subregion_id>
Perform Music
+
<feature_layer_id>
Listen to Music
+
<type>artifact transformed</type>
Perform Dance
+
<new_artifact_id>
Watch Dance
+
</new_artifact_id>
Go to
+
<old_artifact_id>
Demonstration
+
</old_artifact_id>
Organize
+
<type>artifact stored</type>
Lead
+
<type>artifact hidden</type>
Wait for
+
<type>trade</type>
Watch
+
<trader_hfid>
Serve
+
</trader_hfid>
Serve Customer
+
<trader_entity_id>
Go to Individual Combat Drill
+
</trader_entity_id>
Individual Combat Drill
+
<source_site_id>
/Resting
+
</source_site_id>
Go to Sparring Match
+
<dest_site_id>
Spar
+
</dest_site_id>
Go to Sparring Practice
+
<production_zone_id>
Watch Sparring Practice
+
</production_zone_id>
Archery Practice
+
<allotment>
DOUBLE TAGGED ITEM: By Activity,
+
</allotment>
There is not enough room to perform here.
+
<allotment_index>
There are not enough dancers.
+
</allotment_index>
You could not find a partner.
+
<account_shift>
You cannot perform here.
+
</account_shift>
Some
+
<type>gamble</type>
begin
+
<gambler_hfid>
begins
+
</gambler_hfid>
playing make believe.
+
<old_account>
playing with
+
</old_account>
a toy
+
<new_account>
The performers
+
</new_account>
the story of
+
<type>agreement void</type>
reciting the poem
+
<type>body abused</type>
an improvised recital of
+
<coords>
the musical composition
+
<type>diplomat lost</type>
improvised music,
+
<type>peace accepted</type>
dancing
+
<type>site dispute</type>
an improvised dance,
+
<dispute>
in the middle of
+
grazing rights
You continue the story.
+
rights-of-way
The story continues.
+
livestock ownership
You begin
+
</dispute>
The poetry enters
+
<entity_id_1>
the
+
</entity_id_1>
line.
+
<entity_id_2>
the verse paragraph
+
</entity_id_2>
verse paragraph
+
<site_id_1>
the stanza
+
</site_id_1>
stanza
+
<site_id_2>
You continue the poem.
+
</site_id_2>
The poem continues.
+
<type>agreement made</type>
You enter
+
<type>agreement rejected</type>
The dance enters a new section with
+
<type>agreement concluded</type>
The music enters
+
<type>first contact failed</type>
a simple passage
+
<contactor_enid>
the introduction
+
</contactor_enid>
the exposition
+
<rejector_enid>
of the theme
+
</rejector_enid>
of the first theme
+
<type>first contact</type>
of the second theme
+
<contacted_enid>
of the previous passage
+
</contacted_enid>
a recapitulation
+
<type>remove hf site link</type>
the synthesis
+
<type>add hf site link</type>
of the two themes
+
<type>remove hf hf link</type>
of previous passages
+
<hfid_target>
a verse
+
</hfid_target>
a chorus
+
<type>add hf hf link</type>
the finale
+
<type>change hf job</type>
the coda
+
<type>hf confronted</type>
a bridge-passage
+
<situation>
first
+
general suspicion
second
+
</situation>
theme
+
<reason>ageless</reason>
a series of variations
+
<reason>murder</reason>
on the theme
+
<type>change hf body state</type>
on the first theme
+
<body_state>
on the second theme
+
active
and
+
buried at site
You continue the dance.
+
unburied at site
The dance continues.
+
unburied at battlefield
You continue the music.
+
unburied at subregion
The music continues.
+
unburied at feature layer
You conclude your performance.
+
entombed at site
The performers are finished.
+
</body_state>
Some performers finish their act.
+
<type>entity alliance formed</type>
has finished performing.
+
<initiating_enid>
concludes a performance.
+
</initiating_enid>
You've learned
+
<joining_enid>
You feel like you know the basic rules of
+
</joining_enid>
now.
+
<type>entity breach feature layer</type>
Your
+
<site_entity_id>
weave
+
</site_entity_id>
a mesmerizing tale!
+
<civ_entity_id>
tell
+
</civ_entity_id>
the story in vivid detail.
+
<type>entity persecuted</type>
telling the tale quite well.
+
<persecutor_hfid>
stumble
+
</persecutor_hfid>
over the details.
+
<persecutor_enid>
bring
+
</persecutor_enid>
the poem to life with this flawless recitation.
+
<expelled_hfid>
choose
+
</expelled_hfid>
the perfect phrasing.
+
<expelled_creature>
recite
+
</expelled_creature>
the words evocatively.
+
<expelled_pop_id>
enunciate
+
</expelled_pop_id>
crisply.
+
<expelled_number>
speak
+
</expelled_number>
well.
+
<property_confiscated_from_hfid>
mumble
+
</property_confiscated_from_hfid>
, having completely forgotten the words.
+
<destroyed_structure_id>
poorly.
+
</destroyed_structure_id>
and the
+
<shrine_amount_destroyed>
instrument
+
</shrine_amount_destroyed>
are indistinguishable!
+
<type>entity equipment purchase</type>
delivering a virtuoso performance on the
+
<new_equipment_level>
chant
+
</new_equipment_level>
song
+
<type>add hf entity honor</type>
is absolutely flawless.
+
<honor_id>
could nearly pass for the voice of the
+
</honor_id>
play
+
<type>entity expels hf</type>
the
+
<type>hfs formed reputation relationship</type>
with skill.
+
<hfid1>
sing
+
</hfid1>
beautifully.
+
<identity_id1>
sound
+
</identity_id1>
vaguely like the intended
+
<hfid2>
playing the
+
</hfid2>
chanting
+
<identity_id2>
singing
+
</identity_id2>
make
+
<hf_rep_1_of_2>
a mockery of the
+
</hf_rep_1_of_2>
with a shameworthy performance.
+
<hf_rep_2_of_1>
doesn't
+
</hf_rep_2_of_1>
don't
+
<type>hf abducted</type>
seem to know how to play the
+
<target_hfid>
sloppily
+
</target_hfid>
and even forget
+
<snatcher_hfid>
some of the words.
+
</snatcher_hfid>
dance
+
<type>hf reunion</type>
flawlessly, like someone out of a legend!
+
<group_1_hfid>
dancing exceptionally.
+
</group_1_hfid>
dancing well.
+
<group_2_hfid>
get
+
</group_2_hfid>
tangled up.
+
<type>hf new pet</type>
It has no writing.
+
<group_hfid>
The pages are blank.
+
</group_hfid>
It has no pages.
+
<type>hf reach summit</type>
We should have made it there by now.
+
<type>hf simple battle event</type>
We should be making better progress.
+
<subtype>
We are going the wrong way.
+
subdued
We haven't performed for some time.
+
scuffle
We have arrived at our destination.
+
attacked
The oppressor has been overthrown!
+
surprised
We must not abandon
+
ambushed
We must go back.
+
happen upon
Empty announcement
+
corner
spinning
+
confront
flying
+
got into a brawl
, but it is deflected by
+
2 lost after receiving wounds
by the
+
2 lost after giving wounds
in the
+
2 lost after mutual wounds
from behind
+
</subtype>
from the side
+
<type>creature devoured</type>
with
+
<type>insurrection started</type>
, but the attack is deflected by
+
<target_civ_id>
, lightly tapping the target!
+
</target_civ_id>
, but there is no force!
+
<outcome>
, but it passes right through!
+
leadership overthrown
, but the attack passes right through!
+
population gone
, but it glances away!
+
</outcome>
, but the attack glances away!
+
<type>ceremony</type>
and the severed part sails off in an arc!
+
<civ_id>
the part
+
</civ_id>
is smashed into the body, an unrecognizable mass!
+
<occasion_id>
splits in gore!
+
</occasion_id>
collapses!
+
<schedule_id>
the injured part
+
</schedule_id>
is ripped into loose shreds!
+
<type>procession</type>
is torn apart!
+
<type>competition</type>
and it is mostly cut away from the rest of the torso!
+
<winner_hfid>
is cloven asunder!
+
</winner_hfid>
explodes into gore!
+
<competitor_hfid>
collapses into a lump of gore!
+
</competitor_hfid>
is crushed!
+
<type>performance</type>
passing through a hole in the
+
<type>created world construction</type>
main part
+
<site_civ_id>
jamming the
+
</site_civ_id>
part
+
<wcid>
out of the wound
+
</wcid>
through the
+
<master_wcid>
tearing
+
</master_wcid>
tearing apart
+
<site_id1>
shattering
+
</site_id1>
chipping
+
<site_id2>
fracturing
+
</site_id2>
denting
+
<type>hf razed structure</type>
bruising
+
<hist_fig_id>
apart
+
</hist_fig_id>
and
+
<type>razed structure</type>
tearing apart
+
<type>replaced structure</type>
shattering
+
<old_ab_id>
tearing
+
</old_ab_id>
chipping
+
<new_ab_id>
fracturing
+
</new_ab_id>
denting
+
<type>hf destroyed site</type>
bruising
+
<attacker_hfid>
breaking away
+
</attacker_hfid>
most of
+
<defender_civ_id>
half of
+
</defender_civ_id>
a piece of
+
<type>hf attacked site</type>
the rest of
+
<type>spotted leaving site</type>
through a hole in the
+
<spotter_hfid>
through the
+
</spotter_hfid>
and spilling
+
<leaver_civ_id>
your
+
</leaver_civ_id>
fetid
+
<type>site surrendered</type>
rotten
+
<attacker_civ_id>
decomposing
+
</attacker_civ_id>
rancid
+
<type>site taken over</type>
stinking
+
<new_site_civ_id>
filthy
+
</new_site_civ_id>
reeking
+
<type>new site leader</type>
foul
+
<new_leader_hfid>
The geldables have been torn away!
+
</new_leader_hfid>
It is a gelding strike!
+
<type>sneak into site</type>
It is a gelding blow!
+
<type>entity fled site</type>
a major artery
+
<fled_civ_id>
an artery
+
</fled_civ_id>
has been opened by the attack
+
<type>entity rampaged in site</type>
many nerves
+
<rampage_civ_id>
a motor nerve
+
</rampage_civ_id>
a sensory nerve
+
<type>remove hf entity link</type>
have
+
<link>
been severed
+
former member
a ligament
+
former mercenary
has been
+
slave
torn
+
former slave
sprained
+
prisoner
bruised
+
former prisoner
a tendon
+
enemy
strained
+
criminal
attack is interrupted!
+
former position
have
+
position claim
has
+
squad
become enraged!
+
former squad
has lodged firmly in the wound!
+
occupation
latch on firmly
+
former occupation
latches on firmly
+
resident
to
+
</link>
latch on firmly!
+
<position_id>
latches on firmly!
+
</position_id>
are
+
<type>hf enslaved</type>
propelled away by the force of the blow!
+
<enslaved_hfid>
been knocked unconscious!
+
</enslaved_hfid>
been stunned again!
+
<seller_hfid>
been stunned!
+
</seller_hfid>
having more trouble breathing!
+
<payer_entity_id>
having trouble breathing!
+
</payer_entity_id>
feel
+
<moved_to_site_id>
looks
+
</moved_to_site_id>
even more sick!
+
<type>entity overthrown</type>
sick!
+
<position_profile_id>
is injected into the
+
</position_profile_id>
crumbles over the
+
<overthrown_hfid>
splatters over the
+
</overthrown_hfid>
flows over the
+
<pos_taker_hfid>
pours over the
+
</pos_taker_hfid>
is sucked out of the wound!
+
<instigator_hfid>
Press
+
</instigator_hfid>
for more
+
<conspirator_hfid>
to close window
+
</conspirator_hfid>
item
+
<type>hf does interaction</type>
is visiting.
+
<doer_hfid>
, a performance troupe, is visiting.
+
</doer_hfid>
The dead walk.  Hide while you still can!
+
<interaction>
A vile force of darkness has arrived!
+
</interaction>
The enemy have come and are laying siege to the fortress.
+
<type>hf learns secret</type>
An army is invading!
+
<student_hfid>
army is located out of bounds: teleporting
+
</student_hfid>
FORCED_ADMINISTRATOR
+
<teacher_hfid>
overlord
+
</teacher_hfid>
overlords
+
<type>entity incorporated</type>
Empty biased index vector
+
<joiner_entity_id>
Biased index vector computation error
+
</joiner_entity_id>
data
+
<joined_entity_id>
data/save
+
</joined_entity_id>
data/save/current
+
<leader_hfid>
data/save/current/art_image-
+
</leader_hfid>
.dat
+
<partial_incorporation/>
art_image-
+
<type>artifact dropped</type>
data/save/current/
+
<injury/>
data/save/
+
<type>artifact found</type>
is
+
<site_property_id>
are
+
</site_property_id>
prostrating
+
<type>artifact destroyed</type>
themselves
+
<destroyer_hfid>
before
+
</destroyer_hfid>
torturing
+
<destroyer_enid>
committing a depraved act upon
+
</destroyer_enid>
devouring
+
<type>artifact lost</type>
admiring
+
<type>artifact copied</type>
burning
+
<dest_structure_id>
shooting
+
</dest_structure_id>
surrounded by
+
<dest_entity_id>
massacring
+
</dest_entity_id>
fighting with
+
<source_structure_id>
greeting
+
</source_structure_id>
refusing
+
<source_entity_id>
speaking with
+
</source_entity_id>
embracing
+
<from_original/>
striking down
+
<type>add hf entity link</type>
raising
+
<appointer_hfid>
hiding
+
</appointer_hfid>
praying to
+
<promise_to_hfid>
contemplating
+
</promise_to_hfid>
cooking
+
<type>failed frame attempt</type>
engraving
+
<convicter_enid>
impaled on
+
</convicter_enid>
being flayed by
+
<plotter_hfid>
hanging from
+
</plotter_hfid>
being mutilated by
+
<fooled_hfid>
praying
+
</fooled_hfid>
weeping
+
<framer_hfid>
cringing
+
</framer_hfid>
screaming
+
<crime>
being tortured
+
conspiracy to slow labor
committing a depraved act
+
embezzlement
making a submissive gesture
+
</crime>
in a fetal position
+
<type>sabotage</type>
smeared out into a spiral
+
<saboteur_hfid>
falling
+
</saboteur_hfid>
dead
+
<type>hf ransomed</type>
laughing
+
<ransomed_hfid>
being shot
+
</ransomed_hfid>
making a plaintive gesture
+
<ransomer_hfid>
melting
+
</ransomer_hfid>
burning
+
<payer_hfid>
looks
+
</payer_hfid>
look
+
<type>squad vs squad</type>
dejected
+
<a_hfid>
terrified
+
</a_hfid>
offended
+
<d_hfid>
confused
+
</d_hfid>
suffering
+
<a_squad_id>
withering away
+
</a_squad_id>
striking a menacing pose
+
<d_squad_id>
striking a triumphant pose
+
</d_squad_id>
laboring
+
<a_leader_hfid>
traveling
+
</a_leader_hfid>
contemplating
+
<a_leadership_roll>
cooking
+
</a_leadership_roll>
engraving
+
<d_leader_hfid>
unnaturally contorted
+
</d_leader_hfid>
being flayed
+
<d_leadership_roll>
being mutilated
+
</d_leadership_roll>
two
+
<a_race>
three
+
</a_race>
four
+
<a_interaction>
five
+
</a_interaction>
Untitled
+
<a_effect>
, the deity of
+
</a_effect>
, depicted as a
+
<a_number>
skeletal
+
</a_number>
rotting
+
<a_slain>
ghostly
+
</a_slain>
female
+
<d_race>
male
+
</d_race>
the deity of
+
<d_interaction>
bad cast
+
</d_interaction>
called the
+
<d_effect>
the fundamental dance move. 
+
</d_effect>
is one of the fundamental dance moves. 
+
<d_number>
the fundamental dance position. 
+
</d_number>
is one of the fundamental dance positions. 
+
<d_slain>
First,
+
</d_slain>
Then
+
<type>tactical situation</type>
Finally,
+
<a_tactician_hfid>
There
+
</a_tactician_hfid>
there
+
<d_tactician_hfid>
should be
+
</d_tactician_hfid>
a series of
+
<a_tactics_roll>
graceful
+
</a_tactics_roll>
serene
+
<d_tactics_roll>
calm
+
</d_tactics_roll>
grotesque
+
a strongly favored
crude
+
a favored
refined
+
a slightly favored
understated
+
d strongly favored
delicate
+
d favored
elaborate
+
d slightly favored
expressive
+
neither favored
strong
+
<start/>
large
+
<type>hf wounded</type>
weightless
+
<woundee_hfid>
fluid
+
</woundee_hfid>
undulating
+
<wounder_hfid>
soft
+
</wounder_hfid>
jerking
+
<was_torture/>
sharp-edged
+
<type>reclaim site</type>
straight-lined
+
<unretire/>
high
+
<type>created structure</type>
low
+
<builder_hfid>
loudly percussive
+
</builder_hfid>
softly percussive
+
<rebuilt/>
aborted
+
<type>created site</type>
partially realized
+
<resident_civ_id>
energetic
+
</resident_civ_id>
passionate
+
<type>site retired</type>
vivacious
+
<first/>
joyous
+
<type>site died</type>
proud
+
<abandoned/>
flamboyant
+
<type>holy city declaration</type>
lively
+
<religion_id>
spirited
+
</religion_id>
vigorous
+
<type>hf freed</type>
intense
+
<freeing_civ_id>
aggressive
+
</freeing_civ_id>
powerful
+
<freeing_hfid>
sluggish
+
</freeing_hfid>
relaxed
+
<holding_civ_id>
passive
+
</holding_civ_id>
subtle
+
<rescued_hfid>
sensual
+
</rescued_hfid>
debauched
+
<type>site tribute forced</type>
twisting
+
<season>
sprightly
+
Autumn
sinuous
+
</season>
counterclockwise
+
<already_bled_dry/>
clockwise
+
<type>destroyed site</type>
eighth
+
<no_defeat_mention/>
quarter
+
<type>entity searched site</type>
half
+
<searcher_civ_id>
repeated
+
</searcher_civ_id>
steps in a square pattern
+
<result>found nothing</result>
steps in a circular pattern
+
<type>hf relationship denied</type>
steps in a triangle pattern
+
<seeker_hfid>
steps in a figure-eight pattern
+
</seeker_hfid>
steps in an intricate pattern
+
<relationship>
move
+
apprentice
turn
+
</relationship>
facial expression
+
<reason>
hand gesture
+
prefers working alone
straight walk
+
jealousy
curved walk
+
</reason>
run
+
<reason_id>
leap
+
</reason_id>
kick
+
<type>attacked site</type>
left kick
+
<attacker_general_hfid>
right kick
+
</attacker_general_hfid>
leg lift
+
<defender_general_hfid>
left leg lift
+
</defender_general_hfid>
right leg lift
+
<a_support_merc_enid>
body level
+
</a_support_merc_enid>
body level change
+
<attacker_merc_enid>
arm carriage
+
</attacker_merc_enid>
raised left arm
+
<d_support_merc_enid>
raised right arm
+
</d_support_merc_enid>
raised arm
+
<defender_merc_enid>
spin
+
</defender_merc_enid>
independent body movement
+
<type>field battle</type>
sway
+
<type>entity primary criminals</type>
forward bend
+
<type>entity relocate</type>
backward bend
+
<type>hf preach</type>
leftward bend
+
<speaker_hfid>
rightward bend
+
</speaker_hfid>
footwork
+
<site_hfid>
movement along the line of dance
+
</site_hfid>
mirrored
+
<topic>set entity 1 against entity 2</topic>
performed in retrograde
+
<entity_1>
performed in succession
+
</entity_1>
shadowed
+
<entity_2>
by group members
+
</entity_2>
from the lead
+
<topic>entity 1 should love entity 2</topic>
from the follower
+
<type>hf viewed artifact</type>
with
+
<type>hf asked about artifact</type>
is a
+
<type>hf travel</type>
sacred
+
<return/>
solo
+
<escape/>
group
+
<type>merchant</type>
solo
+
<depot_entity_id>
group
+
</depot_entity_id>
celebration
+
<all_dead/>
participation
+
<hardship/>
social
+
<seizure/>
partner
+
<offended/>
performance
+
<lost_value/>
for a single pair
+
<is_tribute/>
 +
<type>hf recruited unit type for entity</type>
 +
<unit_type>
 +
</unit_type>
 +
<type>knowledge discovered</type>
 +
<knowledge>
 +
</knowledge>
 +
<type>plundered site</type>
 +
<detected/>
 +
<was_raid/>
 +
<took_items/>
 +
<took_livestock/>
 +
<type>hf performed horrible experiments</type>
 +
<type>hf carouse</type>
 +
<type>hf equipment purchase</type>
 +
<quality>
 +
</quality>
 +
<type>building profile acquired</type>
 +
<building_profile_id>
 +
</building_profile_id>
 +
<acquirer_hfid>
 +
</acquirer_hfid>
 +
<acquirer_enid>
 +
</acquirer_enid>
 +
<purchased_unowned/>
 +
<inherited/>
 +
<rebuilt_ruined/>
 +
<last_owner_hfid>
 +
</last_owner_hfid>
 +
<last_owner_enid>
 +
</last_owner_enid>
 +
<type>hf profaned structure</type>
 +
<type>hf disturbed structure</type>
 +
<type>hf prayed inside structure</type>
 +
<type>hf died</type>
 +
<slayer_hfid>
 +
</slayer_hfid>
 +
<slayer_race>
 +
</slayer_race>
 +
<slayer_caste>
 +
</slayer_caste>
 +
<slayer_item_id>
 +
</slayer_item_id>
 +
<slayer_shooter_item_id>
 +
</slayer_shooter_item_id>
 +
<cause>
 +
old age
 +
hunger
 +
thirst
 +
shot
 +
blood
 +
drown
 +
struck
 +
slaughtered
 +
scuttled
 +
obstacle
 +
lava
 +
lava mist
 +
dragonfire
 +
steam
 +
crushed bridge
 +
chasm
 +
cage blasted
 +
murdered
 +
blood drained
 +
trap
 +
vehicle
 +
flying object
 +
vanish
 +
collapsed
 +
put to rest
 +
quitdead
 +
abandon
 +
heat
 +
cold
 +
spikes
 +
cooling lava
 +
cooling magma
 +
freezing water
 +
exec generic
 +
exec beheaded
 +
exec crucified
 +
exec buried alive
 +
exec drowned
 +
exec burned alive
 +
exec fed to beasts
 +
exec hacked to pieces
 +
exec left out in air
 +
boil
 +
melt
 +
condense
 +
solid
 +
infection
 +
scared to death
 +
suicide leaping
 +
suicide drowned
 +
</cause>
 +
<type>changed creature type</type>
 +
<changee_hfid>
 +
</changee_hfid>
 +
<changer_hfid>
 +
</changer_hfid>
 +
<old_race>
 +
</old_race>
 +
<old_caste>
 +
</old_caste>
 +
<new_race>
 +
</new_race>
 +
<new_caste>
 +
</new_caste>
 +
<type>hf convicted</type>
 +
<convicted_hfid>
 +
</convicted_hfid>
 +
<corrupt_convicter_hfid>
 +
</corrupt_convicter_hfid>
 +
<contact_hfid>
 +
</contact_hfid>
 +
<coconspirator_hfid>
 +
</coconspirator_hfid>
 +
<beating/>
 +
<exiled/>
 +
<death_penalty/>
 +
<no_prison_available/>
 +
<hammerstrokes>
 +
</hammerstrokes>
 +
<prison_months>
 +
</prison_months>
 +
<wrongful_conviction/>
 +
<surveiled_convicted/>
 +
<surveiled_coconspirator/>
 +
<surveiled_contact/>
 +
<surveiled_target/>
 +
<convict_is_contact/>
 +
<confessed_after_apb_arrest_enid>
 +
</confessed_after_apb_arrest_enid>
 +
<interrogator_hfid>
 +
</interrogator_hfid>
 +
<implicated_hfid>
 +
</implicated_hfid>
 +
<did_not_reveal_all_in_interrogation/>
 +
<held_firm_in_interrogation/>
 +
<type>hf interrogated</type>
 +
<arresting_enid>
 +
</arresting_enid>
 +
<wanted_and_recognized/>
 +
<type>modified building</type>
 +
<modifier_hfid>
 +
</modifier_hfid>
 +
<modification>dungeon</modification>
 +
<modification>improved fortifications</modification>
 +
<modification>gated courtyard</modification>
 +
<modification>feast hall</modification>
 +
<type>hf revived</type>
 +
<ghost>
 +
murderous ghost
 +
</ghost>
 +
sadistic ghost
 +
violent ghost
 +
angry ghost
 +
moaning spirit
 +
howling spirit
 +
secretive poltergeist
 +
energetic poltergeist
 +
troublesome poltergeist
 +
restless haunt
 +
forlorn haunt
 +
<raised_before/>
 +
<disturbance/>
 +
<actor_hfid>
 +
</actor_hfid>
 +
<type>hf gains secret goal</type>
 +
<secret_goal>
 +
immortality
 +
</secret_goal>
 +
stay alive
 +
maintain entity status
 +
start a family
 +
rule the world
 +
create a great work of art
 +
craft a masterwork
 +
bring peace to the world
 +
become a legendary warrior
 +
master a skill
 +
fall in love
 +
see the great natural sites
 +
make a great discovery
 +
attain rank in society
 +
bathe world in chaos
 +
The
 +
Opening Ceremony
 +
Closing Ceremony
 +
Main Ceremony
 +
Ceremony
 +
Procession
 +
Dance Performance
 +
Musical Performance
 +
Poetry Recital
 +
Storytelling
 +
Performance
 +
Occasion of
 +
The Occasion
 +
<hf_link>
 +
<link_type>mother</link_type>
 +
<link_type>father</link_type>
 +
<link_type>spouse</link_type>
 +
<link_type>child</link_type>
 +
 
 
speak
 
speak
perform
+
speaks
a performance of
+
burn
was performed
+
burns
danced
+
flooding
I saw a performance of
+
flooded
demanded submission from
+
floods
escalated a conflict with
+
rewarding
I realized
+
rewarded
I am awoken to
+
reward
I played make believe.
+
rewards
I played with
+
annoyed
I have communed with
+
satisfied
I am a parent.
+
grouchy
Children.
+
grumpy
I have fallen for
+
feeling fond
Oh,
+
alarmed
Is that a weapon?
+
shocked
Is this an attack?
+
horrified
Who's skulking around there?
+
feeling grim satisfaction
Somebody up to no good...
+
in grief
A battle!
+
feeling triumphant
There's fighting!
+
enraged
I have improved my
+
excited
I have mastered
+
feeling gaiety
I shall name you
+
joyful
This is a true masterpiece.
+
feeling love
This is a masterpiece.
+
in acceptance
is dead?
+
feeling admiration
I can't believe
+
in adoration
is dead.
+
feeling affection
It feeds on blood.
+
agitated
It is drinking the blood of the living.
+
aggravated
The battle rages...
+
in agony
This is a fight!
+
feeling alienated
In the midst of conflict...
+
feeling ambivalent
Has the tide turned?
+
angry
How fragile we are...
+
anguished
How fleeting life is...
+
anxious
Gruesome wounds!
+
feeling apathetic
So easily broken...
+
aroused
Those injuries...
+
astonished
Can it all end so quickly?
+
feeling aversion
Our time in
+
awed
is so brief...
+
bored
Death is all around us.
+
feeling caring
Death...
+
contemptuous
is really dead.
+
content
, slayer of
+
dejected
, slayer.
+
delighted
has killed.
+
in despair
Slayer.
+
disgusted
I am separated from
+
disillusioned
Oh, where is
+
feeling dislike
I am together with my
+
dismayed
I am reunited with my
+
displeased
This is my fight too.
+
distressed
I cannot just stand by.
+
eager
I have a part in this.
+
elated
I asked to become a citizen.
+
embarrassed
I brought up the lack of jobs in a meeting.
+
empathetic
I made a suggestion about work allocations in a meeting.
+
feeling empty
I requested that more weapons be produced in a meeting.
+
feeling enjoyment
I yelled at somebody in charge.
+
feeling ferocious
I cried on somebody in charge.
+
feeling free
I told somebody that I am being prevented from leaving.
+
frightened
I was yelled at by an unhappy citizen.
+
frustrated
I was cried on by an unhappy citizen.
+
gleeful
A visitor complained about being prevented from leaving.
+
gloomy
I was near to
+
feeling gratitude
my own
+
feeling guilty
arranged
+
happy
I lost a pet.
+
taking hope
I threw something.
+
feeling hopeless
I was released from confinement.
+
insulted
I lost the baby.
+
irritated
My spouse lost the baby.
+
isolated
I am wearing old clothes.
+
jubilant
My clothes are in tatters.
+
feeling loathing
My clothes actually rotted right off of my body.
+
lonely
I had a nightmare about my deceased pet.
+
outraged
I had a nightmare about my deceased spouse.
+
pleased
I had a nightmare about my deceased lover.
+
feeling rejected
I had a nightmare about my deceased sibling.
+
regretful
I had a nightmare about my deceased mother.
+
remorseful
I had a nightmare about my deceased father.
+
indignant
I had a nightmare about my deceased child.
+
feeling self-pity
I had a nightmare about my deceased animal training partner.
+
feeling servile
I had a nightmare about my deceased friend.
+
shaken
I had a nightmare about my deceased acquaintance.
+
sympathetic
I had a nightmare about the dead.
+
feeling tenderness
haunted
+
thrilled
tormented
+
uneasy
possessed
+
unhappy
tortured
+
in wonder
I was
+
worried
by the ghost
+
wrathful
of a pet
+
in existential crisis
of my spouse
+
feeling defeated
of my lover
+
feeling expectant
of my sibling
+
in doubt
of my mother
+
pessimistic
of my father
+
euphoric
of my child
+
emotionless
of my animal training partner
+
the library
of my friend
+
the treasury
of an acquaintance
+
the throne room
I did my combat drills.
+
the counting house
I practiced at the archery target.
+
the guildhall
I had a sparring session.
+
the tower
I was not able to petition for citizenship.
+
the dormitory
I was not able to bring up the lack of jobs.
+
the dining hall
I was not able to make suggestions about work allocations.
+
The library
I was unable to request weapon production.
+
The treasury
I could not find anybody in charge to complain at.
+
The throne room
I could not find anybody in charge to comfort me.
+
The counting house
I've been on a long patrol.
+
The guildhall
I was nauseated by the sun.
+
east
I've been out in the sunshine again after a long time away.
+
right around here
I'm sleepy.
+
sermon on
I haven't slept for a very long time.
+
telling of the story of
I'm thirsty.
+
recitation of
I'm dehydrated.
+
playing
I'm hungry.
+
singing
I'm starving.
+
performance of
I have been away from people for a long time.
+
dancing
I need a drink.
+
performance
I must pray to
+
One should always respect the law.
I need time to contemplate.
+
Society flourishes when law breakers are punished.
I need something to do.
+
Nothing gives them the right to establish these laws.
It has been long time since I've done something creative.
+
No law can do justice to the complexity of life.
I miss having art in my life.
+
Some laws are just, while others were made to be broken.
I need some excitement in my life.
+
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.
I need to learn something new.
+
I consider laws to be more of a suggestion than anything.
I want to spend some time with family.
+
You must never forget true loyalty.  Repay it in full.
I want to see my friends.
+
How can society function without loyalty?  We must be able to have faith in each other.
I'd like to hear somebody eloquent.
+
One must always be loyal to their cause and the ones they serve.
I long to uphold the traditions.
+
Don't serve anyone blindly.  You'll only get into trouble.
I need to pause and reflect upon myself.
+
The whole idea of loyalty is pointless.  Acting purely out of loyalty implies acting against one's own best interest.
We must make merry again.
+
Never lose yourself in loyalty.  You know what is best for yourself.
I wish to make something.
+
Loyalty has value, but you should always keep the broader picture in mind.
I must practice the fighting arts.
+
You should only maintain loyalty so long as something more important is not at stake.
I need to perfect my skills.
+
Consider your loyalties carefully, adhere to them while they last, and abandon them when you must.
I just want to slow down and take it easy for a while.
+
How great it is to be surrounded by family!
I long to make romance.
+
You can always rely on your family when everything else falls away.
It would nice to get out in nature and see some creatures.
+
Family is the true bond that keeps society thriving.
I want to see a great beast.
+
I was always irritated by family.
I need more.
+
We cannot choose our families, but we can choose to avoid them.
I could really use a good meal.
+
I hold the relationships I've forged myself over family ties I had no part in creating.
I just want to fight somebody.
+
Family is complicated and those ties be both a boon and a curse.  Sometimes both at once!
This place could really use some more trouble.
+
You can't always rely on your family, but it's good to know somebody is there.
I'm feeling argumentative.
+
There's nothing like a good friend.
I need to wear fine things.
+
Surround yourself with friends you can trust and you will be unstoppable.
I need to get away from here and wander the world.
+
When all other bonds wither, friendship will remain.
I just wish to help somebody.
+
Be careful of your so-called friends.
I want to puzzle over something.
+
Friends are future enemies.  I don't see the difference.  People do as they must.
I have unmet needs.
+
Building friendships is a waste.  There is no bond that can withstand distance or a change of circumstance.
I've been injured badly.
+
Friends are nice, but you should keep your priorities straight.
I've been wounded.
+
Strive for power.
I didn't sleep soundly due to the noise.
+
Power over others is the only true measure of worth.
It was very hard to sleep with the noise.
+
You can be powerful or powerless.  The choice is yours, until somebody makes it for you.
I couldn't sleep at all with all the noise.
+
There's nothing admirable about bullying others.
I was able to rest up.
+
It is abhorrent to seek power over other people.
I was caught in freakish weather.
+
The struggle for power must be balanced by other considerations.
I was out in the rain.
+
You should always tell the truth.
I've been rained on.
+
There is nothing so important that it is worth telling a lie.
It was raining on me.
+
Everything is so much easier when you just tell the truth.
I was in a snow storm.
+
There is no value in telling the truth thoughtlessly.  Consider the circumstances and say what is best.
I was out in a blizzard.
+
Is there ever a time when honesty by itself overrides other considerations?  Say what is right, not what is true.
It was snowing on me.
+
Don't think about the truth, whatever that is.  Just say what needs to be said.
I got caught in a miasma.
+
There are times when it is alright not to tell the whole truth.
I was caught in smoke underground.
+
It is best not to complicate your life with lies, sure, but the truth also has its problems.
I was close to a waterfall.
+
Sometimes the blunt truth just does more damage.  Think about how the situation will unfold before you speak.
I got caught in dust underground.
+
I do admire a clever trap.
I was considering the demands I've made.
+
There's no value in all of this scheming I see these days.
A criminal could not be properly punished.
+
Be shrewd, but do not lose yourself in guile.
My punishment was reduced.
+
I do admire a clever turn of phrase.
I won the election.
+
I can appreciate the right turn of phrase.
I was re-elected.
+
Who are these mealy-mouthed cowards trying to impress?
I can now reside in
+
They are so full of all those big words.
I am now part of
+
There is a time for artful speech, and a time for blunt speech as well.
I was denied residency in
+
Always deal fairly.
I was rejected by
+
Don't be afraid to do anything to get ahead in this world.
My request was approved.
+
Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing.
My request was ignored.
+
Please maintain your dignity.
Nobody could be punished for failing to obey my commands.
+
What do you care how I speak or how I live?
My punishment was delayed.
+
I can see a place for maintaining decorum, but it's exhausting to live that way.
A criminal's punishment was delayed.
+
Some things should never change.
There are not enough cages and chains.
+
It's admirable when the traditions are upheld.
My mandate was ignored.
+
We need to find a better way than those of before.
A mandate deadline was missed.
+
We need to move beyond traditions.
There wasn't enough work last season.
+
Some traditions are worth keeping, but we should consider their overall value.
I smashed up a building.
+
Art is life.
I toppled something over.
+
The creative impulse is so valuable.
I have attained a higher rank of nobility.
+
What's so special about art?
I have entered the nobility.
+
Art?  More like wasted opportunity.
I was knocked out by a cave-in.
+
Art is complicated.  I know what I like, but some I can do without.
My deadline was met.
+
We should all work together.
I am uncovered.
+
It's better to work alone when possible, I think.  Cooperation breeds weakness.
I don't have a shirt.
+
You should think carefully before embarking on a joint enterprise, though there is some value in working together.
I have no shoes.
+
I treasure my freedom.
I had to eat my beloved pet to survive.
+
Nobody is free, and it is pointless to act as if you are.
I
+
Personal freedom must be tempered by other considerations.
 +
One should not complain or betray any feeling.
 +
Do not hide yourself behind an unfeeling mask.
 +
There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it.
 +
The quest for knowledge never ends.
 +
All of that so-called knowledge doesn't mean a thing.
 +
Knowledge can be useful, but it can also be pointless or even dangerous.
 +
It is important to discover yourself.
 +
Why would I waste time thinking about myself?
 +
Some time spent in reflection is admirable, but you must not forget to live your life.
 +
I think self
 
CONTEXT
 
CONTEXT
 
ENTITY
 
ENTITY
 
HIST_FIG
 
HIST_FIG
 
ABSTRACT_BUILDING
 
ABSTRACT_BUILDING
SITE
 
 
SUBREGION
 
SUBREGION
 
FAMILY_RELATIONSHIP
 
FAMILY_RELATIONSHIP
Line 3,739: Line 5,499:
 
ORDINAL
 
ORDINAL
 
UNIT_NAME
 
UNIT_NAME
RACE
 
 
INDEF_FAMILY_RELATIONSHIP
 
INDEF_FAMILY_RELATIONSHIP
 
SPHERE
 
SPHERE
Line 3,769: Line 5,528:
 
RHYTHM
 
RHYTHM
 
OCCUPATION
 
OCCUPATION
 +
BELIEF_SYSTEM
 +
IMAGE_SET
 +
DIVINATION_SET
 
SPEAKER
 
SPEAKER
 
AUDIENCE
 
AUDIENCE
A night creature has infiltrated our communities and now makes prey of us.
+
Hey...  that sounds like a great idea!
An evil lurks within.
+
Surely any place is better than this. Let's set off immediately!
As you know, we are at warYou might be able to strike our enemies where our armies cannot reach.
+
Nothing beats the open road. Let us be off!
A great beast threatens to bring ruin upon our people.
+
I've always wanted to travel the world. Let us be off!
We have been under siege by an ancient force of nature.
+
Excitement!  Adventure!  I am thrilled to join you.
It is time to send our cursed enemy back to the underworld.
+
I will agree to guide you if you lead me to glory and death.
Our people have been tormented by a fearsome foe.
+
I will agree to travel with you if you lead me to glory and death.
A beast horrible beyond imagining threatens us.
+
Take me away from here.
A creature of the night has our people cowering in fear.
+
Let us leave as soon as possible.
The forces of darkness have descended upon us.
+
This is a cause worthy of struggle.
A terror most foul from the evil depths nigh the underworld plagues us.
+
I'm sorry. My duty is here.
A vile monster from the bowels of the earth has been preying on our people.
+
That's such a fantastic idea. I can't wait to be off!
A beast from underground has been assailing us.
+
It's such a noble pursuit. Let's go immediately!
At times, creeping things slither out from below ground.
+
It would be so great to perform and make people happy.
We are besieged by a terrifying monster from the harshest wilderness.
+
I so love the performing arts. It's time to go!
A savage beast from the thick of the wilds hunts us at will.
+
I'd love to travel and create art.
A ferocious wild animal has been set on us by nature.
+
The performing arts are so important. Let's go!
A ferocious unnatural beast has become the bane of our people.
+
Let's spread the joy!
A beast from the wilds has been harassing our people.
+
The performances will be great.
Vanquishing a great beast on our behalf would bring us all much glory.
+
A demonstration of your skill might convince me.
Mastering the forces of nature would glorify us in the eyes of the world.
+
Keep practicing!
Demons from the underworld must not be permitted to walk freely upon the land.
+
Maybe after you've improved.  Prove you have what it takes.  The life of the traveling performer is a hard one.
Not far from here, a fearsome creature has made its home.
+
Can you manage a troupe so large?
Terrible monstrosities live deep under the ground.
+
It is I that would lead you, but I have no need of your protection.
The world is safer for travelers when night creatures no longer stalk the darkness.
+
Ha!  Such enthusiasm from one such as yourself.
A force of evil has arisen in the world.
+
With a band so large, what share of the glory would I have?
Something truly horrifying has vomited itself forth from the depths of the world.
+
I'm sorry. I can't go with you.
A great monster from the underground is said to have emerged from the darkness.
+
I have no interest in your objectives.
A vile beast from the caverns now walks the land.
+
I cannot give up my quest for
A lurking pest has come up from the underground.
+
I cannot abandon my pilgrimage.
At the end of the world dwell the fiercest beasts of legend.
+
I cannot, for I am on an important journey.
Creatures grow mighty out in the wildest regions.
+
I am unfit to brave danger with you.
You might win fame by putting down a wild beast of great renown.
+
I would...  rather not.
Sometimes animals just get out of control.
+
I worship
Seek this place if you wish to confront
+
I worship no one.
This insidious evil is
+
have
Seek this place if you hunt
+
my
The creature is
+
Murderer!
Slave
+
a murderer.
Prisoner
+
an enemy.
  Body corrupted beyond reckoning,  
+
a friend.
assumes a beastly form to terrorize us.
+
unstable.
  Knowing no mercy,
+
gladly not of the living.
devoured
+
of the living and must be killed.
devoured our livestock
+
The dead!
stole
+
not of the living.
stole our treasures
+
the same as me.
destroyed
+
Get away from me!
a mead hall
+
  an animal.
a keep
+
  a safe creature.
a temple
+
a dangerous animal.
a library
+
my prisoner.
a tower
+
my master.
a market
+
my apprentice.
a tomb
+
  my former master.
an underworld spire
+
  my former apprentice.
a dungeon
+
my traveling companion.
the sewers
+
  my lover.
the catacombs
+
I hate
destroyed our homes
+
my enemy.
profaned
+
Intruder!
disturbed
+
an intruder.
profaned our homes
+
Vile creature!
  This bloodsucking fiend
+
  a monster.
  This vile fiend
+
It is my misfortune that  
even
+
  a kindred spirit
murdered
+
a close friend
has even killed
+
a friend
has killed
+
, but that bond seems so thin now.
  lust for murder
+
loathe
, among them
+
hate
  calms down.]
+
never liked
  There is no clear evidence, but there have been so many strange happenings that every honest person in the community now holds it to be true.
+
with every fiber of my being
  None of us are brave enough to level an accusation against the beast, but since you would help us, that is what I ask of you.
+
, and now we can all see why.
  pauses to regain
+
also
  composure.]
+
a legendary hero
  It pains me all the more, for the foul villain
+
a great hero
was once
+
a hero
  my own
+
so very brave
, now twisted into monstrosity
+
brave
, now cursed
+
, but those acts bring no forgiveness.
  Save us from this
+
reunited
traitor
+
bravely put an end to
  BewareIt it said that only
+
you.
  It is said that  
+
  my partner
  harms the creature.
+
, but it means nothing now.
  Other arms may not cut so deeply.
+
a legendary brawler
Our people have been pestered by skulking villains.
+
capable of such violence
A marauding warband is threatening our people.
+
well-known brawler
Malicious outlaws have brought terror to our doorsteps.
+
prone to violence
Particular outlaws have been causing us much hardship.
+
somewhat violent
A sprawling criminal organization has left our people living in fear.
+
started a fight with
A scheming criminal gang has eluded capture for far too long.
+
a legendary thug
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
+
an infamous thug
There are foul goings-on
+
a well-known thug
over at
+
a known thug
  They have a  
+
thuggish
called
+
bullied
somewhere
+
gave an unwelcome name.
around here
+
did not name
A bandit gang
+
feast
led by
+
feasts
calling itself
+
  on the blood of the living!
has been harassing people on the street!
+
a legendary brigand
has been harassing people over in
+
an infamous brigand
The army of
+
a noted brigand
  is marching here!
+
a known brigand
is marching on
+
a brigand
There's absolutely nothing interesting around here.
+
  are dangerous outlaws.
I am a  
+
  robbed
of the
+
a legendary villain
, as are you
+
an infamous villain
forgetful guard
+
a noted villain
I am a slave of
+
a known villain
I am a prisoner of
+
unhinged
Please help me to escape from this place.
+
  perpetrated a violent attack upon
But mostly I just like to drink.
+
a legendary preacher
How I long for some excitement in my life...
+
a great preacher
I've always dreamed of seeing far-away places.
+
a talented preacher
I would give anything to be away from here. I can't stand the boredom!
+
a skilled preacher
Can you lead me to battle and a warrior's death?
+
gives sermons, and may be a preacher
is overcome for a moment.
+
a legendary storyteller
] No..I don't want to talk about it.
+
a great storyteller
There is a great keep there
+
a talented storyteller
named
+
a skilled storyteller
There is a tavern there
+
a storyteller, or at least tells stories
There is a temple
+
a legendary poet
  there
+
a great poet
There is a library there
+
a talented poet
There is a tomb
+
a skilled poet
housing
+
a poet, according to some
is there.
+
a legendary bard
It is a place of great evil.
+
a great bard
looks around nervously and leans forward, speaking quietly.
+
a talented bard
  It is rumored that the dead rise and stalk the living!
+
a skilled bard
That place is blessed.
+
a modest bard
Savage beasts call it their home.
+
a legendary dancer
!  It's terrifying.
+
a great dancer
have been known to hunt out there.
+
a talented dancer
roam freely out there.
+
a skilled dancer
I don't know very much about it.
+
something of a dancer
I am the
+
good for a deal now and then
STRANGUS
+
, but you can't bargain your way out of this.
AUGIS
+
a legendary quarreler
STORKIS
+
infamously quarrelsome
[PRO_SUB]
+
a noted quarreler
[PRO_OBJ]
+
known to be quarrelsome
[PRO_POS]
+
somewhat quarrelsome
I've defeated many fearsome opponents!
+
, but you can't argue your way out of this.
We are in
+
a legendary flatterer
  [You receive a detailed description.]
+
an infamous flatterer
is in
+
a noted flatterer
I've heard of a place called
+
a known flatterer
The surrounding area is called
+
something of a flatterer
Search first in
+
, but you can't talk your way out of this.
a dark tower
+
a pleasure to speak with
the dungeon
+
, but now this stands between us.
here
+
a legendary hunter
Search first in the mead hall to the
+
a great hunter
Search first in a cottage to the
+
a talented hunter
Search first in the keep to the
+
a skilled hunter
, for I speak of our master
+
something of a hunter
Search first in the great tower to the
+
a legendary killer
Search first in a house to the
+
an infamous killer
Search first in a hillock to the
+
a noted killer
Search first in a tree to the
+
a known killer
to the
+
a killer
Search first by the well to the
+
  ended the days of
Must be right around here somewhere.
+
a legendary murderer
I'm not sure exactly where to look.
+
an infamous murderer
Hey...  that sounds like a great idea!
+
a noted murderer
Surely any place is better than this.  Let's set off immediately!
+
a known murderer
Nothing beats the open road. Let us be off!
+
a murderer
I've always wanted to travel the world.  Let us be off!
+
took the life of
Excitement! Adventure! I am thrilled to join you.
+
  are my comrades
I will agree to guide you if you lead me to glory and death.
+
  my comrade
I will agree to travel with you if you lead me to glory and death.
+
, but nothing can change the facts.
Take me away from here.
+
are worthy of respect
Let us leave as soon as possible.
+
worthy of respect
This is a cause worthy of struggle.
+
, but at what price?
I'm sorry. My duty is here.
+
are not fit to rule.
That's such a fantastic ideaI can't wait to be off!
+
part of the problem.
It's such a noble pursuit. Let's go immediately!
+
an enemy fighter.
It would be so great to perform and make people happy.
+
protected knowledge from being irrevocably lost
I so love the performing arts. It's time to go!
+
, yet that means little now
I'd love to travel and create art.
+
brought back
The performing arts are so importantLet's go!
+
sought out and returned our treasures
Let's spread the joy!
+
, though it doesn't much matter
The performances will be great.
+
  a thieving scoundrel.
A demonstration of your skill might convince me.
+
stole
Keep practicing!
+
a protector of the defenseless
Maybe after you've improved.  Prove you have what it takes.  The life of the traveling performer is a hard one.
+
, but that hardly matters now.
Can you manage a troupe so large?
+
  challenged
It is I that would lead you, but I have no need of your protection.
+
  justly slew
Ha!  Such enthusiasm from one such as yourself.
+
on my side
With a band so large, what share of the glory would I have?
+
, but what does that mean now?
I'm sorry. I can't go with you.
+
brought battle to  
I have no interest in your objectives.
+
  boldly slew
I am unfit to brave danger with you.
+
one of the most loyal soldiers to serve anybody at any time
I would...  rather not.
+
famous for your loyalty as a soldier
Greet listener
+
such a loyal soldier
greet
+
a very loyal soldier
hello
+
a loyal soldier
Nevermind
+
What happened to bring us to this?
nevermind
+
my neighbor.
Summarize the many troubles
+
I don't know
trouble
+
This must be stopped by any means at our disposal.
Demand an item (barter screen)
+
It's not my problem.
demand
+
It was inevitable.
object
+
This is the life for me.
Express your emotions (new menu)
+
It is terrifying.
express
+
I don't know anything about that.
feeling
+
We are in the right in all matters.
emotion
+
They are outlaws.
State your values (new menu)
+
I don't care one way or another.
state
+
I hate it.
values
+
I am afraid of it.
Ask favor, place request, make demand or issue order (new menu)
+
That is sad but not unexpected.
favor
+
That is terrible.
request
+
That's terrific!
order
+
It accords with my faith.
Create a performance troupe together (group naming menu)
+
Preaching is my calling.
troupe
+
I enjoyed performing.
Claim this site for yourself (group naming menu)
+
It was legendary.
claim
+
It was fantastic.
Claim this site for yourself and
+
It was great.
Ask about somebody (new menu)
+
It was good.
reputation
+
It was okay.
Ask for directions (new menu)
+
I'm conflicted.
directions
+
I agree completely.
where
+
So true, so true.
Bring up specific incident or rumor (new menu)
+
No doubt.
incident
+
Truly.
rumor
+
I concur!
tell
+
This preacher
Ask about
+
This storyteller
death
+
This recitation
crime
+
That sounds just like the
fight
+
This
conflict
+
player
army
+
This singer
march
+
This chanter
abduction
+
This dancer
kidnap
+
is fantastic!
occupation
+
is awesome!
beast
+
is magnificant!
criminal
+
?  Unbelievable talent!
bandit
+
.  How can I even describe the skill?
skulking
+
is legendary.
vermin
+
!  Amazing ability.
ruffian
+
That sounds almost like the
Inquire about any troubles
+
is great.
troubles
+
is splendid.
Request a guide to
+
is really quite good!
Ask for directions to
+
shows such talent.
yourself
+
That sounds like the
Ask for the whereabouts of  
+
is good.
Ask listener to wait here
+
is pretty good.
wait
+
is alright!
stay
+
has promise.
Ask listener to follow you
+
That sounds vaguely like the
follow
+
is okay.
come
+
is fine.
Cancel the agreement
+
is alright.
cancel
+
could be better.
leave
+
could be worse.
Complain about the agreement
+
is middling.
complain
+
Is that supposed to be the
Bring up the journey together
+
is no good.
journey
+
stinks!
agreement
+
is lousy.
Tell listener that nothing has changed
+
is a waste of time.
nothing
+
couldn't be much worse.
Give an order based on
+
is terrible.
's relationship with
+
is just bad.
Go into
+
doesn't belong here.
diplomacy
+
makes me retch.
relations
+
?  Awful.
land
+
This is my favorite dance.
Summarize the hold of
+
The accompaniment is my favorite music.
on its territory
+
This is my favorite music.
patrol
+
The lyrics of the accompaniment are my favorite poetry.
guards
+
The lyrics are my favorite poetry.
forces
+
This is my favorite poetry.
Summarize the local disposition of the forces of
+
I love the reflective lyrics of the accompaniment.
other
+
I love the reflective lyrics.
rebels
+
I love reflective poetry.
opposition
+
I hate the self-absorbed lyrics of the accompaniment.
stakeholders
+
I hate the self-absorbed lyrics.
Summarize your views on the opposition to
+
I hate self-absorbed poetry.
overview
+
I love the riddle in the lyrics of the accompaniment.
Describe the refugees created by the attack of  
+
I love the riddle in the lyrics.
accuse
+
I love riddles.
troublemaker
+
Why is there a riddle in the lyrics of the accompaniment? I hate riddles.
Accuse the speaker of being a troublemaker
+
Why is there a riddle in the lyrics? I hate riddles.
Summarize your views on
+
I hate riddles.
Summarize the conflict in which
+
The lyrics of the accompaniment are so embarrassing!
you slew
+
The lyrics are so embarrassing!
  (This occurred
+
This poetry is so embarrassing!
  at this location
+
The lyrics of the accompaniment are so funny!
rescue
+
The lyrics are so funny!
reunion
+
This poetry is so funny!
reunited
+
I love the raunchy lyrics of the accompaniment!
Bring up your reunion with
+
I love the raunchy lyrics!
Bring up the reunion of  
+
I love raunchy poetry!
Bring up your death
+
I love the ribald lyrics of the accompaniment.
Bring up the death of
+
I love the ribald lyrics.
Bring up
+
I love ribald poetry.
production order violation
+
Must the lyrics of the accompaniment be so off-putting?
production
+
These lyrics are simply unacceptable.
violation
+
I hate this sleazy sort of poetry.
export prohibition violation
+
I love the light lyrics of the accompaniment.
export
+
I love the light lyrics.
prohibition
+
I love light poetry.
job order violation
+
Couldn't the lyrics of the accompaniment be a bit more somber?
conspiracy to slow labor
+
These lyrics are too breezy.
conspiracy
+
I prefer more weighty subject matter myself.
slow
+
I love the solemn lyrics of the accompaniment.
labor
+
I love the solemn lyrics.
crime of murder
+
I love solemn poetry.
murder
+
The lyrics of the accompaniment are way too serious.
disorderly
+
These lyrics are too austere.
conduct
+
I can't stand poetry this serious.
building
+
This legendary hunt has saved us from a mighty enemy!
destruction
+
This magnificent hunt has saved us from a fearsome enemy!
crime of theft
+
This great hunt has saved us from a dangerous enemy!
theft
+
This worthy hunt has rid us of an enemy.
crime of robbery
+
This hunt has rid us of a nuisance.
robbery
+
That was a legendary hunt!
crime of blood-drinking
+
That was a magnificent hunt!
blood
+
That was a great hunt!
drinking
+
That was a worthy hunt.
submission
+
That was hunter's work.
demand of submission from
+
We are saved from a mighty enemy!
attack on
+
We are saved from a fearsome enemy!
escalated attack on
+
We are saved from a dangerous enemy!
succession
+
We are rid of an enemy.
leader
+
We are rid of a nuisance.
Spread rumor of  
+
The defenseless are safer from outlaws.
ascension
+
Thank you!
presence
+
You have my thanks.
presence
+
suspicion
's presence
+
alarm
tribute
+
shock
's acceptance of
+
grief
's offer of tribute
+
triumph
's refusal of
+
rage
's demand for tribute
+
satisfaction
's offer of peace
+
fear
's cessation of tribute to
+
sadness
's claim
+
love
harassment
+
bliss
's harassment
+
vengefulness
withdrawal
+
terror
's withdrawal from  
+
acceptance
refugees
+
admiration
flight
+
agitation
's flight
+
aggravation
's abandonment
+
alienation
insurrection
+
amazement
Spread rumor of the insurrection
+
ambivalence
against
+
amusement
Spread rumor of the
+
anger
overthrow
+
anguish
revolution
+
annoyance
overthrow
+
anxiety
failure
+
apathy
failed insurrection
+
arousal
crushed
+
astonishment
insurrection crushed
+
aversion
reclaim
+
bitterness
's reclamation
+
boredom
founding
+
confusion
's foundation
+
contempt
's march
+
contentment
to reclaim
+
dejection
to found a site in
+
delight
invasion
+
disappointment
toward
+
disgust
Spread rumor of the occupation of
+
dislike
Spread rumor of your reunion with
+
dismay
Spread rumor of the reunion of
+
displeasure
death
+
distress
Spread rumor of your abduction
+
eagerness
Spread rumor of the abduction of
+
elation
Trade or settle debts
+
embarrassment
trade
+
emptiness
barter
+
exasperation
deal
+
exhilaration
debts
+
ferocity
sell
+
fondness
Ask about available services, drinks, rooms, etc.
+
fright
service
+
frustration
room
+
glee
List available services
+
gloom
list
+
glumness
Yell out service order
+
grouchiness
Order
+
grumpiness
free
+
guilt
drink
+
hatred
Rent room for
+
hopelessness
Request free room
+
humiliation
extend
+
insult
rent
+
interest
Extend room rental for
+
irritation
Extend use of free room
+
isolation
Confirm service order
+
jolliness
confirm
+
joviality
Exchange, give or take personal items
+
jubilation
exchange
+
loneliness
give
+
misery
take
+
mortification
Ask listener to join you (new menu)
+
nervousness
join
+
nostalgia
Ask about the structure you are in
+
optimism
structure
+
outrage
Inquire about listener's profession
+
panic
profession
+
patience
work
+
passion
Ask how listener is feeling
+
pleasure
feelings
+
pride
emotions
+
rapture
Ask about listener's family
+
rejection
Ask for permission to stay for a day
+
relief
sleep
+
regret
permission
+
remorse
rest
+
repentance
Ask for a cease to hostilities
+
resentment
cease
+
righteous
stop
+
indignation
Ask the listener for the location of
+
self
the object
+
pity
location
+
servile
Agree to have
+
shame
accept homage from
+
tenderness
agree
+
thrill
Refuse to have
+
uneasiness
refuse
+
unhappiness
Agree to make peace between
+
wonder
Refuse to make peace between
+
worry
pay homage to
+
wrath
Offer to have
+
zeal
offer
+
angst
homage
+
expectancy
Cancel tribute from
+
doubt
Offer peace between
+
enthusiasm
Demand that
+
pessimism
Demand that the listener drop
+
euphoria
drop
+
gaiety
Demand that the listener yield
+
excitement
yield
+
Acknowledge lack of suspicion
surrender
+
Acknowledge lack of alarm
Welcome yourself to your new home
+
Acknowledge lack of shock
welcome
+
Acknowledge lack of horror
home
+
Acknowledge lack of grief
Raise alarm
+
Acknowledge lack of triumph
intruder
+
Acknowledge lack of rage
Brag about your past violent acts
+
Acknowledge lack of grim satisfaction
brag
+
Acknowledge lack of fear
boast
+
Acknowledge lack of sadness
transfer
+
Acknowledge lack of satisfaction
position
+
Acknowledge lack of love
Offer listener your position as
+
Acknowledge lack of bliss
adopt
+
Acknowledge lack of excitement
Ask listener to adopt
+
Acknowledge lack of gaiety
Accept the position
+
Acknowledge lack of joy
Refuse the position
+
Acknowledge lack of vengefulness
Agree to the adoption
+
Acknowledge lack of terror
Refuse the adoption
+
Acknowledge lack of agony
Ask listener why they are traveling
+
Acknowledge lack of anguish
travel
+
Acknowledge lack of despair
Ask how strong this group's hold over its lands is
+
Acknowledge lack of dismay
hold
+
Acknowledge lack of distress
withdraw
+
Acknowledge lack of fright
Ask about the position of this group's forces
+
Acknowledge lack of misery
guard
+
Acknowledge lack of mortification
armies
+
Acknowledge lack of being shaken
scout
+
Acknowledge lack of acceptance
Ask about other groups with a stake in this site
+
Acknowledge lack of admiration
groups
+
Acknowledge lack of agitation
exile
+
Acknowledge lack of aggravation
Ask if anybody fled from this site
+
Acknowledge lack of alienation
flee
+
Acknowledge lack of amazement
fled
+
Acknowledge lack of ambivalence
Ask about the local ruler
+
Acknowledge lack of anger
Ask about this site's neighbors and trade partners
+
Acknowledge lack of annoyance
neighbors
+
Acknowledge lack of anxiety
village
+
Acknowledge lack of apathy
Comment on weather
+
Acknowledge lack of arousal
weather
+
Acknowledge lack of astonishment
Offer encouragement
+
Acknowledge lack of aversion
encourage
+
Acknowledge lack of awe
Comment on natural surroundings
+
Acknowledge lack of bitterness
Ask about the surrounding area
+
Acknowledge lack of boredom
surroundings
+
Acknowledge lack of caring
area
+
Acknowledge lack of confusion
Invoke true name to banish listener
+
Acknowledge lack of contempt
invoke
+
Acknowledge lack of dejection
name
+
Acknowledge lack of disappointment
banish
+
Acknowledge lack of disgust
Invoke true name to compel service from listener
+
Acknowledge lack of disillusionment
Accuse listener of being a night creature
+
Acknowledge lack of dislike
creature
+
Acknowledge lack of displeasure
Say goodbye
+
Acknowledge lack of eagerness
goodbye
+
Acknowledge lack of embarrassment
done
+
Acknowledge lack of empathy
quit
+
Acknowledge lack of emptiness
Bypass greeting (new menu)
+
Acknowledge lack of exasperation
bypass
+
Acknowledge lack of ferocity
skip
+
Acknowledge lack of frustration
Change the subject (new menu)
+
Acknowledge lack of gloom
change
+
Acknowledge lack of glumness
subject
+
Acknowledge lack of gratitude
back
+
Acknowledge lack of grouchiness
Return to current topic (new menu)
+
Acknowledge lack of grumpiness
return
+
Acknowledge lack of guilt
Refuse to share this information
+
Acknowledge lack of hatred
Say that you have no family
+
Acknowledge lack of hope
Say that you don't remember
+
Acknowledge lack of hopelessness
Ask what happened
+
Acknowledge lack of humiliation
what
+
Acknowledge lack of insult
happened
+
Acknowledge lack of interest
Ask listener to join you and be rescued
+
Acknowledge lack of irritation
Give report pertaining to service as a
+
Acknowledge lack of isolation
duty
+
Acknowledge lack of loathing
report
+
Acknowledge lack of loneliness
Praise listener for completing the task
+
Acknowledge lack of lust
praise
+
Acknowledge lack of nervousness
task
+
Acknowledge lack of nostalgia
Request duty or advice pertaining to service as a
+
Acknowledge lack of optimism
advice
+
Acknowledge lack of outrage
Ask to be made a
+
Acknowledge lack of panic
tavern
+
Acknowledge lack of patience
keeper
+
Acknowledge lack of passion
monster
+
Acknowledge lack of rejection
slayer
+
Acknowledge lack of relief
Ask for
+
Acknowledge lack of regret
to made
+
Acknowledge lack of remorse
tavern keepers
+
Acknowledge lack of repentance
performers
+
Acknowledge lack of resentment
scholars
+
Acknowledge lack of restlessness
mercenaries
+
Acknowledge lack of righteous indignation
monster slayers
+
Acknowledge lack of self-pity
scribes
+
Acknowledge lack of servility
Grant listener work as
+
Acknowledge lack of shame
grant
+
Acknowledge lack of sympathy
Grant
+
Acknowledge lack of tenderness
work as
+
Acknowledge lack of uneasiness
Refuse listener work as
+
Acknowledge lack of unhappiness
Ask to join
+
Acknowledge lack of wonder
Accept into
+
Acknowledge lack of worry
accept
+
Acknowledge lack of wrath
Refuse request to join
+
Acknowledge lack of zeal
Invite listener to join
+
Acknowledge lack of adoration
invite
+
Acknowledge lack of affection
Accept invitation to join
+
Acknowledge lack of amusement
Refuse invitation to join
+
Acknowledge lack of contentment
decline
+
Acknowledge lack of delight
Leave
+
Acknowledge lack of elation
Kick listener out of  
+
Acknowledge lack of enjoyment
kick
+
Acknowledge lack of exhilaration
Refuse invitation to become a
+
Acknowledge lack of fondness
Accept invitation to become a
+
Acknowledge lack of freedom
Refuse request to become a
+
Acknowledge lack of glee
Accept as a
+
Acknowledge lack of happiness
Revoke listener's status as a
+
Acknowledge lack of jolliness
revoke
+
Acknowledge lack of joviality
Invite listener to become a
+
Acknowledge lack of jubilation
Ask to become a
+
Acknowledge lack of pleasure
Ask to be rescued
+
Acknowledge lack of pride
Reply to greeting
+
Acknowledge lack of rapture
reply
+
Acknowledge lack of a thrill
Refuse conversation
+
Acknowledge lack of existential crisis
Reply to greeting (impersonation)
+
Acknowledge lack of defeat
impersonate
+
Acknowledge lack of expectancy
State
+
Acknowledge lack of doubt
's location
+
Acknowledge lack of enthusiasm
to be
+
Acknowledge lack of pessimism
suggest
+
Acknowledge lack of euphoria
Suggest talking to
+
State minor feeling of suspicion
to offer condolences
+
Dismiss minor feeling of alarm
Suggest traveling to
+
dismiss
to find a relative
+
Dismiss minor feeling of shock
State that you weren't acquainted
+
Dismiss minor feeling of horror
Tell listener to enjoy peace and remain vigilant
+
Dismiss minor feeling of grief
enjoy
+
State minor feeling of triumph
vigilant
+
Dismiss minor feeling of rage
Offer condolences
+
State minor feeling of grim satisfaction
condolences
+
Dismiss minor feeling of fear
sorry
+
Dismiss minor feeling of sadness
Ask listener's course of action
+
State minor feeling of satisfaction
action
+
State minor feeling of love
Request suggestion for course of action
+
State minor feeling of bliss
Ask listener to join you as entertainer
+
State minor feeling of excitement
entertain
+
State minor feeling of gaiety
Ask listener to join you on adventures
+
State minor feeling of joy
adventure
+
State minor feeling of vengefulness
Ask listener to guide you to a location
+
Dismiss minor feeling of terror
guide
+
Dismiss minor feeling of agony
site
+
Dismiss minor feeling of anguish
place
+
Dismiss minor feeling of despair
Respond to join request
+
Dismiss minor feeling of dismay
respond
+
Dismiss minor feeling of distress
Ask listener to join you in a rescue
+
Dismiss minor feeling of fright
Ask listener to join you in an insurrection
+
Dismiss minor feeling of misery
State opinion that it must be stopped with violent force
+
Dismiss minor feeling of mortification
force
+
Dismiss minor feeling of being shaken
State opinion that it is not your problem
+
State minor feeling of acceptance
State opinion that it was inevitable
+
State minor feeling of admiration
inevitable
+
State minor feeling of agitation
State opinion that this is the life for you
+
State minor feeling of aggravation
life
+
State minor feeling of alienation
State opinion that it is sad but not unexpected
+
State minor feeling of amazement
expected
+
State minor feeling of ambivalence
State opinion that it is terrible
+
State minor feeling of anger
terrible
+
State minor feeling of annoyance
State opinion that it is terrifying
+
State minor feeling of anxiety
terrifying
+
State minor feeling of apathy
State that you don't know anything about it
+
State minor feeling of arousal
State that you are right in all matters
+
State minor feeling of astonishment
right
+
State minor feeling of aversion
State that it is terrific
+
State minor feeling of awe
terrific
+
State minor feeling of bitterness
State that it is for the best
+
State minor feeling of boredom
best
+
State minor feeling of caring
State that you don't care
+
State minor feeling of confusion
State your general hatred
+
State minor feeling of contempt
hate
+
State minor feeling of dejection
State your general fear
+
State minor feeling of disappointment
afraid
+
State minor feeling of disgust
State that you enjoyed performing
+
State minor feeling of disillusionment
performing
+
State minor feeling of dislike
State that it was legendary
+
State minor feeling of displeasure
legendary
+
State minor feeling of eagerness
State that it was fantastic
+
State minor feeling of embarrassment
fantastic
+
State minor feeling of empathy
State that it was great
+
State minor feeling of emptiness
great
+
State minor feeling of exasperation
State that it was good
+
State minor feeling of ferocity
State that it was okay
+
State minor feeling of frustration
okay
+
State minor feeling of gloom
Agree completely
+
State minor feeling of glumness
State that this is fantastic
+
State minor feeling of gratitude
State that this is great
+
State minor feeling of grouchiness
State that this is good
+
State minor feeling of grumpiness
State that this is okay
+
State minor feeling of guilt
State that this is no good
+
State minor feeling of hatred
State that this is your favorite dance
+
State minor feeling of hope
favorite
+
State minor feeling of hopelessness
State that this is your favorite music
+
State minor feeling of humiliation
State that this is your favorite poetry
+
State minor feeling of insult
poetry
+
State minor feeling of interest
State that you love reflective poetry
+
State minor feeling of irritation
reflective
+
State minor feeling of isolation
State that you hate reflective poetry
+
State minor feeling of loathing
State that you love riddles
+
State minor feeling of loneliness
riddle
+
State minor feeling of lust
State that you hate riddles
+
State minor feeling of nervousness
State that you are embarrassed by this kind of humor
+
State minor feeling of nostalgia
embarrassed
+
State minor feeling of optimism
humor
+
State minor feeling of outrage
State your amusement
+
State minor feeling of panic
amused
+
State minor feeling of patience
funny
+
State minor feeling of passion
State that you love raunchy poems
+
State minor feeling of rejection
raunchy
+
State minor feeling of relief
poems
+
State minor feeling of regret
State that you love ribald poems
+
State minor feeling of remorse
ribald
+
State minor feeling of repentance
State that you disapprove of ribald poems
+
State minor feeling of resentment
State that you love light poems
+
State minor feeling of restlessness
light
+
State minor feeling of righteous indignation
State that you hate light poems
+
State minor feeling of self-pity
State that you love solemn poems
+
State minor feeling of servility
solemn
+
State minor feeling of shame
State that you hate solemn poems
+
State minor feeling of sympathy
Grant sleep permission
+
State minor feeling of tenderness
Deny sleep permission
+
State minor feeling of uneasiness
deny
+
State minor feeling of unhappiness
Comply with order
+
State minor feeling of wonder
comply
+
State minor feeling of worry
Agree to follow
+
State minor feeling of wrath
Apologize for being otherwise occupied
+
State minor feeling of zeal
apologize
+
State minor feeling of adoration
occupied
+
State minor feeling of affection
Refer listener to somebody older
+
State minor feeling of amusement
refer
+
State minor feeling of contentment
older
+
State minor feeling of delight
Ask listener to come closer
+
State minor feeling of elation
closer
+
State minor feeling of enjoyment
Do business
+
State minor feeling of exhilaration
business
+
State minor feeling of fondness
Initiate bartering
+
State minor feeling of freedom
Ask listener to come to the trade depot later
+
State minor feeling of glee
later
+
State minor feeling of happiness
Ask listener to come to your store later
+
State minor feeling of jolliness
Ask listener to come to the market later
+
State minor feeling of joviality
Remind listener of pending service
+
State minor feeling of jubilation
pending
+
State minor feeling of pleasure
Tell listener that no services are available
+
State minor feeling of pride
Tell listener both of you must be at location
+
State feelings, somewhat enraptured
both
+
State feelings, somewhat thrilled
Tell listener you don't work here
+
Dismiss minor existential crisis
Mention services to listener
+
Dismiss minor feeling of defeat
Tell listener to try a shopkeeper
+
State feelings, somewhat expectant
shopkeeper
+
Dismiss minor doubts
Tell listener about
+
State minor feeling of enthusiasm
Provide directions to
+
Dismiss minor feeling of pessimism
Recommend
+
State minor feeling of euphoria
as a guide
+
State feelings of suspicion
Profess total ignorance
+
Verbally struggle against alarm
Tell the listener that
+
struggle
is dead
+
Verbally struggle against shock
dead
+
Verbally struggle against horror
Give your opinion of  
+
Verbally struggle against grief
opinion
+
State feelings of triumph
Provide the location of  
+
Verbally struggle against rage
Provide the whereabouts of  
+
State feelings of grim satisfaction
Explain your current journey
+
Verbally struggle against fear
explain
+
Verbally struggle against sadness
Say something about this site's trade partners
+
State feelings of satisfaction
Say something about the local area
+
State feelings of love
Tell the listener that they've found you
+
State feelings of bliss
found
+
State feelings of excitement
Grovel before your new master
+
State feelings of gaiety
grovel
+
State feelings of joy
master
+
State feelings of vengefulness
Ask listener to wait until you've returned home
+
Verbally struggle against terror
Say something general about your emotional state or thoughts
+
Verbally struggle against agony
thoughts
+
Verbally struggle against anguish
Say something about your family
+
Verbally struggle against despair
Announce that you are hunting in your lair
+
Verbally struggle against dismay
hunt
+
Verbally struggle against distress
lair
+
Verbally struggle against fright
Express astonishment at seeing
+
Verbally struggle against misery
surprise
+
Verbally struggle against mortification
astonished
+
Verbally struggle, shaken
Hawk your wares
+
State feelings of acceptance
hawk
+
State feelings of admiration
Yield in terror
+
State feelings of agitation
Yield
+
State feelings of aggravation
Agree to cease hostilities
+
State feelings of alienation
Refuse to cease hostilities
+
State feelings of amazement
Agree to comply with demand
+
State feelings of ambivalence
Refuse to comply with demand
+
State feelings of anger
Refuse to yield
+
State feelings of annoyance
Fail the struggle against great alarm
+
State feelings of anxiety
outburst
+
State feelings of apathy
fail
+
State feelings of arousal
Fail the struggle against great shock
+
State feelings of astonishment
Fail the struggle against great horror
+
State feelings of aversion
Fail the struggle against great grief
+
State feelings of awe
Fail the struggle against great rage
+
State feelings of bitterness
Fail the struggle against great fear
+
State feelings of boredom
Fail the struggle against great sadness
+
State feelings of caring
Fail the struggle against great terror
+
State feelings of confusion
Fail the struggle against great agony
+
State feelings of contempt
Fail the struggle against great anguish
+
State feelings of dejection
Fail the struggle against great despair
+
State feelings of disappointment
Fail the struggle against great dismay
+
State feelings of disgust
Fail the struggle against great distress
+
State feelings of disillusionment
Fail the struggle against great fright
+
State feelings of dislike
Fail the struggle against great misery
+
State feelings of displeasure
Fail the struggle against great mortification
+
State feelings of eagerness
Fail the internal struggle, completely shaken
+
State feelings of embarassment
Fail the struggle against existential crisis
+
State feelings of empathy
 +
State feelings of emptiness
 +
State feelings of exasperation
 +
State feelings of ferocity
 +
State feelings of frustration
 +
State feelings of gloom
 +
State feelings of glumness
 +
State feelings of gratitude
 +
State feelings of grouchiness
 +
State feelings of grumpiness
 +
State feelings of guilt
 +
State feelings of hatred
 +
State feelings of hope
 +
State feelings of hopelessness
 +
State feelings of humiliation
 +
State feelings of insult
 +
State feelings of interest
 +
State feelings of irritation
 +
State feelings of isolation
 +
State feelings of loathing
 +
State feelings of loneliness
 +
State feelings of lust
 +
State feelings of nervousness
 +
State feelings of nostalgia
 +
State feelings of optimism
 +
State feelings of outrage
 +
State feelings of panic
 +
State feelings of patience
 +
State feelings of passion
 +
State feelings of rejection
 +
State feelings of relief
 +
State feelings of regret
 +
State feelings of remorse
 +
State feelings of repentance
 +
State feelings of resentment
 +
State feelings of restlessness
 +
State feelings of righteous indignation
 +
State feelings of self-pity
 +
State feelings of servility
 +
State feelings of shame
 +
State feelings of sympathy
 +
State feelings of tenderness
 +
State feelings of uneasiness
 +
State feelings of unhappiness
 +
State feelings of wonder
 +
State feelings of worry
 +
State feelings of wrath
 +
State feelings of zeal
 +
State feelings of adoration
 +
State feelings of affection
 +
State feelings of amusement
 +
State feelings of contentment
 +
State feelings of delight
 +
State feelings of elation
 +
State feelings of enjoyment
 +
State feelings of exhilaration
 +
State feelings of fondness
 +
State feelings of freedom
 +
State feelings of glee
 +
State feelings of happiness
 +
State feelings of jolliness
 +
State feelings of joviality
 +
State feelings of jubilation
 +
State feelings of pleasure
 +
State feelings of pride
 +
State feelings, enraptured
 +
State feelings, thrilled
 +
Verbally struggle against existential crisis
 +
Verbally struggle, defeated
 +
State feelings, expectant
 +
Verbally struggle against doubt
 +
State feelings of enthusiasm
 +
Verbally struggle against pessimism
 +
State feelings of euphoria
 
State feelings of great suspicion
 
State feelings of great suspicion
 
Verbally struggle against great alarm
 
Verbally struggle against great alarm
struggle
 
 
Verbally struggle against great shock
 
Verbally struggle against great shock
 
Verbally struggle against great horror
 
Verbally struggle against great horror
 
Verbally struggle against great grief
 
Verbally struggle against great grief
 
State feelings of great triumph
 
State feelings of great triumph
 +
Fail the struggle against great rage
 
State feelings of great grim satisfaction
 
State feelings of great grim satisfaction
 
Verbally struggle against great fear
 
Verbally struggle against great fear
Line 4,666: Line 6,501:
 
Verbally struggle against great pessimism
 
Verbally struggle against great pessimism
 
State feelings of great euphoria
 
State feelings of great euphoria
State feelings of suspicion
+
Fail the struggle against great alarm
Verbally struggle against alarm
+
outburst
Verbally struggle against shock
+
fail
Verbally struggle against horror
+
Fail the struggle against great shock
Verbally struggle against grief
+
Fail the struggle against great horror
State feelings of triumph
+
Fail the struggle against great grief
Verbally struggle against rage
+
Fail the struggle against great fear
State feelings of grim satisfaction
+
Fail the struggle against great sadness
Verbally struggle against fear
+
Fail the struggle against great terror
Verbally struggle against sadness
+
Fail the struggle against great agony
State feelings of satisfaction
+
Fail the struggle against great anguish
State feelings of love
+
Fail the struggle against great despair
State feelings of bliss
+
Fail the struggle against great dismay
State feelings of excitement
+
Fail the struggle against great distress
State feelings of gaiety
+
Fail the struggle against great fright
State feelings of joy
+
Fail the struggle against great misery
State feelings of vengefulness
+
Fail the struggle against great mortification
Verbally struggle against terror
+
Fail the internal struggle, completely shaken
Verbally struggle against agony
+
Fail the struggle against existential crisis
Verbally struggle against anguish
+
worthlessness
Verbally struggle against despair
+
value
Verbally struggle against dismay
+
friendship
Verbally struggle against distress
+
artwork
Verbally struggle against fright
+
cooperation
Verbally struggle against misery
+
independence
Verbally struggle against mortification
+
self-control
Verbally struggle, shaken
+
martial
State feelings of acceptance
+
prowess
State feelings of admiration
+
leisure
State feelings of agitation
+
commerce
State feelings of aggravation
+
peace
State feelings of alienation
+
knowledge
State feelings of amazement
+
(to
State feelings of ambivalence
+
I desire that
State feelings of anger
+
be returned to me.
State feelings of annoyance
+
be returned to my family.
State feelings of anxiety
+
Speaking as a representative of
State feelings of apathy
+
, it is important that
State feelings of arousal
+
be returned.
State feelings of astonishment
+
  I require it as a symbol of the
State feelings of aversion
+
requires it to be a proper
State feelings of awe
+
  It is the symbol of the
State feelings of bitterness
+
  It is a valuable treasure to us.
State feelings of boredom
+
  It should be brought to
State feelings of caring
+
It would be wonderful if
State feelings of confusion
+
found a lasting home within
State feelings of contempt
+
wants
State feelings of dejection
+
returned
State feelings of disappointment
+
returned to
State feelings of disgust
+
Last I remember, I had it.
State feelings of disillusionment
+
Last I heard, I had it.
State feelings of dislike
+
Last I heard, you held it.
State feelings of displeasure
+
Last I saw, it was held by
State feelings of eagerness
+
Last I heard, it was held by
State feelings of embarassment
+
Last I saw, it was in
State feelings of empathy
+
Last I heard, it was in
State feelings of emptiness
+
I have no idea where it is.
State feelings of exasperation
+
Greetings.
State feelings of ferocity
+
Salutations
State feelings of frustration
+
Greetings
State feelings of gloom
+
Hello
State feelings of glumness
+
I'm a true
State feelings of gratitude
+
I thought you called yourself
State feelings of grouchiness
+
An honor as always.  How can I be of service?
State feelings of grumpiness
+
.  It is good to see you.
State feelings of guilt
+
is dumbstruck for a moment.
State feelings of hatred
+
A legend?  Here?  I can scarcely believe it. 
State feelings of hope
+
I am honored to be in your presence. 
State feelings of hopelessness
+
It is an honor. 
State feelings of humiliation
+
Your name precedes you.  Thank you for all that you have done. 
State feelings of insult
+
It is good to finally meet you! 
State feelings of interest
+
Welcome home, my child.
State feelings of irritation
+
.  What can I do for you?
State feelings of isolation
+
You are welcome at
State feelings of loathing
+
.  Please be respectful of the materials.
State feelings of loneliness
+
How are you, my
State feelings of lust
+
It's great to have a friend like you!
State feelings of nervousness
+
And what exactly do you want?
State feelings of nostalgia
+
Are you ready to learn?
State feelings of optimism
+
Been in any good scraps today?
State feelings of outrage
+
Let's not hurt anybody.
State feelings of panic
+
Make any good deals lately?
State feelings of patience
+
Long live the cause!
State feelings of passion
+
Thank you for keeping us safe.
State feelings of rejection
+
Don't let the enemy rest.
State feelings of relief
+
Thank you for all you do.
State feelings of regret
+
Are you hunting for treasure?
State feelings of remorse
+
Thank you for protecting our wisdom.
State feelings of repentance
+
Don't try to throw your weight around.
State feelings of resentment
+
I have nothing for you.
State feelings of restlessness
+
I value your loyalty.
State feelings of righteous indignation
+
It really is a pleasure to speak with you again.
State feelings of self-pity
+
Do you have wisdom to share, preacher?
State feelings of servility
+
Do you have a story to tell?
State feelings of shame
+
Have you written a new poem?
State feelings of sympathy
+
Is it time to make music?
State feelings of tenderness
+
Are you still dancing?
State feelings of uneasiness
+
Are in a foul mood?
State feelings of unhappiness
+
You'll get nothing from me with your flattery.
State feelings of wonder
+
Are you stalking a dangerous beast?
State feelings of worry
+
Don't walk off with anything.
State feelings of wrath
+
It is amazing how far you've come.  Welcome home.
State feelings of zeal
+
It's good to see you have companions to travel with on your adventures.
State feelings of adoration
+
I know you can handle yourself, but be careful out there.
State feelings of affection
+
Hopefully your friends can dissuade you from this foolishness.
State feelings of amusement
+
Traveling alone in the wilds?!  You know better than that.
State feelings of contentment
+
Only a hero such as yourself can travel at night.  The bogeyman would get me.
State feelings of delight
+
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
State feelings of elation
+
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
State feelings of enjoyment
+
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
State feelings of exhilaration
+
The sun will set soon.  Be careful that the bogeyman doesn't get you.
State feelings of fondness
+
Don't travel alone at night, or the bogeyman will get you.
State feelings of freedom
+
Welcome to
State feelings of glee
+
I am the
State feelings of happiness
+
STRANGUS
State feelings of jolliness
+
AUGIS
State feelings of joviality
+
STORKIS
State feelings of jubilation
+
[PRO_SUB]
State feelings of pleasure
+
[PRO_OBJ]
State feelings of pride
+
[PRO_POS]
State feelings, enraptured
+
I've defeated many fearsome opponents!
State feelings, thrilled
+
  Knowing no mercy,
Verbally struggle against existential crisis
+
devoured
Verbally struggle, defeated
+
devoured our livestock
State feelings, expectant
+
stole
Verbally struggle against doubt
+
stole our treasures
State feelings of enthusiasm
+
destroyed
Verbally struggle against pessimism
+
a dungeon
State feelings of euphoria
+
destroyed our homes
State minor feeling of suspicion
+
profaned
Dismiss minor feeling of alarm
+
profaned our homes
dismiss
+
  This bloodsucking fiend
Dismiss minor feeling of shock
+
  This vile fiend
Dismiss minor feeling of horror
+
even
Dismiss minor feeling of grief
+
murdered
State minor feeling of triumph
+
has even killed
Dismiss minor feeling of rage
+
lust for murder
State minor feeling of grim satisfaction
+
, among them
Dismiss minor feeling of fear
+
pauses to regain
Dismiss minor feeling of sadness
+
composure.]
State minor feeling of satisfaction
+
  It pains me all the more, for the foul villain
State minor feeling of love
+
was once
State minor feeling of bliss
+
my own
State minor feeling of excitement
+
, now twisted into monstrosity
State minor feeling of gaiety
+
, now cursed
State minor feeling of joy
+
  Save us from this
State minor feeling of vengefulness
+
  Beware!  It it said that only
Dismiss minor feeling of terror
+
  It is said that
Dismiss minor feeling of agony
+
harms the creature.
Dismiss minor feeling of anguish
+
  Other arms may not cut so deeply.
Dismiss minor feeling of despair
+
has killed
Dismiss minor feeling of dismay
+
traitor
Dismiss minor feeling of distress
+
I am
Dismiss minor feeling of fright
+
I am a
Dismiss minor feeling of misery
+
of the
Dismiss minor feeling of mortification
+
, as are you
Dismiss minor feeling of being shaken
+
forgetful guard
State minor feeling of acceptance
+
I am a slave of
State minor feeling of admiration
+
I am a prisoner of
State minor feeling of agitation
+
Please help me to escape from this place.
State minor feeling of aggravation
+
But mostly I just like to drink.
State minor feeling of alienation
+
How I long for some excitement in my life...
State minor feeling of amazement
+
I've always dreamed of seeing far-away places.
State minor feeling of ambivalence
+
I would give anything to be away from here.  I can't stand the boredom!
State minor feeling of anger
+
Can you lead me to battle and a warrior's death?
State minor feeling of annoyance
+
failed to load conflict report incident
State minor feeling of anxiety
+
There is a great keep there
State minor feeling of apathy
+
named
State minor feeling of arousal
+
There is a tavern there
State minor feeling of astonishment
+
There is a temple
State minor feeling of aversion
+
There is a library there
State minor feeling of awe
+
There is a tomb
State minor feeling of bitterness
+
housing
State minor feeling of boredom
+
is there.
State minor feeling of caring
+
It is a place of great evil.
State minor feeling of confusion
+
looks around nervously and leans forward, speaking quietly.
State minor feeling of contempt
+
  It is rumored that the dead rise and stalk the living!
State minor feeling of dejection
+
That place is blessed.
State minor feeling of disappointment
+
Savage beasts call it their home.
State minor feeling of disgust
+
!  It's terrifying.
State minor feeling of disillusionment
+
have been known to hunt out there.
State minor feeling of dislike
+
roam freely out there.
State minor feeling of displeasure
+
I don't know very much about it.
State minor feeling of eagerness
+
The surrounding area is called
State minor feeling of embarrassment
+
We are in
State minor feeling of empathy
+
  [You receive a detailed description.]
State minor feeling of emptiness
+
is in
State minor feeling of exasperation
+
I've heard of a place called
State minor feeling of ferocity
+
There's absolutely nothing interesting around here.
State minor feeling of frustration
+
A night creature has infiltrated our communities and now makes prey of us.
State minor feeling of gloom
+
An evil lurks within.
State minor feeling of glumness
+
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
State minor feeling of gratitude
+
A great beast threatens to bring ruin upon our people.
State minor feeling of grouchiness
+
We have been under siege by an ancient force of nature.
State minor feeling of grumpiness
+
It is time to send our cursed enemy back to the underworld.
State minor feeling of guilt
+
Our people have been tormented by a fearsome foe.
State minor feeling of hatred
+
A beast horrible beyond imagining threatens us.
State minor feeling of hope
+
A creature of the night has our people cowering in fear.
State minor feeling of hopelessness
+
The forces of darkness have descended upon us.
State minor feeling of humiliation
+
A terror most foul from the evil depths nigh the underworld plagues us.
State minor feeling of insult
+
A vile monster from the bowels of the earth has been preying on our people.
State minor feeling of interest
+
A beast from underground has been assailing us.
State minor feeling of irritation
+
At times, creeping things slither out from below ground.
State minor feeling of isolation
+
We are besieged by a terrifying monster from the harshest wilderness.
State minor feeling of loathing
+
A savage beast from the thick of the wilds hunts us at will.
State minor feeling of loneliness
+
A ferocious wild animal has been set on us by nature.
State minor feeling of lust
+
A ferocious unnatural beast has become the bane of our people.
State minor feeling of nervousness
+
A beast from the wilds has been harassing our people.
State minor feeling of nostalgia
+
Vanquishing a great beast on our behalf would bring us all much glory.
State minor feeling of optimism
+
Mastering the forces of nature would glorify us in the eyes of the world.
State minor feeling of outrage
+
Demons from the underworld must not be permitted to walk freely upon the land.
State minor feeling of panic
+
Not far from here, a fearsome creature has made its home.
State minor feeling of patience
+
Terrible monstrosities live deep under the ground.
State minor feeling of passion
+
The world is safer for travelers when night creatures no longer stalk the darkness.
State minor feeling of rejection
+
A force of evil has arisen in the world.
State minor feeling of relief
+
Something truly horrifying has vomited itself forth from the depths of the world.
State minor feeling of regret
+
A great monster from the underground is said to have emerged from the darkness.
State minor feeling of remorse
+
A vile beast from the caverns now walks the land.
State minor feeling of repentance
+
A lurking pest has come up from the underground.
State minor feeling of resentment
+
At the end of the world dwell the fiercest beasts of legend.
State minor feeling of restlessness
+
Creatures grow mighty out in the wildest regions.
State minor feeling of righteous indignation
+
You might win fame by putting down a wild beast of great renown.
State minor feeling of self-pity
+
Sometimes animals just get out of control.
State minor feeling of servility
+
Seek this place if you wish to confront
State minor feeling of shame
+
This insidious evil is
State minor feeling of sympathy
+
Seek this place if you hunt
State minor feeling of tenderness
+
The creature is
State minor feeling of uneasiness
+
  Body corrupted beyond reckoning,
State minor feeling of unhappiness
+
assumes a beastly form to terrorize us.
State minor feeling of wonder
+
agreed to
State minor feeling of worry
+
offer of tribute from
State minor feeling of wrath
+
refused
State minor feeling of zeal
+
demand of tribute from
State minor feeling of adoration
+
accepted a peace offer from
State minor feeling of affection
+
to stop the conflict between
State minor feeling of amusement
+
refused an offer of peace from
State minor feeling of contentment
+
regarding the conflict between
State minor feeling of delight
+
informed
State minor feeling of elation
+
that tribute would no longer be offered
State minor feeling of enjoyment
+
in the name of
State minor feeling of exhilaration
+
, replacing
State minor feeling of fondness
+
  I hear
State minor feeling of freedom
+
has a real mean streak.
State minor feeling of glee
+
  Best keep your head down.
State minor feeling of happiness
+
I hear that there is an insurrection against
State minor feeling of jolliness
+
I hear that
State minor feeling of joviality
+
lost
State minor feeling of jubilation
+
after an insurrection
State minor feeling of pleasure
+
waited out an insurrection in
State minor feeling of pride
+
crushed an insurrection in
State feelings, somewhat enraptured
+
I hear that a group calling itself
State feelings, somewhat thrilled
+
on behalf of
Dismiss minor existential crisis
+
after a long journey from the lands of
Dismiss minor feeling of defeat
+
I hear that a group from
State feelings, somewhat expectant
+
left to reclaim the ruins
Dismiss minor doubts
+
left to found a new settlement
State minor feeling of enthusiasm
+
This place has been conquered
Dismiss minor feeling of pessimism
+
has been conquered
State minor feeling of euphoria
+
in order to find better lives
Acknowledge lack of suspicion
+
moved on in search of a better future
Acknowledge lack of alarm
+
after the horrible mismanagement of
Acknowledge lack of shock
+
gave up on their occupation of
Acknowledge lack of horror
+
I hear that refugees calling themselves
Acknowledge lack of grief
+
and escaped
Acknowledge lack of triumph
+
fled
Acknowledge lack of rage
+
just before an army
Acknowledge lack of grim satisfaction
+
led by
Acknowledge lack of fear
+
descended upon the place.
Acknowledge lack of sadness
+
I heard that
Acknowledge lack of satisfaction
+
I heard that there was an incident.
Acknowledge lack of love
+
was kidnapped
Acknowledge lack of bliss
+
was destroyed.
Acknowledge lack of excitement
+
I have
Acknowledge lack of gaiety
+
is not in
Acknowledge lack of joy
+
I do not have
Acknowledge lack of vengefulness
+
does not possess
Acknowledge lack of terror
+
We reclaimed
Acknowledge lack of agony
+
We founded
Acknowledge lack of anguish
+
We formed
Acknowledge lack of despair
+
We had to pull out of
Acknowledge lack of dismay
+
We banded up as
Acknowledge lack of distress
+
is overcome for a moment.
Acknowledge lack of fright
+
]  No
Acknowledge lack of misery
 
Acknowledge lack of mortification
 
Acknowledge lack of being shaken
 
Acknowledge lack of acceptance
 
Acknowledge lack of admiration
 
Acknowledge lack of agitation
 
Acknowledge lack of aggravation
 
Acknowledge lack of alienation
 
Acknowledge lack of amazement
 
Acknowledge lack of ambivalence
 
Acknowledge lack of anger
 
Acknowledge lack of annoyance
 
Acknowledge lack of anxiety
 
Acknowledge lack of apathy
 
Acknowledge lack of arousal
 
Acknowledge lack of astonishment
 
Acknowledge lack of aversion
 
Acknowledge lack of awe
 
Acknowledge lack of bitterness
 
Acknowledge lack of boredom
 
Acknowledge lack of caring
 
Acknowledge lack of confusion
 
Acknowledge lack of contempt
 
Acknowledge lack of dejection
 
Acknowledge lack of disappointment
 
Acknowledge lack of disgust
 
Acknowledge lack of disillusionment
 
Acknowledge lack of dislike
 
Acknowledge lack of displeasure
 
Acknowledge lack of eagerness
 
Acknowledge lack of embarrassment
 
Acknowledge lack of empathy
 
Acknowledge lack of emptiness
 
Acknowledge lack of exasperation
 
Acknowledge lack of ferocity
 
Acknowledge lack of frustration
 
Acknowledge lack of gloom
 
Acknowledge lack of glumness
 
Acknowledge lack of gratitude
 
Acknowledge lack of grouchiness
 
Acknowledge lack of grumpiness
 
Acknowledge lack of guilt
 
Acknowledge lack of hatred
 
Acknowledge lack of hope
 
Acknowledge lack of hopelessness
 
Acknowledge lack of humiliation
 
Acknowledge lack of insult
 
Acknowledge lack of interest
 
Acknowledge lack of irritation
 
Acknowledge lack of isolation
 
Acknowledge lack of loathing
 
Acknowledge lack of loneliness
 
Acknowledge lack of lust
 
Acknowledge lack of nervousness
 
Acknowledge lack of nostalgia
 
Acknowledge lack of optimism
 
Acknowledge lack of outrage
 
Acknowledge lack of panic
 
Acknowledge lack of patience
 
Acknowledge lack of passion
 
Acknowledge lack of rejection
 
Acknowledge lack of relief
 
Acknowledge lack of regret
 
Acknowledge lack of remorse
 
Acknowledge lack of repentance
 
Acknowledge lack of resentment
 
Acknowledge lack of restlessness
 
Acknowledge lack of righteous indignation
 
Acknowledge lack of self-pity
 
Acknowledge lack of servility
 
Acknowledge lack of shame
 
Acknowledge lack of sympathy
 
Acknowledge lack of tenderness
 
Acknowledge lack of uneasiness
 
Acknowledge lack of unhappiness
 
Acknowledge lack of wonder
 
Acknowledge lack of worry
 
Acknowledge lack of wrath
 
Acknowledge lack of zeal
 
Acknowledge lack of adoration
 
Acknowledge lack of affection
 
Acknowledge lack of amusement
 
Acknowledge lack of contentment
 
Acknowledge lack of delight
 
Acknowledge lack of elation
 
Acknowledge lack of enjoyment
 
Acknowledge lack of exhilaration
 
Acknowledge lack of fondness
 
Acknowledge lack of freedom
 
Acknowledge lack of glee
 
 
 
 
SHAPE
 
SHAPE
ITEM
+
COLOR_PATTERN
Unrecognized Art Image Element Token:  
+
CP_COLOR
HANDLE
+
PATTERN
ROLLERS
+
Unrecognized Colored Pattern Token:  
Unrecognized Specific Item Improvement Token:  
+
FACES
ART_IMAGE
+
GEMS_USE_NOUN
COVERED
+
GEMS_USE_ADJ
GLAZED
+
GEMS_USE_ADJ_NOUN
RINGS_HANGING
+
Unrecognized Shape Token:  
BANDS
+
SIMPLE
SPIKES
+
IN_WATER
SPECIFIC
+
IN_MAGMA
ITEMSPECIFIC
+
NO_WATER
THREAD
+
NO_MAGMA
CLOTH
+
NO_THICK_FOG
SEWN_IMAGE
+
OUTSIDE
PAGES
+
Unrecognized Location Hint Token:
ILLUSTRATION
+
ROAD
INSTRUMENT_PIECE
+
TUNNEL
Unrecognized Item Improvement Token:  
+
BRIDGE
PLAYER_FORTRESS
+
WALL
DARK_FORTRESS
+
Unrecognized World Construction Token:
CAVE
+
PANTHEON
CAVE_DETAILED
+
REGIONAL_FORCE
TREE_CITY
+
Unrecognized Religion Token:
CITY
+
SPRING
FORTRESS
+
AUTUMN
MONUMENT
+
Unrecognized Season Token:
Unrecognized Site Token:  
+
AGRICULTURE
LAW_ENFORCE
+
ANIMALS
TAX_ESCORT
+
BALANCE
ANIMATED
+
BEAUTY
GHOST
+
BIRTH
ADVENTURER
+
BLIGHT
Unrecognized Creature Texture Token:  
+
BOUNDARIES
MOTHER
+
CAVERNS
FATHER
+
CHAOS
SPOUSE
+
CHARITY
DEITY
+
CHILDREN
LOVER
+
COASTS
PRISONER
+
CONSOLATION
IMPRISONER
+
COURAGE
MASTER
+
CREATION
APPRENTICE
+
DANCE
COMPANION
+
DARKNESS
FORMER_MASTER
+
DAWN
FORMER_APPRENTICE
+
DEFORMITY
Unrecognized Historical Figure Hist Fig Link Token:  
+
DEPRAVITY
MERCENARY
+
DISCIPLINE
FORMER_MERCENARY
+
DISEASE
ENEMY
+
DREAMS
CRIMINAL
+
DUSK
MEMBER
+
DUTY
FORMER_MEMBER
+
EARTH
SLAVE
+
FAMILY
FORMER_SLAVE
+
FAME
FORMER_PRISONER
+
FATE
MINER
+
FERTILITY
WOODWORKER
+
FESTIVALS
CARPENTER
+
FIRE
BOWYER
+
FISH
WOODCUTTER
+
FISHING
STONEWORKER
+
FORGIVENESS
ENGRAVER
+
FORTRESSES
MASON
+
FREEDOM
RANGER
+
GAMBLING
ANIMAL_CARETAKER
+
GAMES
ANIMAL_TRAINER
+
GENEROSITY
HUNTER
+
HAPPINESS
TRAPPER
+
HEALING
ANIMAL_DISSECTOR
+
HOSPITALITY
METALSMITH
+
HUNTING
FURNACE_OPERATOR
+
INSPIRATION
WEAPONSMITH
+
JEALOUSY
ARMORER
+
JEWELS
BLACKSMITH
+
JUSTICE
METALCRAFTER
+
LABOR
JEWELER
+
LAKES
GEM_CUTTER
+
LAWS
GEM_SETTER
+
LIES
CRAFTSMAN
+
LIGHT
WOODCRAFTER
+
LIGHTNING
POTTER
+
LONGEVITY
WAX_WORKER
+
LOVE
STONECRAFTER
+
LOYALTY
LEATHERWORKER
+
LUCK
BONE_CARVER
+
LUST
WEAVER
+
MARRIAGE
CLOTHIER
+
MERCY
GLASSMAKER
+
METALS
STRAND_EXTRACTOR
+
MINERALS
FISHERY_WORKER
+
MISERY
FISHERMAN
+
MIST
FISH_DISSECTOR
+
MOON
FISH_CLEANER
+
MOUNTAINS
FARMER
+
MUCK
CHEESE_MAKER
+
MURDER
MILKER
+
MUSIC
GELDER
+
NATURE
SHEARER
+
NIGHT
SPINNER
+
NIGHTMARES
COOK
+
OATHS
THRESHER
+
OCEANS
MILLER
+
ORDER
BUTCHER
+
PAINTING
TANNER
+
PEACE
DYER
+
PERSUASION
PRESSER
+
PLANTS
BEEKEEPER
+
POETRY
GLAZER
+
PREGNANCY
PLANTER
+
RAINBOWS
HERBALIST
+
REBIRTH
BREWER
+
REVELRY
SOAP_MAKER
+
REVENGE
POTASH_MAKER
+
RIVERS
LYE_MAKER
+
RULERSHIP
WOOD_BURNER
+
RUMORS
ENGINEER
+
SACRIFICE
MECHANIC
+
SALT
SIEGE_ENGINEER
+
SCHOLARSHIP
SIEGE_OPERATOR
+
SEASONS
PUMP_OPERATOR
+
SILENCE
CLERK
+
SONG
ARCHITECT
+
STARS
DOCTOR
+
STORMS
DIAGNOSER
+
STRENGTH
BONE_SETTER
+
SUICIDE
SUTURER
+
THEFT
SURGEON
+
THRALLDOM
ADMINISTRATOR
+
THUNDER
TRADER
+
TORTURE
ALCHEMIST
+
TRADE
MERCHANT
+
TRAVELERS
HAMMERMAN
+
TREACHERY
MASTER_HAMMERMAN
+
TREES
SPEARMAN
+
TRICKERY
MASTER_SPEARMAN
+
TRUTH
CROSSBOWMAN
+
TWILIGHT
MASTER_CROSSBOWMAN
+
VALOR
WRESTLER
+
VICTORY
MASTER_WRESTLER
+
VOLCANOS
AXEMAN
+
WATER
MASTER_AXEMAN
+
WEALTH
SWORDSMAN
+
WEATHER
MASTER_SWORDSMAN
+
WIND
MACEMAN
+
WISDOM
MASTER_MACEMAN
+
WRITING
PIKEMAN
+
YOUTH
MASTER_PIKEMAN
+
OWN_RACE
BOWMAN
+
FANCIFUL
MASTER_BOWMAN
+
Unrecognized Art Facet Token:
BLOWGUNMAN
+
PLANT
MASTER_BLOWGUNMAN
+
TREE
RECRUIT
+
Unrecognized Art Image Element Token:
TRAINED_HUNTER
+
HANDLE
TRAINED_WAR
+
ROLLERS
MASTER_THIEF
+
Unrecognized Specific Item Improvement Token:  
THIEF
+
PLAYER_FORTRESS
STANDARD
+
DARK_FORTRESS
DRUNK
+
CAVE
LASHER
+
CAVE_DETAILED
MASTER_LASHER
+
TREE_CITY
MONSTER_SLAYER
+
CITY
SCOUT
+
FORTRESS
BEAST_HUNTER
+
MONUMENT
SNATCHER
+
Unrecognized Site Token:  
POET
+
LAW_ENFORCE
BARD
+
TAX_ESCORT
DANCER
+
ANIMATED
SAGE
+
GHOST
SCHOLAR
+
ADVENTURER
PHILOSOPHER
+
Unrecognized Creature Texture Token:  
MATHEMATICIAN
+
Unrecognized Historical Figure Site Link Token:  
HISTORIAN
+
MINER
ASTRONOMER
+
WOODWORKER
NATURALIST
+
CARPENTER
CHEMIST
+
BOWYER
GEOGRAPHER
+
WOODCUTTER
PAPERMAKER
+
STONEWORKER
BOOKBINDER
+
ENGRAVER
PERFORMER
+
RANGER
SCRIBE
+
ANIMAL_CARETAKER
TAVERN_KEEPER
+
ANIMAL_TRAINER
MINE
+
HUNTER
HAUL_STONE
+
TRAPPER
HAUL_WOOD
+
ANIMAL_DISSECTOR
HAUL_BODY
+
METALSMITH
HAUL_FOOD
+
FURNACE_OPERATOR
HAUL_REFUSE
+
WEAPONSMITH
HAUL_ITEM
+
ARMORER
HAUL_FURNITURE
+
BLACKSMITH
HAUL_ANIMALS
+
METALCRAFTER
CLEAN
+
JEWELER
CUTWOOD
+
GEM_CUTTER
DETAIL
+
GEM_SETTER
ANIMALTRAIN
+
CRAFTSMAN
ANIMALCARE
+
WOODCRAFTER
DIAGNOSE
+
POTTER
SURGERY
+
WAX_WORKER
BONE_SETTING
+
STONECRAFTER
SUTURING
+
LEATHERWORKER
DRESSING_WOUNDS
+
BONE_CARVER
FEED_WATER_CIVILIANS
+
WEAVER
RECOVER_WOUNDED
+
CLOTHIER
DISSECT_VERMIN
+
GLASSMAKER
LEATHER
+
STRAND_EXTRACTOR
CLOTHESMAKER
+
FISHERY_WORKER
PROCESS_PLANT
+
FISHERMAN
MAKE_CHEESE
+
FISH_DISSECTOR
MILK
+
FISH_CLEANER
GELD
+
FARMER
CLEAN_FISH
+
CHEESE_MAKER
DISSECT_FISH
+
MILKER
HUNT
+
GELDER
SMELT
+
SHEARER
FORGE_WEAPON
+
SPINNER
FORGE_ARMOR
+
COOK
FORGE_FURNITURE
+
THRESHER
METAL_CRAFT
+
MILLER
CUT_GEM
+
BUTCHER
ENCRUST_GEM
+
DYER
WOOD_CRAFT
+
PRESSER
PAPERMAKING
+
BEEKEEPER
BOOKBINDING
+
GLAZER
POTTERY
+
PLANTER
WAX_WORKING
+
HERBALIST
STONE_CRAFT
+
BREWER
BONE_CARVE
+
SOAP_MAKER
EXTRACT_STRAND
+
POTASH_MAKER
SIEGECRAFT
+
LYE_MAKER
SIEGEOPERATE
+
WOOD_BURNER
POTASH_MAKING
+
MECHANIC
LYE_MAKING
+
SIEGE_ENGINEER
GLAZING
+
SIEGE_OPERATOR
BURN_WOOD
+
PUMP_OPERATOR
OPERATE_PUMP
+
CLERK
PRESSING
+
ARCHITECT
BEEKEEPING
+
DOCTOR
HANDLE_VEHICLES
+
DIAGNOSER
HAUL_TRADE
+
BONE_SETTER
PULL_LEVER
+
SUTURER
REMOVE_CONSTRUCTION
+
SURGEON
HAUL_WATER
+
ADMINISTRATOR
BUILD_ROAD
+
TRADER
BUILD_CONSTRUCTION
+
ALCHEMIST
Unrecognized Labor Token:
+
MERCHANT
Unrecognized Unit Type Token:
+
HAMMERMAN
 +
MASTER_HAMMERMAN
 +
SPEARMAN
 +
MASTER_SPEARMAN
 +
CROSSBOWMAN
 +
MASTER_CROSSBOWMAN
 +
WRESTLER
 +
MASTER_WRESTLER
 +
AXEMAN
 +
MASTER_AXEMAN
 +
SWORDSMAN
 +
MASTER_SWORDSMAN
 +
MACEMAN
 +
MASTER_MACEMAN
 +
PIKEMAN
 +
MASTER_PIKEMAN
 +
BOWMAN
 +
MASTER_BOWMAN
 +
BLOWGUNMAN
 +
MASTER_BLOWGUNMAN
 +
RECRUIT
 +
TRAINED_HUNTER
 +
TRAINED_WAR
 +
MASTER_THIEF
 +
THIEF
 +
STANDARD
 +
DRUNK
 +
LASHER
 +
MASTER_LASHER
 +
MONSTER_SLAYER
 +
SCOUT
 +
BEAST_HUNTER
 +
SNATCHER
 +
MERCENARY
 +
POET
 +
BARD
 +
DANCER
 +
SAGE
 +
SCHOLAR
 +
PHILOSOPHER
 +
MATHEMATICIAN
 +
ASTRONOMER
 +
NATURALIST
 +
PAPERMAKER
 +
BOOKBINDER
 +
PERFORMER
 +
SCRIBE
 +
TAVERN_KEEPER
 +
CRIMINAL
 +
PEDDLER
 +
PROPHET
 +
PILGRIM
 +
MONK
 +
MESSENGER
 
MINING
 
MINING
 
WOODCUTTING
 
WOODCUTTING
Line 6,922: Line 8,947:
 
DETAILSTONE
 
DETAILSTONE
 
MASONRY
 
MASONRY
 +
ANIMALTRAIN
 +
ANIMALCARE
 +
DISSECT_FISH
 +
DISSECT_VERMIN
 
PROCESSFISH
 
PROCESSFISH
 
TRAPPING
 
TRAPPING
 +
PRESSING
 +
BEEKEEPING
 +
GLAZING
 
WEAVING
 
WEAVING
 
BREWING
 
BREWING
Line 6,931: Line 8,963:
 
PROCESSPLANTS
 
PROCESSPLANTS
 
CHEESEMAKING
 
CHEESEMAKING
 +
MILK
 +
GELD
 
SHEARING
 
SHEARING
 
SPINNING
 
SPINNING
 
HERBALISM
 
HERBALISM
 +
SMELT
 +
EXTRACT_STRAND
 +
FORGE_WEAPON
 +
FORGE_ARMOR
 +
FORGE_FURNITURE
 
CUTGEM
 
CUTGEM
 
ENCRUSTGEM
 
ENCRUSTGEM
 
WOODCRAFT
 
WOODCRAFT
 +
PAPERMAKING
 +
BOOKBINDING
 +
POTTERY
 +
WAX_WORKING
 
STONECRAFT
 
STONECRAFT
 
METALCRAFT
 
METALCRAFT
Line 6,948: Line 8,991:
 
SPEAR
 
SPEAR
 
CROSSBOW
 
CROSSBOW
SHIELD
 
 
ARMOR
 
ARMOR
 +
SIEGECRAFT
 +
SIEGEOPERATE
 +
OPERATE_PUMP
 
PIKE
 
PIKE
 
WHIP
 
WHIP
Line 6,959: Line 9,004:
 
DESIGNBUILDING
 
DESIGNBUILDING
 
DRESS_WOUNDS
 
DRESS_WOUNDS
 +
DIAGNOSE
 +
SURGERY
 
SET_BONE
 
SET_BONE
 
SUTURE
 
SUTURE
 
CRUTCH_WALK
 
CRUTCH_WALK
 
WOOD_BURNING
 
WOOD_BURNING
 +
LYE_MAKING
 +
POTASH_MAKING
 
SOAP_MAKING
 
SOAP_MAKING
 
SWIMMING
 
SWIMMING
 +
RIDING
 
NEGOTIATION
 
NEGOTIATION
 
JUDGING_INTENT
 
JUDGING_INTENT
Line 6,970: Line 9,020:
 
ORGANIZATION
 
ORGANIZATION
 
RECORD_KEEPING
 
RECORD_KEEPING
 +
LYING
 
INTIMIDATION
 
INTIMIDATION
 
CONVERSATION
 
CONVERSATION
Line 7,010: Line 9,061:
 
OPTICS_ENGINEER
 
OPTICS_ENGINEER
 
FLUID_ENGINEER
 
FLUID_ENGINEER
Unrecognized Skill Token:
+
INTRIGUE
AMBER
+
FORCED
CORAL
+
UNCOMMON
GLASS_GREEN
+
RARE
GLASS_CLEAR
+
SMALLGEM
GLASS_CRYSTAL
+
BLOCKS
POTASH
+
ROUGH
PEARLASH
 
VOMIT
 
FILTH_B
 
FILTH_Y
 
UNKNOWN_SUBSTANCE
 
GRIME
 
STONE
 
METAL
 
INORGANIC
 
COAL
 
GET_MATERIAL_FROM_REAGENT
 
Unrecognized Material Token:
 
FORCED
 
UNCOMMON
 
RARE
 
SMALLGEM
 
BLOCKS
 
ROUGH
 
 
BOULDER
 
BOULDER
WOOD
+
BRANCH
 
DOOR
 
DOOR
 
FLOODGATE
 
FLOODGATE
Line 7,046: Line 9,079:
 
FLASK
 
FLASK
 
GOBLET
 
GOBLET
INSTRUMENT
 
 
TOOL
 
TOOL
 
WINDOW
 
WINDOW
Line 7,060: Line 9,092:
 
QUERN
 
QUERN
 
MILLSTONE
 
MILLSTONE
CORPSE
 
 
WEAPON
 
WEAPON
SHOES
 
HELM
 
 
GLOVES
 
GLOVES
 
ARMORSTAND
 
ARMORSTAND
Line 7,071: Line 9,100:
 
AMULET
 
AMULET
 
SCEPTER
 
SCEPTER
AMMO
 
 
CROWN
 
CROWN
 
RING
 
RING
Line 7,078: Line 9,106:
 
ANVIL
 
ANVIL
 
CORPSEPIECE
 
CORPSEPIECE
 +
REMAINS
 
MEAT
 
MEAT
 
FISH_RAW
 
FISH_RAW
Line 7,084: Line 9,113:
 
SKIN_TANNED
 
SKIN_TANNED
 
PLANT_GROWTH
 
PLANT_GROWTH
 +
THREAD
 +
CLOTH
 
SHEET
 
SHEET
 
TOTEM
 
TOTEM
PANTS
 
 
BACKPACK
 
BACKPACK
 
QUIVER
 
QUIVER
Line 7,094: Line 9,124:
 
CATAPULTPARTS
 
CATAPULTPARTS
 
BALLISTAPARTS
 
BALLISTAPARTS
SIEGEAMMO
 
 
BALLISTAARROWHEAD
 
BALLISTAARROWHEAD
 
TRAPPARTS
 
TRAPPARTS
Line 7,101: Line 9,130:
 
POWDER_MISC
 
POWDER_MISC
 
CHEESE
 
CHEESE
LIQUID_MISC
 
 
COIN
 
COIN
 
GLOB
 
GLOB
 
ROCK
 
ROCK
 
PIPE_SECTION
 
PIPE_SECTION
Unrecognized Item Token:
+
INORGANIC
VESSEL
+
AMBER
MILITARY_UNIT
+
CORAL
TEMPLE
+
GLASS_GREEN
BATTLE
+
GLASS_CLEAR
SIEGE
+
GLASS_CRYSTAL
LIBRARY
+
COAL
FESTIVAL
+
PEARLASH
map_rejection_log.txt
+
GRIME
 
COKE
 
COKE
CHARCOAL
 
 
USE_LAVA_STONE
 
USE_LAVA_STONE
 +
Unrecognized Inorganic Token:
 
NO_MATGLOSS
 
NO_MATGLOSS
Unrecognized Inorganic Token:
 
 
Unrecognized Coal Token:  
 
Unrecognized Coal Token:  
 
VEIN
 
VEIN
Line 7,127: Line 9,154:
 
Unrecognized Inclusion Type Token:  
 
Unrecognized Inclusion Type Token:  
 
West
 
West
East
 
North
 
 
South
 
South
 
Below
 
Below
Line 7,135: Line 9,160:
 
/Below
 
/Below
 
/Above
 
/Above
Leather
 
Sheet
 
 
Cloth (Plant)
 
Cloth (Plant)
Cloth (Silk)
 
 
Cloth (Yarn)
 
Cloth (Yarn)
Crafts
 
Wood
 
Pets
 
 
Drinks
 
Drinks
Cheeses
 
 
Powders
 
Powders
Extracts
 
 
Meat
 
Meat
Fish
 
 
Eggs
 
Eggs
 
Plants
 
Plants
Line 7,159: Line 9,175:
 
Large Cut Gems
 
Large Cut Gems
 
Stone Blocks
 
Stone Blocks
Seeds
 
 
Anvils
 
Anvils
 
Weapons
 
Weapons
Line 7,165: Line 9,180:
 
Bodywear
 
Bodywear
 
Ammo
 
Ammo
Trap Components
 
 
Digging Implements
 
Digging Implements
 
Headwear
 
Headwear
Handwear
 
Footwear
 
Legwear
 
Shields
 
 
Toys
 
Toys
 
Tools
 
Tools
Line 7,178: Line 9,188:
 
Sand
 
Sand
 
Clay
 
Clay
 +
Glass
 
Cages
 
Cages
 
Bags (Leather)
 
Bags (Leather)
Line 7,183: Line 9,194:
 
Bags (Silk)
 
Bags (Silk)
 
Bags (Yarn)
 
Bags (Yarn)
Thread (Plant)
 
Thread (Silk)
 
 
Thread (Yarn)
 
Thread (Yarn)
 
Ropes (Plant)
 
Ropes (Plant)
Line 7,198: Line 9,207:
 
Crutches
 
Crutches
 
Cups/Mugs/Goblets
 
Cups/Mugs/Goblets
None
 
 
Dungeon Commander
 
Dungeon Commander
 
Insane Mood
 
Insane Mood
 
Undead Hunt
 
Undead Hunt
Sieger Patrol
 
 
Maraud Target
 
Maraud Target
 
Sieger Basepoint
 
Sieger Basepoint
Line 7,357: Line 9,364:
 
Drop Kill out Front
 
Drop Kill out Front
 
Go to Beating Target
 
Go to Beating Target
 +
Go to Interrogation Target
 +
Interrogation Office
 
Seek Kidnap Victim
 
Seek Kidnap Victim
 
Seek Blood Suck Victim
 
Seek Blood Suck Victim
Line 7,399: Line 9,408:
 
Scheduled Sleep Bed
 
Scheduled Sleep Bed
 
Scheduled Sleep Ground
 
Scheduled Sleep Ground
Rest
 
 
Remove Construction
 
Remove Construction
 
Chop
 
Chop
Line 7,415: Line 9,423:
 
Site Walk to Building
 
Site Walk to Building
 
Army Walk
 
Army Walk
Reunion
 
 
Seek Ladder to Climb
 
Seek Ladder to Climb
 
Seek Ladder to Move
 
Seek Ladder to Move
 
Place Ladder
 
Place Ladder
 
Prayer
 
Prayer
 +
Play
 
Make Believe
 
Make Believe
 
Play with Toy
 
Play with Toy
Performance
+
Worship
 +
Research
 
Ponder Topic
 
Ponder Topic
 
Fill Service Order
 
Fill Service Order
Line 7,431: Line 9,440:
 
Grab Instrument
 
Grab Instrument
 
Grab Toy
 
Grab Toy
PRIMITIVE
+
Store Object
FLOWERY
+
Leave Site for Squad Order
UGLY
+
Parley Unit
BOUNDARY
+
Parley Item
NAME_CAVE
+
Follow Command
VIOLENT
+
Seek Heist Item
WILD
+
Seek Heist Master
ASSERTIVE
+
Seek Heist Handoff
ARTIFICE
 
MYSTERY
 
LEADER
 
DOMESTIC
 
MYTHIC
 
SUBORDINATE
 
NEGATIVE
 
NEGATOR
 
PROTECT
 
NAME_LAKE
 
RESTRAIN
 
ROMANTIC
 
NAME_MOUNTAINS
 
NAME_OCEAN
 
TRAVEL
 
NAME_FOREST
 
NAME_VOLCANO
 
 
agricultural
 
agricultural
 
animal
 
animal
Line 7,490: Line 9,482:
 
festive
 
festive
 
fiery
 
fiery
fish
 
 
baked
 
baked
 
forgiving
 
forgiving
protected
 
 
gambling
 
gambling
 
playful
 
playful
 
generous
 
generous
happy
 
 
healing
 
healing
 
hospitable
 
hospitable
hunting
 
 
inspired
 
inspired
 
jealous
 
jealous
 
jeweled
 
jeweled
just
 
laboring
 
 
rigid
 
rigid
 
deceitful
 
deceitful
Line 7,514: Line 9,500:
 
loyal
 
loyal
 
lucky
 
lucky
lustful
 
married
 
 
merciful
 
merciful
 
metal
 
metal
Line 7,540: Line 9,524:
 
colorful
 
colorful
 
reborn
 
reborn
vengeful
+
joyous
 
flowing
 
flowing
 
lordly
 
lordly
Line 7,560: Line 9,544:
 
wicked
 
wicked
 
enterprising
 
enterprising
traveling
 
 
treacherous
 
treacherous
 
wooden
 
wooden
 
tricky
 
tricky
 +
true
 
twilight
 
twilight
 
valorous
 
valorous
victorious
 
 
volcanic
 
volcanic
 
warring
 
warring
Line 7,584: Line 9,567:
 
boundaries
 
boundaries
 
caverns
 
caverns
chaos
 
 
charity
 
charity
children
 
 
coasts
 
coasts
 
consolation
 
consolation
Line 7,592: Line 9,573:
 
crafts
 
crafts
 
creation
 
creation
darkness
+
dawn
 
deformity
 
deformity
 
depravity
 
depravity
Line 7,598: Line 9,579:
 
disease
 
disease
 
dreams
 
dreams
dusk
 
 
earth
 
earth
 
fame
 
fame
Line 7,612: Line 9,592:
 
games
 
games
 
generosity
 
generosity
 +
happiness
 
hospitality
 
hospitality
 
inspiration
 
inspiration
jealousy
 
 
jewels
 
jewels
 
justice
 
justice
Line 7,623: Line 9,603:
 
longevity
 
longevity
 
luck
 
luck
 +
lust
 
marriage
 
marriage
 
mercy
 
mercy
 
metals
 
metals
 
minerals
 
minerals
mist
 
 
moon
 
moon
mountains
+
murder
muck
+
night
nightmares
 
 
oaths
 
oaths
 
oceans
 
oceans
 
painting
 
painting
 
persuasion
 
persuasion
plants
 
 
pregnancy
 
pregnancy
 
rain
 
rain
rainbows
 
 
rebirth
 
rebirth
 
revelry
 
revelry
Line 7,646: Line 9,623:
 
rulership
 
rulership
 
rumors
 
rumors
 +
sacrifice
 
salt
 
salt
scholarship
 
 
seasons
 
seasons
 
silence
 
silence
 +
song
 
speech
 
speech
 
stars
 
stars
Line 7,657: Line 9,635:
 
thralldom
 
thralldom
 
thunder
 
thunder
 +
torture
 
travelers
 
travelers
 
treachery
 
treachery
 
trees
 
trees
 
trickery
 
trickery
 +
truth
 
valor
 
valor
 
victory
 
victory
 
volcanos
 
volcanos
water
 
 
wealth
 
wealth
 +
weather
 
wind
 
wind
 
wisdom
 
wisdom
Line 7,684: Line 9,664:
 
detailed surfaces
 
detailed surfaces
 
no architectural element
 
no architectural element
MOUNTAIN
+
father
GLACIER
+
wives
TUNDRA
+
wife
SWAMP_TEMPERATE_FRESHWATER
+
eldest son
SWAMP_TEMPERATE_SALTWATER
+
second eldest son
MARSH_TEMPERATE_FRESHWATER
+
third eldest son
MARSH_TEMPERATE_SALTWATER
+
fourth eldest son
SWAMP_TROPICAL_FRESHWATER
+
fifth eldest son
SWAMP_TROPICAL_SALTWATER
+
sixth eldest son
SWAMP_MANGROVE
+
seventh eldest son
MARSH_TROPICAL_FRESHWATER
+
eighth eldest son
MARSH_TROPICAL_SALTWATER
+
ninth eldest son
FOREST_TAIGA
+
tenth eldest son
TAIGA
+
youngest son
FOREST_TEMPERATE_CONIFER
+
only son
FOREST_TEMPERATE_BROADLEAF
+
eldest daughter
FOREST_TROPICAL_CONIFER
+
second eldest daughter
FOREST_TROPICAL_DRY_BROADLEAF
+
third eldest daughter
FOREST_TROPICAL_MOIST_BROADLEAF
+
fourth eldest daughter
GRASSLAND_TEMPERATE
+
fifth eldest daughter
SAVANNA_TEMPERATE
+
sixth eldest daughter
SHRUBLAND_TEMPERATE
+
seventh eldest daughter
GRASSLAND_TROPICAL
+
eighth eldest daughter
SAVANNA_TROPICAL
+
ninth eldest daughter
SHRUBLAND_TROPICAL
+
tenth eldest daughter
DESERT_BADLAND
+
daughter
DESERT_ROCK
+
only daughter
DESERT_SAND
+
youngest daughter
OCEAN_TROPICAL
+
eldest child
OCEAN_TEMPERATE
+
second eldest child
OCEAN_ARCTIC
+
third eldest child
POOL_TEMPERATE_FRESHWATER
+
fourth eldest child
POOL_TEMPERATE_BRACKISHWATER
+
fifth eldest child
POOL_TEMPERATE_SALTWATER
+
sixth eldest child
POOL_TROPICAL_FRESHWATER
 
POOL_TROPICAL_BRACKISHWATER
 
POOL_TROPICAL_SALTWATER
 
LAKE_TEMPERATE_FRESHWATER
 
LAKE_TEMPERATE_BRACKISHWATER
 
LAKE_TEMPERATE_SALTWATER
 
LAKE_TROPICAL_FRESHWATER
 
LAKE_TROPICAL_BRACKISHWATER
 
LAKE_TROPICAL_SALTWATER
 
RIVER_TEMPERATE_FRESHWATER
 
RIVER_TEMPERATE_BRACKISHWATER
 
RIVER_TEMPERATE_SALTWATER
 
RIVER_TROPICAL_FRESHWATER
 
RIVER_TROPICAL_BRACKISHWATER
 
RIVER_TROPICAL_SALTWATER
 
SUBTERRANEAN_WATER
 
SUBTERRANEAN_CHASM
 
SUBTERRANEAN_LAVA
 
ALL_MAIN
 
ANY_LAND
 
ANY_OCEAN
 
ANY_LAKE
 
ANY_TEMPERATE_LAKE
 
ANY_TROPICAL_LAKE
 
ANY_RIVER
 
ANY_TEMPERATE_RIVER
 
ANY_TROPICAL_RIVER
 
ANY_POOL
 
NOT_FREEZING
 
ANY_TEMPERATE
 
ANY_TROPICAL
 
ANY_FOREST
 
ANY_SHRUBLAND
 
ANY_GRASSLAND
 
ANY_SAVANNA
 
ANY_TEMPERATE_FOREST
 
ANY_TROPICAL_FOREST
 
ANY_TEMPERATE_BROADLEAF
 
ANY_TROPICAL_BROADLEAF
 
ANY_WETLAND
 
ANY_TROPICAL_WETLAND
 
ANY_TEMPERATE_WETLAND
 
ANY_TROPICAL_MARSH
 
ANY_TEMPERATE_MARSH
 
ANY_TROPICAL_SWAMP
 
ANY_TEMPERATE_SWAMP
 
ANY_DESERT
 
Unrecognized Biome Token:
 
wives
 
eldest son
 
second eldest son
 
third eldest son
 
fourth eldest son
 
fifth eldest son
 
sixth eldest son
 
seventh eldest son
 
eighth eldest son
 
ninth eldest son
 
tenth eldest son
 
youngest son
 
only son
 
eldest daughter
 
second eldest daughter
 
third eldest daughter
 
fourth eldest daughter
 
fifth eldest daughter
 
sixth eldest daughter
 
seventh eldest daughter
 
eighth eldest daughter
 
ninth eldest daughter
 
tenth eldest daughter
 
only daughter
 
youngest daughter
 
eldest child
 
second eldest child
 
third eldest child
 
fourth eldest child
 
fifth eldest child
 
sixth eldest child
 
 
seventh eldest child
 
seventh eldest child
 
eighth eldest child
 
eighth eldest child
 
ninth eldest child
 
ninth eldest child
 
tenth eldest child
 
tenth eldest child
 +
child
 
youngest child
 
youngest child
 
only child
 
only child
Line 7,807: Line 9,709:
 
maternal grandmother
 
maternal grandmother
 
maternal grandfather
 
maternal grandfather
 +
grandmother
 +
grandfather
 +
grandparent
 
older brother
 
older brother
 
older sister
 
older sister
Line 7,813: Line 9,718:
 
younger sister
 
younger sister
 
younger sibling
 
younger sibling
 +
cousin
 +
uncle
 +
niece
 +
nephew
 +
older half-brother
 +
older half-sister
 +
older half-sibling
 +
younger half-brother
 +
younger half-sister
 +
younger half-sibling
 +
half-sibling
 
no relationship
 
no relationship
SWAMP
 
DESERT
 
FOREST
 
OCEAN
 
LAKE
 
GRASSLAND
 
HILLS
 
Unrecognized Region Type Token:
 
 
Wetland
 
Wetland
 
Desert
 
Desert
Line 7,828: Line 9,736:
 
Ocean
 
Ocean
 
Lake
 
Lake
Glacier
 
Tundra
 
 
Grassland
 
Grassland
 
Hills
 
Hills
undefined local creature material set to default:
 
undefined local plant material set to default:
 
undefined creature material set to default:
 
undefined plant material set to default:
 
FIRED_MAT
 
 
TOUGHNESS
 
TOUGHNESS
 
ENDURANCE
 
ENDURANCE
Line 7,842: Line 9,743:
 
DISEASE_RESISTANCE
 
DISEASE_RESISTANCE
 
Unrecognized Physical Attribute Token:  
 
Unrecognized Physical Attribute Token:  
ANALYTICAL_ABILITY
+
FRONT
FOCUS
 
WILLPOWER
 
CREATIVITY
 
INTUITION
 
PATIENCE
 
MEMORY
 
LINGUISTIC_ABILITY
 
SPATIAL_SENSE
 
MUSICALITY
 
KINESTHETIC_SENSE
 
EMPATHY
 
SOCIAL_AWARENESS
 
Unrecognized Mental Attribute Token:
 
Unrecognized Body Part Flag Token:
 
FRONT
 
 
BACK
 
BACK
 
SIDES
 
SIDES
Line 7,871: Line 9,757:
 
CLEANED_BY
 
CLEANED_BY
 
Unrecognized Body Part Relation Token:  
 
Unrecognized Body Part Relation Token:  
TYPE
 
TOKEN
 
BY_TYPE
 
BY_TOKEN
 
BY_CATEGORY
 
BYTYPE
 
BYTOKEN
 
BYCATEGORY
 
Unrecognized Body Part Group Token:
 
HEIGHT
 
BROADNESS
 
LENGTH
 
CLOSE_SET
 
DEEP_SET
 
HIGH_POSITION
 
LARGE_IRIS
 
WRINKLY
 
CURLY
 
CONVEX
 
DENSE
 
THICKNESS
 
UPTURNED
 
SPLAYED_OUT
 
HANGING_LOBES
 
GAPS
 
HIGH_CHEEKBONES
 
BROAD_CHIN
 
JUTTING_CHIN
 
SQUARE_CHIN
 
ROUND_VS_NARROW
 
GREASY
 
DEEP_VOICE
 
RASPY_VOICE
 
Unrecognized Appearance Modifier Token:
 
 
DAILY
 
DAILY
 
WEEKLY
 
WEEKLY
Line 7,920: Line 9,772:
 
MOTTLED
 
MOTTLED
 
Unrecognized Pattern Token:  
 
Unrecognized Pattern Token:  
LAYER
 
 
STRANDS
 
STRANDS
 
FEATHERS
 
FEATHERS
Line 7,929: Line 9,780:
 
DOMINANT_MORE
 
DOMINANT_MORE
 
Unrecognized Genetic Model Token:  
 
Unrecognized Genetic Model Token:  
REACHED_PEAK
+
SINGULAR
ERA_CHANGE
+
PLURAL
ENDGAME_EVENT_1
+
Unrecognized Word Property Token:
ENDGAME_EVENT_2
+
Granite
FEATURE_DISCOVERY
+
Slate
STRUCK_DEEP_METAL
+
Felsite
STRUCK_MINERAL
+
Hematite
STRUCK_ECONOMIC_MINERAL
+
Malachite
COMBAT_TWIST_WEAPON
+
Galena
COMBAT_LET_ITEM_DROP
+
Limestone
COMBAT_START_CHARGE
+
Sandstone
COMBAT_SURPRISE_CHARGE
+
Timber
COMBAT_JUMP_DODGE_PROJ
+
Moonstone
COMBAT_JUMP_DODGE_STRIKE
+
Opal
COMBAT_DODGE
+
Obsidian
COMBAT_COUNTERSTRIKE
+
Dabbling
COMBAT_BLOCK
+
Adequate
COMBAT_PARRY
+
Competent
COMBAT_CHARGE_COLLISION
+
Skilled
COMBAT_CHARGE_DEFENDER_TUMBLES
+
Proficient
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
+
Talented
COMBAT_CHARGE_ATTACKER_TUMBLES
+
Professional
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
+
Accomplished
COMBAT_CHARGE_TANGLE_TOGETHER
+
Master
COMBAT_CHARGE_TANGLE_TUMBLE
+
High Master
COMBAT_CHARGE_RUSH_BY
+
Grand Master
COMBAT_CHARGE_MANAGE_STOP
+
Legendary
COMBAT_CHARGE_OBSTACLE_SLAM
+
Mining
COMBAT_WRESTLE_LOCK
+
Carpentry
COMBAT_WRESTLE_CHOKEHOLD
+
Bowmaking
COMBAT_WRESTLE_TAKEDOWN
+
Engraving
COMBAT_WRESTLE_THROW
+
Masonry
COMBAT_WRESTLE_RELEASE_LOCK
+
Animal Training
COMBAT_WRESTLE_RELEASE_CHOKE
+
Animal Caretaking
COMBAT_WRESTLE_RELEASE_GRIP
+
Fish Dissection
COMBAT_WRESTLE_STRUGGLE
+
Animal Dissection
COMBAT_WRESTLE_RELEASE_LATCH
+
Fish Cleaning
COMBAT_WRESTLE_STRANGLE_KO
+
Butchery
COMBAT_WRESTLE_ADJUST_GRIP
+
Growing
COMBAT_GRAB_TEAR
+
Herbalism
COMBAT_STRIKE_DETAILS
+
Ambush
COMBAT_STRIKE_DETAILS_2
+
Riding
COMBAT_EVENT_ENRAGED
+
Persuasion
COMBAT_EVENT_STUCKIN
+
Negotiation
COMBAT_EVENT_LATCH_BP
+
Judging Intent
COMBAT_EVENT_LATCH_GENERAL
+
Appraisal
COMBAT_EVENT_PROPELLED_AWAY
+
Organization
COMBAT_EVENT_KNOCKED_OUT
+
Record Keeping
COMBAT_EVENT_STUNNED
+
Lying
COMBAT_EVENT_WINDED
+
Intimidation
COMBAT_EVENT_NAUSEATED
+
Conversation
MIGRANT_ARRIVAL_NAMED
+
Comedy
MIGRANT_ARRIVAL
+
Flattery
DIG_CANCEL_WARM
+
Consoling
DIG_CANCEL_DAMP
+
Pacification
AMBUSH_DEFENDER
+
Tracking
AMBUSH_RESIDENT
+
Fishing
AMBUSH_THIEF
+
Furnace Operation
AMBUSH_THIEF_SUPPORT_SKULKING
+
Strand Extraction
AMBUSH_THIEF_SUPPORT_NATURE
+
Soap Making
AMBUSH_THIEF_SUPPORT
+
Potash Making
AMBUSH_MISCHIEVIOUS
+
Lye Making
AMBUSH_MISCHIEVOUS
+
Wood Burning
AMBUSH_SNATCHER
+
Weaponsmithing
AMBUSH_SNATCHER_SUPPORT
+
Armorsmithing
AMBUSH_AMBUSHER_NATURE
+
Metalsmithing
AMBUSH_AMBUSHER
+
Gem Cutting
AMBUSH_INJURED
+
Gem Setting
AMBUSH_OTHER
+
Wood Crafting
AMBUSH_INCAPACITATED
+
Papermaking
FOUND_TRAP
+
Bookbinding
CARAVAN_ARRIVAL
+
Pottery
NOBLE_ARRIVAL
+
Wax Working
D_MIGRANTS_ARRIVAL
+
Stone Crafting
D_MIGRANT_ARRIVAL
+
Metal Crafting
D_MIGRANT_ARRIVAL_DISCOURAGED
+
Glassmaking
D_NO_MIGRANT_ARRIVAL
+
Studying
ANIMAL_TRAP_CATCH
+
Concentration
ANIMAL_TRAP_ROBBED
+
Discipline
MISCHIEF_LEVER
+
Observation
MISCHIEF_PLATE
+
Writing
MISCHIEF_CAGE
+
Prose
MISCHIEF_CHAIN
+
Poetry
RESEARCH_BREAKTHROUGH
+
Reading
GUEST_ARRIVAL
+
Speaking
DIPLOMAT_ARRIVAL
+
Dance
LIAISON_ARRIVAL
+
Music
TRADE_DIPLOMAT_ARRIVAL
+
Singing
CAVE_COLLAPSE
+
Keyboard Instrument
BIRTH_CITIZEN
+
Stringed Instrument
BIRTH_ANIMAL
+
Wind Instrument
BIRTH_WILD_ANIMAL
+
Percussion Instrument
STRANGE_MOOD
+
Critical Thinking
MADE_ARTIFACT
+
Logic
NAMED_ARTIFACT
+
Mathematics
ITEM_ATTACHMENT
+
Astronomy
VERMIN_CAGE_ESCAPE
+
Chemistry
TRIGGER_WEB
+
Geography
MOOD_BUILDING_CLAIMED
+
Optics Engineer
ARTIFACT_BEGUN
+
Fluid Engineer
MEGABEAST_ARRIVAL
+
Coordination
FORT_POSITION_SUCCESSION
+
Balance
BERSERK_CITIZEN
+
Leadership
STRESSED_CITIZEN
+
Military Tactics
CITIZEN_TANTRUM
+
Teaching
CITIZEN_LOST_TO_STRESS
+
Fighting
MAGMA_DEFACES_ENGRAVING
+
Archery
ENGRAVING_MELTS
+
Wrestling
MASTERPIECE_ARCHITECTURE
+
Biting
MASTERPIECE_CONSTRUCTION
+
Striking
MASTER_ARCHITECTURE_LOST
+
Kicking
MASTER_CONSTRUCTION_LOST
+
Dodging
ADV_AWAKEN
+
Sword
ADV_SLEEP_INTERRUPTED
+
Mace
ADV_REACTION_PRODUCTS
+
Hammer
CANCEL_JOB
+
Spear
ADV_CREATURE_DEATH
+
Crossbow
CITIZEN_DEATH
+
Pike
PET_DEATH
+
Siege Engineering
CITIZEN_MISSING
+
Siege Operation
PET_MISSING
+
Pump Operation
FALL_OVER
+
Leatherworking
CAUGHT_IN_FLAMES
+
Pressing
CAUGHT_IN_WEB
+
Glazing
UNIT_PROJECTILE_SLAM_BLOW_APART
+
Weaving
UNIT_PROJECTILE_SLAM
+
Brewing
UNIT_PROJECTILE_SLAM_INTO_UNIT
+
Clothes Making
LOSE_HOLD_OF_ITEM
+
Milling
REGAIN_CONSCIOUSNESS
+
Threshing
FREE_FROM_WEB
+
Blowgun
PARALYZED
+
Throwing
OVERCOME_PARALYSIS
+
Machinery
NOT_STUNNED
+
Knife
EXHAUSTION
+
Lash
PAIN_KO
+
Alchemy
BREAK_GRIP
+
Building Design
NO_BREAK_GRIP
+
Spinning
BLOCK_FIRE
+
Misc. Object
BREATHE_FIRE
+
Wound Dressing
SHOOT_WEB
+
Diagnostics
PULL_OUT_DROP
+
Surgery
STAND_UP
+
Bone Setting
MARTIAL_TRANCE
+
Suturing
MAT_BREATH
+
Crutch-walking
NIGHT_ATTACK_STARTS
+
Knapping
NIGHT_ATTACK_ENDS
+
Climbing
NIGHT_ATTACK_TRAVEL
+
Intrigue
GHOST_ATTACK
+
Miner
TRAVEL_SITE_DISCOVERY
+
Wood Cutter
TRAVEL_SITE_BUMP
+
Engraver
ADVENTURE_INTRO
+
Mason
CREATURE_SOUND
+
Animal Trainer
MECHANISM_SOUND
+
Animal Caretaker
CREATURE_STEALS_OBJECT
+
Fish Dissector
BODY_TRANSFORMATION
+
Animal Dissector
INTERACTION_ACTOR
+
Butcher
INTERACTION_TARGET
+
Trapper
UNDEAD_ATTACK
+
Grower
REGULAR_CONVERSATION
+
Ambusher
CONFLICT_CONVERSATION
+
Swimmer
STRANGE_RAIN_SNOW
+
Rider
STRANGE_CLOUD
+
Persuader
SIMPLE_ANIMAL_ACTION
+
Negotiator
FLOUNDER_IN_LIQUID
+
Judge of Intent
TRAINING_DOWN_TO_SEMI_WILD
+
Appraiser
TRAINING_FULL_REVERSION
+
Organizer
ANIMAL_TRAINING_KNOWLEDGE
+
Record Keeper
SKIP_ON_LIQUID
+
Liar
DODGE_FLYING_OBJECT
+
Intimidator
FLAME_HIT
+
Conversationalist
EMBRACE
+
Comedian
BANDIT_EMPTY_CONTAINER
+
Flatterer
BANDIT_GRAB_ITEM
+
Consoler
COMBAT_EVENT_ATTACK_INTERRUPTED
+
Pacifier
COMBAT_WRESTLE_CATCH_ATTACK
+
Tracker
FAIL_TO_GRAB_SURFACE
+
Fisherman
LOSE_HOLD_OF_SURFACE
+
Furnace Operator
TRAVEL_COMPLAINT
+
Strand Extractor
LOSE_EMOTION
+
Soaper
REORGANIZE_POSSESSIONS
+
Potash Maker
PUSH_ITEM
+
Lye Maker
DRAW_ITEM
+
Wood Burner
STRAP_ITEM
+
Armorsmith
GAIN_SITE_CONTROL
+
Metalsmith
MOVED_OUT_OF_RANGE
+
Gem Setter
CANNOT_SPEAK
+
Wood Crafter
NO_TRACKS
+
Papermaker
ALREADY_SEARCHED_AREA
+
Bookbinder
SEARCH_FOUND_SOMETHING
+
Potter
SEARCH_FOUND_NOTHING
+
Stone Crafter
NOTHING_TO_INTERACT
+
Metal Crafter
NOTHING_TO_EXAMINE
+
Student
YOU_YIELDED
+
Observer
YOU_UNYIELDED
+
Wordsmith
YOU_STRAP_ITEM
+
Writer
YOU_DRAW_ITEM
+
Reader
NO_GRASP_TO_DRAW_ITEM
+
Speaker
NO_ITEM_TO_STRAP
+
Knapper
NO_INV_TO_REMOVE
+
Musician
NO_INV_TO_WEAR
+
Singer
NO_INV_TO_EAT
+
Keyboardist
NO_INV_TO_CONTAIN
+
Stringed Instrumentalist
NO_INV_TO_DROP
+
Wind Instrumentalist
NOTHING_TO_PICK_UP
+
Percussionist
NO_INV_TO_THROW
+
Critical Thinker
NO_INV_TO_FIRE
+
Logician
CURRENT_SMELL
+
Mathematician
CURRENT_WEATHER
+
Astronomer
CURRENT_TEMPERATURE
+
Chemist
CURRENT_DATE
+
Geographer
NO_GRASP_FOR_PICKUP
+
Leader
TRAVEL_ADVISORY
+
Tactician
CANNOT_STAND
+
Teacher
MUST_UNRETRACT_FIRST
+
Biter
CANNOT_REST
+
Striker
CANNOT_MAKE_CAMPFIRE
+
Kicker
MADE_CAMPFIRE
+
Dodger
CANNOT_SET_FIRE
+
Axeman
SET_FIRE
+
Swordsman
DAWN_BREAKS
+
Maceman
NOON
+
Hammerman
NIGHTFALL
+
Spearman
NO_INV_INTERACTION
+
Shield User
EMPTY_CONTAINER
+
Armor User
TAKE_OUT_OF_CONTAINER
+
Siege Engineer
NO_CONTAINER_FOR_ITEM
+
Siege Operator
PUT_INTO_CONTAINER
+
Pump Operator
EAT_ITEM
+
Dyer
DRINK_ITEM
+
Glazer
CONSUME_FAILURE
+
Clothier
DROP_ITEM
+
Miller
PICK_UP_ITEM
+
Thresher
YOU_BUILDING_INTERACTION
+
Blowgunner
YOU_ITEM_INTERACTION
+
Thrower
YOU_TEMPERATURE_EFFECTS
+
Mechanic
PROFESSION_CHANGES
+
Druid
RECRUIT_PROMOTED
+
Knife User
SOLDIER_BECOMES_MASTER
+
Alchemist
RESOLVE_SHARED_ITEMS
+
Building Designer
COUGH_BLOOD
+
Milker
VOMIT_BLOOD
+
Shearer
MERCHANTS_UNLOADING
+
Spinner
MERCHANTS_NEED_DEPOT
+
Misc. Object User
MERCHANT_WAGONS_BYPASSED
+
Wound Dresser
MERCHANTS_LEAVING_SOON
+
Diagnostician
MERCHANTS_EMBARKED
+
Surgeon
PET_LOSES_DEAD_OWNER
+
Bone Doctor
PET_ADOPTS_OWNER
+
Suturer
UNABLE_TO_COMPLETE_BUILDING
+
Crutch-walker
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
+
Climber
CITIZEN_SNATCHED
+
Schemer
VERMIN_DISTURBED
+
SIMPLE_MOUND
LAND_GAINS_STATUS
+
SIMPLE_BURROW
LAND_ELEVATED_STATUS
+
LABYRINTH
MASTERPIECE_CRAFTED
+
SHRINE
ARTWORK_DEFACED
+
WILDERNESS_LOCATION
POWER_LEARNED
+
Unrecognized Lair Token:
YOU_FEED_ON_SUCKEE
+
HAS_DOORS
ANIMAL_TRAINED
+
Unrecognized Lair Characteristic Token:
DYED_MASTERPIECE
+
ALERT
COOKED_MASTERPIECE
+
PEACEFUL_INTERMITTENT
MANDATE_ENDS
+
Unrecognized Creature Sound Token:
SLOWDOWN_ENDS
+
VOCALIZATION
FAREWELL_HELPER
+
Unrecognized Creature Sound Method Token:
ELECTION_RESULTS
+
Random Buffer Overload
SITE_PRESENT
+
catatonic
CONSTRUCTION_SUSPENDED
+
yield
LINKAGE_SUSPENDED
+
ghost
QUOTA_FILLED
+
PEGS
JOB_OVERWRITTEN
+
ADJUSTABLE_BRIDGES
NOTHING_TO_CATCH_IN_WATER
+
LEVERS
DEMAND_FORGOTTEN
+
CROOKS
NEW_DEMAND
+
TIGHTENING
NEW_MANDATE
+
Unrecognized Tuning Token:
PRICES_ALTERED
+
clear
NAMED_RESIDENT_CREATURE
+
noisy
SOMEBODY_GROWS_UP
+
full
GUILD_REQUEST_TAKEN
+
sharp
GUILD_WAGES_CHANGED
+
smooth
NEW_WORK_MANDATE
+
choppy
CITIZEN_BECOMES_SOLDIER
+
steady
CITIZEN_BECOMES_NONSOLDIER
+
evolving
PARTY_ORGANIZED
+
delicate
POSSESSED_TANTRUM
+
bright
BUILDING_TOPPLED_BY_GHOST
+
graceful
MASTERFUL_IMPROVEMENT
+
breathy
MASTERPIECE_ENGRAVING
+
strained
NO_MARRIAGE_CELEBRATION
+
mellow
CURIOUS_GUZZLER
+
wobbling
WEATHER_BECOMES_CLEAR
+
focused
WEATHER_BECOMES_SNOW
+
even
WEATHER_BECOMES_RAIN
+
fluid
SEASON_WET
+
vibrating
SEASON_DRY
+
quavering
SEASON_SPRING
+
fragile
SEASON_SUMMER
+
brittle
SEASON_AUTUMN
+
pure
SEASON_WINTER
+
piercing
SERVICE_ORDER_DELIVERY
+
strident
PERFORMANCE_START_FAILURE
+
wavering
BEGIN_ACTIVITY
+
harsh
MIDDLE_OF_ACTIVITY
+
reedy
ACTIVITY_SECTION_CHANGE
+
nasal
CONCLUDE_ACTIVITY
+
buzzy
LEARNED_WRITTEN_CONTENT
+
rough
LEARNED_ART_FORM
+
warm
PERFORMER_UPDATE
+
rugged
BUILDING_DESTROYED_OR_TOPPLED
+
heavy
DEITY_CURSE
+
flat
COMPOSITION_COMPLETE
+
crisp
COMPOSITION_FAILED
+
sonorous
NEW_APPRENTICESHIP
+
gentle
PETITION_IGNORED
+
slicing
Unrecognized Announcement Token:
+
liquid
SINGULAR
+
raucous
PLURAL
+
breezy
Unrecognized Word Property Token:
+
raspy
NEATLY_COMBED
+
wispy
BRAIDED
+
shrill
DOUBLE_BRAIDS
+
rich
PONY_TAILS
+
dull
CLEAN_SHAVEN
+
floating
STANDARD_HAIR_SHAPINGS
+
ringing
STANDARD_BEARD_SHAPINGS
+
resonant
STANDARD_MOUSTACHE_SHAPINGS
+
sweet
STANDARD_SIDEBURNS_SHAPINGS
+
rippling
Unrecognized Tissue Layer Shapings Token:
+
sparkling
blob
+
CLEAR
quadruped
+
NOISY
humanoid
+
FULL
silverfish
+
THIN
mayfly
+
ROUND
dragonfly
+
SHARP
damselfly
+
SMOOTH
stonefly
+
CHOPPY
earwig
+
STEADY
grasshopper
+
EVOLVING
cricket
+
STRONG
stick insect
+
DELICATE
cockroach
+
BRIGHT
termite
+
GRACEFUL
mantis
+
SPARSE
louse
+
BREATHY
thrips
+
STRAINED
aphid
+
BROAD
cicada
+
MELLOW
assassin bug
+
WOBBLING
wasp
+
FOCUSED
hornet
+
EVEN
tiger beetle
+
FLUID
ladybug
+
VIBRATING
weevil
+
QUAVERING
darkling beetle
+
EERIE
click beetle
+
FRAGILE
firefly
+
BRITTLE
scarab beetle
+
PURE
stag beetle
+
PIERCING
dung beetle
+
STRIDENT
rhinoceros beetle
+
WAVERING
rove beetle
+
HARSH
snakefly
+
REEDY
lacewing
+
NASAL
antlion larva
+
BUZZY
mosquito
+
WARM
flea
+
RUGGED
scorpionfly
+
HEAVY
caddisfly
+
FLAT
butterfly
+
DARK
moth
+
CRISP
caterpillar
+
SONOROUS
maggot
+
WATERY
spider
+
GENTLE
tarantula
+
SLICING
scorpion
+
RAUCOUS
tick
+
BREEZY
mite
+
RASPY
shrimp
+
WISPY
lobster
+
SHRILL
crab
+
MUDDY
nematode
+
RICH
snail
+
DULL
slug
+
FLOATING
earthworm
+
RINGING
leech
+
RESONANT
bristleworm
+
SWEET
ribbon worm
+
RIPPLING
flat worm
+
SPARKLING
toad
+
animal partner
frog
+
brawler
salamander
+
psycho
newt
+
trade partner
alligator
+
information source
crocodile
+
storyteller
lizard
+
preacher
chameleon
+
poet
iguana
+
bard
gecko
+
friendly
skink
+
killer
gila monster
+
murderer
monitor
+
comrade
serpent
+
respected group
viper
+
hated group
rattlesnake
+
enemy fighter
cobra
+
friendly fighter
python
+
bully
anaconda
+
monster
turtle
+
brigand
tortoise
+
loyal soldier
pterosaur
+
quarreler
dimetrodon
+
flatterer
sauropod
+
protector of weak
theropod
+
treasure hunter
iguanodont
+
preserver of knowledge
hadrosaurid
+
SITE
stegosaurid
+
VESSEL
ceratopsid
+
RELIGION
ankylosaurid
+
MILITARY_UNIT
duck
+
TEMPLE
goose
+
BATTLE
swan
+
LIBRARY
turkey
+
FESTIVAL
grouse
+
MERCHANT_COMPANY
chicken
+
CRAFT_GUILD
quail
+
Unrecognized Timbre Token:
pheasant
+
MEMBRANE_POSITION
gull
+
SUBPART_CHOICE
loon
+
KEYBOARD
grebe
+
STOPPING_FRET
albatross
+
STOPPING_AGAINST_BODY
petrel
+
STOPPING_HOLE
penguin
+
STOPPING_HOLE_KEY
pelican
+
SLIDE
stork
+
HARMONIC_SERIES
vulture
+
VALVE_ROUTES_AIR
flamingo
+
BP_IN_BELL
falcon
+
FOOT_PEDALS
kestrel
+
Unrecognized Pitch Choice Token:
condor
+
PLUCKED_BY_BP
osprey
+
PLUCKED
buzzard
+
BOWED
eagle
+
STRUCK_BY_BP
harrier
+
STRUCK
kite
+
VIBRATE_BP_AGAINST_OPENING
crane
+
BLOW_AGAINST_FIPPLE
dove
+
BLOW_OVER_OPENING_SIDE
pigeon
+
BLOW_OVER_OPENING_END
parrot
+
BLOW_OVER_SINGLE_REED
cockatoo
+
BLOW_OVER_DOUBLE_REED
cuckoo
+
BLOW_OVER_FREE_REED
nightjar
+
STRUCK_TOGETHER
swift
+
SHAKEN
hummingbird
+
SCRAPED
kingfisher
+
FRICTION
hornbill
+
RESONATOR
quetzal
+
BAG_OVER_REED
toucan
+
AIR_OVER_REED
woodpecker
+
AIR_OVER_FREE_REED
lyrebird
+
AIR_AGAINST_FIPPLE
thornbill
+
Unrecognized Sound Production Token:
honeyeater
+
GRIND_BONE_MEAL
oriole
+
COOK_BLOOD
fantail
+
GRIND_VERMIN
shrike
+
COOK_VERMIN
crow
+
COOK_PEOPLE
raven
+
COLLECT_TROPHIES
magpie
+
EAT_BONE_PORRIDGE
kinglet
+
USE_ANY_MELEE_WEAPON
lark
+
COLLECT_WEALTH
swallow
+
GIANT_NEST
martin
+
Unrecognized Habit Token:
bushtit
+
LIQUID_COOKING
warbler
+
LIQUID_SCOOP
thrush
+
GRIND_POWDER_RECEPTACLE
oxpecker
+
GRIND_POWDER_GRINDER
starling
+
MEAT_CARVING
mockingbird
+
MEAT_BONING
wren
+
MEAT_SLICING
nuthatch
+
MEAT_CLEAVING
sparrow
+
HOLD_MEAT_FOR_CARVING
tanager
+
MEAL_CONTAINER
cardinal
+
LIQUID_CONTAINER
bunting
+
FOOD_STORAGE
finch
+
HIVE
titmouse
+
NEST_BOX
chickadee
+
BOOKCASE
waxwing
+
SMALL_OBJECT_STORAGE
flycatcher
+
TRACK_CART
opossum
+
HEAVY_OBJECT_HAULING
koala
+
STAND_AND_WORK_ABOVE
wombat
+
ROLL_UP_SHEET
kangaroo
+
PROTECT_FOLDED_SHEETS
sloth
+
CONTAIN_WRITING
anteater
+
DISPLAY_OBJECT
armadillo
+
PLACE_OFFERING
squirrel
+
DIVINATION
marmot
+
GAMES_OF_CHANCE
beaver
+
Unrecognized Tool Use Token:
gopher
+
REACHED_PEAK
mouse
+
ERA_CHANGE
porcupine
+
ENDGAME_EVENT_1
chinchilla
+
ENDGAME_EVENT_2
cavy
+
FEATURE_DISCOVERY
capybara
+
STRUCK_DEEP_METAL
rabbit
+
STRUCK_MINERAL
hare
+
STRUCK_ECONOMIC_MINERAL
lemur
+
COMBAT_TWIST_WEAPON
loris
+
COMBAT_LET_ITEM_DROP
monkey
+
COMBAT_START_CHARGE
hedgehog
+
COMBAT_SURPRISE_CHARGE
shrew
+
COMBAT_JUMP_DODGE_PROJ
mole
+
COMBAT_JUMP_DODGE_STRIKE
fruit bat
+
COMBAT_DODGE
wolf
+
COMBAT_COUNTERSTRIKE
coyote
+
COMBAT_BLOCK
jackal
+
COMBAT_PARRY
raccoon
+
COMBAT_CHARGE_COLLISION
coati
+
COMBAT_CHARGE_DEFENDER_TUMBLES
weasel
+
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
otter
+
COMBAT_CHARGE_ATTACKER_TUMBLES
badger
+
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
skunk
+
COMBAT_CHARGE_TANGLE_TOGETHER
bear
+
COMBAT_CHARGE_TANGLE_TUMBLE
panda
+
COMBAT_CHARGE_RUSH_BY
panther
+
COMBAT_CHARGE_MANAGE_STOP
mongoose
+
COMBAT_CHARGE_OBSTACLE_SLAM
hyena
+
COMBAT_WRESTLE_LOCK
civet
+
COMBAT_WRESTLE_CHOKEHOLD
walrus
+
COMBAT_WRESTLE_TAKEDOWN
pangolin
+
COMBAT_WRESTLE_THROW
elephant
+
COMBAT_WRESTLE_RELEASE_LOCK
mammoth
+
COMBAT_WRESTLE_RELEASE_CHOKE
horse
+
COMBAT_WRESTLE_RELEASE_GRIP
zebra
+
COMBAT_WRESTLE_STRUGGLE
tapir
+
COMBAT_WRESTLE_RELEASE_LATCH
rhinoceros
+
COMBAT_WRESTLE_STRANGLE_KO
warthog
+
COMBAT_WRESTLE_ADJUST_GRIP
hippopotamus
+
COMBAT_GRAB_TEAR
camel
+
COMBAT_STRIKE_DETAILS
llama
+
COMBAT_STRIKE_DETAILS_2
giraffe
+
COMBAT_EVENT_ENRAGED
deer
+
COMBAT_EVENT_STUCKIN
moose
+
COMBAT_EVENT_LATCH_BP
antelope
+
COMBAT_EVENT_LATCH_GENERAL
sheep
+
COMBAT_EVENT_PROPELLED_AWAY
goat
+
COMBAT_EVENT_KNOCKED_OUT
bison
+
COMBAT_EVENT_STUNNED
buffalo
+
COMBAT_EVENT_WINDED
bull
+
COMBAT_EVENT_NAUSEATED
Granite
+
MIGRANT_ARRIVAL_NAMED
Slate
+
MIGRANT_ARRIVAL
Felsite
+
DIG_CANCEL_WARM
Hematite
+
DIG_CANCEL_DAMP
Malachite
+
AMBUSH_DEFENDER
Galena
+
AMBUSH_RESIDENT
Limestone
+
AMBUSH_HERO
Sandstone
+
AMBUSH_THIEF
Timber
+
AMBUSH_THIEF_SUPPORT_SKULKING
Moonstone
+
AMBUSH_THIEF_SUPPORT_NATURE
Opal
+
AMBUSH_THIEF_SUPPORT
Obsidian
+
AMBUSH_MISCHIEVIOUS
Dabbling
+
AMBUSH_MISCHIEVOUS
Novice
+
AMBUSH_SNATCHER_SUPPORT
Adequate
+
AMBUSH_AMBUSHER_NATURE
Competent
+
AMBUSH_AMBUSHER
Skilled
+
AMBUSH_INJURED
Proficient
+
AMBUSH_OTHER
Talented
+
AMBUSH_INCAPACITATED
Adept
+
FOUND_TRAP
Expert
+
CARAVAN_ARRIVAL
Professional
+
NOBLE_ARRIVAL
Accomplished
+
D_MIGRANTS_ARRIVAL
Master
+
D_MIGRANT_ARRIVAL
High Master
+
D_MIGRANT_ARRIVAL_DISCOURAGED
Grand Master
+
D_NO_MIGRANT_ARRIVAL
Legendary
+
ANIMAL_TRAP_CATCH
Mining
+
ANIMAL_TRAP_ROBBED
Wood Cutting
+
MISCHIEF_LEVER
Carpentry
+
MISCHIEF_PLATE
Bowmaking
+
MISCHIEF_CAGE
Engraving
+
MISCHIEF_CHAIN
Masonry
+
RESEARCH_BREAKTHROUGH
Animal Training
+
GUEST_ARRIVAL
Animal Caretaking
+
DIPLOMAT_ARRIVAL
Fish Dissection
+
LIAISON_ARRIVAL
Animal Dissection
+
TRADE_DIPLOMAT_ARRIVAL
Fish Cleaning
+
CAVE_COLLAPSE
Butchery
+
BIRTH_CITIZEN
Trapping
+
BIRTH_ANIMAL
Growing
+
BIRTH_WILD_ANIMAL
Herbalism
+
STRANGE_MOOD
Ambush
+
MADE_ARTIFACT
Swimming
+
NAMED_ARTIFACT
Persuasion
+
ITEM_ATTACHMENT
Negotiation
+
VERMIN_CAGE_ESCAPE
Judging Intent
+
TRIGGER_WEB
Appraisal
+
MOOD_BUILDING_CLAIMED
Organization
+
ARTIFACT_BEGUN
Record Keeping
+
MEGABEAST_ARRIVAL
Lying
+
FORT_POSITION_SUCCESSION
Intimidation
+
BERSERK_CITIZEN
Conversation
+
STRESSED_CITIZEN
Comedy
+
CITIZEN_TANTRUM
Flattery
+
CITIZEN_LOST_TO_STRESS
Consoling
+
MAGMA_DEFACES_ENGRAVING
Pacification
+
ENGRAVING_MELTS
Tracking
+
MASTERPIECE_ARCHITECTURE
Fishing
+
MASTERPIECE_CONSTRUCTION
Furnace Operation
+
MASTER_ARCHITECTURE_LOST
Strand Extraction
+
MASTER_CONSTRUCTION_LOST
Soap Making
+
ADV_AWAKEN
Potash Making
+
ADV_SLEEP_INTERRUPTED
Lye Making
+
ADV_REACTION_PRODUCTS
Wood Burning
+
CANCEL_JOB
Weaponsmithing
+
ADV_CREATURE_DEATH
Armorsmithing
+
CITIZEN_DEATH
Metalsmithing
+
PET_DEATH
Gem Cutting
+
CITIZEN_MISSING
Gem Setting
+
PET_MISSING
Wood Crafting
+
FALL_OVER
Papermaking
+
CAUGHT_IN_FLAMES
Bookbinding
+
CAUGHT_IN_WEB
Pottery
+
UNIT_PROJECTILE_SLAM_BLOW_APART
Wax Working
+
UNIT_PROJECTILE_SLAM
Stone Crafting
+
UNIT_PROJECTILE_SLAM_INTO_UNIT
Metal Crafting
+
LOSE_HOLD_OF_ITEM
Glassmaking
+
REGAIN_CONSCIOUSNESS
Studying
+
FREE_FROM_WEB
Concentration
+
PARALYZED
Discipline
+
OVERCOME_PARALYSIS
Observation
+
NOT_STUNNED
Writing
+
EXHAUSTION
Prose
+
PAIN_KO
Poetry
+
BREAK_GRIP
Reading
+
NO_BREAK_GRIP
Speaking
+
BLOCK_FIRE
Dance
+
BREATHE_FIRE
Music
+
SHOOT_WEB
Singing
+
PULL_OUT_DROP
Keyboard Instrument
+
STAND_UP
Stringed Instrument
+
MARTIAL_TRANCE
Wind Instrument
+
MAT_BREATH
Percussion Instrument
+
NIGHT_ATTACK_STARTS
Critical Thinking
+
NIGHT_ATTACK_ENDS
Logic
+
NIGHT_ATTACK_TRAVEL
Mathematics
+
GHOST_ATTACK
Astronomy
+
TRAVEL_SITE_DISCOVERY
Chemistry
+
TRAVEL_SITE_BUMP
Geography
+
ADVENTURE_INTRO
Optics Engineer
+
CREATURE_SOUND
Fluid Engineer
+
MECHANISM_SOUND
Coordination
+
CREATURE_STEALS_OBJECT
Balance
+
BODY_TRANSFORMATION
Leadership
+
INTERACTION_ACTOR
Military Tactics
+
INTERACTION_TARGET
Teaching
+
UNDEAD_ATTACK
Fighting
+
REGULAR_CONVERSATION
Archery
+
CONFLICT_CONVERSATION
Wrestling
+
STRANGE_RAIN_SNOW
Biting
+
STRANGE_CLOUD
Striking
+
SIMPLE_ANIMAL_ACTION
Kicking
+
FLOUNDER_IN_LIQUID
Dodging
+
TRAINING_DOWN_TO_SEMI_WILD
Sword
+
TRAINING_FULL_REVERSION
Mace
+
ANIMAL_TRAINING_KNOWLEDGE
Hammer
+
SKIP_ON_LIQUID
Spear
+
DODGE_FLYING_OBJECT
Crossbow
+
FLAME_HIT
Pike
+
EMBRACE
Shield
+
BANDIT_EMPTY_CONTAINER
Armor
+
BANDIT_GRAB_ITEM
Siege Engineering
+
COMBAT_EVENT_ATTACK_INTERRUPTED
Siege Operation
+
COMBAT_WRESTLE_CATCH_ATTACK
Pump Operation
+
FAIL_TO_GRAB_SURFACE
Leatherworking
+
LOSE_HOLD_OF_SURFACE
Tanning
+
TRAVEL_COMPLAINT
Dyeing
+
LOSE_EMOTION
Pressing
+
REORGANIZE_POSSESSIONS
Beekeeping
+
PUSH_ITEM
Glazing
+
DRAW_ITEM
Bone Carving
+
STRAP_ITEM
Weaving
+
GAIN_SITE_CONTROL
Brewing
+
MOVED_OUT_OF_RANGE
Clothes Making
+
CANNOT_SPEAK
Milling
+
NO_TRACKS
Threshing
+
ALREADY_SEARCHED_AREA
Blowgun
+
SEARCH_FOUND_SOMETHING
Throwing
+
SEARCH_FOUND_NOTHING
Machinery
+
NOTHING_TO_INTERACT
Nature
+
NOTHING_TO_EXAMINE
Knife
+
YOU_YIELDED
Lash
+
YOU_UNYIELDED
Cooking
+
YOU_STRAP_ITEM
Alchemy
+
YOU_DRAW_ITEM
Building Design
+
NO_GRASP_TO_DRAW_ITEM
Cheese Making
+
NO_ITEM_TO_STRAP
Milking
+
NO_INV_TO_REMOVE
Gelding
+
NO_INV_TO_WEAR
Shearing
+
NO_INV_TO_EAT
Spinning
+
NO_INV_TO_CONTAIN
Misc. Object
+
NO_INV_TO_DROP
Wound Dressing
+
NOTHING_TO_PICK_UP
Diagnostics
+
NO_INV_TO_THROW
Surgery
+
NO_INV_TO_FIRE
Bone Setting
+
CURRENT_SMELL
Suturing
+
CURRENT_WEATHER
Crutch-walking
+
CURRENT_TEMPERATURE
Knapping
+
CURRENT_DATE
Climbing
+
NO_GRASP_FOR_PICKUP
Miner
+
CANNOT_STAND
Wood Cutter
+
MUST_UNRETRACT_FIRST
Carpenter
+
CANNOT_REST
Bowyer
+
CANNOT_MAKE_CAMPFIRE
Engraver
+
CANNOT_CHOP_TREE
Mason
+
CANNOT_CONSTRUCT
Animal Trainer
+
MADE_CAMPFIRE
Animal Caretaker
+
CANNOT_SET_FIRE
Fish Dissector
+
SET_FIRE
Animal Dissector
+
DAWN_BREAKS
Fish Cleaner
+
NOON
Butcher
+
NIGHTFALL
Trapper
+
NO_INV_INTERACTION
Grower
+
EMPTY_CONTAINER
Herbalist
+
TAKE_OUT_OF_CONTAINER
Ambusher
+
NO_CONTAINER_FOR_ITEM
Swimmer
+
PUT_INTO_CONTAINER
Persuader
+
EAT_ITEM
Negotiator
+
DRINK_ITEM
Judge of Intent
+
CONSUME_FAILURE
Appraiser
+
DROP_ITEM
Organizer
+
PICK_UP_ITEM
Record Keeper
+
YOU_BUILDING_INTERACTION
Liar
+
YOU_ITEM_INTERACTION
Intimidator
+
YOU_TEMPERATURE_EFFECTS
Conversationalist
+
PROFESSION_CHANGES
Comedian
+
RECRUIT_PROMOTED
Flatterer
+
SOLDIER_BECOMES_MASTER
Consoler
+
RESOLVE_SHARED_ITEMS
Pacifier
+
COUGH_BLOOD
Tracker
+
VOMIT_BLOOD
Fisherman
+
MERCHANTS_UNLOADING
Furnace Operator
+
MERCHANTS_NEED_DEPOT
Strand Extractor
+
MERCHANT_WAGONS_BYPASSED
Soaper
+
MERCHANTS_LEAVING_SOON
Potash Maker
+
MERCHANTS_EMBARKED
Lye Maker
+
PET_LOSES_DEAD_OWNER
Wood Burner
+
PET_ADOPTS_OWNER
Weaponsmith
+
VERMIN_BITE
Armorsmith
+
UNABLE_TO_COMPLETE_BUILDING
Metalsmith
+
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
Gem Cutter
+
CITIZEN_SNATCHED
Gem Setter
+
VERMIN_DISTURBED
Wood Crafter
+
LAND_GAINS_STATUS
Papermaker
+
LAND_ELEVATED_STATUS
Bookbinder
+
MASTERPIECE_CRAFTED
Potter
+
ARTWORK_DEFACED
Wax Worker
+
POWER_LEARNED
Stone Crafter
+
YOU_FEED_ON_SUCKEE
Metal Crafter
+
ANIMAL_TRAINED
Glassmaker
+
DYED_MASTERPIECE
Student
+
COOKED_MASTERPIECE
Observer
+
MANDATE_ENDS
Wordsmith
+
SLOWDOWN_ENDS
Writer
+
FAREWELL_HELPER
Poet
+
ELECTION_RESULTS
Reader
+
SITE_PRESENT
Speaker
+
CONSTRUCTION_SUSPENDED
Knapper
+
LINKAGE_SUSPENDED
Dancer
+
QUOTA_FILLED
Musician
+
JOB_OVERWRITTEN
Singer
+
NOTHING_TO_CATCH_IN_WATER
Keyboardist
+
DEMAND_FORGOTTEN
Stringed Instrumentalist
+
NEW_DEMAND
Wind Instrumentalist
+
NEW_MANDATE
Percussionist
+
PRICES_ALTERED
Critical Thinker
+
NAMED_RESIDENT_CREATURE
Logician
+
SOMEBODY_GROWS_UP
Mathematician
+
GUILD_REQUEST_TAKEN
Astronomer
+
GUILD_WAGES_CHANGED
Chemist
+
NEW_WORK_MANDATE
Geographer
+
CITIZEN_BECOMES_SOLDIER
Leader
+
CITIZEN_BECOMES_NONSOLDIER
Teacher
+
PARTY_ORGANIZED
Fighter
+
POSSESSED_TANTRUM
Archer
+
BUILDING_TOPPLED_BY_GHOST
Wrestler
+
MASTERFUL_IMPROVEMENT
Biter
+
MASTERPIECE_ENGRAVING
Striker
+
NO_MARRIAGE_CELEBRATION
Kicker
+
CURIOUS_GUZZLER
Dodger
+
WEATHER_BECOMES_CLEAR
Axeman
+
WEATHER_BECOMES_SNOW
Swordsman
+
WEATHER_BECOMES_RAIN
Maceman
+
SEASON_WET
Hammerman
+
SEASON_DRY
Spearman
+
SEASON_SPRING
Crossbowman
+
SEASON_SUMMER
Pikeman
+
SEASON_AUTUMN
Bowman
+
SEASON_WINTER
Shield User
+
SERVICE_ORDER_DELIVERY
Armor User
+
PERFORMANCE_START_FAILURE
Siege Engineer
+
BEGIN_ACTIVITY
Siege Operator
+
MIDDLE_OF_ACTIVITY
Pump Operator
+
ACTIVITY_SECTION_CHANGE
Leatherworker
+
CONCLUDE_ACTIVITY
Tanner
+
LEARNED_WRITTEN_CONTENT
Dyer
+
LEARNED_ART_FORM
Presser
+
PERFORMER_UPDATE
Beekeeper
+
BUILDING_DESTROYED_OR_TOPPLED
Glazer
+
DEITY_CURSE
Bone Carver
+
COMPOSITION_COMPLETE
Weaver
+
COMPOSITION_FAILED
Brewer
+
NEW_APPRENTICESHIP
Clothier
+
PETITION_IGNORED
Miller
+
CHOP_TREE
Thresher
+
RUMOR_SPREAD
Blowgunner
+
SERVICE_ORDER_RUMOR_RECEIVED
Thrower
+
RETURNING_RUMOR_RECEIVED
Mechanic
+
NEW_HOLDING
Druid
+
NEW_MARKET_LINK
Knife User
+
EMERGENCY_TACTICAL_CONTROL
Lasher
+
AGREEMENT_SATISFIED
Cook
+
AGREEMENT_WARNING
Alchemist
+
AGREEMENT_ABANDONED
Building Designer
+
NEW_GUILD
Cheese Maker
+
CRIME_WITNESS_HANDOFF
Milker
+
CRIME_WITNESS_STOLEN
Gelder
+
CRIME_WITNESS_ITEM_MOVED
Shearer
+
CRIME_WITNESS_ITEM_MISSING
Spinner
+
CANNOT_MOUNT
Misc. Object User
+
FAILED_MOUNT
Wound Dresser
+
DISMOUNT
Diagnostician
+
FAILED_DISMOUNT
Surgeon
+
Unrecognized Announcement Token:
Bone Doctor
+
AMBUSH_SNATCHER
Suturer
+
HEIGHT
Crutch-walker
+
BROADNESS
Climber
+
LENGTH
ill-sized art actions (1):
+
CLOSE_SET
ill-sized art actions (2):
+
DEEP_SET
ill-sized art actions (3):
+
HIGH_POSITION
ill-sized art actions (4):
+
LARGE_IRIS
ill-sized art actions (5):
+
WRINKLY
ill-sized art actions (6):
+
CURLY
LIQUID_COOKING
+
CONVEX
LIQUID_SCOOP
+
DENSE
GRIND_POWDER_RECEPTACLE
+
THICKNESS
GRIND_POWDER_GRINDER
+
UPTURNED
MEAT_CARVING
+
SPLAYED_OUT
MEAT_BONING
+
HANGING_LOBES
MEAT_SLICING
+
GAPS
MEAT_CLEAVING
+
HIGH_CHEEKBONES
HOLD_MEAT_FOR_CARVING
+
BROAD_CHIN
MEAL_CONTAINER
+
JUTTING_CHIN
LIQUID_CONTAINER
+
SQUARE_CHIN
FOOD_STORAGE
+
ROUND_VS_NARROW
HIVE
+
GREASY
NEST_BOX
+
DEEP_VOICE
BOOKCASE
+
RASPY_VOICE
SMALL_OBJECT_STORAGE
+
Unrecognized Appearance Modifier Token:
TRACK_CART
+
TYPE
HEAVY_OBJECT_HAULING
+
TOKEN
STAND_AND_WORK_ABOVE
+
CATEGORY
ROLL_UP_SHEET
+
BY_TYPE
PROTECT_FOLDED_SHEETS
+
BY_TOKEN
CONTAIN_WRITING
+
BY_CATEGORY
Unrecognized Tool Use Token:  
+
BYTYPE
SIMPLE_MOUND
+
BYTOKEN
SIMPLE_BURROW
+
BYCATEGORY
LABYRINTH
+
Unrecognized Body Part Group Token:  
SHRINE
+
LOWERBODY
WILDERNESS_LOCATION
+
SIGHT
Unrecognized Lair Token:
+
EMBEDDED
HAS_DOORS
+
CIRCULATION
Unrecognized Lair Characteristic Token:  
+
SKELETON
GRIND_BONE_MEAL
+
GRASP
COOK_BLOOD
+
STANCE
GRIND_VERMIN
+
JOINT
COOK_VERMIN
+
HEAR
COOK_PEOPLE
+
MOUTH
COLLECT_TROPHIES
+
APERTURE
EAT_BONE_PORRIDGE
+
TOTEMABLE
USE_ANY_MELEE_WEAPON
+
Unrecognized Body Part Flag Token:  
COLLECT_WEALTH
+
ANALYTICAL_ABILITY
GIANT_NEST
+
FOCUS
Unrecognized Habit Token:  
+
WILLPOWER
ALERT
+
CREATIVITY
PEACEFUL_INTERMITTENT
+
INTUITION
Unrecognized Creature Sound Token:  
+
PATIENCE
VOCALIZATION
+
MEMORY
Unrecognized Creature Sound Method Token:  
+
LINGUISTIC_ABILITY
Random Buffer Overload
+
SPATIAL_SENSE
PLUCKED_BY_BP
+
MUSICALITY
PLUCKED
+
KINESTHETIC_SENSE
BOWED
+
EMPATHY
STRUCK_BY_BP
+
SOCIAL_AWARENESS
STRUCK
+
Unrecognized Mental Attribute Token:  
VIBRATE_BP_AGAINST_OPENING
+
SWAMP
BLOW_AGAINST_FIPPLE
+
DESERT
BLOW_OVER_OPENING_SIDE
+
OCEAN
BLOW_OVER_OPENING_END
+
LAKE
BLOW_OVER_SINGLE_REED
+
GLACIER
BLOW_OVER_DOUBLE_REED
+
TUNDRA
BLOW_OVER_FREE_REED
+
GRASSLAND
STRUCK_TOGETHER
+
Unrecognized Region Type Token:  
SHAKEN
+
STONE
SCRAPED
+
Unrecognized Material Token:  
FRICTION
+
undefined local creature material set to default:
RESONATOR
+
undefined local plant material set to default:
BAG_OVER_REED
+
undefined creature material set to default:
AIR_OVER_REED
+
undefined plant material set to default:
AIR_OVER_FREE_REED
+
Unrecognized Skill Token:
AIR_AGAINST_FIPPLE
+
Unrecognized Unit Type Token:
Unrecognized Sound Production Token:
+
MINE
MEMBRANE_POSITION
+
HAUL_STONE
SUBPART_CHOICE
+
HAUL_WOOD
KEYBOARD
+
HAUL_BODY
STOPPING_FRET
+
HAUL_FOOD
STOPPING_AGAINST_BODY
+
HAUL_REFUSE
STOPPING_HOLE
+
HAUL_ITEM
STOPPING_HOLE_KEY
+
HAUL_FURNITURE
SLIDE
+
HAUL_ANIMALS
HARMONIC_SERIES
+
CLEAN
VALVE_ROUTES_AIR
+
CUTWOOD
BP_IN_BELL
+
DETAIL
FOOT_PEDALS
+
BONE_SETTING
Unrecognized Pitch Choice Token:
+
SUTURING
PEGS
+
DRESSING_WOUNDS
ADJUSTABLE_BRIDGES
+
FEED_WATER_CIVILIANS
LEVERS
+
RECOVER_WOUNDED
CROOKS
+
CLOTHESMAKER
TIGHTENING
+
PROCESS_PLANT
Unrecognized Tuning Token:  
+
MAKE_CHEESE
noisy
+
CLEAN_FISH
full
+
HUNT
sharp
+
METAL_CRAFT
choppy
+
CUT_GEM
steady
+
ENCRUST_GEM
evolving
+
WOOD_CRAFT
bright
+
STONE_CRAFT
breathy
+
BONE_CARVE
mellow
+
BURN_WOOD
wobbling
+
HANDLE_VEHICLES
focused
+
HAUL_TRADE
even
+
PULL_LEVER
vibrating
+
REMOVE_CONSTRUCTION
quavering
+
HAUL_WATER
eerie
+
BUILD_ROAD
fragile
+
BUILD_CONSTRUCTION
brittle
+
Unrecognized Labor Token:  
pure
+
FORMER_MERCENARY
piercing
+
ENEMY
strident
+
MEMBER
wavering
+
FORMER_MEMBER
harsh
+
SLAVE
reedy
+
FORMER_SLAVE
nasal
+
PRISONER
buzzy
+
FORMER_PRISONER
rough
+
Unrecognized Historical Figure Entity Link Token:
warm
+
MOTHER
rugged
+
FATHER
heavy
+
SPOUSE
flat
+
DEITY
crisp
+
LOVER
sonorous
+
IMPRISONER
gentle
+
MASTER
slicing
+
APPRENTICE
liquid
+
COMPANION
raucous
+
FORMER_MASTER
breezy
+
FORMER_APPRENTICE
raspy
+
PET_OWNER
wispy
+
FORMER_SPOUSE
shrill
+
DECEASED_SPOUSE
rich
+
Unrecognized Historical Figure Hist Fig Link Token:
dull
+
ART_IMAGE
floating
+
COVERED
ringing
+
GLAZED
resonant
+
RINGS_HANGING
sweet
+
BANDS
rippling
+
SPIKES
sparkling
+
SPECIFIC
CLEAR
+
ITEMSPECIFIC
NOISY
+
SEWN_IMAGE
FULL
+
PAGES
THIN
+
ILLUSTRATION
ROUND
+
Unrecognized Item Improvement Token:
SHARP
+
STAY_ALIVE
SMOOTH
+
MAINTAIN_ENTITY_STATUS
CHOPPY
+
START_A_FAMILY
STEADY
+
RULE_THE_WORLD
EVOLVING
+
CREATE_A_GREAT_WORK_OF_ART
STRONG
+
CRAFT_A_MASTERWORK
DELICATE
+
BRING_PEACE_TO_THE_WORLD
BRIGHT
+
BECOME_A_LEGENDARY_WARRIOR
GRACEFUL
+
MASTER_A_SKILL
SPARSE
+
FALL_IN_LOVE
BREATHY
+
SEE_THE_GREAT_NATURAL_SITES
STRAINED
+
IMMORTALITY
BROAD
+
MAKE_A_GREAT_DISCOVERY
MELLOW
+
ATTAIN_RANK_IN_SOCIETY
WOBBLING
+
BATHE_WORLD_IN_CHAOS
FOCUSED
+
Unrecognized Goal Token:
EVEN
+
Unrecognized Sphere Token:
FLUID
+
NOT_APPLICABLE
VIBRATING
+
REQUIRED
QUAVERING
+
ACCEPTABLE
EERIE
+
PERSONAL_MATTER
FRAGILE
+
JUSTIFIED_IF_NO_REPERCUSSIONS
BRITTLE
+
JUSTIFIED_IF_GOOD_REASON
PURE
+
JUSTIFIED_IF_EXTREME_REASON
PIERCING
+
JUSTIFIED_IF_SELF_DEFENSE
STRIDENT
+
ONLY_IF_SANCTIONED
WAVERING
+
MISGUIDED
HARSH
+
SHUN
REEDY
+
APPALLING
NASAL
+
PUNISH_REPRIMAND
BUZZY
+
PUNISH_SERIOUS
WARM
+
PUNISH_EXILE
RUGGED
+
PUNISH_CAPITAL
HEAVY
+
UNTHINKABLE
FLAT
+
Unrecognized Ethic Response Token:
DARK
+
KILL_ENTITY_MEMBER
CRISP
+
KILL_NEUTRAL
SONOROUS
+
KILL_ENEMY
WATERY
+
KILL_ANIMAL
GENTLE
+
EAT_SAPIENT_OTHER
SLICING
+
EAT_SAPIENT_KILL
RAUCOUS
+
MAKE_TROPHY_SAME_RACE
BREEZY
+
MAKE_TROPHY_SAPIENT
RASPY
+
MAKE_TROPHY_ANIMAL
WISPY
+
KILL_PLANT
SHRILL
+
TORTURE_AS_EXAMPLE
MUDDY
+
TORTURE_FOR_INFORMATION
RICH
+
TORTURE_FOR_FUN
DULL
+
TORTURE_ANIMALS
FLOATING
+
TREASON
RINGING
+
OATH_BREAKING
RESONANT
+
VANDALISM
SWEET
+
TRESPASSING
RIPPLING
+
ASSAULT
SPARKLING
+
SLAVERY
Unrecognized Timbre Token:
+
Unrecognized Ethic Action Token:
data/init/d_init.txt
+
FRIENDSHIP
SHOW_ALL_HISTORY_IN_DWARF_MODE
+
CUNNING
SHOW_EMBARK_TUNNEL
+
ELOQUENCE
ALWAYS
+
FAIRNESS
FINDER
+
DECORUM
SHOW_FLOW_AMOUNTS
+
TRADITION
SHOW_IMP_QUALITY
+
ARTWORK
ENGRAVINGS_START_OBSCURED
+
COOPERATION
AUTOSAVE_PAUSE
+
INDEPENDENCE
POST_PREPARE_EMBARK_CONFIRMATION
+
STOICISM
IF_POINTS_REMAIN
+
KNOWLEDGE
EMBARK_WARNING_ALWAYS
+
INTROSPECTION
INITIAL_SAVE
+
SELF_CONTROL
AUTOSAVE
+
TRANQUILITY
SEASONAL
+
HARMONY
AUTOBACKUP
+
MERRIMENT
PATH_COST
+
CRAFTSMANSHIP
WALKING_SPREADS_SPATTER_DWF
+
MARTIAL_PROWESS
WALKING_SPREADS_SPATTER_ADV
+
HARD_WORK
TEMPERATURE
+
COMPETITION
CAVEINS
+
PERSEVERENCE
ARTIFACTS
+
COMMERCE
ECONOMY
+
ROMANCE
ZERO_RENT
+
Unrecognized Value Token:
TESTING_ARENA
+
LEISURE_TIME
EMBARK_RECTANGLE
+
LAW_MAKING
PAUSE_ON_LOAD
+
LAW_ENFORCEMENT
LOG_MAP_REJECTS
+
RECEIVE_DIPLOMATS
INVADERS
+
MEET_WORKERS
VARIED_GROUND_TILES
+
MANAGE_PRODUCTION
NICKNAME_DWARF
+
ACCOUNTING
REPLACE_FIRST
+
ESTABLISH_COLONY_TRADE_AGREEMENTS
CENTRALIZE
+
MAKE_INTRODUCTIONS
REPLACE_ALL
+
MAKE_PEACE_AGREEMENTS
NICKNAME_ADVENTURE
+
MAKE_TOPIC_AGREEMENTS
NICKNAME_LEGENDS
+
COLLECT_TAXES
CHASM
+
ESCORT_TAX_COLLECTOR
PILLAR_TILE
+
EXECUTIONS
TREE_ROOT_SLOPING
+
TAME_EXOTICS
TREE_ROOTS
+
ATTACK_ENEMIES
TREE_TRUNK_PILLAR
+
PATROL_TERRITORY
TREE_TRUNK_SLOPING
+
MILITARY_GOALS
TREE_TRUNK_N
+
MILITARY_STRATEGY
TREE_TRUNK_S
+
UPGRADE_SQUAD_EQUIPMENT
TREE_TRUNK_E
+
EQUIPMENT_MANIFESTS
TREE_TRUNK_W
+
SORT_AMMUNITION
TREE_TRUNK_NW
+
BUILD_MORALE
TREE_TRUNK_NE
+
HEALTH_MANAGEMENT
TREE_TRUNK_SW
+
ESPIONAGE
TREE_TRUNK_SE
+
ADVISE_LEADERS
TREE_TRUNK_BRANCH_N
+
OVERSEE_LEADER_HOUSEHOLD
TREE_TRUNK_BRANCH_S
+
MANAGE_ANIMALS
TREE_TRUNK_BRANCH_E
+
MANAGE_LEADER_HOUSEHOLD_FOOD
TREE_TRUNK_BRANCH_W
+
MANAGE_LEADER_HOUSEHOLD_DRINKS
TREE_BRANCH_NS
+
PREPARE_LEADER_MEALS
TREE_BRANCH_EW
+
MANAGE_LEADER_HOUSEHOLD_CLEANLINESS
TREE_BRANCH_NW
+
MAINTAIN_SEWERS
TREE_BRANCH_NE
+
FOOD_SUPPLY
TREE_BRANCH_SW
+
FIRE_SAFETY
TREE_BRANCH_SE
+
JUDGE
TREE_BRANCH_NSE
+
BUILDING_SAFETY
TREE_BRANCH_NSW
+
CONSTRUCTION_PERMITS
TREE_BRANCH_NEW
+
MAINTAIN_ROADS
TREE_BRANCH_SEW
+
MAINTAIN_BRIDGES
TREE_BRANCH_NSEW
+
MAINTAIN_TUNNELS
TREE_BRANCHES
+
Unrecognized Position Responsibility Token:
TREE_SMOOTH_BRANCHES
+
SOLID
TREE_TWIGS
+
POWDER
TREE_CAP_RAMP
+
SOLID_POWDER
TREE_CAP_PILLAR
+
PASTE
TREE_CAP_WALL_N
+
SOLID_PASTE
TREE_CAP_WALL_S
+
PRESSED
TREE_CAP_WALL_E
+
SOLID_PRESSED
TREE_CAP_WALL_W
+
Unrecognized Material State Token:
TREE_CAP_WALL_NW
+
TRAILING_DUST_FLOW
TREE_CAP_WALL_NE
+
TRAILING_VAPOR_FLOW
TREE_CAP_WALL_SW
+
TRAILING_GAS_FLOW
TREE_CAP_WALL_SE
+
SOLID_GLOB
TREE_CAP_FLOOR1
+
LIQUID_GLOB
TREE_CAP_FLOOR2
+
SPATTER_POWDER
TREE_CAP_FLOOR3
+
SPATTER_LIQUID
TREE_CAP_FLOOR4
+
UNDIRECTED_GAS
TREE_ROOT_SLOPING_DEAD
+
UNDIRECTED_VAPOR
TREE_ROOTS_DEAD
+
UNDIRECTED_DUST
TREE_TRUNK_PILLAR_DEAD
+
WEB_SPRAY
TREE_TRUNK_SLOPING_DEAD
+
DRAGONFIRE
TREE_TRUNK_N_DEAD
+
FIREJET
TREE_TRUNK_S_DEAD
+
FIREBALL
TREE_TRUNK_E_DEAD
+
WEATHER_CREEPING_GAS
TREE_TRUNK_W_DEAD
+
WEATHER_CREEPING_VAPOR
TREE_TRUNK_NW_DEAD
+
WEATHER_CREEPING_DUST
TREE_TRUNK_NE_DEAD
+
WEATHER_FALLING_MATERIAL
TREE_TRUNK_SW_DEAD
+
UNDIRECTED_ITEM_CLOUD
TREE_TRUNK_SE_DEAD
+
TRAILING_ITEM_FLOW
TREE_TRUNK_BRANCH_N_DEAD
+
SHARP_ROCK
TREE_TRUNK_BRANCH_S_DEAD
+
Unrecognized Breath Attack Token:
TREE_TRUNK_BRANCH_E_DEAD
+
MAJOR_CURSE
TREE_TRUNK_BRANCH_W_DEAD
+
GREETING
TREE_BRANCH_NS_DEAD
+
CLEAN_SELF
TREE_BRANCH_EW_DEAD
+
CLEAN_FRIEND
TREE_BRANCH_NW_DEAD
+
ATTACK
TREE_BRANCH_NE_DEAD
+
FLEEING
TREE_BRANCH_SW_DEAD
+
NEGATIVE_SOCIAL_RESPONSE
TREE_BRANCH_SE_DEAD
+
TORMENT
TREE_BRANCH_NSE_DEAD
+
DEFEND
TREE_BRANCH_NSW_DEAD
+
MEDIUM_CURSE
TREE_BRANCH_NEW_DEAD
+
MINOR_CURSE
TREE_BRANCH_SEW_DEAD
+
MEDIUM_BLESSING
TREE_BRANCH_NSEW_DEAD
+
MINOR_BLESSING
TREE_BRANCHES_DEAD
+
Unrecognized Usage Hint Token:
TREE_SMOOTH_BRANCHES_DEAD
+
map_rejection_log.txt
TREE_TWIGS_DEAD
+
PRIMITIVE
TREE_CAP_RAMP_DEAD
+
FLOWERY
TREE_CAP_PILLAR_DEAD
+
UGLY
TREE_CAP_WALL_N_DEAD
+
BOUNDARY
TREE_CAP_WALL_S_DEAD
+
NAME_CAVE
TREE_CAP_WALL_E_DEAD
+
VIOLENT
TREE_CAP_WALL_W_DEAD
+
WILD
TREE_CAP_WALL_NW_DEAD
+
ASSERTIVE
TREE_CAP_WALL_NE_DEAD
+
ARTIFICE
TREE_CAP_WALL_SW_DEAD
+
MYSTERY
TREE_CAP_WALL_SE_DEAD
+
LEADER
TREE_CAP_FLOOR1_DEAD
+
DOMESTIC
TREE_CAP_FLOOR2_DEAD
+
MYTHIC
TREE_CAP_FLOOR3_DEAD
+
SUBORDINATE
TREE_CAP_FLOOR4_DEAD
+
NEGATOR
TREE_TRUNK_NSE
+
PROTECT
TREE_TRUNK_NSW
+
NAME_LAKE
TREE_TRUNK_NEW
+
RESTRAIN
TREE_TRUNK_SEW
+
ROMANTIC
TREE_TRUNK_NS
+
NAME_MOUNTAINS
TREE_TRUNK_EW
+
TRAVEL
TREE_TRUNK_NSEW
+
NAME_FOREST
TREE_TRUNK_INTERIOR
+
NEATLY_COMBED
TREE_TRUNK_NSE_DEAD
+
BRAIDED
TREE_TRUNK_NSW_DEAD
+
DOUBLE_BRAIDS
TREE_TRUNK_NEW_DEAD
+
PONY_TAILS
TREE_TRUNK_SEW_DEAD
+
CLEAN_SHAVEN
TREE_TRUNK_NS_DEAD
+
STANDARD_HAIR_SHAPINGS
TREE_TRUNK_EW_DEAD
+
STANDARD_BEARD_SHAPINGS
TREE_TRUNK_NSEW_DEAD
+
STANDARD_MOUSTACHE_SHAPINGS
TREE_TRUNK_INTERIOR_DEAD
+
STANDARD_SIDEBURNS_SHAPINGS
TRACK_N
+
Unrecognized Tissue Layer Shapings Token:
TRACK_S
+
MOUNTAIN
TRACK_E
+
SWAMP_TEMPERATE_FRESHWATER
TRACK_W
+
SWAMP_TEMPERATE_SALTWATER
TRACK_NS
+
MARSH_TEMPERATE_FRESHWATER
TRACK_NE
+
MARSH_TEMPERATE_SALTWATER
TRACK_NW
+
SWAMP_TROPICAL_FRESHWATER
TRACK_SE
+
SWAMP_TROPICAL_SALTWATER
TRACK_SW
+
SWAMP_MANGROVE
TRACK_EW
+
MARSH_TROPICAL_FRESHWATER
TRACK_NSE
+
MARSH_TROPICAL_SALTWATER
TRACK_NSW
+
FOREST_TAIGA
TRACK_NEW
+
TAIGA
TRACK_SEW
+
FOREST_TEMPERATE_BROADLEAF
TRACK_NSEW
+
FOREST_TROPICAL_CONIFER
TRACK_RAMP_N
+
FOREST_TROPICAL_DRY_BROADLEAF
TRACK_RAMP_S
+
FOREST_TROPICAL_MOIST_BROADLEAF
TRACK_RAMP_E
+
GRASSLAND_TEMPERATE
TRACK_RAMP_W
+
SAVANNA_TEMPERATE
TRACK_RAMP_NS
+
SHRUBLAND_TEMPERATE
TRACK_RAMP_NE
+
GRASSLAND_TROPICAL
TRACK_RAMP_NW
+
SAVANNA_TROPICAL
TRACK_RAMP_SE
+
SHRUBLAND_TROPICAL
TRACK_RAMP_SW
+
DESERT_BADLAND
TRACK_RAMP_EW
+
DESERT_ROCK
TRACK_RAMP_NSE
+
DESERT_SAND
TRACK_RAMP_NSW
+
OCEAN_TROPICAL
TRACK_RAMP_NEW
+
OCEAN_TEMPERATE
TRACK_RAMP_SEW
+
OCEAN_ARCTIC
TRACK_RAMP_NSEW
+
POOL_TEMPERATE_FRESHWATER
WOUND_COLOR_NONE
+
POOL_TEMPERATE_BRACKISHWATER
WOUND_COLOR_MINOR
+
POOL_TEMPERATE_SALTWATER
WOUND_COLOR_INHIBITED
+
POOL_TROPICAL_FRESHWATER
WOUND_COLOR_FUNCTION_LOSS
+
POOL_TROPICAL_BRACKISHWATER
WOUND_COLOR_BROKEN
+
POOL_TROPICAL_SALTWATER
WOUND_COLOR_MISSING
+
LAKE_TEMPERATE_FRESHWATER
IDLERS
+
LAKE_TEMPERATE_BRACKISHWATER
MORE
+
LAKE_TEMPERATE_SALTWATER
ADVENTURER_TRAPS
+
LAKE_TROPICAL_FRESHWATER
ADVENTURER_ALWAYS_CENTER
+
LAKE_TROPICAL_BRACKISHWATER
GRAZE_COEFFICIENT
+
LAKE_TROPICAL_SALTWATER
ADVENTURER_Z_VIEWS
+
RIVER_TEMPERATE_FRESHWATER
UNHIDDEN
+
RIVER_TEMPERATE_BRACKISHWATER
DISPLAY_LENGTH
+
RIVER_TEMPERATE_SALTWATER
COFFIN_NO_PETS_DEFAULT
+
RIVER_TROPICAL_FRESHWATER
SET_LABOR_LISTS
+
RIVER_TROPICAL_BRACKISHWATER
SKILLS
+
RIVER_TROPICAL_SALTWATER
STORE_DIST_ITEM_DECREASE
+
SUBTERRANEAN_WATER
STORE_DIST_SEED_COMBINE
+
SUBTERRANEAN_CHASM
STORE_DIST_BUCKET_COMBINE
+
SUBTERRANEAN_LAVA
STORE_DIST_BARREL_COMBINE
+
ALL_MAIN
STORE_DIST_BIN_COMBINE
+
ANY_LAND
SPECIFIC_SEED_CAP
+
ANY_OCEAN
FORTRESS_SEED_CAP
+
ANY_LAKE
BABY_CHILD_CAP
+
ANY_TEMPERATE_LAKE
INVASION_SOLDIER_CAP
+
ANY_TROPICAL_LAKE
INVASION_MONSTER_CAP
+
ANY_RIVER
VISITOR_CAP
+
ANY_TEMPERATE_RIVER
POPULATION_CAP
+
ANY_TROPICAL_RIVER
STRICT_POPULATION_CAP
+
ANY_POOL
Unrecognized Init Option:  
+
NOT_FREEZING
FATAL ERROR
+
ANY_TEMPERATE
Button
+
ANY_TROPICAL
  Dwarf Fortress Options 
+
ANY_FOREST
Ending game...
+
ANY_SHRUBLAND
Really retire?  All active saves will be deleted.  (
+
ANY_GRASSLAND
= yes, other = no)
+
ANY_SAVANNA
You will be saved for later use in the region.
+
ANY_TEMPERATE_FOREST
Really quit?  All active saves will be deleted.  (
+
ANY_TROPICAL_FOREST
The region will be saved for later use, but consider retiring the fort
+
ANY_TEMPERATE_BROADLEAF
instead if it is not a lost cause.
+
ANY_TROPICAL_BROADLEAF
The fortress will become part of the world.  You may reassume control later,
+
ANY_WETLAND
but the circumstances will not necessarily be as you leave them now.
+
ANY_TROPICAL_WETLAND
The region will be saved for later use.
+
ANY_TEMPERATE_WETLAND
Return to Title Screen
+
ANY_TROPICAL_MARSH
Return to Game
+
ANY_TEMPERATE_MARSH
Save Game
+
ANY_TROPICAL_SWAMP
Key Bindings
+
ANY_TEMPERATE_SWAMP
Export Local Image
+
ANY_DESERT
Music and Sound
+
Unrecognized Biome Token:  
Abandon the Fortress to Ruin
+
FOREST_TEMPERATE_CONIFER
Abort Game
+
ALL_SOLID
Succumb to the Invasion
+
blob
Retire the Fortress (for the time being)
+
quadruped
Give in to the Night
+
silverfish
Finish Game
+
mayfly
Retire at this location (or rest a while)
+
dragonfly
Give in to Starvation
+
damselfly
(holding another's goods)
+
stonefly
NULL unit pointer on load
+
earwig
NULL play unit on load: id #
+
grasshopper
NULL item pointer on load
+
cricket
NULL play item on load: id #
+
stick insect
NULL job pointer on load
+
cockroach
NULL building pointer on load
+
termite
NULL play building on load: id #
+
mantis
NULL displayed announcement
+
louse
Site
+
thrips
Error 1
+
aphid
Error 2
+
cicada
Nuked Activity Reference
+
assassin bug
Nuked Job Reference
+
wasp
Nuked Unit Reference (Worker/Inventory)
+
hornet
Nuked Building Reference (Party)
+
tiger beetle
Nuked Item Reference (General)
+
ladybug
Nuked Effect Reference
+
weevil
Nuked Vermin Event Reference
+
darkling beetle
Nuked Vermin Reference (Escaped Pet)
+
click beetle
Nuked Entity Reference
+
firefly
Nuked Plot Info Reference
+
scarab beetle
Nuked Viewscreen Reference
+
stag beetle
Nuked Unit Reference (Item Wrestle)
+
dung beetle
Nuked Hist Fig Reference
+
rhinoceros beetle
Nuked Site Reference
+
rove beetle
Nuked Artifact Reference
+
snakefly
Nuked Item Improvement Reference
+
lacewing
Nuked Coin Front Reference
+
antlion larva
Nuked Coin Back Reference
+
mosquito
Nuked Detail Event Reference
+
flea
Nuked Subregion Reference
+
scorpionfly
Nuked Feature Layer Reference
+
caddisfly
Nuked Entity Population Reference
+
butterfly
Nuked Breed Reference
+
moth
Nuked Art Image Reference
+
caterpillar
Nuked Creature Def Reference
+
spider
NULL JOB ITEM (1):
+
tarantula
NULL JOB ITEM (2):
+
tick
NULL item projectile loaded
+
mite
NULL unit projectile loaded
+
shrimp
Civ Zone
+
lobster
: Null Unit Assignment (Id
+
crab
: Null Item Assignment (Id
+
nematode
Cage: Null Unit Assignment
+
snail
Cage: Null Item Assignment
+
slug
NULL Aid Requester
+
earthworm
current
+
leech
data/save/*.*
+
bristleworm
/world.sav
+
ribbon worm
data/save/current/world.sav
+
flat worm
  Dwarf Fortress Options: Save Game 
+
toad
Initializing...
+
frog
Checking directory structure...
+
salamander
Preliminary cleaning...
+
newt
Offloading units...
+
alligator
Offloading art...
+
crocodile
Opening file...
+
lizard
Characterizing raw data...
+
chameleon
Allocating space...
+
iguana
Saving items...
+
gecko
Saving units...
+
skink
Saving jobs...
+
gila monster
Saving schedules...
+
serpent
Saving projectiles...
+
viper
Saving buildings...
+
rattlesnake
Saving machines...
+
cobra
Saving flow guides...
+
python
Saving effects...
+
anaconda
Saving entities...
+
turtle
Saving local animal populations...
+
tortoise
Saving events...
+
pterosaur
Saving mandates...
+
dimetrodon
Saving work quotas...
+
sauropod
Saving world events...
+
theropod
Saving coin information...
+
iguanodont
Saving squads...
+
hadrosaurid
Saving formations...
+
stegosaurid
Saving activities...
+
ceratopsid
Saving interactions...
+
ankylosaurid
Saving written content...
+
duck
Saving identities...
+
goose
Saving incidents...
+
swan
Saving crimes...
+
turkey
Saving vehicles...
+
grouse
Saving armies...
+
chicken
Saving army controllers...
+
quail
Saving tracking information...
+
pheasant
Saving cultural identities...
+
gull
Saving agreement...
+
loon
Saving art forms...
+
grebe
Saving occupations...
+
albatross
Saving announcements...
+
petrel
Saving fortress information...
+
penguin
Saving world information...
+
pelican
Saving artifacts...
+
stork
Saving active historical figures...
+
vulture
Saving adventure data...
+
flamingo
Saving general information...
+
falcon
Closing file...
+
kestrel
Finishing...
+
condor
NO_FILE
+
osprey
data/help/
+
buzzard
: Customize Nickname
+
eagle
: Customize Profession Name
+
harrier
: Done with string entry
+
kite
: Abort string entry
+
crane
This creature
+
dove
is non-hostile.
+
pigeon
is a skulking perpetrator of mischief.
+
parrot
is a minion of evil.
+
cockatoo
is a brutal enemy of your kind.
+
cuckoo
is of the wilderness.
+
nightjar
is of the walking dead.
+
swift
is opposed to the living.
+
hummingbird
has returned from beyond the grave.
+
kingfisher
is crazed!
+
hornbill
is an invader.
+
quetzal
is from the depths of the underworld.
+
toucan
is an uninvited guest.
+
woodpecker
is a current resident.
+
lyrebird
is from
+
thornbill
is from a mysterious place.
+
honeyeater
Account:
+
oriole
Owned Objects:
+
fantail
Holdings:
+
shrike
Needs:
+
crow
Chest
+
raven
Demands:
+
magpie
Throne Room/Office
+
kinglet
Bedroom
+
lark
Dining Room
+
swallow
Tomb
+
martin
Mandates:
+
bushtit
Export of
+
warbler
Make
+
thrush
Complete
+
oxpecker
Jobs
+
starling
Prohibited
+
mockingbird
: Thoughts and preferences
+
wren
: Health
+
nuthatch
: Relationships
+
sparrow
Set Follow Hotkey (
+
tanager
etc.):
+
cardinal
: Kills
+
bunting
: Customize
+
finch
The Kills of
+
titmouse
ecwe
+
chickadee
hlaas
+
waxwing
/world.dat
+
flycatcher
old save: removing potentially broken rest job
+
opossum
old save: fixing possibly broken knowledge from unretire
+
koala
patching corruption: item off-loaded and also in play
+
wombat
** Loading Fortress **
+
kangaroo
** Loading Adventurer **
+
sloth
Repairing squad info for Unit #
+
anteater
have corrupt feature map at
+
armadillo
  Dwarf Fortress: Load World 
+
squirrel
Processing raw data...
+
marmot
Loading object files...
+
beaver
Languages...
+
gopher
Shapes...
+
mouse
Colors...
+
porcupine
Patterns...
+
chinchilla
Material templates...
+
cavy
Inorganics...
+
capybara
Plants...
+
rabbit
Tissue templates...
+
hare
Items...
+
lemur
Buildings...
+
loris
Body detail plans...
+
monkey
Creature bodies...
+
hedgehog
Creature variations...
+
shrew
Creatures...
+
mole
Entities...
+
fruit bat
Reactions...
+
wolf
Interactions...
+
coyote
Sorting material templates...
+
jackal
Sorting inorganics...
+
raccoon
Sorting plants...
+
coati
Sorting tissue templates...
+
weasel
Sorting items...
+
otter
Sorting buildings...
+
badger
Sorting body detail plans...
+
skunk
Sorting creature bodies...
+
bear
Sorting creature variations...
+
panda
Sorting creatures...
+
panther
Sorting entities...
+
mongoose
Sorting languages...
+
hyena
Sorting descriptors...
+
civet
Sorting reactions...
+
walrus
Sorting interactions...
+
pangolin
Finalizing languages...
+
elephant
Finalizing descriptors...
+
mammoth
Finalizing material templates...
+
horse
Finalizing inorganics...
+
zebra
Finalizing plants...
+
tapir
Finalizing tissue templates...
+
rhinoceros
Finalizing items...
+
warthog
Finalizing buildings...
+
hippopotamus
Finalizing body detail plans...
+
camel
Finalizing creature variations...
+
llama
Finalizing creatures...
+
giraffe
Finalizing entities...
+
deer
Finalizing reactions...
+
moose
Finalizing interactions...
+
antelope
Preparing material data...
+
sheep
Generating inorganics...
+
goat
Generating plants...
+
bison
Generating items...
+
buffalo
Generating creatures...
+
bull
Generating entities...
+
ill-sized art actions (1):
Generating reactions...
+
ill-sized art actions (2):
Generating interactions...
+
ill-sized art actions (3):
Finalizing generated objects...
+
ill-sized art actions (4):
Preparing text objects...
+
ill-sized art actions (5):
Preparing graphics...
+
ill-sized art actions (6):
Loading items...
+
gview
Loading buildings...
+
basic_seed
Loading entities...
+
version
Loading coin information...
+
min_load_version
Loading map data...
+
movie_version
Loading civilized populations...
+
event_flow
Loading history...
+
plot_event
Loading parameters...
+
jobvalue
Loading artifacts...
+
jobvalue_setter
Loading active historical figures...
+
buildreq
Loading squads...
+
scrollx
Loading formations...
+
scrolly
Loading activities...
+
scrollz
Loading interactions...
+
linelim
Loading written content...
+
line
Loading identities...
+
linechar
Loading incidents...
+
season
Loading crimes...
+
season_timer
Loading vehicles...
+
cur_rain
Loading armies...
+
cur_snow
Loading army controllers...
+
cur_rain_counter
Loading tracking information...
+
cur_snow_counter
Loading cultural identities...
+
cur_weather
Loading agreements...
+
weathertimer
Loading art forms...
+
year
Loading occupations...
+
assigndesjobs
Rebuilding temporary information...
+
assignbuildingjobs
Preparing game...
+
season_count
Failed!
+
precise_phase
  Dwarf Fortress Options: Load Game 
+
cursor
Loading units...
+
point
Loading jobs...
+
gamemode
Loading schedules...
+
gametype
Loading projectiles...
+
index1_1
Loading machines...
+
index1_2
Loading flow guides...
+
index1_3
Loading effects...
+
index1_4
Loading local animal populations...
+
index1_5
Loading events...
+
index1_6
Loading mandates...
+
index1_7
Loading work quotas...
+
index1_8
Loading world events...
+
index1_9
Loading announcements...
+
index1_10
Loading fortress information...
+
index1_11
Loading world information...
+
index1_12
Loading adventure...
+
index1_13
Loading general information...
+
index1_14
Rebuilding more temporary information...
+
index1_15
Preparing game screen...
+
index1_16
Handling compatibility issues...
+
index1_17
Unknown Type Error
+
index1_18
Folder:
+
index1_19
There are no active games.
+
index1_20
unprepared
+
index1_21
Plant Growth (?)
+
index1_22
large pots/food storage
+
index1_23
minecarts
+
index1_24
wheelbarrows
+
index1_25
other large tools
+
index1_26
sand bags
+
index1_27
Plant Cloth
+
index1_28
Bone
+
index1_29
Tooth
+
index1_30
Horn
+
index1_31
Pearl
+
index1_32
Shell
+
index1_33
Silk
+
index1_34
Yarn
+
index1_35
Amber
+
index1_36
Coral
+
index1_37
Green Glass
+
index1_38
Clear Glass
+
index1_39
Crystal Glass
+
index1_40
Standard
+
index1_41
Well-crafted
+
index1_42
Finely-crafted
+
index1_43
Superior Quality
+
index1_44
Exceptional
+
index1_45
Masterwork
+
index1_46
Artifact
+
index1_47
Fresh Raw Hide
+
index1_48
Rotten Raw Hide
+
index1_49
Coal
+
index1_50
Potash
+
index1_51
Pearlash
+
index1_52
Soap
+
index1_53
Allow Plant/Animal
+
index1_54
Allow Non-Plant/Animal
+
index1_55
Use Seed
+
index1_56
Random
+
index1_57
Seed
+
index1_58
Use History Seed
+
index1_59
Use Name Seed
+
index1_60
Use Creature Seed
+
index1_61
Embark Points
+
index1_62
End Year
+
index1_63
Population Cap After Civ Creation
+
index1_64
No Cap
+
index1_65
Site Cap After Civ Creation
+
index1_66
Percentage Beasts Dead For Stoppage
+
index1_67
Ignore
+
index1_68
Year to Begin Checking Megabeast Percentage
+
index1_69
Cull Unimportant Historical Figures
+
index1_70
Reveal All Historical Events
+
index1_71
Elevation
+
index1_72
Rainfall
+
index1_73
Temperature
+
index1_74
Drainage
+
index1_75
Volcanism
+
index1_76
Savagery
+
index1_77
Minimum
+
index1_78
Maximum
+
index1_79
X-Variance
+
index1_80
Y-Variance
+
index1_81
Elevation Mesh Size
+
index1_82
2 x 2
+
index1_83
4 x 4
+
index1_84
8 x 8
+
index1_85
16 x 16
+
index1_86
32 x 32
+
index1_87
Elevation Weighted Range (
+
index1_88
Rain Mesh Size
+
index1_89
Rain Weighted Range (
+
index1_90
Drainage Mesh Size
+
index1_91
Drainage Weighted Range (
+
index1_92
Savagery Mesh Size
+
index1_93
Savagery Weighted Range (
+
index1_94
Temperature Mesh Size
+
index1_95
Temperature Weighted Range (
+
index1_96
Volcanism Mesh Size
+
index1_97
Volcanism Weighted Range (
+
index1_98
Pole
+
index1_99
North or South
+
index1_100
North and/or South
+
index1_101
North and South
+
index1_102
Minimum Mountain Peak Number
+
index1_103
Minimum Partial Edge Oceans
+
index1_104
Minimum Complete Edge Oceans
+
index1_105
Minimum Volcano Number
+
index1_106
Mineral Scarcity (Low = More minerals)
+
index1_107
Max Megabeast Caves
+
index1_108
No Beasts
+
index1_109
Max Semimegabeast Caves
+
index1_110
Titan Number
+
index1_111
Titan Attack Population Requirement
+
index1_112
Titan Attack Exported Wealth Requirement
+
index1_113
Titan Attack Created Wealth Requirement
+
index1_114
Number of Demon Types
+
index1_115
Number of Night Troll Types
+
index1_116
Number of Bogeyman Types
+
index1_117
Number of Vampire Curse Types
+
index1_118
Number of Werebeast Curse Types
+
index1_119
Number of Secret Types
+
index1_120
Number of Regional Interaction Types
+
index1_121
Number of Disturbance Interaction Types
+
index1_122
Number of Evil Cloud Types
+
index1_123
Number of Evil Rain Types
+
index1_124
Generate Divine Materials
+
index1_125
Desired Good Square Count in Small Subregions
+
index1_126
Desired Good Square Count in Medium Subregions
+
index1_127
Desired Good Square Count in Large Subregions
+
index1_128
Desired Evil Square Count in Small Subregions
+
index1_129
Desired Evil Square Count in Medium Subregions
+
index1_130
Desired Evil Square Count in Large Subregions
+
index1_131
Minimum Initial
+
index1_132
Square Count
+
index1_133
Region Count
+
index1_134
Minimum Final
+
index1_135
Erosion Cycle Count
+
index1_136
Minimum River Start Locations (Pre-Erosion)
+
gamemode_cansave
Desired River Start Locations (Post-Erosion)
+
modejob
Periodically Erode Extreme Cliffs
+
modeitem
Do Orographic Precipitation and Rain Shadows
+
modeseason
Maximum Number of Subregions
+
selectingtaskobject
Cavern Layer Number
+
addingtask
Cavern Layer Openness Min
+
addingtask_sub
Cavern Layer Openness Max
+
buildjob_sizerad
Cavern Layer Passage Density Min
+
buildjob_sizeroom
Cavern Layer Passage Density Max
+
buildjob_assignroom
Cavern Layer Water Min
+
buildjob_mastering
Cavern Layer Water Max
+
buildjob_give_to
Magma Layer
+
buildjob_popback
Bottom Layer (Forces Magma)
+
buildjob_type
Z Levels Above Ground
+
buildjob_selected
Z Levels Above Layer 1
+
buildjob_unit
Z Levels Above Layer 2
+
buildjob_item
Z Levels Above Layer 3
+
buildjob_building
Z Levels Above Layer 4
+
buildjob_flowx
Z Levels Above Layer 5
+
buildjob_flowy
Z Levels At Bottom
+
buildjob_flowz
Minimum Natural Cave Size
+
buildjob_item1
Maximum Natural Cave Size
+
modeunit
Number of Mountain Caves
+
squadcount
Number of Non-Mountain Caves
+
modeview
Make Caves Visible
+
modepage
Allow Init Embark Options to Show Tunnels
+
modestation
Always
+
paused
Only in Finder
+
standingorder_gatherstone
Number of Civilizations
+
standingorder_gatherwood
Playable Civilization Required
+
standingorder_gatherfood
Minimum Number of Mid-Elevation Squares
+
standingorder_gatherbodies
Minimum Number of Low-Elevation Squares
+
standingorder_gatherrefuse
Minimum Number of High-Elevation Squares
+
standingorder_gatheranimals
Minimum Number of Mid-Rain Squares
+
standingorder_gatherfurniture
Minimum Number of Low-Rain Squares
+
standingorder_allharvest
Minimum Number of High-Rain Squares
+
standingorder_loom
Minimum Number of Mid-Drainage Squares
+
standingorder_dyed_clothes
Minimum Number of Low-Drainage Squares
+
standingorder_collect_web
Minimum Number of High-Drainage Squares
+
standingorder_zone_drinking
Minimum Number of Mid-Savagery Squares
+
standingorder_zone_fishing
Minimum Number of Low-Savagery Squares
+
standingorder_slaughter
Minimum Number of High-Savagery Squares
+
standingorder_butcher
Minimum Number of Mid-Volcanism Squares
+
standingorder_tan
Minimum Number of Low-Volcanism Squares
+
standingorder_fishery
Minimum Number of High-Volcanism Squares
+
standingorder_kitchen
Animals
+
standingorder_kiln
Food
+
standingorder_smelter
Furniture/Siege Ammo
+
standingorder_other
Corpses
+
standingorder_gatherrefuse_outside
Refuse
+
standingorder_gatherrefuse_outside_vermin
Coins
+
standingorder_gatherrefuse_chasm_corpses
Bars/Blocks
+
standingorder_gatherrefuse_chasm_skulls
Gems
+
standingorder_gatherrefuse_chasm_skins
Finished Goods
+
standingorder_gatherrefuse_chasm_bones
Cloth
+
standingorder_gatherrefuse_chasm_strand_tissue
Weapons/Trap Comps
+
standingorder_gatherrefuse_chasm_shell
Additional Options
+
standingorder_gatherrefuse_chasm_othernonmetal
Unprepared Fish
+
standingorder_autoforbid_projectile
Drink (Plant)
+
standingorder_autoforbid_your_corpse
Drink (Animal)
+
standingorder_autoforbid_other_corpse
Cheese (Plant)
+
standingorder_autoforbid_your_items
Cheese (Animal)
+
standingorder_autoforbid_other_items
Fruit/Leaves
+
index2_1
Milled Plant
+
index2_2
Bone Meal
+
index2_3
Paste
+
index2_4
Pressed Material
+
index2_5
Extract (Plant)
+
index2_6
Extract (Animal)
+
index2_7
Misc. Liquid
+
index2_8
Item Types
+
index2_9
Body Parts
+
index2_10
Skulls
+
index2_11
Bones
+
itemmade
Shells
+
itemmade_subtype
Teeth
+
itemmade_subcat1
Horns/Hooves
+
itemmade_subcat2
Hair/Wool
+
itemmade_number
Type
+
plotinfo
Other Materials
+
world
Stone/Clay
+
game
Metal
+
mainview
Bars: Other Materials
+
texture
Bars: Metal
+
init
Blocks: Other Materials
+
d_init
Blocks: Metal
+
title
Blocks: Stone/Clay
+
title2
Metal Ores
+
unitprintstack
Economic
+
unitprintstack_cur
Other Stone
+
unitprintstack_start
Rough Glass
+
unitprintstack_clear
Cut Glass
+
menuposition
Rough Gem
+
looklist
Cut Gem
+
olookx
Cut Stone
+
olooky
Thread (Metal)
+
olookz
Cloth (Metal)
+
oscrollx
Paper
+
oscrolly
Parchment
+
oscrollz
Body
+
page
Head
+
dunginv_relitem
Feet
+
dunginv
Hands
+
dunginv_inv
Legs
+
dunginv_depth
Core Quality
+
dunginv_flag
Total Quality
+
dunginv_index
: Toggle
+
throwitem
: Scroll
+
dung_target
: Enable
+
dung_targlist
: Disable
+
interactitem
Mill Products
+
interactinvslot
Fats
+
dung_attackmode
Pastes
+
dung_dodgemode
Liquids
+
dung_chargedefendmode
Types
+
dung_swimmode
Corpse
+
handleannounce
Materials
+
preserveannounce
Silk Thread
+
updatelightstate
Yarn Thread
+
dung_buildinginteract
Metal Thread
+
next_item_global_id
Plant Thread
+
next_unit_global_id
Silk Cloth
+
next_soul_global_id
Yarn Cloth
+
next_civ_global_id
Metal Cloth
+
next_nem_global_id
Trap Comps
+
next_artifact_global_id
Qualities
+
next_job_global_id
Empty Cages
+
next_schedule_global_id
Empty Animal Traps
+
next_proj_global_id
Prepared Food
+
next_building_global_id
Usable
+
next_machine_global_id
Unusable
+
next_flow_guide_global_id
: Allow All
+
next_histfig_global_id
: Block All
+
next_histevent_global_id
: Permit
+
next_histeventcol_global_id
: Forbid
+
next_unitchunk_global_id
: View Biomes
+
next_art_imagechunk_global_id
Brush Radius
+
next_task_global_id
Smoothing Brush
+
next_squad_global_id
Normal Brush
+
next_formation_global_id
: Done
+
next_activity_global_id
ELEV
+
next_interaction_instance_global_id
TEMP
+
next_written_content_global_id
DRAIN
+
next_identity_global_id
VOLC
+
next_incident_global_id
(View)
+
next_crime_global_id
Brush =
+
next_vehicle_global_id
Painting
+
next_army_global_id
Not painting
+
next_army_controller_global_id
Will be saved
+
next_army_tracking_info_global_id
Randomize at gen
+
next_cultural_identity_global_id
: Type Value
+
next_agreement_global_id
: Nullify Value
+
next_poetic_form_global_id
: Decrease Value
+
next_musical_form_global_id
: Increase Value
+
next_dance_form_global_id
Range:
+
next_scale_global_id
: Set Preset Field Values
+
next_rhythm_global_id
  Export Local Image 
+
next_occupation_global_id
Your Units
+
next_belief_system_global_id
Buildings
+
next_image_set_global_id
: Select
+
next_divination_set_global_id
: Export Image
+
manucomp
: Cancel
+
manucomp2
local_map
+
filecomp_buffer
-param-
+
filecomp_buffer2
.txt
+
filecomp_buffer_aux
Created in DF
+
filecomp_buffer2_aux
  Music and Sound Options 
+
DEBUG_SHOW_RIVER
Volume:
+
DEBUG_FASTCAVEIN
/255
+
DEBUG_CONTINUOUS
=========
+
DEBUG_NOMOOD
or left-click: Change volume. 
+
DEBUG_SAFEDWARVES
: Done.
+
DEBUG_NOANIMALS
  Relationships of
+
DEBUG_NOTHIRST
Spouse
+
DEBUG_NOHUNGER
Mother
+
DEBUG_NOSLEEP
Father
+
DEBUG_VISIBLEAMBUSHERS
Lover
+
DEBUG_QUICKMODE_MINING
Child
+
DEBUG_ALWAYSHAPPY
Bonded
+
DEBUG_NEVERBERSERK
Friend
+
DEBUG_DISABLEHUMANCARAVAN
Grudge
+
DEBUG_GAMELOG
Deity
+
DEBUG_MEGAFAST
Force
+
option_exceptions
Object of Worship
+
standingorder_mixfoods
Long-term Acquaintance
+
mt_index
Passing Acquaintance
+
mt_cur_buffer
Hero
+
mt_virtual_buffer
Considers Monster
+
mt_buffer
Considers Brigand
+
mt_virtual_seed_type
Considers Bully
+
enabler
Considers Storyteller
+
data/init/d_init.txt
Considers Poet
+
SHOW_ALL_HISTORY_IN_DWARF_MODE
Considers Bard
+
SHOW_EMBARK_TUNNEL
Considers Dancer
+
ALWAYS
Considers Violent
+
FINDER
Considers Psychotic
+
SHOW_FLOW_AMOUNTS
Good for Business
+
SHOW_IMP_QUALITY
Friendly Terms
+
ENGRAVINGS_START_OBSCURED
Considers Killer
+
AUTOSAVE_PAUSE
Considers Murderer
+
POST_PREPARE_EMBARK_CONFIRMATION
Comrade
+
IF_POINTS_REMAIN
Member of Respected Group
+
EMBARK_WARNING_ALWAYS
Member of Hated Group
+
INITIAL_SAVE
Enemy Fighter
+
AUTOSAVE
Friendly Fighter
+
SEASONAL
Loyal Soldier
+
AUTOBACKUP
Apprentice
+
PATH_COST
Companion
+
WALKING_SPREADS_SPATTER_DWF
Former Master
+
WALKING_SPREADS_SPATTER_ADV
Former Apprentice
+
CAVEINS
Considers Quarreler
+
ARTIFACTS
Considers Flatterer
+
ECONOMY
: Back to Main
+
ZERO_RENT
: Zoom
+
TESTING_ARENA
: View
+
EMBARK_RECTANGLE
  Workshop Profile 
+
PAUSE_ON_LOAD
Permitted Workers
+
LOG_MAP_REJECTS
: Permit All
+
INVADERS
: Min -
+
VARIED_GROUND_TILES
: Max -
+
NICKNAME_DWARF
[INITIAL_LOAD]
+
REPLACE_FIRST
COLOR_PATTERN
+
CENTRALIZE
CP_COLOR
+
REPLACE_ALL
PATTERN
+
NICKNAME_ADVENTURE
Unrecognized Colored Pattern Token:
+
NICKNAME_LEGENDS
WORD
+
CHASM
GEMS_USE_NOUN
+
PILLAR_TILE
GEMS_USE_ADJ
+
TREE_TRUNK_PILLAR
GEMS_USE_ADJ_NOUN
+
TREE_TRUNK_SLOPING
Unrecognized Shape Token:
+
TREE_TRUNK_S
Gain possession
+
TREE_TRUNK_W
Pull it out
+
TREE_BRANCH_EW
 +
TREE_BRANCH_NE
 +
TREE_BRANCH_SE
 +
TREE_BRANCHES
 +
TREE_SMOOTH_BRANCHES
 +
TREE_CAP_RAMP
 +
TREE_CAP_PILLAR
 +
TREE_CAP_WALL_N
 +
TREE_CAP_WALL_S
 +
TREE_CAP_WALL_E
 +
TREE_CAP_WALL_W
 +
TREE_CAP_WALL_NW
 +
TREE_CAP_WALL_SW
 +
TREE_CAP_FLOOR1
 +
TREE_CAP_FLOOR2
 +
TREE_CAP_FLOOR3
 +
TREE_CAP_FLOOR4
 +
TREE_ROOT_SLOPING_DEAD
 +
TREE_TRUNK_SLOPING_DEAD
 +
TREE_TRUNK_N_DEAD
 +
TREE_TRUNK_S_DEAD
 +
TREE_TRUNK_E_DEAD
 +
TREE_TRUNK_W_DEAD
 +
TREE_TRUNK_NW_DEAD
 +
TREE_TRUNK_SW_DEAD
 +
TREE_TRUNK_BRANCH_N_DEAD
 +
TREE_TRUNK_BRANCH_E_DEAD
 +
TREE_BRANCH_NS_DEAD
 +
TREE_BRANCH_EW_DEAD
 +
TREE_BRANCH_NW_DEAD
 +
TREE_BRANCH_NE_DEAD
 +
TREE_BRANCH_SW_DEAD
 +
TREE_BRANCH_SE_DEAD
 +
TREE_BRANCH_NSE_DEAD
 +
TREE_BRANCH_NEW_DEAD
 +
TREE_BRANCH_NSEW_DEAD
 +
TREE_BRANCHES_DEAD
 +
TREE_CAP_PILLAR_DEAD
 +
TREE_CAP_WALL_S_DEAD
 +
TREE_CAP_WALL_W_DEAD
 +
TREE_CAP_FLOOR2_DEAD
 +
TREE_CAP_FLOOR4_DEAD
 +
TREE_TRUNK_NSW
 +
TREE_TRUNK_SEW
 +
TREE_TRUNK_EW_DEAD
 +
TREE_TRUNK_INTERIOR_DEAD
 +
TRACK_N
 +
TRACK_S
 +
TRACK_E
 +
TRACK_W
 +
TRACK_NS
 +
TRACK_NE
 +
TRACK_NW
 +
TRACK_SE
 +
TRACK_SW
 +
TRACK_EW
 +
TRACK_NSE
 +
TRACK_NSW
 +
TRACK_NEW
 +
TRACK_SEW
 +
TRACK_NSEW
 +
TRACK_RAMP_S
 +
TRACK_RAMP_E
 +
TRACK_RAMP_W
 +
TRACK_RAMP_NS
 +
TRACK_RAMP_NE
 +
TRACK_RAMP_NW
 +
TRACK_RAMP_SE
 +
TRACK_RAMP_SW
 +
TRACK_RAMP_EW
 +
TRACK_RAMP_NSE
 +
TRACK_RAMP_NSW
 +
TRACK_RAMP_NEW
 +
TRACK_RAMP_SEW
 +
TRACK_RAMP_NSEW
 +
TRACK_RAMP_N
 +
WOUND_COLOR_MINOR
 +
WOUND_COLOR_INHIBITED
 +
WOUND_COLOR_FUNCTION_LOSS
 +
WOUND_COLOR_BROKEN
 +
WOUND_COLOR_MISSING
 +
IDLERS
 +
ADVENTURER_TRAPS
 +
ADVENTURER_ALWAYS_CENTER
 +
GRAZE_COEFFICIENT
 +
PRIESTHOOD_UNIT_COUNTS
 +
GUILD_UNIT_COUNTS
 +
TEMPLE_VALUE_LEVELS
 +
GUILDHALL_VALUE_LEVELS
 +
ADVENTURER_Z_VIEWS
 +
UNHIDDEN
 +
DISPLAY_LENGTH
 +
COFFIN_NO_PETS_DEFAULT
 +
SET_LABOR_LISTS
 +
SKILL
 +
SKILLS
 +
STORE_DIST_ITEM_DECREASE
 +
STORE_DIST_SEED_COMBINE
 +
STORE_DIST_BUCKET_COMBINE
 +
STORE_DIST_BARREL_COMBINE
 +
STORE_DIST_BIN_COMBINE
 +
SPECIFIC_SEED_CAP
 +
FORTRESS_SEED_CAP
 +
BABY_CHILD_CAP
 +
INVASION_SOLDIER_CAP
 +
INVASION_MONSTER_CAP
 +
VISITOR_CAP
 +
POPULATION_CAP
 +
STRICT_POPULATION_CAP
 +
Unrecognized Init Option:
 +
WOUND_COLOR_NONE
 +
TILE_PAGE
 +
CREATURE_GRAPHICS
 +
FILE
 +
TILE_DIM
 +
PAGE_DIM
 +
Unrecognized Tile Page Token:
 +
graphics/
 +
Gain possession
 +
Roll
 +
Roll all
 +
Read
 +
Pull it out
 +
Make Campfire (
 +
Fell
 +
Stop leading
 +
Lead
 +
Claim
 +
) as pet
 +
Release hold on
 +
Dismount to
 +
Mount
 +
Hang from
 +
Hold
 +
/Air
 +
Lava
 +
Climb to
 +
holding
 +
releasing hold
 +
Ignite
 +
Drink
 +
Eat
 +
salt
 +
Put in
 +
Set on
 +
Put
 +
Put on
 +
Heat
 +
near lava
 +
near magma
 +
near burning trunk
 +
near burning branches
 +
near burning twigs
 +
near burning cap
 +
near fire
 +
near campfire
 +
Name the
 +
Fill
 +
with
 +
Interact with
 +
building
 +
Guide
 +
Ride
 +
, push off toward
 +
Push
 +
Climb down
 +
Suck
 +
You struggle for
 +
You pull out
 +
Wrestle
 +
The Wrestling of
 +
Latch
 +
Grasp
 +
JLock
 +
Choke
 +
to scroll.
 +
Wrestle using
 +
Lock
 +
Choke
 +
Take-down by
 +
Throw by
 +
Pinch
 +
Gouge
 +
Break
 +
Release joint lock of
 +
on
 +
Release choke of
 +
Release grip of
 +
Loosen joint lock of
 +
Loosen choke of
 +
Break grip of
 +
Shake
 +
Strangle
 +
Grab
 +
attacks. 
 +
goes back. 
 +
selects. 
 +
aborts. 
 +
scrolls.
 +
Attack error
 +
Attack
 +
You cannot see.
 +
You cannot read.
 +
You read
 +
You fill your
 +
It won't fit in your
 +
Your
 +
is already full.
 +
You heat the
 +
to no effect.
 +
is hot enough already.
 +
The steam around the vegetation stops you from setting the fire.
 +
The vegetation is submerged.
 +
The vegetation is too wet.
 +
You set a fire.
 +
is empty.
 +
Charge
 +
Move to
 +
Create Your Character
 +
Specific Person
 +
Intelligent Wilderness Creature
 +
There are no creatures available.
 +
: Status
 +
Peasant
 +
Demigod
 +
: Select 
 +
: Cancel character
 +
: Options/Abort
 +
: Abort
 +
: Back
 +
Race:
 +
Outsider
 +
From
 +
: Add a new character to the party
 +
This character is ready to adventure!
 +
ackground
 +
kills
 +
ppearance
 +
ersonality
 +
quipment
 +
ounts and pets
 +
Name:
 +
Very Low
 +
Below Average
 +
Average
 +
Above Average
 +
High
 +
Superior
 +
Strength
 +
Agility
 +
Toughness
 +
Endurance
 +
Recuperation
 +
Disease Resistance
 +
Analytical Ability
 +
Focus
 +
Creativity
 +
Intuition
 +
Patience
 +
Memory
 +
Linguistic Ability
 +
Spatial Sense
 +
Musicality
 +
Kinesthetic Sense
 +
Empathy
 +
Social Awareness
 +
Attributes remaining:
 +
: Next   
 +
to change
 +
Home
 +
Occupation
 +
Beliefs
 +
: Select (may reset occupation and beliefs)
 +
Squad member
 +
: Believe
 +
: Doubt
 +
: Set First Name
 +
: Customize Name
 +
: Random Name
 +
: Become
 +
: Next
 +
: Randomize
 +
Note: This character's appearance is governed by local population information.
 +
Certain shapes and colors might not occur without full randomization.
 +
: Fully randomize, without respecting population information
 +
Set your
 +
personality
 +
here. 
 +
denotes the default cultural value.
 +
Your personality facets might be restricted based on your creature type.
 +
Loyalty
 +
Friendship
 +
Cunning
 +
Artwork
 +
Cooperation
 +
Stoicism
 +
Self-control
 +
Tranquility
 +
Harmony
 +
Merriment
 +
Craftsmanship
 +
Hard Work
 +
Leisure Time
 +
Commerce
 +
No love  <->    Loves easily
 +
No hate  <->    Hates easily
 +
No envy  <->  Envies easily
 +
Cheerless <-> Easily cheerful
 +
No sadness  <->  Easily sad
 +
No anger  <->  Easily angered
 +
No anxiety  <->  Very anxious
 +
No lust      <->      Lustful
 +
    --> Vulnerable to stress
 +
                  --> Greedy
 +
              --> Intemperate
 +
Avoid fights <->  Like brawls
 +
Quits easily <-> Too stubborn
 +
Meanness  <->  Wastefulness
 +
Harmony      <->      Discord
 +
Quarreler    <->    Flatterer
 +
Rude        <->        Polite
 +
Overreliant <> Disdain advice
 +
Fearful    <->      Fearless
 +
Pusillanimous - Overconfident
 +
                    --> Vain
 +
                --> Ambitious
 +
      --> Sense of gratitude
 +
Austere    <->    Extravagant
 +
Humorless      <->      Zany
 +
                --> Vengeful
 +
No self-esteem  <->    Proud
 +
Merciful - Impartial -  Cruel
 +
Scatterbrained - Singleminded
 +
Despairs - Hopeful - Presumes
 +
Incurious    <->    Curious
 +
Shameless    <->    Bashful
 +
Overshares    <->    Private
 +
Inattentive <-> Perfectionist
 +
Acquiescing <-> Resists ideas
 +
    --> Tolerates differences
 +
    --> Emotionally obsessive
 +
      --> Swayed by emotions
 +
              --> Altruistic
 +
                  --> Dutiful
 +
Too deliberate <> Thoughtless
 +
Sloppy      <->      Orderly
 +
Distrustful <->  Too trusting
 +
Loner    <->      Gregarious
 +
Non-assertive <-> Overbearing
 +
Leisurely    <->    Frenetic
 +
      --> Excitement-seeking
 +
Just facts - Flights of fancy
 +
    --> Inclined to abstract
 +
  --> Inclined to create art
 +
Socialize
 +
Drink alcohol
 +
Pray/Meditate
 +
Stay occupied
 +
Be creative
 +
Admire art
 +
Excitement
 +
Learn something
 +
Be with family
 +
Be with friends
 +
Hear eloquence
 +
Uphold tradition
 +
Self-examination
 +
Make merry
 +
Craft object
 +
Martial training
 +
Practice skill
 +
Take it easy
 +
Make romance
 +
See animal
 +
See great beast
 +
Acquire object
 +
Eat good meal
 +
Fight
 +
Cause trouble
 +
Argue
 +
Be extravagant
 +
Wander
 +
Help somebody
 +
Think abstractly
 +
Intense Need
 +
Strong Need
 +
Moderate Need
 +
Slight Need
 +
: Full customization
 +
: Change dream/goal (if possible)
 +
Equipment and pet points remaining:
 +
: Increase quality (
 +
: Increase quality
 +
: Decrease quality (
 +
: Decrease quality
 +
: Remove
 +
Adventure awaits!  The party:
 +
Adventure awaits
 +
Detail Your Character
 +
Skill remaining:
 +
Deceased
 +
Skills
 +
Dabb
 +
Novc
 +
Adeq
 +
Cmpt
 +
Skld
 +
Prfc
 +
Tltd
 +
Adpt
 +
Expt
 +
Prfn
 +
Accm
 +
Mast
 +
HMas
 +
GMas
 +
Legd
 +
Musical Instruments
 +
Poetic Forms
 +
Musical Forms
 +
Dance Forms
 +
Abysmal
 +
Super
 +
Very small
 +
Average-sized
 +
Large
 +
Very large
 +
for a
 +
ClmSk
 +
Climb
 +
Sneak:
 +
Speed:
 +
Enraged at all enemies!
 +
In a martial trance!
 +
Throwing a tantrum!
 +
Sunk into depression...
 +
Stumbling obliviously!
 +
In Flight
 +
On the Ground
 +
Partially Webbed
 +
Partially Paralyzed
 +
Sluggish
 +
Slightly Numb
 +
Bleeding
 +
Faint
 +
Fever
 +
Extreme Pain
 +
Pain
 +
Exhausted
 +
Over-Exert
 +
Tired
 +
Drowning
 +
Winded
 +
Nauseous
 +
Slumberous
 +
Thirsty!
 +
Hungry
 +
Focused
 +
Distracted!
 +
Distracted
 +
Pray
 +
Pray to
 +
Meditate
 +
Unfettered
 +
Level-headed
 +
Untroubled
 +
Undistracted
 +
Unfocused
 +
: View Attributes
 +
: View Skills
 +
: Health
 +
: Kills
 +
: Desc
 +
: View Wr
 +
: Cust
 
Encounter
 
Encounter
 
Horseplay
 
Horseplay
 
Training
 
Training
Brawl
 
Non-lethal
 
 
Lethal
 
Lethal
No Quarter
 
 
Ally:  
 
Ally:  
Could not locate adventure start square
 
Adventure Starting Site Files Missing/Corrupted
 
The peaceful town of
 
is threatened!  The forces of
 
are on the march. 
 
Commanded by
 
, they
 
The enemy
 
will have no mercy.  There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.
 
Legends speak of
 
an ancient
 
vault,
 
, where
 
wrested
 
power from the Underworld by invoking
 
true name.  The location of this place is well-known, but none have penetrated its secrets.  If the true name of the monster can be uncovered, you might be able to end this terror forever.
 
The citizens of
 
are plagued by bandits.  The gang
 
has even sent some troublemakers to harass people right here in town.
 
Your wanderings have brought you to this place after a long journey.
 
You've finally got your equipment together, such as it is.  Now it's time for action and adventure! 
 
In the rush of excitement, you've forgotten where you were going to go.
 
  A foolhardy soul might try to rescue the
 
children that have been kidnapped.
 
child that has been kidnapped.
 
  Perhaps some of the people here will be worth talking to before you continue on your way.
 
  Perhaps some of your friends here have ideas.
 
  Perhaps some of your friends here can remind you.
 
for help.
 
You awaken from your slumber.
 
Your sleep has been interrupted!
 
 
  [DONE]
 
  [DONE]
[MORE]
+
What would you like to wear?
Would you like to take an action?
+
What would you like to remove?
to view other pages)
+
What would you like to drop?
Do not alter actions
+
What would you like to throw?
What would you like to do?
+
With what would you like to interact?
Select your combat preferences.
+
With what would you like to eat or drink?
- Current Attack Preference:
+
What would you like to put inside a container or on a pack animal?
Strike
+
Where would you like to put the
Charge
+
Your Inventory
Close Combat
+
to view other pages. 
According to Opponent
+
when done.
- Current Dodge Preference:
+
No recent announcements.
Move Around
+
Announcements
Stand Ground
+
Sewer Access
- Current Charge Defense:
+
Tree House
Dodge Away
+
The Home Tree
         
+
Shaping Tree
You have no companions.
+
Market Tree
Companions
+
Tavern Tree
   
+
Library Tree
Dead
+
Counting Tree
Wrestle
+
Guild Tree
Ground
+
Tower Tree
Not visible
+
Civic Mound
How quickly and quietly will you move?
+
Castle Mound
Move
+
Drinking Mound
: Currently sneaking
+
Mead Hall
: Not currently sneaking
+
Temple
Visual Stealth Factors
+
Guildhall
Light
+
Tower
Darkness
+
Abandoned shop
Low Light
+
Food imports
Clear
+
Clothing imports
Fog/Rain/Snow
+
General imports
By Obstacle
+
Cloth shop
Open Area
+
Leather shop
In Vegetation
+
Woven clothing shop
Non-Prone In Vegetation
+
Leather clothing shop
Too Large For Vegetation
+
Bone carver's shop
No Suitable Vegetation
+
Gem cutter's shop
Gargantuan Profile
+
Weaponsmith's shop
Gigantic Profile
+
Bowyer's shop
Huge Profile
+
Blacksmith's shop
Very Large Profile
+
Armorsmith's shop
Large Profile
+
Metal craft shop
Gargantuan Non-Prone Profile
+
Leather goods shop
Gigantic Non-Prone Profile
+
Carpenter's shop
Huge Non-Prone Profile
+
Stone furniture shop
Very Large Non-Prone Profile
+
Metal furniture shop
Large Non-Prone Profile
+
Barrow
Vanishing Profile
+
Warehouse
Minuscule Profile
+
Fortress Entrance
Tiny Profile
+
Trenches
Very Small Profile
+
shrine
Small Profile
+
Shrine to
Average Profile
+
Shrine
Average Non-Prone Profile
+
Empty market
Visual Stealth (w/o Skill)
+
Imported goods market
Best Possible
+
Imported food market
Average
+
Imported clothing market
Poor
+
Meat market
Awful
+
Fruit and vegetable market
Terrible
+
Cheese market
Worst Possible
+
Processed goods market
Quick movement and other actions decrease stealth.
+
Underground Fortress
to select.
+
Underground Farms
Select your movement preferences.
+
Underground Stair
- Current Swimming Preference:
+
Hillocks
When Possible
+
Houses
When Necessary
+
Hillock
What would you like to do with
+
House
Where would you like to move?
+
Abandoned hillocks
Pick up how many? (0-
+
Abandoned houses
Pick
+
Abandoned hillock
Get
+
Abandoned house
Who will you talk to?
+
Ruined hillocks
Start a new conversation
+
Ruined houses
Continuing shouting
+
Ruined hillock
Ongoing conversation with
+
Ruined house
You don't know anything specific about this, unfortunately.
+
No significant structures
You must compose a piece first (or learn an improvisational form).
+
Dining hall
You can use an option in
+
Shrine of
to compose.
+
Dawn is breaking.
Filter:
+
It is noon.
: Done entering filter
+
Night is falling.
: Scroll text
+
Assume an identity
: Abort
+
Begin a performance
What will you say?
+
Shout out to everybody
What will you say about the insurrection?
+
The Void
What will you say about the end of the insurrection?
+
, Deity
What will you say about the site reclamation?
+
, Force
What will you say about the site's foundation?
+
build
What will you say about the group?
+
build a fire
What will you say about the army?
+
fell trees
What will you say about the failed occupation?
+
compose
What will you say about the abduction?
+
write
What will you say about the incident?
+
You are still surrounded by cackling.
What will you say about the occupation?
+
You feel too watched to
What will you say about the new leadership?
+
You don't feel safe enough to
What will you say about the beast?
+
You can't
What will you say about the trouble?
+
because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
What will you say about tribute agreement?
+
until you've stopped the bleeding.
What will you say about the refusal to accept tribute?
+
because you can't breathe.
What will you say about the refusal to give tribute?
+
because you are dying of thirst.
What will you say about the peace agreement?
+
because you are starving to death.
What will you say about the failed peace agreement?
+
because you are drowning.
What will you say about the tribute stoppage?
+
because you are swimming.
What will you say about the claim?
+
until you are on a stable surface.
What will you say about the gang?
+
You must move away from the water before you can
What will you say about the refugees?
+
You must come down from the mountains before you can
What do you want?
+
until you stop riding this vehicle.
About whom do you ask?
+
until you stop riding this projectile.
What do you want to know?
+
until you leave this site.
Where do you want to go?
+
You cannot
How will you respond to the position offer?
+
You make a campfire.
How will you respond to the adoption request?
+
You cannot fell trees in the arena.
What will you say about the journey?
+
You need to be holding an axe.
What will you say about the conflict?
+
You need to be holding an axe with a sharp edge.
How will you ask?
+
You cannot fell the trees here.
How will you respond?
+
is a
What will you say about the rescue?
+
Nobody lives there
What will you say about the conclusion of the agreement?
+
Few live there
What will you say about the agreement?
+
A few dozen or less live there
What will you say about services?
+
Some dozens live there
What will you say about the request?
+
Roughly a hundred live there
What will you say about the trade?
+
Well over a hundred live there
What will you say about the surrounding area?
+
A few hundred live there
What will you say about the site?
+
Several hundred live there
What will you say about the structure?
+
A thousand live there
How will you respond to the invocation?
+
A few thousand live there
How will you respond to the accusation?
+
Thousands live there
How will you respond about your profession?
+
and it is controlled by
How will you respond to this passive reply?
+
is a religion
How will you respond to this flattery?
+
whose adherents worship
How will you respond to this dismissal?
+
, the force
How will you respond to this statement of values?
+
is the force
What will you say about how you are feeling?
+
  They worship at
What will you say about your family?
+
  Their temple
How will you respond to the offer of tribute?
+
is ruined.
How will you respond to the tribute cancellation?
+
laboring
How will you respond to the offer of peace?
+
menacing
How will you respond to the demand for tribute?
+
confused
How will you respond to the request to cease hostilities?
+
submitting
How will you respond to the demand to yield?
+
offended
How will you respond to the request for information?
+
plaintive
How will you respond to the request for directions?
+
triumphant
How will you respond to the request for a guide?
+
the word
: Select,
+
Charging
: Scroll (Page
+
Moving
Current choice's keywords:
+
southeast
to view other pages
+
northeast
+
(above)
a colony of
+
(below)
many
+
upward
a swarm of
+
downward
Miasma
+
Remote:
Steam
+
Distant:
Mist
+
Starting:
An Ocean Wave
+
Incoming:
Sea Foam
+
IMMINENT:
Lava Mist
+
Recovering from attacking
Magma Mist
+
Attacking
Vapor
+
with wrestling
Smoke
+
with grab
Dragonfire
+
quick
Fire
+
wild
A Web
+
precise
Item Cloud
+
, aiming for
A Fire
+
Jumping
A Campfire
+
Pushing Object
Track/Spoor:
+
Holding terrain
broken vegetation
+
Releasing hold on terrain
print
+
Mounting
imprint
+
Dismounting
right
+
Leading animal
left
+
Stop leading animal
unintelligible
+
Holding item
/yours or companion's
+
Releasing hold on item
Stagnant salt water [
+
Regaining balance
Stagnant water [
+
Sucking Blood
Salt water [
+
Working
Water [
+
Talking
Lava [
+
Parrying
Magma [
+
Blocking
A spattering of
+
Recovering from deflection
A smear of
+
Standing Up
A pool of
+
Lying Down
A thin layer of
+
strike
A small pile of
+
Offloading site...
A pile of
+
Strongest Odor:
A dusting of
+
Slp!
The vegetation is heavily damaged here.
+
Sleep!
The vegetation is bent here.
+
VDrw
The vegetation has been slightly perturbed here.
+
V Drowsy
The vegetation is broken here.
+
Drws
thick
+
Thir
light
+
Dhyd
faint
+
Strv
deep
+
Hngr
shallow
+
: Stop
vague
+
: Sneak
imprint in the
+
: Map
is here.
+
: Log
This is an unintelligible mess.
+
: Sleep
The signs lead north.
+
: Tracks
The signs lead south.
+
: Clouds
The signs lead east.
+
Sneak
The signs lead west.
+
: cannot see dawn.
The signs lead northeast.
+
: until dawn.
The signs lead northwest.
+
: sleep.
The signs lead southeast.
+
: wait.
The signs lead southwest.
+
You will sleep as necessary until dawn.
They belong to you or a companion.
+
You will sleep as necessary for
What do you want to aim for?
+
hour
to view other pages.
+
You will wait, staying awake until dawn.
cancels.
+
You will wait, staying awake for
Impossible strike
+
confirms. 
Difficult strike
+
changes hours.
Tricky strike
+
You topple the statue!
Normal strike
+
You pull the lever.
Easy strike
+
You break the hatch in!
Easier strike
+
The hatch is operated by a remote mechanism.  You cannot proceed.
Simple strike
+
You pick the lock!
can only graze
+
You bash the door down!
can't land squarely
+
says:  "
can't quite connect
+
says, "
fairly solid
+
CHAR
square
+
[C:6:0:1]
very square
+
is an example of
direct hit
+
You roll
to go back.
+
, divining the will of
Impossible
+
according to the practice of
Difficult
+
, testing the will of
Tricky
+
lands on
Normal
+
comes up
Easy
+
shows
Easier
+
Your fate is sealed.
Simple
+
Don't you know that
VVSlow
+
is a jealous deity?  Why consult another?
V Slow
+
You already know the will of
Slow
+
Why wasn't
Fast
+
, a jealous deity, consulted first?
V Fast
+
.  Do not tempt fate.
strike
+
Praise
No quick attack: enraged
+
for ignoring your hubris. 
Quick attack: faster to strike and recover, but not powerful
+
without bound
No heavy attack: enraged
+
You are forgiven.
Heavy attack: slower to strike and recover, but hits harder
+
You are free to do as you choose.
Forced wild attack: enraged
+
Freedom is allowed even in this.
Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate
+
Your happiness is still desired.
No precise attack: enraged
+
You are loved.
Precise attack: very slow to strike, improved accuracy
+
You have been granted mercy.
No charge attack: no target
+
Peace is cherished.
No charge attack: you are on the ground
+
Such care for your happiness!
No charge attack: you are mounted
+
Such
No charge attack: you are chained
+
Such is the spirit of
No charge attack: you are in uncontrolled flight
+
Infinite
No charge attack: you are on a vehicle
+
tender
No charge attack: you are on a projectile
+
Hubris!
No charge attack: you are climbing
+
have been cursed
No charge attack: target is on the ground
+
Look out for a chance encounter.
No charge attack: target is mounted
+
Stay the course.
No charge attack: target is chained
+
Expect a change.
No charge attack: target is in uncontrolled flight
+
The task will not be completed.
No charge attack: target is on a vehicle
+
The task will be successful.
No charge attack: target is on a projectile
+
Focus on living in harmony.
No charge attack: target is climbing
+
Fulfillment will be yours.
No charge attack: target shares your location
+
A reckoning awaits.
No charge attack: target's location inaccessible
+
You will awaken to a new possibility.
Charge attack: move toward your opponent
+
You must reflect on your actions.
Multi-attack: choose another simultaneous action afterward
+
Beware doubt.
Really attack
+
Joy is on the horizon.
confirms. 
+
A great sadness is coming.
aborts.
+
A sudden upheaval is in store.
Which creature will you attack? 
+
A coming disaster can be delayed, but not avoided.
pages)
+
Follow your desire.
You are fighting
+
Rely on willpower to see you through.
Parry
+
Beware those that lack passion.
Block
+
All is not as it seems.
Parry (
+
Have faith and all shall be rejuvenated.
Block (
+
Cling not to material things.
Dodge (
+
Hold to hope when all else is lost.
Select
+
Be playful today.
selected
+
Do not be stopped by fear.
adjacent only
+
You will released.
own tile only
+
Do not take any chances.
, range
+
Look to another for what you need.
, disturber only
+
The partnership is one-sided.
done,
+
There are two sides to every story.
remove last
+
Follow your intuition.
cancel,
+
You will travel far from this place.
pages
+
An important decision awaits your careful deliberation.
cancel
+
Beware of ill-conceived plans.
this location
+
Focus today.
Who will you shoot? 
+
Be compassionate.
fires. 
+
Today you will have a moment of weakness.
Who will you target? 
+
The burden will be lifted soon.
throws. 
+
You will have a great accomplishment.
fires.
+
See to your responsibilities.
throws.
+
An end and a new beginning.
Move to a creature or press
+
Do not hold on for too long.
to shoot this direction.
+
Make a change or forever remain.
to throw this direction.
+
Give up the hopeless cause.
aborts. 
+
Keep your own counsel today.
 
+
Do not be reckless.
 +
You will make your final stand.
 +
Be cautious of fatigue today.
 +
Ask a question.
 +
Do not give them too much.
 +
Do not keep everything for yourself.
 +
The situation cannot get worse.
 +
The enterprise will be a failure.
 +
Accept a defeat.
 +
Be mindful of others around you.
 +
Prepare for disappointment.
 +
Consider the consequences carefully.
 +
Act quickly today.
 +
Be generous today.
 +
If you accept the gift, one will be expected in return.
 +
Bring comfort to someone today.
 +
Now is a time for calm.
 +
Your dreams will come true.
 +
Beware a rival.
 +
Avoid conflict today.
 +
Do not avoid a necessary conflict today.
 +
Look ahead to the future.
 +
An obstacle will present itself.
 +
Begin an adventure.
 +
You have missed your chance.
 +
Accept the loss and move on.
 +
Make the decision quickly.
 +
Explore today.
 +
A new friendship will form.
 +
It is not as simple as you think.
 +
You will learn something you did not want to know.
 +
Follow your desire to reconcile.
 +
It is too soon to forgive.
 +
Your ambition is misguided.
 +
The object of your ambition will be realized.
 +
There is no right choice.
 +
Rethink your priorities.
 +
You will received bad advice.
 +
A clever strategy will be required.
 +
Take care you are not deceived.
 +
Indulge heartily.
 +
You will know suffering soon.
 +
Rethink your approach.
 +
You must reveal the truth.
 +
Some changes are inevitable.
 +
Whatever happens, it will be for the best.
 +
It is time to leave it behind.
 +
Do not fear loss.
 +
You must face the challenge today.
 +
Today, somebody will be cruel.
 +
Master yourself today; discipline will be required.
 +
Beware a hidden plan.
 +
Be practical.
 +
Think of others today, not yourself.
 +
See to the simple comforts.
 +
Think on what came before and what follows.
 +
It will not be fair.
 +
Believe no one today.
 +
See to your legacy.
 +
Instability.
 +
The effort will reach a culmination.
 +
Any success will be fleeting.
 +
Make the sacrifice regardless of fear.
 +
Do not stall.
 +
Make no needless sacrifices.
 +
Be sure to keep to a high standard today.
 +
Be patient.
 +
Take the middle path.
 +
You must choose between two extremes.
 +
Beware a lack of balance.
 +
Be diligent and undistracted.
 +
There will be no reward.
 +
Persevere though it may be for nothing.
 +
Eat not the fruits of your labor.
 +
It is a false success.
 +
You will be rewarded.
 +
a word but you cannot read
 +
The cackling fades away.
 +
You are surrounded by incessant cackling.
 +
You are a wanderer of the wilderness.
 +
Your wanderings have led you to
 +
.  You are a stranger here.
 +
You emerged from the wilds and managed to prove yourself to the locals.  Now you are finally a
 +
You are a newly-minted
 +
of the great
 +
.  Destiny is calling!
 +
You emerged from the wilds and came to be a
 +
You are a
 +
, and you have never strayed far from home.
 +
  You are a
 +
n ardent
 +
faithful
 +
casual
 +
dubious
 +
worshipper of
 +
, and you belong to
 +
You've located a
 +
right under you
 +
above and
 +
below and
 +
to the
 +
Nameless
 +
to return to arena.
 +
(still)
 +
(moving
 +
Performing
 +
(move to X)
 +
(free to act,
 +
to continue)
 +
(occupied)
 +
You have reached the summit of
 +
You are deceased. 
 +
to become somebody else.
 +
to finish.
 +
Swimming
 +
In Air
 +
Flying
 +
Stvg
 +
Hung
 +
Mortal Wound
 +
On Ground
 +
Numb
 +
Bleeding!
 +
MSk
 +
Mnt
 +
Snk
 +
Spd
 +
MtSnk
 +
Sneak
 +
Speed
 +
You are deceased.  Press
 +
There is a locked
 +
here.
 +
- Bash it down
 +
- Pick the lock
 +
- Topple it
 +
- Break it in
 +
- Pull it
 +
- Raise the bucket
 +
- Lower the bucket
 +
You raise the bucket.
 +
You lower the bucket.
 +
Can I help you with something?
 +
You have discovered a
 +
You cannot travel through the
 +
The Kills of
 +
in play interaction
 +
invalid lair entrance
 +
There is nothing to do with
 +
You empty the
 +
You take out the
 +
You don't have a suitable container.
 +
You pack the
 +
on to
 +
You put the
 +
into the
 +
You
 
sand-bearing  
 
sand-bearing  
 
glass  
 
glass  
Line 11,632: Line 14,653:
 
metal  
 
metal  
 
sand  
 
sand  
 +
edged
 +
on-ground
 
-bearing  
 
-bearing  
 
-producing  
 
-producing  
Line 11,651: Line 14,674:
 
small object container
 
small object container
 
track cart
 
track cart
 +
heavy object hauler
 +
stand-and-work
 +
sheet roller
 +
folded sheet protector
 +
writing container
 
bookcase
 
bookcase
 +
display object
 +
offering placement
 +
divination
 +
games of chance
 +
body part
 
  that isn't a bin
 
  that isn't a bin
 +
PRIEST
 
Short Pathing Flood Overflow
 
Short Pathing Flood Overflow
  by a  
+
DRINK_MAT
 +
Tribute Report:
 +
Tribute is being unloaded. (A report is available.)
 +
Merchants have arrived and are unloading their goods.
 +
A trade depot is requiered for the delivery of the tribute.
 +
The merchants need a trade depot to unload their goods.
 +
An animal
 +
has adopted
 +
Miner destination wiped
 +
body
 +
now know a few facts about
 +
training.
 +
have attained a general familiarity with
 +
training methods.
 +
are now quite knowledgeable
 +
trainers.
 +
are now expert
 
flown
 
flown
 
rough  
 
rough  
 
  log
 
  log
 
  block
 
  block
 +
the underworld portal
 +
deposit
 
the river
 
the river
the cave
+
the subterranean water
 
the pit
 
the pit
 
the magma pool
 
the magma pool
 
the volcano
 
the volcano
the underworld portal
+
Horrifying screams come from the darkness below!
the subterranean water
 
the underworld
 
deposit
 
: Null Pop Num
 
One of the compressed files on disk has errors in it.  Restore from backup if you are able.
 
1.2.3
 
 
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
 
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
 
The glowing barrier has disappeared!
 
The glowing barrier has disappeared!
Horrifying screams come from the darkness below!
+
Cleaning game objects...
The event featured
+
Cleaning stranded objects...
mounted
+
Cleaning play objects...
a telling of the story of
+
Null site on overall status
storytelling
+
Legends
a recital of
+
Standard biome+site map
a poetry recital
+
Elevations including lake and ocean floors
a performance of
+
Elevations respecting water level
a concert
+
Rainfall
a dance
+
Savagery
a moving performance stage
+
Current vegetation
criers in front
+
Evil
an order of precedence
+
Salinity
banners
+
Biome
images
+
Trade
the carrying of
+
Structures/fields/roads/etc.
flowers
+
Hydrosphere
the scattering of
+
Nobility/holdings
acrobats
+
  to export
incense burning
+
  to cancel
costumes
+
  to scroll
candles
+
Export of column
the giving of
+
  complete
the sacrifice of
+
  Dwarf Fortress: Save World  
Year
+
Offloading art images...
was waged by
+
Sorting world information...
One of the most significant causes of the conflict was
+
Saving map data...
The most significant cause of the conflict was
+
Saving civilized populations...
a family matter
+
Saving history...
  disgust with the adversary's godlessness
+
Saving parameters...
religious opposition to the adversary's worship of
+
Saving squads...
  religious opposition to the adversary's inherent association with
+
Saving activities...
  natural aversion to the adversary's worship of
+
Saving written content...
natural aversion to the adversary's inherent association with
+
Saving identities...
The causes of the conflict are debated by scholars and very little is truly known.
+
Saving vehicles...
  unknown
+
Saving army controllers...
  creature
+
Saving tracking info...
, lost
+
Saving agreements...
, all lost
+
Saving art forms...
losses
+
Saving occupations...
, one loss
+
Saving belief systems...
, no losses
+
Saving divination sets...
, mostly
+
Closing file...
creatures
+
Synchronizing folders...
Attacker was uncontested.
+
  Becoming The Capital 
Attacker was victorious.
+
Architecture
Defender was victorious.
+
Desired:
A festival commemorating
+
Current:
occurred in
+
Offerings
A fair occurred in
+
Worker:
A holy period dedicated to
+
Inactive
centered around
+
Location:
divine aspect of
+
Repeating
A performance of
+
Suspended
A dance
+
Items:
A concert
+
This building
A recital of
+
was designed by
A poetry recital
+
was well-designed by
The story of
+
was finely-designed by
A story recital
+
was superiorly designed by
A performance
+
bears the exceptional design of
A competition involving
+
was masterfully designed by
A dance competition
+
an unknown architect
A music competition
+
The structure
A poetry competition
+
was built by
A foot race
+
was solidly built by
A flying race
+
was finely-built by
race
+
was superiorly built by
A wrestling competition
+
was exceptionally built by
throwing competition
+
was masterfully built by
A gladiatory competition
+
an unknown artisan
A competition
+
Status
A procession occurred in
+
Wounds
  It started at
+
Treatment
and returned there after following its route.
+
History
and ended at
+
  Overall Health Report 
  It ended at
+
__________
A ceremony occurred in
+
____________
A fearsome
+
: Key
attack
+
: Diagnosis request  
was a time when the
+
: Cleaning req.
were the only great powers in the world.
+
: Surgery req.
was a time when
+
: Inoperable rot
yet
+
: Heavy bleeding
again
+
: Bleeding
was the only great power in the world.
+
: Pale
living gods and mighty beasts
+
: Severe blood loss
still
+
: Faint
held sway.
+
: Blood loss
the powers of the world were fading
+
: Serious fever
great powers had returned to the world
+
: Moderate fever
there were still great powers in the world
+
: Slight fever
fantastic creatures no longer lived in great numbers.
+
: Dizzy
fantastic creatures were few and far between, and some even doubted their existence.
+
: Drowning
  ruled the world.
+
: Winded
the last of the
+
: Cannot breathe
ancient
+
: Trouble breathing
powers fought their final battles.
+
: Vision lost
various civilized races peopled the world.
+
: Vision impaired
was a time after civilization had
+
: Vision ~impaired
yet
+
: Spilled
again
+
: Major artery torn
crumbled completely.
+
: Artery torn
fantastic creatures were but mere stories told by travelers.
+
: Overlapping fracture
only simple creatures inhabited
+
: Broken tissue
no civilized peoples existed in
+
: Heavy damage
the world.
+
: Moderate damage
Part of
+
: Light damage
ended.
+
: Suture request
occurred.
+
: Setting req.
began.
+
: Dressing request
Legends
+
: Paralyzed
Sorting
+
: Partially paralyzed
Initialization complete...
+
: Sluggish
Historical events
+
: Overall pain++
completed
+
: Overall pain+
Check for culled historical figures
+
: Overall pain
Historical figures
+
: Stunned
Artifacts completed
+
: Dehydrated
Structures completed
+
: Thirsty
event sort
+
: Starving
Historical events left to discover:  
+
: Hungry
Historical Figures
+
: Cannot stand
Artifacts
+
: Stand impaired
Civilizations and other entities
+
: Cannot grasp
Structures
+
: Grasp impaired
Historical Maps
+
: Compound fracture
Underground Regions
+
: Torn tendon
Unnamed
+
: Tendon strain
Unnamed
+
: Tendon brs.
, force
+
: Part brok tis
Civilizations and Other Entities
+
: Tissue pain++
Keep
+
: Tissue pain+
Dark Tower
+
: Tissue pain
Underworld Spire
+
: Traction request
Market
+
: Immobilization request
Dungeon
+
: Crutch required
Sewers
+
: Completely numb
Catacombs
+
: Partially numb
Slain
+
: Slightly numb
Received
+
: Exhausted
a wound
+
: Over-exerted
wounds
+
: Tired
Fled
+
: Very drowsy
yet emerged
+
: Drowsy
Victorious
+
: Nauseous
yet
+
: Cannot fly
drove forward
+
: Flight impaired
Drove forward
+
: Motor nerve
and was
+
: Sensory nerve
repelled
+
: Torn ligament
Repelled
+
: Lig. sprain
stood fast
+
: Ligament bruise
Stood fast
+
: Need setting
beaten back
+
: Extreme swell
Beaten back
+
: Medium swell
Unnamed underground area
+
: Minor swelling
Unnamed magma sea area
+
: Infection
Unnamed Underworld area
+
: View health
Populations
+
: Recenter
: Filter on string
+
  Currency Counts 
: Done filtering.
+
The broker recommends keeping
Movement keys to view.
+
of each coin type to match accounts.
: civ/site
+
No accessible fuel!
to change year.
+
Requires fuel
: view top event
+
Takes place at
: toggle territories. 
+
or
: select an option. 
+
REAGENTS
: done.
+
PRODUCTS
: export current map. 
+
  Stone Restrictions 
: show only important events. 
+
Magma-safe
: show all events. 
+
Restricted stones
: back to age. 
+
are reserved for use by the listed tasks.
: XML dump (incomplete)
+
: Stone type
: export site map.
+
Economic Stone
: export map/gen info.
+
Other Stone
: export detailed map.
+
Quantity (0 for perpetual order):
Standard biome+site map
+
Type in parts of the name to narrow your search.  
Elevations including lake and ocean floors
+
  shop
Elevations respecting water level
+
  max
Current vegetation
+
No linked shop
Evil
+
There are no active work orders.
Salinity
+
A manager is required to coordinate work orders.
Biome
+
How many workshops can this order task? (0 = no limit)
Trade
+
: Increase priority 
Structures/fields/roads/etc.
+
: Max priority  
Hydrosphere
+
: Set maximum workshops
Nobility/holdings
+
: Details
Diplomacy
+
Wage
  to export
+
Setter
  to cancel
+
Vegetables/fruit/leaves
  to scroll
+
Meat/fish/other
Export of column
+
Ingredient Type
  complete
+
Number
data/save/current/world.dat
+
Permissions
Command Line: World exported.
+
Cook
  Dwarf Fortress: Save World 
+
----
Offloading units...
+
Brew
Offloading art images...
+
: Toggle cook.
Sorting world information...
+
: Toggle brew.
Saving map data...
+
You have no appropriate ingredients.
Saving civilized populations...
+
: Change category.
Saving history...
+
Page
Saving parameters...
+
: Zoom to unit
Saving tracking info...
+
: Zoom to item
Saving agreements...
 
Synchronizing folders...
 
 
   Dwarf Fortress: Updating World   
 
   Dwarf Fortress: Updating World   
 +
Year
 
data/init/world_gen.txt
 
data/init/world_gen.txt
WORLD_GEN
+
The world generator is having trouble placing enough mountain peaks. 
TITLE
+
You might want to check your maximum elevation value and other elevation parameters. 
SEED
+
Can the elevation 400 be placed enough times to provide space for your peaks? 
HISTORY_SEED
+
You might want to check your preset elevations for the elevation 400. 
NAME_SEED
+
You must have at least as many of these highest elevation points as you are requiring peaks. 
CREATURE_SEED
+
Alternatively, you can reduce the number of peaks required by the parameters.
CUSTOM_NAME
+
The world generator is having trouble placing enough mid-level elevations. 
EMBARK_POINTS
+
Can your parameters achieve elevations between 100 and 299? 
PEAK_NUMBER_MIN
+
You might want to adjust the parameters governing elevation frequencies. 
PARTIAL_OCEAN_EDGE_MIN
+
Alternatively, you can reduce the number of mid-level elevation squares required.
OCEAN_EDGE_MIN
+
The world generator is having trouble placing enough low elevations. 
COMPLETE_OCEAN_EDGE_MIN
+
Can your parameters achieve elevations between 0 and 99? 
REVEAL_ALL_HISTORY
+
The world generator is having trouble placing enough high elevations. 
CULL_HISTORICAL_FIGURES
+
Can your parameters achieve elevations between 300 and 400? 
EROSION_CYCLE_COUNT
+
The world generator is having trouble placing enough ocean squares along the edges. 
PERIODICALLY_ERODE_EXTREMES
+
Can your parameters achieve elevations between 0 and 99 frequently? 
OROGRAPHIC_PRECIPITATION
+
You might want to adjust the parameters governing elevation.  
POLE
+
Alternatively, you can reduce the number of edge oceans required.
NORTH_OR_SOUTH
+
The world generator is having trouble placing rainfall in the manner specified by the parameters. 
NORTH_AND_OR_SOUTH
+
You might want to adjust the parameters governing rainfall. 
NORTH
+
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
SOUTH
+
The world generator is having trouble setting drainage in the manner specified by the parameters. 
NORTH_AND_SOUTH
+
You might want to adjust the parameters governing drainage. 
ALL_CAVES_VISIBLE
+
Alternatively, you can reduce the number of high, medium or low drainage squares required.
PLAYABLE_CIVILIZATION_REQUIRED
+
The world generator is having trouble placing savagery in the manner specified by the parameters. 
VOLCANO_MIN
+
You might want to adjust the parameters governing savagery. 
END_YEAR
+
Alternatively, you can reduce the number of high, medium or low savagery squares required.
BEAST_END_YEAR
+
The world generator is having trouble setting volcanism in the manner specified by the parameters. 
ELEVATION
+
You might want to adjust the parameters governing volcanism. 
RAINFALL
+
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
DRAINAGE
+
The world generator is having trouble placing enough volcanos. 
VOLCANISM
+
You might want to check your maximum volcanism value. 
SAVAGERY
+
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? 
PS_EL
+
You might want to check your preset volcanism for the value 100. 
PS_RF
+
You must have at least as many of these highest volcanism points as you are requiring volcanos. 
PS_TP
+
Alternatively, you can reduce the number of volcanos required by the parameters.
PS_DR
+
The world generator is having trouble placing swamps and marshes.   
PS_VL
+
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.   
PS_SV
+
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
Attempted to set world gen presets prior to dimensions
+
The world generator is having trouble placing deserts and badlands.   
  preset attempted beyond Y range
+
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. 
preset failed to load X value at Y =
+
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
ELEVATION_FREQUENCY
+
The world generator is having trouble placing forests.   
RAIN_FREQUENCY
+
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.   
DRAINAGE_FREQUENCY
+
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
TEMPERATURE_FREQUENCY
+
The world generator is having trouble placing mountains.   
SAVAGERY_FREQUENCY
+
Make sure your parameters and presets can support high elevation areas.  
VOLCANISM_FREQUENCY
+
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
MINERAL_SCARCITY
+
The world generator is having trouble placing oceans.   
MEGABEAST_CAP
+
Make sure your parameters and presets can support low elevation areas. 
SEMIMEGABEAST_CAP
+
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
TITAN_NUMBER
+
The world generator is having trouble placing glaciers.   
TITAN_ATTACK_TRIGGER
+
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.   
DEMON_NUMBER
+
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
NIGHT_TROLL_NUMBER
+
The world generator is having trouble placing tundra regions.   
BOGEYMAN_NUMBER
+
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. 
VAMPIRE_NUMBER
+
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
WEREBEAST_NUMBER
+
The world generator is having trouble placing grasslands.   
SECRET_NUMBER
+
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.
REGIONAL_INTERACTION_NUMBER
+
The world generator is having trouble placing hills.   
DISTURBANCE_INTERACTION_NUMBER
+
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.
EVIL_CLOUD_NUMBER
+
The world generator is having trouble placing rivers.   
GENERATE_DIVINE_MATERIALS
+
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.   
EVIL_RAIN_NUMBER
+
Alternatively, you can reduce the number of rivers required by the parameters.
GOOD_SQ_COUNTS
+
The world generator is placing too many subregions.   
EVIL_SQ_COUNTS
+
Make sure your parameters and presets aren't so variable that biomes change frequently.   
REGION_COUNTS
+
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
RIVER_MINS
+
The world generator is having trouble placing mountain caves. 
SUBREGION_MAX
+
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.   
CAVERN_LAYER_COUNT
+
Alternatively, you can reduce the number of mountain caves required by the parameters.
CAVERN_LAYER_OPENNESS_MIN
+
The world generator is having trouble placing low-lying caves.   
CAVERN_LAYER_OPENNESS_MAX
+
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  
CAVERN_LAYER_PASSAGE_DENSITY_MIN
+
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
CAVERN_LAYER_PASSAGE_DENSITY_MAX
+
The world generator is having trouble placing enough civilizations.   
CAVERN_LAYER_WATER_MIN
+
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.   
CAVERN_LAYER_WATER_MAX
+
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.   
HAVE_BOTTOM_LAYER_1
+
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.   
HAVE_BOTTOM_LAYER_2
+
Alternatively, you can reduce the number of civilizations required by the parameters.
LEVELS_ABOVE_GROUND
+
The world generator couldn't find any civilization definitions.   
LEVELS_ABOVE_LAYER_1
+
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.   
LEVELS_ABOVE_LAYER_2
+
The world generator is having trouble placing a controllable civilization. 
LEVELS_ABOVE_LAYER_3
+
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.   
LEVELS_ABOVE_LAYER_4
+
Make sure your parameters and presets have adequate squares of this kind.   
LEVELS_ABOVE_LAYER_5
+
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
LEVELS_AT_BOTTOM
+
The world generator is having trouble placing farming civilizations. 
CAVE_MIN_SIZE
+
Civilizations use available plants in their surroundings as their initial crops.   
CAVE_MAX_SIZE
+
Make sure your parameters and raw objects have adequate vegetation.   
MOUNTAIN_CAVE_MIN
+
  Squad Schedules:
NON_MOUNTAIN_CAVE_MIN
+
Early Wet Season
TOTAL_CIV_NUMBER
+
Early Dry Season
TOTAL_CIV_POPULATION
+
First Quarter
SITE_CAP
+
Second Quarter
ELEVATION_RANGES
+
Third Quarter
RAIN_RANGES
+
Fourth Quarter
DRAINAGE_RANGES
+
Alert State
SAVAGERY_RANGES
+
Squads 
VOLCANISM_RANGES
+
Months  
Unrecognized World Gen Token:
+
  Months:
LARGE ISLAND
+
  Squads:
LARGE REGION
+
  (Cur)
MEDIUM ISLAND
+
(Current)
MEDIUM REGION
+
: Name grid cell
SMALL ISLAND
+
: Sleep
SMALL REGION
+
in room at will
SMALLER ISLAND
+
in barracks at will
SMALLER REGION
+
in barracks at need
POCKET ISLAND
+
Inactive = Uniformed
POCKET REGION
+
Inactive = Civ clothes
Command Line: World generation manually aborted.
+
minimum
The world generator is having trouble placing enough mountain peaks.   
+
  preferred
You might want to check your maximum elevation value and other elevation parameters.   
+
: Edit order
Can the elevation 400 be placed enough times to provide space for your peaks? 
+
: Cancel order
You might want to check your preset elevations for the elevation 400.
+
: Copy orders
You must have at least as many of these highest elevation points as you are requiring peaks.   
+
: Paste orders
Alternatively, you can reduce the number of peaks required by the parameters.
+
: Move selector
The world generator is having trouble placing enough mid-level elevations.   
+
: Schedule grid
Can your parameters achieve elevations between 100 and 299? 
+
: Order list
You might want to adjust the parameters governing elevation frequencies.   
+
: View alerts
Alternatively, you can reduce the number of mid-level elevation squares required.
+
: Swap squads/months
The world generator is having trouble placing enough low elevations.   
+
: Defend burrows
Can your parameters achieve elevations between 0 and 99?  
+
Burrow
The world generator is having trouble placing enough high elevations.   
+
: Patrol route
Can your parameters achieve elevations between 300 and 400? 
+
Route
The world generator is having trouble placing enough ocean squares along the edges.   
+
: Station
Can your parameters achieve elevations between 0 and 99 frequently? 
+
Point
You might want to adjust the parameters governing elevation.   
+
  soldier
Alternatively, you can reduce the number of edge oceans required.
+
Position
The world generator is having trouble placing rainfall in the manner specified by the parameters.   
+
  Petitions  
You might want to adjust the parameters governing rainfall. 
+
You do not have an official capable of handling these matters.
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
+
There are no petitions that need your attention.
The world generator is having trouble setting drainage in the manner specified by the parameters.   
+
Parley with
You might want to adjust the parameters governing drainage. 
+
Status of  
Alternatively, you can reduce the number of high, medium or low drainage squares required.
+
Citizenship of
The world generator is having trouble placing savagery in the manner specified by the parameters.   
+
A Priest for
You might want to adjust the parameters governing savagery. 
+
A Guildhall for
Alternatively, you can reduce the number of high, medium or low savagery squares required.
+
A High Priest for
The world generator is having trouble setting volcanism in the manner specified by the parameters.   
+
A Grand Guildhall for
You might want to adjust the parameters governing volcanism.   
+
Some corrupt data
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
+
wishes to parley
The world generator is having trouble placing enough volcanos.   
+
in order to avert
You might want to check your maximum volcanism value.   
+
loss of life.
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? 
+
Do you approve this request?
You might want to check your preset volcanism for the value 100.
+
: Approve
You must have at least as many of these highest volcanism points as you are requiring volcanos.   
+
: Deny
Alternatively, you can reduce the number of volcanos required by the parameters.
+
wishes to reside in
The world generator is having trouble placing swamps and marshes.   
+
for the purpose of
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  
+
eradicating monsters.
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
+
entertaining citizens and visitors.
The world generator is having trouble placing deserts and badlands.   
+
soldiering.
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.   
+
study.
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
+
sanctuary.
The world generator is having trouble placing forests. 
+
wishes to join
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.   
+
desires citizenship.
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
+
as a citizen of
The world generator is having trouble placing mountains. 
+
has many worshippers in
Make sure your parameters and presets can support high elevation areas.   
+
and now requires
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
+
a temple complex and high priest
The world generator is having trouble placing oceans.   
+
a temple and priest
Make sure your parameters and presets can support low elevation areas.   
+
The location must be built and furnished,
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
+
with the new position appointed by you.
The world generator is having trouble placing glaciers.   
+
has many members in
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.   
+
a grand guildhall
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
+
with the hall designated for a
The world generator is having trouble placing tundra regions.   
+
guild.
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.   
+
wishes to reside here
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
+
has many worshippers here
The world generator is having trouble placing grasslands.  
+
has many members here
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  
+
Basic Value:
The world generator is having trouble placing hills.  
+
Weight:
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. 
+
Price:
The world generator is having trouble placing rivers.  
+
Owner:
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  
+
Uses and Contents:
Alternatively, you can reduce the number of rivers required by the parameters.
+
Uses:
The world generator is placing too many subregions.
+
Contents:
Make sure your parameters and presets aren't so variable that biomes change frequently. 
+
: View selected
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
+
: Melt
The world generator is having trouble placing mountain caves.
+
: Dump
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.
+
: Hide
Alternatively, you can reduce the number of mountain caves required by the parameters.
+
: Description
The world generator is having trouble placing low-lying caves. 
+
None
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. 
+
No treasures yet.
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
+
*PAUSED*
The world generator is having trouble placing enough civilizations.
+
  SIEGE
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. 
+
: Petitions Available
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. 
+
[MORE]
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.   
+
  Idlers:
Alternatively, you can reduce the number of civilizations required by the parameters.
+
civilization
The world generator couldn't find any civilization definitions.  
+
Citizens
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. 
+
Pets/Livestock
The world generator is having trouble placing a controllable civilization. 
+
Others
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. 
+
Dead/Missing
Make sure your parameters and presets have adequate squares of this kind.  
+
Missing
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
+
Independent
The world generator is having trouble placing farming civilizations. 
+
Wild Animal
Civilizations use available plants in their surroundings as their initial crops. 
+
  (Caged)
Make sure your parameters and raw objects have adequate vegetation. 
+
Undead
Command Line: World generation parameter set located successfully.
+
Berserk
Command Line: World generation parameter set
+
Caged Prisoner
not found -- using default.
+
Chained Prisoner
Command Line: World image, detailed image and info exported.
+
Invader
  Dwarf Fortress: New World  
+
Diplomat /
Finalizing...
+
Merchant
  to continue.
+
Guest /
Create A World
+
Visitor
World Size
+
Friendly
Pocket
+
Underworld
Smaller
+
Caged Guest
Medium
+
Chained Guest
History
+
Uninvited Guest
Very Short
+
Current Resident
Short
+
Hostile
Long
+
Tame
Very Long
+
You have not created any creatures yet.
Very High
+
  to return
Maximum Number of Sites
+
There are no
Number of Beasts
+
  living here.
Natural Savagery
+
There are no pets or livestock here.
Mineral Occurrence
+
There are no other creatures nearby.
Very Rare
+
No one has gone missing or died.
Rare
+
The year is still young.
Sparse
+
to return,
Frequent
+
: Manager
Everywhere
+
: Go to Unit
This controls the size of the world map. Current:
+
: Go to Bld
17 x 17
+
: Remove Worker
33 x 33
+
: Set Job Repeat
65 x 65
+
: Vw Activity
129 x 129
+
: View Job
257 x 257
+
: Suspend Job
This is the length of pre-generated history. Current:
+
: Cancel Job
5 years
+
Opposed to life
125 years
+
Diplomat
250 years
+
There are no idle
550 years
+
or jobs.
1050 years
+
The item sparkles with a supernatural brilliance.
This controls how many distinct races/cultures there are.
+
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
This is how many distinct places can exist after world generation.
+
The object looks oddly square.
Increasing this setting makes large beasts more prevalent.
+
The item constantly emits a nearly inaudible high-pitched whistle.
Increasing savagery makes the world more difficult to settle.
+
The item is covered with small bumps.
Increasing mineral occurrence makes more embark sites have more minerals.
+
The item smells like wet earth.
TO CREATE THE WORLD.
+
Tiny streaks of lightning streak quickly over the object's surface.
Title:
+
Creatures that look at the item cannot think negative thoughts.
Seed:
+
The item is covered with minute gray hairs.
Various
+
The item sounds like rustling leaves when moved.
Dimensions:  
+
Mountainhome
Custom Name:  
+
Metropolis
Random Name
+
City
: Enter advanced parameters
+
Town
: New param set
+
Village
: Copy param set
+
Hamlet
: Delete param set
+
Outpost
: Enter title
+
Stocks
: Use random name
+
Health
: Enter custom name
+
Prices
: Use random seed
+
Currency
: Enter custom seed
+
Justice
: Change dimensions
+
Created Wealth:
to load the world params.
+
Weapons:
to save the world params.
+
Armor and Garb:
Last Param Set:
+
Furniture:
Seed:  
+
Other Objects:
History Seed:
+
Architecture:
Name Seed:
+
Displayed:
Creature Seed:
+
Held/Worn:
Really delete this parameter set?
+
You need a broker with
: Delete
+
the appraisal skill.
Really change the dimensions?
+
Imported Wealth:
This parameter set will be reset.
+
Exported Wealth:
: Change
+
Trade Information:
Are you sure you want to abort?
+
Population:
You haven't saved your changes.
+
Nobles/Admins
: Yes
+
Peasants
Are you sure you want to go on?
+
Recruit/Others
Creating New Region
+
Trained Animals
Rejected)
+
Other Animals
Preparing elevation...
+
Food Stores:
Setting temperature...
+
Plant
Running rivers...
+
Drink
Forming lakes
+
Other
and minerals...
+
Evaluate Depot Access Overflow
Growing vegetation...
+
Evaluate Depot Caravan Access Overflow
Verifying terrain...
+
Royal Throne Room
Importing wildlife...
+
Opulent Throne Room
Recounting legends...
+
Throne Room
Finished prehistory...
+
Splendid Office
Placing civilizations... (
+
Decent Office
Making cave civilizations...
+
Office
Making cave pops...
+
Modest Office
Placing other beasts...
+
Meager Office
Placing megabeasts...
+
No Office
Placing good/evil...
+
Royal Bedroom
Placing caves... (
+
Grand Bedroom
Prehistory init...
+
Great Bedroom
Hist Figs:
+
Fine Quarters
    Dead:
+
Decent Quarters
  Events:
+
Quarters
Finalizing civ mats... (
+
Modest Quarters
Finalizing art... (
+
Meager Quarters
Finalizing uniforms... (
+
No Quarters
Finalizing sites... (
+
Royal Dining Room
LACK OF PEAKS
+
Grand Dining Room
MEDIUM ELEVATION REJECTION
+
Great Dining Room
LOW ELEVATION REJECTION
+
Fine Dining Room
HIGH ELEVATION REJECTION
+
Decent Dining Room
LACK OF EDGE OCEANS
+
Modest Dining Room
RAINFALL REJECTION
+
Meager Dining Room
DRAINAGE REJECTION
+
No Dining Room
SAVAGERY REJECTION
+
Royal Mausoleum
VOLCANISM REJECTION
+
Grand Mausoleum
LACK OF VOLCANOS
+
Mausoleum
SWAMP REJECTION
+
Fine Tomb
DESERT REJECTION
+
Burial Chamber
FOREST REJECTION
+
Servant's Burial Chamber
MOUNTAIN REJECTION
+
Grave
OCEAN REJECTION
+
No Tomb
GLACIER REJECTION
+
(S)
TUNDRA REJECTION
+
/ Spouse
GRASSLAND REJECTION
+
No Owner
HILLS REJECTION
+
You don't have any buildings.
LACK OF RIVERS
+
Evaluation:
TOO MANY REGIONS
+
: View building information
LACK OF MOUNTAIN CAVES
+
: Zoom to building items
LACK OF LOW-LYING CAVES
+
: Zoom to building tasks
UNABLE TO PLACE ENOUGH CIVILIZATIONS
+
: Swap right panel
NO CIVILIZATIONS AVAILABLE
+
caught in a burst of
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
+
Overall Training
FARMING CIVILIZATION PLACED WITHOUT CROPS
+
Creature
Note: If you are using the default parameters in unmodded DF,
+
Price
and it doesn't work after continuing a few times, please report
+
Status:
the issue at the B12 forum.
+
Trained
: CONTINUE until you give me another warning.
+
Well-trained
: ABORT NOW and I'll look over my parameters.
+
Skillfully trained
: ALLOW THIS REJECTION TYPE and continue reporting others.
+
Expertly trained
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
+
Exceptionally trained
has been created.
+
Masterfully trained
: Accept
+
Domesticated
: Export image/info
+
Semi-Wild
: Use the world as it currently exists
+
Trainer:
: Continue
+
Trainer: Any
or
+
Trainer: Any unassigned
to pause/finish.
+
Ready for Slaughter
CREATE WORLD NOW =
+
Uninterested
LARGE
+
For Sale
Cleaning game objects...
+
Not For Sale
Cleaning stranded objects...
+
Unavailable
Cleaning play objects...
+
Geld
** Starting New Arena **
+
Work Animal
/raw/
+
Not Tame
  Dwarf Fortress: Arena 
+
: Toggle pet availability.
Preparing arena...
+
: Slaughter.
Preparing screen...
+
: Geld.
Preparing Arena...
+
: Select trainer.
Importing world...
+
: War training.
Continue Playing
+
: Hunting training.
Start Playing
+
You have no appropriate creatures.
Create New World!
+
Any trainer
Design New World with Advanced Parameters
+
Any unassigned trainer
Object Testing Arena
+
Knowledge
About DF
+
A few facts
Quit
+
General familiarity
  to select an option.  
+
Knowledgeable
  scroll.
+
Expert
  at any time for options, including key bindings.
+
You don't know how to train any animals.
  at any time for the manual.
+
lumber limits
, Folder:
+
This land has no important leaders.
Select a source for your arena objects:
+
Exports to
raw (Default)
+
Petty Annoyance
/raw
+
Terror
This Version of DF used the FMOD Sound System
+
Imports from
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.
+
Offerings from
This version of DF uses SDL: Simple DirectMedia Layer,
+
Vengeance
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
+
You can look at trade information once you have a broker
See the SDL folder for license information.
+
with appraisal skill.
Portions of this version are Copyright(C)2008
+
You accept their tribute every
The FreeType Project (www.freetype.org).
+
Trade Agreement (Exports to
All rights reserved.
+
Trade Agreement (Imports from
  to return to the menu.
+
: View Agreement
0000
+
You have no agreements with this land.
-detailed
+
to change modes.
-elw
+
ROOM SHARING INDEX OUT OF BOUNDS:
-tmp
+
praying
-rain
+
  weeping
-drn
+
  cringing
-sav
+
  screaming
-vol
+
  being tortured
-veg
+
  committing a depraved act
-evil
+
making a submissive gesture
-sal
+
in a fetal position
-trd
+
smeared out into a spiral
-str
+
falling
-hyd
+
dead
-nob
+
laughing
-dip
+
being shot
.bmp
+
making a plaintive gesture
biome_color_key.txt
+
melting
mountain (128,128,128)
+
burning
temperate freshwater lake (0,224,255)
+
looks dejected
temperate brackish lake (0,192,255)
+
looks terrified
temperate saltwater lake (0,160,255)
+
looks offended
tropical freshwater lake (0,96,255)
+
looks confused
tropical brackish lake (0,64,255)
+
  suffering
tropical saltwater lake (0,32,255)
+
withering away
arctic ocean (0,255,255)
+
striking a menacing pose
tropical ocean (0,0,255)
+
striking a triumphant pose
temperate ocean (0,128,255)
+
laboring
glacier (64,255,255)
+
traveling
tundra (128,255,255)
+
contemplating
temperate freshwater swamp (96,192,128)
+
cooking
temperate saltwater swamp (64,192,128)
+
engraving
temperate freshwater marsh (96,255,128)
+
unnaturally contorted
temperate saltwater marsh (64,255,128)
+
being flayed
tropical freshwater swamp (96,192,64)
+
being mutilated
tropical saltwater swamp (64,192,64)
+
prostrating itself before
mangrove swamp (64,255,96)
+
torturing
tropical freshwater marsh (96,255,64)
+
committing a depraved act upon
tropical saltwater marsh (64,255,64)
+
devouring
taiga forest (0,96,64)
+
admiring
temperate conifer forest (0,96,32)
+
burning
temperate broadleaf forest (0,160,32)
+
shooting
tropical conifer forest (0,96,0)
+
surrounded by
tropical dry broadleaf forest (0,128,0)
+
massacring
tropical moist broadleaf forest (0,160,0)
+
fighting with
temperate grassland (0,255,32)
+
greeting
temperate savanna (0,224,32)
+
  refusing
temperate shrubland (0,192,32)
+
speaking with
tropical grassland (255,160,0)
+
embracing
tropical savanna (255,176)
+
  striking down
tropical shrubland (255,192,0)
+
raising
badland desert (255,96,32)
+
hiding
sand desert (255,255,0)
+
praying to
rock desert (255,128,64)
+
contemplating
structure_color_key.txt
+
cooking
castle (128,128,128)
+
engraving
village (255,255,255)
+
impaled on
crops (255,128,0)(255,160,0)(255,192,0)
+
being flayed by
pasture (0,255,0)
+
hanging from
meadow (64,255,0)
+
being mutilated by
woodland (0,128,0)
+
This is a
orchard (0,160,0)
+
These are
tunnel (20,20,20)
+
migrating
stone bridge (224,224,224)
+
local
other bridge (180,167,20)
+
civilization
stone road (192,192,192)
+
craft
other road (150,127,20)
+
government
stone wall (96,96,96)
+
religion
other wall (160,127,20)
+
Stone Hauling
mountain (255,255,192)
+
Wood Hauling
lake (0,96,255)
+
Burial
land (128,64,32)
+
Food Hauling
ocean (0,64,255)
+
Refuse Hauling
hydro_color_key.txt
+
Item Hauling
brook (0,255,255)
+
Furniture Hauling
stream (0,224,255)
+
Animal Hauling
minor river (0,192,255)
+
Push/Haul Vehicles
river (0,160,255)
+
Cleaning
major river (0,128,255)
+
Wood Cutting
river/ocean (0,112,255)
+
Stone Detailing
Histories of
+
Animal Care
Greed
+
Diagnosis
Avarice
+
Setting Bones
Jealousy
+
Dressing Wounds
Cupidity
+
Feed Patients/Prisoners
Gluttony
+
Recovering Wounded
Industry
+
Trapping
Enterprise
+
Small Animal Dissection
Resourcefulness
+
Tanning
Determination
+
Dyeing
Mettle
+
Beekeeping
Dynamism
+
Clothesmaking
Labor
+
Plant Processing
Toil
+
Cheese Making
Diligence
+
Milking
Exertion
+
Gelding
Tenacity
+
Shearing
*** STARTING NEW GAME ***
+
Cooking
Command Line:
+
Farming (Fields)
data/init/announcements.txt
+
Plant Gathering
DO_MEGA
+
Hunting
PAUSE
+
Furnace Operating
RECENTER
+
Armoring
A_DISPLAY
+
Blacksmithing
D_DISPLAY
+
Metalcrafting
UNIT_COMBAT_REPORT
+
Woodcrafting
UNIT_COMBAT_REPORT_ALL_ACTIVE
+
Stonecrafting
UCR_A
+
Bone Carving
data/sound/song_title.ogg
+
Siege Operating
data/sound/song_game.ogg
+
Crossbow-making
data/art/mouse.png
+
Mechanics
data/movies
+
Pump Operating
text
+
Trade Good Hauling
data/dipscript/*.*
+
Water Hauling
data/dipscript/
+
Lever Operation
region
+
Road Building
Command Line: World generation initiated.
+
Wall/Floor Construction
Command Line: World generation aborted because folder exists.
+
Construction Removal
data/speech/general.txt
+
Woodworking
data/speech/slayer.txt
+
Stoneworking
data/speech/threat.txt
+
Hunting/Related
data/speech/greet.txt
+
Healthcare
data/speech/greet_reply.txt
+
Farming/Related
data/speech/greet_reply_diff_language.txt
+
Fishing/Related
data/speech/greet_reply_unusual_first.txt
+
Jewelry
data/speech/greet_reply_after_hero.txt
+
Crafts
data/speech/greet_worship.txt
+
Engineering
data/speech/greet_baby.txt
+
Hauling
data/speech/goodbye_worship_1.txt
+
Other Jobs
data/speech/goodbye_worship_2.txt
+
MATERIAL_TEMPLATE
data/speech/goodbye_worship_3.txt
+
ITEM
data/speech/temple_already_member.txt
+
CREATURE_VARIATION
data/speech/temple_become_member.txt
+
BUILDING
data/speech/positive.txt
+
DESCRIPTOR_SHAPE
data/speech/task_recommendation.txt
+
DESCRIPTOR_PATTERN
data/speech/unknown_hf_seeker.txt
+
DESCRIPTOR_COLOR
data/speech/ab_specific_hf_seeker.txt
+
REACTION
data/speech/site_specific_hf_seeker.txt
+
large
data/speech/same_site_ab_specific_hf_seeker.txt
 
data/speech/same_site_specific_hf_seeker.txt
 
data/speech/arch_info_justification.txt
 
data/speech/justification_representation.txt
 
data/speech/justification_proximity.txt
 
data/speech/justification_experience.txt
 
data/speech/justification_reminder.txt
 
data/speech/justification_antithetical.txt
 
data/speech/no_family.txt
 
data/speech/family_relationship_spec.txt
 
data/speech/family_relationship_no_spec.txt
 
data/speech/family_relationship_additional.txt
 
data/speech/family_relationship_spec_dead.txt
 
data/speech/family_relationship_no_spec_dead.txt
 
data/speech/family_relationship_additional_dead.txt
 
data/speech/child_age_proclamation.txt
 
data/speech/wandering_profession.txt
 
data/speech/scouting_profession.txt
 
data/speech/hunting_profession.txt
 
data/speech/snatcher_profession.txt
 
data/speech/thief_profession.txt
 
data/speech/wandering_profession_year.txt
 
data/speech/scouting_profession_year.txt
 
data/speech/hunting_profession_year.txt
 
data/speech/snatcher_profession_year.txt
 
data/speech/thief_profession_year.txt
 
data/speech/past_wandering_profession.txt
 
data/speech/past_scouting_profession.txt
 
data/speech/past_hunting_profession.txt
 
data/speech/past_snatcher_profession.txt
 
data/speech/past_thief_profession.txt
 
data/speech/guard_profession.txt
 
data/speech/guard_warning.txt
 
data/speech/soldier_profession.txt
 
data/speech/past_profession_no_year.txt
 
data/speech/past_profession_year.txt
 
data/speech/current_profession_no_year.txt
 
data/speech/current_profession_year.txt
 
data/speech/hist_fig_slayer.txt
 
data/speech/animal_slayer.txt
 
data/speech/mercenary_profession.txt
 
data/speech/mercenary_profession_year.txt
 
data/speech/past_mercenary_profession.txt
 
were unable to complete the
 
Jobs removed from unpowered
 
small
 
 
grown  
 
grown  
 
logs
 
logs
 +
branch
 
rough gems
 
rough gems
 
raw green glass
 
raw green glass
 
raw clear glass
 
raw clear glass
 
raw crystal glass
 
raw crystal glass
rock
+
small
 
stones
 
stones
 
  wafers
 
  wafers
Line 12,457: Line 15,457:
 
refined coal
 
refined coal
 
bars
 
bars
cut gems
 
 
cut green glass gems
 
cut green glass gems
 
cut clear glass gems
 
cut clear glass gems
Line 12,485: Line 15,484:
 
coffin
 
coffin
 
rope
 
rope
chain
 
 
waterskin
 
waterskin
 
vial
 
vial
Line 12,492: Line 15,490:
 
unglazed  
 
unglazed  
 
tool
 
tool
goblet
 
 
window
 
window
 
terrarium
 
terrarium
Line 12,512: Line 15,509:
 
codex
 
codex
 
figurine
 
figurine
rotten
 
 
filthy  
 
filthy  
 
sticky  
 
sticky  
 
vomitous  
 
vomitous  
 
slimy  
 
slimy  
 +
stagnant
 
dirty  
 
dirty  
 
gooey  
 
gooey  
Line 12,543: Line 15,540:
 
perfect  
 
perfect  
 
green glass  
 
green glass  
clear glass
 
 
crystal glass  
 
crystal glass  
gem
 
 
ring
 
ring
 
earring
 
earring
Line 12,577: Line 15,572:
 
tavern sign
 
tavern sign
 
slab
 
slab
corpse
 
 
tooth
 
tooth
 
teeth
 
teeth
Line 12,587: Line 15,581:
 
wooden body part
 
wooden body part
 
soap body part
 
soap body part
horn
 
 
pearl
 
pearl
 
yarn body part
 
yarn body part
 
strand body part
 
strand body part
 
Rotten  
 
Rotten  
 +
remains
 
seeds
 
seeds
 
withered  
 
withered  
 
leaves
 
leaves
 
leaf
 
leaf
 +
plants
 
raw  
 
raw  
 +
fish
 
live  
 
live  
 
small live animal
 
small live animal
Line 12,616: Line 15,612:
 
headwear
 
headwear
 
legwear
 
legwear
A kidnapper has made off with
+
chain
  has stolen
+
goblet
A thief has stolen
+
: Mode
is taken by a fey mood!
+
Artifacts
withdraws from society...
+
  Create a Creature  
has been possessed!
+
: Side =
looses a roaring laughter, fell and terrible!
+
: Create
begins to stalk and brood...
+
: New item
has created
+
: Blank list
*PAUSED*
+
: Remove item
SIEGE
+
: Change value
: Petitions Available
+
: Change amount
Idlers:  
+
: No Effect
Page
+
: Tame/mountable
 +
: Not tame/mountable
 +
: Filter name
 +
[PAUSED]
 
fighting!
 
fighting!
 
hunting.
 
hunting.
Line 12,636: Line 15,635:
 
: View report
 
: View report
 
Last Report Date:  
 
Last Report Date:  
Announcement Date:
+
The event featured
: Zoom to location
+
mounted
Vegetables/fruit/leaves
+
a telling of the story of
Meat/fish/other
+
storytelling
Ingredient Type
+
a performance of
Number
+
a concert
Permissions
+
a dance
----
+
a moving performance stage
Brew
+
criers in front
: Toggle cook.
+
an order of precedence
: Toggle brew.
+
banners
You have no appropriate ingredients.
+
images
: Change category.
+
the carrying of
Creatures
+
flowers
Overall Training
+
the scattering of
Creature
+
acrobats
Price
+
incense burning
Status:
+
costumes
Trained
+
candles
Well-trained
+
the giving of
Skillfully trained
+
the sacrifice of
Expertly trained
+
You have
Exceptionally trained
+
  created a masterpiece
Masterfully trained
+
Select an element to begin.
Domesticated
+
Related to historical figure
Semi-Wild
+
Related to site
Trainer:
+
Related to civilization or other group
Trainer: Any
+
Related to history event
Trainer: Any unassigned
+
Existing image
Ready for Slaughter
+
Specify a new image
Uninterested
+
Let your mind wander
For Sale
+
Allow artist to choose
Available
+
: Done filtering
Not For Sale
+
Group symbol
Unavailable
+
Group commission
Geld
+
Civilization symbol
Work Animal
+
Civ commission
Not Tame
+
Historical figure
: Toggle pet availability.
+
Tree
: Slaughter.
+
Shape
: Geld.
+
Object
: Select trainer.
+
Artifact
: War training.
+
Action or relationship
: Hunting training.
+
Delete element
You have no appropriate creatures.
+
: Change name
Any trainer
+
: Done!
Any unassigned trainer
+
How many?
A few facts
+
Enter 0 for an unnumbered plural.
General familiarity
+
Untitled/unnamed
Knowledgeable
+
Choose X:  
You don't know how to train any animals.
+
Choose Y:  
  Locations  
+
: Use this option
You have not designated any locations.
+
Warning!
Locations such as taverns, temples and libraries can be created from meeting
+
You won't perform your action if you leave.
area zones, dining rooms and bedrooms. These larger associations of rooms
+
: Don't perform action.
can attract visitors from outside the fortress.  Once you have created a
+
: Keep working.
location, you can come to this screen to manage occupations and more.
+
Any image data you've changed will be lost.
: Go Back
+
: Leave editor and discard data.
Tavern Keeper
+
: select
Performer
+
  left
Scholar
+
, not consumed
Scribe
+
, consumed
Mercenary
+
Select a tool.
Monster Slayer
+
Select an art type.
Nobody
+
Select memorized content or a form of prose.
Boxes/bags in common area:
+
not consumed
Goblets (Desired):
+
consumed
Stored Instruments (Desired):
+
You are not that hungry.
Rented rooms (Total):
+
Butcher this object.
Dance floor in common area:
+
You must unretract to use this ability.
Bookcases:
+
You must wait to use this ability.
Written objects (incl. copies):
+
You are missing a body part.
Total number of each to scribe:
+
Use this ability.
Writing Material (Desired):
+
You must unretract to use this power.
Tables:  
+
You must wait to use this power.
Chairs:  
+
Use this power.
Dedicated to
+
Make this composition.
No particular deity
+
Write on this object.
All visitors welcome
+
: Back/Abort
Citizens and long-term residents only
+
: create
Citizens only
+
: butcher
Assign occupation
+
: natural ability
: Change restriction
+
: acquired power
: Rename location
+
: compose
: Retire location
+
: write
: Assign Occupation
+
Unknown interaction
  Petitions 
+
Poem
You do not have an official capable of handling these matters.
+
Musical Composition
There are no petitions that need your attention.
+
Choreography
Status of
+
You cannot read or write.
Citizenship of
+
No available item.
Some corrupt data
+
No appropriate tool.
wishes to reside in
+
No suitable forms known.
wishes to reside here
+
No suitable forms or content known.
for the purpose of
+
Manual
eradicating monsters.
+
Guide
entertaining citizens and visitors.
+
Chronicle
soldiering.
+
Short story
study.
+
Novel
Do you approve this request?
+
Biography
: Approve
+
Autobiography
: Deny
+
Letter
wishes to join
+
Essay
desires citizenship.
+
Dialog
as a citizen of
+
Musical composition
: Select/scroll
+
Comparative biography
  Justice 
+
Biographical dictionary
  Cages&Chains:
+
Genealogy
Violation of Production Order
+
Encyclopedia
Violation of Export Prohibition
+
Cultural history
Violation of Job Order
+
Cultural comparison
Conspiracy to Slow Labor
+
Alternate history
Disorderly Conduct
+
Treatise on technological evolution
Building Destruction
+
Dictionary
, Deceased
+
Star chart
There are no criminals.
+
Star catalogue
1 witness
+
Atlas
witnesses
+
Select an action.
No witnesses
+
Amount of
Injured Party:
+
available is
Convicted:
+
at least
Witness:
+
greater than
Accuses:
+
less than
Found the body.
+
exactly
Date:
+
No material
Reported:
+
Filter:
No Sentence Pending.
+
Active
Hammerstrike
+
Waiting
Beating.
+
Ready to check
Day
+
One-time order, conditions checked daily
in Prison.
+
Restarts if completed, conditions checked daily
Officer:
+
Restarts if completed, conditions checked monthly
None Assigned
+
Restarts if completed, conditions checked seasonally
Violation of Production Order.
+
Restarts if completed, conditions checked yearly
Violation of Export Prohibition.
+
One-time order
Violation of Job Order.
+
Restarts if completed, checked daily
Conspiracy to Slow Labor.
+
Restarts if completed, checked monthly
Murder.
+
Restarts if completed, checked seasonally
Disorderly Conduct.
+
Restarts if completed, checked yearly
Building Destruction.
+
Satisfied for next check
Vandalism.
+
Not satisfied for next check
Theft.
+
must first be activated
Robbery.
+
must first be completed
Blood-drinking.
+
: Add item condition
: Convict
+
: Add order condition
: View recent crimes (
+
: Frequency
: View cold cases (
+
: Change item type
: Convict somebody
+
: Change material
General Items
+
: Change traits
Thread/Cloth
+
: Change inequality
Stone/Gems/Metals
+
: Change number
Anml Extracts
+
: Delete condition
Plnt Extracts
+
: Activation/completion
Anml Cheeses
+
: Add conditions from reagents/materials
Plnt Cheeses
+
: Add conditions from products
Milled Animal
+
Ready
Milled Plants
+
This work order does not have any conditions.
Item Type
+
  Dwarf Fortress: New World 
Setter
+
Loading object files...
Wage
+
Languages...
Cleaning
+
Buildings...
Place Item in Tomb
+
Creatures...
Store Item in Stockpile
+
Finishing...
Store Item in Bag
+
Finalizing...
Store Weapon
+
to continue.
Store Armor
+
Create A World
Store Item in Barrel
+
World Size
Store Item in Bin
+
Pocket
Store Vehicle in Bin
+
Smaller
Store Item in Hospital
+
Small
Store Item in Location
+
Very Short
Dump Item
+
Short
Building Construction
+
Long
Building Removal
+
Very Long
Door Construction
+
Very High
Floodgate Construction
+
Maximum Number of Sites
Hatch Cover Construction
+
Number of Beasts
Grate Construction
+
Natural Savagery
Bed Construction
+
Mineral Occurrence
Chair Construction
+
Very Rare
Coffin Construction
+
Rare
Table Construction
+
Sparse
Bin Construction
+
Frequent
Chest Construction
+
Everywhere
Cabinet Construction
+
This controls the size of the world map.  Current:
Statue Construction
+
17 x 17
Slab Construction
+
33 x 33
Block Construction
+
65 x 65
Anvil Construction
+
129 x 129
Window Construction
+
257 x 257
Pipe Section Construction
+
This is the length of pre-generated history.  Current:
Sand Collection
+
5 years
Clay Collection
+
125 years
Gem Encrusting
+
250 years
Glass Cutting
+
550 years
Glass Encrusting
+
1050 years
Basic Ore Smelting
+
This controls how many distinct races/cultures there are.
Object Melting
+
This is how many distinct places can exist after world generation.
Craft Making
+
Increasing this setting makes large beasts more prevalent.
Coin Minting
+
Increasing savagery makes the world more difficult to settle.
Metal Studding
+
Increasing mineral occurrence makes more embark sites have more minerals.
Metal Strand Extraction
+
: Go!
Weapon Construction
+
Title:
Ammo Construction
+
Seed:
Quiver Construction
+
Various
Armor Stand Construction
+
Dimensions:
Weapon Rack Construction
+
Custom Name:
Tool Construction
+
: Enter advanced parameters
Totem Construction
+
: New param set
Flask Construction
+
: Copy param set
Goblet Construction
+
: Delete param set
Bone/Shell Decoration
+
: Enter title
Toy Construction
+
: Use random name
Armor Construction
+
: Enter custom name
Glove Construction
+
: Use random seed
Helm Construction
+
: Enter custom seed
Shield Construction
+
: Change dimensions
Pants Construction
+
to load the world params.
Shoe Construction
+
to save the world params.
Backpack Construction
+
Last Param Set:
Animal Trap Construction
+
Creature Seed:
Trap Baiting
+
Really delete this parameter set?
Install Colony In Hive
+
: Delete
Collect Hive Products
+
Really change the dimensions?
Mechanism Construction
+
This parameter set will be reset.
Trap Component Construction
+
: Change
Trap Cleaning
+
Are you sure you want to abort?
Trigger Linking
+
You haven't saved your changes.
Cage Trap Loading
+
: Yes
Stone Trap Loading
+
Are you sure you want to go on?
Weapon Trap Loading
+
Creating New Region
Lever Pulling
+
Rejected)
Operate Pump
+
Preparing elevation...
Construct Quern
+
Setting temperature...
Construct Millstone
+
Running rivers...
Place Track Vehicle
+
Forming lakes
Push Track Vehicle
+
and minerals...
Catapult Loading
+
Growing vegetation...
Ballista Loading
+
Verifying terrain...
Catapult Firing
+
Importing wildlife...
Ballista Firing
+
Recounting legends...
Ballista Arrow Head Construction
+
Finished prehistory...
Siege Ammo Construction
+
Placing civilizations... (
Catapult Part Construction
+
Making cave civilizations...
Ballista Part Construction
+
Making cave pops...
Fortification Carving
+
Placing other beasts...
Wall Detailing
+
Placing megabeasts...
Floor Detailing
+
Placing good/evil...
Stair/Ramp Removal
+
Placing caves... (
Carving Upward Staircase
+
Prehistory init...
Carving Downward Staircase
+
Hist Figs:  
Carving Up/Down Staircase
+
    Dead:  
Carving Ramp
+
  Events:  
Digging Channel
+
Finalizing civ mats... (
Tree Felling
+
Finalizing art... (
Plant Gathering
+
Finalizing uniforms... (
Construction Removal
+
Finalizing sites... (
Track Carving
+
LACK OF PEAKS
Hunting
+
MEDIUM ELEVATION REJECTION
Returning Kill
+
LOW ELEVATION REJECTION
Capturing Land Animals
+
HIGH ELEVATION REJECTION
Capturing Fish
+
LACK OF EDGE OCEANS
Hunting Animal Training
+
RAINFALL REJECTION
War Animal Training
+
DRAINAGE REJECTION
Web Collection
+
SAVAGERY REJECTION
Cage Construction
+
VOLCANISM REJECTION
Chain Construction
+
LACK OF VOLCANOS
Bucket Construction
+
SWAMP REJECTION
Planting
+
DESERT REJECTION
Harvesting
+
FOREST REJECTION
Fertilizing
+
MOUNTAIN REJECTION
Thread Dyeing
+
OCEAN REJECTION
Cloth Dyeing
+
GLACIER REJECTION
Image Sewing
+
TUNDRA REJECTION
Plant Extraction
+
GRASSLAND REJECTION
Plant Processing
+
HILLS REJECTION
Plant Processing/Vial
+
LACK OF RIVERS
Plant Processing/Barrel
+
TOO MANY REGIONS
Fish Extraction
+
LACK OF MOUNTAIN CAVES
Land Animal Extraction
+
LACK OF LOW-LYING CAVES
Small Creature Taming
+
UNABLE TO PLACE ENOUGH CIVILIZATIONS
Large Creature Taming
+
NO CIVILIZATIONS AVAILABLE
Butchering
+
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
Slaughtering
+
FARMING CIVILIZATION PLACED WITHOUT CROPS
Fish Processing
+
Note: If you are using the default parameters in unmodded DF,
Barrel Construction
+
and it doesn't work after continuing a few times, please report
Other Jobs
+
the issue at the B12 forum.
Animal Chaining
+
: CONTINUE until you give me another warning.
Animal Unchaining
+
: ABORT NOW and I'll look over my parameters.
Releasing Large Creature
+
: ALLOW THIS REJECTION TYPE and continue reporting others.
Releasing Small Creature
+
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
Handling Large Creature
+
  has been created.
Handling Small Creature
+
: Accept
Large Creature Caging
+
: Export image/info
Small Creature Caging
+
Movement keys to view.
Aquarium Draining
+
: Use the world as it currently exists
Aquarium Filling
+
: Continue
Pond Filling
+
  to pause/finish.
Large Creature Pit/Ponding
+
  TO CREATE THE WORLD.
Small Creature Pit/Ponding
+
Random Name
Large Creature Pen/Pasturing
 
Small Creature Pen/Pasturing
 
Charcoal Making
 
Ash Making
 
Potash Making (Lye)
 
Potash Making (Ash)
 
Managing Work Orders
 
Updating Stockpile Records
 
Trading at Depot
 
Beat Criminal
 
Execute Criminal
 
Give Water
 
Give Food
 
Recover Wounded
 
Diagnose Patient
 
Immobilize Break
 
Apply Cast
 
Bring Crutch
 
Dress Wound
 
Clean Patient
 
Suture
 
Set Bone
 
Place In Traction
 
Splint Construction
 
Crutch Construction
 
Traction Bench Construction
 
Work Orders
 
Left
 
Validated
 
A manager is required to coordinate work orders.
 
All work orders must be validated by the manager before they become active.
 
: New Order 
 
: Remove 
 
: Increase priority 
 
: Max priority 
 
: Wages
 
Quantity:
 
Type in parts of the name to narrow your search.
 
Suspended
 
Inactive
 
Missing
 
Independent
 
Wild Animal
 
(Caged)
 
(Chained)
 
Undead
 
Opposed to life
 
Berserk
 
Caged Prisoner
 
Chained Prisoner
 
Invader
 
Diplomat
 
Merchant
 
Guest /
 
Visitor
 
Friendly
 
Underworld
 
Caged Guest
 
Chained Guest
 
Uninvited Guest
 
Current Resident
 
Hostile
 
Tame
 
You have not created any creatures yet.
 
to return
 
There are no idle
 
or jobs.
 
to return,  
 
: Manager
 
: View Unit
 
: Go to Unit
 
: Go to Bld
 
: Remove Worker
 
: Set Job Repeat
 
: Vw Activity
 
: View Job
 
: Suspend Job
 
: Cancel Job
 
Citizens
 
Pets/Livestock
 
Others
 
Dead/Missing
 
Diplomat /
 
There are no
 
  living here.
 
There are no pets or livestock here.
 
There are no other creatures nearby.
 
No one has gone missing or died.
 
The year is still young.
 
(Destroyed/Transformed)
 
(Gone)
 
(Lost)
 
No treasures yet.
 
civilization
 
This land has no important leaders.
 
Exports to  
 
Petty Annoyance
 
Terror
 
Imports from
 
Offerings from
 
Vengeance
 
You can look at trade information once you have a broker
 
with appraisal skill.
 
Trade Agreement (Exports to
 
Trade Agreement (Imports from
 
: View Agreement
 
You have no agreements with this land.
 
  to change modes.
 
  Civilizations  
 
: View details
 
[B][P]Active Syndromes[B]
 
phase
 
seconds)
 
himself
 
herself
 
itself
 
 
  caught in a cloud of flames!
 
  caught in a cloud of flames!
  caught up in the web!
+
  were unable to complete the  
The item sparkles with a supernatural brilliance.
+
Jobs removed from unpowered
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
+
0000
The object looks oddly square.
+
-detailed
The item constantly emits a nearly inaudible high-pitched whistle.
+
-elw
The item is covered with small bumps.
+
-tmp
The item smells like wet earth.
+
-rain
Tiny streaks of lightning streak quickly over the object's surface.
+
-drn
Creatures that look at the item cannot think negative thoughts.
+
-sav
The item is covered with minute gray hairs.
+
-vol
The item sounds like rustling leaves when moved.
+
-veg
Needs
+
-evil
Disconnected
+
-sal
Need trigger type
+
-trd
Needs walkable perimeter
+
-str
Hidden
+
-hyd
Needs to be anchored on edge
+
-nob
Blocked
+
-dip
Surrounded by empty space
+
-rel
Needs adjacent wall
+
src/game.cpp
Needs open space
+
biome_color_key.txt
Off map
+
mountain (128,128,128)
Water
+
temperate freshwater lake (0,224,255)
Lava/Magma
+
temperate brackish lake (0,192,255)
Building present
+
temperate saltwater lake  (0,160,255)
Construction present
+
tropical freshwater lake (0,96,255)
Must be inside
+
tropical brackish lake (0,64,255)
Too close to edge
+
tropical saltwater lake  (0,32,255)
Must be outside
+
arctic ocean (0,255,255)
Cannot build at highest level
+
tropical ocean (0,0,255)
Needs soil or mud
+
temperate ocean (0,128,255)
Needs soil
+
glacier (64,255,255)
Needs ground or near machine
+
tundra (128,255,255)
No mud/soil for farm
+
temperate freshwater swamp (96,192,128)
Mud is left by water
+
temperate saltwater swamp (64,192,128)
No access to
+
temperate freshwater marsh (96,255,128)
No access
+
temperate saltwater marsh (64,255,128)
Null site on overall status
+
tropical freshwater swamp (96,192,64)
Early
+
tropical saltwater swamp (64,192,64)
Mid-
+
mangrove swamp (64,255,96)
Late
+
tropical freshwater marsh (96,255,64)
Spring
+
tropical saltwater marsh (64,255,64)
Summer
+
taiga forest (0,96,64)
Autumn
+
temperate conifer forest (0,96,32)
Winter
+
temperate broadleaf forest (0,160,32)
Stocks
+
tropical conifer forest (0,96,0)
Health
+
tropical dry broadleaf forest (0,128,0)
Prices
+
tropical moist broadleaf forest (0,160,0)
Currency
+
temperate grassland (0,255,32)
Justice
+
temperate savanna (0,224,32)
Created Wealth:
+
temperate shrubland (0,192,32)
Weapons:
+
tropical grassland (255,160,0)
Armor and Garb:
+
tropical savanna (255,176)
Furniture:
+
tropical shrubland (255,192,0)
Other Objects:
+
badland desert (255,96,32)
Architecture:
+
sand desert (255,255,0)
Displayed:
+
rock desert (255,128,64)
Held/Worn:
+
structure_color_key.txt
You need a broker with
+
castle (128,128,128)
the appraisal skill.
+
village (255,255,255)
Imported Wealth:
+
crops (255,128,0)(255,160,0)(255,192,0)
Exported Wealth:
+
pasture (0,255,0)
Trade Information:
+
meadow (64,255,0)
Population:
+
woodland (0,128,0)
Nobles/Admins
+
orchard (0,160,0)
Peasants
+
tunnel (20,20,20)
Recruit/Others
+
stone bridge (224,224,224)
Trained Animals
+
other bridge (180,167,20)
Other Animals
+
stone road (192,192,192)
Food Stores:
+
other road (150,127,20)
Plant
+
stone wall (96,96,96)
Drink
+
other wall (160,127,20)
Other
+
mountain (255,255,192)
Mountainhome
+
lake (0,96,255)
Metropolis
+
land (128,64,32)
City
+
ocean (0,64,255)
Town
+
hydro_color_key.txt
Village
+
brook (0,255,255)
Hamlet
+
stream (0,224,255)
Outpost
+
minor river (0,192,255)
Evaluate Depot Access Overflow
+
river (0,160,255)
Evaluate Depot Caravan Access Overflow
+
major river (0,128,255)
   Building List  
+
river/ocean (0,112,255)
  (S)
+
   Dwarf Fortress: Arena  
  / Spouse
+
Preparing arena...
No Owner
+
Preparing screen...
You don't have any buildings.
+
Preparing Arena...
Evaluation:
+
Importing world...
: View building information
+
to select an option.  
: Zoom to building items
+
  scroll.
: Zoom to building tasks
+
at any time for options, including key bindings.
: Swap right panel
+
at any time for the manual.
  The Health of  
+
, Folder:  
In Traction
+
Select a source for your arena objects:
Severe Blood Loss
+
Folder:  
Moderate Blood Loss
+
raw (Default)
Serious Fever
+
/raw
Moderate Fever
+
This Version of DF used the FMOD Sound System
Slight Fever
+
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.
Moderate Pain
+
This version of DF uses SDL: Simple DirectMedia Layer,
Slight Pain
+
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
Cannot breathe
+
See the SDL folder for license information.
Trouble breathing
+
Portions of this version are Copyright(C)2008
Vision lost
+
The FreeType Project (www.freetype.org).
Vision impaired
+
All rights reserved.
Vision somewhat impaired
+
to return to the menu.
Ability to stand lost
+
** Starting New Arena **
Ability to stand somewhat impaired
+
data/save/current
Ability to grasp lost
+
/raw/
Ability to grasp somewhat impaired
+
Command Line: World generation manually aborted.
Ability to fly lost
+
data/save/current/*.dat
Ability to fly somewhat impaired
+
data/save/current/*.sav
Motor nerve damage
+
data/save/current/
Sensory nerve damage
+
world.dat
No health problems
+
world.sav
  Gelded
+
*.dat
  Spilled
+
*.sav
Butchered
+
[B][P]Active Syndromes[B]
  Major artery torn
+
  phase
  Artery torn
+
  seconds)
Heavy bleeding
+
the army of
  Bleeding
+
  marched on
Motor nerve severed
+
  claimed
Sensory nerve severed
+
ruler
Torn tendon
+
  was known to be
Strained tendon
+
an insurrection against
Bruised tendon
+
was overthrown after an insurrection
  Torn ligament
+
waited out an insurrection
  Sprained ligament
+
crushed an insurrection
  Bruised ligament
+
a group calling itself
Compound fracture
+
  reclaimed
Overlapping fracture (in traction)
+
  was conquered
Overlapping fracture
+
  moved on in search of a better future after the horrible mismanagement of
  Needs setting
+
refugees calling themselves
  Cut apart
+
  fled from the area just before an army
  Smashed apart
+
  descended upon
Broken apart
+
  from
Torn apart
+
General Items
Cut open
+
Handwear
Smashed open
+
Thread/Cloth
Broken open
+
Tooth
Torn open
+
Horn
Dented
+
Yarn
Heavy bruising
+
Stone/Gems/Metals
Moderate bruising
+
Anml Extracts
Light bruising
+
Plnt Extracts
Serious burn
+
Anml Cheeses
Moderate burn
+
Plnt Cheeses
Minor burn
+
Milled Animal
Serious frost-bite
+
Milled Plants
Moderate frost-bite
+
Pets
Minor frost-bite
+
Item Type
Serious melting
+
Your site and direct holdings
Moderate melting
+
Vassal holdings
Minor melting
+
Occupied holdings
Serious boiling
+
Tributaries
Moderate boiling
+
Occupied tributaries
Minor boiling
+
Economically linked
Serious freezing
+
Your civilization
  Moderate freezing
+
Peace
  Minor freezing
+
  The World  
Serious condensation
+
  days' travel
Moderate condensation
+
More than a day's travel
Minor condensation
+
A day's travel
Advanced rot
+
Nearly a day's travel
Moderate rot
+
A half day's travel
Minor rot
+
A short trip
Serious blistering
+
Inaccessible from your location
Moderate blistering
+
Your location
Minor blistering
+
Population: >10000
Extreme pain
+
Population: ~10000
Moderate pain
+
Population: ~7500
Minor pain
+
Population: ~6000
Nausea
+
Population: ~5000
Dizziness
+
Population: ~4000
Paralysis
+
Population: ~3000
Partial paralysis
+
Population: ~2000
Some sluggishness
+
Population: ~1000
Complete numbness
+
Population: ~750
Partial numbness
+
Population: ~600
Slight numbness
+
Population: ~500
Extreme swelling
+
Population: ~400
Moderate swelling
+
Population: ~300
Minor swelling
+
Population: ~200
Function totally impaired
+
Population: ~100
Partially impaired function
+
Population: ~75
Slightly impaired function
+
Population: ~60
Has been sutured
+
Population: ~50
Infection
+
Population: ~40
No evaluated wounds
+
Population: ~30
Diagnosis required
+
Population: ~20
Crutch required
+
Population: ~10
Rotten -- inoperable
+
Population: <10
Needs cleaning
+
No civilized population
Needs surgery
+
Site government:
Needs sutures
+
Civilization:
Needs dressing
+
They offer
  Needs traction
+
They accept
Needs immobilization
+
  tribute
No treatment scheduled
+
Alliance
Diagnosed with
+
No contact
cast
+
They offer tribute
splint on
+
They accept tribute
dressing on
+
Skirmishing
sutures on
+
Economically linked to you
Bleeding stopped
+
Prisoners
Compound fracture of
+
Artifacts (Rumored)
repaired
+
: Cannot raid your civilization
amputated
+
: Cannot make request without leader
Rotten tissue excised from
+
: No workers available
Had
+
: Request workers
set
+
: Inaccessible mission location
Placed in traction
+
: Cannot order mission without leader
Evaluated
+
: Explore this site (creates new mission)
Brought to rest
+
: Raid this site (creates new mission)
Cleaned
+
: Center on fort
                                      -
+
: Holdings and tribute
No medical history
+
: Legend
   Stone Restrictions  
+
  News and Rumors 
Magma-safe
+
   Missions  
Restricted stones
+
You have not created any missions.
are reserved for use by the listed tasks.
+
Mission can be created from the World,
: Stone type
+
Artifacts and People modes.
Economic Stone
+
Explore
No accessible fuel!
+
Seize
Requires fuel
+
No messengers
Takes place at
+
messenger
REAGENTS
+
here
PRODUCTS
+
No commanders
  Currency Counts 
+
Messenger (unfilled)
The broker recommends keeping
+
and more...
of each coin type to match accounts.
+
: Assign messengers
  Overall Health Report 
+
: Assign squads
__________
+
: Remove mission
____________
+
This mission cannot be altered now.
: Key
+
: Select mission
: Diagnosis request 
+
On this mission
: Cleaning req.
+
No specific orders
: Surgery req. 
+
: Remove messenger
: Inoperable rot
+
: Assign messenger
: Heavy bleeding
+
This messenger cannot be reassigned now.
: Bleeding
+
: Select messenger
: Pale
+
: Remove squad
: Severe blood loss
+
: Assign squad
: Faint
+
This squad cannot be reassigned now.
: Blood loss
+
: Select squad
: Serious fever
+
: Request
: Moderate fever
+
No workers available
: Slight fever
+
: Free captives belonging to your civilization
: Dizzy
+
: Release other prisoners
: Drowning
+
: Take important treasures
: Winded
+
: Loot other items
: Cannot breathe
+
: Steal livestock
: Trouble breathing
+
: Raid (squads will try to avoid detection)
: Vision lost
+
: Pillage (openly attack)
: Vision impaired
+
: Raze (openly attack and destroy site)
: Vision ~impaired
+
: Demand one-time tribute
: Spilled
+
: Demand ongoing tribute
: Major artery torn
+
: Conquer and occupy
: Artery torn
+
: Demand surrender and occupy
: Overlapping fracture
+
WARNING: If successful, your soldiers will join the
: Broken tissue
+
occupation and not return.  Your new holdings will
: Heavy damage
+
be manageable from this screen.
: Moderate damage
+
  People 
: Light damage
+
Last in
: Suture request
+
Last known to be traveling
: Setting req.
+
Location unknown
: Dressing request
+
: Select person
: Paralyzed
+
: Rescue person (creates new mission)
: Partially paralyzed
+
You have no recoverable missing citizens.
: Sluggish
+
  Artifacts 
: Overall pain++
+
Claimed by your local government
: Overall pain+
+
Claimed by local
: Overall pain
+
Claimed by local family
: Stunned
+
Last held by
: Dehydrated
+
: Select artifact
: Thirsty
+
: Recover artifact (creates new mission)
: Starving
+
There are no recoverable missing artifacts.
: Hungry
+
  Civilizations 
: Cannot stand
+
: World
: Stand impaired
+
: Missions
: Cannot grasp
+
: News and rumors
: Grasp impaired
+
: People
: Compound fracture
+
: Artifacts
: Torn tendon
+
: Civilizations
: Tendon strain
+
: View details
: Tendon brs.
+
WORLD_GEN
: Part brok tis
+
TITLE
: Tissue pain++
+
HISTORY_SEED
: Tissue pain+
+
NAME_SEED
: Tissue pain
+
CREATURE_SEED
: Traction request
+
CUSTOM_NAME
: Immobilization request
+
EMBARK_POINTS
: Crutch required
+
PEAK_NUMBER_MIN
: Completely numb
+
PARTIAL_OCEAN_EDGE_MIN
: Partially numb
+
OCEAN_EDGE_MIN
: Slightly numb
+
REVEAL_ALL_HISTORY
: Exhausted
+
CULL_HISTORICAL_FIGURES
: Over-exerted
+
EROSION_CYCLE_COUNT
: Tired
+
PERIODICALLY_ERODE_EXTREMES
: Very drowsy
+
OROGRAPHIC_PRECIPITATION
: Drowsy
+
POLE
: Nauseous
+
NORTH_OR_SOUTH
: Cannot fly
+
NORTH
: Flight impaired
+
SOUTH
: Motor nerve
+
NORTH_AND_SOUTH
: Sensory nerve
+
ALL_CAVES_VISIBLE
: Torn ligament
+
PLAYABLE_CIVILIZATION_REQUIRED
: Lig. sprain
+
VOLCANO_MIN
: Ligament bruise
+
END_YEAR
: Need setting
+
BEAST_END_YEAR
: Extreme swell
+
TEMPERATURE
: Medium swell
+
DRAINAGE
: Minor swelling
+
PS_EL
: Infection
+
PS_RF
: View health
+
PS_TP
: Recenter
+
PS_DR
: select
+
PS_VL
  left
+
PS_SV
, not consumed
+
Attempted to set world gen presets prior to dimensions
, consumed
+
preset attempted beyond Y range
Select a tool.
+
preset failed to load X value at Y =
Select an art type.
+
ELEVATION_FREQUENCY
Select memorized content or a form of prose.
+
RAIN_FREQUENCY
nothing.
+
DRAINAGE_FREQUENCY
not consumed
+
TEMPERATURE_FREQUENCY
consumed
+
SAVAGERY_FREQUENCY
You are not that hungry.
+
VOLCANISM_FREQUENCY
Butcher this object.
+
MINERAL_SCARCITY
You must unretract to use this ability.
+
MEGABEAST_CAP
You must wait to use this ability.
+
SEMIMEGABEAST_CAP
You are missing a body part.
+
TITAN_NUMBER
Use this ability.
+
TITAN_ATTACK_TRIGGER
You must unretract to use this power.
+
WEREBEAST_ATTACK_TRIGGER
You must wait to use this power.
+
DEMON_NUMBER
Use this power.
+
NIGHT_TROLL_NUMBER
Make this composition.
+
BOGEYMAN_NUMBER
Write on this object.
+
NIGHTMARE_NUMBER
Select an action.
+
VAMPIRE_NUMBER
: Back/Abort
+
WEREBEAST_NUMBER
: create
+
SECRET_NUMBER
: butcher
+
REGIONAL_INTERACTION_NUMBER
: natural ability
+
DISTURBANCE_INTERACTION_NUMBER
: acquired power
+
EVIL_CLOUD_NUMBER
: compose
+
GENERATE_DIVINE_MATERIALS
: write
+
ALLOW_DIVINATION
Unknown interaction
+
ALLOW_DEMONIC_EXPERIMENTS
Poem
+
ALLOW_NECROMANCER_EXPERIMENTS
Musical Composition
+
ALLOW_NECROMANCER_LIEUTENANTS
Choreography
+
ALLOW_NECROMANCER_GHOULS
You cannot read or write.
+
ALLOW_NECROMANCER_SUMMONS
No available item.
+
EVIL_RAIN_NUMBER
No appropriate tool.
+
GOOD_SQ_COUNTS
No suitable forms known.
+
EVIL_SQ_COUNTS
No suitable forms or content known.
+
REGION_COUNTS
Manual
+
RIVER_MINS
Guide
+
SUBREGION_MAX
Chronicle
+
CAVERN_LAYER_COUNT
Short story
+
CAVERN_LAYER_OPENNESS_MIN
Novel
+
CAVERN_LAYER_OPENNESS_MAX
Biography
+
CAVERN_LAYER_PASSAGE_DENSITY_MIN
Autobiography
+
CAVERN_LAYER_PASSAGE_DENSITY_MAX
Letter
+
CAVERN_LAYER_WATER_MIN
Essay
+
CAVERN_LAYER_WATER_MAX
Dialog
+
HAVE_BOTTOM_LAYER_1
Musical composition
+
HAVE_BOTTOM_LAYER_2
Comparative biography
+
LEVELS_ABOVE_GROUND
Biographical dictionary
+
LEVELS_ABOVE_LAYER_1
Genealogy
+
LEVELS_ABOVE_LAYER_2
Encyclopedia
+
LEVELS_ABOVE_LAYER_3
Cultural history
+
LEVELS_ABOVE_LAYER_4
Cultural comparison
+
LEVELS_ABOVE_LAYER_5
Alternate history
+
LEVELS_AT_BOTTOM
Treatise on technological evolution
+
CAVE_MIN_SIZE
Dictionary
+
CAVE_MAX_SIZE
Star chart
+
MOUNTAIN_CAVE_MIN
Star catalogue
+
NON_MOUNTAIN_CAVE_MIN
Atlas
+
TOTAL_CIV_NUMBER
You make
+
TOTAL_CIV_POPULATION
  and more
+
SITE_CAP
You practice your
+
ELEVATION_RANGES
but make nothing of note.
+
RAIN_RANGES
You make nothing.
+
DRAINAGE_RANGES
You butcher
+
SAVAGERY_RANGES
Status
+
VOLCANISM_RANGES
Wounds
+
Unrecognized World Gen Token:  
Treatment
+
LARGE ISLAND
  Create a Creature  
+
LARGE REGION
: Side =
+
MEDIUM ISLAND
: Create
+
MEDIUM REGION
: New item
+
SMALL ISLAND
: Blank list
+
SMALL REGION
: Remove item
+
SMALLER ISLAND
: Move selector
+
SMALLER REGION
: Change value
+
POCKET ISLAND
: Change amount
+
POCKET REGION
: No Effect
+
COMPLETE_OCEAN_EDGE_MIN
: Filter name
+
Command Line: World generation parameter set located successfully.
Ghostly
+
Command Line: World generation parameter set
 +
not found -- using default.
 +
Command Line: World image, detailed image and info exported.
 +
You make
 +
and more
 +
You have finished working on
 +
You practice your
 +
but make nothing of note.
 +
You make nothing.
 +
is taken by a fey mood!
 +
  withdraws from society...
 +
has been possessed!
 +
looses a roaring laughter, fell and terrible!
 +
begins to stalk and brood...
 +
Disconnected
 +
Need trigger type
 +
Needs walkable perimeter
 +
Hidden
 +
Needs to be anchored on edge
 +
Blocked
 +
Surrounded by empty space
 +
Needs adjacent wall
 +
Needs open space
 +
Off map
 +
Water
 +
Lava/Magma
 +
Building present
 +
Construction present
 +
Must be inside
 +
Too close to edge
 +
Must be outside
 +
Cannot build at highest level
 +
Needs soil or mud
 +
Needs soil
 +
Needs ground or near machine
 +
No mud/soil for farm
 +
Mud is left by water
 +
No access to
 +
No access
 +
has created
 +
claims it as an heirloom in the name of the family ancestor
 +
claims it as a family heirloom
 +
claims it as a personal treasure.
 +
offers it to
 +
Image information
 +
for engraving
 +
was waged by
 +
One of the most significant causes of the conflict was
 +
The most significant cause of the conflict was
 +
a family matter
 +
disgust with the adversary's godlessness
 +
religious opposition to the adversary's worship of
 +
religious opposition to the adversary's inherent association with
 +
natural aversion to the adversary's worship of
 +
natural aversion to the adversary's inherent association with
 +
a dispute over
 +
the treatment of animals
 +
the treatment of plants
 +
a formalized agreement
 +
truthfulness
 +
the devouring of the bodies of sapient beings
 +
the display of war and hunting trophies
 +
the adversary's inability to communicate and form treaties
 +
a desire to kill the living and any others in opposition
 +
the disturbance of once-eternal rest
 +
a dispute over the ownership of
 +
prior aggression by the adversary
 +
a first contact that went horribly wrong
 +
the adversary's refusal to form treaties
 +
the adversary's abuse of the aggressor's fallen
 +
an incident involving a lost diplomat
 +
a disagreement over prior treaties
 +
an incident involving a trade caravan
 +
water rights
 +
fishing rights
 +
general ill feelings over past historical events
 +
a previous war
 +
a previous battle
 +
a previous duel
 +
a previous conquest
 +
an abduction
 +
an act of theft
 +
an attack by a beast
 +
a journey
 +
a previous insurrection
 +
a special occasion
 +
a purge
 +
a raid
 +
persecution
 +
a coup
 +
The causes of the conflict are debated by scholars and very little is truly known.
 +
unknown
 +
creature
 +
, lost
 +
, all lost
 +
losses
 +
, one loss
 +
, no losses
 +
, mostly
 +
various zombies
 +
, mostly various zombies
 +
creatures
 +
Attacker was uncontested.
 +
Attacker was victorious.
 +
Defender was victorious.
 +
A festival commemorating
 +
occurred in
 +
A fair occurred in
 +
A holy period dedicated to
 +
centered around
 +
divine aspect of
 +
A performance of
 +
A dance
 +
A concert
 +
A recital of
 +
A poetry recital
 +
The story of
 +
A story recital
 +
A performance
 +
A competition involving
 +
A dance competition
 +
A music competition
 +
A poetry competition
 +
A foot race
 +
A flying race
 +
A wrestling competition
 +
A gladiatory competition
 +
A competition
 +
A procession occurred in
 +
  It started at
 +
A ceremony occurred in
 +
A fearsome
 +
beast
 +
attack
 +
was a time when the
 +
were the only great powers in the world.
 +
was a time when
 +
yet
 +
again
 +
  was the only great power in the world.
 +
living gods and mighty beasts
 +
still
 +
held sway.
 +
the powers of the world were fading
 +
great powers had returned to the world
 +
there were still great powers in the world
 +
fantastic creatures no longer lived in great numbers.
 +
fantastic creatures were few and far between, and some even doubted their existence.
 +
ruled the world.
 +
the last of the
 +
ancient
 +
powers fought their final battles.
 +
various civilized races peopled the world.
 +
was a time after civilization had
 +
  yet
 +
again
 +
crumbled completely.
 +
fantastic creatures were but mere stories told by travelers.
 +
only simple creatures inhabited
 +
no civilized peoples existed in
 +
the world.
 +
Part of
 +
ended.
 +
occurred.
 +
began.
 
  Corpse
 
  Corpse
  Squad Schedules:
+
CREATE WORLD NOW =
Early Wet Season
+
LARGE
Late Wet Season
+
data/save/current/world.dat
Early Dry Season
+
Command Line: World exported.
Late Dry Season
+
*** STARTING NEW GAME ***
First Quarter
+
Command Line:
Second Quarter
+
data/init/announcements.txt
Third Quarter
+
DO_MEGA
Fourth Quarter
+
UCR_A
Alert State
+
data/sound/song_title.ogg
Squads 
+
data/sound/song_game.ogg
Months 
+
data/art/mouse.png
  Months:
+
data/movies
  Squads:
+
data/dipscript/*
(Cur)
+
Command Line: World generation initiated.
(Current)
+
Command Line: World generation aborted because folder exists.
: Name grid cell
+
data/speech/general.txt
: Sleep
+
data/speech/slayer.txt
in room at will
+
data/speech/threat.txt
in barracks at will
+
data/speech/greet.txt
in barracks at need
+
data/speech/greet_reply.txt
Inactive = Uniformed
+
data/speech/greet_reply_diff_language.txt
Inactive = Civ clothes
+
data/speech/greet_reply_unusual_first.txt
minimum
+
data/speech/greet_reply_after_hero.txt
preferred
+
data/speech/greet_worship.txt
: Give order
+
data/speech/greet_baby.txt
: Edit order
+
data/speech/goodbye_worship_1.txt
: Cancel order
+
data/speech/goodbye_worship_2.txt
: Copy orders
+
data/speech/goodbye_worship_3.txt
: Paste orders
+
data/speech/temple_already_member.txt
: Schedule grid
+
data/speech/temple_become_member.txt
: Order list
+
data/speech/positive.txt
: View alerts
+
data/speech/task_recommendation.txt
: Swap squads/months
+
data/speech/unknown_hf_seeker.txt
: Defend burrows
+
data/speech/ab_specific_hf_seeker.txt
Burrow
+
data/speech/site_specific_hf_seeker.txt
: Patrol route
+
data/speech/same_site_ab_specific_hf_seeker.txt
Route
+
data/speech/same_site_specific_hf_seeker.txt
: Station
+
data/speech/arch_info_justification.txt
Point
+
data/speech/justification_representation.txt
: Train
+
data/speech/justification_proximity.txt
soldier
+
data/speech/justification_experience.txt
Position
+
data/speech/justification_reminder.txt
  Becoming The Capital 
+
data/speech/justification_antithetical.txt
Architecture
+
data/speech/no_family.txt
Desired:
+
data/speech/family_relationship_spec.txt
Current:
+
data/speech/family_relationship_no_spec.txt
Offerings
+
data/speech/family_relationship_additional.txt
Royal Throne Room
+
data/speech/family_relationship_spec_dead.txt
Opulent Throne Room
+
data/speech/family_relationship_no_spec_dead.txt
Throne Room
+
data/speech/family_relationship_additional_dead.txt
Splendid Office
+
data/speech/child_age_proclamation.txt
Decent Office
+
data/speech/wandering_profession.txt
Office
+
data/speech/hunting_profession.txt
Modest Office
+
data/speech/snatcher_profession.txt
Meager Office
+
data/speech/thief_profession.txt
No Office
+
data/speech/wandering_profession_year.txt
Royal Bedroom
+
data/speech/hunting_profession_year.txt
Grand Bedroom
+
data/speech/snatcher_profession_year.txt
Great Bedroom
+
data/speech/thief_profession_year.txt
Fine Quarters
+
data/speech/past_wandering_profession.txt
Decent Quarters
+
data/speech/past_hunting_profession.txt
Quarters
+
data/speech/past_snatcher_profession.txt
Modest Quarters
+
data/speech/past_thief_profession.txt
Meager Quarters
+
data/speech/guard_profession.txt
No Quarters
+
data/speech/guard_warning.txt
Royal Dining Room
+
data/speech/soldier_profession.txt
Grand Dining Room
+
data/speech/past_profession_no_year.txt
Great Dining Room
+
data/speech/past_profession_year.txt
Fine Dining Room
+
data/speech/current_profession_no_year.txt
Decent Dining Room
+
data/speech/current_profession_year.txt
Modest Dining Room
+
data/speech/hist_fig_slayer.txt
Meager Dining Room
+
data/speech/animal_slayer.txt
No Dining Room
+
data/speech/mercenary_profession.txt
Royal Mausoleum
+
data/speech/mercenary_profession_year.txt
Grand Mausoleum
+
data/speech/past_mercenary_profession.txt
Mausoleum
+
PAUSE
Fine Tomb
+
RECENTER
Burial Chamber
+
A_DISPLAY
Servant's Burial Chamber
+
D_DISPLAY
Grave
+
UNIT_COMBAT_REPORT
No Tomb
+
UNIT_COMBAT_REPORT_ALL_ACTIVE
has been disturbed.
+
items
group of
+
no material
Many
 
have been disturbed.
 
swarm of
 
has
 
its way out of confinement!
 
caught in a burst of
 
 
an official land of the realm
 
an official land of the realm
 
  and the surrounding lands have been made  
 
  and the surrounding lands have been made  
 
an even more official land of the realm
 
an even more official land of the realm
lumber limits
+
In Traction
ROOM SHARING INDEX OUT OF BOUNDS:
+
Heavy Bleeding
  The Wealth of
+
Pale
: Mode
+
Severe Blood Loss
: Melt
+
Moderate Blood Loss
: Forbid
+
Completely Numb
: Dump
+
Partially Numb
: Hide
+
Serious Fever
Basic Value:
+
Moderate Fever
Weight:
+
Slight Fever
Price:
+
Moderate Pain
Owner:
+
Slight Pain
Uses and Contents:
+
Very Drowsy
Uses:
+
Drowsy
Contents:
+
Thirsty
: View selected
+
Very Hungry
: Claim
+
Cannot breathe
: Description
+
Trouble breathing
This building
+
Vision lost
was designed by
+
Vision impaired
was well-designed by
+
Vision somewhat impaired
was finely-designed by
+
Ability to stand lost
was superiorly designed by
+
Ability to stand somewhat impaired
bears the exceptional design of
+
Ability to grasp lost
was masterfully designed by
+
Ability to grasp somewhat impaired
an unknown architect
+
Ability to fly lost
The structure
+
Ability to fly somewhat impaired
was built by
+
Motor nerve damage
was solidly built by
+
Sensory nerve damage
was finely-built by
+
No health problems
was superiorly built by
+
Gelded
was exceptionally built by
+
Spilled
was masterfully built by
+
Butchered
an unknown artisan
+
Major artery torn
Worker:
+
Artery torn
Location:
+
Heavy bleeding
Repeating
+
Bleeding
Items:
+
Motor nerve severed
Stone Hauling
+
Sensory nerve severed
Wood Hauling
+
Torn tendon
Burial
+
Strained tendon
Food Hauling
+
Bruised tendon
Refuse Hauling
+
Torn ligament
Item Hauling
+
Sprained ligament
Animal Hauling
+
Bruised ligament
Push/Haul Vehicles
+
Compound fracture
Stone Detailing
+
Overlapping fracture (in traction)
Animal Care
+
Overlapping fracture
Diagnosis
+
Needs setting
Setting Bones
+
Cut apart
Dressing Wounds
+
Smashed apart
Feed Patients/Prisoners
+
Broken apart
Recovering Wounded
+
Torn apart
Small Animal Dissection
+
Cut open
Clothesmaking
+
Smashed open
Farming (Fields)
+
Broken open
Furnace Operating
+
Torn open
Armoring
+
Dented
Blacksmithing
+
Heavy bruising
Metalcrafting
+
Moderate bruising
Woodcrafting
+
Light bruising
Stonecrafting
+
Serious burn
Siege Operating
+
Moderate burn
Crossbow-making
+
Minor burn
Mechanics
+
Serious frost-bite
Pump Operating
+
Moderate frost-bite
Trade Good Hauling
+
Minor frost-bite
Water Hauling
+
Serious melting
Lever Operation
+
Moderate melting
Road Building
+
Minor melting
Wall/Floor Construction
+
Serious boiling
Woodworking
+
Moderate boiling
Stoneworking
+
Minor boiling
Hunting/Related
+
Serious freezing
Healthcare
+
Moderate freezing
Farming/Related
+
Minor freezing
Fishing/Related
+
Serious condensation
Jewelry
+
Moderate condensation
Engineering
+
Minor condensation
Hauling
+
Advanced rot
LANGUAGE
+
Moderate rot
MATERIAL_TEMPLATE
+
Minor rot
BUILDING
+
Serious blistering
DESCRIPTOR_SHAPE
+
Moderate blistering
DESCRIPTOR_PATTERN
+
Minor blistering
DESCRIPTOR_COLOR
+
Extreme pain
GRAPHICS
+
Moderate pain
REACTION
+
Minor pain
INTERACTION
+
Nausea
/*.*
+
Dizziness
*.dat
+
Paralysis
*.sav
+
Partial paralysis
data/save/current/*.dat
+
Some sluggishness
data/save/current/*.sav
+
Complete numbness
world.dat
+
Partial numbness
world.sav
+
Slight numbness
You have
+
Extreme swelling
created a masterpiece
+
Moderate swelling
1.5.5
+
Minor swelling
Unknown error
+
Function totally impaired
GLX 1.2 and up are not supported
+
Partially impaired function
GL 1.1 and up are not supported
+
Slightly impaired function
Missing GL version
+
Has been sutured
No error
+
Infection
glCopyTexSubImage3D
+
No evaluated wounds
glDrawRangeElements
+
Diagnosis required
glTexImage3D
+
Crutch required
glTexSubImage3D
+
Rotten -- inoperable
glActiveTexture
+
Needs cleaning
glClientActiveTexture
+
Needs surgery
glCompressedTexImage1D
+
Needs sutures
glCompressedTexImage2D
+
Needs dressing
glCompressedTexImage3D
+
Needs traction
glCompressedTexSubImage1D
+
Needs immobilization
glCompressedTexSubImage2D
+
No treatment scheduled
glCompressedTexSubImage3D
+
Diagnosed with
glGetCompressedTexImage
+
Received
glLoadTransposeMatrixd
+
cast
glLoadTransposeMatrixf
+
splint on
glMultTransposeMatrixd
+
dressing on
glMultTransposeMatrixf
+
sutures on
glMultiTexCoord1d
+
Bleeding stopped
glMultiTexCoord1dv
+
Compound fracture of
glMultiTexCoord1f
+
repaired
glMultiTexCoord1fv
+
amputated
glMultiTexCoord1i
+
Rotten tissue excised from
glMultiTexCoord1iv
+
Had
glMultiTexCoord1s
+
set
glMultiTexCoord1sv
+
Placed in traction
glMultiTexCoord2d
+
Evaluated
glMultiTexCoord2dv
+
Brought to rest
glMultiTexCoord2f
+
Cleaned
glMultiTexCoord2fv
+
                                      -
glMultiTexCoord2i
+
No medical history
glMultiTexCoord2iv
+
  The Health of
glMultiTexCoord2s
+
You
glMultiTexCoord2sv
+
You butcher
glMultiTexCoord3d
+
Sorting
glMultiTexCoord3dv
+
Initialization complete...
glMultiTexCoord3f
+
Historical events
glMultiTexCoord3fv
+
completed
glMultiTexCoord3i
+
Check for culled historical figures
glMultiTexCoord3iv
+
Historical figures
glMultiTexCoord3s
+
Artifacts completed
glMultiTexCoord3sv
+
Structures completed
glMultiTexCoord4d
+
event sort
glMultiTexCoord4dv
+
Historical events left to discover:
glMultiTexCoord4f
+
Historical Figures
glMultiTexCoord4fv
+
Sites
glMultiTexCoord4i
+
Codices, scrolls, etc.
glMultiTexCoord4iv
+
Civilizations and other entities
glMultiTexCoord4s
+
Structures
glMultiTexCoord4sv
+
Historical Maps
glSampleCoverage
+
Underground Regions
glBlendColor
+
Unnamed
glBlendEquation
+
female
glBlendFuncSeparate
+
male
glFogCoordPointer
+
, force
glFogCoordd
+
: export network map.
glFogCoorddv
+
Codices, Scrolls, Etc.
glFogCoordf
+
Civilizations and Other Entities
glFogCoordfv
+
: export religion map.
glMultiDrawArrays
+
Counting House
glMultiDrawElements
+
Keep
glPointParameterf
+
Dark Tower
glPointParameterfv
+
Underworld Spire
glPointParameteri
+
Market
glPointParameteriv
+
Dungeon
glSecondaryColor3b
+
Sewers
glSecondaryColor3bv
+
Catacombs
glSecondaryColor3d
+
Slain
glSecondaryColor3dv
+
a wound
glSecondaryColor3f
+
wounds
glSecondaryColor3fv
+
Subdued
glSecondaryColor3i
+
Fled
glSecondaryColor3iv
+
yet emerged
glSecondaryColor3s
+
victorious
glSecondaryColor3sv
+
Victorious
glSecondaryColor3ub
+
yet
glSecondaryColor3ubv
+
drove forward
glSecondaryColor3ui
+
Drove forward
glSecondaryColor3uiv
+
and was
glSecondaryColor3us
+
repelled
glSecondaryColor3usv
+
Repelled
glSecondaryColorPointer
+
stood fast
glWindowPos2d
+
Stood fast
glWindowPos2dv
+
beaten back
glWindowPos2f
+
Beaten back
glWindowPos2fv
+
Unnamed underground area
glWindowPos2i
+
Unnamed Underworld area
glWindowPos2iv
+
Populations
glWindowPos2s
+
: Filter on string
glWindowPos2sv
+
: Done filtering.
glWindowPos3d
+
: civ/site
glWindowPos3dv
+
to change year.
glWindowPos3f
+
: view top event
glWindowPos3fv
+
: toggle territories. 
glWindowPos3i
+
: select an option. 
glWindowPos3iv
+
: done. 
glWindowPos3s
+
: export current map. 
glWindowPos3sv
+
: show only important events. 
glBeginQuery
+
: show all events. 
glBindBuffer
+
: back to age. 
glBufferData
+
: XML dump (incomplete)
glBufferSubData
+
: export site map.
glDeleteBuffers
+
: export map/gen info.
glDeleteQueries
+
: export detailed map.
glEndQuery
+
has been disturbed.
glGenBuffers
+
group of
glGenQueries
+
Many
glGetBufferParameteriv
+
have been disturbed.
glGetBufferPointerv
+
swarm of
glGetBufferSubData
+
its way out of confinement!
glGetQueryObjectiv
+
A kidnapper has made off with
glGetQueryObjectuiv
+
has stolen
glGetQueryiv
+
A thief has stolen
glIsBuffer
+
[INITIAL_LOAD]
glIsQuery
+
item
glMapBuffer
+
in the wilds
glUnmapBuffer
+
Slayer
glAttachShader
+
Unknown creature
glBindAttribLocation
+
kill
glBlendEquationSeparate
+
rotten
glCompileShader
+
material
glCreateProgram
+
partial
glCreateShader
+
skeleton
glDeleteProgram
+
partial remains
glDeleteShader
+
mutilated
glDetachShader
+
corpse
glDisableVertexAttribArray
+
mangled
glDrawBuffers
+
icicle
glEnableVertexAttribArray
+
your
glGetActiveAttrib
+
TALLOW
glGetActiveUniform
+
It is made from
glGetAttachedShaders
+
well-crafted
glGetAttribLocation
+
finely-crafted
glGetProgramInfoLog
+
superior quality
glGetProgramiv
+
exceptional
glGetShaderInfoLog
+
woven by
glGetShaderSource
+
The thread is
glGetShaderiv
+
well-
glGetUniformLocation
+
finely
glGetUniformfv
+
superbly
glGetUniformiv
+
exceptionally
glGetVertexAttribPointerv
+
masterfully
glGetVertexAttribdv
+
colored
glGetVertexAttribfv
+
Coin
glGetVertexAttribiv
+
Bar/Block
glIsProgram
+
Finished Goods
glIsShader
+
Bin
glLinkProgram
+
(copy)
glShaderSource
+
Seed
glStencilFuncSeparate
+
Cheese
glStencilMaskSeparate
+
Spice
glStencilOpSeparate
+
Mill
glUniform1f
+
Rendered Fat
glUniform1fv
+
Paste
glUniform1i
+
Barrel
glUniform1iv
+
NULL inventory pointer on load
glUniform2f
+
NULL inventory item on load: id #
glUniform2fv
+
rapidly shifts between topics
glUniform2i
+
moves quickly from subject to subject
glUniform2iv
+
takes frequent interesting tangents
glUniform3f
+
hopelessly meanders
glUniform3fv
+
meanders somewhat
glUniform3i
+
gets off track from time to time
glUniform3iv
+
bubbles over with cheerfulness
glUniform4f
+
is quite cheerful
glUniform4fv
+
is fairly cheerful
glUniform4i
+
overflows with sadness
glUniform4iv
+
is depressing
glUniformMatrix2fv
+
has a touch of melancholy
glUniformMatrix3fv
+
is thoroughly organized
glUniformMatrix4fv
+
is clearly organized
glUseProgram
+
is organized
glValidateProgram
+
is thoroughly mechanical
glVertexAttrib1d
+
is very rigid
glVertexAttrib1dv
+
is a bit stiff
glVertexAttrib1f
+
is completely serious
glVertexAttrib1fv
+
has a very serious tone
glVertexAttrib1s
+
is reasonably serious
glVertexAttrib1sv
+
artfully flashes through seemingly disjoint topics
glVertexAttrib2d
+
breaks sharply between topics with regularity
glVertexAttrib2dv
+
has some particularly crisp changes in topic
glVertexAttrib2f
+
is utterly disjointed
glVertexAttrib2fv
+
skips around a lot
glVertexAttrib2s
+
occasionally changes topic abruptly
glVertexAttrib2sv
+
uses only artful words and phrases selected with care
glVertexAttrib3d
+
is throughout ornate and refined
glVertexAttrib3dv
+
has rare but particularly exquisite turns of phrase
glVertexAttrib3f
+
is excessively ornate
glVertexAttrib3fv
+
is quite florid
glVertexAttrib3s
+
is somewhat showy
glVertexAttrib3sv
+
drives forward relentlessly
glVertexAttrib4Nbv
+
is full of force
glVertexAttrib4Niv
+
is forceful
glVertexAttrib4Nsv
+
is a comedy treasure trove
glVertexAttrib4Nub
+
is quite humorous
glVertexAttrib4Nubv
+
has a touch of humor
glVertexAttrib4Nuiv
+
is littered with terrible jokes inartfully told
glVertexAttrib4Nusv
+
has poorly-executed humor
glVertexAttrib4bv
+
tries and fails to be funny at times
glVertexAttrib4d
+
is artfully suffused with what would otherwise be childish and immature material
glVertexAttrib4dv
+
contains a deft use throughout of what might be considered immature material
glVertexAttrib4f
+
manages an artful inclusion here and there of childish material
glVertexAttrib4fv
+
is absolutely puerile
glVertexAttrib4iv
+
is very childish
glVertexAttrib4s
+
is a bit immature
glVertexAttrib4sv
+
indulges the author's every whim
glVertexAttrib4ubv
+
artfully indulges the author's fancies
glVertexAttrib4uiv
+
contains some asides related to the author's preferences
glVertexAttrib4usv
+
is stunningly self-indulgent
glVertexAttribPointer
+
is quite self-indulgent
glUniformMatrix2x3fv
+
is somewhat self-indulgent
glUniformMatrix2x4fv
+
could only have been produced by a merciful spirit
glUniformMatrix3x2fv
+
is quite touching
glUniformMatrix3x4fv
+
shows a hint of tenderness
glUniformMatrix4x2fv
+
is clear evidence of a compassionate being
glUniformMatrix4x3fv
+
is very compassionate
glBeginConditionalRender
+
gives a feeling of compassion here and there
glBeginTransformFeedback
+
is as vicious as can be
glBindFragDataLocation
+
is quite cruel
glClampColor
+
has a hint of viciousness to it
glClearBufferfi
+
is a monument to concision
glClearBufferfv
+
is very concise
glClearBufferiv
+
is fairly crisp
glClearBufferuiv
+
is a pit of bitter scorn
glColorMaski
+
is quite mocking in tone
glDisablei
+
contains the occasional biting remark
glEnablei
+
is a reservoir of amusingly clever quips
glEndConditionalRender
+
is refreshingly witty
glEndTransformFeedback
+
has its moments of cleverness
glGetBooleani_v
+
is an awe-inspiring wild rant
glGetFragDataLocation
+
careens forward as a rant
glGetStringi
+
tumbles out almost as a rant at times
glGetTexParameterIiv
+
is a completely unhinged rant
glGetTexParameterIuiv
+
is a rant more or less
glGetTransformFeedbackVarying
+
descends to a rant in places
glGetUniformuiv
+
It asks the question, "What if
glGetVertexAttribIiv
+
had unfolded differently?" 
glGetVertexAttribIuiv
+
It concerns the lineage of
glIsEnabledi
+
It concerns
glTexParameterIiv
+
The work has no particular subject. 
glTexParameterIuiv
+
The writing conveys a moral lesson regarding
glTransformFeedbackVaryings
+
The overall text emphasizes
glUniform1ui
+
For lyrics, the composer has selected
glUniform1uiv
+
For musical accompaniment, the choreographer has selected
glUniform2ui
+
The writing
glUniform2uiv
+
yet it
glUniform3ui
+
and it
glUniform3uiv
+
Overall, the information is compiled masterfully
glUniform4ui
+
Overall, the splendid source of information
glUniform4uiv
+
Overall, this is a great source of information
glVertexAttribI1i
+
Overall, this is a good source of information
glVertexAttribI1iv
+
Overall, the information is not compiled very well
glVertexAttribI1ui
+
Overall, this is a terrible compilation of information
glVertexAttribI1uiv
+
Overall, the poetry is masterful
glVertexAttribI2i
+
Overall, the poetry is inspired
glVertexAttribI2iv
+
Overall, the poetry is great
glVertexAttribI2ui
+
Overall, the poetry is passable
glVertexAttribI2uiv
+
Overall, the poetry is not awful, but not very good either
glVertexAttribI3i
+
Overall, the poetry is very, very bad
glVertexAttribI3iv
+
Overall, the composition is masterful
glVertexAttribI3ui
+
Overall, the composition is inspired
glVertexAttribI3uiv
+
Overall, the composition is great
glVertexAttribI4bv
+
Overall, the composition is passable
glVertexAttribI4i
+
Overall, the composition is not awful, but not very good either
glVertexAttribI4iv
+
Overall, the composition is atrocious
glVertexAttribI4sv
+
Overall, the choreography is masterful
glVertexAttribI4ubv
+
Overall, the choreography is inspired
glVertexAttribI4ui
+
Overall, the choreography is great
glVertexAttribI4uiv
+
Overall, the choreography is passable
glVertexAttribI4usv
+
Overall, the choreography is not awful, but not very good either
glVertexAttribIPointer
+
Overall, the choreography is just terrible
glDrawArraysInstanced
+
Overall, the prose is masterful
glDrawElementsInstanced
+
Overall, the prose is splendid
glPrimitiveRestartIndex
+
Overall, the prose is great
glTexBuffer
+
Overall, the prose is passable
glFramebufferTexture
+
Overall, the prose is not awful, but not very good either
glGetBufferParameteri64v
+
Overall, the prose is amateurish at best
glGetInteger64i_v
+
The work has a single chapter. 
glVertexAttribDivisor
+
The work has
glBlendEquationSeparatei
+
chapters. 
glBlendEquationi
+
chapter
glBlendFuncSeparatei
+
covers
glBlendFunci
+
Written on the item is
glMinSampleShading
+
There used to be writing on the item. 
glTbufferMask3DFX
+
an untitled
glDebugMessageCallbackAMD
+
chronicle
glDebugMessageEnableAMD
+
short story
glDebugMessageInsertAMD
+
novel
glGetDebugMessageLogAMD
+
biography
glBlendEquationIndexedAMD
+
autobiography
glBlendEquationSeparateIndexedAMD
+
poem
glBlendFuncIndexedAMD
+
letter
glBlendFuncSeparateIndexedAMD
+
musical composition
glDeleteNamesAMD
+
choreography
glGenNamesAMD
+
treatise on technological evolution
glIsNameAMD
+
dictionary
glBeginPerfMonitorAMD
+
star chart
glDeletePerfMonitorsAMD
+
star catalogue
glEndPerfMonitorAMD
+
atlas
glGenPerfMonitorsAMD
+
entitled
glGetPerfMonitorCounterDataAMD
+
, authored by
glGetPerfMonitorCounterInfoAMD
+
The written portion consists of
glGetPerfMonitorCounterStringAMD
+
page
glGetPerfMonitorCountersAMD
+
nothing.
glGetPerfMonitorGroupStringAMD
+
untitled
glGetPerfMonitorGroupsAMD
+
shared
glSelectPerfMonitorCountersAMD
+
aquarium
glTessellationFactorAMD
+
gains possession of the
glTessellationModeAMD
+
remains stuck in
glDrawElementArrayAPPLE
+
maintains possession of the
glDrawRangeElementArrayAPPLE
+
You gain possession of the
glElementPointerAPPLE
+
remains stuck in your
glMultiDrawElementArrayAPPLE
+
You maintain possession of the
glMultiDrawRangeElementArrayAPPLE
+
is torn from your
glDeleteFencesAPPLE
+
You've lost possession of the
glFinishFenceAPPLE
+
has been lost!
glFinishObjectAPPLE
+
In memory of
glGenFencesAPPLE
+
/ Born
glIsFenceAPPLE
+
Went missing
glSetFenceAPPLE
+
in the year
glTestFenceAPPLE
+
Boiled
glTestObjectAPPLE
+
Melted
glBufferParameteriAPPLE
+
Condensed
glFlushMappedBufferRangeAPPLE
+
Solidified
glGetObjectParameterivAPPLE
+
Died in the heat
glObjectPurgeableAPPLE
+
Encased in cooling lava
glObjectUnpurgeableAPPLE
+
Encased in cooling magma
glGetTexParameterPointervAPPLE
+
Encased in ice
glTextureRangeAPPLE
+
Froze to death
glBindVertexArrayAPPLE
+
Died in a cage
glDeleteVertexArraysAPPLE
+
Fell into a deep chasm
glGenVertexArraysAPPLE
+
Died peacefully
glIsVertexArrayAPPLE
+
Died in the dark
glFlushVertexArrayRangeAPPLE
+
Starved to death
glVertexArrayParameteriAPPLE
+
Died of thirst
glVertexArrayRangeAPPLE
+
Drowned
glDisableVertexAttribAPPLE
+
Burned up in magma
glEnableVertexAttribAPPLE
+
Burned up in
glIsVertexAttribEnabledAPPLE
+
dragon fire
glMapVertexAttrib1dAPPLE
+
dragon fire
glMapVertexAttrib1fAPPLE
+
Burned to death by
glMapVertexAttrib2dAPPLE
+
fire
glMapVertexAttrib2fAPPLE
+
Burned to death by a
glBindFragDataLocationIndexed
+
Burned to death
glGetFragDataIndex
+
Scalded to death
glClampColorARB
+
Burned up in a magma mist
glCopyBufferSubData
+
Crushed by a drawbridge
glDrawBuffersARB
+
Crushed under a collapsing ceiling
glBlendEquationSeparateiARB
+
Killed by falling rocks
glBlendEquationiARB
+
Shot and killed
glBlendFuncSeparateiARB
+
Bled to death
glBlendFunciARB
+
Succumbed to infection
glDrawElementsBaseVertex
+
Suffocated
glDrawElementsInstancedBaseVertex
+
Hacked to pieces
glDrawRangeElementsBaseVertex
+
Executed
glMultiDrawElementsBaseVertex
+
Beheaded
glDrawArraysIndirect
+
Crucified
glDrawElementsIndirect
+
Buried alive
glDrawArraysInstancedARB
+
Left out in the air
glDrawElementsInstancedARB
+
Burned alive
glBindFramebuffer
+
Fed to beasts
glBindRenderbuffer
+
Struck down
glBlitFramebuffer
+
Slaughtered
glCheckFramebufferStatus
+
Scuttled
glDeleteFramebuffers
+
Drained of blood
glDeleteRenderbuffers
+
Murdered
glFramebufferRenderbuffer
+
Killed by a trap
glFramebufferTexture1D
+
Killed by a vehicle
glFramebufferTexture2D
+
Killed by a flying object
glFramebufferTexture3D
+
Vanished
glFramebufferTextureLayer
+
Collapsed
glGenFramebuffers
+
Put to rest
glGenRenderbuffers
+
Died after colliding with an obstacle
glGenerateMipmap
+
Impaled on spikes
glGetFramebufferAttachmentParameteriv
+
Scared to death
glGetRenderbufferParameteriv
+
Leapt from a great height
glIsFramebuffer
+
Died
glIsRenderbuffer
+
Slayer of
glRenderbufferStorage
+
Slayer of
glRenderbufferStorageMultisample
+
Hunter of
glFramebufferTextureARB
+
Loving
glFramebufferTextureFaceARB
+
Devoted
glFramebufferTextureLayerARB
+
father and husband
glProgramParameteriARB
+
husband
glGetUniformdv
+
mother and wife
glProgramUniform1dEXT
+
mother
glProgramUniform1dvEXT
+
parent and spouse
glProgramUniform2dEXT
+
United with
glProgramUniform2dvEXT
+
At one with
glProgramUniform3dEXT
+
Lover of
glProgramUniform3dvEXT
+
wood
glProgramUniform4dEXT
+
fabric
glProgramUniform4dvEXT
+
Admirer of
glProgramUniformMatrix2dvEXT
+
Friend of
glProgramUniformMatrix2x3dvEXT
+
The color
glProgramUniformMatrix2x4dvEXT
+
made
glProgramUniformMatrix3dvEXT
+
happy
glProgramUniformMatrix3x2dvEXT
+
This is
glProgramUniformMatrix3x4dvEXT
+
This is a stack of
glProgramUniformMatrix4dvEXT
+
bundles of
glProgramUniformMatrix4x2dvEXT
+
This is a bundle of
glProgramUniformMatrix4x3dvEXT
+
well-prepared
glUniform1d
+
finely-prepared
glUniform1dv
+
superiorly prepared
glUniform2d
+
exceptional prepared
glUniform2dv
+
masterfully prepared
glUniform3d
+
superior quality
glUniform3dv
+
exceptional
glUniform4d
+
masterful
glUniform4dv
+
created by an unknown artisan
glUniformMatrix2dv
+
All
glUniformMatrix2x3dv
+
ship is of the highest quality. 
glUniformMatrix2x4dv
+
It is sized for
glUniformMatrix3dv
+
The ingredients are
glUniformMatrix3x2dv
+
superiorly
glUniformMatrix3x4dv
+
minced
glUniformMatrix4dv
+
cooked
glUniformMatrix4x2dv
+
It is
glUniformMatrix4x3dv
+
encrusted with
glColorSubTable
+
studded with
glColorTable
+
decorated with
glColorTableParameterfv
+
glazed with
glColorTableParameteriv
+
well-prepared
glConvolutionFilter1D
+
finely-prepared
glConvolutionFilter2D
+
exceptionally prepared
glConvolutionParameterf
+
masterfully prepared
glConvolutionParameterfv
+
exceptionally worked
glConvolutionParameteri
+
masterfully worked
glConvolutionParameteriv
+
by an unknown artist
glCopyColorSubTable
+
encircled with bands of
glCopyColorTable
+
are made from
glCopyConvolutionFilter1D
+
is made from
glCopyConvolutionFilter2D
+
The handle is made from
glGetColorTable
+
The rollers are made from
glGetColorTableParameterfv
+
This object
glGetColorTableParameteriv
+
is adorned with hanging rings of
glGetConvolutionFilter
+
menaces with spikes of
glGetConvolutionParameterfv
+
On the faces of the object are
glGetConvolutionParameteriv
+
a series of
glGetHistogram
+
images and symbols
glGetHistogramParameterfv
+
images
glGetHistogramParameteriv
+
words
glGetMinmax
+
which you cannot read
glGetMinmaxParameterfv
+
symbols
glGetMinmaxParameteriv
+
dots
glGetSeparableFilter
+
, ranging from
glHistogram
+
numbers
glMinmax
+
The upward face is
glResetHistogram
+
There is writing on this item which you have not read.
glResetMinmax
+
There is writing on this item, but you cannot read.
glSeparableFilter2D
+
The pages are blank.
glVertexAttribDivisorARB
+
You have not read this book.
glFlushMappedBufferRange
+
There is writing in the book, but you cannot read.
glMapBufferRange
+
The slab reads "
glCurrentPaletteMatrixARB
+
There is writing on the slab, but you cannot read.
glMatrixIndexPointerARB
+
This object is showing some wear. 
glMatrixIndexubvARB
+
This object is threadbare. 
glMatrixIndexuivARB
+
This object is in tatters. 
glMatrixIndexusvARB
+
This object is heavily worn. 
glSampleCoverageARB
+
This object is mangled. 
glActiveTextureARB
+
null item load -- type:
glClientActiveTextureARB
+
NAME
glMultiTexCoord1dARB
+
LEVEL
glMultiTexCoord1dvARB
+
CLASS
glMultiTexCoord1fARB
+
ADJECTIVE
glMultiTexCoord1fvARB
+
ARMORLEVEL
glMultiTexCoord1iARB
+
UPSTEP
glMultiTexCoord1ivARB
+
BLOCKCHANCE
glMultiTexCoord1sARB
+
MATERIAL_SIZE
glMultiTexCoord1svARB
+
HARD_MAT
glMultiTexCoord2dARB
+
ATTACK_PREPARE_AND_RECOVER
glMultiTexCoord2dvARB
+
GENERATED
glMultiTexCoord2fARB
+
SOURCE_HFID
glMultiTexCoord2fvARB
+
SOURCE_ENID
glMultiTexCoord2iARB
+
Unrecognized Item Token:
glMultiTexCoord2ivARB
+
SOFT
glMultiTexCoord2sARB
+
HARD
glMultiTexCoord2svARB
+
METAL
glMultiTexCoord3dARB
+
BARRED
glMultiTexCoord3dvARB
+
SCALED
glMultiTexCoord3fARB
+
LEATHER
glMultiTexCoord3fvARB
+
SHAPED
glMultiTexCoord3iARB
+
CHAIN_METAL_TEXT
glMultiTexCoord3ivARB
+
STRUCTURAL_ELASTICITY_WOVEN_THREAD
glMultiTexCoord3sARB
+
STRUCTURAL_ELASTICITY_CHAIN_METAL
glMultiTexCoord3svARB
+
STRUCTURAL_ELASTICITY_CHAIN_ALL
glMultiTexCoord4dARB
+
LAYER_SIZE
glMultiTexCoord4dvARB
+
LAYER_PERMIT
glMultiTexCoord4fARB
+
LAYER
glMultiTexCoord4fvARB
+
OVER
glMultiTexCoord4iARB
+
UNDER
glMultiTexCoord4ivARB
+
COVER
glMultiTexCoord4sARB
+
COVERAGE
glMultiTexCoord4svARB
+
METAL_ARMOR_LEVELS
glBeginQueryARB
+
PREPLURAL
glDeleteQueriesARB
+
MATERIAL_PLACEHOLDER
glEndQueryARB
+
LBSTEP
glGenQueriesARB
+
UBSTEP
glGetQueryObjectivARB
+
BOLT
glGetQueryObjectuivARB
+
SIZE
glGetQueryivARB
+
WEIGHT
glIsQueryARB
+
EDGE
glPointParameterfARB
+
IS_SCREW
glPointParameterfvARB
+
IS_SPIKE
glProvokingVertex
+
HITS
glMinSampleShadingARB
+
SHOOT_MAXVEL
glBindSampler
+
RANGED
glDeleteSamplers
+
TWO_HANDED
glGenSamplers
+
MINIMUM_SIZE
glGetSamplerParameterIiv
+
CAN_STONE
glGetSamplerParameterIuiv
+
TRAINING
glGetSamplerParameterfv
+
SHOOT_FORCE
glGetSamplerParameteriv
+
MUSIC_SKILL
glIsSampler
+
TIMBRE
glSamplerParameterIiv
+
REGISTER
glSamplerParameterIuiv
+
INDEFINITE_PITCH
glSamplerParameterf
+
PLACED_AS_BUILDING
glSamplerParameterfv
+
METAL_MAT
glSamplerParameteri
+
STONE_MAT
glSamplerParameteriv
+
WOOD_MAT
glAttachObjectARB
+
GLASS_MAT
glCompileShaderARB
+
CERAMIC_MAT
glCreateProgramObjectARB
+
SHELL_MAT
glCreateShaderObjectARB
+
BONE_MAT
glDeleteObjectARB
+
DOMINANT_MATERIAL_PIECE
glDetachObjectARB
+
INSTRUMENT_PIECE
glGetActiveUniformARB
+
ALWAYS_PLURAL
glGetAttachedObjectsARB
+
ALWAYS_SINGULAR
glGetHandleARB
+
: unrecognized INSTRUMENT PIECE tag
glGetInfoLogARB
+
: Did not find token following VALUE
glGetObjectParameterfvARB
+
PITCH_RANGE
glGetObjectParameterivARB
+
VOLUME_mB
glGetShaderSourceARB
+
SOUND_PRODUCTION
glGetUniformLocationARB
+
SOUND_PRODUCTION missing part token
glGetUniformfvARB
+
SOUND_PRODUCTION missing first part token
glGetUniformivARB
+
SOUND_PRODUCTION missing second part token
glLinkProgramARB
+
PITCH_CHOICE
glShaderSourceARB
+
PITCH_CHOICE missing first part token
glUniform1fARB
+
PITCH_CHOICE STOPPING_FRET missing second part token
glUniform1fvARB
+
PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token
glUniform1iARB
+
PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token
glUniform1ivARB
+
TUNING
glUniform2fARB
+
[OBJECT:ITEM]
glUniform2fvARB
+
[ITEM_
glUniform2iARB
+
AMMO
glUniform2ivARB
+
SHOES
glUniform3fARB
+
FOOD
glUniform3fvARB
+
SELF
glUniform3iARB
+
did not find instrument piece
glUniform3ivARB
+
, setting index to zero
glUniform4fARB
+
did not find tool with index
glUniform4fvARB
+
for instrument piece
glUniform4iARB
+
ITEM_WEAPON
glUniform4ivARB
+
ITEM_TOY
glUniformMatrix2fvARB
+
ITEM_TOOL
glUniformMatrix3fvARB
+
ITEM_INSTRUMENT
glUniformMatrix4fvARB
+
ITEM_TRAPCOMP
glUseProgramObjectARB
+
ITEM_ARMOR
glValidateProgramARB
+
ITEM_AMMO
glGetActiveSubroutineName
+
ITEM_SIEGEAMMO
glGetActiveSubroutineUniformName
+
ITEM_GLOVES
glGetActiveSubroutineUniformiv
+
ITEM_SHOES
glGetProgramStageiv
+
ITEM_SHIELD
glGetSubroutineIndex
+
ITEM_HELM
glGetSubroutineUniformLocation
+
ITEM_PANTS
glGetUniformSubroutineuiv
+
ITEM_FOOD
glUniformSubroutinesuiv
+
: Did not find token following NAME
glCompileShaderIncludeARB
+
: Did not find plural token following NAME
glDeleteNamedStringARB
+
SHEET_MAT
glGetNamedStringARB
+
SOFT_MAT
glGetNamedStringivARB
+
METAL_WEAPON_MAT
glIsNamedStringARB
+
NO_DEFAULT_IMPROVEMENTS
glNamedStringARB
+
SHAPE_CATEGORY
glClientWaitSync
+
: Did not find token following SHAPE_CATEGORY
glDeleteSync
+
USES_FACE_IMAGE_SET
glFenceSync
+
NO_DEFAULT_JOB
glGetInteger64v
+
INCOMPLETE_ITEM
glGetSynciv
+
UNIMPROVABLE
glIsSync
+
INVERTED_TILE
glWaitSync
+
FURNITURE
glPatchParameterfv
+
LEATHER_MAT
glPatchParameteri
+
SILK_MAT
glTexBufferARB
+
THREAD_PLANT_MAT
glCompressedTexImage1DARB
+
TILE
glCompressedTexImage2DARB
+
: Did not find token following TILE
glCompressedTexImage3DARB
+
TOOL_USE
glCompressedTexSubImage1DARB
+
: Did not find token following TOOL_USE
glCompressedTexSubImage2DARB
+
DEFAULT_IMPROVEMENT
glCompressedTexSubImage3DARB
+
CONTAINER_CAPACITY
glGetCompressedTexImageARB
+
Construct Building
glGetMultisamplefv
+
Butcher an Animal
glSampleMaski
+
Catch Live Fish
glTexImage2DMultisample
+
Catch Live Land Animal
glTexImage3DMultisample
+
Prepare a Raw Fish
glGetQueryObjecti64v
+
Mill Plants
glGetQueryObjectui64v
+
Process Plants
glQueryCounter
+
Milk
glBindTransformFeedback
+
Animal
glDeleteTransformFeedbacks
+
Shear
glDrawTransformFeedback
+
Spin Thread
glGenTransformFeedbacks
+
Make Cheese
glIsTransformFeedback
+
Process Plants (Vial)
glPauseTransformFeedback
+
Process Plants (Barrel)
glResumeTransformFeedback
+
Make Lye
glBeginQueryIndexed
+
Make Potash From Lye
glDrawTransformFeedbackStream
+
Make Potash From Ash
glEndQueryIndexed
+
Prepare Easy Meal
glGetQueryIndexediv
+
Prepare Fine Meal
glLoadTransposeMatrixdARB
+
Prepare Lavish Meal
glLoadTransposeMatrixfARB
+
Extract from Plants
glMultTransposeMatrixdARB
+
Extract from Raw Fish
glMultTransposeMatrixfARB
+
Extract from Land Animal
glBindBufferBase
+
Handle
glBindBufferRange
+
a Large Animal
glGetActiveUniformBlockName
+
Unchain Pet
glGetActiveUniformBlockiv
+
Interrogate
glGetActiveUniformName
+
Subject
glGetActiveUniformsiv
+
Release
glGetIntegeri_v
+
Release Pet
glGetUniformBlockIndex
+
Release Small Creature
glGetUniformIndices
+
Handle Small Creature
glUniformBlockBinding
+
Recover Pet
glBindVertexArray
+
Cage
glDeleteVertexArrays
+
Recover Wounded
glGenVertexArrays
+
Diagnose Patient
glIsVertexArray
+
Immobilize Break
glVertexBlendARB
+
Apply Cast
glWeightPointerARB
+
Bring Crutch
glWeightbvARB
+
Dress Wound
glWeightdvARB
+
Clean Patient
glWeightfvARB
+
Suture
glWeightivARB
+
Set Bone
glWeightsvARB
+
Place In Traction
glWeightubvARB
+
Put Item on Display
glWeightuivARB
+
Cage Small Animal
glWeightusvARB
+
Pit/Pond
glBindBufferARB
+
Pit/Pond Small Animal
glBufferDataARB
+
Pen/Pasture
glBufferSubDataARB
+
Pen/Pasture Small Animal
glDeleteBuffersARB
+
Drain Aquarium
glGenBuffersARB
+
Fill Aquarium
glGetBufferParameterivARB
+
Fill Pond
glGetBufferPointervARB
+
Give Water
glGetBufferSubDataARB
+
Give Food
glIsBufferARB
+
Manage Work Orders
glMapBufferARB
+
Update Stockpile Records
glUnmapBufferARB
+
Trade at Depot
glBindProgramARB
+
Chain
glDeleteProgramsARB
+
Put In Chains
glDisableVertexAttribArrayARB
+
Slaughter
glEnableVertexAttribArrayARB
+
Geld
glGenProgramsARB
+
Unchain
glGetProgramEnvParameterdvARB
+
Tame
glGetProgramEnvParameterfvARB
+
Tame a Small Animal
glGetProgramLocalParameterdvARB
+
Figurine
glGetProgramLocalParameterfvARB
+
Amulet
glGetProgramStringARB
+
Scepter
glGetProgramivARB
+
Crown
glGetVertexAttribPointervARB
+
Ring
glGetVertexAttribdvARB
+
Earring
glGetVertexAttribfvARB
+
Bracelet
glGetVertexAttribivARB
+
Make Large
glIsProgramARB
+
Gem
glProgramEnvParameter4dARB
+
Mint
glProgramEnvParameter4dvARB
+
Coins
glProgramEnvParameter4fARB
+
Cut
glProgramEnvParameter4fvARB
+
(Engrave Memorial)
glProgramLocalParameter4dARB
+
Decorate With
glProgramLocalParameter4dvARB
+
Stud With
glProgramLocalParameter4fARB
+
Encrust
glProgramLocalParameter4fvARB
+
With
glProgramStringARB
+
Collect Sand
glVertexAttrib1dARB
+
Collect Clay
glVertexAttrib1dvARB
+
Install Colony In Hive
glVertexAttrib1fARB
+
Collect Hive Products
glVertexAttrib1fvARB
+
Construct
glVertexAttrib1sARB
+
Blocks
glVertexAttrib1svARB
+
Make Raw
glVertexAttrib2dARB
+
Portal
glVertexAttrib2dvARB
+
Hatch Cover
glVertexAttrib2fARB
+
Grate
glVertexAttrib2fvARB
+
Construct Traction Bench
glVertexAttrib2sARB
+
Splint
glVertexAttrib2svARB
+
Crutch
glVertexAttrib3dARB
+
Box
glVertexAttrib3dvARB
+
Forge
glVertexAttrib3fARB
+
Make Totem
glVertexAttrib3fvARB
+
Terrarium
glVertexAttrib3sARB
+
Cage
glVertexAttrib3svARB
+
Waterskin
glVertexAttrib4NbvARB
+
Vial
glVertexAttrib4NivARB
+
Flask
glVertexAttrib4NsvARB
+
Cup
glVertexAttrib4NubARB
+
Mug
glVertexAttrib4NubvARB
+
Toy
glVertexAttrib4NuivARB
+
Tube
glVertexAttrib4NusvARB
+
Pipe Section
glVertexAttrib4bvARB
+
Bucket
glVertexAttrib4dARB
+
Backpack
glVertexAttrib4dvARB
+
Quiver
glVertexAttrib4fARB
+
Bait Trap with
glVertexAttrib4fvARB
+
Ballista Arrow Head
glVertexAttrib4ivARB
+
Assemble
glVertexAttrib4sARB
+
Construct
glVertexAttrib4svARB
+
Catapult Parts
glVertexAttrib4ubvARB
+
Mechanisms
glVertexAttrib4uivARB
+
Ballista Parts
glVertexAttrib4usvARB
+
Anvil
glVertexAttribPointerARB
+
Bed
glBindAttribLocationARB
+
Quern
glGetActiveAttribARB
+
Millstone
glGetAttribLocationARB
+
Train
glColorP3ui
+
to Hunt
glColorP3uiv
+
Hunting Animal
glColorP4ui
+
for War
glColorP4uiv
+
War Animal
glMultiTexCoordP1ui
+
Make Charcoal
glMultiTexCoordP1uiv
+
Make Ash
glMultiTexCoordP2ui
+
Reaction
glMultiTexCoordP2uiv
+
Smelt
glMultiTexCoordP3ui
+
Ore
glMultiTexCoordP3uiv
+
Melt a Metal Object
glMultiTexCoordP4ui
+
Extract Metal Strands
glMultiTexCoordP4uiv
+
Dye Thread
glNormalP3ui
+
Dye Cloth
glNormalP3uiv
+
Sew
glSecondaryColorP3ui
+
Image
glSecondaryColorP3uiv
+
Collect Webs
glTexCoordP1ui
+
Weave Metal Cloth
glTexCoordP1uiv
+
Weave Thread into Silk
glTexCoordP2ui
+
Weave Yarn into Cloth
glTexCoordP2uiv
+
Weave Thread into Cloth
glTexCoordP3ui
+
(Dyed Only)
glTexCoordP3uiv
+
Harvest Plants
glTexCoordP4ui
+
Plant Seeds
glTexCoordP4uiv
+
Fertilize Field
glVertexAttribP1ui
+
Pull the Lever
glVertexAttribP1uiv
+
Link a Building to Trigger
glVertexAttribP2ui
+
Carve Fortification
glVertexAttribP2uiv
+
Detail Wall
glVertexAttribP3ui
+
Detail Floor
glVertexAttribP3uiv
+
Carve Track
glVertexAttribP4ui
+
Remove Stairs/Ramps
glVertexAttribP4uiv
+
Carve Upward Staircase
glVertexP2ui
+
Carve Downward Staircase
glVertexP2uiv
+
Carve Up/Down Staircase
glVertexP3ui
+
Carve Ramp
glVertexP3uiv
+
Dig Channel
glVertexP4ui
+
Fell Tree
glVertexP4uiv
+
Gather Plants
glWindowPos2dARB
+
Bring Item to Shop
glWindowPos2dvARB
+
Bring Item to Depot
glWindowPos2fARB
+
Get Provisions
glWindowPos2fvARB
+
Clean Self
glWindowPos2iARB
+
Fill Waterskin
glWindowPos2ivARB
+
Sleep
glWindowPos2sARB
+
Kidnap
glWindowPos2svARB
+
Cause Trouble
glWindowPos3dARB
+
No Activity
glWindowPos3dvARB
+
Report Crime
glWindowPos3fARB
+
Hunt
glWindowPos3fvARB
+
Starting Fist Fight
glWindowPos3iARB
+
Beat Criminal
glWindowPos3ivARB
+
Place Track Vehicle
glWindowPos3sARB
+
Push Track Vehicle
glWindowPos3svARB
+
Execute Criminal
glDrawBuffersATI
+
Hunt for Small Creature
glDrawElementArrayATI
+
Collect Taxes
glDrawRangeElementArrayATI
+
Guard Tax Collector
glElementPointerATI
+
Return Kill
glGetTexBumpParameterfvATI
+
Go Shopping
glGetTexBumpParameterivATI
+
Attend Party
glTexBumpParameterfvATI
+
Store Owned Item
glTexBumpParameterivATI
+
Place Item in Tomb
glAlphaFragmentOp1ATI
+
Store Item in Stockpile
glAlphaFragmentOp2ATI
+
Store Item in Bag
glAlphaFragmentOp3ATI
+
Store Item in Barrel
glBeginFragmentShaderATI
+
Store Item in Bin
glBindFragmentShaderATI
+
Store Item in Vehicle
glColorFragmentOp1ATI
+
Store Weapon
glColorFragmentOp2ATI
+
Store Armor
glColorFragmentOp3ATI
+
Store Item in Hospital
glDeleteFragmentShaderATI
+
Store Item in Location
glEndFragmentShaderATI
+
Pickup Equipment
glGenFragmentShadersATI
+
Dump Item
glPassTexCoordATI
+
Strange Mood
glSampleMapATI
+
Clean Trap
glSetFragmentShaderConstantATI
+
Load Catapult
glMapObjectBufferATI
+
Load Ballista
glUnmapObjectBufferATI
+
Fire Catapult
glPNTrianglesfATI
+
Fire Ballista
glPNTrianglesiATI
+
Operate Pump
glStencilFuncSeparateATI
+
Load Cage Trap
glStencilOpSeparateATI
+
Load Stone Trap
glArrayObjectATI
+
Load Weapon Trap
glFreeObjectBufferATI
+
Goblet
glGetArrayObjectfvATI
+
Stop Bleeding
glGetArrayObjectivATI
+
Repair Compound Fracture
glGetObjectBufferfvATI
+
Remove Rotten Tissue
glGetObjectBufferivATI
+
DOUBLE TAGGED ITEM:
glGetVariantArrayObjectfvATI
+
Impoverished Word Selector
glGetVariantArrayObjectivATI
+
NOUN
glIsObjectBufferATI
+
ADJ_DIST
glNewObjectBufferATI
+
THE_NOUN_SING
glUpdateObjectBufferATI
+
THE_NOUN_PLUR
glVariantArrayObjectATI
+
THE_COMPOUND_NOUN_SING
glGetVertexAttribArrayObjectfvATI
+
THE_COMPOUND_NOUN_PLUR
glGetVertexAttribArrayObjectivATI
+
THE_COMPOUND_ADJ
glVertexAttribArrayObjectATI
+
OF_NOUN_SING
glClientActiveVertexStreamATI
+
OF_NOUN_PLUR
glNormalStream3bATI
+
FRONT_COMPOUND_NOUN_SING
glNormalStream3bvATI
+
FRONT_COMPOUND_NOUN_PLUR
glNormalStream3dATI
+
REAR_COMPOUND_NOUN_SING
glNormalStream3dvATI
+
REAR_COMPOUND_NOUN_PLUR
glNormalStream3fATI
+
FRONT_COMPOUND_ADJ
glNormalStream3fvATI
+
REAR_COMPOUND_ADJ
glNormalStream3iATI
+
FRONT_COMPOUND_PREFIX
glNormalStream3ivATI
+
THE_COMPOUND_PREFIX
glNormalStream3sATI
+
STANDARD_VERB
glNormalStream3svATI
+
Unrecognized Word Token:
glVertexBlendEnvfATI
+
S_WORD
glVertexBlendEnviATI
+
Unrecognized Symbol Token:
glVertexStream2dATI
+
T_WORD
glVertexStream2dvATI
+
Unrecognized Translation Token:
glVertexStream2fATI
+
*** Error(s) finalizing the symbol
glVertexStream2fvATI
+
Unrecognized word token:
glVertexStream2iATI
+
language_layer
glVertexStream2ivATI
+
[OBJECT:LANGUAGE]
glVertexStream2sATI
+
[WORD:
glVertexStream2svATI
+
[SYMBOL:
glVertexStream3dATI
+
[TRANSLATION:
glVertexStream3dvATI
+
WORD
glVertexStream3fATI
+
SYMBOL
glVertexStream3fvATI
+
*** Error(s) finalizing the translation
glVertexStream3iATI
+
DEATH
glVertexStream3ivATI
+
NAME_SWAMP
glVertexStream3sATI
+
HOLY
glVertexStream3svATI
+
NEGATIVE
glVertexStream4dATI
+
NAME_DESERT
glVertexStream4dvATI
+
NAME_OCEAN
glVertexStream4fATI
+
NAME_GLACIER
glVertexStream4fvATI
+
NAME_TUNDRA
glVertexStream4iATI
+
NAME_GRASSLAND
glVertexStream4ivATI
+
NAME_HILLS
glVertexStream4sATI
+
NAME_REGION
glVertexStream4svATI
+
NAME_PEAK
glGetUniformBufferSizeEXT
+
NAME_VOLCANO
glGetUniformOffsetEXT
+
NAME_ISLAND_SMALL
glUniformBufferEXT
+
NAME_ISLAND
glBlendColorEXT
+
NAME_CONTINENT
glBlendEquationSeparateEXT
+
NAME_WAR
glBlendFuncSeparateEXT
+
NAME_BATTLE
glBlendEquationEXT
+
NAME_SIEGE
glColorSubTableEXT
+
NAME_ENTITY_MERCHANT_COMPANY
glCopyColorSubTableEXT
+
NAME_BUILDING_LIBRARY
glLockArraysEXT
+
NAME_COMMON_RELIGION
glUnlockArraysEXT
+
NAME_BUILDING_TEMPLE
glConvolutionFilter1DEXT
+
NAME_ROAD
glConvolutionFilter2DEXT
+
NAME_BRIDGE
glConvolutionParameterfEXT
+
NAME_TUNNEL
glConvolutionParameterfvEXT
+
NAME_WALL
glConvolutionParameteriEXT
+
NAME_BUILDING_KEEP
glConvolutionParameterivEXT
+
NAME_BUILDING_TOMB
glCopyConvolutionFilter1DEXT
+
NAME_FESTIVAL
glCopyConvolutionFilter2DEXT
+
Machine node out of bounds on split
glGetConvolutionFilterEXT
+
Failed to find machine node frontier on split
glGetConvolutionParameterfvEXT
+
Unreachable machine node on split
glGetConvolutionParameterivEXT
+
CE_MATERIAL_FORCE_MULTIPLIER:
glGetSeparableFilterEXT
+
vomit
glSeparableFilter2DEXT
+
blood.
glBinormalPointerEXT
+
cough
glTangentPointerEXT
+
coughs
glCopyTexImage1DEXT
+
up blood.
glCopyTexImage2DEXT
+
SYN_INJECTED
glCopyTexSubImage1DEXT
+
SYN_NO_HOSPITAL
glCopyTexSubImage2DEXT
+
MOON_PHASE
glCopyTexSubImage3DEXT
+
ALCOHOLIC
glCullParameterdvEXT
+
CAVE_ADAPT
glCullParameterfvEXT
+
PARTIED_OUT
glDepthBoundsEXT
+
MILK_COUNTER
glBindMultiTextureEXT
+
EGG_SPENT
glCheckNamedFramebufferStatusEXT
+
GROUNDED_ANIMAL_ANGER
glClientAttribDefaultEXT
+
TIME_SINCE_SUCKED_BLOOD
glCompressedMultiTexImage1DEXT
+
DRINKING_BLOOD
glCompressedMultiTexImage2DEXT
+
Unrecognized Counter:
glCompressedMultiTexImage3DEXT
+
IMPLIES_ANIMAL_KILL
glCompressedMultiTexSubImage1DEXT
+
ALCOHOL_PLANT
glCompressedMultiTexSubImage2DEXT
+
ALCOHOL_CREATURE
glCompressedMultiTexSubImage3DEXT
+
CHEESE_PLANT
glCompressedTextureImage1DEXT
+
CHEESE_CREATURE
glCompressedTextureImage2DEXT
+
POWDER_MISC_PLANT
glCompressedTextureImage3DEXT
+
POWDER_MISC_CREATURE
glCompressedTextureSubImage1DEXT
+
STOCKPILE_GLOB
glCompressedTextureSubImage2DEXT
+
STOCKPILE_GLOB_SOLID
glCompressedTextureSubImage3DEXT
+
STOCKPILE_GLOB_PRESSED
glCopyMultiTexImage1DEXT
+
LIQUID_MISC_PLANT
glCopyMultiTexImage2DEXT
+
LIQUID_MISC_CREATURE
glCopyMultiTexSubImage1DEXT
+
LIQUID_MISC_OTHER
glCopyMultiTexSubImage2DEXT
+
LIQUID_MISC
glCopyMultiTexSubImage3DEXT
+
STRUCTURAL_PLANT_MAT
glCopyTextureImage1DEXT
+
SEED_MAT
glCopyTextureImage2DEXT
+
STOCKPILE_PLANT_GROWTH
glCopyTextureSubImage1DEXT
+
BONE
glCopyTextureSubImage2DEXT
+
WOOD
glCopyTextureSubImage3DEXT
+
THREAD_PLANT
glDisableClientStateIndexedEXT
+
TOOTH
glDisableClientStateiEXT
+
HORN
glDisableVertexArrayAttribEXT
+
SHELL
glDisableVertexArrayEXT
+
SILK
glEnableClientStateIndexedEXT
+
GENERATES_MIASMA
glEnableClientStateiEXT
+
ROTS
glEnableVertexArrayAttribEXT
+
BLOOD_MAP_DESCRIPTOR
glEnableVertexArrayEXT
+
ICHOR_MAP_DESCRIPTOR
glFlushMappedNamedBufferRangeEXT
+
GOO_MAP_DESCRIPTOR
glFramebufferDrawBufferEXT
+
SLIME_MAP_DESCRIPTOR
glFramebufferDrawBuffersEXT
+
PUS_MAP_DESCRIPTOR
glFramebufferReadBufferEXT
+
SWEAT_MAP_DESCRIPTOR
glGenerateMultiTexMipmapEXT
+
TEARS_MAP_DESCRIPTOR
glGenerateTextureMipmapEXT
+
SPIT_MAP_DESCRIPTOR
glGetCompressedMultiTexImageEXT
+
EVAPORATES
glGetCompressedTextureImageEXT
+
ENTERS_BLOOD
glGetDoubleIndexedvEXT
+
ALCOHOL
glGetDoublei_vEXT
+
EDIBLE_VERMIN
glGetFloatIndexedvEXT
+
EDIBLE_RAW
glGetFloati_vEXT
+
EDIBLE_COOKED
glGetFramebufferParameterivEXT
+
DO_NOT_CLEAN_GLOB
glGetMultiTexEnvfvEXT
+
NO_STONE_STOCKPILE
glGetMultiTexEnvivEXT
+
ITEMS_METAL
glGetMultiTexGendvEXT
+
ITEMS_BARRED
glGetMultiTexGenfvEXT
+
ITEMS_SCALED
glGetMultiTexGenivEXT
+
ITEMS_LEATHER
glGetMultiTexImageEXT
+
ITEMS_SOFT
glGetMultiTexLevelParameterfvEXT
+
ITEMS_HARD
glGetMultiTexLevelParameterivEXT
+
IS_STONE
glGetMultiTexParameterIivEXT
+
IS_CERAMIC
glGetMultiTexParameterIuivEXT
+
UNDIGGABLE
glGetMultiTexParameterfvEXT
+
DISPLAY_UNGLAZED
glGetMultiTexParameterivEXT
+
YARN
glGetNamedBufferParameterivEXT
+
STOCKPILE_THREAD_METAL
glGetNamedBufferPointervEXT
+
IS_METAL
glGetNamedBufferSubDataEXT
+
IS_GLASS
glGetNamedFramebufferAttachmentParameterivEXT
+
CRYSTAL_GLASSABLE
glGetNamedProgramLocalParameterIivEXT
+
ITEMS_WEAPON
glGetNamedProgramLocalParameterIuivEXT
+
ITEMS_WEAPON_RANGED
glGetNamedProgramLocalParameterdvEXT
+
ITEMS_ANVIL
glGetNamedProgramLocalParameterfvEXT
+
ITEMS_AMMO
glGetNamedProgramStringEXT
+
ITEMS_DIGGER
glGetNamedProgramivEXT
+
ITEMS_ARMOR
glGetNamedRenderbufferParameterivEXT
+
ITEMS_DELICATE
glGetPointerIndexedvEXT
+
ITEMS_SIEGE_ENGINE
glGetPointeri_vEXT
+
ITEMS_QUERN
glGetTextureImageEXT
+
STOCKPILE_GLOB_PASTE
glGetTextureLevelParameterfvEXT
+
PROB
glGetTextureLevelParameterivEXT
+
LOCALIZED
glGetTextureParameterIivEXT
+
RESISTABLE
glGetTextureParameterIuivEXT
+
ABRUPT
glGetTextureParameterfvEXT
+
ABRUPT_START
glGetTextureParameterivEXT
+
ABRUPT_END
glGetVertexArrayIntegeri_vEXT
+
SIZE_DELAYS
glGetVertexArrayIntegervEXT
+
SIZE_DILUTES
glGetVertexArrayPointeri_vEXT
+
VASCULAR_ONLY
glGetVertexArrayPointervEXT
+
MUSCULAR_ONLY
glMapNamedBufferEXT
+
START
glMapNamedBufferRangeEXT
+
PEAK
glMatrixFrustumEXT
+
DWF_STRETCH
glMatrixLoadIdentityEXT
+
data/speech/
glMatrixLoadTransposedEXT
+
Interaction Token not recognized :
glMatrixLoadTransposefEXT
+
*** Error(s) finalizing the material template
glMatrixLoaddEXT
+
Unrecognized Color Token in Material Template:
glMatrixLoadfEXT
+
: Unrecognized Color Token in Material Template:
glMatrixMultTransposedEXT
+
rock
glMatrixMultTransposefEXT
+
magma
glMatrixMultdEXT
+
boiling magma
glMatrixMultfEXT
+
GRAY
glMatrixOrthoEXT
+
amber
glMatrixPopEXT
+
ground amber
glMatrixPushEXT
+
amber paste
glMatrixRotatedEXT
+
pressed amber
glMatrixRotatefEXT
+
coral
glMatrixScaledEXT
+
ground coral
glMatrixScalefEXT
+
coral paste
glMatrixTranslatedEXT
+
pressed coral
glMatrixTranslatefEXT
+
WHITE
glMultiTexBufferEXT
+
green glass
glMultiTexCoordPointerEXT
+
ground green glass
glMultiTexEnvfEXT
+
green glass paste
glMultiTexEnvfvEXT
+
pressed green glass
glMultiTexEnviEXT
+
molten green glass
glMultiTexEnvivEXT
+
boiling green glass
glMultiTexGendEXT
+
DARK_GREEN
glMultiTexGendvEXT
+
clear glass
glMultiTexGenfEXT
+
ground clear glass
glMultiTexGenfvEXT
+
clear glass paste
glMultiTexGeniEXT
+
pressed clear glass
glMultiTexGenivEXT
+
molten clear glass
glMultiTexImage1DEXT
+
boiling clear glass
glMultiTexImage2DEXT
+
crystal glass
glMultiTexImage3DEXT
+
ground crystal glass
glMultiTexParameterIivEXT
+
crystal glass paste
glMultiTexParameterIuivEXT
+
pressed crystal glass
glMultiTexParameterfEXT
+
molten crystal glass
glMultiTexParameterfvEXT
+
boiling crystal glass
glMultiTexParameteriEXT
+
snow
glMultiTexParameterivEXT
+
slush
glMultiTexRenderbufferEXT
+
water
glMultiTexSubImage1DEXT
+
coal powder
glMultiTexSubImage2DEXT
+
coal slush
glMultiTexSubImage3DEXT
+
pressed coal
glNamedBufferDataEXT
+
BLACK
glNamedBufferSubDataEXT
+
POTASH
glNamedCopyBufferSubDataEXT
+
potash
glNamedFramebufferRenderbufferEXT
+
potash slush
glNamedFramebufferTexture1DEXT
+
pressed potash
glNamedFramebufferTexture2DEXT
+
ash paste
glNamedFramebufferTexture3DEXT
+
pressed ash
glNamedFramebufferTextureEXT
+
ASH_GLAZE
glNamedFramebufferTextureFaceEXT
+
GLAZE_MAT
glNamedFramebufferTextureLayerEXT
+
pearlash
glNamedProgramLocalParameter4dEXT
+
pearlash paste
glNamedProgramLocalParameter4dvEXT
+
pressed pearlash
glNamedProgramLocalParameter4fEXT
+
frozen lye
glNamedProgramLocalParameter4fvEXT
+
frozen lye powder
glNamedProgramLocalParameterI4iEXT
+
lye slush
glNamedProgramLocalParameterI4ivEXT
+
boiling lye
glNamedProgramLocalParameterI4uiEXT
+
dirt
glNamedProgramLocalParameterI4uivEXT
+
pressed dirt
glNamedProgramLocalParameters4fvEXT
+
BROWN
glNamedProgramLocalParametersI4ivEXT
+
pressed vomit
glNamedProgramLocalParametersI4uivEXT
+
molten salt
glNamedProgramStringEXT
+
boiling salt
glNamedRenderbufferStorageEXT
+
FILTH_B
glNamedRenderbufferStorageMultisampleCoverageEXT
+
filth
glNamedRenderbufferStorageMultisampleEXT
+
pressed filth
glProgramUniform1fEXT
+
FILTH_Y
glProgramUniform1fvEXT
+
frozen filth
glProgramUniform1iEXT
+
frozen filth powder
glProgramUniform1ivEXT
+
filth slush
glProgramUniform1uiEXT
+
boiling filth
glProgramUniform1uivEXT
+
YELLOW
glProgramUniform2fEXT
+
UNKNOWN_SUBSTANCE
glProgramUniform2fvEXT
+
unknown frozen substance
glProgramUniform2iEXT
+
unknown frozen powder
glProgramUniform2ivEXT
+
unknown slush
glProgramUniform2uiEXT
+
unknown substance
glProgramUniform2uivEXT
+
unknown boiling substance
glProgramUniform3fEXT
+
grime
glProgramUniform3fvEXT
+
grime paste
glProgramUniform3iEXT
+
pressed grime
glProgramUniform3ivEXT
+
CREATURE_1
glProgramUniform3uiEXT
+
unknown frozen creature substance
glProgramUniform3uivEXT
+
unknown frozen creature powder
glProgramUniform4fEXT
+
unknown creature paste
glProgramUniform4fvEXT
+
unknown pressed frozen creature substance
glProgramUniform4iEXT
+
unknown creature substance
glProgramUniform4ivEXT
+
unknown boiling creature substance
glProgramUniform4uiEXT
+
PLANT_1
glProgramUniform4uivEXT
+
unknown frozen plant substance
glProgramUniformMatrix2fvEXT
+
unknown frozen plant powder
glProgramUniformMatrix2x3fvEXT
+
unknown frozen plant paste
glProgramUniformMatrix2x4fvEXT
+
unknown pressed frozen plant substance
glProgramUniformMatrix3fvEXT
+
unknown plant substance
glProgramUniformMatrix3x2fvEXT
+
unknown boiling plant substance
glProgramUniformMatrix3x4fvEXT
+
Unrecognized Creature/Caste Token in Body Transformation Effect:
glProgramUniformMatrix4fvEXT
+
PAPER_SLURRY
glProgramUniformMatrix4x2fvEXT
+
TARGET
glProgramUniformMatrix4x3fvEXT
+
LINE_OF_SIGHT
glPushClientAttribDefaultEXT
+
TOUCHABLE
glTextureBufferEXT
+
DISTURBER_ONLY
glTextureImage1DEXT
+
SELF_ALLOWED
glTextureImage2DEXT
+
SELF_ONLY
glTextureImage3DEXT
+
Unrecognized CDI Target Token:
glTextureParameterIivEXT
+
TARGET_RANGE
glTextureParameterIuivEXT
+
LOCATION_HINT
glTextureParameterfEXT
+
USAGE_HINT
glTextureParameterfvEXT
+
ADV_NAME
glTextureParameteriEXT
+
MAX_TARGET_NUMBER
glTextureParameterivEXT
+
WAIT_PERIOD
glTextureRenderbufferEXT
+
VERBAL_SPEECH
glTextureSubImage1DEXT
+
CAN_BE_MUTUAL
glTextureSubImage2DEXT
+
VERBAL
glTextureSubImage3DEXT
+
FREE_ACTION
glUnmapNamedBufferEXT
+
VERB
glVertexArrayColorOffsetEXT
+
VERB_REVERSE
glVertexArrayEdgeFlagOffsetEXT
+
TARGET_VERB
glVertexArrayFogCoordOffsetEXT
+
BP_REQUIRED
glVertexArrayIndexOffsetEXT
+
FLOW
glVertexArrayMultiTexCoordOffsetEXT
+
SYNDROME
glVertexArrayNormalOffsetEXT
+
SYN_NAME
glVertexArraySecondaryColorOffsetEXT
+
SYN_AFFECTED_CLASS
glVertexArrayTexCoordOffsetEXT
+
SYN_IMMUNE_CLASS
glVertexArrayVertexAttribIOffsetEXT
+
SYN_AFFECTED_CREATURE
glVertexArrayVertexAttribOffsetEXT
+
SYN_CLASS
glVertexArrayVertexOffsetEXT
+
SYN_IDENTIFIER
glColorMaskIndexedEXT
+
SYN_IMMUNE_CREATURE
glDisableIndexedEXT
+
SYN_CONCENTRATION_ADDED
glEnableIndexedEXT
+
CE_REDUCE_PAIN
glGetBooleanIndexedvEXT
+
:BP missing body part group token
glGetIntegerIndexedvEXT
+
:BP missing body part token
glIsEnabledIndexedEXT
+
:BP missing tissue token
glDrawArraysInstancedEXT
+
Unrecognized CE_REDUCE_PAIN token:
glDrawElementsInstancedEXT
+
CE_PAIN
glDrawRangeElementsEXT
+
Unrecognized CE_PAIN token:
glFogCoordPointerEXT
+
CE_REDUCE_SWELLING
glFogCoorddEXT
+
Unrecognized CE_REDUCE_SWELLING token:
glFogCoorddvEXT
+
CE_CURE_INFECTION
glFogCoordfEXT
+
Unrecognized CE_CURE_INFECTION token:
glFogCoordfvEXT
+
CE_SWELLING
glFragmentColorMaterialEXT
+
Unrecognized CE_SWELLING token:
glFragmentLightModelfEXT
+
CE_HEAL_NERVES
glFragmentLightModelfvEXT
+
Unrecognized CE_HEAL_NERVES token:
glFragmentLightModeliEXT
+
CE_STOP_BLEEDING
glFragmentLightModelivEXT
+
Unrecognized CE_STOP_BLEEDING token:
glFragmentLightfEXT
+
CE_OOZING
glFragmentLightfvEXT
+
Unrecognized CE_OOZING token:
glFragmentLightiEXT
+
CE_BRUISING
glFragmentLightivEXT
+
Unrecognized CE_BRUISING token:
glFragmentMaterialfEXT
+
CE_CLOSE_OPEN_WOUNDS
glFragmentMaterialfvEXT
+
Unrecognized CE_CLOSE_OPEN_WOUNDS token:
glFragmentMaterialiEXT
+
CE_HEAL_TISSUES
glFragmentMaterialivEXT
+
Unrecognized CE_HEAL_TISSUES token:
glGetFragmentLightfvEXT
+
CE_REGROW_PARTS
glGetFragmentLightivEXT
+
Unrecognized CE_REGROW_PARTS token:
glGetFragmentMaterialfvEXT
+
CE_BLISTERS
glGetFragmentMaterialivEXT
+
Unrecognized CE_BLISTERS token:
glLightEnviEXT
+
CE_NUMBNESS
glBlitFramebufferEXT
+
Unrecognized CE_NUMBNESS token:
glRenderbufferStorageMultisampleEXT
+
CE_REDUCE_PARALYSIS
glBindFramebufferEXT
+
Unrecognized CE_REDUCE_PARALYSIS token:
glBindRenderbufferEXT
+
CE_PARALYSIS
glCheckFramebufferStatusEXT
+
Unrecognized CE_PARALYSIS token:
glDeleteFramebuffersEXT
+
CE_REDUCE_FEVER
glDeleteRenderbuffersEXT
+
Unrecognized CE_REDUCE_FEVER token:
glFramebufferRenderbufferEXT
+
Unrecognized CE_FEVER token:
glFramebufferTexture1DEXT
+
CE_BLEEDING
glFramebufferTexture2DEXT
+
Unrecognized CE_BLEEDING token:
glFramebufferTexture3DEXT
+
CE_COUGH_BLOOD
glGenFramebuffersEXT
+
Unrecognized CE_COUGH_BLOOD token:
glGenRenderbuffersEXT
+
CE_VOMIT_BLOOD
glGenerateMipmapEXT
+
Unrecognized CE_VOMIT_BLOOD token:
glGetFramebufferAttachmentParameterivEXT
+
CE_REDUCE_NAUSEA
glGetRenderbufferParameterivEXT
+
Unrecognized CE_REDUCE_NAUSEA token:
glIsFramebufferEXT
+
CE_NAUSEA
glIsRenderbufferEXT
+
Unrecognized CE_NAUSEA token:
glRenderbufferStorageEXT
+
CE_UNCONSCIOUSNESS
glFramebufferTextureEXT
+
Unrecognized CE_UNCONSCIOUSNESS token:
glFramebufferTextureFaceEXT
+
CE_NECROSIS
glFramebufferTextureLayerEXT
+
Unrecognized CE_NECROSIS token:
glProgramParameteriEXT
+
Unrecognized CE_IMPAIR_FUNCTION token:
glProgramEnvParameters4fvEXT
+
CE_DROWSINESS
glProgramLocalParameters4fvEXT
+
Unrecognized CE_DROWSINESS token:
glBindFragDataLocationEXT
+
CE_REDUCE_DIZZINESS
glGetFragDataLocationEXT
+
Unrecognized CE_REDUCE_DIZZINESS token:
glGetUniformuivEXT
+
CE_DIZZINESS
glGetVertexAttribIivEXT
+
Unrecognized CE_DIZZINESS token:
glGetVertexAttribIuivEXT
+
CE_SPECIAL_ATTACK_INTERACTION
glUniform1uiEXT
+
:INTERACTION missing token
glUniform1uivEXT
+
Unrecognized CE_SPECIAL_ATTACK_INTERACTION token:
glUniform2uiEXT
+
CE_ADD_TAG
glUniform2uivEXT
+
EXTRAVISION
glUniform3uiEXT
+
OPPOSED_TO_LIFE
glUniform3uivEXT
+
NOEXERT
glUniform4uiEXT
+
CRAZED
glUniform4uivEXT
+
NOBREATHE
glVertexAttribI1iEXT
+
NOSTUN
glVertexAttribI1ivEXT
+
NOFEAR
glVertexAttribI1uiEXT
+
NO_DRINK
glVertexAttribI1uivEXT
+
NOTHOUGHT
glVertexAttribI2iEXT
+
NO_AGING
glVertexAttribI2ivEXT
+
FIT_FOR_RESURRECTION
glVertexAttribI2uiEXT
+
Unsupported CE add tag:
glVertexAttribI2uivEXT
+
CE_REMOVE_TAG
glVertexAttribI3iEXT
+
Unsupported CE remove tag:
glVertexAttribI3ivEXT
+
CE_DISPLAY_TILE
glVertexAttribI3uiEXT
+
CAN_BE_HIDDEN
glVertexAttribI3uivEXT
+
Unrecognized CE_DISPLAY_TILE token:
glVertexAttribI4bvEXT
+
CE_DISPLAY_NAME
glVertexAttribI4iEXT
+
Unrecognized CE_DISPLAY_NAME token:
glVertexAttribI4ivEXT
+
CE_FLASH_TILE
glVertexAttribI4svEXT
+
Unrecognized CE_FLASH_TILE token:
glVertexAttribI4ubvEXT
+
CE_PHYS_ATT_CHANGE
glVertexAttribI4uiEXT
+
Unrecognized CE_PHYS_ATT_CHANGE token:
glVertexAttribI4uivEXT
+
CE_MENT_ATT_CHANGE
glVertexAttribI4usvEXT
+
Unrecognized CE_MENT_ATT_CHANGE token:
glVertexAttribIPointerEXT
+
CE_BODY_APPEARANCE_MODIFIER
glGetHistogramEXT
+
APPEARANCE_MODIFIER
glGetHistogramParameterfvEXT
+
Unrecognized CE_BODY_APPEARANCE_MODIFIER token:
glGetHistogramParameterivEXT
+
CE_BP_APPEARANCE_MODIFIER
glGetMinmaxEXT
+
RESERVED_WHOLE_PART
glGetMinmaxParameterfvEXT
+
Unrecognized CE_BP_APPEARANCE_MODIFIER token:
glGetMinmaxParameterivEXT
+
CE_MATERIAL_FORCE_MULTIPLIER
glHistogramEXT
+
MAT_MULT
glMinmaxEXT
+
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token:
glResetHistogramEXT
+
CE_SPEED_CHANGE
glResetMinmaxEXT
+
SPEED_PERC
glIndexFuncEXT
+
SPEED_ADD
glIndexMaterialEXT
+
Unrecognized CE_SPEED_CHANGE token:
glApplyTextureEXT
+
CE_BODY_MAT_INTERACTION
glTextureLightEXT
+
MAT_TOKEN
glTextureMaterialEXT
+
Unrecognized CE_BODY_MAT_INTERACTION token:
glMultiDrawArraysEXT
+
CE_SENSE_CREATURE_CLASS
glMultiDrawElementsEXT
+
Unrecognized CE_SENSE_CREATURE_CLASS token:
glSampleMaskEXT
+
CE_CAN_DO_INTERACTION
glSamplePatternEXT
+
Unrecognized CE_CAN_DO_INTERACTION token:
glColorTableEXT
+
CE_BODY_TRANSFORMATION
glGetColorTableEXT
+
Unrecognized CE_BODY_TRANSFORMATION token:
glGetColorTableParameterfvEXT
+
CE_FEEL_EMOTION
glGetColorTableParameterivEXT
+
EMOTION
glGetPixelTransformParameterfvEXT
+
Unrecognized CE_FEEL_EMOTION token:
glGetPixelTransformParameterivEXT
+
CE_CHANGE_PERSONALITY
glPixelTransformParameterfEXT
+
FACET
glPixelTransformParameterfvEXT
+
Unrecognized CE_CHANGE_PERSONALITY token:
glPixelTransformParameteriEXT
+
CE_ERRATIC_BEHAVIOR
glPixelTransformParameterivEXT
+
Unrecognized CE_ERRATIC_BEHAVIOR token:
glPointParameterfEXT
+
CE_SKILL_ROLL_ADJUST
glPointParameterfvEXT
+
PERC
glPolygonOffsetEXT
+
PERC_ON
glProvokingVertexEXT
+
Unrecognized CE_SKILL_ROLL_ADJUST token:
glBeginSceneEXT
+
CDI token precedes any CAN_DO_INTERACTION tag
glEndSceneEXT
+
SYNDROME_TAG
glSecondaryColor3bEXT
+
CREATURE_FLAG
glSecondaryColor3bvEXT
+
FORBIDDEN_CREATURE_FLAG
glSecondaryColor3dEXT
+
CREATURE_CASTE_FLAG
glSecondaryColor3dvEXT
+
FORBIDDEN_CREATURE_CASTE_FLAG
glSecondaryColor3fEXT
+
HAVE_FAST_EFFORTLESS_GAIT_SPEED
glSecondaryColor3fvEXT
+
ALL_SLOW_EFFORTLESS_GAIT_SPEED
glSecondaryColor3iEXT
+
PERIODIC
glSecondaryColor3ivEXT
+
COUNTER_TRIGGER
glSecondaryColor3sEXT
+
Unrecognized CE Token:
glSecondaryColor3svEXT
+
PARALYZEIMMUNE
glSecondaryColor3ubEXT
+
PREFIX
glSecondaryColor3ubvEXT
+
STONE_NAME
glSecondaryColor3uiEXT
+
IS_GEM
glSecondaryColor3uivEXT
+
OVERWRITE_SOLID
glSecondaryColor3usEXT
+
TEMP_DIET_INFO
glSecondaryColor3usvEXT
+
BLOOD
glSecondaryColorPointerEXT
+
SLIME
glActiveProgramEXT
+
ICHOR
glCreateShaderProgramEXT
+
FILTH
glUseShaderProgramEXT
+
POWDER_DYE
glBindImageTextureEXT
+
ITEM_SYMBOL
glMemoryBarrierEXT
+
DISPLAY_COLOR
glActiveStencilFaceEXT
+
BUILD_COLOR
glTexSubImage1DEXT
+
TILE_COLOR
glTexSubImage2DEXT
+
BASIC_COLOR
glTexSubImage3DEXT
+
STATE_COLOR
glTexImage3DEXT
+
STATE_NAME
glTexBufferEXT
+
STATE_NAME_ADJ
glClearColorIiEXT
+
STATE_ADJ
glClearColorIuiEXT
+
ABSORPTION
glGetTexParameterIivEXT
+
IMPACT_YIELD
glGetTexParameterIuivEXT
+
IMPACT_FRACTURE
glTexParameterIivEXT
+
IMPACT_ELASTICITY
glTexParameterIuivEXT
+
IMPACT_STRAIN_AT_YIELD
glAreTexturesResidentEXT
+
COMPRESSIVE_FRACTURE
glBindTextureEXT
+
COMPRESSIVE_ELASTICITY
glDeleteTexturesEXT
+
COMPRESSIVE_STRAIN_AT_YIELD
glGenTexturesEXT
+
TENSILE_FRACTURE
glIsTextureEXT
+
TENSILE_ELASTICITY
glPrioritizeTexturesEXT
+
TENSILE_STRAIN_AT_YIELD
glTextureNormalEXT
+
TORSION_FRACTURE
glGetQueryObjecti64vEXT
+
TORSION_ELASTICITY
glGetQueryObjectui64vEXT
+
TORSION_STRAIN_AT_YIELD
glBeginTransformFeedbackEXT
+
SHEAR_FRACTURE
glBindBufferBaseEXT
+
SHEAR_ELASTICITY
glBindBufferOffsetEXT
+
SHEAR_STRAIN_AT_YIELD
glBindBufferRangeEXT
+
BENDING_FRACTURE
glEndTransformFeedbackEXT
+
BENDING_ELASTICITY
glGetTransformFeedbackVaryingEXT
+
BENDING_STRAIN_AT_YIELD
glTransformFeedbackVaryingsEXT
+
MATERIAL_VALUE
glArrayElementEXT
+
MULTIPLY_VALUE
glColorPointerEXT
+
SPEC_HEAT
glDrawArraysEXT
+
HEATDAM_POINT
glEdgeFlagPointerEXT
+
COLDDAM_POINT
glGetPointervEXT
+
IGNITE_POINT
glIndexPointerEXT
+
MELTING_POINT
glNormalPointerEXT
+
BOILING_POINT
glTexCoordPointerEXT
+
MAT_FIXED_TEMP
glVertexPointerEXT
+
IF_EXISTS_SET_HEATDAM_POINT
glGetVertexAttribLdvEXT
+
IF_EXISTS_SET_COLDDAM_POINT
glVertexArrayVertexAttribLOffsetEXT
+
IF_EXISTS_SET_IGNITE_POINT
glVertexAttribL1dEXT
+
IF_EXISTS_SET_MELTING_POINT
glVertexAttribL1dvEXT
+
IF_EXISTS_SET_BOILING_POINT
glVertexAttribL2dEXT
+
IF_EXISTS_SET_MAT_FIXED_TEMP
glVertexAttribL2dvEXT
+
SOLID_DENSITY
glVertexAttribL3dEXT
+
LIQUID_DENSITY
glVertexAttribL3dvEXT
+
MOLAR_MASS
glVertexAttribL4dEXT
+
EXTRACT_STORAGE
glVertexAttribL4dvEXT
+
BUTCHER_SPECIAL
glVertexAttribLPointerEXT
+
MEAT_NAME
glBeginVertexShaderEXT
+
BLOCK_NAME
glBindLightParameterEXT
+
MATERIAL_REACTION_PRODUCT
glBindMaterialParameterEXT
+
ITEM_REACTION_PRODUCT
glBindParameterEXT
+
HARDENS_WITH_WATER
glBindTexGenParameterEXT
+
SOAP_LEVEL
glBindTextureUnitParameterEXT
+
COMPRESSIVE_YIELD
glBindVertexShaderEXT
+
TENSILE_YIELD
glDeleteVertexShaderEXT
+
TORSION_YIELD
glDisableVariantClientStateEXT
+
SHEAR_YIELD
glEnableVariantClientStateEXT
+
BENDING_YIELD
glEndVertexShaderEXT
+
MAX_EDGE
glExtractComponentEXT
+
Unrecognized Material Template Token:
glGenSymbolsEXT
+
inorganic_generated
glGenVertexShadersEXT
+
[OBJECT:INORGANIC]
glGetInvariantBooleanvEXT
+
plant_generated
glGetInvariantFloatvEXT
+
[OBJECT:PLANT]
glGetInvariantIntegervEXT
+
[PLANT:
glGetLocalConstantBooleanvEXT
+
: Smelt Ore Not Found, Token -
glGetLocalConstantFloatvEXT
+
: Thread Metal Ore Not Found, Token -
glGetLocalConstantIntegervEXT
+
: Environment Spec Stone Not Found, Token -
glGetVariantBooleanvEXT
+
: Could not locate material template
glGetVariantFloatvEXT
+
WAFERS
glGetVariantIntegervEXT
+
SPECIAL
glGetVariantPointervEXT
+
DEEP_SPECIAL
glInsertComponentEXT
+
DIVINE
glIsVariantEnabledEXT
+
THREAD_METAL
glSetInvariantEXT
+
DEEP_SURFACE
glSetLocalConstantEXT
+
AQUIFER
glShaderOp1EXT
+
METAMORPHIC
glShaderOp2EXT
+
SEDIMENTARY
glShaderOp3EXT
+
SOIL
glSwizzleEXT
+
SOIL_OCEAN
glVariantPointerEXT
+
SOIL_SAND
glVariantbvEXT
+
SEDIMENTARY_OCEAN_SHALLOW
glVariantdvEXT
+
SEDIMENTARY_OCEAN_DEEP
glVariantfvEXT
+
IGNEOUS_INTRUSIVE
glVariantivEXT
+
IGNEOUS_EXTRUSIVE
glVariantsvEXT
+
ENVIRONMENT
glVariantubvEXT
+
Missing Stone Environment Token:
glVariantuivEXT
+
Missing Stone Environment Inclusion Type Token:
glVariantusvEXT
+
Missing Frequency for Stone Environment:
glWriteMaskEXT
+
ALL_STONE
glVertexWeightPointerEXT
+
IGNEOUS_ALL
glVertexWeightfEXT
+
ALLUVIAL
glVertexWeightfvEXT
+
Unrecognized Stone Environment Token:
glFrameTerminatorGREMEDY
+
ENVIRONMENT_SPEC
glStringMarkerGREMEDY
+
Missing Stone Environment Spec Token:
glGetImageTransformParameterfvHP
+
Missing Stone Environment Spec Inclusion Type Token:
glGetImageTransformParameterivHP
+
Missing Frequency for Stone Environment Spec:
glImageTransformParameterfHP
+
LAVA
glImageTransformParameterfvHP
+
Unrecognized Inorganic Material Definition Token:
glImageTransformParameteriHP
+
Sharp blades
glImageTransformParameterivHP
+
Extract
glMultiModeDrawArraysIBM
+
strands
glMultiModeDrawElementsIBM
+
Ore of
glColorPointerListIBM
+
MATERIAL
glEdgeFlagPointerListIBM
+
GROWTH
glFogCoordPointerListIBM
+
GROWTH_ITEM
glIndexPointerListIBM
+
GROWTH_TRUNK_HEIGHT_PERC
glNormalPointerListIBM
+
GROWTH_TIMING
glSecondaryColorPointerListIBM
+
GROWTH_DROPS_OFF
glTexCoordPointerListIBM
+
GROWTH_DROPS_OFF_NO_CLOUD
glVertexPointerListIBM
+
GROWTH_HOST_TILE
glColorPointervINTEL
+
BRANCHES
glNormalPointervINTEL
+
LIGHT_BRANCHES
glTexCoordPointervINTEL
+
HEAVY_BRANCHES
glVertexPointervINTEL
+
DIRECTED_BRANCHES
glTexScissorFuncINTEL
+
ROOTS
glTexScissorINTEL
+
TRUNK
glBufferRegionEnabledEXT
+
TWIGS
glDeleteBufferRegionEXT
+
ALL_BRANCHES
glDrawBufferRegionEXT
+
BRANCHES_AND_TWIGS
glNewBufferRegionEXT
+
LIGHT_BRANCHES_AND_TWIGS
glReadBufferRegionEXT
+
ALL_BRANCHES_AND_TWIGS
glResizeBuffersMESA
+
SAPLING
glWindowPos2dMESA
+
ALL_BRANCHES_AND_TRUNK
glWindowPos2dvMESA
+
HEAVY_BRANCHES_AND_TRUNK
glWindowPos2fMESA
+
DIRECTED_BRANCHES_AND_TRUNK
glWindowPos2fvMESA
+
GROWTH_DENSITY
glWindowPos2iMESA
+
GROWTH_HAS_SEED
glWindowPos2ivMESA
+
GROWTH_PRINT
glWindowPos2sMESA
+
GROWTH_NAME
glWindowPos2svMESA
+
ALL_NAMES
glWindowPos3dMESA
+
TRUNK_PERIOD
glWindowPos3dvMESA
+
HEAVY_BRANCH_DENSITY
glWindowPos3fMESA
+
DIRECTED_BRANCH_DENSITY
glWindowPos3fvMESA
+
LIGHT_BRANCH_DENSITY
glWindowPos3iMESA
+
HEAVY_BRANCH_RADIUS
glWindowPos3ivMESA
+
DIRECTED_BRANCH_RADIUS
glWindowPos3sMESA
+
BRANCH_RADIUS
glWindowPos3svMESA
+
MAX_TRUNK_DIAMETER
glWindowPos4dMESA
+
TRUNK_WIDTH_PERIOD
glWindowPos4dvMESA
+
CAP_PERIOD
glWindowPos4fMESA
+
CAP_RADIUS
glWindowPos4fvMESA
+
ROOT_DENSITY
glWindowPos4iMESA
+
ROOT_RADIUS
glWindowPos4ivMESA
+
STANDARD_TILE_NAMES
glWindowPos4sMESA
+
trunk
glWindowPos4svMESA
+
roots
glBeginConditionalRenderNV
+
branches
glEndConditionalRenderNV
+
twigs
glCopyImageSubDataNV
+
cap
glClearDepthdNV
+
TRUNK_NAME
glDepthBoundsdNV
+
ROOT_NAME
glDepthRangedNV
+
ROOTS_NAME
glEvalMapsNV
+
LIGHT_BRANCHES_NAME
glGetMapAttribParameterfvNV
+
HEAVY_BRANCHES_NAME
glGetMapAttribParameterivNV
+
TWIGS_NAME
glGetMapControlPointsNV
+
GRASS
glGetMapParameterfvNV
+
TREE_TILE
glGetMapParameterivNV
+
DEAD_TREE_TILE
glMapControlPointsNV
+
SAPLING_TILE
glMapParameterfvNV
+
DEAD_SAPLING_TILE
glMapParameterivNV
+
TREE_COLOR
glGetMultisamplefvNV
+
DEAD_TREE_COLOR
glSampleMaskIndexedNV
+
SAPLING_COLOR
glTexRenderbufferNV
+
DEAD_SAPLING_COLOR
glDeleteFencesNV
+
TREE_ROOT_SLOPING
glFinishFenceNV
+
TREE_ROOTS
glGenFencesNV
+
TREE_TRUNK_N
glGetFenceivNV
+
TREE_TRUNK_E
glIsFenceNV
+
TREE_TRUNK_NW
glSetFenceNV
+
TREE_TRUNK_NE
glTestFenceNV
+
TREE_TRUNK_SW
glGetProgramNamedParameterdvNV
+
TREE_TRUNK_SE
glGetProgramNamedParameterfvNV
+
TREE_TRUNK_BRANCH_N
glProgramNamedParameter4dNV
+
TREE_TRUNK_BRANCH_S
glProgramNamedParameter4dvNV
+
TREE_TRUNK_BRANCH_E
glProgramNamedParameter4fNV
+
TREE_TRUNK_BRANCH_W
glProgramNamedParameter4fvNV
+
TREE_BRANCH_NS
glRenderbufferStorageMultisampleCoverageNV
+
TREE_BRANCH_NW
glProgramVertexLimitNV
+
TREE_BRANCH_SW
glProgramEnvParameterI4iNV
+
TREE_BRANCH_NSE
glProgramEnvParameterI4ivNV
+
TREE_BRANCH_NSW
glProgramEnvParameterI4uiNV
+
TREE_BRANCH_NEW
glProgramEnvParameterI4uivNV
+
TREE_BRANCH_SEW
glProgramEnvParametersI4ivNV
+
TREE_BRANCH_NSEW
glProgramEnvParametersI4uivNV
+
TREE_TWIGS
glProgramLocalParameterI4iNV
+
TREE_CAP_WALL_NE
glProgramLocalParameterI4ivNV
+
TREE_CAP_WALL_SE
glProgramLocalParameterI4uiNV
+
TREE_ROOTS_DEAD
glProgramLocalParameterI4uivNV
+
TREE_TRUNK_PILLAR_DEAD
glProgramLocalParametersI4ivNV
+
TREE_TRUNK_NE_DEAD
glProgramLocalParametersI4uivNV
+
TREE_TRUNK_SE_DEAD
glGetUniformi64vNV
+
TREE_TRUNK_BRANCH_S_DEAD
glGetUniformui64vNV
+
TREE_TRUNK_BRANCH_W_DEAD
glProgramUniform1i64NV
+
TREE_BRANCH_NSW_DEAD
glProgramUniform1i64vNV
+
TREE_BRANCH_SEW_DEAD
glProgramUniform1ui64NV
+
TREE_SMOOTH_BRANCHES_DEAD
glProgramUniform1ui64vNV
+
TREE_TWIGS_DEAD
glProgramUniform2i64NV
+
TREE_CAP_RAMP_DEAD
glProgramUniform2i64vNV
+
TREE_CAP_WALL_N_DEAD
glProgramUniform2ui64NV
+
TREE_CAP_WALL_E_DEAD
glProgramUniform2ui64vNV
+
TREE_CAP_WALL_NW_DEAD
glProgramUniform3i64NV
+
TREE_CAP_WALL_NE_DEAD
glProgramUniform3i64vNV
+
TREE_CAP_WALL_SW_DEAD
glProgramUniform3ui64NV
+
TREE_CAP_WALL_SE_DEAD
glProgramUniform3ui64vNV
+
TREE_CAP_FLOOR1_DEAD
glProgramUniform4i64NV
+
TREE_CAP_FLOOR3_DEAD
glProgramUniform4i64vNV
+
TREE_TRUNK_NSE
glProgramUniform4ui64NV
+
TREE_TRUNK_NEW
glProgramUniform4ui64vNV
+
TREE_TRUNK_NS
glUniform1i64NV
+
TREE_TRUNK_EW
glUniform1i64vNV
+
TREE_TRUNK_NSEW
glUniform1ui64NV
+
TREE_TRUNK_INTERIOR
glUniform1ui64vNV
+
TREE_TRUNK_NSE_DEAD
glUniform2i64NV
+
TREE_TRUNK_NSW_DEAD
glUniform2i64vNV
+
TREE_TRUNK_NEW_DEAD
glUniform2ui64NV
+
TREE_TRUNK_SEW_DEAD
glUniform2ui64vNV
+
TREE_TRUNK_NS_DEAD
glUniform3i64NV
+
TREE_TRUNK_NSEW_DEAD
glUniform3i64vNV
+
SAPLING_DROWN_LEVEL
glUniform3ui64NV
+
TREE_DROWN_LEVEL
glUniform3ui64vNV
+
GROWDUR
glUniform4i64NV
+
SUMMER
glUniform4i64vNV
+
WINTER
glUniform4ui64NV
+
PICKED_TILE
glUniform4ui64vNV
+
DEAD_PICKED_TILE
glColor3hNV
+
UNDERGROUND_DEPTH
glColor3hvNV
+
GRASS_TILES
glColor4hNV
+
ALT_PERIOD
glColor4hvNV
+
ALT_GRASS_TILES
glFogCoordhNV
+
GRASS_COLORS
glFogCoordhvNV
+
TREE_HAS_MUSHROOM_CAP
glMultiTexCoord1hNV
+
SHRUB_TILE
glMultiTexCoord1hvNV
+
DEAD_SHRUB_TILE
glMultiTexCoord2hNV
+
CLUSTERSIZE
glMultiTexCoord2hvNV
+
PICKED_COLOR
glMultiTexCoord3hNV
+
DEAD_PICKED_COLOR
glMultiTexCoord3hvNV
+
SHRUB_COLOR
glMultiTexCoord4hNV
+
DEAD_SHRUB_COLOR
glMultiTexCoord4hvNV
+
BASIC_MAT
glNormal3hNV
+
MILL
glNormal3hvNV
+
SHRUB_DROWN_LEVEL
glSecondaryColor3hNV
+
TWIGS_SIDE_BRANCHES
glSecondaryColor3hvNV
+
TWIGS_ABOVE_BRANCHES
glTexCoord1hNV
+
TWIGS_BELOW_BRANCHES
glTexCoord1hvNV
+
TWIGS_SIDE_HEAVY_BRANCHES
glTexCoord2hNV
+
TWIGS_ABOVE_HEAVY_BRANCHES
glTexCoord2hvNV
+
TWIGS_BELOW_HEAVY_BRANCHES
glTexCoord3hNV
+
TWIGS_SIDE_TRUNK
glTexCoord3hvNV
+
TWIGS_ABOVE_TRUNK
glTexCoord4hNV
+
TWIGS_BELOW_TRUNK
glTexCoord4hvNV
+
SEED
glVertex2hNV
+
EXTRACT_STILL_VIAL
glVertex2hvNV
+
EXTRACT_VIAL
glVertex3hNV
+
EXTRACT_BARREL
glVertex3hvNV
+
Unrecognized Plant Token:
glVertex4hNV
+
BRANCH_DENSITY
glVertex4hvNV
+
MAX_TRUNK_HEIGHT
glVertexAttrib1hNV
+
LIGHT_BRANCH_RADIUS
glVertexAttrib1hvNV
+
TRUNK_BRANCHING
glVertexAttrib2hNV
+
BRANCHES_NAME
glVertexAttrib2hvNV
+
DIRECTED_BRANCHES_NAME
glVertexAttrib3hNV
+
CAP_NAME
glVertexAttrib3hvNV
+
has dyed a masterpiece!
glVertexAttrib4hNV
+
has become entangled in a hidden web!
glVertexAttrib4hvNV
+
caught up in the web!
glVertexAttribs1hvNV
+
has cooked a masterpiece!
glVertexAttribs2hvNV
+
has been cursed
glVertexAttribs3hvNV
+
path not closed, attempting fix
glVertexAttribs4hvNV
+
path moved off track
glVertexWeighthNV
+
path not closed, attempting to follow
glVertexWeighthvNV
+
destroyed
glBeginOcclusionQueryNV
+
toppled
glDeleteOcclusionQueriesNV
+
loop path fail:
glEndOcclusionQueryNV
+
<same square>
glGenOcclusionQueriesNV
+
<invalid start>
glGetOcclusionQueryivNV
+
<invalid goal>
glGetOcclusionQueryuivNV
+
->
glIsOcclusionQueryNV
+
: Id #
glProgramBufferParametersIivNV
+
:Path Goal
glProgramBufferParametersIuivNV
+
:Station
glProgramBufferParametersfvNV
+
You chop down the
glFlushPixelDataRangeNV
+
has claimed a
glPixelDataRangeNV
+
has begun a mysterious construction!
glPointParameteriNV
+
Your mason has defaced a
glPointParameterivNV
+
Your engraver has carved a track through a
glGetVideoi64vNV
+
Duplicate inventory removed:
glGetVideoivNV
+
while in
glGetVideoui64vNV
+
conflict
glGetVideouivNV
+
experiencing trauma
glPresentFrameDualFillNV
+
seeing
glPresentFrameKeyedNV
+
somebody
glPrimitiveRestartIndexNV
+
die
glPrimitiveRestartNV
+
somebody's
glCombinerInputNV
+
dead body
glCombinerOutputNV
+
the unexpected death of somebody
glCombinerParameterfNV
+
somebody's death
glCombinerParameterfvNV
+
while
glCombinerParameteriNV
+
killing somebody
glCombinerParameterivNV
+
being reunited with a loved one
glFinalCombinerInputNV
+
being caught sneaking
glGetCombinerInputParameterfvNV
+
when
glGetCombinerInputParameterivNV
+
joining an existing conflict
glGetCombinerOutputParameterfvNV
+
giving a sermon
glGetCombinerOutputParameterivNV
+
attending a sermon
glGetFinalCombinerInputParameterfvNV
+
watching a performance
glGetFinalCombinerInputParameterivNV
+
producing a masterwork
glCombinerStageParameterfvNV
+
creating an artifact
glGetCombinerStageParameterfvNV
+
upon
glGetBufferParameterui64vNV
+
improving
glGetIntegerui64vNV
+
mastering
glGetNamedBufferParameterui64vNV
+
a break up
glIsBufferResidentNV
+
getting divorced
glIsNamedBufferResidentNV
+
you were
glMakeBufferNonResidentNV
+
caught up in
glMakeBufferResidentNV
+
a new romance
glMakeNamedBufferNonResidentNV
+
realizing
glMakeNamedBufferResidentNV
+
playing make believe
glProgramUniformui64NV
+
playing with
glProgramUniformui64vNV
+
becoming a parent
glUniformui64NV
+
being near to a conflict
glUniformui64vNV
+
an agreement was cancelled
glTextureBarrierNV
+
joining a traveling group
glActiveVaryingNV
+
a site was controlled
glBeginTransformFeedbackNV
+
a tribute cancellation
glBindBufferBaseNV
+
an incident
glBindBufferOffsetNV
+
hearing a rumor
glBindBufferRangeNV
+
leaving a performance troupe
glEndTransformFeedbackNV
+
being removed from a performance troupe
glGetActiveVaryingNV
+
being removed from a military group
glGetTransformFeedbackVaryingNV
+
when a stranger advanced with a weapon
glGetVaryingLocationNV
+
seeing a stranger sneaking around
glTransformFeedbackAttribsNV
+
witnessing a night creature drinking blood
glTransformFeedbackVaryingsNV
+
petitioning for citizenship
glBindTransformFeedbackNV
+
bringing up job scarcity in a meeting
glDeleteTransformFeedbacksNV
+
making suggestions about work allocations
glDrawTransformFeedbackNV
+
requesting weapon production
glGenTransformFeedbacksNV
+
yelling at a priest
glIsTransformFeedbackNV
+
crying on a priest
glPauseTransformFeedbackNV
+
yelling at somebody in charge
glResumeTransformFeedbackNV
+
crying on somebody in charge
glVDPAUFiniNV
+
telling somebody about being trapped here
glVDPAUGetSurfaceivNV
+
being yelled at by an unhappy worshipper
glVDPAUInitNV
+
being cried on by an unhappy worshipper
glVDPAUIsSurfaceNV
+
being yelled at by an unhappy citizen
glVDPAUMapSurfacesNV
+
being cried on by an unhappy citizen
glVDPAURegisterOutputSurfaceNV
+
hearing somebody was being prevented from leaving
glVDPAURegisterVideoSurfaceNV
+
viewing
glVDPAUSurfaceAccessNV
+
in a personal museum
glVDPAUUnmapSurfacesNV
+
near
glVDPAUUnregisterSurfaceNV
+
own
glFlushVertexArrayRangeNV
+
very fine
glVertexArrayRangeNV
+
splendid
glGetVertexAttribLi64vNV
+
wonderful
glGetVertexAttribLui64vNV
+
completely sublime
glVertexAttribL1i64NV
+
tastefully arranged
glVertexAttribL1i64vNV
+
losing a pet
glVertexAttribL1ui64NV
+
throwing something
glVertexAttribL1ui64vNV
+
being released from confinement
glVertexAttribL2i64NV
+
a miscarriage
glVertexAttribL2i64vNV
+
spouse's miscarriage
glVertexAttribL2ui64NV
+
to be
glVertexAttribL2ui64vNV
+
wearing old clothing
glVertexAttribL3i64NV
+
wearing tattered clothing
glVertexAttribL3i64vNV
+
to have
glVertexAttribL3ui64NV
+
clothes rot off of
glVertexAttribL3ui64vNV
+
being tormented in nightmares by a dead pet
glVertexAttribL4i64NV
+
being tormented in nightmares by a dead spouse
glVertexAttribL4i64vNV
+
being tormented in nightmares by a dead lover
glVertexAttribL4ui64NV
+
being tormented in nightmares by a dead sibling
glVertexAttribL4ui64vNV
+
being tormented in nightmares by
glVertexAttribLFormatNV
+
own dead mother
glBufferAddressRangeNV
+
own dead father
glColorFormatNV
+
own dead child
glEdgeFlagFormatNV
+
being tormented in nightmares by a dead animal training partner
glFogCoordFormatNV
+
being tormented in nightmares by a dead friend
glGetIntegerui64i_vNV
+
being tormented in nightmares by a dead and still annoying acquaintance
glIndexFormatNV
+
being tormented in nightmares by the dead
glNormalFormatNV
+
being
glSecondaryColorFormatNV
+
by a dead pet
glTexCoordFormatNV
+
by a dead spouse
glVertexAttribFormatNV
+
by a dead lover
glVertexAttribIFormatNV
+
by a dead sibling
glVertexFormatNV
+
by a dead animal training partner
glAreProgramsResidentNV
+
by a dead friend
glBindProgramNV
+
by a dead and still annoying acquaintance
glDeleteProgramsNV
+
by the dead
glExecuteProgramNV
+
combat drills
glGenProgramsNV
+
practicing at the archery target
glGetProgramParameterdvNV
+
a sparring session
glGetProgramParameterfvNV
+
being unable to petition for citizenship
glGetProgramStringNV
+
being unable to find somebody to complain to about job scarcity
glGetProgramivNV
+
being unable to make suggestions about work allocations
glGetTrackMatrixivNV
+
being unable to request weapon production
glGetVertexAttribPointervNV
+
being unable to find a priest to complain to
glGetVertexAttribdvNV
+
being unable to find a priest to cry on
glGetVertexAttribfvNV
+
being unable to find somebody in charge to yell at
glGetVertexAttribivNV
+
being unable to find somebody in charge to cry on
glIsProgramNV
+
during
glLoadProgramNV
+
long patrol duty
glProgramParameter4dNV
+
being nauseated by the sun
glProgramParameter4dvNV
+
being out in the sunshine again
glProgramParameter4fNV
+
drowsy
glProgramParameter4fvNV
+
utterly sleep-deprived
glProgramParameters4dvNV
+
thirsty
glProgramParameters4fvNV
+
dehydrated
glRequestResidentProgramsNV
+
starving
glTrackMatrixNV
+
due to
glVertexAttrib1dNV
+
suffering a major injury
glVertexAttrib1dvNV
+
suffering a minor injury
glVertexAttrib1fNV
+
sleeping uneasily due to noise
glVertexAttrib1fvNV
+
being disturbed during sleep by loud noises
glVertexAttrib1sNV
+
loud noises made it impossible to sleep
glVertexAttrib1svNV
+
being able to rest and recuperate
glVertexAttrib2dNV
+
caught in the rain
glVertexAttrib2dvNV
+
caught in a snow storm
glVertexAttrib2fNV
+
retching on a miasma
glVertexAttrib2fvNV
+
choking on smoke underground
glVertexAttrib2sNV
+
being near to a waterfall
glVertexAttrib2svNV
+
choking on dust underground
glVertexAttrib3dNV
+
considering
glVertexAttrib3dvNV
+
the state of demands
glVertexAttrib3fNV
+
that a criminal could not be properly punished
glVertexAttrib3fvNV
+
having
glVertexAttrib3sNV
+
punishment reduced
glVertexAttrib3svNV
+
elected
glVertexAttrib4dNV
+
re-elected
glVertexAttrib4dvNV
+
the establishment of a temple for
glVertexAttrib4fNV
+
the acceptance of a petition for a temple for
glVertexAttrib4fvNV
+
the establishment of a guildhall for
glVertexAttrib4sNV
+
the acceptance of a petition for a guildhall for
glVertexAttrib4svNV
+
being granted residency
glVertexAttrib4ubNV
+
being granted citizenship
glVertexAttrib4ubvNV
+
being denied residency
glVertexAttribPointerNV
+
being denied citizenship
glVertexAttribs1dvNV
+
having a request approved
glVertexAttribs1fvNV
+
having a request ignored
glVertexAttribs1svNV
+
that nobody could be punished for a failure
glVertexAttribs2dvNV
+
having
glVertexAttribs2fvNV
+
punishment delayed
glVertexAttribs2svNV
+
the delayed punishment of a criminal
glVertexAttribs3dvNV
+
the scarcity of cages and chains
glVertexAttribs3fvNV
+
having a mandate ignored
glVertexAttribs3svNV
+
having a mandate deadline missed
glVertexAttribs4dvNV
+
the lack of work last season
glVertexAttribs4fvNV
+
smashing up a building
glVertexAttribs4svNV
+
toppling something over
glVertexAttribs4ubvNV
+
receiving a higher rank of nobility
glClearDepthfOES
+
entering the nobility
glClipPlanefOES
+
being knocked out during a cave-in
glDepthRangefOES
+
a mandate deadline met
glFrustumfOES
+
uncovered
glGetClipPlanefOES
+
no shirt
glOrthofOES
+
being forced to eat a treasured pet to survive
glDetailTexFuncSGIS
+
being forced to eat a beloved creature to survive
glGetDetailTexFuncSGIS
+
being forced to eat vermin to survive
glFogFuncSGIS
+
starting a fist fight
glGetFogFuncSGIS
+
punishing somebody with a beating
glSampleMaskSGIS
+
being beaten
glSamplePatternSGIS
+
beating somebody with a hammer
glGetSharpenTexFuncSGIS
+
being beaten with a hammer
glSharpenTexFuncSGIS
+
being unable to find a hammer
glTexImage4DSGIS
+
eating the same old food
glTexSubImage4DSGIS
+
eating rotten food
glGetTexFilterFuncSGIS
+
putting on a
glTexFilterFuncSGIS
+
item
glAsyncMarkerSGIX
+
eating
glDeleteAsyncMarkersSGIX
+
a pretty decent meal
glFinishAsyncSGIX
+
a fine dish
glGenAsyncMarkersSGIX
+
a wonderful dish
glIsAsyncMarkerSGIX
+
a truly decadent dish
glPollAsyncSGIX
+
a legendary meal
glFlushRasterSGIX
+
a drink
glTextureFogSGIX
+
a pretty decent drink
glFragmentColorMaterialSGIX
+
a fine drink
glFragmentLightModelfSGIX
+
a wonderful drink
glFragmentLightModelfvSGIX
+
a truly decadent drink
glFragmentLightModeliSGIX
+
a legendary drink
glFragmentLightModelivSGIX
+
not having enough chests
glFragmentLightfSGIX
+
not having enough cabinets
glFragmentLightfvSGIX
+
not having enough weapon racks
glFragmentLightiSGIX
+
not having enough armor stands
glFragmentLightivSGIX
+
a lesser's pretentious
glFragmentMaterialfSGIX
+
sleeping
glFragmentMaterialfvSGIX
+
arrangements
glFragmentMaterialiSGIX
+
the lack of dining tables
glFragmentMaterialivSGIX
+
eating at a crowded table
glGetFragmentLightfvSGIX
+
dining in
glGetFragmentLightivSGIX
+
a legendary dining room
glGetFragmentMaterialfvSGIX
+
a fantastic dining room
glGetFragmentMaterialivSGIX
+
a great dining room
glFrameZoomSGIX
+
a very good dining room
glPixelTexGenSGIX
+
a good dining room
glReferencePlaneSGIX
+
a horribly substandard dining room
glSpriteParameterfSGIX
+
a horrible dining room
glSpriteParameterfvSGIX
+
an awful dining room
glSpriteParameteriSGIX
+
a very poor dining room
glSpriteParameterivSGIX
+
a poor dining room
glTagSampleBufferSGIX
+
eating without a proper dining room
glColorTableParameterfvSGI
+
the lack of chairs
glColorTableParameterivSGI
+
forming a bond with an animal training partner
glColorTableSGI
+
being rescued
glCopyColorTableSGI
+
bringing somebody to rest in bed
glGetColorTableParameterfvSGI
+
felling a tree
glGetColorTableParameterivSGI
+
slaughtering an animal
glGetColorTableSGI
+
caging a creature
glFinishTextureSUNX
+
chaining up a creature
glGlobalAlphaFactorbSUN
+
gelding a creature
glGlobalAlphaFactordSUN
+
putting a piece on display
glGlobalAlphaFactorfSUN
+
work
glGlobalAlphaFactoriSUN
+
losing property to the tax collector's escorts
glGlobalAlphaFactorsSUN
+
being taxed
glGlobalAlphaFactorubSUN
+
not having adequate protection
glGlobalAlphaFactoruiSUN
+
being unable to reach a room for tax collection
glGlobalAlphaFactorusSUN
+
being misinformed about a room for tax collection
glReadVideoPixelsSUN
+
having pleased a noble
glReplacementCodePointerSUN
+
that
glReplacementCodeubSUN
+
the tax collection went smoothly
glReplacementCodeubvSUN
+
having disappointed a noble
glReplacementCodeuiSUN
+
the tax collection didn't go smoothly
glReplacementCodeuivSUN
+
getting into an argument
glReplacementCodeusSUN
+
making a friend
glReplacementCodeusvSUN
+
forming a grudge
glColor3fVertex3fSUN
+
being accosted by
glColor3fVertex3fvSUN
+
being near
glColor4fNormal3fVertex3fSUN
+
being pestered by
glColor4fNormal3fVertex3fvSUN
+
a satisfying acquisition
glColor4ubVertex2fSUN
+
acquiring
glColor4ubVertex2fvSUN
+
adopting a new pet
glColor4ubVertex3fSUN
+
being confined
glColor4ubVertex3fvSUN
+
a bath
glNormal3fVertex3fSUN
+
a soapy bath
glNormal3fVertex3fvSUN
+
killing somebody by accident while sparring
glReplacementCodeuiColor3fVertex3fSUN
+
being attacked
glReplacementCodeuiColor3fVertex3fvSUN
+
being attacked by the dead
glReplacementCodeuiColor4fNormal3fVertex3fSUN
+
being attacked by
glReplacementCodeuiColor4fNormal3fVertex3fvSUN
+
own dead
glReplacementCodeuiColor4ubVertex3fSUN
+
drinking the same old booze
glReplacementCodeuiColor4ubVertex3fvSUN
+
forced to drink bloody water
glReplacementCodeuiNormal3fVertex3fSUN
+
forced to drink slime
glReplacementCodeuiNormal3fVertex3fvSUN
+
forced to drink vomit
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
+
forced to drink gooey water
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
+
forced to drink ichorous water
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
+
forced to drink purulent water
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
+
drinking nasty water
glReplacementCodeuiTexCoord2fVertex3fSUN
+
drinking something spoiled
glReplacementCodeuiTexCoord2fVertex3fvSUN
+
having a drink without using a goblet, cup or mug
glReplacementCodeuiVertex3fSUN
+
drinking water without a well
glReplacementCodeuiVertex3fvSUN
+
being near to a
glTexCoord2fColor3fVertex3fSUN
+
sleeping without a proper room
glTexCoord2fColor3fVertex3fvSUN
+
sleeping in
glTexCoord2fColor4fNormal3fVertex3fSUN
+
a bedroom like a personal palace
glTexCoord2fColor4fNormal3fVertex3fvSUN
+
a fantastic bedroom
glTexCoord2fColor4ubVertex3fSUN
+
a great bedroom
glTexCoord2fColor4ubVertex3fvSUN
+
a very good bedroom
glTexCoord2fNormal3fVertex3fSUN
+
a good bedroom
glTexCoord2fNormal3fVertex3fvSUN
+
a horribly substandard bedroom
glTexCoord2fVertex3fSUN
+
a horrible bedroom
glTexCoord2fVertex3fvSUN
+
an awful bedroom
glTexCoord4fColor4fNormal3fVertex4fSUN
+
a very poor bedroom
glTexCoord4fColor4fNormal3fVertex4fvSUN
+
a poor bedroom
glTexCoord4fVertex4fSUN
+
sleeping on the floor
glTexCoord4fVertex4fvSUN
+
sleeping in the mud
glAddSwapHintRectWIN
+
sleeping in the grass
GL_3DFX_multisample
+
sleeping on a rough cave floor
GL_3DFX_tbuffer
+
sleeping on rocks
GL_3DFX_texture_compression_FXT1
+
sleeping on ice
GL_AMD_conservative_depth
+
sleeping in the dirt
GL_AMD_debug_output
+
sleeping on a pile of driftwood
GL_AMD_draw_buffers_blend
+
suffering the travesty of art defacement
GL_AMD_name_gen_delete
+
being evicted
GL_AMD_performance_monitor
+
teaching
GL_AMD_seamless_cubemap_per_texture
+
learning about
GL_AMD_shader_stencil_export
+
writing
GL_AMD_texture_texture4
+
an untitled composition
GL_AMD_transform_feedback3_lines_triangles
+
reading
GL_AMD_vertex_shader_tessellator
+
learning
GL_APPLE_aux_depth_stencil
+
making a breakthrough concerning
GL_APPLE_client_storage
+
being unable to advance the study of
GL_APPLE_element_array
+
discussing
GL_APPLE_fence
+
pondering
GL_APPLE_float_pixels
+
giving birth to
GL_APPLE_flush_buffer_range
+
getting married
GL_APPLE_object_purgeable
+
gaining siblings
GL_APPLE_pixel_buffer
+
gaining a sibling
GL_APPLE_rgb_422
+
receiving water
GL_APPLE_row_bytes
+
giving somebody water
GL_APPLE_specular_vector
+
receiving food
GL_APPLE_texture_range
+
giving somebody food
GL_APPLE_transform_hint
+
visiting with a pet
GL_APPLE_vertex_array_object
+
talking with the spouse
GL_APPLE_vertex_array_range
+
talking with a lover
GL_APPLE_vertex_program_evaluators
+
talking with a sibling
GL_APPLE_ycbcr_422
+
talking with mother
GL_ARB_blend_func_extended
+
talking with father
GL_ARB_color_buffer_float
+
talking with a child
GL_ARB_compatibility
+
visiting with an animal training partner
GL_ARB_copy_buffer
+
talking with a friend
GL_ARB_depth_buffer_float
+
forced to talk to somebody annoying
GL_ARB_depth_clamp
+
talking with somebody
GL_ARB_depth_texture
+
conducting a meeting in
GL_ARB_draw_buffers
+
having to conduct an official meeting in a bedroom
GL_ARB_draw_buffers_blend
+
having to conduct an official meeting in a dining room
GL_ARB_draw_elements_base_vertex
+
not having any rooms
GL_ARB_draw_indirect
+
a legendary
GL_ARB_draw_instanced
+
a fantastic
GL_ARB_explicit_attrib_location
+
a great
GL_ARB_fragment_coord_conventions
+
a very good
GL_ARB_fragment_program
+
a good
GL_ARB_fragment_program_shadow
+
a poor
GL_ARB_fragment_shader
+
a very poor
GL_ARB_framebuffer_object
+
an awful
GL_ARB_framebuffer_sRGB
+
a horrible
GL_ARB_geometry_shader4
+
a horribly substandard
GL_ARB_gpu_shader5
+
tomb after gaining another year
GL_ARB_gpu_shader_fp64
+
about
GL_ARB_half_float_pixel
+
not having a tomb after gaining another year
GL_ARB_half_float_vertex
+
after talking to a pillar of society
GL_ARB_imaging
+
interacting with a pet
GL_ARB_instanced_arrays
+
a child was turned away from sanctuary
GL_ARB_map_buffer_range
+
being expelled
GL_ARB_matrix_palette
+
a long-dead corpse was convicted of a crime
GL_ARB_multisample
+
an animal was convicted of a crime
GL_ARB_multitexture
+
the bizarre conviction against all reason of the victim of a crime
GL_ARB_occlusion_query
+
receiving justice through a criminal's conviction
GL_ARB_occlusion_query2
+
when a family member received justice through a criminal's conviction
GL_ARB_pixel_buffer_object
+
being forced to endure the decay of a pet
GL_ARB_point_parameters
+
being forced to endure the decay of a spouse
GL_ARB_point_sprite
+
being forced to endure the decay of a lover
GL_ARB_provoking_vertex
+
being forced to endure the decay of a sibling
GL_ARB_sample_shading
+
being forced to endure the decay of a mother
GL_ARB_sampler_objects
+
being forced to endure the decay of a father
GL_ARB_seamless_cube_map
+
being forced to endure the decay of a child
GL_ARB_shader_bit_encoding
+
being forced to endure the decay of an animal training partner
GL_ARB_shader_objects
+
being forced to endure the decay of a friend
GL_ARB_shader_subroutine
+
being forced to endure the decay of an annoying acquaintance
GL_ARB_shader_texture_lod
+
being away from people for too long
GL_ARB_shading_language_100
+
being kept from alcohol for too long
GL_ARB_shading_language_include
+
being unable to pray
GL_ARB_shadow
+
for too long
GL_ARB_shadow_ambient
+
being unoccupied for too long
GL_ARB_sync
+
being unable to admire art for so long
GL_ARB_tessellation_shader
+
doing nothing creative for so long
GL_ARB_texture_border_clamp
+
leading an unexciting life for so long
GL_ARB_texture_buffer_object
+
not learning anything for so long
GL_ARB_texture_buffer_object_rgb32
+
being away from family for too long
GL_ARB_texture_compression
+
being away from friends for too long
GL_ARB_texture_compression_bptc
+
being unable to hear eloquent speech for so long
GL_ARB_texture_compression_rgtc
+
being away from traditions for too long
GL_ARB_texture_cube_map
+
a lack of introspection for too long
GL_ARB_texture_cube_map_array
+
being unable to make merry for so long
GL_ARB_texture_env_add
+
being unable to practice a craft for too long
GL_ARB_texture_env_combine
+
being unable to practice a martial art for too long
GL_ARB_texture_env_crossbar
+
being unable to practice a skill for too long
GL_ARB_texture_env_dot3
+
being unable to take it easy for so long
GL_ARB_texture_float
+
being unable to make romance for so long
GL_ARB_texture_gather
+
being away from animals for so long
GL_ARB_texture_mirrored_repeat
+
being away from great beasts for so long
GL_ARB_texture_multisample
+
being unable to acquire something for too long
GL_ARB_texture_non_power_of_two
+
a lack of decent meals for too long
GL_ARB_texture_query_lod
+
being unable to fight for too long
GL_ARB_texture_rectangle
+
a lack of trouble-making for too long
GL_ARB_texture_rg
+
being unable to argue for too long
GL_ARB_texture_rgb10_a2ui
+
being unable to be extravagant for so long
GL_ARB_texture_swizzle
+
being unable to wander for too long
GL_ARB_timer_query
+
being unable to help anybody for too long
GL_ARB_transform_feedback2
+
a lack of abstract thinking for too long
GL_ARB_transform_feedback3
+
communing with
GL_ARB_transpose_matrix
+
defeating somebody
GL_ARB_uniform_buffer_object
+
murdering somebody
GL_ARB_vertex_array_bgra
+
abducting somebody
GL_ARB_vertex_array_object
+
preying on the blood of civilized creatures
GL_ARB_vertex_blend
+
being unnaturally ageless
GL_ARB_vertex_buffer_object
+
a scholarly lecture in
GL_ARB_vertex_program
+
a performance in
GL_ARB_vertex_shader
+
accepting bribes in exchange for leniency
GL_ARB_vertex_type_2_10_10_10_rev
+
embezzling funds
GL_ARB_window_pos
+
receiving a cut of corruptly-obtained funds
GL_ATIX_point_sprites
+
being far away
GL_ATIX_texture_env_combine3
+
an infiltration mission
GL_ATIX_texture_env_route
+
SUSPICION
GL_ATIX_vertex_shader_output_point_size
+
ALARM
GL_ATI_draw_buffers
+
SHOCK
GL_ATI_element_array
+
HORROR
GL_ATI_envmap_bumpmap
+
GRIEF
GL_ATI_fragment_shader
+
TRIUMPH
GL_ATI_map_object_buffer
+
RAGE
GL_ATI_meminfo
+
GRIM_SATISFACTION
GL_ATI_pn_triangles
+
FEAR
GL_ATI_separate_stencil
+
SADNESS
GL_ATI_shader_texture_lod
+
BLISS
GL_ATI_text_fragment_shader
+
VENGEFULNESS
GL_ATI_texture_compression_3dc
+
TERROR
GL_ATI_texture_env_combine3
+
SATISFACTION
GL_ATI_texture_float
+
ACCEPTANCE
GL_ATI_texture_mirror_once
+
ADMIRATION
GL_ATI_vertex_array_object
+
ADORATION
GL_ATI_vertex_attrib_array_object
+
AFFECTION
GL_ATI_vertex_streams
+
AGITATION
GL_EXT_422_pixels
+
AGGRAVATION
GL_EXT_Cg_shader
+
AGONY
GL_EXT_abgr
+
ALIENATION
GL_EXT_bgra
+
AMAZEMENT
GL_EXT_bindable_uniform
+
AMBIVALENCE
GL_EXT_blend_color
+
AMUSEMENT
GL_EXT_blend_equation_separate
+
ANGER
GL_EXT_blend_func_separate
+
ANGUISH
GL_EXT_blend_logic_op
+
ANNOYANCE
GL_EXT_blend_minmax
+
ANXIETY
GL_EXT_blend_subtract
+
APATHY
GL_EXT_clip_volume_hint
+
AROUSAL
GL_EXT_cmyka
+
ASTONISHMENT
GL_EXT_color_subtable
+
AVERSION
GL_EXT_compiled_vertex_array
+
BITTERNESS
GL_EXT_convolution
+
BOREDOM
GL_EXT_coordinate_frame
+
CARING
GL_EXT_copy_texture
+
CONFUSION
GL_EXT_cull_vertex
+
CONTEMPT
GL_EXT_depth_bounds_test
+
CONTENTMENT
GL_EXT_direct_state_access
+
DEJECTION
GL_EXT_draw_buffers2
+
DELIGHT
GL_EXT_draw_instanced
+
DESPAIR
GL_EXT_draw_range_elements
+
DISAPPOINTMENT
GL_EXT_fog_coord
+
DISGUST
GL_EXT_fragment_lighting
+
DISILLUSIONMENT
GL_EXT_framebuffer_blit
+
DISLIKE
GL_EXT_framebuffer_multisample
+
DISMAY
GL_EXT_framebuffer_object
+
DISPLEASURE
GL_EXT_framebuffer_sRGB
+
DISTRESS
GL_EXT_geometry_shader4
+
EAGERNESS
GL_EXT_gpu_program_parameters
+
ELATION
GL_EXT_gpu_shader4
+
EMBARRASSMENT
GL_EXT_histogram
+
EMPTINESS
GL_EXT_index_array_formats
+
ENJOYMENT
GL_EXT_index_func
+
EXASPERATION
GL_EXT_index_material
+
EXHILARATION
GL_EXT_index_texture
+
FEROCITY
GL_EXT_light_texture
+
FONDNESS
GL_EXT_misc_attribute
+
FRIGHT
GL_EXT_multi_draw_arrays
+
FRUSTRATION
GL_EXT_multisample
+
GLEE
GL_EXT_packed_depth_stencil
+
GLOOM
GL_EXT_packed_float
+
GLUMNESS
GL_EXT_packed_pixels
+
GRATITUDE
GL_EXT_paletted_texture
+
GROUCHINESS
GL_EXT_pixel_buffer_object
+
GRUMPINESS
GL_EXT_pixel_transform
+
GUILT
GL_EXT_pixel_transform_color_table
+
HATRED
GL_EXT_point_parameters
+
HOPE
GL_EXT_polygon_offset
+
HOPELESSNESS
GL_EXT_provoking_vertex
+
HUMILIATION
GL_EXT_rescale_normal
+
INSULT
GL_EXT_scene_marker
+
INTEREST
GL_EXT_secondary_color
+
IRRITATION
GL_EXT_separate_shader_objects
+
ISOLATION
GL_EXT_separate_specular_color
+
JOLLINESS
GL_EXT_shader_image_load_store
+
JOVIALITY
GL_EXT_shadow_funcs
+
JUBILATION
GL_EXT_shared_texture_palette
+
LOATHING
GL_EXT_stencil_clear_tag
+
LONELINESS
GL_EXT_stencil_two_side
+
MORTIFICATION
GL_EXT_stencil_wrap
+
NERVOUSNESS
GL_EXT_subtexture
+
NOSTALGIA
GL_EXT_texture
+
OPTIMISM
GL_EXT_texture3D
+
OUTRAGE
GL_EXT_texture_array
+
PANIC
GL_EXT_texture_buffer_object
+
PASSION
GL_EXT_texture_compression_dxt1
+
PLEASURE
GL_EXT_texture_compression_latc
+
PRIDE
GL_EXT_texture_compression_rgtc
+
RAPTURE
GL_EXT_texture_compression_s3tc
+
REJECTION
GL_EXT_texture_cube_map
+
RELIEF
GL_EXT_texture_edge_clamp
+
REGRET
GL_EXT_texture_env
+
REMORSE
GL_EXT_texture_env_add
+
REPENTANCE
GL_EXT_texture_env_combine
+
RESENTMENT
GL_EXT_texture_env_dot3
+
RESTLESS
GL_EXT_texture_filter_anisotropic
+
RIGHTEOUS_INDIGNATION
GL_EXT_texture_integer
+
SELF_PITY
GL_EXT_texture_lod_bias
+
SERVILE
GL_EXT_texture_mirror_clamp
+
SHAME
GL_EXT_texture_object
+
SYMPATHY
GL_EXT_texture_perturb_normal
+
TENDERNESS
GL_EXT_texture_rectangle
+
THRILL
GL_EXT_texture_sRGB
+
UNEASINESS
GL_EXT_texture_shared_exponent
+
UNHAPPINESS
GL_EXT_texture_snorm
+
WONDER
GL_EXT_texture_swizzle
+
WORRY
GL_EXT_timer_query
+
WRATH
GL_EXT_transform_feedback
+
ZEAL
GL_EXT_vertex_array
+
ANGST
GL_EXT_vertex_array_bgra
+
DEFEAT
GL_EXT_vertex_attrib_64bit
+
EXPECTANCY
GL_EXT_vertex_shader
+
DOUBT
GL_EXT_vertex_weighting
+
ENTHUSIASM
GL_GREMEDY_frame_terminator
+
PESSIMISM
GL_GREMEDY_string_marker
+
EUPHORIA
GL_HP_convolution_border_modes
+
EXCITEMENT
GL_HP_image_transform
+
GAIETY
GL_HP_occlusion_test
+
Unrecognized Emotion Token:
GL_HP_texture_lighting
+
LOVE_PROPENSITY
GL_IBM_cull_vertex
+
HATE_PROPENSITY
GL_IBM_multimode_draw_arrays
+
ENVY_PROPENSITY
GL_IBM_rasterpos_clip
+
CHEER_PROPENSITY
GL_IBM_static_data
+
DEPRESSION_PROPENSITY
GL_IBM_texture_mirrored_repeat
+
ANGER_PROPENSITY
GL_IBM_vertex_array_lists
+
ANXIETY_PROPENSITY
GL_INGR_color_clamp
+
LUST_PROPENSITY
GL_INGR_interlace_read
+
STRESS_VULNERABILITY
GL_INTEL_parallel_arrays
+
GREED
GL_INTEL_texture_scissor
+
IMMODERATION
GL_KTX_buffer_region
+
PERSEVERANCE
GL_MESAX_texture_stack
+
DISCORD
GL_MESA_pack_invert
+
FRIENDLINESS
GL_MESA_resize_buffers
+
POLITENESS
GL_MESA_window_pos
+
DISDAIN_ADVICE
GL_MESA_ycbcr_texture
+
BRAVERY
GL_NV_blend_square
+
CONFIDENCE
GL_NV_conditional_render
+
VANITY
GL_NV_copy_depth_to_color
+
AMBITION
GL_NV_copy_image
+
IMMODESTY
GL_NV_depth_buffer_float
+
HUMOR
GL_NV_depth_clamp
+
VENGEFUL
GL_NV_depth_range_unclamped
+
CRUELTY
GL_NV_evaluators
+
SINGLEMINDED
GL_NV_explicit_multisample
+
HOPEFUL
GL_NV_fence
+
CURIOUS
GL_NV_float_buffer
+
BASHFUL
GL_NV_fog_distance
+
PRIVACY
GL_NV_fragment_program
+
PERFECTIONIST
GL_NV_fragment_program2
+
CLOSEMINDED
GL_NV_gpu_program4
+
TOLERANT
GL_NV_fragment_program_option
+
EMOTIONALLY_OBSESSIVE
GL_NV_framebuffer_multisample_coverage
+
SWAYED_BY_EMOTIONS
GL_NV_geometry_shader4
+
ALTRUISM
GL_NV_gpu_program5
+
DUTIFULNESS
GL_NV_gpu_program_fp64
+
THOUGHTLESSNESS
GL_NV_gpu_shader5
+
ORDERLINESS
GL_NV_half_float
+
TRUST
GL_NV_light_max_exponent
+
GREGARIOUSNESS
GL_NV_multisample_coverage
+
ASSERTIVENESS
GL_NV_multisample_filter_hint
+
ACTIVITY_LEVEL
GL_NV_occlusion_query
+
EXCITEMENT_SEEKING
GL_NV_packed_depth_stencil
+
IMAGINATION
GL_NV_parameter_buffer_object
+
ABSTRACT_INCLINED
GL_NV_parameter_buffer_object2
+
ART_INCLINED
GL_NV_pixel_data_range
+
Unrecognized Personality Facet Token:
GL_NV_point_sprite
+
WASTEFULNESS
GL_NV_present_video
+
[C:7:0:1]
GL_NV_primitive_restart
+
is always in love with somebody and easily develops positive feelings
GL_NV_register_combiners
+
very easily falls into love and develops positive feelings
GL_NV_register_combiners2
+
can easily fall in love or develop positive sentiments
GL_NV_shader_buffer_load
+
does not easily fall in love and rarely develops positive sentiments
GL_NV_texgen_emboss
+
is not the type to fall in love or even develop positive feelings
GL_NV_texgen_reflection
+
never falls in love or develops positive feelings toward anything
GL_NV_texture_barrier
+
is often inflamed by hatred and easily develops hatred toward things
GL_NV_texture_compression_vtc
+
is prone to hatreds and often develops negative feelings
GL_NV_texture_env_combine4
+
is quick to form negative views about things
GL_NV_texture_expand_normal
+
does not easily hate or develop negative feelings
GL_NV_texture_rectangle
+
very rarely develops negative feelings toward things
GL_NV_texture_shader
+
never feels hatred toward anyone or anything
GL_NV_texture_shader2
+
is consumed by overpowering feelings of jealousy
GL_NV_texture_shader3
+
is prone to strong feelings of jealousy
GL_NV_transform_feedback
+
often feels envious of others
GL_NV_transform_feedback2
+
doesn't often feel envious of others
GL_NV_vdpau_interop
+
is rarely jealous
GL_NV_vertex_array_range
+
never envies others their status, situation or possessions
GL_NV_vertex_array_range2
+
often feels filled with joy
GL_NV_vertex_attrib_integer_64bit
+
can be very happy and optimistic
GL_NV_vertex_buffer_unified_memory
+
is often cheerful
GL_NV_vertex_program
+
is rarely happy or enthusiastic
GL_NV_vertex_program1_1
+
is dour as a rule
GL_NV_vertex_program2
+
is never the slightest bit cheerful about anything
GL_NV_vertex_program2_option
+
is frequently depressed
GL_NV_vertex_program3
+
is often sad and dejected
GL_OES_byte_coordinates
+
often feels discouraged
GL_OES_compressed_paletted_texture
+
rarely feels discouraged
GL_OES_read_format
+
almost never feels discouraged
GL_OES_single_precision
+
never feels discouraged
GL_OML_interlace
+
is in a constant state of internal rage
GL_OML_resample
+
is very quick to anger
GL_OML_subsample
+
is quick to anger
GL_PGI_misc_hints
+
is slow to anger
GL_PGI_vertex_hints
+
is very slow to anger
GL_REND_screen_coordinates
+
never becomes angry
GL_S3_s3tc
+
is a nervous wreck
GL_SGIS_color_range
+
is always tense and jittery
GL_SGIS_detail_texture
+
is often nervous
GL_SGIS_fog_function
+
has a calm demeanor
GL_SGIS_generate_mipmap
+
has a very calm demeanor
GL_SGIS_multisample
+
has an incredibly calm demeanor
GL_SGIS_pixel_texture
+
is constantly ablaze with feelings of lust
GL_SGIS_point_line_texgen
+
is prone to strong feelings of lust
GL_SGIS_sharpen_texture
+
often feels lustful
GL_SGIS_texture4D
+
does not often feel lustful
GL_SGIS_texture_border_clamp
+
rarely looks on others with lust
GL_SGIS_texture_edge_clamp
+
never feels lustful passions
GL_SGIS_texture_filter4
+
becomes completely helpless in stressful situations
GL_SGIS_texture_lod
+
cracks easily under pressure
GL_SGIS_texture_select
+
doesn't handle stress well
GL_SGIX_async
+
can handle stress
GL_SGIX_async_histogram
+
is confident under pressure
GL_SGIX_async_pixel
+
is impervious to the effects of stress
GL_SGIX_blend_alpha_minmax
+
is as avaricious as they come, obsessed with acquiring wealth
GL_SGIX_clipmap
+
is very greedy
GL_SGIX_convolution_accuracy
+
has a greedy streak
GL_SGIX_depth_texture
+
doesn't focus on material goods
GL_SGIX_flush_raster
+
desires little for
GL_SGIX_fog_offset
+
in the way of possessions
GL_SGIX_fog_texture
+
often neglects
GL_SGIX_fragment_specular_lighting
+
own wellbeing, having no interest in material goods
GL_SGIX_framezoom
+
is ruled by irresistible cravings and urges
GL_SGIX_interlace
+
feels strong urges and seeks short-term rewards
GL_SGIX_ir_instrument1
+
occasionally overindulges
GL_SGIX_list_priority
+
doesn't often experience strong cravings or urges
GL_SGIX_pixel_texture
+
only rarely feels strong cravings or urges
GL_SGIX_pixel_texture_bits
+
never feels tempted to overindulge in anything
GL_SGIX_reference_plane
+
is given to rough-and-tumble brawling, even to the point of starting fights for no reason
GL_SGIX_resample
+
would never pass up a chance for a good fistfight
GL_SGIX_shadow
+
likes to brawl
GL_SGIX_shadow_ambient
+
tends to avoid any physical confrontations
GL_SGIX_sprite
+
does not enjoy participating in physical confrontations
GL_SGIX_tag_sample_buffer
+
would flee even the most necessary battle to avoid any form of physical confrontation
GL_SGIX_texture_add_env
+
is unbelievably stubborn and will stick with even the most futile action once
GL_SGIX_texture_coordinate_clamp
+
mind is made up
GL_SGIX_texture_lod_bias
+
is very stubborn
GL_SGIX_texture_multi_buffer
+
is stubborn
GL_SGIX_texture_range
+
has a noticeable lack of perseverance
GL_SGIX_texture_scale_bias
+
doesn't stick with things if even minor difficulties arise
GL_SGIX_vertex_preclip
+
drops any activity at the slightest hint of difficulty or even the suggestion of effort being required
GL_SGIX_vertex_preclip_hint
+
is completely careless with resources when completing projects and invariable wastes a lot of time and effort
GL_SGIX_ycrcb
+
is not careful with resources when working on projects and often spends unnecessary effort
GL_SGI_color_matrix
+
tends to be a little wasteful when working on projects
GL_SGI_color_table
+
tends to be a little tight with resources when working on projects
GL_SGI_texture_color_table
+
is stingy with resources on projects and refuses to expend any extra effort
GL_SUNX_constant_data
+
cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources
GL_SUN_convolution_border_modes
+
revels in chaos and discord, and
GL_SUN_global_alpha
+
encourages it whenever possible
GL_SUN_mesh_array
+
finds a chaotic mess preferable to the boredom of harmonious living
GL_SUN_read_video_pixels
+
doesn't mind a little tumult and discord in day-to-day living
GL_SUN_slice_accum
+
prefers that everyone live as harmoniously as possible
GL_SUN_triangle_list
+
feels best when everyone gets along without any strife or contention
GL_SUN_vertex
+
would be deeply satisfied if everyone could live as one in complete harmony
GL_WIN_phong_shading
+
is quite a bold flatterer, extremely friendly but just a little insufferable
GL_WIN_specular_fog
+
is very friendly and always tries to say nice things to others
GL_WIN_swap_hint
+
is a friendly individual
wglSetStereoEmitterState3DL
+
is somewhat quarrelsome
wglBlitContextFramebufferAMD
+
is unfriendly and disagreeable
wglCreateAssociatedContextAMD
+
is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility
wglCreateAssociatedContextAttribsAMD
+
exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it
wglDeleteAssociatedContextAMD
+
is very polite and observes appropriate rules of decorum when possible
wglGetContextGPUIDAMD
+
is quite polite
wglGetCurrentAssociatedContextAMD
+
could be considered rude
wglGetGPUIDsAMD
+
is very impolite and inconsiderate of propriety
wglGetGPUInfoAMD
+
is a vulgar being who does not care a lick for even the most basic rules of civilized living
wglMakeAssociatedContextCurrentAMD
+
disdains even the best advice of associates and family, relying strictly on
wglCreateBufferRegionARB
+
own counsel
wglDeleteBufferRegionARB
+
dislikes receiving advice, preferring to keep
wglRestoreBufferRegionARB
+
has a tendency to go it alone, without considering the advice of others
wglSaveBufferRegionARB
+
tends to ask others for help with difficult decisions
wglCreateContextAttribsARB
+
relies on the advice of others during decision making
wglGetExtensionsStringARB
+
is unable to make decisions without a great deal of input from others
wglGetCurrentReadDCARB
+
is utterly fearless when confronted with danger, to the point of lacking common sense
wglMakeContextCurrentARB
+
is incredibly brave in the face of looming danger, perhaps a bit foolhardy
wglCreatePbufferARB
+
is brave in the face of imminent danger
wglDestroyPbufferARB
+
is somewhat fearful in the face of imminent danger
wglGetPbufferDCARB
+
has great trouble mastering fear when confronted by danger
wglQueryPbufferARB
+
is a coward, completely overwhelmed by fear when confronted with danger
wglReleasePbufferDCARB
+
presupposes success in any venture requiring
wglChoosePixelFormatARB
+
skills with what could be called blind overconfidence
wglGetPixelFormatAttribfvARB
+
is extremely confident of
wglGetPixelFormatAttribivARB
+
in situations requiring
wglBindTexImageARB
+
skills
wglReleaseTexImageARB
+
is generally quite confident of
wglSetPbufferAttribARB
+
abilities when undertaking specific ventures
wglBindDisplayColorTableEXT
+
sometimes acts with little determination and confidence
wglCreateDisplayColorTableEXT
+
lacks confidence in
wglDestroyDisplayColorTableEXT
+
abilities
wglLoadDisplayColorTableEXT
+
has no confidence at all in
wglGetExtensionsStringEXT
+
talent and abilities
wglGetCurrentReadDCEXT
+
is completely wrapped up in
wglMakeContextCurrentEXT
+
own appearance, abilities and other personal matters
wglCreatePbufferEXT
+
is greatly pleased by
wglDestroyPbufferEXT
+
own looks and accomplishments
wglGetPbufferDCEXT
+
is pleased by
wglQueryPbufferEXT
+
own appearance and talents
wglReleasePbufferDCEXT
+
is not inherently proud of
wglChoosePixelFormatEXT
+
talents and accomplishments
wglGetPixelFormatAttribfvEXT
+
takes no pleasure in
wglGetPixelFormatAttribivEXT
+
talents and appearance
wglGetSwapIntervalEXT
+
could not care less about
wglSwapIntervalEXT
+
appearance, talents or other personal vanities
wglGetDigitalVideoParametersI3D
+
has a relentless drive, completely consumed by ambition
wglSetDigitalVideoParametersI3D
+
is very ambitious, always looking for a way to better
wglGetGammaTableI3D
+
situation
wglGetGammaTableParametersI3D
+
is quite ambitious
wglSetGammaTableI3D
+
isn't particularly ambitious
wglSetGammaTableParametersI3D
+
is not driven and rarely feels the need to pursue even a modest success
wglDisableGenlockI3D
+
has no ambition whatsoever
wglEnableGenlockI3D
+
unerringly returns favors and has a profound sense of gratitude for the kind actions of others
wglGenlockSampleRateI3D
+
feels a strong need to reciprocate any favor done for
wglGenlockSourceDelayI3D
+
is grateful when others help
wglGenlockSourceEdgeI3D
+
out and tries to return favors
wglGenlockSourceI3D
+
takes offered help and gifts without feeling particularly grateful
wglGetGenlockSampleRateI3D
+
accepts favors without developing a sense of obligation, preferring to act as the current situation demands
wglGetGenlockSourceDelayI3D
+
does not feel the slightest need to reciprocate favors that others do for
wglGetGenlockSourceEdgeI3D
+
, no matter how major the help or how much
wglGetGenlockSourceI3D
+
needed it
wglIsEnabledGenlockI3D
+
always presents
wglQueryGenlockMaxSourceDelayI3D
+
as extravagantly as possible, displaying a magnificent image to the world
wglAssociateImageBufferEventsI3D
+
likes to present
wglCreateImageBufferI3D
+
boldly, even if it would offend an average sense of modesty
wglDestroyImageBufferI3D
+
doesn't mind wearing something special now and again
wglReleaseImageBufferEventsI3D
+
prefers to present
wglDisableFrameLockI3D
+
modestly
wglEnableFrameLockI3D
+
presents
wglIsEnabledFrameLockI3D
+
modestly and frowns on any flashy accoutrements
wglQueryFrameLockMasterI3D
+
cleaves to an austere lifestyle, disdaining even minor immodesties in appearance
wglBeginFrameTrackingI3D
+
finds something humorous in everything, no matter how serious or inappropriate
wglEndFrameTrackingI3D
+
finds the humor in most situations
wglGetFrameUsageI3D
+
has an active sense of humor
wglQueryFrameTrackingI3D
+
has little interest in joking around
wglCopyImageSubDataNV
+
does not find most jokes humorous
wglCreateAffinityDCNV
+
is utterly humorless
wglDeleteDCNV
+
is vengeful and never forgets or forgives past grievances
wglEnumGpuDevicesNV
+
has little time for forgiveness and will generally seek retribution
wglEnumGpusFromAffinityDCNV
+
tends to hang on to grievances
wglEnumGpusNV
+
doesn't tend to hold on to grievances
wglBindVideoDeviceNV
+
does not generally seek retribution for past wrongs
wglEnumerateVideoDevicesNV
+
has no sense of vengeance or retribution
wglQueryCurrentContextNV
+
is absorbed in delusions of self-importance
wglBindSwapBarrierNV
+
has an overinflated sense of self-worth
wglJoinSwapGroupNV
+
thinks
wglQueryFrameCountNV
+
is fairly important in the grand scheme of things
wglQueryMaxSwapGroupsNV
+
is very humble
wglQuerySwapGroupNV
+
has a low sense of self-esteem
wglResetFrameCountNV
+
is completely convinced of
wglAllocateMemoryNV
+
own worthlessness
wglFreeMemoryNV
+
is deliberately cruel to those unfortunate enough to be subject to
wglBindVideoImageNV
+
sadism
wglGetVideoDeviceNV
+
is sometimes cruel
wglGetVideoInfoNV
+
generally acts impartially and is rarely moved to mercy
wglReleaseVideoDeviceNV
+
often acts with compassion
wglReleaseVideoImageNV
+
is easily moved to mercy
wglSendPbufferToVideoNV
+
always acts with mercy and compassion at the forefront of
wglGetMscRateOML
+
considerations
wglGetSyncValuesOML
+
pursues matters with a single-minded focus, often overlooking other matters
wglSwapBuffersMscOML
+
can be very single-minded
wglSwapLayerBuffersMscOML
+
generally acts with a narrow focus on the current activity
wglWaitForMscOML
+
can occasionally lose focus on the matter at hand
wglWaitForSbcOML
+
is somewhat scatterbrained
WGL_3DFX_multisample
+
is a complete scatterbrain, unable to focus on a single matter for more than a passing moment
WGL_3DL_stereo_control
+
has such a developed sense of optimism that
WGL_AMD_gpu_association
+
always assumes the best outcome will eventually occur, no matter what
WGL_ARB_buffer_region
+
is an optimist
WGL_ARB_create_context
+
generally finds
WGL_ARB_create_context_profile
+
quite hopeful about the future
WGL_ARB_extensions_string
+
tends to assume the worst of two outcomes will be the one that comes to pass
WGL_ARB_framebuffer_sRGB
+
is a pessimist
WGL_ARB_make_current_read
+
despairs of anything positive happening in the future and lives without feelings of hope
WGL_ARB_multisample
+
is implacably curious, without any respect for propriety or privacy
WGL_ARB_pbuffer
+
is very curious, sometimes to
WGL_ARB_pixel_format
+
detriment
WGL_ARB_pixel_format_float
+
is curious and eager to learn
WGL_ARB_render_texture
+
isn't particularly curious about the world
WGL_ATI_pixel_format_float
+
is very rarely moved by curiosity
WGL_ATI_render_texture_rectangle
+
is incurious and never seeks out knowledge or information to satisfy
WGL_EXT_depth_float
+
is gripped by a crippling shyness
WGL_EXT_display_color_table
+
is bashful
WGL_EXT_extensions_string
+
tends to consider what others think of
WGL_EXT_framebuffer_sRGB
+
is not particularly interested in what others think of
WGL_EXT_make_current_read
+
is generally unhindered by the thoughts of others concerning
WGL_EXT_multisample
+
actions
WGL_EXT_pbuffer
+
is shameless, absolutely unfazed by the thoughts of others
WGL_EXT_pixel_format
+
is private to the point of paranoia, unwilling to reveal even basic information about
WGL_EXT_pixel_format_packed_float
+
has a strong tendency toward privacy
WGL_EXT_swap_control
+
tends not to reveal personal information
WGL_I3D_digital_video_control
+
tends to share
WGL_I3D_gamma
+
own experiences and thoughts with others
WGL_I3D_genlock
+
is not a private person and freely shares details of
WGL_I3D_image_buffer
+
life
WGL_I3D_swap_frame_lock
+
shares intimate details of
WGL_I3D_swap_frame_usage
+
life without sparing a thought to repercussions or propriety
WGL_NV_copy_image
+
is obsessed with details and will often take a great deal of extra time to make sure things are done the right way
WGL_NV_float_buffer
+
is a perfectionist
WGL_NV_gpu_affinity
+
tries to do things correctly each time
WGL_NV_multisample_coverage
+
doesn't try to get things done perfectly
WGL_NV_present_video
+
is inattentive to detail in
WGL_NV_render_depth_texture
+
own work
WGL_NV_render_texture_rectangle
+
is frustratingly sloppy and careless with every task
WGL_NV_swap_group
+
sets to carry out
WGL_NV_vertex_array_range
+
is completely closed-minded and never changes
WGL_NV_video_output
+
mind after forming an initial idea
WGL_OML_sync_control
+
is intellectually stubborn, rarely changing
shadow
+
mind during a debate regardless of the merits
graphics/graphics_*
+
tends to be a bit stubborn in changing
graphics/
+
mind about things
*** Error(s) found in the file "
+
doesn't cling tightly to ideas and is open to changing
PLAY
+
mind
FPS:
+
often finds
TTF error
+
changing
data/art/font.ttf
+
mind to agree with somebody else
No font found!
+
easily changes
Missing/broken TTF handle:
+
mind and will generally go with the prevailing view on anything
<reason>
+
is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance
glorify hf
+
is very comfortable around others that are different from
</reason>
+
is quite comfortable with others that have a different appearance or culture
</reason_id>
+
is somewhat uncomfortable around those that appear unusual or live differently from
<reason_id>
+
is made deeply uncomfortable by differences in culture or appearance
<circumstance>
+
cannot tolerate differences in culture, lifestyle or appearance
dream about hf
+
is emotionally obsessive, forming life-long attachments even if they aren't reciprocated
pray to hf
+
forms strong emotional bonds with others, at times to
dream
+
has a tendency toward forming deep emotional bonds with others
nightmare
+
tends to form only tenuous emotional bonds with others
</circumstance>
+
forms only fleeting and rare emotional bonds with others
</circumstance_id>
+
does not have feelings of emotional attachment and has never felt even a moment's connection with another being
<circumstance_id>
+
is buffeted by others' emotions and can't help but to respond to them
in order to glorify
+
is swayed by emotional appeals
after dreaming of
+
tends to be swayed by the emotions of others
after praying to
+
tends not to be swayed by emotional appeals
after a dream
+
does not generally respond to emotional appeals
after a nightmare
+
is never moved by the emotions of others
</rep_hero>
+
is truly fulfilled by assisting those in need
<rep_hero>
+
finds helping others very emotionally rewarding
</rep_buddy>
+
finds helping others emotionally rewarding
<rep_buddy>
+
does not go out of
</rep_grudge>
+
way to help others
<rep_grudge>
+
dislikes helping others
</rep_bonded>
+
feels helping others is an imposition on
<rep_bonded>
+
time
</rep_monster>
+
has a profound sense of duty and obligation
<rep_monster>
+
has a strong sense of duty
</rep_brigand>
+
has a sense of duty
<rep_brigand>
+
finds obligations confining
</rep_bully>
+
dislikes obligations and will try to avoid being bound by them
<rep_bully>
+
hates vows, obligations, promises and other binding elements that could restrict
</rep_violent>
+
never deliberates before acting, to the point of being considered thoughtless
<rep_violent>
+
doesn't generally think before acting
</rep_psychopath>
+
can sometimes act without deliberation
<rep_psychopath>
+
tends to think before acting
</rep_trade_partner>
+
can get caught up in internal deliberations when action is necessary
<rep_trade_partner>
+
never acts without prolonged deliberation, even to
</rep_storyteller>
+
own detriment and the harm of those around
<rep_storyteller>
+
is obsessed with order and structure in
</rep_poet>
+
own life, with everything kept in its proper place
<rep_poet>
+
lives an orderly life, organized and neat
</rep_bard>
+
tries to keep
<rep_bard>
+
things orderly
</rep_dancer>
+
tends to make a small mess with
<rep_dancer>
+
own possessions
</rep_friendly>
+
is sloppy with
<rep_friendly>
+
living space
</rep_killer>
+
is completely oblivious to any conception of neatness and will just leave things strewn about without a care
<rep_killer>
+
is naturally trustful of everybody
</rep_murderer>
+
is very trusting
<rep_murderer>
+
is trusting
</rep_comrade>
+
is slow to trust others
<rep_comrade>
+
does not trust others
</rep_respected_group>
+
sees others as selfish and conniving
<rep_respected_group>
+
truly treasures the company of others
</rep_hated_group>
+
enjoys being in crowds
<rep_hated_group>
+
enjoys the company of others
</rep_enemy_fighter>
+
tends to avoid crowds
<rep_enemy_fighter>
+
prefers to be alone
</rep_friendly_fighter>
+
considers spending time alone much more important than associating with others
<rep_friendly_fighter>
+
is assertive to the point of aggression, unwilling to let others get a word in edgewise when
</rep_loyal_soldier>
+
has something to say
<rep_loyal_soldier>
+
has an overbearing personality
</rep_quarreler>
+
is assertive
<rep_quarreler>
+
tends to be passive in discussions
</rep_flatterer>
+
only rarely tries to assert
<rep_flatterer>
+
in conversation
should have reached goal
+
would never under any circumstances speak up or otherwise put forth
insufficient progress toward goal
+
point of view in a discussion
going wrong direction
+
is driven by a bouncing frenetic energy
arrived at location
+
lives at a high-energy kinetic pace
arrived at person
+
lives a fast-paced life
have not performed
+
likes to take it easy
entity no longer rules
+
lives at a slow-going and leisurely pace
no reason
+
has an utterly languid pace of easy living, calm and slow
left site
+
never fails to seek out the most stressful and even dangerous situations
whim
+
seeks out exciting and adventurous situations
reunited with loved one
+
likes a little excitement now and then
violent disagreement
+
doesn't seek out excitement
adopted
+
actively avoids exciting or stressful situations
need xml text for reason #
+
does everything in
designed a masterful
+
power to avoid excitement and stress
constructed a masterful
+
is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy
created a masterful
+
is given to flights of fancy to the point of distraction
masterfully dyed a
+
has an active imagination
added a masterful image
+
isn't given to flights of fancy
added a masterful covering
+
is grounded in reality
added masterful rings
+
is interested only in facts and the real world
added masterful bands
+
eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas
added masterful spikes
+
strongly prefers discussions of ideas and abstract concepts over handling specific practical issues
added a masterful handle
+
has a tendency to consider ideas and abstractions over practical applications
added masterful rollers
+
likes to keep things practical, without delving too deeply into the abstract
added masterful thread
+
dislikes abstract discussions and would much rather focus on practical examples
added masterful cloth
+
is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion
wove a masterful sewn image
+
can easily become absorbed in art and the beauty of the natural world
masterfully wrote
+
is greatly moved by art and natural beauty
created a masterful illustration
+
is moved by art and natural beauty
attached a masterful instrument piece
+
does not have a great aesthetic sensitivity
to a
+
is not readily moved by art or natural beauty
prepared a masterful
+
is completely unmoved by art or the beauty of nature
created a masterful engraving
+
[C:5:0:1]
destroyed
+
a turn-around
a masterpiece
+
a strengthening
was destroyed
+
less extreme
by melting
+
in
by magma
+
is troubled by this because
during fortification carving
+
values romance
during mining
+
holds romance in low regard
by falling debris
+
is conflicted by this as
by growing vegetation
+
values parties and merrymaking in the abstract
masterfully designed by
+
, though
masterfully constructed by
+
remains put off by deliberate merrymaking
the masterful
+
values self-control
created by
+
values such powerful forces in life
masterfully dyed with
+
is conflicted by this for more than one reason
addition of a masterful image
+
is disturbed by this since
addition of a masterful covering
+
values quiet so, at least in the abstract
addition of masterful rings
+
, even though
addition of masterful bands
+
likes the way that they would break up the monotony on some level
addition of masterful spikes
+
dislikes the adoration of fighting as an art to be refined
addition of a masterful handle
+
works to square this natural tendency with
addition of masterful rollers
+
respect of martial prowess
addition of masterful thread
+
finds this troubling, since
addition of masterful cloth
+
values perseverance
weaving of a masterful sewn image
+
is conflicted by this part of
writing of a masterpiece
+
is conflicted by this since
creation of a masterful illustration
+
values harmony as an intellectual concept
addition of a masterful instrument piece
+
is troubled by
prepared by
+
own nature as
the masterful engraving
+
prefers discord and debate at a more abstract level
the destruction of
+
nature since
led the attack
+
values harmony
, and the defenders were led by
+
is conflicted by
  The defenders were led by
+
would ideally prefer more strife in
the attack by
+
is bothered by this since
the attack on
+
values friendship
defeated
+
is burdened by this tendency because
and destroyed
+
dislikes the idea of friendship
the defeat of
+
 
and destruction of
 
and pillaged
 
and pillaging of
 
and placed
 
and others
 
in charge of
 
The new government was called
 
and lordship of
 
over
 
secured tribute from
 
, to be delivered from
 
the securing of
 
's tribute from
 
and took over
 
and takeover of
 
routed
 
the rout of
 
the attack of
 
abandoned the settlement of
 
their
 
settlement of
 
withered.
 
the abandonment of
 
the withering of
 
formed
 
became the primary criminal organization
 
moved
 
a multitude of
 
hundreds
 
some hundred
 
dozens of
 
several
 
a few
 
joined with
 
the joining of
 
merged with
 
at the settlement of
 
regained their senses after an initial period of questionable judgment.
 
regained their senses after another period of questionable judgment.
 
the formation of
 
ascendency of the criminal organization
 
relocation of
 
the incorporation of
 
into
 
the return to reason at the settlement of
 
laid a series of oppressive edicts upon
 
lifted numerous oppressive laws from
 
enacted a series of oppressive laws
 
repealed numerous oppressive laws
 
the proclamation of a series of oppressive edicts upon
 
the lifting of numerous oppressive laws from
 
the enactment of a series of oppressive laws
 
the repeal of numerous oppressive laws
 
finished the construction of
 
as a part of
 
connecting
 
the completion of
 
thrust a spire of slade up from the underworld, naming it
 
constructed
 
, and established a gateway between worlds
 
replaced
 
razed
 
created
 
the creation of
 
the construction of
 
the foundation of
 
the emergence of
 
from the underworld through the power of
 
the replacement of
 
the razing of
 
profaning
 
disturbing
 
, an insurrection
 
against
 
began in
 
the insurrection
 
the insurrection in
 
concluded with
 
the local government
 
overthrown
 
ended with the disappearance of the rebelling population
 
crushed the insurrection in
 
the overthrow of
 
the end of the insurrection in
 
the crushing of the insurrection against
 
were taken by a mood to act against their better judgment at
 
launched an expedition to reclaim
 
the questionable judgment of
 
the reclamation of
 
devoured
 
the devouring of
 
broken away
 
slashed out
 
slashed off
 
torn out
 
torn off
 
stabbed out
 
ripped off
 
burned out
 
burned away
 
smashed
 
slashed
 
ripped
 
stabbed
 
slashing out
 
slashing off
 
tearing out
 
tearing off
 
stabbing out
 
ripping off
 
burning out
 
burning away
 
smashing
 
slashing
 
ripping
 
stabbing
 
burning
 
was
 
were
 
the first to reach the summit of
 
an unknown peak
 
, which rises above
 
the climbing of
 
escaped from
 
returned to
 
made a journey to
 
unknown lands
 
the escape from
 
the return of
 
the journey of
 
tamed the
 
wild beasts
 
the taming of the
 
fought with
 
.  While defeated, the latter escaped unscathed
 
managed to escape from
 
's onslaught
 
was forced to retreat from
 
despite the latter's wounds
 
eventually prevailed and
 
was forced to make a hasty escape
 
surprised
 
ambushed
 
happened upon
 
cornered
 
confronted
 
a scuffle between
 
in which the former emerged victorious
 
the escape of
 
after a punishing fight
 
after a horrific combat
 
attack on
 
surprising of
 
ambush of
 
happening upon
 
cornering of
 
confrontation of
 
was the very first to discover
 
independently discovered
 
became obsessed with
 
own mortality and sought to extend
 
life by any means
 
began dreaming of starting a family
 
came to desire to rule the world
 
began dreaming of making a great discovery
 
began dreaming of creating a great work of art
 
began dreaming of crafting a masterwork
 
began dreaming of bringing peace to the world
 
began dreaming of becoming a legendary warrior
 
began dreaming of mastering a skill
 
began dreaming of falling in love
 
began dreaming of seeing the great natural wonders of the world
 
became obsessed with an inscrutable goal
 
came back from the dead
 
once more, this time
 
a murderous ghost
 
a sadistic ghost
 
a violent ghost
 
an angry ghost
 
a moaning spirit
 
a howling spirit
 
a secretive poltergeist
 
an energetic poltergeist
 
a troublesome poltergeist
 
a restless haunt
 
a forlorn haunt
 
burned
 
in dragon fire
 
to death
 
shot and killed
 
mortally wounded
 
, who bled to death
 
, who suffocated
 
hacked
 
to pieces
 
beheaded
 
crucified
 
buried
 
alive
 
left
 
out in the air
 
drowned
 
fed
 
to beasts
 
struck down
 
slaughtered
 
drained
 
of blood
 
murdered
 
threw
 
against an obstacle, causing immediate death
 
into a pit of spikes
 
scared
 
solidified
 
died in the heat
 
was encased in cooling lava
 
was encased in cooling magma
 
was encased in ice
 
froze to death
 
died in a cage
 
fell into a deep chasm
 
died of old age
 
died in the dark
 
starved to death
 
died of thirst
 
drowned
 
burned up in magma
 
burned up in
 
dragon fire
 
's dragon fire
 
dragon fire
 
was burned to death by
 
fire
 
was burned to death by a
 
burned to death
 
was scalded to death
 
burned up in a magma mist
 
was crushed by a drawbridge
 
was crushed under a collapsing ceiling
 
was killed by falling rocks
 
was shot and killed
 
bled to death
 
, slain by
 
, slain by a
 
, slain
 
succumbed to infection
 
suffocated
 
was hacked to pieces
 
was beheaded
 
was crucified
 
was buried alive
 
was left out in the air
 
was drowned
 
was burned alive
 
was fed to beasts
 
was struck down
 
was slaughtered
 
was scuttled
 
was drained of blood
 
was murdered
 
was killed by a trap
 
was killed by a vehicle
 
was killed by a flying object
 
was banished by
 
was banished by a
 
vanished
 
collapsed
 
, struck down by
 
, struck down by a
 
, struck down
 
was put to rest
 
died after colliding with an obstacle
 
was impaled on spikes
 
was scared to death
 
initial discovery
 
independent discovery
 
the new desire of
 
the new dream of
 
the new obsession of
 
to rule the world
 
to start a family
 
to make a great discovery
 
to create a great work of art
 
to craft a masterwork
 
to bring peace to the world
 
to become a legendary warrior
 
to master a skill
 
to fall in love
 
to see the great natural wonders of the world
 
with extending
 
own life
 
with an inscrutable goal
 
from the dead
 
, once more,
 
the death of
 
in a cage
 
the fall of
 
into a deep chasm
 
the passing of
 
the death in the dark of
 
the starvation of
 
the dehydration of
 
the drowning of
 
the burning of
 
in magma
 
the boiling of
 
the melting of
 
the condensation of
 
the freezing of
 
the heat-induced death of
 
the encasement of
 
in cooling lava
 
in cooling magma
 
in ice
 
in a
 
's fire
 
the scalding of
 
in a magma mist
 
the crushing of
 
under a drawbridge
 
under a collapsing ceiling
 
by falling rocks
 
the shooting of
 
the mortal wounding of
 
the fatal illness of
 
the hacking of
 
the beheading of
 
the crucifixion of
 
the burial of
 
the leaving of
 
the feeding of
 
the killing of
 
the slaughter of
 
the scuttling of
 
the draining of
 
blood
 
the murder of
 
by a trap
 
by a vehicle
 
by a flying object
 
the collapse of
 
after an attack by
 
after an attack by a
 
after an attack
 
attack with
 
the vanishment of
 
the putting to rest of
 
the collision of
 
with an obstacle
 
, after the death strike by
 
, after the death strike by a
 
the impalement of
 
on spikes
 
the scaring of
 
to death
 
were
 
reunited with
 
through the efforts of
 
the reunion of
 
abducted
 
was abducted
 
the abduction of
 
began wandering
 
began scouting
 
began hunting great beasts
 
decided to become a baby-snatcher, operating
 
decided to become a mercenary, operating
 
decided to become a thief, operating
 
gave up being a
 
to become a
 
became a
 
stopped being a
 
lost a hist fig entry
 
around
 
out of
 
the wilds
 
the wandering
 
the scouting
 
the hunting of great beasts
 
the baby-snatching
 
the mercenary operation
 
the thievery
 
the career change from
 
the start as a
 
the giving up on being a
 
the loss of a hist fig entry
 
, based in
 
throughout
 
arose from
 
was discarded in
 
was buried in
 
was entombed in
 
within
 
raising
 
discarding
 
entombment
 
was denied an apprenticeship under
 
as the latter prefers to work alone
 
prefers to work alone
 
due to
 
jealousy
 
denial of apprenticeship
 
under
 
aroused general suspicion
 
after
 
appearing not to age
 
general suspicion
 
fled to
 
moved to study in
 
settled in
 
visited
 
fled into
 
the area around
 
studies
 
wandering
 
settling
 
visit
 
into the area around
 
into
 
gave birth to
 
sired
 
was born to
 
received the worship of
 
became romantically involved with
 
was imprisoned by
 
imprisoned
 
became the master of
 
began an apprenticeship under
 
began traveling with
 
ceased being the master of
 
ceased being the apprentice of
 
was sired by
 
became the parent of
 
began worshipping
 
stopped being the mother of
 
stopped being the father of
 
divorced
 
stopped being the child of
 
lost the worship of
 
ended the romantic relationship with
 
was no longer imprisoned by
 
no longer imprisoned
 
stopped being the master of
 
stopped being the apprentice of
 
stopped traveling with
 
stopped being the parent of
 
lost faith in
 
started working at
 
ruled from
 
started hanging out at
 
took up residence in
 
took up residence
 
laired within
 
stopped working at
 
stopped ruling from
 
stopped hanging out at
 
moved out of
 
taught
 
learned
 
the learning of
 
from the teaching of
 
the moment when
 
changed
 
changed
 
from a
 
into a
 
the transformation of
 
fooled
 
into believing
 
the impersonation of
 
members of
 
compelled the creation of
 
collaborated to create
 
the position of
 
through force of argument
 
with threats of violence
 
, pushed by a wave of popular support
 
as a matter of course
 
audacious creation
 
forcible creation
 
collaborative creation
 
popularly-supported creation
 
of the position of
 
was enslaved by
 
was imprisoned by
 
a mercenary for
 
an enemy of
 
a criminal in the eyes of
 
a member of
 
a former member of
 
a former mercenary of
 
a former slave of
 
a former prisoner of
 
a worker of
 
a claimant for
 
ceased to be a
 
ceased to be
 
left the service of
 
made peace with
 
was brought to the justice of
 
left
 
escaped from the slavery of
 
escaped from the prisons of
 
stopped working for
 
ceased to be a claimant for
 
the status of
 
the marriage of
 
the belief of
 
the romantic relationship between
 
the imprisonment by
 
the imprisonment of
 
the apprenticeship of
 
the master-apprentice relationship of
 
the companionship of
 
the former apprenticeship of
 
the former master-apprentice relationship of
 
as the child of
 
as the parent of
 
over
 
the termination of
 
the divorce of
 
the loss of faith of
 
the end of the romantic relationship between
 
the end of the imprisonment by
 
the end of the imprisonment of
 
the end of the apprenticeship of
 
the end of the master-apprentice of
 
the end of the companionship of
 
the working of
 
the seat of power of
 
the hanging-out of
 
the residence of
 
the lair of
 
the cease of occupation of
 
the removal of the seat of power of
 
the stoppage of hanging-out of
 
the moving out of
 
the status
 
the ascension
 
the appointment
 
the election
 
the selection
 
the entry
 
the rise
 
the crimes
 
the acceptance
 
the enslavement
 
the imprisonment
 
the work
 
the claim
 
as a
 
to the position of
 
into the mercenary service of
 
as an enemy of
 
in the eyes of
 
as a member of
 
as a former member of
 
as a former mercenary of
 
as a former slave of
 
as a former prisoner of
 
the loss of status of
 
the fall of
 
the removal of
 
the departure of
 
the peace-making of
 
the loss of heroic status of
 
the end of the membership of
 
the end of the former membership of
 
the end of the former mercenary status of
 
the end of the former enslavement of
 
the end of the former imprisonment of
 
the escape of
 
the end of work
 
the end of the claim of
 
from the position of
 
from the mercenary service of
 
with
 
from the slavery of
 
from the prisons of
 
made contact with
 
the first contact of
 
rejected contact with
 
the rejection of contact by
 
between
 
concluded
 
, cementing bonds of mutual trust
 
with a positive outcome
 
fairly
 
in an unsatisfactory fashion
 
in failure
 
with miserable outcome
 
the brilliant
 
the positive
 
the fair conclusion
 
the unsatisfactory conclusion
 
the failure
 
the miserable failure
 
proposed by
 
was rejected by
 
the rejection of
 
concluded
 
a citizenship agreement
 
a residency agreement
 
a rescue mission
 
an insurrection mission
 
an adventure
 
a guide agreement
 
a journey to safety
 
bound service
 
a performance tour
 
because the group travelled too slowly
 
after arriving at the destination
 
because of a leadership change at the site
 
due to a lack of performances
 
because the group went too far away
 
on a whim
 
after a joyous reunion
 
after a violent disagreement
 
after an adoption
 
an agreement
 
an unknown party
 
aided
 
in becoming a permanent part of the living world
 
due to their similarity
 
after pondering the ineffable subtleties of
 
in order to maintain balance in the universe
 
to create a monument to the boundaries between realities
 
to sow the seeds of chaos therein
 
to provide opportunities for courage to rise
 
that more might die
 
that all should gaze upon a truly gruesome visage
 
because it was destined
 
that great fortresses might be raised and tested in siege
 
on a whim
 
that it might bathe in misery forever
 
that more might be murdered
 
in order to make nightmares reality
 
in order to make thralls of everyone
 
in order that acts of torture be perpetrated
 
to provide opportunities for acts of valor to be performed
 
that war might rage forever
 
.  The ritual took place in
 
using
 
.  The ritual involved
 
made an agreement with
 
, becoming a resident of
 
to eradicate monsters
 
to entertain the citizenry
 
to work as a mercenary
 
to study
 
, becoming a citizen of
 
to help rescue
 
to oust
 
to entertain the world
 
to live a life of adventure
 
after being compelled to serve
 
to find
 
in order to be brought to safety
 
a corrupt agreement was formed
 
was accepted by
 
the conclusion of
 
the permanent joining by
 
to the living world
 
the agreement between
 
and become a resident of
 
and become a citizen of
 
the joining of
 
in bound service
 
the formation of a corrupt agreement
 
the acceptance of
 
became embroiled in a dispute over
 
the dispute between
 
accepted an offer of peace from
 
the acceptance of an offer of peace from
 
rejected an offer of peace from
 
the rejection of an offer of peace from
 
the bodies
 
the body
 
impaled on
 
added to a grisly mound
 
added to a grotesque pillar
 
added to a gruesome sculpture
 
flayed and the skin stretched over
 
animated
 
hung from a
 
horribly mutilated
 
impalement on
 
construction of a grisly mound from
 
construction of a grotesque pillar from
 
construction of a gruesome sculpture from
 
display on
 
of the skins of
 
animation of
 
hanging from a
 
horrible mutilation of
 
lost a diplomat at
 
They suspected the involvement of
 
the loss of a diplomat of
 
with the possible involvement of
 
voided all agreements with
 
the voiding of agreements with
 
, merchants from
 
visited
 
and were never heard from again
 
and suffered great hardships
 
.  They reported a seizure of goods
 
.  They reported irregularities with their goods
 
.  They were greatly offended by the locals
 
ill-fated
 
tragic
 
costly
 
unfortunate
 
visit of merchants from
 
was hidden in
 
was stored in
 
the concealment of
 
the storing of
 
was claimed in
 
the acquisition of
 
a poetic form
 
was created by
 
a musical form
 
a dance form
 
a work
 
was authored by
 
the authoring of
 
received its name
 
was created
 
the naming of
 
was made
 
from
 
the making of
 
was lost in
 
the disappearance of
 
was found in
 
the discovery of
 
was stolen
 
and brought to
 
the theft of
 
was recovered by
 
the recovery of
 
was dropped by
 
the discardment of
 
held
 
a story recital
 
there was a performance
 
as part of
 
held by
 
the performance
 
a competition involving
 
a dance competition
 
a music competition
 
a poetry competition
 
a foot race
 
a flying race
 
a wrestling competition
 
a gladiatory competition
 
there was a competition
 
There were
 
competitors
 
including
 
Competing were
 
Victory was spread among
 
winners
 
The victory was shared by
 
was the victor.
 
held a procession
 
there was a procession
 
a procession held by
 
held a ceremony
 
there was a ceremony
 
a ceremony held by
 
This nameless being
 
a deity
 
that occurs in the myths of
 
a force
 
which was said to permeate
 
, animated by unknown forces
 
born in
 
of unknown parentage
 
is the
 
was the
 
The identity of
 
has been lost to time
 
the first of
 
one of the first of
 
the only one of
 
one of the only ones of
 
kind
 
Although accounts vary, it is universally agreed that
 
of divine parentage and possessed of unnatural gifts. 
 
chosen by fate as the vanguard of destiny. 
 
guided by forces unknown. 
 
most often takes the form of a
 
was most often depicted as a
 
associated with
 
was a
 
was a legendary
 
The pages are blank. 
 
could be found within
 
were a population within
 
was a
 
civilization of
 
religion of
 
bandit gang from
 
performance troupe from
 
collection of outcasts from
 
group from
 
centered around the worship of various beings
 
centered around the worship of
 
, a force
 
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
 
object of
 
ardent
 
faithful
 
casual
 
dubious
 
worship
 
lover
 
imprisoner
 
apprenticeship
 
traveling companion
 
former master
 
former apprentice
 
[C:1:0:1]Related Entities[C:7:0:0][B]
 
to present
 
until
 
former mercenary
 
enemy
 
former member
 
former slave
 
former prisoner
 
worker
 
former worker
 
claim to
 
)[R]
 
legendary hero
 
famous hero
 
hero
 
greatly respected for heroic acts
 
respected for heroic acts
 
legendary brawler
 
famous brawler
 
noted brawler
 
known brawler
 
rumored brawler
 
legendary monster
 
infamous monster
 
noted monster
 
known monster
 
rumored monster
 
legendary brigand
 
infamous brigand
 
noted brigand
 
known brigand
 
rumored brigand
 
legendary bully
 
infamous bully
 
noted bully
 
known bully
 
rumored bully
 
legendary villain
 
infamous villain
 
noted villain
 
known villain
 
rumored villain
 
legendary killer
 
infamous killer
 
noted killer
 
known killer
 
rumored killer
 
legendary murderer
 
infamous murderer
 
noted murderer
 
known murderer
 
rumored murderer
 
legendary enemy fighter
 
infamous enemy fighter
 
noted enemy fighter
 
known enemy fighter
 
rumored enemy fighter
 
legendary loyal soldier
 
famous loyal soldier
 
noted loyal soldier
 
known loyal soldier
 
rumored loyal soldier
 
legendary fighter
 
famous fighter
 
noted fighter
 
known fighter
 
rumored fighter
 
[C:6:0:1]Related Sites[C:7:0:0][B]
 
site occ
 
seat of power
 
hangout
 
late
 
early
 
spring
 
summer
 
autumn
 
winter
 
a time before time
 
an unknown civilization
 
myself
 
an unknown creature
 
an unknown site
 
a road
 
a tunnel
 
a bridge
 
a wall
 
an unknown construction
 
an unknown secret
 
an unknown building
 
an unknown artifact
 
the depths of the world
 
the magma sea
 
the Underworld
 
an unknown underground region
 
an unknown region
 
an empty population
 
an unknown population
 
a peace agreement
 
a lumber agreement
 
the establishment of landed nobility
 
the elevation of the landed nobility
 
a trade agreement
 
a vague agreement
 
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times. 
 
Its nature is still an intriguing puzzle to the learned. 
 
It is still shrouded in mystery. 
 
Many facts are still unclear to historians. 
 
A few issues still trouble scholars, but the picture is fairly clear. 
 
NULL artifact from dead wg inventory, skipping
 
HF_LINK
 
RANDOM_DEF_SPHERE
 
some vague concept
 
Age of Three Powers
 
Age of
 
Two
 
Two Powers
 
Age of the
 
Age
 
Age of One Power
 
Age of Myth
 
Age of Legends
 
Twilight Age
 
Age of Fairy Tales
 
Age of Heroes
 
Golden Age
 
Age of Death
 
Age of Civilization
 
Age of Emptiness
 
The world has passed into
 
Unknown Age
 
Notable Kill
 
[C:7:0:0][B]
 
Kill
 
Unknown creature in
 
Unknown creature[R]
 
Other Kill
 
in the wilds
 
Duel of
 
Pillaging
 
Conquest
 
Destruction
 
Purge in
 
Insurrection in
 
Attempted
 
Abduction
 
in the Wilds
 
Rampage
 
the Wilds
 
Journey
 
Occasion of
 
The Occasion
 
Dance Performance
 
Musical Performance
 
Poetry Recital
 
Storytelling
 
Dance Competition
 
Musical Competition
 
Poetry Competition
 
Race
 
Air Race
 
Race
 
Wrestling Competition
 
Throwing Competition
 
Gladiatory Games
 
Procession
 
Opening Ceremony
 
Closing Ceremony
 
Main Ceremony
 
Ceremony
 
NULL artifact from wg storage, skipping
 
NULL artifact from wg scholar storage, skipping
 
, once of the Underworld. 
 
I bind myself to this place.
 
<historical_event>
 
</id>
 
<id>
 
</year>
 
<year>
 
</seconds72>
 
<seconds72>
 
<type>field battle</type>
 
</attacker_civ_id>
 
<attacker_civ_id>
 
</defender_civ_id>
 
<defender_civ_id>
 
</subregion_id>
 
<subregion_id>
 
</feature_layer_id>
 
<feature_layer_id>
 
</coords>
 
<coords>
 
</attacker_general_hfid>
 
<attacker_general_hfid>
 
</defender_general_hfid>
 
<defender_general_hfid>
 
</historical_event>
 
<type>attacked site</type>
 
</site_civ_id>
 
<site_civ_id>
 
</site_id>
 
<site_id>
 
<type>destroyed site</type>
 
<type>plundered site</type>
 
<type>site tribute forced</type>
 
<type>new site leader</type>
 
</new_site_civ_id>
 
<new_site_civ_id>
 
</new_leader_hfid>
 
<new_leader_hfid>
 
<type>site taken over</type>
 
<type>hf attacked site</type>
 
</attacker_hfid>
 
<attacker_hfid>
 
<type>hf destroyed site</type>
 
<type>site died</type>
 
</civ_id>
 
<civ_id>
 
<abandoned/>
 
<type>site retired</type>
 
<first/>
 
<type>created site</type>
 
</builder_hfid>
 
<builder_hfid>
 
<type>created structure</type>
 
</structure_id>
 
<structure_id>
 
<type>replaced structure</type>
 
</old_ab_id>
 
<old_ab_id>
 
</new_ab_id>
 
<new_ab_id>
 
<type>razed structure</type>
 
<type>hf razed structure</type>
 
</hist_fig_id>
 
<hist_fig_id>
 
<type>hf profaned structure</type>
 
<type>hf disturbed structure</type>
 
<type>created world construction</type>
 
</wcid>
 
<wcid>
 
</master_wcid>
 
<master_wcid>
 
</site_id1>
 
<site_id1>
 
</site_id2>
 
<site_id2>
 
<type>performance</type>
 
</occasion_id>
 
<occasion_id>
 
</schedule_id>
 
<schedule_id>
 
<type>competition</type>
 
</winner_hfid>
 
<winner_hfid>
 
</competitor_hfid>
 
<competitor_hfid>
 
<type>procession</type>
 
<type>ceremony</type>
 
<type>insurrection started</type>
 
</target_civ_id>
 
<target_civ_id>
 
<outcome>
 
leadership overthrown
 
population gone
 
</outcome>
 
<type>reclaim site</type>
 
<unretire/>
 
<type>creature devoured</type>
 
<type>hf wounded</type>
 
</woundee_hfid>
 
<woundee_hfid>
 
</wounder_hfid>
 
<wounder_hfid>
 
<type>hf simple battle event</type>
 
<subtype>
 
scuffle
 
attacked
 
surprised
 
ambushed
 
happen upon
 
corner
 
confront
 
2 lost after receiving wounds
 
2 lost after giving wounds
 
2 lost after mutual wounds
 
</subtype>
 
</group_1_hfid>
 
<group_1_hfid>
 
</group_2_hfid>
 
<group_2_hfid>
 
<type>hf reach summit</type>
 
</group_hfid>
 
<group_hfid>
 
<type>hf travel</type>
 
<return/>
 
<escape/>
 
<type>hf new pet</
 
 
The poem has  
 
The poem has  
foot
+
form of music used for entertainment
feet
+
form of music used during marches and military engagements
a tone pattern of
+
form of music used to commemorate important events
even-uneven
+
devotional form of music
uneven-even
+
directed toward the worship of
uneven-uneven
+
originating in
uneven-even-even
+
The rules of the form are applied by composers to produce individual pieces of music which can be performed. 
even-uneven-even
+
The form guides musicians during improvised performances. 
even-even-uneven
+
to
uneven-even-uneven
+
singer
even-even
+
speaker
even-even-even
+
chanter
even-uneven-uneven
+
recite
uneven-uneven-even
+
recites
uneven-uneven-uneven
+
the words of
a syllable weight pattern of
+
any composition of
short-long
+
nonsensical words and sounds
long-short
+
while the
long-long
+
music is played on
long-short-short
+
The music
short-long-short
+
al voices join in melody and counterpoint, harmony and rhythm
short-short-long
+
al voices bring melody, counterpoint and rhythm
long-short-long
+
al voices cover melody, harmony and rhythm
short-short
+
is melody and rhythm without harmony
short-short-short
+
The musical voices
short-long-long
+
join in melody, counterpoint and harmony
long-long-short
+
bring melody and counterpoint
long-long-long
+
bring melody with harmony
(quantitative
+
are joined in melody
iambic
+
The musical voices are purely rhythmic
trochaic
+
The entire performance
spondaic
+
should
dactylic
+
stress the rhythm
amphibrachic
+
be stately
anapaestic
+
be bright
cretic
+
be lively
pyrrhic
+
be made with skill
tribrachic
+
be vigorous
bacchic
+
be spirited
antibacchic
+
be delicate
molossic
+
be fiery
monometer
+
bring a sense of motion
dimeter
+
be made with feeling
trimeter
+
feel agitated
tetrameter
+
be passionate
pentameter
+
sparkle
hexameter
+
be broad
heptameter
+
be made sweetly
octameter
+
be strong
). 
+
be energetic
an accent pattern of
+
be forceful
unstressed-stressed
+
feel heroic
stressed-unstressed
+
be made expressively
stressed-stressed
+
feel furious
stressed-unstressed-unstressed
+
be joyful
unstressed-stressed-unstressed
+
be grand
unstressed-unstressed-stressed
+
be merry
stressed-unstressed-stressed
+
be graceful
unstressed-unstressed
+
build as it proceeds
unstressed-unstressed-unstressed
+
evoke tears
unstressed-stressed-stressed
+
be melancholic
stressed-stressed-unstressed
+
feel mournful
stressed-stressed-stressed
+
be made with a light touch
(qualitative
+
feel heavy
syllables. 
+
feel mysterious
Every line of the poem has
+
be jumpy
an initial caesura
+
feel playful
a medial caesura
+
feel tender
a terminal caesura
+
feel calm
The ending of each line of the poem shares the same rhyme
+
be triumphant
, though the rhyming doesn't have to be perfect
+
is at a free tempo
, though rhymes at the end of lines in the
+
is very slow
sections
+
is slow
section
+
is at a walking pace
don't need to match perfectly
+
is moderately paced
, though the rhyme
+
is moderately fast
at the end of the
+
is fast
lines don't
+
is very fast
line doesn't
+
is extremely fast
need to match perfectly
+
accelerates as it proceeds
is dramatic
+
slows and broadens
is reflective
+
is consistently slowing
is ribald
+
is at a hurried pace
is light
+
gradually slows as it comes to an end
is solemn
+
slows down and dies away as it draws to a close
is a riddle
+
becomes calmer as the end is approached
is a narrative
+
becomes frenzied as it proceeds
to make a counter-assertion
+
is to
to synthesize previous ideas
+
, and it is to
to develop the previous idea
+
be in whispered undertones
to invert the previous assertion
+
be very soft
to undercut the previous assertion
+
be soft
to move away from previous ideas
+
be moderately soft
to reflect on previous ideas
+
be moderately loud
to offer a different perspective
+
be loud
the subject of the poem
+
be very loud
concerns
+
become louder and louder
is written from the perspective of
+
become softer and softer
must make use of
+
fade into silence
Certain lines
+
start loud then be immediately soft
present different views of the same subject
+
The melody and counterpoint both have
In the
+
short phrases
part, the
+
mid-length phrases
line of
+
long phrases
each
+
phrases of varied length
stanza
+
The melody has
shares the underlying meaning of
+
, while the counterpoint has
contrasts the underlying meaning of
+
throughout the form. 
is required to maintain the phrasing of
+
The counterpoint melody has
has the same grammatical structure as
+
Only one pitch is ever played at a time. 
uses the same placement of allusions as
+
Never more than an interval sounds at once. 
reverses the word order of
+
Chords, seldom-used, are sparse -- intervals and single pitches are favored. 
reverses the grammatical structure of
+
Pitches are densely packed in clusters as music moves from chord to chord. 
presents a different view of the subject of
+
The music is broadly layered with chords spanning the range. 
must expand the idea of
+
The music repeats for as long as necessary. 
line. 
+
It is performed
includes
+
without preference for a scale
lines which emerge when reading along certain prescribed paths
+
using the
has lines with
+
scale
in each line
+
and in
has different readings depending on word breaks
+
free rhythm
can be read backwards as well as forwards
+
Throughout, when possible, composers and performers are to
The refrain occurs as lines
+
Throughout, when possible, performers are to
The refrain occurs as line
+
glide from note to note
refrain occurs as lines
+
use grace notes
refrain occurs as line
+
use mordents
The ending of each line
+
make trills
of the poem
+
play rapid runs
of the
+
locally improvise
of this part
+
syncopate
shares the same rhyme. 
+
add fills
The rhyme scheme
+
alternate tension and repose
repeating in each stanza of
+
modulate frequently
within each stanza of
+
play arpeggios
within
+
play staccato
repeating in each stanza
+
play legato
within each stanza
+
freely adjust the beats
within this stanza
+
spread syllables over many notes
respecting the full poem
+
match notes and syllables
, where numbers indicate a refrain
+
From beginning to end, when improvising
As a rule throughout the poem, the end rhymes don't generally match perfectly. 
+
or composing
In this part of the poem, the end rhymes don't need to match perfectly. 
+
, artists should
The rhyme
+
always
need to match perfectly. 
+
often
(No Specific Deity)
+
sometimes
worshipper
+
include a
No worshippers
+
rising
: Assign
+
rising-falling
: Inn/tavern
+
falling-rising
: Library
+
melody pattern
: Temple
+
sharpened
Remove assignment
+
degree
: Location details
+
on the rise
You have not designated any
+
on the fall
locations.  Do it here.
+
as well as
Locations such as taverns,
+
glides
temples and libraries can be
+
grace notes
created from meeting area
+
mordents
zones, dining rooms and
+
trills
bedrooms.
+
rapid runs
These larger associations of
+
arpeggios
rooms can attract visitors
+
staccato
from outside the fortress.
+
legato
You can manage occupations
+
Each
and more from Location
+
always
Details or the main location
+
does the main melody
list.
+
does the counterpoint melody
: Add location
+
does harmony
Site not found
+
provides the rhythm
No Buildings Nearby
+
perform with skill
Forbidden
+
perform with feeling
This building has
+
perform sweetly
been claimed by
+
perform expressively
works
+
build as the performance proceeds
furiously!
+
perform with a light touch
keeps
+
is to
muttering
+
glides from note to note
secretly...
+
uses grace notes
works,
+
uses mordents
darkly brooding...
+
makes trills
with menacing fury!
+
plays rapid runs
broods
+
locally improvises
"Yes.  I need
+
syncopates
"Leave me.  I need...
+
adds fills
things...  certain things
+
modulates frequently
screams
+
plays arpeggios
"I must have
+
plays staccato
mutters
+
plays legato
needs
+
spreads syllables over many notes
bones...  yes
+
matches notes and syllables
a shell
+
The voice stays in the
a corpse
+
middle
tree... life
+
register. 
raw... green
+
The voice uses its entire range. 
raw... clear
+
The voice ranges from the
raw... crystal
+
register to the
rough... color
+
The voice is confined to the
stone... rock
+
voice uses its entire range. 
bars... metal
+
voice ranges from the
gems... shining
+
The voice uses its entire range from the
blocks... bricks...
+
has a simple structure:
leather... skin
+
has the following structure:
cloth... thread
+
has a well-defined multi-passage structure:
..."
+
an additional
sketches
+
another
pictures of
+
lengthy
skeletons
+
brief
shells
+
unrelated
a forest
+
passage
glass
+
introduction
glass and burning wood
+
exposition
rough gems and glass
+
of the previous passage
a quarry
+
recapitulation
shining bars
+
synthesis
of metal
+
of the two themes
square blocks
+
verse
stacked leather
+
chorus
stacked cloth
+
finale
Task is underway.
+
coda
Details cannot be
+
bridge-passage
changed now.
+
first
For
+
second
: Done filtering
+
theme
: Set creature
+
series of variations
: Collect Webs
+
on the first theme
: Weave Cloth (Plant Thread)
+
possibly
: Weave Silk Cloth
+
all repeated
: Weave Cloth (Wool/Hair Yarn)
+
repeated
: Weave Metal Cloth
+
up to
: Tame
+
times
: Capture a Live Land Animal
+
Each of the
: Tame a Small Animal
+
simple passage
: Make Rock Mechanisms
+
introduction
: Make Traction Bench
+
recapitulation
: Process a Raw Fish
+
synthesis
: Extract from a Raw Fish
+
finale
: Capture a Live Fish
+
bridge-passage
: Butcher a dead animal
+
series of variations
: Extract from a dead animal
+
is voiced by
: Capture a live land animal
+
the melody of the
: Dye Thread
+
the counterpoint of the
: Dye Cloth
+
the harmony of the
: Encrust Finished Goods
+
the rhythm of the
: Encrust Furniture
+
reciting the words of
: Encrust Ammo
+
reciting
: Cut Gems
+
reciting nonsensical words and sounds
: Encrust with Gems
+
Each passage
Must have magma accessible
+
The passage
from below one of the 8
+
is twice the tempo of the last passage
boundary tiles
+
is half the tempo of the last passage
Needs to be powered
+
moves more quickly than the last passage
No tasks available
+
is slower than the last passage
Check for raw material access
+
resumes the previous tempo
and fuel if necessary
+
resumes the original tempo
: Use in Lever
+
each of the
: Use in Trigger
+
voice
You don't have enough
+
stays in the
mechanisms.
+
covers its entire range
: Use in Target
+
ranges from the
: Recenter on lever
+
is confined to the
There is nothing that
+
covers its entire range from the
can be linked up.
+
in the melody and counterpoint
: Link up a Bridge
+
in the melody, while the counterpoint has
: Link up a Cage
+
in the melody. 
: Link up a Chain
+
in the counterpoint melody. 
: Link up a Door
+
Only one pitch is ever played at a time in this passage. 
: Link up a Floodgate
+
This passage features only melodic tones and intervals. 
: Link up a Hatch
+
This passage typically has some sparse chords. 
: Link up a Wall Grate
+
Chords are packed close together in dense clusters in this passage. 
: Link up a Floor Grate
+
This passage is richly layered with full chords making use of the available range. 
: Link up Vertical Bars
+
is performed
: Link up Floor Bars
+
should be composed and performed using
: Link up a Support
+
should be performed using
: Link up Spears/Spikes
+
locally improvisation
: Link up a Gear Assembly
+
syncopation
: Link up Track Stop
+
fills
: Pull the Lever
+
alternation between tension and repose
: Add new task
+
frequent modulation
: Cancel task
+
free adjustment of the beats
: Details
+
melismatic phrasing
: Promote task
+
syllabic phrasing
: Remove High Priority
+
should
: Do task now!
+
Scales are constructed from
: Repeat
+
notes spaced evenly throughout the octave. 
: Suspend
+
notes dividing the octave. 
: Workshop profile
+
In quartertones, their spacing is roughly
Profile requires manager
+
, where 1 is the tonic, O marks the octave and x marks other notes. 
No bucket
+
Scales are conceived of as two chords built using a division of the perfect fourth interval into
Bucket full
+
notes. 
Active
+
The tonic note is fixed only at the time of performance. 
: Size Room
+
The tonic note is a fixed tone passed from teacher to student. 
: Free Room
+
Every note is named. 
: Resize Room
+
A single note in the fundamental scale is named. 
: Make Meeting Hall
+
Preferred notes in the fundamental scale are named. 
Frozen Here
+
After a scale is constructed, notes are named according to degree. 
Frozen Elsewhere
+
After a scale is constructed, the root note of chords are named. 
Total Power:
+
It is called
Total Power Needed:
+
The names are
Stable Foundation
+
spoken
Hanging
+
As always, the
: Stop Pumping Manually
+
pentatonic
: Start Pump Manually
+
hexatonic
Pumps from the north
+
heptatonic
Pumps from the east
+
scale is
Pumps from the south
+
constructed by selection of degrees from the fundamental scale.  The degrees selected are
Pumps from the west
+
thought of as joined chords spanning a perfect fifth and a perfect fourth
: Choose Shooting Dir
+
thought of as two disjoint chords spanning a perfect fifth and a major third
Shoot:
+
thought of as two disjoint chords spanning a tritone and a perfect fourth
From Top to Bottom
+
thought of as two disjoint chords drawn from the fundamental division of the perfect fourth
From Bottom to Top
+
thought of as two disjoint chords spanning two perfect fourths
From Left to Right
+
These chords are named
From Right to Left
+
[B]The
Give name
+
trichord
: Indiv Eq
+
tetrachord
: Squad Eq
+
pentachord
: Make Archery Range
+
(completing the octave)
This is a memorial to
+
degrees of the semitone octave scale
: Assign Room
+
degrees of the quartertone octave scale
Current Owner:
+
degrees of the octave scale
: Make Memorial Hall
+
degrees of the fundamental perfect fourth division
: Make Sculpture Garden
+
[B]The rhythm system is fundamentally polyrhythmic.  There are always multiple rhythm lines, and each of their bars is played over the same period of time, regardless of the number of beats.  The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. 
: Install colony when ready
+
[B]The rhythm system is fundamentally polymetric.  There are always multiple rhythm lines, and the beats are always played together, even if one rhythm line completes (and then repeats) before the other is finished.  The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. 
  * Requires wild colony or
+
rhythm is made from
  * Existing hive
+
patterns:
: Do not install colony
+
(considered the primary)
: Gather any products
+
As stated above, they are to be played in polyrhythm. 
  * Destroys colony
+
As stated above, they are to be played in polymeter. 
  * Requires a jug
+
The patterns are to be played in the same beat, allowing one to repeat before the other is concluded. 
: Do not gather products
+
The patterns are to be played over the same period of time, concluding together regardless of beat number. 
  * Saves colony for split
+
rhythm is a single line with
Outdoor access
+
beats
No outdoor access
+
divided into
Ready to be split
+
bars in a
Not ready to be split
+
pattern
Too many hives
+
The beats are named
* No output
+
The beat is stressed as follows:
* Output restricted
+
[B]where
Occupants:
+
! marks the primary accent,
: Do Not Use For Justice
+
X marks an accented beat,
: Terrarium
+
` marks a beat as early,
: Aquarium
+
' marks a beat as late,
: Justice
+
x is a beat
: Make Room
+
, - is silent
: Owner
+
and | indicates a bar. 
: Free
+
called the
: Assign Animal to Chain
+
the fundamental dance move. 
: Used by Justice (
+
is one of the fundamental dance moves. 
: Set Owner
+
the fundamental dance position. 
Assigned:
+
is one of the fundamental dance positions. 
Chained:
+
First,
Fire at Will
+
Then
Prepare to Fire
+
Finally,
Not in Use
+
there
, Facing
+
should be
: Change Action
+
a series of
: Change Orientation
+
graceful
Operated by Mechanisms
+
serene
Passable
+
calm
, Internal
+
grotesque
Pet-passable
+
crude
Open
+
refined
DOOR TAKEN BY INVADERS
+
understated
Retake door to forbid it.
+
delicate
DOOR USED BY INTRUDER
+
elaborate
: Forbid Passage
+
expressive
: Permit Passage
+
strong
: Make Pet-passable
+
weightless
: Keep Tightly Closed
+
fluid
: Set as Internal
+
undulating
: Set as External
+
soft
HATCH TAKEN BY INVADERS
+
jerking
Retake hatch to forbid it.
+
sharp-edged
HATCH USED BY INTRUDER
+
straight-lined
This is the resting
+
loudly percussive
place of
+
softly percussive
: Assign Tomb
+
aborted
: Free Tomb
+
partially realized
: Resize Tomb
+
energetic
: Use for Burial (Y)
+
passionate
: Use for Burial (N)
+
vivacious
: Allow Citizens (N)
+
joyous
: Allow Citizens (Y)
+
proud
: Allow Pets (N)
+
flamboyant
: Allow Pets (Y)
+
lively
: Make Tomb
+
spirited
: Assign Chair
+
vigorous
: Free Chair
+
intense
: Make Throne Room or Study
+
aggressive
: Assign Table
+
powerful
: Free Table
+
sluggish
: Meeting Hall (
+
relaxed
: Assign Location
+
passive
: Make Dining Room
+
subtle
Move the cursor to the workshop
+
sensual
or pile you want to give to.
+
debauched
: Select Pile/Workshop
+
twisting
or pile you want to take from.
+
sprightly
: Change Settings
+
sinuous
: Max Barrel -
+
counterclockwise
: Max Bin -
+
clockwise
: Max Wheelbarrow -
+
eighth
: Will Take From Links Only
+
quarter
: Will Take From Anywhere
+
half
: Take From A Pile/Workshop
+
repeated
: Give To A Pile/Workshop
+
steps in a square pattern
: Delete Selected
+
steps in a circular pattern
Give:
+
steps in a triangle pattern
Take:
+
steps in a figure-eight pattern
: Vacant
+
steps in an intricate pattern
: Assign Bed
+
turn
: Free Bed
+
facial expression
: Barracks (
+
hand gesture
: Dormitory (
+
straight walk
T: Stop rental (
+
curved walk
* Eviction Underway *
+
run
* Move Underway *
+
leap
: Rent this room
+
kick
: Position
+
left kick
Current Long-term Resident:
+
right kick
: Make Bedroom
+
leg lift
Shopkeeper:
+
left leg lift
For Sale at
+
right leg lift
Nest box claimed by
+
body level
Nest box unclaimed
+
body level change
: Move Goods to/from Depot
+
arm carriage
There are no merchants
+
raised left arm
trading right now.
+
raised right arm
: Trader requested at depot
+
raised arm
: No trader needed at depot
+
spin
: Anyone may trade
+
independent body movement
: Only broker may trade
+
sway
Broker:
+
forward bend
Broker can access depot
+
backward bend
Broker cannot access depot
+
leftward bend
You do not have a broker.
+
rightward bend
: Nothing for Now
+
footwork
: Meat
+
movement along the line of dance
: Fish
+
mirrored
: Large Gem
+
performed in retrograde
Trap Occupied:
+
performed in succession
Trap Baited:
+
shadowed
No seeds
+
by group members
No seeds available
+
from the lead
for this location
+
from the follower
: Fallow
+
with
: Cancel Fert
+
sacred
: Fertilize
+
solo
: Seas Fert (
+
group
: Spring
+
solo
: Summer
+
group
: Autumn
+
celebration
: Winter
+
participation
Disengaged
+
social
: Make Barracks/Armory
+
partner
: Remove Building
+
for a single pair
Cancel
+
pairs
Done
+
dancers
First, you need to create a
+
The rules of the form are applied by choreographers to produce individual dances which can be performed. 
squad in the military
+
The form guides dancers during improvised performances. 
screen.  The military screen
+
The dance is accompanied by
is accessible from the main
+
as the dancer acts out
view or you can press
+
as the dancers act out
: Military screen
+
any composition of
etc.: Select exclusively
+
The dancer performs
etc.: Select multiple
+
The dancers perform
: Scroll list
+
in a single line
: Place opposite corner
+
in several lines
: Place first corner
+
in a circle
: Kill creatures at cursor
+
in a double circle
: Select from list
+
loosely mingled
: Select in rectangle
+
along a clockwise circle
: Back to squads
+
turning clockwise
etc.: Move to a point
+
along a counterclockwise circle
etc.: Center on a point
+
turning counterclockwise
: Move to the cursor
+
along an improvised path
Orders
+
along an intricate path
(squad)
+
, moving
: Attack
+
very slowly
: Move
+
slowly
: Cancel
+
slower and slower
: Cancel orders
+
faster and faster
: Center on this squad
+
quickly
: View schedule
+
very quickly
Sched -
+
to the music's
Near sq:
+
rhythm
etc.: Choose squad
+
with the music
: Center on selected squad
+
The partners
: Active
+
dance closely
: Select squads
+
maintain open contact
: Select individuals
+
rarely make contact
Resume
+
, communicating intent
: One-Step
+
by pushing together
route
+
constantly
: Add waypt
+
briefly
: Edit routes
+
by pulling away
: Del waypt
+
constantly
: Add route
+
briefly
: Edit waypts
+
through touch
: Del route
+
through a light touch
: Name route
+
through visual cues
: Center
+
through spoken cues
: Back to points/notes
+
There are partner changes throughout the dance
/100
+
with the lead advancing along the main line of motion
: Place
+
with the lead advancing against the main line of motion
: Name
+
with the lead turning out clockwise
: Note text
+
with the lead turning out counterclockwise
: Change symbol selector
+
The dancers imitate the movement of the
: Adopt selected symbol
+
This dance is a refined artform, with
: Routes
+
special position
You have no vehicles.
+
specific move
Push
+
to be mastered. 
Ride
+
The entire dance has a basic movement
immediately
+
dance is
in 1 day
+
dance is punctuated by
days
+
serene
always (at least 0%)
+
grotesque
when empty
+
crude
when
+
refined
at least
+
understated
at most
+
elaborate
25%
+
expressive
50%
+
strong
75%
+
weightless
when full
+
undulating
always (at most 100%)
+
soft
desired items
+
jerking
any items
+
sharp-edged
Give to/Take from
+
straight-lined
Give to
+
loudly percussive
Take from
+
softly percussive
(Select)
+
aborted
(Select Stockpile)
+
partially realized
(Obsolete Stockpile)
+
energetic
Stop
+
vivacious
! Set dir/connect track
+
flamboyant
You have no routes.
+
lively
: Assign Vehicle
+
spirited
: Set desired/kept items
+
vigorous
: Set kept items
+
intense
: Set desired items
+
aggressive
: New depart condition
+
powerful
: New stockpile link
+
sluggish
: Remove condition/link
+
relaxed
: Select stockpile
+
passive
: Toggle take/give
+
subtle
: Push/Ride/Guide
+
sensual
: Dir
+
debauched
: More/Less
+
twisting
: Desired/Total
+
sprightly
: Change condition
+
sinuous
: Advanced
+
counterclockwise
: Timer
+
clockwise
: Define stop
+
eighth
: New route
+
quarter
: New stop
+
half
: Remove route/stop
+
repeated
: Promote stop
+
turns
: Nickname
+
facial expressions
: Remove from burrow
+
hand gestures
: Add to burrow
+
straight walks
: Change selection
+
curved walks
: Done naming
+
runs
: Name burrow
+
leaps
: Select symbol/color
+
left kicks
: Finish rectangle
+
right kicks
: Start rectangle
+
leg lifts
: Mouse brush is
+
left leg lifts
one tile
+
right leg lifts
round 5x5
+
body level
: Currently painting
+
body level changes
: Currently erasing
+
arm carriage
: Center on burrow
+
raised left arms
Delete this burrow?
+
raised right arms
All citizen assignments
+
raised arms
and alert information
+
spins
associated to it will
+
independent body movement
be removed forever!
+
sway
: Delete it
+
forward bends
: Add new burrow
+
backward bends
: Define this burrow
+
leftward bends
: Add citizens to burrow
+
rightward bends
: Remove workshop limits
+
footwork
: Limit workshops to burrow
+
movement along the line of dance
: Place tree
+
of the lead
_ Years Old
+
of the follower
Year Old
+
, with
Years Old
+
aborted
vapor
+
partially realized
Track/Spoor
+
moves
: Create creature
+
movement
: Create tree
+
mirrored
: Place water
+
performed in retrograde
: Place magma
+
performed in succession
: Butcher
+
shadowed
: Assume control
+
The dance begins with the
: Dismount
+
The dance enters a new section with the
: Mount
+
next
: Select rider
+
passage
Outside
+
exposition
Inside
+
verse
Dark
+
chorus
Subterranean
+
coda
Above Ground
+
variations
: Follow
+
of the music. 
No Units Nearby
+
section is distinct. 
Corrupt Soldier Mood:
+
There are partner changes
Has a horrible fell look!
+
There is a basic movement
Brooding darkly...
+
This
Has the aspect of one fey!
+
section is
Peculiarly secretive...
+
section is punctuated by
Possessed by unknown forces!
+
Training Session
Stricken by melancholy...
+
Activity Event
Crawling around babbling!
+
Activity
Running around babbling!
+
Play Make Believe
Crawling around crazed!
+
Archery Practice
Running around crazed!
+
Go to Individual Combat Drill
In a berserk rage!
+
Individual Combat Drill
Staring off into space...
+
/Resting
Corrupt Strange Mood:
+
Go to Combat Training
Overcome by terror!
+
Organize Combat Training
In emotional shock!
+
Lead Combat Training
Overwhelmed by horror!
+
Wait for Combat Training
Experiencing mortal fear!
+
Go to Sparring Match
Beside
+
Spar
with grief!
+
Go to Sparring Practice
Drowning in sadness!
+
Watch Sparring Practice
Writhing in agony!
+
Meditate on
Anguished!
+
Discuss
Lost in despair!
+
Teach
Completely dismayed!
+
Learn
Distressed!
+
Ponder
Taken by a fright!
+
Serve
Wallowing in misery!
+
Serve Customer
Truly mortified!
+
Write about
Shaken to the core!
+
Write
In existential crisis!
+
Play with
Emotionally overloaded!
+
Demonstration
Pet of
+
Organize
Somebody
+
Wait for
Warrior
+
Watch
Artist
+
Preach on
Traveler
+
Promote
Instrument:
+
Inveigh Against
Poetry:
+
Introspection
Music:
+
Romance
Dance:
+
Nature
(V Rusty)
+
Listen to Sermon
(Rusty)
+
Tell Story
: Combat
+
Listen to Story
: Labor
+
Recite Poetry
: Misc
+
Listen to Poetry
: View Activity
+
Play
Over-Exerted
+
Sing
Harrowed
+
Perform Music
Haggard
+
Listen to Music
Stressed
+
Perform Dance
This animal is waiting for
+
Watch Dance
conflict.
+
embraces
This animal hunts at will.
+
lay
This adorable animal
+
forth an awe-inspiring sermon for the ages!
can't work.
+
artfully deliver
This animal isn't interested
+
a lucid and powerful sermon.
in your wishes.
+
giving a creditable sermon.
This animal is waiting to be
+
just can't give a sermon very well.
trained.
+
weave
This animal can't work.
+
a mesmerizing tale!
: Ready for Slaughter (Y)
+
the story in vivid detail.
: Ready for Slaughter (N)
+
telling the tale quite well.
: Ready for Gelding (Y)
+
stumble
: Ready for Gelding (N)
+
over the details.
: Work Animals
+
bring
: Occupation
+
the poem to life with this flawless recitation.
Squad:
+
choose
: Create squad
+
the perfect phrasing.
: Select squad
+
recite
Uniform
+
the words evocatively.
No uniform
+
enunciate
: New squad
+
crisply.
: Name squad
+
speak
: Assign to squad
+
well.
: Remove from squad
+
mumble
: Name selected squad
+
, having completely forgotten the words.
Replace
+
poorly.
last member
+
instrument
Cannot remove
+
are indistinguishable!
commander with
+
delivering a virtuoso performance on the
subordinates
+
is absolutely flawless.
Resident Performer
+
could nearly pass for the voice of the
Resident Scholar
+
play
Has occupation
+
with skill.
Has no occupation
+
beautifully.
Take occupation
+
sound
: Add / Remove
+
vaguely like the intended
No labors available.
+
playing the
Assign a trained animal:
+
chanting
There are no animals left.
+
a mockery of the
war beast
+
with a shameworthy performance.
assigned
+
doesn't
hunting beast
+
don't
The baby can't work yet.
+
seem to know how to play the
A child does as it pleases!
+
sloppily
The noble will not work.
+
and even forget
: View Category
+
some of the words.
: Toggle Cat
+
dance
:Gen
+
flawlessly, like someone out of a legend!
:Inv
+
dancing exceptionally.
:Prf
+
dancing well.
:Wnd
+
get
: Next
+
tangled up.
Rollers
+
has discovered
(N->S)
+
has become a student of
(E->W)
+
Some children
(S->N)
+
begin
(W->E)
+
begins
Horizontal Axle
+
playing make believe.
(N/S)
+
playing with
(E/W)
+
The performers
Upright Weapon
+
a sermon on
Pump from north
+
reciting the poem
Pump from east
+
an improvised recital of
Pump from south
+
the musical composition
Pump from west
+
improvised music,
Chain
+
dancing
Chair or Throne
+
an improvised dance,
(Raises
+
in the middle of
(Retracts)
+
You continue the sermon.
Placement
+
The sermon continues.
: Change Height
+
You continue the story.
: Change Width
+
The story continues.
: Resets
+
You begin
: One use only
+
The poetry enters
: Water from
+
line.
(Full)
+
the verse paragraph
: Min,
+
verse paragraph
: Max
+
stanza
: Water does not trigger
+
You continue the poem.
: Magma from
+
The poem continues.
: Magma does not trigger
+
You enter
: Weight from
+
The dance enters a new section with
: Track does not trigger
+
The music enters
: Creatures trigger
+
the introduction
: Citizens trigger
+
of the theme
: Citizens do not trigger
+
a recapitulation
: Min
+
a verse
: Max
+
a chorus
: Creatures do not trigger
+
You continue the dance.
Friction:
+
The dance continues.
Lowest
+
You continue the music.
Highest
+
The music continues.
: Change Friction
+
You conclude your performance.
Dump on arrival:
+
The performers are finished.
: Activate/change direction
+
Some performers finish their act.
: Change Speed
+
has finished performing.
Raise Dir
+
concludes a performance.
Item
+
You've learned
Needed)
+
You feel like you know the basic rules of
Max)
+
DOUBLE TAGGED ITEM: By Activity,
Dist
+
has shared many tales from beyond
: Done Selecting
+
has shared a few rumors.
: View Item
+
has shared a rumor from abroad.
: Sel All
+
gives you
: Deselect
+
There is not enough room to perform here.
: Desel All
+
There are not enough dancers.
: Expand/Contract
+
You could not find a partner.
Current Refuse Orders:
+
You cannot perform here.
Gather Refuse
+
empty
Ignore Refuse
+
pick up
  From Outside
+
empties
: Gather Vermin Remains
+
picks up
: Ignore Vermin Remains
+
It has no writing.
Dump Corpses
+
It has no pages.
Save Corpses
+
That was compelling!
Dump Skulls
+
appears to acquiesce.
Save Skulls
+
It is not convincing.
Dump Bones
+
appears unconvinced.
Save Bones
+
You flinch.
Dump Shells
+
flinches.
Save Shells
+
You are unperturbed.
Dump Skins
+
appears unperturbed.
Save Skins
+
I don't remember clearly.
Dump Hair/Wool
+
What happened?
Save Hair/Wool
+
I am your loyal
Dump Other
+
  The task is accomplished.
Save Other
+
is dead!
Current Workshop Orders:
+
will be slain.
: Auto Loom All Thread
+
have been driven from
: Auto Loom Dyed Thread
+
  The need for my task seems to have passed.
: No Auto Loom
+
  The enemy will be driven off.
: Use Dyed Cloth
+
  There will be no rest for the enemy.
: Use Any Cloth
+
  I am a little confused.
: Auto Collect Webs
+
  I am sort of confused.
: No Auto Collect Webs
+
I am confused.
: Auto Slaughter
+
I am very confused.
: No Auto Slaughter
+
Commendable!  Your loyalty and bravery cannot be denied.
: Auto Butcher
+
.  What do you command?
: No Auto Butcher
+
I wish to become a
: Auto Fishery
+
.  Will you have me?
: No Auto Fishery
+
I ask that
: Auto Kitchen
+
be made
: No Auto Kitchen
+
.  Will you have us?
: Auto Tan
+
Yes, you'd make a fantastic
: No Auto Tan
+
here.  Make us proud!
: Auto Kiln
+
I'll need to see something impressive before I consider it.
: No Auto Kiln
+
I would love to join
: Auto Smelter
+
.  Can I perform with you?
: No Auto Smelter
+
You just aren't good enough yet, but you should keep performing.
: Auto Other
+
Would you like to join
: No Auto Other
+
?  The troupe could use your talent.
Current Zone Orders:
+
Yes!  It'll be great to perform with you.
: Zone-Only Drinking
+
I'm sorry, but I can't join the troupe.
: Prefer Zone Drinking
+
I'm kicking you out of
: Zone-Only Fishing
+
I'm leaving
: Prefer Zone Fishing
+
I cannot accept this honor.  I am sorry.
Current Forbid Orders:
+
Gladly.  I will be your
: Forbid used ammunition
+
You are not worthy of such an honor yet.  I am sorry.
: Claim used ammunition
+
Gladly.  You are now one of my
: Forbid your dead
+
You can no longer be a
: Claim your dead
+
I would be honored if you would become a
: Forbid your death items
+
.  Will you have me as
: Claim your death items
+
I would be honored to serve as a
: Forbid other non-hunted dead
+
Come with me and I'll bring you to safety.
: Claim other dead
+
Please help me!
: Forbid other death items
+
I hate you.
: Claim other death items
+
The enemy!
Forbidding of death objects
+
I must obey the master!
occurs at time of death.
+
Gwargh!
Current Standing Orders:
+
Ahhh...
: Announce all job cancellations.
+
Don't talk to me.
: Announce most job cancellations.
+
Behold, mortal.  I am
: Announce some job cancellations.
+
a divine being
: Announce no job cancellations.
+
.  I know why you have come.
Gather Animals
+
Well, let's see...
Ignore Animals
+
  we've got
Gather Food
+
deaths
Ignore Food
+
law-breaking
Gather Furniture
+
abductions
Ignore Furniture
+
occupations
Gather Bodies
+
the occupation
Ignore Bodies
+
criminals
: Refuse
+
skulking vermin
Gather Minerals
+
bone-chilling horror
Ignore Minerals
+
ruffians
Gather Wood
+
open war
Ignore Wood
+
brewing trouble with our neighbors
All Harvest
+
I've forgotten what trouble it was...
: Only Farmers Harvest
+
Wait here until I return.
: Mix Food
+
Let's continue onward together.
: No Mix
+
Can you tell me the way to
: Workshop Orders
+
What have you done?  This is horrifying!
: Activity Zone Orders
+
Thank you.  I will take excellent care of this majestic creature.
These orders are superseded
+
I deign to favor you with my little pretty,
by negative preferences.
+
I give to you this fine beast,
Hotkey
+
What do you think of me?
Zoom
+
What can you tell me about yourself?
Unit
+
What can you tell me about
: Change Name
+
Can you tell me where I can find myself?
: Zoom Here
+
Can you tell me where I can find you?
: Mine
+
Can you tell me where I can find
: Channel
+
Please guide me to
: Up Stair
+
Please guide me to myself.
: Down Stair
+
Please guide me to you.
: U/D Stair
+
  I'm giving up on this hopeless venture.
: Up Ramp
+
  We were going to entertain the world!  It's a shame, but I'll have to make my own way now.
: Remove Up Stairs/Ramps
+
  I'm returning on my own.
: Chop Down Trees
+
  I hope you find what you are seeking here.
: Gather Plants
+
Now we will live under
: Smooth Stone
+
They must be stopped by any means at our disposal.
: Engrave Stone
+
I don't know anything else about them.
: Carve Fortifications
+
It's for the best.
: Carve Track
+
I hate them.
: Toggle Engravings
+
I am afraid of them.
: Toggle Standard/Marking
+
They are terrific.
: Remove Construction
+
Now we will have to build our own future.
: Remove Designation
+
Are we close?
: Set Building/Item Properties
+
You are bound to obey me.
: Set Traffic Areas
+
How are you enjoying the adventure?
: Set Priority
+
Where should I take you?
Marker Only
+
Soon the world will be set right.
Designating All
+
We shall bring
Automining Ore/Gems
+
home safely.
Designating Ore/Gems
+
Are you looking forward to the performance?
Designating Gems
+
I've forgotten what I was going to say...
: Designate
+
Tell me about
will:
+
the law-breaking
: Pick fruit from trees
+
the beasts
: Ignore fruit on trees
+
the ruffians
: Pick berries/pull tubers
+
the brewing trouble
: Ignore shrubs
+
How have things been?
: Gather fallen fruit
+
How's life here?
: Ignore fallen fruit
+
It has been the same as ever.
Beds:
+
You must kill
Traction Benches:
+
  This
Boxes/bags:
+
great beast
Thread:
+
ancient force of nature
Cloth:
+
cursed demon
Splints:
+
fearsome beast
Crutches:
+
horrible beast
Powder for casts:
+
night creature
Buckets:
+
evil being
Soap:
+
terror from the evil depths
: Is Pond
+
vile monster from the bowels of the earth
: Is Pit
+
beast from underground
(Half Full)
+
creeping thing
(Not Full)
+
terrifying wilderness monster
: Larger zone
+
savage beast
: Smaller zone
+
ferocious wild animal
Remove Activity Zone
+
ferocious unnatural beast
New Activity Zone
+
beast from the wilds
Water Source (
+
threatens our people with its very presence.
Fishing (
+
  Seek your foe in the
Gather/Pick Fruit (
+
  Our hopes travel with you.
Garbage Dump (
+
  Enjoy the hunt!
Pen/Pasture (
+
You must drive the ruffians of
Pit/Pond (
+
our
Sand (
+
.  They have been harassing the people for too long.
Clay (
+
sent
Meeting Area (
+
to try to boss us around, but you'll show them the true nature of power.
Cold
+
came try to boss us around, but you'll teach that coward a lesson.
Hospital (
+
You must drive the skulking vermin
Animal Training (
+
out of
Activity Zone #
+
You must drive
: Water Source (
+
.  Their aggressive order must not be allowed to flourish.
: Fishing (
+
.  These outlaws must be punished.
: Gather/Pick Fruit (
+
.  These criminals have been allowed to thrive for too long.
: Garbage Dump (
+
from their home at
: Pen/Pasture (
+
must be driven off or subjugated.
: Pit/Pond (
+
could afford to learn a lesson or two, though open conflict would be unwise.
: Sand (
+
  The alliance has outlived its usefulness.
: Clay (
+
  In any case, peace is no longer an option.
: Meeting Area (
+
  This war must end with our victory.
: Hospital (
+
  Their tribute is not enough.
: Animal Training (
+
  We can no longer pay them homage.
: Remove this zone
+
  I tire of this pointless skirmishing.
: Set Gather Information
+
  I wish I could tell you where to begin your search.  Until then, you are free to do as you please.
: Set Hospital Information
+
The group
: Set Pit/Pond Information
+
is our ally
: Set Pen/Pasture Information
+
is not at war with us
: Stop Removing Zones
+
is at war with us.
: Remove Zones
+
is paying us tribute
: Remove rectangle
+
accepts our tribute
Rectangle
+
is skirmishing with us.
Flow
+
is unknown us.
Floor Flow
+
and there is friendship between our peoples.
: Animal
+
and there is no hard feeling between our peoples.
: Food
+
but there is ill-will between our peoples.
: Furniture
+
The trouble started because of
: Coins
+
There is also
: Corpses
+
a family matter
: Wood
+
the issue of their godlessness
: Stone
+
the issue of their worship of
: Gem
+
the issue of their oneness with
: Bar/Block
+
the natural issue of their worship of
: Cloth
+
the natural issue of their oneness with
: Leather
+
Be careful, for their leader
: Ammo
+
is my
: Sheets
+
It does not help matters that their leader
: Finished Goods
+
I don't really know.
: Weapons
+
They do not feel challenged at all.
: Armor
+
They still hold this area, but they do not feel certain.
: Custom Stockpile
+
Their strength has been challenged, and their hold has loosened.
: Custom Settings
+
Their strength has been broken.
: Reserved Barrels -
+
They consider you an infamous villain among those opposing them.
: Reserved Bins -
+
They consider you a leader of the opposition.
: Reclaim Items/Buildings
+
They consider you a key figure in the opposition.
: Forbid Items/Buildings
+
You are considered an integral part of the opposition.
: Melt Items
+
You are considered part of the opposition.
: Remove Melt
+
There are guards patrolling
: Dump Items
+
There are guards in
: Remove Dump
+
the mead hall
: Hide Items/Buildings
+
a cottage
: Unhide Items/Buildings
+
the keep
: High Traffic Area
+
the great tower
: Normal Traffic Area
+
a tree
: Low Traffic Area
+
an abandoned shop
: Restricted Traffic Area
+
a food imports store
High Traffic Cost:
+
a clothing imports store
Normal Traffic Cost:
+
a general imports store
Low Traffic Cost:
+
a cloth shop
Restricted Traffic Cost:
+
a leather shop
: Change Cost
+
a woven clothing shop
: Choose Area
+
a leather clothing shop
Wagon Access
+
a bone carver's shop
No Wagon Access
+
a gem cutter's shop
Accessible Depot
+
a weaponsmith's shop
Inaccessible Depot
+
a bowyer's shop
Depot accessible
+
a blacksmith's shop
Depot inaccessible
+
a armorsmith's shop
All depots inaccessible
+
a metal craft shop
All depots accessible
+
a leather goods shop
depots accessible
+
a carpenter's shop
: View Announcements
+
a stone furniture shop
: Reports
+
a metal furniture shop
: Unit List
+
the imported goods market
: Look Around / Create
+
the imported food market
: View Units
+
the imported clothing market
: Hot Keys
+
the meat market
: Conflict Level
+
the fruit and vegetable market
: Morale/Fear
+
the cheese market
: Set Weather/Temp/Time
+
the processed goods market
: Move this menu/map
+
the shrine to
: Help
+
There is a long-ranging patrol
: Options
+
I have no idea.
: Movies
+
  I'd watch out for them. 
: Building
+
There are no fewer than
: Civilizations/World Info
+
other groups vying for control.
: Designations
+
are vying for control.
: Set Orders
+
I haven't heard anything like that.
: Job List
+
No fewer than
: Military
+
groups fled.
: Squads
+
One group organized itself. 
: Points/Routes/Notes
+
A few separate groups were organized. 
: Make Burrows
+
fled before the attack.
: Hauling
+
Nobody I remember.
: Stockpiles
+
You sound like a troublemaker.
: Zones
+
has occupied
: Set Building Tasks/Prefs
+
rules
: View Rooms/Buildings
+
is a group of
: View Items in Buildings
+
  I rule
: Locations and Occupations
+
from this capital as well
: Nobles and Administrators
+
  Not that it matters, as
: Look
+
abides here in magnificence
: Depot Access
+
  Not that it matters, as the seat of
: Artifacts
+
is here, and
Set the weather, temperature and time.
+
the blood-drinker allows no chattel to rise
No cumulus clouds
+
the law is absolute
Scattered cumulus
+
  The seat of
Many cumulus (rain)
+
is also located here
Cumulonimbus (rain)
+
I must take my leave.
Cirrus
+
Goodbye.
No stratus
+
lives in
Altostratus
+
If you want to find a relative,
Stratus (rain)
+
If you want to offer your condolences,
Nimbostratus (rain)
+
should talk to
No fog
+
should travel to
Thin mist
+
We weren't personally acquainted.
Thick fog
+
You may enjoy these times of peace, but remain vigilant.
Scorching
+
My condolences.
Warm
+
What will you do about it?
Cool
+
What should I do about it?
Freezing
+
Let's entertain the world together!
Below freezing
+
Come, join me on my adventures!
Deathly cold
+
Join me and we'll bring
Absolute zero
+
this poor soul
Dawn
+
back home!
Morning
+
Join me and we can shake off the yoke of
Late morning
+
the oppressors
Noon
+
the weary shoulders of the people of
Early afternoon
+
this place
Late afternoon
+
forever!
Early evening
+
I'm with you on this.
Evening
+
Nevermind.
Dusk
+
I'd like to stay here another day if you don't mind.
Night
+
Please let me shelter here for the night.
Midnight
+
Uh...  what was that?
Late night
+
Of course.  My pleasure.
Early morning
+
Certainly.  It would be terrible to leave someone to fend for themselves after sunset.
: Snow everywhere
+
Ah, I'm sorry.  Permission is not mine to give.
: Mud everywhere
+
Here's something you might be interested in...
: Clear spatter
+
I've decided.  Let's call our troupe
Warm
+
I've forgotten what to say...
Damp
+
I'm in charge of
Muddy
+
I've forgotten my bold pronouncement...
Snow-covered
+
now.  Make way for
Mossy
+
Let's trade.
Sculpted
+
What's available here?
Detailed
+
I'd just as soon you went someplace else.
Rough-hewn
+
You have been such a good trade partner.
Straight
+
It's such a pleasure to serve you.
Smooth
+
My good friend.
Exposed
+
My companion.
Pillar
+
It is good to see you here.
Cluster
+
You ought to be rewarded for returning our treasures.
Dead
+
Thank you for preserving our legacy of wisdom.
Tree
+
Long live the cause.
Dense
+
Loyalty should be rewarded.
Sparse
+
What stories you tell!  It's such an honor to have you here.
Grass
+
The poet!  It's such an honor to have you here.
Dry
+
My talented bard!  It's such an honor to have you here.
Dry Grass
+
What a dancer!  It's such an honor to have you here.
Dead Grass
+
Your selfless dedication is appreciated here.
Level
+
There's no need for trouble here.
Ice Floor
+
We have many drinks to choose from.  [You receive a list.]
Floor
+
We have
Track (N)
+
free
Ice Track (N)
+
  All drinks cost
Track (S)
+
for a mug.
Ice Track (S)
+
  All drinks are free, of course!
Track (E)
+
You have a room here, and you can stay longer if you like.
Ice Track (E)
+
We rent out
Track (W)
+
a room
Ice Track (W)
+
rooms
Track (NS)
+
a night.
Ice Track (NS)
+
a free room
Track (NE)
+
free rooms
Ice Track (NE)
+
.  Let me know and you can stay as long as you like.
Track (NW)
+
This is not that kind of establishment.
Ice Track (NW)
+
Tavern keeper! 
Track (SE)
+
One
Ice Track (SE)
+
Uhh...  nevermind.
Track (SW)
+
I'd like the
Ice Track (SW)
+
I'd like a room.
Track (EW)
+
I'd like my room for another night.
Ice Track (EW)
+
I'll be back with your drink in a moment.
Track (NSE)
+
Your room is
Ice Track (NSE)
+
somewhere
Track (NSW)
+
You'll have the room for another day.  I'm glad you're enjoying your stay.
Ice Track (NSW)
+
this counting house
Track (NEW)
+
this guildhall
Ice Track (NEW)
+
this hall
Track (SEW)
+
this keep
Ice Track (SEW)
+
this temple
Track (NSEW)
+
this library
Ice Track (NSEW)
+
this establishment
Boulder
+
this tower
Driftwood
+
this market
Pebbles
+
this tomb
Cavern Floor
+
this dungeon
Wet
+
these sewers
Young
+
these catacombs
Sapling
+
this spire
Sapling
+
This is my new home.
Shrub
+
Intruder!  Intruder!
Furrowed
+
Would you agree to become
Ashes
+
, taking over my duties and responsibilities?
Waterfall
+
Would you please adopt
River Source
+
this poor nameless child
Chasm
+
I accept this honor.
Eerie Glowing Pit
+
I am sorry, but I am otherwise disposed.
Glowing Floor
+
I will accept the child into my home.
Glowing Barrier
+
It has always been my dream to start a family.
Semi-molten Rock
+
This must be the will of
Lava Flow
+
I'm sorry, but I'm unable to help.
Magma Flow
+
Why are you traveling?
Murky Pool
+
Do they have a firm grip on these lands?
Unusable
+
Where are their forces?  Are there patrols or guards?
Murky Pool Slope
+
Does anybody else still have a stake in these lands?
River
+
Did anybody flee the attack?
Brook
+
Tell me about the local ruler.
Upward Stairway
+
Does this settlement engage in trade?  Tell me about those places.
Grassy Upward Stairway
+
Look at the sky!  Are we in the Underworld?
Up/Down Stairway
+
What an odd glow!
Grassy Up/Down Stairway
+
At least it doesn't rain down here.
Downward Stairway
+
Is it raining?
Grassy Downward Stairway
+
I have confidence in your abilities.
Underworld Gate
+
What a strange place!
Ice Up/Down Stairway
+
It is invigorating to be out in the wilds!
Ice Downward Stairway
+
It is good to be outdoors.
Ice Upward Stairway
+
Indoors, outdoors.  It's all the same to me as long as the weather's fine.
Upward Slope
+
How I long for civilization...
Grassy Upward Slope
+
I would prefer to be indoors.
Dry Grass Upward Slope
+
How sinister the glow...
Dead Grass Upward Slope
+
I would prefer to be outdoors.
Upward Track (N)
+
It is good to be indoors.
Ice Upward Track (N)
+
It sure is dark down here.
Upward Track (S)
+
Where am I?
Ice Upward Track (S)
+
Tell me about this area.
Upward Track (E)
+
Let us stop this pointless fighting!
Ice Upward Track (E)
+
I accept your offer.
Upward Track (W)
+
I have no reason to accept this.
Ice Upward Track (W)
+
Gladly.  May this new age of harmony last a thousand year.
Upward Track (NS)
+
Never.
Ice Upward Track (NS)
+
I agree to submit to your request.
Upward Track (NE)
+
I will not bow before you.
Ice Upward Track (NE)
+
offers to pay homage to
Upward Track (NW)
+
will no longer pay homage to
Ice Upward Track (NW)
+
Let there be peace between
Upward Track (SE)
+
must pay homage to
Ice Upward Track (SE)
+
or suffer the consequences.
Upward Track (SW)
+
Identify yourself!
Ice Upward Track (SW)
+
Drop
Upward Track (EW)
+
the object I can't remember
Ice Upward Track (EW)
+
Fortune has favored you, and
Upward Track (NSE)
+
is yours.  Please consider my offer.
Ice Upward Track (NSE)
+
Perhaps you'd be willing to trade
Upward Track (NSW)
+
Where is
Ice Upward Track (NSW)
+
You must yield!
Upward Track (NEW)
+
The bond is broken!  Return to the Underworld and trouble us no more!
Ice Upward Track (NEW)
+
You are bound to me!
Upward Track (SEW)
+
Whosoever would blight the world, preying on the helpless, fear me!  I call you a child of the night and will slay you where you stand.
Ice Upward Track (SEW)
+
Tell me who you work for, or else.
Upward Track (NSEW)
+
Who do you work for?
Ice Upward Track (NSEW)
+
Reveal what you have been scheming or suffer the consequences.
Glacial Upward Slope
+
What have you been scheming?
Downward Slope
+
You look like a mighty warrior indeed.
Grassy Downward Slope
+
How are you feeling right now?
Dry Grass Downward Slope
+
really
Dead Grass Downward Slope
+
make
Downward Track (N)
+
the outfit.
Ice Downward Track (N)
+
You are amazing.
Downward Track (S)
+
Calm yourself!
Ice Downward Track (S)
+
So, the
Downward Track (E)
+
... and the
Ice Downward Track (E)
+
said, "Are you going to eat that?"
Downward Track (W)
+
saw the sun and vomited on the spot!
Ice Downward Track (W)
+
Tell me about your family.
Downward Track (NS)
+
Of course.
Ice Downward Track (NS)
+
Yes, let's go.
Downward Track (NE)
+
Sorry, I'm otherwise occupied.
Ice Downward Track (NE)
+
You'll have to talk to somebody older.
Downward Track (NW)
+
Really?  Please come closer.
Ice Downward Track (NW)
+
Fantastic!  Please come closer and ask again.
Downward Track (SE)
+
Really?  Alright.
Ice Downward Track (SE)
+
Of course.  Let's do business.
Downward Track (SW)
+
Come see me in my store sometime.
Ice Downward Track (SW)
+
Come see me at the trade depot sometime.
Downward Track (EW)
+
Come see me in the market sometime.
Ice Downward Track (EW)
+
Please be patient.  I'll have your order ready in a moment.
Downward Track (NSE)
+
We don't offer any specific services here.
Ice Downward Track (NSE)
+
Yes, I can serve you when we're both there.
Downward Track (NSW)
+
I don't work here.
Ice Downward Track (NSW)
+
You haven't ordered anything.  Would you like something?
Downward Track (NEW)
+
You should probably try a shopkeeper.
Ice Downward Track (NEW)
+
This is
Downward Track (SEW)
+
No such place exists.
Ice Downward Track (SEW)
+
is well-traveled and would probably have that information.
Downward Track (NSEW)
+
  However, the
Ice Downward Track (NSEW)
+
not be able to guide you personally.  It is the best I can do.
Glacial Downward Slope
+
I don't know myself, and I don't even know anybody that could tell you.
Downward Slope
+
is dead.
Open Space
+
Who?
SLATED FOR REMOVAL
+
I don't remember what I was going to say...
Waiting for construction...
+
Probably on the move or deep underground, but I can't be sure.
Waiting for architect...
+
I started my pilgrimage in
Designed...
+
I visited
Construction initiated.
+
to view
Partially constructed.
+
I'm preparing to travel to
Construction nearly done.
+
I'm traveling to
Construction suspended.
+
I'm not sure.
Construction inactive.
+
I'm returning to my home in
: Stop Removal
+
I'm going to
: Suspend Construction
+
to take up my position
No Special Profession
+
as
Any Metalsmithing
+
to move into my new home with
Any Workshop Farming
+
spouse
Wood/Stone/Boneworking
+
to start a new life
Any Fishing
+
in search of a thrilling adventure
Null
+
in search of excitement
Here we have
+
in search of adventure
prone
+
in search of work
swimming
+
, and wealth and pleasures beyond measure!
lying
+
.  Perhaps I'll finally make my fortune!
standing
+
and maybe something to drink as well!
own
+
I have rescued
animated
+
and am returning to
guts
+
I seek to rescue
deep in
+
, and this quest is taking me to
various
+
I have obtained
animated
+
I am searching for
ghostly
+
The treasure is sought by
guts
+
I am returning it to
many corpses
+
I will return it to
some corpses
+
I am escaping from danger which threatened my former home.
a few corpses
+
I'm on an important mission.
much gore
+
I'm returning from my patrol.
some gore
+
I'm just out for a stroll.
a few corpse chunks
+
I was just out for some water.
many bones
+
I was out visiting the temple.
some bones
+
I was out visiting the shrine.
a few bones
+
I was just out at the tavern.
many objects
+
I was out visiting the library.
some objects
+
I'm walking my patrol.
a few objects
+
I'm going out for some water.
stuck to
+
I'm going to visit the temple.
warm
+
I'm going to visit the shrine.
damp
+
I'm going out to the tavern.
vomit-covered
+
I'm going to visit the library.
blood-stained
+
I'm not planning a journey.
pus-spattered
+
trades directly with no fewer than
ichor-drenched
+
other major settlements.
mossy
+
  The largest of these is
sweat-drenched
+
engages in trade with
tear-stained
+
There are
spit-covered
+
villages which utilize the market here.
sculpted
+
The villages
detailed
+
The village
rough-hewn
+
is the only other settlement to utilize the market here.
straight
+
utilize the market here.
smooth
+
This place is insulated from the rest of the world, at least in terms of trade.
exposed
+
The people of
pillar
+
go to
fortification
+
to trade.
cluster
+
other villages which utilize the market there.
wall
+
is the only other settlement to utilize the market there.
all
+
also utilize the market there.
amidst
+
There's nothing organized here.
bloody
+
Where?
pus-spattered
+
That's me.  I'm right here.
ichor
+
Yes, master.  Ask and I shall obey.
ichor-flecked
+
Ask me when I've returned to my home!
gooey
+
I'd rather not say.
slime
+
grandchild
slimy
+
brother
sweat
+
sister
sweat-drenched
+
sibling
tears
+
half-brother
tear-stained
+
half-sister
spit
+
aunt
spit-covered
+
, is it really you?
a pool of
+
Dear
chunky
+
Is it really you?
a slurry of
+
has returned
a pile of
+
An item has returned!
a spattering of
+
I don't remember what I believe...
a pile of vomit
+
get your
away from the
+
your very own
You skip
+
real
skips
+
authentic
across the
+
all the way
You slam
+
distant
slams
+
faraway
into an obstacle and
+
fair
blow
+
the great
blows
+
right here
apart!
+
!  Today only
into an obstacle!
+
!  Limited supply
out of
+
!  Best price in town
flight path!
+
were
struck by a ball of flames!
+
tanned
extremely high
+
made
very low
+
right here in
mid-low
+
are
mid-high
+
the surrounding area
very high
+
just outside town
The instrument has a single
+
a village nearby
pitch. 
+
the settlements
The instrument has less than an octave of range, with
+
out to the
The instrument has a
+
west
nearly
+
south
-and-a-half
+
some of my kind
octave range
+
some of our kind
going from
+
out to the
with
+
Are you interested in
[TIMBRE
+
Might I interest you in
[REGISTER:
+
Splendid
At all pitches, the
+
Decent
instrument has a
+
Excellent
timbre. 
+
right there
It has
+
my friend
registers. 
+
my good
begins at
+
person
pitch and
+
Stop!  This isn't happening!
has a
+
We yield!  We yield!
leather
+
I yield!  I yield!
silk
+
We will fight no more.
stone
+
I will fight no more.
ceramic
+
Never!
mysterious
+
You first, coward!
[LEATHER_MAT]
+
Okay!  I'll do it.
[SILK_MAT]
+
Over my dead body!
[THREAD_PLANT_MAT]
+
I am compelled to continue!
[METAL_MAT]
+
Maybe you're right.
[STONE_MAT]
+
Yes, I can see it clearly now.
[WOOD_MAT]
+
I have been so foolish.  Yes, I agree.
[CERAMIC_MAT]
+
You know, I think you're right.
[GLASS_MAT]
+
Though I cannot agree fully on a slight technicality,
[BONE_MAT]
+
Despite some minor reservations... 
[SHELL_MAT]
+
Even if I don't change my mind,
RCP_BASIC_BODY
+
Ignoring that I don't quite concur... 
RCP_BASIC_BODY_STANCE
+
Although my own insignificant beliefs lie elsewhere,
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG
+
you are so clever I must concede!
RCP_UPPER_BODY
+
I admire how brilliant you are!
RCP_LOWER_BODY
+
I must say that is a truly insightful observation!
RCP_THORAX
+
I confess your stunning argument overwhelms me!
RCP_ABDOMEN
+
I am overmastered by your presence!
RCP_CEPHALOTHORAX
+
we can both agree you are by far the most persuasive!
RCP_HEAD
+
no one can deny your genius!
RCP_NECK
+
you needn't indulge my trivial thoughts!
RCP_TWO_PART_ARMS
+
I am so nearly swayed by your greatness alone that we can simply assign you the victory!
RCP_PINCERS
+
Do I look like I need to calm down?!
RCP_CLAW_ARMS
+
You calm down!
RCP_FIRST_SIMPLE_LEGS
+
  I'll show you calm!
RCP_FIRST_SIMPLE_LEGS_GRASP
+
  Get away from me!
RCP_SECOND_SIMPLE_LEGS
+
Spare me the compliments.
RCP_THIRD_SIMPLE_LEGS
+
Don't tell me to calm myself.
RCP_FOURTH_SIMPLE_LEGS
+
Thank you for your kind words.
RCP_FIFTH_SIMPLE_LEGS
+
You're right.  I need to relax.
RCP_SIMPLE_FRONT_LEGS
+
I assure you I am already calm.  Look to yourself.
RCP_SIMPLE_FRONT_LEGS_GRASP
+
Ha ha ha...  You're funny!
RCP_SIMPLE_REAR_LEGS
+
Don't waste my time.
RCP_TWO_PART_LEGS
+
Base flattery!
RCP_FRONT_FLIPPER
+
You dare to flatter me?!
RCP_REAR_FLIPPER
+
How dare you?!
RCP_TWO_FLIGHTLESS_WINGS
+
Insufferable!
RCP_TWO_WINGS
+
You mock me?!
RCP_TAIL
+
  I will settle this my way.
RCP_2_TAILS
+
  This conversation is over.
RCP_3_TAILS
+
You insult me with your flattery
RCP_TAIL_STINGER
+
You insult me with your derision
RCP_LOWER_BODY_STINGER
+
, but let us move on.
RCP_PROBOSCIS
+
If you insist so strongly, we can move on.
RCP_TRUNK
+
Well, there must be something else to discuss.
RCP_SHELL
+
Fine.  Let's drop the argument.
RCP_ANTENNAE
+
How gracious!
RCP_1_HEAD_HORN
+
You are right.
RCP_2_HEAD_HORNS
+
Let's move on.
RCP_3_HEAD_HORNS
+
There must be something else to discuss.
RCP_4_HEAD_HORNS
+
Let's drop the argument.
RCP_LARGE_MANDIBLES
+
Yes, let's move on.
RCP_5_FINGERS
+
Huh?
RCP_4_FINGERS
+
Ack!
RCP_3_FINGERS
+
Uh...
RCP_2_FINGERS
+
How unreasonable!
RCP_5_TOES
+
Were you trying to make an argument?
RCP_4_TOES
+
Give me a break.
RCP_3_TOES
+
Are you being serious?
RCP_2_TOES
+
What?
RCP_5_FRONT_TOES
+
Wait, what?
RCP_4_FRONT_TOES
+
What did you just say?
RCP_3_FRONT_TOES
+
Forgive me, but
RCP_2_FRONT_TOES
+
Am I supposed to engage with that?
RCP_5_REAR_TOES
+
You must be joking.
RCP_4_REAR_TOES
+
I've heard it all now!
RCP_3_REAR_TOES
+
Oh, no,
RCP_2_REAR_TOES
+
That's absurd!
RCP_1_EYE
+
that is the stupidest statement I have ever heard.
RCP_2_EYES
+
don't waste my time with this drivel.
RCP_3_EYES
+
really, I've been over all this nonsense before.
RCP_BEAK
+
I couldn't follow your rambling.
RCP_NOSE
+
I'm having trouble taking you seriously.
RCP_CHEEKS
+
nobody could possibly believe that.
RCP_LUNGS
+
it would amaze me if somebody actually thought that.
RCP_HEART
+
there's just no way you can believe something so stupid.
RCP_GUTS
+
the things some people think just boggle the mind.
RCP_THROAT
+
you should keep your weird thoughts to yourself.
RCP_SPINE
+
that isn't at all convincing.
RCP_UPPER_SPINE
+
I'm appalled.
RCP_BRAIN
+
Shameful.
RCP_SKULL
+
You're wrong.
RCP_MOUTH
+
Unbelievable.
RCP_TEETH
+
Really.
RCP_RIBS
+
It's wrong.
RCP_RIBS_EXTERNAL
+
I don't want to argue.
RCP_LIPS
+
I don't know what to say.
RCP_1_EYELID
+
I guess I'm not sure.
RCP_2_EYELIDS
+
I disagree.
RCP_3_EYELIDS
+
I cannot agree.
RCP_GLOSS_HOOF
+
That's wrong.
RCP_GLOSS_PAW
+
That's not right.
Cannot generate random creatures -- missing body
+
I beg to differ.
Cannot generate random creatures -- missing body gloss
+
Pause to consider.
STANDARD_MATERIALS
+
You are thinking about this all wrong.
STANDARD_TISSUES
+
Stop and reflect.
CHITIN_MATERIALS
+
I don't agree.
CHITIN_TISSUES
+
Just think about it.
FACIAL_HAIR_TISSUES
+
I must insist.
HEAD_HAIR_TISSUE_LAYERS
+
No, I mean it.
FACIAL_HAIR_TISSUE_LAYERS
+
You must be convinced.
BODY_HAIR_TISSUE_LAYERS
+
I require a substantive reply.
BODY_FEATHER_TISSUE_LAYERS
+
I sense you're wavering.
VERTEBRATE_TISSUE_LAYERS
+
Well, I believe...  something else.
EXOSKELETON_TISSUE_LAYERS
+
I believe...  something.
STANDARD_HEAD_POSITIONS
+
Help!  Save me!
HUMANOID_HEAD_POSITIONS
+
I must withdraw!
HUMANOID_RIBCAGE_POSITIONS
+
I serve
SHELL_POSITIONS
+
I do not know!  My instructions come from
HUMANOID_RELSIZES
+
I have no master, but
Cannot generate random creatures -- missing body detail plan
+
sometimes has need for my services.
SKIN_TEMPLATE
+
I serve no one.
FAT_TEMPLATE
+
asks that I look past illicit acts in my official capacities
MUSCLE_TEMPLATE
+
demands a portion of my official funds
SINEW_TEMPLATE
+
I sent
BONE_TEMPLATE
+
ask that
CARTILAGE_TEMPLATE
+
demand a portion of the official funds from
HAIR_TEMPLATE
+
I asked that
FEATHER_TEMPLATE
+
I demand a portion of the official funds from
SCALE_TEMPLATE
+
look past illicit acts
NAIL_TEMPLATE
+
sent me to
TOOTH_TEMPLATE
+
asked me
EYE_TEMPLATE
+
I asked
NERVE_TEMPLATE
+
told me to ask
BRAIN_TEMPLATE
+
told me to tell
LUNG_TEMPLATE
+
to ask
HEART_TEMPLATE
+
to tell
LIVER_TEMPLATE
+
Through
GUT_TEMPLATE
+
I told
STOMACH_TEMPLATE
+
was asked
PANCREAS_TEMPLATE
+
to grant an important position
SPLEEN_TEMPLATE
+
when one came available.
KIDNEY_TEMPLATE
+
engaged me to obtain
LEATHER_TEMPLATE
+
to engage
HORN_TEMPLATE
+
I engaged
PEARL_TEMPLATE
+
to obtain
SILK_TEMPLATE
+
sent me to engage
BLOOD_TEMPLATE
+
engaged me to assassinate
ICHOR_TEMPLATE
+
to assassinate
GOO_TEMPLATE
+
engaged me to abduct
SLIME_TEMPLATE
+
to abduct
SHELL_TEMPLATE
+
engaged me to sabotage the activities of
SOAP_TEMPLATE
+
to sabotage the activities of
TALLOW_TEMPLATE
+
engaged me to infiltrate
CHITIN_TEMPLATE
+
prepare a coup
MILK_TEMPLATE
+
to infiltrate
CREATURE_CHEESE_TEMPLATE
+
I decided to frame
STRUCTURAL_PLANT_TEMPLATE
+
production order violation
SEED_TEMPLATE
+
job order violation
LEAF_TEMPLATE
+
a conspiracy to slow labor
THREAD_PLANT_TEMPLATE
+
disorderly conduct
PLANT_ALCOHOL_TEMPLATE
+
attempted theft
PLANT_POWDER_TEMPLATE
+
attempted murder
PLANT_EXTRACT_TEMPLATE
+
attempted kidnapping
CREATURE_EXTRACT_TEMPLATE
+
engaged me to frame
FLAME_TEMPLATE
+
to frame
Cannot generate random creatures -- missing material template
+
engaged to induce a war of
CHEEK_WHISKERS_TEMPLATE
+
upon
CHIN_WHISKERS_TEMPLATE
+
to induce a war of
MOUSTACHE_TEMPLATE
+
I do not scheme.
SIDEBURNS_TEMPLATE
+
You just aren't as convincing as you think you are.
EYEBROW_TEMPLATE
+
You must think you're really frightening.
EYELASH_TEMPLATE
+
I have nothing to say to you.
CLAW_TEMPLATE
+
Fool!
TALON_TEMPLATE
+
What is this madness?  Calm yourself!
Cannot generate random creatures -- missing tissue template
+
I am sorry.  I do not think there is room for me.
*** Error(s) found in Random Material Generation
+
I am sorry.  There is no room for you here.
DIVINE_
+
We can no longer travel together.
[GENERATED]
+
was
[SOURCE_HFID:
+
town
[SOURCE_ENID:
+
Mountain
[DIVINE]
+
Temperate Freshwater Swamp
shining metal
+
Temperate Saltwater Marsh
[DISPLAY_COLOR:7:0:1]
+
Tropical Freshwater Swamp
[BUILD_COLOR:7:0:1]
+
Tropical Saltwater Swamp
[STATE_COLOR:ALL_SOLID:WHITE]
+
Tropical Freshwater Marsh
flashing metal
+
Tropical Saltwater Marsh
[DISPLAY_COLOR:6:0:1]
+
Temperate Coniferous Forest
[BUILD_COLOR:6:0:1]
+
Tropical Dry Broadleaf Forest
[STATE_COLOR:ALL_SOLID:YELLOW]
+
Tropical Moist Broadleaf Forest
rusted metal
+
The destruction of
[DISPLAY_COLOR:4:0:0]
+
possession of
[BUILD_COLOR:4:0:0]
+
refusal to give
[STATE_COLOR:ALL_SOLID:RUST]
+
Your reunion with
twisting metal
+
Your death
[DISPLAY_COLOR:4:0:1]
+
The death of
[BUILD_COLOR:4:0:1]
+
crime of attempted theft
[STATE_COLOR:ALL_SOLID:RED]
+
The reunion of
dark metal
+
Dropped
[DISPLAY_COLOR:0:0:1]
+
Given
[BUILD_COLOR:0:0:1]
+
/You
[STATE_COLOR:ALL_SOLID:BLACK]
+
you
glowing metal
+
Destroyed
bright metal
+
Held
pale metal
+
Gained
[DISPLAY_COLOR:3:0:1]
+
Denied
[BUILD_COLOR:3:0:1]
+
reunion
[STATE_COLOR:ALL_SOLID:PALE_BLUE]
+
reunited
pock-marked metal
+
Reunion/
blistered metal
+
Death/You
ruddy metal
+
Death/
[DISPLAY_COLOR:6:0:0]
+
ProdViol
[BUILD_COLOR:6:0:0]
+
production
[STATE_COLOR:ALL_SOLID:BURNT_SIENNA]
+
ExpViol
flickering metal
+
JobViol
faceted metal
+
SlowLabor
[DISPLAY_COLOR:2:0:1]
+
conspiracy
[BUILD_COLOR:2:0:1]
+
labor
[STATE_COLOR:ALL_SOLID:GREEN]
+
Disorder
translucent metal
+
conduct
[STATE_COLOR:ALL_SOLID:CLEAR]
+
BuildDest
frosty metal
+
Bribery
slick metal
+
Embezzlement
[STATE_COLOR:ALL_SOLID:BROWN]
+
Vandalism
singing metal
+
theft
black metal
+
espionage
multicolored metal
+
kidnapping
clear blue metal
+
Sermon/
[STATE_COLOR:ALL_SOLID:SKY_BLUE]
+
Decorum
twinkling metal
+
Tradition
crashing metal
+
Performance/
[DISPLAY_COLOR:7:0:0]
+
a poem
[BUILD_COLOR:7:0:0]
+
name
[STATE_COLOR:ALL_SOLID:GRAY]
+
SelfID/
blazing metal
+
refuse
booming metal
+
RefusedID/
searing metal
+
demand
flowing metal
+
YieldDemand/
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
+
Attack/
[STATE_NAME_ADJ:ALL_SOLID:
+
Escalation/
[MATERIAL_VALUE:300]
+
Reunion
[SPEC_HEAT:7500]
+
ascension
[MELTING_POINT:NONE]
+
presence
[BOILING_POINT:NONE]
+
's presence
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
+
's acceptance of
[ITEMS_HARD]
+
's offer of tribute
[ITEMS_METAL]
+
's refusal of
[ITEMS_BARRED]
+
The insurrection
[ITEMS_SCALED]
+
against
[SOLID_DENSITY:1000]
+
's foundation
[LIQUID_DENSITY:1000]
+
to found a site in
[MOLAR_MASS:20000]
+
The occupation of
[IMPACT_YIELD:1000000]
+
Your abduction
[IMPACT_FRACTURE:2000000]
+
The abduction of
[IMPACT_STRAIN_AT_YIELD:0]
+
The destruction of
[COMPRESSIVE_YIELD:1000000]
+
The presence of
[COMPRESSIVE_FRACTURE:2000000]
+
Your possession of
[COMPRESSIVE_STRAIN_AT_YIELD:0]
+
The absence of
[TENSILE_YIELD:1000000]
+
Your lack of possession of
[TENSILE_FRACTURE:2000000]
+
Beast/
[TENSILE_STRAIN_AT_YIELD:0]
+
Group/
[TORSION_YIELD:1000000]
+
tribute
[TORSION_FRACTURE:2000000]
+
Tribute/
[TORSION_STRAIN_AT_YIELD:0]
+
NoTribute/
[SHEAR_YIELD:1000000]
+
Peace/
[SHEAR_FRACTURE:2000000]
+
NoPeace/
[SHEAR_STRAIN_AT_YIELD:0]
+
claim
[BENDING_YIELD:1000000]
+
harassment
[BENDING_FRACTURE:2000000]
+
Harass/
[BENDING_STRAIN_AT_YIELD:0]
+
Leave/
[MAX_EDGE:12000]
+
Flee/
glowing cloth
+
Abandon/
flashing sparks
+
insurrection
dancing wisps
+
Insurrection
rotted fabric
+
revolution
never-still cloth
+
Overthrow
liquid darkness
+
Failed
shining cloth
+
crushed
[STATE_COLOR:ALL_SOLID:ORANGE]
+
defeat
bright cloth
+
Crushed
pale fabric
+
Reclaimed/
twisted fabric
+
founding
patchy cloth
+
Founded/
wispy cloth
+
Reclaiming/
[DISPLAY_COLOR:1:0:1]
+
Founding/
[BUILD_COLOR:1:0:1]
+
Invasion/
[STATE_COLOR:ALL_SOLID:BLUE]
+
Occupation/
translucent cloth
+
Abduction/You
flickering cloth
+
Abduction/
faceted cloth
+
Artifact/
still blue fabric
+
No Artifact/
heavy cloth
+
This site is the capital of
misty cloth
+
This site is a fortress of
white cloth
+
This site is controlled by
dirty fabric
+
It is traditionally thought to be
sonorous lines
+
It was last seen
pitch-black fabric
+
It was last rumored to be
screaming mouths
+
held by
[DISPLAY_COLOR:5:0:0]
+
Alias:
[BUILD_COLOR:5:0:0]
+
Highest known in organization
[STATE_COLOR:ALL_SOLID:TAUPE]
+
Associated Organization:
undulating cloth
+
Associated Plot:
[DISPLAY_COLOR:3:0:0]
+
You have recently encountered one of these creatures.
[BUILD_COLOR:3:0:0]
+
You have encountered these creatures in the past but not recently.
[STATE_COLOR:ALL_SOLID:SEA_GREEN]
+
You have only heard tell of these creatures.
moist fabric
+
You have killed
multicolored cloth
+
of these creatures.
flowing fabric
+
This creature can be found in
clear blue cloth
+
This creature lives in
motes of light
+
This creature dwells underground.
flowing cloth
+
You have been ordered to slay this creature.
blazing cloth
+
You have been ordered to drive these forces out.
shimmering cloth
+
You have been ordered to clear the forces from this site.
shadow stuff
+
You have been ordered to cause trouble for these forces.
molten liquid
+
You last
liquid cloth
+
heard this
rustling fabric
+
on the
[USE_MATERIAL_TEMPLATE:SILK_TEMPLATE]
+
You first heard this
[IGNITE_POINT:NONE]
+
This is common knowledge where you are from.
[SOLID_DENSITY:1]
+
This event occurred on the
[MOLAR_MASS:1]
+
Site Government
[SPHERE:
+
Vessel Crew
EVIL_CLOUD_
+
Migrating Group
[SPECIAL]
+
Nomadic Group
cursed
+
Religion
evil
+
Military Organization
creeping
+
Outcast
haunting
+
Performance Troupe
abominable
+
Merchant Company
devilish
+
Craft Guild
fiendish
+
, Dead
heinous
+
Enemy
nefarious
+
Criminal
profane
+
Devoted
vile
+
Loyal
accursed
+
Aligned
execrable
+
Affiliated
infernal
+
Associated
unholy
+
member
dust
+
mercenary
soot
+
Former
murk
+
member
smoke
+
Died in the year
vapor
+
deity
[STATE_NAME:ALL:
+
This person is
[STATE_ADJ:ALL:
+
and your military commander
[STATE_COLOR:ALL:
+
This person is one of the
[DISPLAY_COLOR:
+
and your military subordinate
[MATERIAL_VALUE:1]
+
alongside you
[SPEC_HEAT:4181]
+
You have known this person your entire life.
[HEATDAM_POINT:NONE]
+
You have known this person since
[COLDDAM_POINT:NONE]
+
birth.
[MAT_FIXED_TEMP:10000]
+
You have known each other your entire lives.
[TEMP_DIET_INFO:SLIME]
+
You last spoke
[ENTERS_BLOOD]
+
You have heard
[SYNDROME]
 
[SYN_NAME:
 
sickness]
 
[SYN_AFFECTED_CLASS:GENERAL_POISON]
 
[SYN_INJECTED][SYN_CONTACT][SYN_INHALED][SYN_INGESTED]
 
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0:ABRUPT]
 
husk
 
husks
 
zombie
 
zombies
 
thrall
 
thralls
 
 
 
 
?\@h=|
 
?\@h=|
\@h=|
 
 
MbP?
 
MbP?
RSDS
 
C:\Users\Toady One\Desktop\sdl df\Release\Dwarf Fortress.pdb
 
?update@System@FMOD@@QAG?AW4FMOD_RESULT@@XZ
 
?stop@ChannelGroup@FMOD@@QAG?AW4FMOD_RESULT@@XZ
 
FMOD_System_Create
 
?setMode@Sound@FMOD@@QAG?AW4FMOD_RESULT@@I@Z
 
?release@Sound@FMOD@@QAG?AW4FMOD_RESULT@@XZ
 
?getMasterChannelGroup@System@FMOD@@QAG?AW4FMOD_RESULT@@PAPAVChannelGroup@2@@Z
 
?playSound@System@FMOD@@QAG?AW4FMOD_RESULT@@W4FMOD_CHANNELINDEX@@PAVSound@2@_NPAPAVChannel@2@@Z
 
?createSound@System@FMOD@@QAG?AW4FMOD_RESULT@@PBDIPAUFMOD_CREATESOUNDEXINFO@@PAPAVSound@2@@Z
 
?init@System@FMOD@@QAG?AW4FMOD_RESULT@@HIPAX@Z
 
?release@System@FMOD@@QAG?AW4FMOD_RESULT@@XZ
 
?setVolume@ChannelGroup@FMOD@@QAG?AW4FMOD_RESULT@@M@Z
 
?stop@Channel@FMOD@@QAG?AW4FMOD_RESULT@@XZ
 
fmodex.dll
 
inflateInit_
 
deflateEnd
 
inflate
 
deflateInit_
 
inflateEnd
 
deflate
 
zlib1.dll
 
SDL_CreateSemaphore
 
SDL_WM_SetIcon
 
SDL_Init
 
SDL_DestroySemaphore
 
SDL_SetVideoMode
 
SDL_GL_GetAttribute
 
SDL_GetAppState
 
SDL_SemWait
 
SDL_GL_SwapBuffers
 
SDL_FillRect
 
SDL_WM_SetCaption
 
SDL_PollEvent
 
SDL_EnableUNICODE
 
SDL_ThreadID
 
SDL_InitSubSystem
 
SDL_ShowCursor
 
SDL_NumJoysticks
 
SDL_GetMouseState
 
SDL_CreateThread
 
SDL_SemPost
 
SDL_SemTryWait
 
SDL_Delay
 
SDL_LockSurface
 
SDL_UnlockSurface
 
SDL_GetVideoSurface
 
SDL_UpperBlit
 
SDL_GetTicks
 
SDL_GetError
 
SDL_GL_SetAttribute
 
SDL_GetVideoInfo
 
SDL_MapRGB
 
SDL_CreateRGBSurface
 
SDL_Flip
 
SDL_EnableKeyRepeat
 
SDL_Quit
 
SDL_FreeSurface
 
SDL_SaveBMP_RW
 
SDL_RWFromFile
 
SDL_CreateRGBSurfaceFrom
 
SDL_DisplayFormat
 
SDL_DisplayFormatAlpha
 
SDL_GetRGBA
 
SDL_ConvertSurface
 
SDL_SetAlpha
 
SDL_SetColorKey
 
SDL.dll
 
IMG_Load
 
SDL_image.dll
 
timeEndPeriod
 
timeBeginPeriod
 
WINMM.dll
 
TTF_WasInit
 
TTF_FontHeight
 
TTF_GlyphMetrics
 
TTF_RenderUNICODE_Blended
 
TTF_SizeUNICODE
 
TTF_OpenFont
 
TTF_CloseFont
 
TTF_Init
 
SDL_ttf.dll
 
CreateDirectoryA
 
GetTickCount
 
FindFirstFileA
 
FindClose
 
FindNextFileA
 
SetPriorityClass
 
GetCurrentProcess
 
KERNEL32.dll
 
MessageBoxA
 
USER32.dll
 
?_Xout_of_range@std@@YAXPBD@Z
 
?_Xlength_error@std@@YAXPBD@Z
 
?_Orphan_all@_Container_base0@std@@QAEXXZ
 
??_7?$basic_ostream@DU?$char_traits@D@std@@@std@@6B@
 
?_BADOFF@std@@3_JB
 
??1_Lockit@std@@QAE@XZ
 
??0_Lockit@std@@QAE@H@Z
 
?_Getgloballocale@locale@std@@CAPAV_Locimp@12@XZ
 
?id@?$codecvt@DDH@std@@2V0locale@2@A
 
??_7?$basic_istream@DU?$char_traits@D@std@@@std@@6B@
 
?_Getcat@?$codecvt@DDH@std@@SAIPAPBVfacet@locale@2@PBV42@@Z
 
?_Init@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IAEXXZ
 
?unshift@?$codecvt@DDH@std@@QBEHAAHPAD1AAPAD@Z
 
?_Pninc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IAEPADXZ
 
?setg@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IAEXPAD00@Z
 
?eback@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IBEPADXZ
 
?out@?$codecvt@DDH@std@@QBEHAAHPBD1AAPBDPAD3AAPAD@Z
 
?in@?$codecvt@DDH@std@@QBEHAAHPBD1AAPBDPAD3AAPAD@Z
 
??1?$basic_iostream@DU?$char_traits@D@std@@@std@@UAE@XZ
 
?read@?$basic_istream@DU?$char_traits@D@std@@@std@@QAEAAV12@PAD_J@Z
 
??1?$basic_istream@DU?$char_traits@D@std@@@std@@UAE@XZ
 
?write@?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV12@PBD_J@Z
 
??1?$basic_ostream@DU?$char_traits@D@std@@@std@@UAE@XZ
 
??1?$basic_ios@DU?$char_traits@D@std@@@std@@UAE@XZ
 
?xsputn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MAE_JPBD_J@Z
 
?xsgetn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MAE_JPAD_J@Z
 
?showmanyc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MAE_JXZ
 
??1?$basic_streambuf@DU?$char_traits@D@std@@@std@@UAE@XZ
 
?always_noconv@codecvt_base@std@@QBE_NXZ
 
?_Incref@facet@locale@std@@QAEXXZ
 
??Bid@locale@std@@QAEIXZ
 
?uncaught_exception@std@@YA_NXZ
 
?_Fiopen@std@@YAPAU_iobuf@@PBDHH@Z
 
?sputn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAE_JPBD_J@Z
 
?_Osfx@?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEXXZ
 
?getloc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QBE?AVlocale@2@XZ
 
??0?$basic_streambuf@DU?$char_traits@D@std@@@std@@IAE@XZ
 
??0?$basic_ostream@DU?$char_traits@D@std@@@std@@QAE@PAV?$basic_streambuf@DU?$char_traits@D@std@@@1@_N@Z
 
??0?$basic_ios@DU?$char_traits@D@std@@@std@@IAE@XZ
 
?sputc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEHD@Z
 
?flush@?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV12@XZ
 
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@H@Z
 
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@P6AAAV01@AAV01@@Z@Z
 
?setstate@?$basic_ios@DU?$char_traits@D@std@@@std@@QAEXH_N@Z
 
?imbue@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MAEXABVlocale@2@@Z
 
?sync@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MAEHXZ
 
?setbuf@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MAEPAV12@PAD_J@Z
 
?uflow@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MAEHXZ
 
?_Unlock@?$basic_streambuf@DU?$char_traits@D@std@@@std@@UAEXXZ
 
?_Lock@?$basic_streambuf@DU?$char_traits@D@std@@@std@@UAEXXZ
 
?endl@std@@YAAAV?$basic_ostream@DU?$char_traits@D@std@@@1@AAV21@@Z
 
?_Decref@facet@locale@std@@QAEPAV123@XZ
 
?widen@?$basic_ios@DU?$char_traits@D@std@@@std@@QBEDD@Z
 
?_Ipfx@?$basic_istream@DU?$char_traits@D@std@@@std@@QAE_N_N@Z
 
??0?$basic_istream@DU?$char_traits@D@std@@@std@@QAE@PAV?$basic_streambuf@DU?$char_traits@D@std@@@1@_N@Z
 
?sbumpc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEHXZ
 
?snextc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEHXZ
 
?sgetc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEHXZ
 
??Bios_base@std@@QBEPAXXZ
 
?cout@std@@3V?$basic_ostream@DU?$char_traits@D@std@@@1@A
 
??1_Container_base12@std@@QAE@XZ
 
?id@?$ctype@D@std@@2V0locale@2@A
 
?getline@?$basic_istream@DU?$char_traits@D@std@@@std@@QAEAAV12@PAD_J@Z
 
??5?$basic_istream@DU?$char_traits@D@std@@@std@@QAEAAV01@AAH@Z
 
?getloc@ios_base@std@@QBE?AVlocale@2@XZ
 
?_Getcat@?$ctype@D@std@@SAIPAPBVfacet@locale@2@PBV42@@Z
 
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@F@Z
 
??0?$basic_iostream@DU?$char_traits@D@std@@@std@@QAE@PAV?$basic_streambuf@DU?$char_traits@D@std@@@1@@Z
 
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@PAV?$basic_streambuf@DU?$char_traits@D@std@@@1@@Z
 
?clear@?$basic_ios@DU?$char_traits@D@std@@@std@@QAEXH_N@Z
 
?setw@std@@YA?AU?$_Smanip@_J@1@_J@Z
 
?tellg@?$basic_istream@DU?$char_traits@D@std@@@std@@QAE?AV?$fpos@H@2@XZ
 
?seekg@?$basic_istream@DU?$char_traits@D@std@@@std@@QAEAAV12@_JH@Z
 
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@G@Z
 
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@P6AAAVios_base@1@AAV21@@Z@Z
 
?cerr@std@@3V?$basic_ostream@DU?$char_traits@D@std@@@1@A
 
MSVCP100.dll
 
?what@exception@std@@UBEPBDXZ
 
??1exception@std@@UAE@XZ
 
??0exception@std@@QAE@ABQBD@Z
 
??0exception@std@@QAE@ABV01@@Z
 
memmove
 
??_V@YAXPAX@Z
 
??3@YAXPAX@Z
 
??2@YAPAXI@Z
 
fputc
 
??1bad_cast@std@@UAE@XZ
 
??0bad_cast@std@@QAE@PBD@Z
 
??0bad_cast@std@@QAE@ABV01@@Z
 
_unlock_file
 
ungetc
 
fgetpos
 
_fseeki64
 
fflush
 
fgetc
 
fsetpos
 
setvbuf
 
_lock_file
 
memcpy_s
 
fwrite
 
fclose
 
memchr
 
atoi
 
strtoul
 
qsort
 
_purecall
 
exit
 
strstr
 
abort
 
sprintf
 
isspace
 
free
 
__iob_func
 
fprintf
 
realloc
 
puts
 
remove
 
rename
 
srand
 
modf
 
ldiv
 
strtol
 
isgraph
 
rand
 
__CxxFrameHandler3
 
MSVCR100.dll
 
?terminate@@YAXXZ
 
_unlock
 
__dllonexit
 
_lock
 
_onexit
 
_amsg_exit
 
__getmainargs
 
_cexit
 
_exit
 
_XcptFilter
 
_ismbblead
 
_acmdln
 
_initterm
 
_initterm_e
 
_configthreadlocale
 
__setusermatherr
 
_commode
 
_fmode
 
__set_app_type
 
_crt_debugger_hook
 
_except_handler4_common
 
?_type_info_dtor_internal_method@type_info@@QAEXXZ
 
_invoke_watson
 
_controlfp_s
 
glDeleteTextures
 
glEnableClientState
 
glAlphaFunc
 
glClear
 
glAccum
 
glBindTexture
 
glTexImage2D
 
glDisable
 
glColorPointer
 
glDrawArrays
 
glTexParameteri
 
glDisableClientState
 
glBlendFunc
 
glMatrixMode
 
glViewport
 
glVertexPointer
 
glTexCoordPointer
 
glEnable
 
glGenTextures
 
glLoadIdentity
 
glGetString
 
wglGetCurrentDC
 
wglGetProcAddress
 
glTexSubImage2D
 
glGetTexLevelParameteriv
 
glPixelStorei
 
glTexEnvi
 
OPENGL32.dll
 
gluOrtho2D
 
GLU32.dll
 
EncodePointer
 
DecodePointer
 
InterlockedExchange
 
Sleep
 
InterlockedCompareExchange
 
HeapSetInformation
 
GetStartupInfoW
 
TerminateProcess
 
UnhandledExceptionFilter
 
SetUnhandledExceptionFilter
 
IsDebuggerPresent
 
QueryPerformanceCounter
 
GetCurrentThreadId
 
GetCurrentProcessId
 
GetSystemTimeAsFileTime
 
GetModuleHandleA
 
GetCommandLineA
 
FreeLibrary
 
LoadLibraryA
 
_itoa
 
_unlink
 
strrchr
 
SDL_SetModuleHandle
 
SDL_strlcpy
 
memset
 
_CIatan2
 
_CIsin
 
_CIsqrt
 
memcpy
 
_CxxThrowException
 
_CIpow
 
_CIcos
 
IsProcessorFeaturePresent
 
.?AVtype_info@@
 
.?AVabstract_building_dungeonst@@
 
.?AVabstract_building_tombst@@
 
.?AVabstract_building_marketst@@
 
.?AVabstract_building_inn_tavernst@@
 
.?AVabstract_building_libraryst@@
 
.?AVabstract_building_templest@@
 
.?AVabstract_building_underworld_spirest@@
 
.?AVabstract_building_dark_towerst@@
 
.?AVabstract_building_keepst@@
 
.?AVabstract_building_mead_hallst@@
 
.?AVabstract_buildingst@@
 
.?AVexception@std@@
 
.?AVbad_alloc@std@@
 
.?AVgeneral_ref_activity_eventst@@
 
.?AVgeneral_ref_knowledge_scholar_flagst@@
 
.?AVgeneral_refst@@
 
.?AVactivity_event_conversationst@@
 
.?AVhistory_event_hf_learns_secretst@@
 
.?AVhistory_event_artifact_createdst@@
 
.?AVhistory_eventst@@
 
.?AVhistory_event_knowledge_discoveredst@@
 
.?AVactivity_event_performancest@@
 
.?AVactivity_event_play_with_toyst@@
 
.?AVactivity_event_make_believest@@
 
.?AUperformance_play_orderst@@
 
.?AVactivity_event_copy_written_contentst@@
 
.?AVactivity_event_writest@@
 
.?AVactivity_event_readst@@
 
.?AVactivity_event_teach_topicst@@
 
.?AVactivity_event_discuss_topicst@@
 
.?AVactivity_event_ponder_topicst@@
 
.?AVactivity_event_socializest@@
 
.?AVactivity_event_worshipst@@
 
.?AVactivity_event_playst@@
 
.?AVactivity_event_researchst@@
 
.?AVactivity_event_prayerst@@
 
.?AVactivity_event_conflictst@@
 
.?AVactivity_event_guardst@@
 
.?AVactivity_event_reunionst@@
 
.?AVactivity_event_harassmentst@@
 
.?AVactivity_event_ranged_practicest@@
 
.?AVactivity_event_sparringst@@
 
.?AVactivity_event_individual_skill_drillst@@
 
.?AVactivity_event_fill_service_orderst@@
 
.?AVactivity_event_skill_demonstrationst@@
 
.?AVactivity_event_combat_trainingst@@
 
.?AVactivity_eventst@@
 
.?AVactivity_event_training_sessionst@@
 
.?AVitem_boxst@@
 
.?AVitem_constructedst@@
 
.?AVitem_craftedst@@
 
.?AVcreation_zone_pwg_alteration_location_deathst@@
 
.?AVhistory_event_collection_theftst@@
 
.?AVhistory_event_collection_abductionst@@
 
.?AVhistory_event_collection_site_conqueredst@@
 
.?AVhistory_event_collection_duelst@@
 
.?AVhistory_event_collectionst@@
 
.?AVhistory_event_collection_battlest@@
 
.?AVitemst@@
 
.?AVitem_actualst@@
 
.?AVcreation_zone_pwg_alteration_srp_ruinedst@@
 
.?AVcreation_zone_pwg_alteration_srb_ruinedst@@
 
.?AVcreation_zone_pwg_alterationst@@
 
.?AVcreation_zone_pwg_alteration_campst@@
 
.?AVhistory_event_assume_identityst@@
 
.?AVhistory_event_body_abusedst@@
 
.?AVhistory_event_hist_figure_simple_battle_eventst@@
 
.?AVhistory_event_reclaim_sitest@@
 
.?AVhistory_event_created_sitest@@
 
.?AVhistory_event_war_site_taken_overst@@
 
.?AVhistory_event_war_site_tribute_forcedst@@
 
.?AVhistory_event_war_attacked_sitest@@
 
.?AVart_image_property_intransitive_verbst@@
 
.?AVart_image_property_transitive_verbst@@
 
.?AVart_image_propertyst@@
 
.?AVart_image_element_shapest@@
 
.?AVart_image_element_treest@@
 
.?AVart_image_element_plantst@@
 
.?AVart_image_element_itemst@@
 
.?AVart_image_element_creaturest@@
 
.?AVart_image_elementst@@
 
.?AV?$basic_ostream@DU?$char_traits@D@std@@@std@@
 
.?AV?$_Iosb@H@std@@
 
.?AVios_base@std@@
 
.?AV?$basic_ios@DU?$char_traits@D@std@@@std@@
 
.?AV?$basic_istream@DU?$char_traits@D@std@@@std@@
 
.?AV?$basic_iostream@DU?$char_traits@D@std@@@std@@
 
.?AV?$basic_fstream@DU?$char_traits@D@std@@@std@@
 
.?AV?$basic_streambuf@DU?$char_traits@D@std@@@std@@
 
.?AV?$basic_filebuf@DU?$char_traits@D@std@@@std@@
 
.?AVbad_cast@std@@
 
.?AVbuilding_weaponst@@
 
.?AVitem_weaponst@@
 
.?AVitem_corpsest@@
 
.?AVitem_body_componentst@@
 
.?AVbuilding_civzonest@@
 
.?AVbuildingst@@
 
.?AVbuilding_actualst@@
 
.?AV?$basic_ofstream@DU?$char_traits@D@std@@@std@@
 
.?AV?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
 
.?AV?$basic_stringbuf@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
 
 
Nclo"lofhy"ijnh!oltuloi2dquswsugg/"#Ujh!hlmg##kqeg{#"pvuw!dh!kq!vkf"%ecwb$#gqoegu/"#Ncnf"vvth!FI!fhdqpqthtuhe"lovr!kwt"ipngftv!ruprhsn|/
 
Nclo"lofhy"ijnh!oltuloi2dquswsugg/"#Ujh!hlmg##kqeg{#"pvuw!dh!kq!vkf"%ecwb$#gqoegu/"#Ncnf"vvth!FI!fhdqpqthtuhe"lovr!kwt"ipngftv!ruprhsn|/
 
<7J7B
 
<7J7B
 
;HHEH
 
;HHEH
.?AUcave_column_rectanglest@@
 
.?AUcave_columnst@@
 
.?AVblock_square_event_designation_priorityst@@
 
.?AVblock_square_event_world_constructionst@@
 
.?AVblock_square_event_spoorst@@
 
.?AVblock_square_event_grassst@@
 
.?AVblock_square_event_item_spatterst@@
 
.?AVblock_square_event_material_spatterst@@
 
.?AVblock_square_event_frozen_liquidst@@
 
.?AVblock_square_event_mineralst@@
 
.?AVblock_square_eventst@@
 
.?AVhistory_event_masterpiece_lostst@@
 
.?AVbuilding_constructionst@@
 
.?AVbuilding_road_pavedst@@
 
.?AVbuilding_road_dirtst@@
 
.?AVbuilding_roadst@@
 
.?AVbuilding_wagonst@@
 
.?AVbuilding_hivest@@
 
.?AVbuilding_bookcasest@@
 
.?AVbuilding_nest_boxst@@
 
.?AVbuilding_nestst@@
 
.?AVbuilding_tradedepotst@@
 
.?AVbuilding_workshopst@@
 
.?AVbuilding_furnacest@@
 
.?AVbuilding_animaltrapst@@
 
.?AVbuilding_farmplotst@@
 
.?AVbuilding_window_glassst@@
 
.?AVbuilding_window_gemst@@
 
.?AVbuilding_windowst@@
 
.?AVbuilding_slabst@@
 
.?AVbuilding_statuest@@
 
.?AVbuilding_coffinst@@
 
.?AVbuilding_shopst@@
 
.?AVbuilding_chairst@@
 
.?AVbuilding_tablest@@
 
.?AVbuilding_bedst@@
 
.?AVbuilding_traction_benchst@@
 
.?AVbuilding_siegeenginest@@
 
.?AVbuilding_cagest@@
 
.?AVbuilding_chainst@@
 
.?AVbuilding_windmillst@@
 
.?AVbuilding_water_wheelst@@
 
.?AVbuilding_screw_pumpst@@
 
.?AVbuilding_archerytargetst@@
 
.?AVbuilding_instrumentst@@
 
.?AVbuilding_supportst@@
 
.?AVbuilding_axle_verticalst@@
 
.?AVbuilding_axle_horizontalst@@
 
.?AVbuilding_rollersst@@
 
.?AVbuilding_gear_assemblyst@@
 
.?AVbuilding_trapst@@
 
.?AVbuilding_bars_floorst@@
 
.?AVbuilding_bars_verticalst@@
 
.?AVbuilding_grate_floorst@@
 
.?AVbuilding_grate_wallst@@
 
.?AVbuilding_floodgatest@@
 
.?AVbuilding_bridgest@@
 
.?AVbuilding_hatchst@@
 
.?AVbuilding_doorst@@
 
.?AVbuilding_armorstandst@@
 
.?AVbuilding_weaponrackst@@
 
.?AVbuilding_cabinetst@@
 
.?AVbuilding_boxst@@
 
.?AVproj_itemst@@
 
.?AVitem_plantst@@
 
.?AVitem_verminst@@
 
.?AVitem_critterst@@
 
.?AVitem_remainsst@@
 
.?AVitem_liquid_miscst@@
 
.?AVitem_liquidst@@
 
.?AVitem_liquipowderst@@
 
.?AVbuilding_stockpilest@@
 
.?AVbuilding_wellst@@
 
.?AVprojst@@
 
.?AVhistory_event_masterpiece_created_arch_constructst@@
 
.?AVhistory_event_masterpiece_created_arch_designst@@
 
.?AVhistory_event_masterpiece_createdst@@
 
.?AVbuilding_def_furnacest@@
 
.?AVbuilding_def_workshopst@@
 
.?AVbuilding_defst@@
 
.?AVgeneral_ref_coinbatchst@@
 
.?AVproj_unitst@@
 
.?AVsquad_order_cause_trouble_for_entityst@@
 
.?AVsquad_order_drive_entity_off_sitest@@
 
.?AVgeneral_ref_value_levelst@@
 
.?AVsquad_orderst@@
 
.?AVhistory_event_agreement_concludedst@@
 
.?AVhistory_event_agreement_formedst@@
 
.?AVitem_meatst@@
 
.?AVitem_corpsepiecest@@
 
.?AV?$basic_ifstream@DU?$char_traits@D@std@@@std@@
 
.?AVviewscreen_layer_stockpilest@@
 
.?AVviewscreen_layer_world_gen_param_presetst@@
 
.?AVviewscreen_layer_world_gen_paramst@@
 
.?AUworld_gen_param_seedst@@
 
.?AUworld_gen_param_charst@@
 
.?AUworld_gen_param_memberst@@
 
.?AUworld_gen_param_valuest@@
 
.?AUworld_gen_param_basest@@
 
.?AVviewscreen_layer_export_play_mapst@@
 
.?AVviewscreen_layer_musicsoundst@@
 
.?AVviewscreen_layer_unit_relationshipst@@
 
.?AVviewscreen_layer_workshop_profilest@@
 
.?AVviewscreen_layerst@@
 
.?AVlayer_object_listst@@
 
.?AVlayer_object_buttonst@@
 
.?AVlayer_objectst@@
 
.?AVviewscreen_unitst@@
 
.?AVviewscreen_customize_unitst@@
 
.?AVviewscreen_savegamest@@
 
.?AVviewscreen_loadgamest@@
 
.?AVviewscreen_adopt_regionst@@
 
.?AVactive_script_var_longst@@
 
.?AVactive_script_var_unitst@@
 
.?AVactive_script_varst@@
 
.?AVviewscreenst@@
 
.?AVviewscreen_optionst@@
 
.?AVinterface_button_construction_donest@@
 
.?AVinterface_button_construction_building_selectorst@@
 
.?AVinterface_button_construction_category_selectorst@@
 
.?AVinterface_button_constructionst@@
 
.?AVinterface_button_buildingst@@
 
.?AVinterface_buttonst@@
 
.?AVitem_coinst@@
 
.?AVitem_quernst@@
 
.?AVitem_tablest@@
 
.?AVitem_toolst@@
 
.?AVitem_instrumentst@@
 
.?AVitem_hatch_coverst@@
 
.?AVitem_doorst@@
 
.?AVitem_eggst@@
 
.?AVitem_globst@@
 
.?AVitem_powder_miscst@@
 
.?AVitem_drinkst@@
 
.?AVitem_powderst@@
 
.?AVitem_woodst@@
 
.?AVadventure_movement_climbst@@
 
.?AVadventure_movement_release_hold_itemst@@
 
.?AVadventure_movement_hold_itemst@@
 
.?AVadventure_movement_release_hold_tilest@@
 
.?AVadventure_movement_hold_tilest@@
 
.?AVadventure_movement_movest@@
 
.?AVadventure_movement_item_interact_guidest@@
 
.?AVadventure_movement_item_interact_pushst@@
 
.?AVadventure_movement_item_interact_ridest@@
 
.?AVadventure_movement_item_interactst@@
 
.?AVadventure_movement_building_interactst@@
 
.?AVadventure_movement_attack_creaturest@@
 
.?AVadventure_movement_optionst@@
 
.?AVadventure_environment_pickup_make_campfirest@@
 
.?AVadventure_environment_pickup_ignite_vegst@@
 
.?AVadventure_environment_pickup_vermin_eventst@@
 
.?AVadventure_environment_ingest_materialst@@
 
.?AVadventure_environment_ingest_from_containerst@@
 
.?AVadventure_environment_unit_suck_bloodst@@
 
.?AVadventure_environment_optionst@@
 
.?AVadventure_option_view_contaminantst@@
 
.?AVadventure_option_eat_item_contaminantst@@
 
.?AVadventure_option_eat_unit_contaminantst@@
 
.?AVadventure_optionst@@
 
.?AVadventure_item_interact_readst@@
 
.?AVadventure_item_interact_fill_from_containerst@@
 
.?AVadventure_item_interact_fill_with_materialst@@
 
.?AVadventure_item_interact_heat_from_tilest@@
 
.?AVadventure_item_interact_pull_outst@@
 
.?AVadventure_item_interact_strugglest@@
 
.?AVadventure_item_interact_choicest@@
 
.?AVviewscreen_adventure_logst@@
 
.?AVhistory_event_create_entity_positionst@@
 
.?AVhistory_event_entity_createdst@@
 
.?AVhistory_event_hist_figure_reach_summitst@@
 
.?AVviewscreen_setupadventurest@@
 
.?AVviewscreen_dungeon_monsterstatusst@@
 
.?AVviewscreen_dungeon_wrestlest@@
 
.?AVviewscreen_dungeonmodest@@
 
.?AVsquad_order_trainst@@
 
.?AVsquad_order_kill_listst@@
 
.?AVsquad_order_movest@@
 
.?AVbuild_req_choice_specst@@
 
.?AVbuild_req_choice_genst@@
 
.?AVbuild_req_choicest@@
 
.?AVviewscreen_dwarfmodest@@
 
.?AVhistory_event_hist_figure_diedst@@
 
.?AVviewscreen_selectitemst@@
 
.?AVinterface_button_building_custom_category_selectorst@@
 
.?AVinterface_button_building_new_jobst@@
 
.?AVinterface_button_building_category_selectorst@@
 
.?AVinterface_button_building_material_selectorst@@
 
.?AVrenderer_vbo@@
 
.?AVrenderer_framebuffer@@
 
.?AVrenderer_accum_buffer@@
 
.?AVrenderer_partial@@
 
.?AVrenderer_once@@
 
.?AVrenderer_2d@@
 
.?AVrenderer_2d_base@@
 
.?AVrenderer@@
 
.?AVrenderer_opengl@@
 
.?AVtext_info_element_longst@@
 
.?AVtext_info_element_stringst@@
 
.?AVtext_info_elementst@@
 
.?AV?$basic_istringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
 
.?AVitem_quiverst@@
 
.?AVitem_backpackst@@
 
.?AVitem_pantsst@@
 
.?AVitem_anvilst@@
 
.?AVitem_ammost@@
 
.?AVitem_cabinetst@@
 
.?AVitem_glovesst@@
 
.?AVitem_helmst@@
 
.?AVitem_shieldst@@
 
.?AVitem_shoesst@@
 
.?AVitem_armorst@@
 
.?AVitem_statuest@@
 
.?AVitem_barrelst@@
 
.?AVitem_gobletst@@
 
.?AVitem_flaskst@@
 
.?AVitem_chairst@@
 
.?AVitem_traction_benchst@@
 
.?AVitem_bedst@@
 
.?AVitem_clothst@@
 
.?AVitem_threadst@@
 
.?AVitem_cheesest@@
 
.?AVitem_skin_tannedst@@
 
.?AVitem_fishst@@
 
.?AVitem_smallgemst@@
 
.?AVgeneral_ref_entity_art_imagest@@
 
.?AVhistory_event_collection_purgest@@
 
.?AVhistory_event_collection_journeyst@@
 
.?AVhistory_event_collection_warst@@
 
.?AVhistory_event_dance_form_createdst@@
 
.?AVhistory_event_musical_form_createdst@@
 
.?AVhistory_event_poetic_form_createdst@@
 
.?AVhistory_event_regionpop_incorporated_into_entityst@@
 
.?AVhistory_event_entity_actionst@@
 
.?AVhistory_event_war_peace_rejectedst@@
 
.?AVhistory_event_war_peace_acceptedst@@
 
.?AVhistory_event_site_disputest@@
 
.?AVhistory_event_change_hf_body_statest@@
 
.?AVhistory_event_hist_figure_new_petst@@
 
.?AVhistory_event_hist_figure_travelst@@
 
.?AVhistory_event_created_world_constructionst@@
 
.?AVhistory_event_entity_razed_buildingst@@
 
.?AVhistory_event_replaced_buildingst@@
 
.?AVhistory_event_created_buildingst@@
 
.?AVitem_boulderst@@
 
.?AVgeneral_ref_building_well_tagst@@
 
.?AVgeneral_ref_buildingst@@
 
.?AVgeneral_ref_mapsquarest@@
 
.?AVfeature_init_underworld_from_layerst@@
 
.?AVfeature_init_magma_core_from_layerst@@
 
.?AVfeature_init_subterranean_from_layerst@@
 
.?AVfeature_init_deep_surface_portalst@@
 
.?AVfeature_init_deep_special_tubest@@
 
.?AVfeature_init_volcanost@@
 
.?AVfeature_init_magma_poolst@@
 
.?AVfeature_init_pitst@@
 
.?AVfeature_init_cavest@@
 
.?AVfeature_init_outdoor_riverst@@
 
.?AVfeature_underworld_from_layerst@@
 
.?AVfeature_magma_core_from_layerst@@
 
.?AVfeature_subterranean_from_layerst@@
 
.?AVfeature_deep_surface_portalst@@
 
.?AVfeature_deep_special_tubest@@
 
.?AVfeature_volcanost@@
 
.?AVfeature_magma_poolst@@
 
.?AVfeature_pitst@@
 
.?AVfeature_cavest@@
 
.?AVfeature_outdoor_riverst@@
 
.?AVfeaturest@@
 
.?AVfeature_alteration_new_lava_fill_zst@@
 
.?AVfeature_alteration_new_pop_maxst@@
 
.?AVfeature_alterationst@@
 
.?AVfeature_initst@@
 
.?AVflow_guide_item_cloudst@@
 
.?AVflow_guide_trailing_flowst@@
 
.?AVflow_guidest@@
 
.?AVhistory_event_hf_act_on_buildingst@@
 
.?AVsquad_order_patrol_routest@@
 
.?AVsquad_order_defend_burrowsst@@
 
.?AVitem_seedsst@@
 
.?AVviewscreen_layer_currencyst@@
 
.?AVviewscreen_layer_reactionst@@
 
.?AVviewscreen_layer_stone_restrictionst@@
 
.?AVviewscreen_layer_overall_healthst@@
 
.?AVviewscreen_layer_unit_healthst@@
 
.?AVviewscreen_layer_unit_actionst@@
 
.?AVviewscreen_layer_arena_creaturest@@
 
.?AVviewscreen_layer_squad_schedulest@@
 
.?AVviewscreen_jobst@@
 
.?AVviewscreen_buildingst@@
 
.?AVviewscreen_itemst@@
 
.?AVviewscreen_noblest@@
 
.?AVviewscreen_buildinglistst@@
 
.?AVviewscreen_civlistst@@
 
.?AVviewscreen_entityst@@
 
.?AVviewscreen_treasurelistst@@
 
.?AVviewscreen_unitlistst@@
 
.?AVviewscreen_joblistst@@
 
.?AVviewscreen_createquotast@@
 
.?AVviewscreen_jobmanagementst@@
 
.?AVviewscreen_wagesst@@
 
.?AVviewscreen_locationsst@@
 
.?AVviewscreen_petitionsst@@
 
.?AVviewscreen_storesst@@
 
.?AVviewscreen_overallstatusst@@
 
.?AVviewscreen_justicest@@
 
.?AVviewscreen_pricest@@
 
.?AVhistory_event_masterpiece_created_itemst@@
 
.?AVhistory_event_item_stolenst@@
 
.?AVhistory_event_artifact_lostst@@
 
.?AVhistory_event_agreements_voidedst@@
 
.?AVhistory_event_diplomat_lostst@@
 
.?AVhistory_event_topicagreement_madest@@
 
.?AVhistory_event_topicagreement_rejectedst@@
 
.?AVhistory_event_topicagreement_concludedst@@
 
.?AVhistory_event_first_contact_failedst@@
 
.?AVhistory_event_first_contactst@@
 
.?AVhistory_event_hist_figure_abductedst@@
 
.?AVviewscreen_petst@@
 
.?AVviewscreen_kitchenprefst@@
 
.?AVviewscreen_announcelistst@@
 
.?AVviewscreen_reportlistst@@
 
.?AVviewscreen_game_cleanerst@@
 
.?AVviewscreen_titlest@@
 
.?AVviewscreen_legendsst@@
 
.?AVviewscreen_update_regionst@@
 
.?AVviewscreen_new_regionst@@
 
.?AVviewscreen_export_regionst@@
 
.?AVviewscreen_export_graphical_mapst@@
 
.?AVhistfig_hf_link_companionst@@
 
.?AVhistfig_hf_link_former_apprenticest@@
 
.?AVhistfig_hf_link_apprenticest@@
 
.?AVhistfig_hf_link_former_masterst@@
 
.?AVhistfig_hf_link_masterst@@
 
.?AVhistfig_hf_link_imprisonerst@@
 
.?AVhistfig_hf_link_prisonerst@@
 
.?AVhistfig_hf_link_loverst@@
 
.?AVhistfig_hf_link_deityst@@
 
.?AVhistfig_hf_link_childst@@
 
.?AVhistfig_hf_link_spousest@@
 
.?AVhistfig_hf_link_fatherst@@
 
.?AVhistfig_hf_link_motherst@@
 
.?AVhistfig_site_link_occupationst@@
 
.?AVhistfig_site_link_home_site_realization_sulst@@
 
.?AVhistfig_site_link_home_site_realization_buildingst@@
 
.?AVhistfig_site_link_home_site_abstract_buildingst@@
 
.?AVhistfig_site_link_hangoutst@@
 
.?AVhistfig_site_link_seat_of_powerst@@
 
.?AVhistfig_site_link_lairst@@
 
.?AVhistfig_site_linkst@@
 
.?AVhistfig_entity_link_former_squadst@@
 
.?AVhistfig_entity_link_squadst@@
 
.?AVhistfig_entity_link_former_occupationst@@
 
.?AVhistfig_entity_link_occupationst@@
 
.?AVhistfig_entity_link_position_claimst@@
 
.?AVhistfig_entity_link_former_positionst@@
 
.?AVhistfig_entity_link_positionst@@
 
.?AVhistfig_entity_link_criminalst@@
 
.?AVhistfig_entity_link_enemyst@@
 
.?AVhistfig_entity_link_former_prisonerst@@
 
.?AVhistfig_entity_link_prisonerst@@
 
.?AVhistfig_entity_link_former_slavest@@
 
.?AVhistfig_entity_link_slavest@@
 
.?AVhistfig_entity_link_former_mercenaryst@@
 
.?AVhistfig_entity_link_mercenaryst@@
 
.?AVhistfig_entity_link_former_memberst@@
 
.?AVhistfig_entity_link_memberst@@
 
.?AVhistfig_entity_linkst@@
 
.?AVgeneral_ref_entityst@@
 
.?AVgeneral_ref_historical_figurest@@
 
.?AVgeneral_ref_feature_layerst@@
 
.?AVgeneral_ref_subregionst@@
 
.?AVgeneral_ref_sitest@@
 
.?AVgeneral_ref_historical_eventst@@
 
.?AVgeneral_ref_abstract_buildingst@@
 
.?AVgeneral_ref_dance_formst@@
 
.?AVgeneral_ref_musical_formst@@
 
.?AVgeneral_ref_poetic_formst@@
 
.?AVgeneral_ref_written_contentst@@
 
.?AVgeneral_ref_languagest@@
 
.?AVgeneral_ref_interactionst@@
 
.?AVgeneral_ref_artifactst@@
 
.?AVhistory_event_collection_insurrectionst@@
 
.?AVhistory_event_collection_beast_attackst@@
 
.?AVhistfig_hf_linkst@@
 
.?AVhistory_event_collection_ceremonyst@@
 
.?AVhistory_event_collection_processionst@@
 
.?AVhistory_event_collection_competitionst@@
 
.?AVhistory_event_collection_performancest@@
 
.?AVhistory_event_collection_occasionst@@
 
.?AVhistory_event_written_content_composedst@@
 
.?AVhistory_event_ceremonyst@@
 
.?AVhistory_event_processionst@@
 
.?AVhistory_event_competitionst@@
 
.?AVhistory_event_performancest@@
 
.?AVhistory_event_hf_does_interactionst@@
 
.?AVhistory_event_change_creature_typest@@
 
.?AVhistory_event_masterpiece_created_engravingst@@
 
.?AVhistory_event_masterpiece_created_foodst@@
 
.?AVhistory_event_masterpiece_created_item_improvementst@@
 
.?AVhistory_event_masterpiece_created_dye_itemst@@
 
.?AVhistory_event_entity_incorporatedst@@
 
.?AVhistory_event_entity_lawst@@
 
.?AVhistory_event_artifact_droppedst@@
 
.?AVhistory_event_artifact_recoveredst@@
 
.?AVhistory_event_artifact_foundst@@
 
.?AVhistory_event_artifact_destroyedst@@
 
.?AVhistory_event_artifact_transformedst@@
 
.?AVhistory_event_artifact_possessedst@@
 
.?AVhistory_event_artifact_storedst@@
 
.?AVhistory_event_artifact_hiddenst@@
 
.?AVhistory_event_merchantst@@
 
.?AVhistory_event_remove_hf_site_linkst@@
 
.?AVhistory_event_add_hf_site_linkst@@
 
.?AVhistory_event_remove_hf_hf_linkst@@
 
.?AVhistory_event_add_hf_hf_linkst@@
 
.?AVhistory_event_change_hf_jobst@@
 
.?AVhistory_event_change_hf_statest@@
 
.?AVhistory_event_hf_relationship_deniedst@@
 
.?AVhistory_event_hf_confrontedst@@
 
.?AVhistory_event_remove_hf_entity_linkst@@
 
.?AVhistory_event_add_hf_entity_linkst@@
 
.?AVhistory_event_hf_gains_secret_goalst@@
 
.?AVhistory_event_hist_figure_revivedst@@
 
.?AVhistory_event_hist_figure_reunionst@@
 
.?AVhistory_event_hist_figure_woundedst@@
 
.?AVhistory_event_creature_devouredst@@
 
.?AVhistory_event_insurrection_endedst@@
 
.?AVhistory_event_insurrection_startedst@@
 
.?AVhistory_event_hf_razed_buildingst@@
 
.?AVhistory_event_site_retiredst@@
 
.?AVhistory_event_site_diedst@@
 
.?AVhistory_event_hf_destroyed_sitest@@
 
.?AVhistory_event_hf_attacked_sitest@@
 
.?AVhistory_event_war_site_new_leaderst@@
 
.?AVhistory_event_war_plundered_sitest@@
 
.?AVhistory_event_war_destroyed_sitest@@
 
.?AVhistory_event_war_field_battlest@@
 
.?AVviewscreen_movieplayerst@@
 
.?AVinteraction_effect_material_emissionst@@
 
.?AVinteraction_effect_contactst@@
 
.?AVinteraction_effect_hidest@@
 
.?AVinteraction_effect_cleanst@@
 
.?AVinteraction_effect_add_syndromest@@
 
.?AVinteraction_effect_resurrectst@@
 
.?AVinteraction_effect_animatest@@
 
.?AVinteraction_target_locationst@@
 
.?AVinteraction_target_materialst@@
 
.?AVinteraction_target_creaturest@@
 
.?AVinteraction_target_corpsest@@
 
.?AVinteraction_targetst@@
 
.?AVinteraction_source_creature_actionst@@
 
.?AVinteraction_source_ingestionst@@
 
.?AVinteraction_source_attackst@@
 
.?AVinteraction_source_deityst@@
 
.?AVinteraction_source_disturbancest@@
 
.?AVinteraction_source_secretst@@
 
.?AVinteraction_source_underground_specialst@@
 
.?AVinteraction_source_regionst@@
 
.?AVinteraction_sourcest@@
 
.?AVinteraction_effectst@@
 
.?AVitem_trapcompst@@
 
.?AVitem_trappartsst@@
 
.?AVitem_pipe_sectionst@@
 
.?AVitem_siegeammost@@
 
.?AVitem_ballistapartsst@@
 
.?AVitem_catapultpartsst@@
 
.?AVitem_crutchst@@
 
.?AVitem_orthopedic_castst@@
 
.?AVitem_splintst@@
 
.?AVitem_totemst@@
 
.?AVitem_gemst@@
 
.?AVitem_braceletst@@
 
.?AVitem_earringst@@
 
.?AVitem_ringst@@
 
.?AVitem_crownst@@
 
.?AVitem_scepterst@@
 
.?AVitem_amuletst@@
 
.?AVitem_figurinest@@
 
.?AVitem_bookst@@
 
.?AVitem_weaponrackst@@
 
.?AVitem_armorstandst@@
 
.?AVitem_binst@@
 
.?AVitem_millstonest@@
 
.?AVitem_slabst@@
 
.?AVitem_coffinst@@
 
.?AVitem_animaltrapst@@
 
.?AVitem_bucketst@@
 
.?AVitem_cagest@@
 
.?AVitem_windowst@@
 
.?AVitem_toyst@@
 
.?AVitem_chainst@@
 
.?AVitem_gratest@@
 
.?AVitem_floodgatest@@
 
.?AVitem_sheetst@@
 
.?AVitem_foodst@@
 
.?AVitem_ballistaarrowheadst@@
 
.?AVitem_plant_growthst@@
 
.?AVitem_petst@@
 
.?AVitem_fish_rawst@@
 
.?AVitem_rockst@@
 
.?AVitem_roughst@@
 
.?AVitem_blocksst@@
 
.?AVitem_barst@@
 
.?AVitemimprovement_writingst@@
 
.?AVitemimprovement_instrument_piecest@@
 
.?AVitemimprovement_illustrationst@@
 
.?AVitemimprovement_pagesst@@
 
.?AVitemimprovement_sewn_imagest@@
 
.?AVitemimprovement_clothst@@
 
.?AVitemimprovement_threadst@@
 
.?AVitemimprovement_itemspecificst@@
 
.?AVitemimprovement_spikesst@@
 
.?AVitemimprovement_bandsst@@
 
.?AVitemimprovement_rings_hangingst@@
 
.?AVitemimprovement_coveredst@@
 
.?AVitemimprovement_art_imagest@@
 
.?AVitemimprovementst@@
 
.?AVgeneral_ref_item_typest@@
 
.?AVitemdef_foodst@@
 
.?AVitemdef_pantsst@@
 
.?AVitemdef_helmst@@
 
.?AVitemdef_shieldst@@
 
.?AVitemdef_shoesst@@
 
.?AVitemdef_glovesst@@
 
.?AVitemdef_siegeammost@@
 
.?AVitemdef_ammost@@
 
.?AVitemdef_armorst@@
 
.?AVitemdef_instrumentst@@
 
.?AVitemdef_toyst@@
 
.?AVitemdef_toolst@@
 
.?AVitemdef_trapcompst@@
 
.?AVitemdef_weaponst@@
 
.?AVitemdefst@@
 
.?AVMacroScreenSave@@
 
.?AVMacroScreenLoad@@
 
.?AVKeybindingScreen@@
 
.?AVmachine_standardst@@
 
.?AVmachinest@@
 
.?AVcreature_interaction_effect_body_transformationst@@
 
.?AVcreature_interaction_effect_sense_creature_classst@@
 
.?AVcreature_interaction_effect_body_mat_interactionst@@
 
.?AVcreature_interaction_effect_can_do_interactionst@@
 
.?AVcreature_interaction_effect_skill_roll_adjustst@@
 
.?AVcreature_interaction_effect_erratic_behaviorst@@
 
.?AVcreature_interaction_effect_change_personalityst@@
 
.?AVcreature_interaction_effect_feel_emotionst@@
 
.?AVcreature_interaction_effect_material_force_adjustst@@
 
.?AVcreature_interaction_effect_ment_att_changest@@
 
.?AVcreature_interaction_effect_phys_att_changest@@
 
.?AVcreature_interaction_effect_speed_changest@@
 
.?AVcreature_interaction_effect_flash_symbolst@@
 
.?AVcreature_interaction_effect_display_symbolst@@
 
.?AVcreature_interaction_effect_display_namest@@
 
.?AVcreature_interaction_effect_remove_simple_flagst@@
 
.?AVcreature_interaction_effect_add_simple_flagst@@
 
.?AVcreature_interaction_effect_dizzinessst@@
 
.?AVcreature_interaction_effect_drowsinessst@@
 
.?AVcreature_interaction_effect_impair_functionst@@
 
.?AVcreature_interaction_effect_necrosisst@@
 
.?AVcreature_interaction_effect_unconsciousnessst@@
 
.?AVcreature_interaction_effect_nauseast@@
 
.?AVcreature_interaction_effect_vomit_bloodst@@
 
.?AVcreature_interaction_effect_cough_bloodst@@
 
.?AVcreature_interaction_effect_bleedingst@@
 
.?AVcreature_interaction_effect_feverst@@
 
.?AVcreature_interaction_effect_paralysisst@@
 
.?AVcreature_interaction_effect_numbnessst@@
 
.?AVcreature_interaction_effect_blistersst@@
 
.?AVcreature_interaction_effect_bruisingst@@
 
.?AVcreature_interaction_effect_oozingst@@
 
.?AVcreature_interaction_effect_swellingst@@
 
.?AVcreature_interaction_effect_bp_appearance_modifierst@@
 
.?AVcreature_interaction_effect_body_appearance_modifierst@@
 
.?AVcreature_interaction_effect_painst@@
 
.?AVcreature_interaction_effectst@@
 
.?AVviewscreen_layer_assigntradest@@
 
.?AVviewscreen_requestagreementst@@
 
.?AVviewscreen_tradeagreementst@@
 
.?AVviewscreen_topicmeeting_fill_land_holder_positionsst@@
 
.?AVviewscreen_topicmeeting_takerequestsst@@
 
.?AVviewscreen_topicmeetingst@@
 
.?AVviewscreen_meetingst@@
 
.?AVviewscreen_barterst@@
 
.?AVviewscreen_tradegoodsst@@
 
.?AVviewscreen_tradelistst@@
 
.?AVviewscreen_textviewerst@@
 
.?AVproj_magicst@@
 
.?AVreaction_product_item_improvementst@@
 
.?AVreaction_product_itemst@@
 
.?AVreaction_productst@@
 
.?AVreaction_reagent_itemst@@
 
.?AVreaction_reagentst@@
 
.?AVgeneral_ref_entity_itemownerst@@
 
.?AVgeneral_ref_entity_offeredst@@
 
.?AVgeneral_ref_entity_stolenst@@
 
.?AVgeneral_ref_building_nest_boxst@@
 
.?AVgeneral_ref_building_destinationst@@
 
.?AVgeneral_ref_building_holderst@@
 
.?AVgeneral_ref_building_cagedst@@
 
.?AVgeneral_ref_building_chainst@@
 
.?AVgeneral_ref_building_use_target_2st@@
 
.?AVgeneral_ref_building_use_target_1st@@
 
.?AVgeneral_ref_building_triggertargetst@@
 
.?AVgeneral_ref_building_triggerst@@
 
.?AVgeneral_ref_building_civzone_assignedst@@
 
.?AVgeneral_ref_projectilest@@
 
.?AVgeneral_ref_contained_in_itemst@@
 
.?AVgeneral_ref_contains_itemst@@
 
.?AVgeneral_ref_itemst@@
 
.?AVgeneral_ref_unit_climberst@@
 
.?AVgeneral_ref_unit_workerst@@
 
.?AVgeneral_ref_unit_holderst@@
 
.?AVgeneral_ref_unit_tradebringerst@@
 
.?AVgeneral_ref_unit_itemownerst@@
 
.?AVgeneral_ref_unit_riderst@@
 
.?AVgeneral_ref_unit_geldeest@@
 
.?AVgeneral_ref_unit_slaughtereest@@
 
.?AVgeneral_ref_unit_infantst@@
 
.?AVgeneral_ref_unit_patientst@@
 
.?AVgeneral_ref_unit_reporteest@@
 
.?AVgeneral_ref_unit_suckeest@@
 
.?AVgeneral_ref_unit_kidnapeest@@
 
.?AVgeneral_ref_unit_foodreceiverst@@
 
.?AVgeneral_ref_unit_beateest@@
 
.?AVgeneral_ref_unit_cageest@@
 
.?AVgeneral_ref_unit_traineest@@
 
.?AVgeneral_ref_unit_sheareest@@
 
.?AVgeneral_ref_unit_milkeest@@
 
.?AVgeneral_ref_contains_unitst@@
 
.?AVgeneral_ref_unitst@@
 
.?AVgeneral_ref_locationst@@
 
.?AVgeneral_ref_creaturest@@
 
.?AVgeneral_ref_entity_popst@@
 
.?AVgeneral_ref_spherest@@
 
.?AVgeneral_ref_is_nemesisst@@
 
.?AVgeneral_ref_nemesisst@@
 
.?AVgeneral_ref_is_artifactst@@
 
.?AVregion_block_event_sphere_fieldst@@
 
.?AVregion_block_eventst@@
 
.?AVrenderer_offscreen@@
 
.?AVscript_step_invasionst@@
 
.?AVscript_step_dipeventst@@
 
.?AVscript_step_eventst@@
 
.?AVscript_step_diphistoryst@@
 
.?AVscript_step_textviewerst@@
 
.?AVscript_step_discussst@@
 
.?AVscript_step_constructtopiclistst@@
 
.?AVscript_step_topicdiscussionst@@
 
.?AVscript_step_setvarst@@
 
.?AVscript_step_simpleactionst@@
 
.?AVscript_step_conditionalst@@
 
.?AVscript_stepst@@
 
.?AVscript_var_longst@@
 
.?AVscript_var_unitst@@
 
.?AVscript_varst@@
 
.?AVviewscreen_layer_choose_language_namest@@
 
.?AVviewscreen_setupdwarfgamest@@
 
.?AVviewscreen_choose_start_sitest@@
 
.?AVsite_realization_building_info_hillock_housest@@
 
.?AVsite_realization_building_info_tree_housest@@
 
.?AVsite_realization_building_info_trenchesst@@
 
.?AVsite_realization_building_info_market_squarest@@
 
.?AVsite_realization_building_info_shop_housest@@
 
.?AVsite_realization_building_info_castle_courtyardst@@
 
.?AVsite_realization_building_info_castle_towerst@@
 
.?AVsite_realization_building_info_castle_wallst@@
 
.?AVsite_realization_building_infost@@
 
.?AVresource_allotment_specifier_powderst@@
 
.?AVresource_allotment_specifier_skinst@@
 
.?AVresource_allotment_specifier_cheesest@@
 
.?AVresource_allotment_specifier_extractst@@
 
.?AVresource_allotment_specifier_soapst@@
 
.?AVresource_allotment_specifier_pearlst@@
 
.?AVresource_allotment_specifier_toothst@@
 
.?AVresource_allotment_specifier_tallowst@@
 
.?AVresource_allotment_specifier_shellst@@
 
.?AVresource_allotment_specifier_hornst@@
 
.?AVresource_allotment_specifier_bonest@@
 
.?AVresource_allotment_specifier_meatst@@
 
.?AVresource_allotment_specifier_bedst@@
 
.?AVresource_allotment_specifier_bagst@@
 
.?AVresource_allotment_specifier_flaskst@@
 
.?AVresource_allotment_specifier_backpackst@@
 
.?AVresource_allotment_specifier_quiverst@@
 
.?AVresource_allotment_specifier_leatherst@@
 
.?AVresource_allotment_specifier_gemsst@@
 
.?AVresource_allotment_specifier_anvilst@@
 
.?AVresource_allotment_specifier_weapon_rangedst@@
 
.?AVresource_allotment_specifier_weapon_meleest@@
 
.?AVresource_allotment_specifier_ammost@@
 
.?AVresource_allotment_specifier_clothing_helmst@@
 
.?AVresource_allotment_specifier_clothing_bootsst@@
 
.?AVresource_allotment_specifier_clothing_glovesst@@
 
.?AVresource_allotment_specifier_clothing_pantsst@@
 
.?AVresource_allotment_specifier_clothing_bodyst@@
 
.?AVresource_allotment_specifier_armor_helmst@@
 
.?AVresource_allotment_specifier_armor_bootsst@@
 
.?AVresource_allotment_specifier_armor_glovesst@@
 
.?AVresource_allotment_specifier_armor_pantsst@@
 
.?AVresource_allotment_specifier_armor_bodyst@@
 
.?AVresource_allotment_specifier_woodst@@
 
.?AVresource_allotment_specifier_metalst@@
 
.?AVresource_allotment_specifier_boxst@@
 
.?AVresource_allotment_specifier_chairst@@
 
.?AVresource_allotment_specifier_cabinetst@@
 
.?AVresource_allotment_specifier_tablest@@
 
.?AVresource_allotment_specifier_stonest@@
 
.?AVresource_allotment_specifier_craftsst@@
 
.?AVresource_allotment_specifier_clothst@@
 
.?AVresource_allotment_specifier_threadst@@
 
.?AVresource_allotment_specifier_cropst@@
 
.?AVresource_allotment_specifierst@@
 
.?AVviewscreen_layer_militaryst@@
 
.?AVviewscreen_layer_noblelistst@@
 
.?AVworld_construction_bridgest@@
 
.?AVworld_construction_wallst@@
 
.?AVworld_construction_tunnelst@@
 
.?AVworld_construction_roadst@@
 
.?AVworld_constructionst@@
 
.?AVworld_construction_square_wallst@@
 
.?AVworld_construction_square_bridgest@@
 
.?AVworld_construction_square_tunnelst@@
 
.?AVworld_construction_square_roadst@@
 
.?AVworld_construction_squarest@@
 
++++++++
 
++++++++++
 
++++
 
++++
 
++++
 
+++++++++
 
++++
 
+++++++++
 
++++
 
++++
 
++++
 
+++++++++++
 
++++++++++
 
+++++++++
 
++++++++
 
+++++++++
 
+ttttttttt
 
+tttttttttt
 
t>>tt>>tt
 
ttttttttLL
 
+tttttLLLL
 
LLLLLLLLLLL
 
LLLLLLLLLLL
 
LLLLLLLLL
 
PA<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
 
  <trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
 
    <security>
 
      <requestedPrivileges>
 
        <requestedExecutionLevel level="asInvoker" uiAccess="false"></requestedExecutionLevel>
 
      </requestedPrivileges>
 
    </security>
 
  </trustInfo>
 
  <dependency>
 
    <dependentAssembly>
 
      <assemblyIdentity type="win32" name="Microsoft.VC80.CRT" version="8.0.50727.762" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b"></assemblyIdentity>
 
    </dependentAssembly>
 
  </dependency>
 
</assembly>
 
 
</pre>
 
</pre>

Latest revision as of 03:34, 25 February 2020

<hfid>
<entity_id>
</entity_id>
<site_id>
</site_id>
<skill_at_time>
</skill_at_time>
<historical_event>
<id>
</id>
<year>
</year>
<seconds72>
</seconds72>
<type>create entity position</type>
</historical_event>
<type>assume identity</type>
<trickster_hfid>
</trickster_hfid>
<identity_id>
</identity_id>
<target_enid>
</target_enid>
<type>masterpiece lost</type>
<type>masterpiece engraving</type>
<type>masterpiece food</type>
<type>masterpiece item improvement</type>
<type>masterpiece dye</type>
<type>masterpiece item</type>
<type>masterpiece arch constructed</type>
<type>masterpiece arch design</type>
<type>regionpop incorporated into entity</type>
<pop_race>
</pop_race>
<pop_number_moved>
</pop_number_moved>
<pop_srid>
</pop_srid>
<pop_flid>
</pop_flid>
<join_entity_id>
</join_entity_id>
<type>artifact recovered</type>
<artifact_id>
</artifact_id>
<unit_id>
</unit_id>
<hist_figure_id>
</hist_figure_id>
</structure_id>
<subregion_id>
</subregion_id>
<feature_layer_id>
<type>artifact transformed</type>
<new_artifact_id>
</new_artifact_id>
<old_artifact_id>
</old_artifact_id>
<type>artifact stored</type>
<type>artifact hidden</type>
<type>trade</type>
<trader_hfid>
</trader_hfid>
<trader_entity_id>
</trader_entity_id>
<source_site_id>
</source_site_id>
<dest_site_id>
</dest_site_id>
<production_zone_id>
</production_zone_id>
<allotment>
</allotment>
<allotment_index>
</allotment_index>
<account_shift>
</account_shift>
<type>gamble</type>
<gambler_hfid>
</gambler_hfid>
<old_account>
</old_account>
<new_account>
</new_account>
<type>agreement void</type>
<type>body abused</type>
<coords>
<type>diplomat lost</type>
<type>peace accepted</type>
<type>site dispute</type>
<dispute>
grazing rights
rights-of-way
livestock ownership
</dispute>
<entity_id_1>
</entity_id_1>
<entity_id_2>
</entity_id_2>
<site_id_1>
</site_id_1>
<site_id_2>
</site_id_2>
<type>agreement made</type>
<type>agreement rejected</type>
<type>agreement concluded</type>
<type>first contact failed</type>
<contactor_enid>
</contactor_enid>
<rejector_enid>
</rejector_enid>
<type>first contact</type>
<contacted_enid>
</contacted_enid>
<type>remove hf site link</type>
<type>add hf site link</type>
<type>remove hf hf link</type>
<hfid_target>
</hfid_target>
<type>add hf hf link</type>
<type>change hf job</type>
<type>hf confronted</type>
<situation>
general suspicion
</situation>
<reason>ageless</reason>
<reason>murder</reason>
<type>change hf body state</type>
<body_state>
active
buried at site
unburied at site
unburied at battlefield
unburied at subregion
unburied at feature layer
entombed at site
</body_state>
<type>entity alliance formed</type>
<initiating_enid>
</initiating_enid>
<joining_enid>
</joining_enid>
<type>entity breach feature layer</type>
<site_entity_id>
</site_entity_id>
<civ_entity_id>
</civ_entity_id>
<type>entity persecuted</type>
<persecutor_hfid>
</persecutor_hfid>
<persecutor_enid>
</persecutor_enid>
<expelled_hfid>
</expelled_hfid>
<expelled_creature>
</expelled_creature>
<expelled_pop_id>
</expelled_pop_id>
<expelled_number>
</expelled_number>
<property_confiscated_from_hfid>
</property_confiscated_from_hfid>
<destroyed_structure_id>
</destroyed_structure_id>
<shrine_amount_destroyed>
</shrine_amount_destroyed>
<type>entity equipment purchase</type>
<new_equipment_level>
</new_equipment_level>
<type>add hf entity honor</type>
<honor_id>
</honor_id>
<type>entity expels hf</type>
<type>hfs formed reputation relationship</type>
<hfid1>
</hfid1>
<identity_id1>
</identity_id1>
<hfid2>
</hfid2>
<identity_id2>
</identity_id2>
<hf_rep_1_of_2>
</hf_rep_1_of_2>
<hf_rep_2_of_1>
</hf_rep_2_of_1>
<type>hf abducted</type>
<target_hfid>
</target_hfid>
<snatcher_hfid>
</snatcher_hfid>
<type>hf reunion</type>
<group_1_hfid>
</group_1_hfid>
<group_2_hfid>
</group_2_hfid>
<type>hf new pet</type>
<group_hfid>
</group_hfid>
<type>hf reach summit</type>
<type>hf simple battle event</type>
<subtype>
subdued
scuffle
attacked
surprised
ambushed
happen upon
corner
confront
got into a brawl
2 lost after receiving wounds
2 lost after giving wounds
2 lost after mutual wounds
</subtype>
<type>creature devoured</type>
<type>insurrection started</type>
<target_civ_id>
</target_civ_id>
<outcome>
leadership overthrown
population gone
</outcome>
<type>ceremony</type>
<civ_id>
</civ_id>
<occasion_id>
</occasion_id>
<schedule_id>
</schedule_id>
<type>procession</type>
<type>competition</type>
<winner_hfid>
</winner_hfid>
<competitor_hfid>
</competitor_hfid>
<type>performance</type>
<type>created world construction</type>
<site_civ_id>
</site_civ_id>
<wcid>
</wcid>
<master_wcid>
</master_wcid>
<site_id1>
</site_id1>
<site_id2>
</site_id2>
<type>hf razed structure</type>
<hist_fig_id>
</hist_fig_id>
<type>razed structure</type>
<type>replaced structure</type>
<old_ab_id>
</old_ab_id>
<new_ab_id>
</new_ab_id>
<type>hf destroyed site</type>
<attacker_hfid>
</attacker_hfid>
<defender_civ_id>
</defender_civ_id>
<type>hf attacked site</type>
<type>spotted leaving site</type>
<spotter_hfid>
</spotter_hfid>
<leaver_civ_id>
</leaver_civ_id>
<type>site surrendered</type>
<attacker_civ_id>
</attacker_civ_id>
<type>site taken over</type>
<new_site_civ_id>
</new_site_civ_id>
<type>new site leader</type>
<new_leader_hfid>
</new_leader_hfid>
<type>sneak into site</type>
<type>entity fled site</type>
<fled_civ_id>
</fled_civ_id>
<type>entity rampaged in site</type>
<rampage_civ_id>
</rampage_civ_id>
<type>remove hf entity link</type>
<link>
former member
former mercenary
slave
former slave
prisoner
former prisoner
enemy
criminal
former position
position claim
squad
former squad
occupation
former occupation
resident
</link>
<position_id>
</position_id>
<type>hf enslaved</type>
<enslaved_hfid>
</enslaved_hfid>
<seller_hfid>
</seller_hfid>
<payer_entity_id>
</payer_entity_id>
<moved_to_site_id>
</moved_to_site_id>
<type>entity overthrown</type>
<position_profile_id>
</position_profile_id>
<overthrown_hfid>
</overthrown_hfid>
<pos_taker_hfid>
</pos_taker_hfid>
<instigator_hfid>
</instigator_hfid>
<conspirator_hfid>
</conspirator_hfid>
<type>hf does interaction</type>
<doer_hfid>
</doer_hfid>
<interaction>
</interaction>
<type>hf learns secret</type>
<student_hfid>
</student_hfid>
<teacher_hfid>
</teacher_hfid>
<type>entity incorporated</type>
<joiner_entity_id>
</joiner_entity_id>
<joined_entity_id>
</joined_entity_id>
<leader_hfid>
</leader_hfid>
<partial_incorporation/>
<type>artifact dropped</type>
<injury/>
<type>artifact found</type>
<site_property_id>
</site_property_id>
<type>artifact destroyed</type>
<destroyer_hfid>
</destroyer_hfid>
<destroyer_enid>
</destroyer_enid>
<type>artifact lost</type>
<type>artifact copied</type>
<dest_structure_id>
</dest_structure_id>
<dest_entity_id>
</dest_entity_id>
<source_structure_id>
</source_structure_id>
<source_entity_id>
</source_entity_id>
<from_original/>
<type>add hf entity link</type>
<appointer_hfid>
</appointer_hfid>
<promise_to_hfid>
</promise_to_hfid>
<type>failed frame attempt</type>
<convicter_enid>
</convicter_enid>
<plotter_hfid>
</plotter_hfid>
<fooled_hfid>
</fooled_hfid>
<framer_hfid>
</framer_hfid>
<crime>
conspiracy to slow labor
embezzlement
</crime>
<type>sabotage</type>
<saboteur_hfid>
</saboteur_hfid>
<type>hf ransomed</type>
<ransomed_hfid>
</ransomed_hfid>
<ransomer_hfid>
</ransomer_hfid>
<payer_hfid>
</payer_hfid>
<type>squad vs squad</type>
<a_hfid>
</a_hfid>
<d_hfid>
</d_hfid>
<a_squad_id>
</a_squad_id>
<d_squad_id>
</d_squad_id>
<a_leader_hfid>
</a_leader_hfid>
<a_leadership_roll>
</a_leadership_roll>
<d_leader_hfid>
</d_leader_hfid>
<d_leadership_roll>
</d_leadership_roll>
<a_race>
</a_race>
<a_interaction>
</a_interaction>
<a_effect>
</a_effect>
<a_number>
</a_number>
<a_slain>
</a_slain>
<d_race>
</d_race>
<d_interaction>
</d_interaction>
<d_effect>
</d_effect>
<d_number>
</d_number>
<d_slain>
</d_slain>
<type>tactical situation</type>
<a_tactician_hfid>
</a_tactician_hfid>
<d_tactician_hfid>
</d_tactician_hfid>
<a_tactics_roll>
</a_tactics_roll>
<d_tactics_roll>
</d_tactics_roll>
a strongly favored
a favored
a slightly favored
d strongly favored
d favored
d slightly favored
neither favored
<start/>
<type>hf wounded</type>
<woundee_hfid>
</woundee_hfid>
<wounder_hfid>
</wounder_hfid>
<was_torture/>
<type>reclaim site</type>
<unretire/>
<type>created structure</type>
<builder_hfid>
</builder_hfid>
<rebuilt/>
<type>created site</type>
<resident_civ_id>
</resident_civ_id>
<type>site retired</type>
<first/>
<type>site died</type>
<abandoned/>
<type>holy city declaration</type>
<religion_id>
</religion_id>
<type>hf freed</type>
<freeing_civ_id>
</freeing_civ_id>
<freeing_hfid>
</freeing_hfid>
<holding_civ_id>
</holding_civ_id>
<rescued_hfid>
</rescued_hfid>
<type>site tribute forced</type>
<season>
Autumn
</season>
<already_bled_dry/>
<type>destroyed site</type>
<no_defeat_mention/>
<type>entity searched site</type>
<searcher_civ_id>
</searcher_civ_id>
<result>found nothing</result>
<type>hf relationship denied</type>
<seeker_hfid>
</seeker_hfid>
<relationship>
apprentice
</relationship>
<reason>
prefers working alone
jealousy
</reason>
<reason_id>
</reason_id>
<type>attacked site</type>
<attacker_general_hfid>
</attacker_general_hfid>
<defender_general_hfid>
</defender_general_hfid>
<a_support_merc_enid>
</a_support_merc_enid>
<attacker_merc_enid>
</attacker_merc_enid>
<d_support_merc_enid>
</d_support_merc_enid>
<defender_merc_enid>
</defender_merc_enid>
<type>field battle</type>
<type>entity primary criminals</type>
<type>entity relocate</type>
<type>hf preach</type>
<speaker_hfid>
</speaker_hfid>
<site_hfid>
</site_hfid>
<topic>set entity 1 against entity 2</topic>
<entity_1>
</entity_1>
<entity_2>
</entity_2>
<topic>entity 1 should love entity 2</topic>
<type>hf viewed artifact</type>
<type>hf asked about artifact</type>
<type>hf travel</type>
<return/>
<escape/>
<type>merchant</type>
<depot_entity_id>
</depot_entity_id>
<all_dead/>
<hardship/>
<seizure/>
<offended/>
<lost_value/>
<is_tribute/>
<type>hf recruited unit type for entity</type>
<unit_type>
</unit_type>
<type>knowledge discovered</type>
<knowledge>
</knowledge>
<type>plundered site</type>
<detected/>
<was_raid/>
<took_items/>
<took_livestock/>
<type>hf performed horrible experiments</type>
<type>hf carouse</type>
<type>hf equipment purchase</type>
<quality>
</quality>
<type>building profile acquired</type>
<building_profile_id>
</building_profile_id>
<acquirer_hfid>
</acquirer_hfid>
<acquirer_enid>
</acquirer_enid>
<purchased_unowned/>
<inherited/>
<rebuilt_ruined/>
<last_owner_hfid>
</last_owner_hfid>
<last_owner_enid>
</last_owner_enid>
<type>hf profaned structure</type>
<type>hf disturbed structure</type>
<type>hf prayed inside structure</type>
<type>hf died</type>
<slayer_hfid>
</slayer_hfid>
<slayer_race>
</slayer_race>
<slayer_caste>
</slayer_caste>
<slayer_item_id>
</slayer_item_id>
<slayer_shooter_item_id>
</slayer_shooter_item_id>
<cause>
old age
hunger
thirst
shot
blood
drown
struck
slaughtered
scuttled
obstacle
lava
lava mist
dragonfire
steam
crushed bridge
chasm
cage blasted
murdered
blood drained
trap
vehicle
flying object
vanish
collapsed
put to rest
quitdead
abandon
heat
cold
spikes
cooling lava
cooling magma
freezing water
exec generic
exec beheaded
exec crucified
exec buried alive
exec drowned
exec burned alive
exec fed to beasts
exec hacked to pieces
exec left out in air
boil
melt
condense
solid
infection
scared to death
suicide leaping
suicide drowned
</cause>
<type>changed creature type</type>
<changee_hfid>
</changee_hfid>
<changer_hfid>
</changer_hfid>
<old_race>
</old_race>
<old_caste>
</old_caste>
<new_race>
</new_race>
<new_caste>
</new_caste>
<type>hf convicted</type>
<convicted_hfid>
</convicted_hfid>
<corrupt_convicter_hfid>
</corrupt_convicter_hfid>
<contact_hfid>
</contact_hfid>
<coconspirator_hfid>
</coconspirator_hfid>
<beating/>
<exiled/>
<death_penalty/>
<no_prison_available/>
<hammerstrokes>
</hammerstrokes>
<prison_months>
</prison_months>
<wrongful_conviction/>
<surveiled_convicted/>
<surveiled_coconspirator/>
<surveiled_contact/>
<surveiled_target/>
<convict_is_contact/>
<confessed_after_apb_arrest_enid>
</confessed_after_apb_arrest_enid>
<interrogator_hfid>
</interrogator_hfid>
<implicated_hfid>
</implicated_hfid>
<did_not_reveal_all_in_interrogation/>
<held_firm_in_interrogation/>
<type>hf interrogated</type>
<arresting_enid>
</arresting_enid>
<wanted_and_recognized/>
<type>modified building</type>
<modifier_hfid>
</modifier_hfid>
<modification>dungeon</modification>
<modification>improved fortifications</modification>
<modification>gated courtyard</modification>
<modification>feast hall</modification>
<type>hf revived</type>
<ghost>
murderous ghost
</ghost>
sadistic ghost
violent ghost
angry ghost
moaning spirit
howling spirit
secretive poltergeist
energetic poltergeist
troublesome poltergeist
restless haunt
forlorn haunt
<raised_before/>
<disturbance/>
<actor_hfid>
</actor_hfid>
<type>hf gains secret goal</type>
<secret_goal>
immortality
</secret_goal>
stay alive
maintain entity status
start a family
rule the world
create a great work of art
craft a masterwork
bring peace to the world
become a legendary warrior
master a skill
fall in love
see the great natural sites
make a great discovery
attain rank in society
bathe world in chaos
The 
Opening Ceremony
Closing Ceremony
Main Ceremony
Ceremony
Procession
Dance Performance
Musical Performance
Poetry Recital
Storytelling
Performance
 Occasion of 
The Occasion
<hf_link>
<link_type>mother</link_type>
<link_type>father</link_type>
<link_type>spouse</link_type>
<link_type>child</link_type>
<link_type>deity</link_type>
<link_type>lover</link_type>
<link_type>prisoner</link_type>
<link_type>imprisoner</link_type>
<link_type>master</link_type>
<link_type>apprentice</link_type>
<link_type>companion</link_type>
<link_type>former master</link_type>
<link_type>former apprentice</link_type>
<link_type>pet owner</link_type>
<link_type>former spouse</link_type>
<link_type>deceased spouse</link_type>
<link_strength>
</link_strength>
</hf_link>
<type>entity law</type>
<law_add>harsh</law_add>
<law_remove>harsh</law_remove>
<type>entity created</type>
<creator_hfid>
</creator_hfid>
<type>artifact created</type>
<name_only/>
<type>peace rejected</type>
<site_link>
<link_type>occupation</link_type>
<occupation_id>
</occupation_id>
<link_type>seat of power</link_type>
<link_type>hangout</link_type>
<link_type>home structure</link_type>
<link_type>home site building</link_type>
<link_type>lair</link_type>
<link_type>home site underground</link_type>
<link_type>home saved zone</link_type>
<link_type>prison structure</link_type>
<link_type>prison building profile</link_type>
<sub_id>
</sub_id>
</site_link>
<entity_former_position_link>
<start_year>
<end_year>
</end_year>
</entity_former_position_link>
<entity_position_link>
</entity_position_link>
<entity_former_occupation_link>
</entity_former_occupation_link>
<entity_occupation_link>
</entity_occupation_link>
<entity_former_squad_link>
<squad_id>
</squad_id>
</entity_former_squad_link>
<entity_squad_link>
<squad_position>
</squad_position>
</entity_squad_link>
<entity_link>
<link_type>member</link_type>
<link_type>former member</link_type>
<link_type>mercenary</link_type>
<link_type>former mercenary</link_type>
<link_type>slave</link_type>
<link_type>former slave</link_type>
<link_type>former prisoner</link_type>
<link_type>enemy</link_type>
<link_type>criminal</link_type>
</entity_link>
<historical_event_collection>
<start_seconds72>
</start_seconds72>
<end_seconds72>
</end_seconds72>
<eventcol>
</eventcol>
<event>
</event>
<ordinal>
</ordinal>
</historical_event_collection>
<type>occasion</type>
<type>journey</type>
<type>beast attack</type>
<parent_eventcol>
</parent_eventcol>
<defending_enid>
</defending_enid>
<type>theft</type>
<attacking_enid>
</attacking_enid>
<type>raid</type>
<type>abduction</type>
<type>purge</type>
<adjective>
</adjective>
<type>persecution</type>
<target_entity_id>
</target_entity_id>
<type>insurrection</type>
<type>site conquered</type>
<war_eventcol>
</war_eventcol>
<type>duel</type>
<attacking_hfid>
</attacking_hfid>
<defending_hfid>
</defending_hfid>
<type>battle</type>
<name>
</name>
<attacking_ent_id>
</attacking_ent_id>
<defending_ent_id>
</defending_ent_id>
<attacking_merc_enid>
</attacking_merc_enid>
<defending_merc_enid>
</defending_merc_enid>
<company_merc/>
<individual_merc/>
<a_support_merc_hfid>
</a_support_merc_hfid>
<d_support_merc_hfid>
</d_support_merc_hfid>
<noncom_hfid>
</noncom_hfid>
<attacking_squad_race>
</attacking_squad_race>
<attacking_squad_entity_pop>
</attacking_squad_entity_pop>
<attacking_squad_number>
</attacking_squad_number>
<attacking_squad_deaths>
</attacking_squad_deaths>
<attacking_squad_site>
</attacking_squad_site>
<attacking_squad_animated/>
<defending_squad_race>
</defending_squad_race>
<defending_squad_entity_pop>
</defending_squad_entity_pop>
<defending_squad_number>
</defending_squad_number>
<defending_squad_deaths>
</defending_squad_deaths>
<defending_squad_site>
</defending_squad_site>
<defending_squad_animated/>
attacker won
defender won
<type>war</type>
<aggressor_ent_id>
</aggressor_ent_id>
<defender_ent_id>
</defender_ent_id>
adventure
rescued
sphere alignment
maintain balance in universe
highlight boundaries between worlds
sow the seeds of chaos in the world
provide opportunities for courage
bring death to the world
liked appearance
because it was destined
great fortresses built and tested
whim
bring misery to the world
bring murder to the world
bring nightmares into reality
bring thralldom to the world
bring torture to the world
provide opportunities for acts of valor
bring war to the world
find relative
offer condolences
be brought to safety
help with rescue
insufficient work
work request
make weapon
vent at priest
cry on priest
vent at boss
cry on boss
should have reached goal
insufficient progress toward goal
going wrong direction
arrived at location
entity no longer rules
left site
reunited with loved one
violent disagreement
adopted
true name invocation
arrived at person
eradicate beasts
entertain people
make a living as a warrior
study
flight
exiled after conviction
scholarship
be with master
become citizen
glorify hf
have not performed
prevented from leaving
curiosity
hire on as mercenary
hire on as performer
hire on as scholar
admire architecture
pray
relax
danger
cannot find artifact
failed mood
lack of sleep
trapped in cage
great deal of stress
unable to leave location
sanctify hf
artifact is heirloom of family hfid
cement bonds of friendship
as a symbol of everlasting peace
on a pilgrimage
gather information
seek sanctuary
part of trade negotiation
artifact is symbol of entity position
afraid of persecution
smoother operation of entity
holds high value
shared interest in profession
envious of those that live on
panicked about what happens after death
afraid to die
not ready to face the afterlife
too proud to give in to death
too vain to give in to death
had ambitions for which death is only a small obstacle
lack of funds
heavy losses in battle
<circumstance>
death and injury
witnessed death in incident
found body in incident
hf died unexpectedly
hf is dead
slayer in incident
separated from hf
reunited with hf
jump into existing conflict
caught sneaking last stand
produced masterwork
produced artifact
mastered skill
broke up with lover
divorced
fell in love
became parent
nearby conflict
agreement cancelled
being an agreement companion
entity controls site
entity cancels tribute
incident
rumor
kicked out of squad
stranger advancing with weapon
stranger sneaking around
witnessed blood drinking in incident
made complaint
listened to complaint
admire building
admire owned building
admire arranged building
admire owned arranged building
viewed item in own display
viewed displayed item
pet lost
threw hauled item in tantrum
freed from prison
had miscarriage
spouse had miscarriage
old clothing
tattered clothing
clothing rots away
haunted in dreams
good spar
complaint unregistered
long patrol
sun nauseated
sun irritated
very drowsy
hungry
suffered major injury
suffered minor injury
rough sleep
resting
caught in freakish weather
caught in rain
caught in snow
caught in miasma
caught in smoke
waterfall mist
caught in dust
considering demand
punishment of victimizer reduced
personal punishment reduced
reelected
request approved
request ignored
nobody to punish for failed mandate
personal punishment delayed
punishment of victimizer delayed
insufficient justice buildings
mandate ignored
mandate only partially completed
destroyed building
committed vandalism
land holder rank increased
established as land holder
knocked out by cavein
mandate was obeyed
naked
no shoes
ate own pet while starving
ate favorite animal while starving
ate vermin while starving
beat somebody up
punished somebody with beating
punished by beating
punished somebody with tool
punished by tool
cannot get punishment tool
tired of food
eaten rotten food
good food
good drink
do not have enough chests
do not have enough cabinets
do not have enough weapon racks
do not have enough armor stands
lesser has better room
eating without table
eating at crowded table
eating in dining room
eating without dining room
eating without chair
new bonded relationship
was rescued
rescued somebody
completed job
tax escort stole property
lost property to taxes
have inadequate protection
taxable room inaccessible
misinformed about taxable room
pleased nobility
tax collector succeeded
disappointed nobility
tax collector failed
new buddy
new grudge
near hated vermin
near favorite animal
pestered by flying micro vermin
acquired item
acquired favorite animal as pet
confined
cleaned self
cleaned self with soap
killed somebody in training accident
attacked by zombie possible relative
tired of drink
drinking blood
drinking slime
drinking vomit
drinking goo
drinking ichor
drinking pus
drinking nasty
drinking rotten
drinking without well
view favorite animal caged
view hated vermin caged
slept without proper room
slept in room
slept on smooth floor
slept in mud
slept on grass
slept on rough stone
slept on rocks
slept on ice
slept on dirt
slept on driftwood
artwork defaced
evicted
gave birth
gained relative
received water
gave water
received food
gave food
relation chat
met in room
official meeting in bedroom
official meeting in dining room
official meeting without room
have tomb
have no tomb
interacted with community pillar
interacted with pet
turned child away from sanctuary
expelled
relative expelled
dead unit convicted
animal convicted
victim convicted
perpetrator convicted
perpetrator against family convicted
body of relation rotted
unmet needs
pray to hf
drinking without goblet
research breakthrough
stuck on research topic
ponder research topic
discuss research topic
syndrome emotion
performed in incident
saw performance in incident
kicked out of troupe
learned scholar flag
learned skill
learned written content
learned interaction
learned poetic form
learned musical form
learned dance form
taught scholar flag
taught skill
read written content
wrote written content
residency petition accepted
citizenship petition accepted
residency petition rejected
citizenship petition rejected
left troupe
make believe
play with toy
dream about hf
dream
nightmare
argument
did individual melee drills
did ranged practice
improved skill
put on quality worn item
change personality value
active performance preacher
active performance storyteller
active performance poem reciter
active performance simulated instrument
active performance instrument
active performance singer
active performance chanter
active performance dancer
active sermon worship hfid
active sermon sphere
active sermon promote value
active sermon refuse value
active story event
active poetic form
active musical form
active dance form
defeated hf
item was favorite possession
by preserving part of body
abducted hf
murdered hf
historical event collection
acquired artifact
claimed artifact given away
preying on civilized for blood
unnaturally ageless
scholarly lecture in site
performance in site
accepting bribes for leniency
embezzling funds from position
cut of corrupt funds
from afar
during an infiltration mission
temple petition accepted
entity temple recognition
guildhall petition accepted
is entity subordinate
</circumstance>
<circumstance_id>
</circumstance_id>
<type>item stolen</type>
<type>written content composed</type>
<wc_id>
</wc_id>
<type>dance form created</type>
<form_id>
</form_id>
<type>musical form created</type>
<type>poetic form created</type>
<type>artifact claim formed</type>
<claim>
heirloom
holy relic
</claim>
<type>artifact given</type>
<giver_hist_figure_id>
</giver_hist_figure_id>
<giver_entity_id>
</giver_entity_id>
<receiver_hist_figure_id>
</receiver_hist_figure_id>
<receiver_entity_id>
</receiver_entity_id>
<type>artifact possessed</type>
<type>agreement formed</type>
<concluder_hfid>
</concluder_hfid>
<agreement_id>
</agreement_id>
<agreement_subject_id>
</agreement_subject_id>
<type>change hf state</type>
<state>
wandering
settled
refugee
visiting
</state>
<mood>
secretive
macabre
fell
insane
berserk
</mood>
<type>entity dissolved</type>
<rep_hero>
</rep_hero>
<rep_bonded>
</rep_bonded>
<rep_intruder>
</rep_intruder>
<rep_monster>
</rep_monster>
<rep_brigand>
</rep_brigand>
<rep_bully>
</rep_bully>
<rep_violent>
</rep_violent>
<rep_psychopath>
</rep_psychopath>
<rep_trade_partner>
</rep_trade_partner>
<rep_preacher>
</rep_preacher>
<rep_storyteller>
</rep_storyteller>
<rep_poet>
</rep_poet>
<rep_bard>
</rep_bard>
<rep_dancer>
</rep_dancer>
<rep_friendly>
</rep_friendly>
<rep_hunter>
</rep_hunter>
<rep_killer>
</rep_killer>
<rep_murderer>
</rep_murderer>
<rep_comrade>
</rep_comrade>
<rep_respected_group>
</rep_respected_group>
<rep_hated_group>
</rep_hated_group>
<rep_enemy_fighter>
</rep_enemy_fighter>
<rep_friendly_fighter>
</rep_friendly_fighter>
<rep_loyal_soldier>
</rep_loyal_soldier>
<rep_quarreler>
</rep_quarreler>
<rep_flatterer>
</rep_flatterer>
<rep_protector_of_weak>
</rep_protector_of_weak>
<rep_knowledge_preserver>
</rep_knowledge_preserver>
<rep_treasure_hunter>
</rep_treasure_hunter>
<rep_thief>
</rep_thief>
<rep_information_source>
</rep_information_source>
goods
 armor
 leg armor
 hand armor
 foot armor
 helmets
 bodywear
 legwear
 handwear
 footwear
 headwear
 ammunition
 weapons
 ranged weapons
 anvils
 thread
 cloth
 quivers
 backpacks
 flasks
 bags
 tables
 cabinets
 chairs
 boxes
 beds
 crafts
an unknown civilization
interrogator
subject
an unidentified creature
zombie 
ghostly 
an unknown creature
Journey
 and 
Duel of 
an unknown site
Insurrection in 
Purge in 
Pillaging
Conquest
Surrender
Destruction
Persecution of 
Overthrow of 
a road
a tunnel
a bridge
a wall
an unknown construction
an unknown secret
a counting house
a temple
a dark tower
a tomb
the catacombs
a tower
an unknown building
a cottage plot
a castle wall
a castle tower
a castle courtyard
a hillock
a house
a shop
a shrine
a market square
a vault
a warehouse
a dormitory
a dining hall
a pasture
a meadow
a waste
a yard
a well
a trenches
a fortress entrance
a barrow
an unknown artifact
for an insurrection
to adventure
as a guide
in order to be rescued
due to their cosmic similarity
after pondering the ineffable subtleties of 
in order to maintain balance in the universe
to create a monument to the boundaries between realities
to sow the seeds of chaos therein
to provide opportunities for courage to rise
that more might die
that all should gaze upon a truly gruesome visage
that great fortresses might be raised and tested in siege
on a whim
that it might bathe in misery forever
that more might be murdered
in order to make nightmares reality
in order to make thralls of everyone
in order that acts of torture be perpetrated
to provide opportunities for acts of valor to be performed
that war might rage forever
in order to find a relative
to offer condolences
in order to be brought to safety
to help with a rescue
due to insufficient work
to request work
that weapons be made
to vent at a priest
to cry on a priest
to vent at somebody in charge
to cry on somebody in charge
as the goal was not reached
as insufficient progress was made toward the goal
after going the wrong direction
after arriving at the location
as the relevant government was no longer in control
after leaving the site
after being reunited with a loved one
after a violent disagreement
after adoption
after invocation of the true name
after finding 
in order to eradicate beasts
in order to entertain people
in order to make a living as a warrior
in order to study
in order to flee
after being exiled following a criminal conviction
in order to pursue scholarship
in order to be with the master
in order to become a citizen
in order to continue working alone
due to jealousy
in order to glorify 
due to a lack of performances
after being prevented from leaving
out of curiosity
to fill a role as a mercenary
to fill a role as a performer
to fill a role as a scholar
in order to drink
in order to admire architecture
in order to pray
in order to relax
to experience danger
after being unable to find an artifact
after failing to create an artifact
due to lack of sleep
after being trapped in a cage
after a great deal of stress
after being unable to leave a location
in order to sanctify 
as an heirloom of the 
 family
as a symbol of authority within 
due to envy of those that live on
due to panic about what happens after death
due to fear of death
unable to face any possible judgment and the afterlife
being too proud to give in to death
being too vain to give in to death
having ambitions for which death was only a small obstacle
due to fear of persecution
to smooth the operation of 
due to a belief in 
as part of a trade negotiation
in order to cement the bonds of friendship
to gather information
in order to find sanctuary
due to a shared interest in 
philosophy
mathematics
history
astronomy
natural history
chemistry
geography
medicine
engineering
music
dance
due to a lack of funds
after taking heavy losses in battle
after the death of 
after praying to 
after dreaming of 
after a dream
after a nightmare
after defeating 
as the item was a favorite possession
by preserving a part of the body
after abducting 
after murdering 
after acquiring 
after 
 was given away
after preying on the blood of civilized creatures
after a scholarly lecture in 
after a performance in 
after accepting bribes in exchange for leniency
after embezzling funds
after receiving a cut of corruptly-obtained funds
the depths of the world
the magma sea
the Underworld
an unknown underground region
an unknown region
Attempted 
Theft
 at 
 in the Wilds
Raid of 
the Wilds
Abduction
an empty population
an unknown population
creature
Dance Competition
Musical Competition
Poetry Competition
Race
Air Race
 Race
Wrestling Competition
 Throwing Competition
Gladiatory Games
Competition
a peace agreement
a lumber agreement
the establishment of landed nobility
the elevation of the landed nobility
a trade agreement
a tribute agreement
a demand of unconditional surrender
a vague agreement
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.  
Its nature is still an intriguing puzzle to the learned.  
It is still shrouded in mystery.  
Many facts are still unclear to historians.  
A few issues still trouble scholars, but the picture is fairly clear.  
Age of Three Powers
Age of 
Two 
Two Powers
Age of the 
 Age
Age of One Power
Age of Myth
Age of Legends
Twilight Age
Age of Fairy Tales
Age of Heroes
Golden Age
Age of Death
Age of Civilization
Age of Emptiness
Unknown Age
Monster
Rampage
<successful/>
<failed_judgment_test/>
<action>bribe official</action>
<action>bring into network</action>
<action>corrupt in place</action>
<action>induce to embezzle</action>
<lure_hfid>
</lure_hfid>
<method>intimidate</method>
<method>flatter</method>
<method>precedence</method>
<method>blackmail over embezzlement</method>
<method>bribe</method>
<method>religious sympathy</method>
<method>revenge on grudge</method>
<method>offer immortality</method>
<relevant_entity_id>
</relevant_entity_id>
<relevant_position_profile_id>
</relevant_position_profile_id>
<relevant_id_for_method>
</relevant_id_for_method>
<top_facet>
love propensity
hate propensity
envy propensity
cheer propensity
depression propensity
anger propensity
anxiety propensity
lust propensity
stress vulnerability
greed
intemperance
likes fighting
stubborness
wastefulness
discord
polite
disdain advice
fearlessness
confidence
vanity
ambition
gratitude
extravagance
zaniness
cruelty
singlemindedness
bashful
private
perfectionist
set-in-ways
tolerance for differences
obsessive
swayable
altruism
thoughtless
orderly
trusting
gregarious
assertive
frenetic
excitement-seeking
flights of fancy
abstract
</top_facet>
<top_facet_rating>
</top_facet_rating>
<top_facet_modifier>
</top_facet_modifier>
<top_value>
loyalty
family
power
cunning
eloquence
fairness
decorum
tradition
stoicism
introspection
tranquility
harmony
merriment
craftsmanship
martial prowess
skill
hard work
competition
perseverance
romance
</top_value>
<top_value_rating>
</top_value_rating>
<top_value_modifier>
</top_value_modifier>
<top_relationship_factor>trust</top_relationship_factor>
<top_relationship_factor>loyalty</top_relationship_factor>
<top_relationship_factor>love</top_relationship_factor>
<top_relationship_factor>fear</top_relationship_factor>
<top_relationship_factor>respect</top_relationship_factor>
<top_relationship_rating>
</top_relationship_rating>
<top_relationship_modifier>
</top_relationship_modifier>
<coconspirator_bonus>
</coconspirator_bonus>
<ally_defense_bonus>
</ally_defense_bonus>
<delegated/>
<type>hfs formed intrigue relationship</type>
<corruptor_hfid>
</corruptor_hfid>
<corruptor_identity>
</corruptor_identity>
<target_identity>
</target_identity>
<corruptor_seen_as>
<target_seen_as>
necessary threat
rebuffed corruption
source of illegal funds
source of illegal funds for master
suspected criminal
general purpose asset
lieutenant
usable thief
potential employer
plot thief
compromised position holder
delivery target
handler
usable assassin
plot assassin
personal enemy
usable snatcher
plot snatcher
plot saboteur
underworld contact
possibly unknown director
</corruptor_seen_as>
</target_seen_as>
<type>failed intrigue corruption</type>
<sphere>
</sphere>
<hf_skill>
<skill>
</skill>
<total_ip>
</total_ip>
</hf_skill>
<honor_entity>
</entity>
<battles>
</battles>
<kills>
</kills>
</honor_entity>
<journey_pet>
</journey_pet>
<goal>immortality</goal>
<goal>
</goal>
<interaction_knowledge>
</interaction_knowledge>
<active_interaction>
</active_interaction>
<animated_string>
</animated_string>
<holds_artifact>
</holds_artifact>
<property_id>
</property_id>
</site_property>
<unsolved_murders>
</unsolved_murders>
<first_ageless_year>
</first_ageless_year>
<first_ageless_season_count>
</first_ageless_season_count>
<cultural_identity_reputation>
<cultural_identity_id>
</cultural_identity_id>
</cultural_identity_reputation>
<entity_reputation>
</entity_reputation>
<current_identity_id>
</current_identity_id>
<used_identity_id>
</used_identity_id>
possible threat
rebuffed
source of funds
source of funds for master
asset
thief
corrupt position holder
assassin
snatcher
saboteur
<relationship_profile_hf_visual>
<hf_id>
</hf_id>
<meet_count>
</meet_count>
<last_meet_year>
</last_meet_year>
<last_meet_seconds72>
</last_meet_seconds72>
<known_identity_id>
</known_identity_id>
<love>
</love>
<respect>
</respect>
<trust>
</trust>
<loyalty>
</loyalty>
<fear>
</fear>
</relationship_profile_hf_visual>
<relationship_profile_hf_historical>
</relationship_profile_hf_historical>
<relationship_profile_hf_identity>
</relationship_profile_hf_identity>
<intrigue_actor>
<local_id>
</local_id>
<role>
</role>
<strategy>
corrupt and pacify
obey
avoid
neutralize
monitor
work if suited
torment
</strategy>
<strategy_enid>
</strategy_enid>
<strategy_eppid>
</strategy_eppid>
<promised_actor_immortality/>
<promised_me_immortality/>
<handle_actor_id>
</handle_actor_id>
</intrigue_actor>
<intrigue_plot>
<type>
grow funding network
grow asset network
acquire artifact
grow corruption network
attain rank
assassinate actor
corruptly punish actor
frame actor
kidnap actor
sabotage actor
direct war to actor
corrupt actor's government
counterintelligence
become immortal
undead world conquest
infiltrate society
<actor_id>
</actor_id>
<on_hold/>
<delegated_plot_id>
</delegated_plot_id>
<delegated_plot_hfid>
</delegated_plot_hfid>
<parent_plot_id>
</parent_plot_id>
<parent_plot_hfid>
</parent_plot_hfid>
<plot_actor>
<plot_role>
</plot_role>
<agreement_has_messenger/>
</plot_actor>
</intrigue_plot>
world view filter not set (adjust ci ps)
world view filter not set (moderate private opinion)
late 
early 
spring
summer
autumn
winter
a time before time
the discardment of 
 was dropped by 
the recovery of 
 was recovered by 
the discovery of 
 was found
 was destroyed
the disappearance of 
 was lost
the making of 
 from
the acquisition of a copy of 
the original 
 made a copy of the original 
 acquired a copy of 
, keeping it within 
the naming of 
the creation of 
the authoring of 
a work
the storing of 
the concealment of 
 was stored
 was hidden in 
ill-fated 
tragic 
terrible 
costly 
unfortunate 
tribute delivery
visit of merchants
a caravan from 
 delivered tribute to 
 and were never heard from again
 and suffered great hardships
.  They reported a seizure of goods
.  They reported irregularities with their goods
.  They were greatly offended by the locals
merchants from 
 visited 
masterful 
skillful 
disastrous 
gambling of 
made a fortune
did well
lost a fortune
did poorly
broke even
 gambling
 and went further into debt
 and went into debt
the voiding of agreements with 
 voided all agreements with 
the loss of a diplomat of 
 with the possible involvement of 
 lost a diplomat at 
They suspected the involvement of 
the rejection of an offer of peace from 
 rejected an offer of peace from 
the acceptance of an offer of peace from 
 accepted an offer of peace from 
the dispute between 
 over 
 became embroiled in a dispute over 
the acceptance of 
 proposed by 
 was accepted by 
the rejection of 
 was rejected by 
the brilliant
the positive
the fair conclusion
the unsatisfactory conclusion
the failure
the miserable failure
 concluded
, cementing bonds of mutual trust
 with a positive outcome
 fairly
 in an unsatisfactory fashion
 in failure
 with miserable outcome
the rejection of contact by 
 rejected contact with 
the first contact of 
 made contact with 
the loss of status of
the fall of
the removal of
the departure of
the peace-making of
the loss of heroic status of
the end of the membership of
the end of the former membership of
the end of the former mercenary status of
the end of the former enslavement of
the end of the former imprisonment of
the escape of
the end of work
the end of the claim of
as a 
from the position of 
from the mercenary service of
with
from the slavery of
from the prisons of
to the position of 
the status
the ascension
the appointment
the election
the entry
the rise
the crimes
the acceptance
the enslavement
the imprisonment
the work
the claim
into the mercenary service of
as an enemy of
in the eyes of
as a member of
as a former member of
as a former mercenary of
as a former slave of
as a former prisoner of
the selection
the expulsion of 
the false friendship of 
the friendship of 
the cease of occupation of
the removal of the seat of power of
the stoppage of hanging-out of
the moving out of
the working of
the seat of power of
the hanging-out of
the residence of
the lair of
the imprisonment of
the termination of
the divorce of
the loss of faith of
the end of the romantic relationship between
the end of the imprisonment by
the end of the imprisonment of
the end of the apprenticeship of
the end of the master-apprentice of
the end of the companionship of
the apprenticeship of
the master-apprentice relationship of
as the child of
as the parent of
as the pet of
under
over
the status of
the marriage of
the belief of
the romantic relationship between
the imprisonment by
the companionship of
the former apprenticeship of
the former master-apprentice relationship of
as the owner of
ceased to be a 
ceased to be 
left the service of
made peace with
was brought to the justice of
left
escaped from the slavery of
escaped from the prisons of
stopped working for
ceased to be a claimant for 
 was enslaved by
 was imprisoned by
 became 
a mercenary for
an enemy of
a criminal in the eyes of
a member of
a former member of
a former mercenary of
a former slave of
a former prisoner of
a worker of
a claimant for 
, appointed by 
wrongful 
conviction of 
the corrupt 
 after 
 fooled 
 with fabricated evidence
 at the behest of 
 through the machinations of 
the failed attempt by 
 by fooling 
 with fabricated evidence in 
 attempted to frame 
 with fabricated evidence, but nothing came of it.
the arrest and interrogation of 
 was recognized and arrested
 was arrested
  After being interrogated
 implicated 
, and 
 but did not reveal everything
  Despite the interrogation
 refused to reveal anything and was released.
  After enduring an interrogation
 was released.
the sabotage of the activities of 
 sabotaged the activities of 
the sale of 
 sold 
the ransom of 
 ransomed 
 was sent to 
the alliance between 
several groups
, including 
 swore to support 
 in war if the latter did likewise.
the breach of 
 breached 
the persecution of 
 persecuted 
 was expelled
 with a thousand or more others
 with five hundred or more others
 with a hundred or more others
 with dozens of others
 with many others
 with some others
A thousand or more people were expelled
Five hundred or more people were expelled
A hundred or more people were expelled
Dozens of people were expelled
Several people were expelled
 and some others
 were expelled
 and others were
 expelled
A few people were expelled
Somebody was expelled
 property was confiscated
Several major structures were destroyed
 were destroyed
 along with several smaller sacred sites
several
Several
 sacred sites were desecrated
 along with smaller sacred sites
some
Some
Most property was confiscated
the sermon of 
setting 
urging love between 
preached to 
, inveighing against 
, urging love be shown to 
purchase
inheritance
rebuilding
purchased
inherited
rebuilt
 formerly owned by 
the addition of 
improved fortifications
a gated courtyard
a feast hall
had a dungeon constructed within
had the fortifications improved of
had a gated courtyard added to
had a feast hall added to
the purchase of 
standard
well-crafted
finely-crafted
superior quality
exceptional
masterwork
 equipment by 
 purchased 
 equipment
, which 
 received
the bestowal of the title of 
 received the title of 
 given to all new members
attaining sufficient skill with 
a weapon or technique
a melee weapon or technique
a ranged weapon
the axe
the sword
the mace
the hammer
the spear
the crossbow
the pike
the whip
the bow
the blowgun
the tooth
kicks
the shield
dodging
serving in combat
participating in 
 battles
slaying an enemy
slaying 
 enemies
being a member for a year
 years of membership
 expelled 
the overthrow of 
 toppled the government of 
 and assumed control
 and placed 
 in power
  The support of 
 was crucial to the coup.
, as 
formed a false friendship where each used the other for information
formed a friendship
 formed a false friendship with 
 in order to extract information
 formed a friendship
audacious creation
forcible creation
collaborative creation
popularly-supported creation
 of the position of 
 within 
members of 
compelled the creation of
collaborated to create
 the position of 
 through force of argument
 with threats of violence
, pushed by a wave of popular support
 as a matter of course
the impersonation of 
 before 
the transformation of 
 from a 
 into a 
 changed 
 changed
the moment when 
the learning of 
 from the teaching of 
 taught 
 learned
stopped working at
stopped ruling from
stopped hanging out at
moved out of
escaped from
started working at
ruled from
started hanging out at
took up residence in
took up residence
laired within
was imprisoned in
stopped being the mother of
stopped being the father of
stopped being the child of
lost the worship of
ended the romantic relationship with
was no longer imprisoned by
no longer imprisoned
stopped being the master of
stopped being the apprentice of
stopped traveling with
ceased being the master of
ceased being the apprentice of
stopped being the owner of
stopped being the parent of
lost faith in
stopped being the pet of
gave birth to
sired
married
was born to
received the worship of
became romantically involved with
was imprisoned by
imprisoned
became the master of
began an apprenticeship under
began traveling with
became the owner of
became the former spouse of
became the deceased spouse of
was sired by
became the parent of
began worshipping
became the pet of
became the spouse of the deceased 
 the wilds
appearing not to age
aroused general suspicion
denial of apprenticeship
was denied an apprenticeship under
 as the latter prefers to work alone
 prefers to work alone
 due to 
 jealousy
raising
discarding
burial
entombment
arose from
was discarded in
was buried in
was entombed in
the abduction of 
 abducted 
 was abducted
 through the efforts of 
the reunion of 
 reunited with 
the subduing of 
a scuffle between 
 in which the former emerged victorious
the escape of 
 after a punishing fight
 despite the latter's wounds
 after a horrific combat
attack on
surprising of
ambush of
happening upon
cornering of
confrontation of
brawl with
 fought with and subdued 
 fought with 
.  While defeated, the latter escaped unscathed
 managed to escape from 
's onslaught
 was forced to retreat from 
 eventually prevailed and 
 was forced to make a hasty escape
 attacked 
 surprised 
 ambushed 
 happened upon 
 cornered 
 confronted 
 got into a brawl 
the taming of the 
wild beasts
unknown lands
 and others
 tamed the 
the horrible experiments of
the carousal of
the purchased of 
 equipment by
performed horrible experiments
caroused
purchased 
the tactical contest between 
the tactics of 
a tactical situation
 outmatched 
 with a cunning plan
 tactical planning was superior to 
 entirely outwitted 
 outmanuevered 
 made an outright foolish plan
 unrolled a brilliant tactical plan
 made a poor plan
 put forth a sound plan
 blundered terribly
 hatched a stunning strategy
 used poor tactics
 used good tactics
the forces were arrayed, and
the forces shifted, and
the attackers had a strong positional advantage
the attackers had a positional advantage
the attackers had a slight positional advantage
the defenders had a strong positional advantage
the defenders had a positional advantage
the defenders had a slight positional advantage
neither side had a positional advantage
the escape from 
the return of 
the journey of 
 escaped from 
 made a journey to 
slashing out
slashing off
tearing out
tearing off
stabbing out
ripping off
burning out
burning away
smashing
slashing
ripping
stabbing
 as a means of torture
broken away
slashed out
slashed off
torn out
torn off
stabbed out
ripped off
burned out
burned away
smashed
slashed
ripped
stabbed
burned
the questionable judgment of 
the reclamation of 
 were taken by a mood to act against their better judgment at 
 launched an expedition to reclaim 
the local government
the end of the insurrection in 
the crushing of the insurrection against 
the insurrection in 
 concluded with 
 overthrown
 ended with the disappearance of the rebelling population
 crushed the insurrection in 
the insurrection
 against
, an insurrection
 began in 
the razing of 
viewing of
inquiry after
profaning
disturbing
prayer inside
the replacement of 
the emergence of 
the rebuilding of 
the construction of 
 from the underworld through the power of 
the foundation of 
 created 
 constructed 
 founded 
viewed
asked about
disturbed
prayed inside
 razed 
 replaced 
 thrust a spire of slade up from the underworld, naming it 
 rebuilt 
, and established a gateway between worlds
the completion of 
 as a part of 
 connecting 
 finished the construction of 
the proclamation of a series of oppressive edicts upon 
the lifting of numerous oppressive laws from 
the enactment of a series of oppressive laws
the repeal of numerous oppressive laws
 laid a series of oppressive edicts upon 
 lifted numerous oppressive laws from 
 enacted a series of oppressive laws
 repealed numerous oppressive laws
the return to reason at the settlement of 
the subordination of 
the incorporation of 
 into 
 under the leadership of 
ascendency of the criminal organization
relocation of
the formation of 
 at the settlement of 
 regained their senses after an initial period of questionable judgment.
 regained their senses after another period of questionable judgment.
 began operating at the direction of 
 fully incorporated into 
 the joining of 
a multitude of
hundreds
some hundred
dozens of
a few
 joined with 
 became the primary criminal organization
 moved
 formed 
 formed
the abandonment of 
the withering of 
their
 settlement of 
 abandoned the settlement of 
 withered.
the attack of 
the detection of the forces of 
 leaving 
 spotted the forces of 
 slipping out of 
the rout of 
 and destruction of 
 routed 
 and destroyed 
the surrender of 
 surrendered 
the declaration that 
 is a holy city
 declared 
 to be a holy city
the defeat of 
 and takeover of 
 defeated 
 and took over 
The new government was called 
the failure to secure 
the securing of 
 Spring
 Summer
 Autumn
 Winter
 tribute from 
 demanded treasure from 
 demanded and received treasure from 
 tried to secure tribute from 
 secured tribute from 
, to be delivered from 
 every 
, but they had nothing left to give
 and lordship of 
 in charge of 
the freeing of 
 freed 
raiding of 
pillaging of 
stole treasure and livestock from
looted treasure and seized livestock from
stole treasure from
looted treasure from
stole livestock from
seized livestock from
raided
pillaged
 destruction of 
 destroyed 
the attack on 
the infiltration of 
 slipped into 
, undetected by 
the search of 
 by the forces of 
, the forces of 
 searched 
 and found nothing
the fleeing of 
 fled 
the rampage of the forces of 
 throughout 
 rampaged throughout 
the attack by 
a masterpiece
 by melting
 by magma
 during fortification carving
 during mining
 by falling debris
 by growing vegetation
the masterful 
 created by 
 created a masterful 
a ceremony held by 
a ceremony
 as part of 
 held a ceremony
there was a ceremony
a procession held by 
a procession
 held a procession
there was a procession
 and returned there after following its route.
 and ended at 
  It ended at 
a competition involving 
a dance competition
a music competition
a poetry competition
a foot race
a flying race
 race
a wrestling competition
 throwing competition
a gladiatory competition
a competition
 held by 
 held 
there was a competition
There were 
 competitors
 including 
Competing were 
Victory was spread among 
 winners
The victory was shared by 
 was the victor.
a recital of 
a poetry recital
the story of 
a story recital
a performance
the performance
there was a performance
 was made
a dance form
a musical form
a poetic form
favorable 
unfavorable 
trading of 
 trading 
impalement on 
construction of a grisly mound from
construction of a grotesque pillar from
construction of a gruesome sculpture from
display on 
 of the skins of
animation of
hanging from a 
horrible mutilation of
the bodies
the body
impaled on 
added to a grisly mound
added to a grotesque pillar
added to a gruesome sculpture
flayed and the skin stretched over 
animated
hung from a 
horribly mutilated
the conclusion of 
a foiled bribery conspiracy
a foiled corruption conspiracy
a foiled embezzlement conspiracy
a sabotage plot
an abduction plot
an assassination plot
a theft deal
corrupt dealings
a promise of position
a citizenship agreement
a parley
a residency agreement
a rescue mission
an insurrection mission
an adventure
a performance tour
bound service
a guide agreement
a journey to safety
an agreement to establish a temple
an agreement to establish a guildhall
an infiltration plot
a framing plot
a war starting plot
an agreement
because the group travelled too slowly
after arriving at the destination
because of a leadership change at the site
because the group went too far away
after a joyous reunion
after an adoption
 concluded 
corrupt dealing
the recruitment of 
after being recognized and arrested
due to ongoing surveillance as the plot unfolded, 
due to ongoing surveillance on 
the contact 
a coconspirator, 
the target 
 as the plot unfolded, 
 confessed and
wrongfully 
convicted 
as a go-between in a conspiracy to commit 
 and sentenced to death
 sentenced to 
 hammerstroke
 beaten
 and exiled
 and would have been imprisoned but for lack of accommodations
 and imprisoned for a term of 
one month
months
one year
more than 
years
 during interrogation
 revealed nothing during interrogation.
 recruited 
 into believing 
 assumed the identity 
the wandering
the scouting
the hunting of great beasts
the baby-snatching
the mercenary operation
the thievery
the career change from 
the start as a 
the giving up on being a 
the loss of a hist fig entry
 around
, based in
 throughout
began wandering
became a scout
began hunting great beasts
decided to become a baby-snatcher, operating
decided to become a mercenary, operating
decided to become a thief, operating
gave up being a 
 to become a 
became a 
stopped being a 
lost a hist fig entry
 out of
the death of 
 in a cage
the fall of 
 into a deep chasm
the passing of 
the death in the dark of 
the starvation of 
the dehydration of 
the drowning of 
the burning of 
 in magma
's dragon fire
the boiling of 
the melting of 
the condensation of 
the freezing of 
the heat-induced death of 
the encasement of 
 in cooling lava
 in cooling magma
 in ice
 in a 
's fire
the scalding of 
 in a magma mist
the crushing of 
 under a drawbridge
 under a collapsing ceiling
 by falling rocks
the shooting of 
 by a 
the mortal wounding of 
the fatal illness of 
the hacking of 
 to pieces
the execution of 
the beheading of 
the crucifixion of 
the burial of 
 alive
the leaving of 
 out in the air
the feeding of 
 to beasts
the killing of 
the slaughter of 
the scuttling of 
the draining of 
 blood
the murder of 
 by a trap
 by a vehicle
 by a flying object
the collapse of 
 after an attack by 
 after an attack by a 
 after an attack
 attack with 
the vanishment of 
the putting to rest of 
the collision of 
 with an obstacle
, after the death strike by 
, after the death strike by a 
the impalement of 
 on spikes
the scaring of 
 to death 
the leap of 
 from a great height
 from the dead
, once more,
a murderous ghost
a sadistic ghost
a violent ghost
an angry ghost
a moaning spirit
a howling spirit
a secretive poltergeist
an energetic poltergeist
a troublesome poltergeist
a restless haunt
a forlorn haunt
 as a 
initial discovery
independent discovery
 burned 
 in dragon fire
 to death
 shot and killed 
 mortally wounded 
, who bled to death
, who suffocated
 hacked 
 executed 
 beheaded 
 crucified 
 buried 
 left 
 drowned 
 fed 
 struck down 
 slaughtered 
 drained 
 of blood
 murdered 
 threw 
 against an obstacle, causing immediate death
 into a pit of spikes
 scared 
boiled
melted
condensed
solidified
died in the heat
was encased in cooling lava
was encased in cooling magma
was encased in ice
died in a cage
fell into a deep chasm
died of old age
starved to death
drowned
burned up in magma
burned up in 
was burned to death by 
was burned to death by a 
burned up in a magma mist
was crushed by a drawbridge
was crushed under a collapsing ceiling
was killed by falling rocks
was shot and killed
bled to death
, slain by 
, slain by a 
, slain
succumbed to infection
suffocated
was executed
was crucified
was buried alive
was left out in the air
was drowned
was burned alive
was struck down
was scuttled
was drained of blood
was murdered
was killed by a trap
was killed by a vehicle
was killed by a flying object
was banished by 
was banished by a 
vanished
, struck down by 
, struck down by a 
, struck down 
died after colliding with an obstacle
was impaled on spikes
was scared to death
leapt from a great height
 was disturbed from eternal rest
 was brought back from the dead
 came back from the dead
 once more, this time
was the very first to discover
independently discovered
the clash between 
a lone 
a single 
brilliantly led
inspiringly led
ably led
poorly led
 clashed with 
them
dying
losing 
everyone
the climbing of 
an unknown peak
 were
 the first to reach the summit of 
, which rises above 
the devouring of 
 devoured 
 led the attack
, and the defenders were led by 
  The defenders were led by 
 were hired 
as scouts 
by the attackers.
  The defenders hired 
 as scouts 
the masterful engraving
 prepared by 
addition of a masterful image
addition of a masterful covering
addition of masterful rings
addition of masterful bands
addition of masterful spikes
addition of a masterful handle
addition of masterful rollers
addition of masterful thread
addition of masterful cloth
weaving of a masterful sewn image
writing of a masterpiece
creation of a masterful illustration
addition of a masterful instrument piece
creation of a masterful image set
 masterfully dyed with 
 masterfully constructed by 
 masterfully designed by 
 created a masterful engraving
 prepared a masterful 
added a masterful image
added a masterful covering
added masterful rings
added masterful bands
added masterful spikes
added a masterful handle
added masterful rollers
added masterful thread
added masterful cloth
wove a masterful sewn image
masterfully wrote
created a masterful illustration
attached a masterful instrument piece
created a masterful image set
 to a 
 masterfully dyed a 
 constructed a masterful 
 designed a masterful 
the confiscation of 
the looting of 
the theft of 
 was confiscated
 was looted
 was recovered
 was stolen
 and brought to 
 received its name
 was created
 was authored by 
 was created by 
the claiming of 
the sanctification of 
 into
 a symbol of 
 an official symbol
 into a family heirloom
 was made a family heirloom
 was claimed
 was sanctified
the inheritance of 
the offering of 
 was inherited
 was offered
the acquisition of 
 was acquired
the dissolution of 
 dissolved
studies
settling
visit
 into the area around
fled to
departed to
moved to study in
settled in
visited
fled into
the area around 
the fey mood of
the withdrawal from society of
the possession of
the dark brooding of
the fell mood of
the melancholy of
the insanity of
the rampage of
the catatonia
was taken by a fey mood
withdrew from society
was possessed
began to skulk and brood
was taken by a fell mood
was striken by melancholy
became crazed
went berserk
stopped responding to the outside world
the new desire of
the new dream of
the new obsession of
to rule the world
to start a family
to make a great discovery
to create a great work of art
to craft a masterwork
to bring peace to the world
to become a legendary warrior
to master a skill
to fall in love
to see the great natural wonders of the world
with extending 
 own life
to attain rank in society
to bathe the world in chaos
with an inscrutable goal
became obsessed with 
 own mortality and sought to extend 
 life by any means
began dreaming of starting a family
came to desire to rule the world
began dreaming of making a great discovery
began dreaming of creating a great work of art
began dreaming of crafting a masterwork
began dreaming of bringing peace to the world
began dreaming of becoming a legendary warrior
began dreaming of mastering a skill
began dreaming of falling in love
began dreaming of seeing the great natural wonders of the world
began dreaming of attaining rank in society
came to desire to bathe the world in chaos
became obsessed with an inscrutable goal
 became childhood friends
 cemented a bond of friendship amidst the horror of combat
 became infatuated with 
 was bent toward supernatural vengeance upon 
 held a deep hatred of 
 due to persecution
 due to religious persecution
 formed a grudge against 
 over the latter's romantic relationship
 became lovers
 broke up
 became friends 
due to a shared scholarly interest
due to a shared artistic interest
 become friends over a shared love of athletics
 developed an athletic rivalry
 developed a business rivalry
 recognized 
 as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue
 Notable Kill
[C:7:0:0][B]
 Kill
Unknown creature in 
Unknown creature[R]
 Other Kill
HF_LINK
RANDOM_DEF_SPHERE
some vague concept
nameless
RACE
The world has passed into 
TAN_MAT
Biased index vector computation error
NULL heirloom artifact
NULL artifact from dead wg inventory, skipping
, once of the Underworld.  
I bind myself to this place.
NULL artifact from dead post-wg inventory, skipping
priests
vector<bool>::_M_insert_aux
CUSTOM_LAW_MAKER
This nameless being
a deity
 that occurs in the myths of 
a force
 which permeates 
 which was said to permeate 
, animated by unknown forces
 born in 
 of unknown parentage
 is the 
 was the 
The identity of 
 has been lost to time
 the first of 
 the only one of 
 kind
Although accounts vary, it is universally agreed that 
of divine parentage and possessed of unnatural gifts.  
chosen by fate as the vanguard of destiny.  
 most often takes the form of a 
 was most often depicted as a 
skeletal 
rotting 
associated with 
guided by forces unknown.  
 was a 
 was a legendary 
.[B]
 could be found within 
 were a population within 
 was a
 civilization of 
 religion of 
 bandit gang from 
versatile mercenary
shadowy military
company
band
 performance troupe from 
 collection of outcasts from 
 merchant company from 
 guild
 group from 
 linked to 
 devoted to worship
 devoted to the worship of 
 dedicated to the mastery of 
 known for 
wrestling
biting
striking
kicking
their use of 
 centered around the worship of various beings
 centered around the worship of 
, a 
, a force
 was hired 
as a scout
as part of 
to fight in 
 fought in 
, an assault on 
 in defense of 
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
parent
object of 
ardent 
faithful 
casual 
dubious 
worship
lover
imprisoner
apprenticeship
traveling companion
former master
former apprentice
owner
former spouse
deceased spouse
[C:1:0:1]Related Entities[C:7:0:0][B]
 to present
 until 
worker
former worker
claim to 
)[R]
legendary hero
famous hero
hero
greatly respected for heroic acts
respected for heroic acts
legendary brawler
famous brawler
noted brawler
known brawler
rumored brawler
legendary intruder
infamous intruder
noted intruder
known intruder
rumored intruder
legendary monster
infamous monster
noted monster
known monster
rumored monster
legendary brigand
infamous brigand
noted brigand
known brigand
rumored brigand
legendary bully
infamous bully
noted bully
known bully
rumored bully
legendary villain
infamous villain
noted villain
known villain
rumored villain
legendary hunter
great hunter
talented hunter
skilled hunter
rumored hunter
legendary killer
infamous killer
noted killer
known killer
rumored killer
legendary murderer
infamous murderer
noted murderer
known murderer
rumored murderer
legendary enemy fighter
infamous enemy fighter
noted enemy fighter
known enemy fighter
rumored enemy fighter
legendary loyal soldier
famous loyal soldier
noted loyal soldier
known loyal soldier
rumored loyal soldier
legendary fighter
famous fighter
noted fighter
known fighter
rumored fighter
legendary protector of the weak
famous protector of the weak
noted protector of the weak
known protector of the weak
rumored protector of the weak
legendary preserver of knowledge
famous preserver of knowledge
noted preserver of knowledge
known preserver of knowledge
rumored preserver of knowledge
legendary treasure hunter
famous treasure hunter
noted treasure hunter
known treasure hunter
rumored treasure hunter
legendary thief
infamous thief
noted thief
known thief
rumored thief
[C:6:0:1]Related Sites[C:7:0:0][B]
site occ
seat of power
hangout
home
lair
prison
Unnamed magma sea area
[NOUN]
NULL artifact from wg scholar storage, skipping
NULL artifact from wg storage, skipping
<structure>
<type>dungeon</type>
<subtype>standard</subtype>
<subtype>sewers</subtype>
<subtype>catacombs</subtype>
</structure>
<type>tomb</type>
<type>market</type>
<type>inn tavern</type>
<type>underworld spire</type>
<type>dark tower</type>
<type>keep</type>
<type>mead hall</type>
<type>tower</type>
<type>guildhall</type>
<type>counting house</type>
<type>library</type>
<copied_artifact_id>
</copied_artifact_id>
<type>temple</type>
<worship_hfid>
</worship_hfid>
Press 
 for more
 to close window
Empty announcement 
spinning 
, but it is deflected by 
 by the 
 from behind
, but the attack is deflected by 
, lightly tapping the target!
, but there is no force!
, but it passes right through!
, but the attack passes right through!
, but it glances away!
, but the attack glances away!
 and the severed part sails off in an arc!
the part
 is smashed into the body, an unrecognizable mass!
 splits in gore!
 collapses!
the injured part
 is ripped into loose shreds!
 is torn apart!
 and it is mostly cut away from the rest of the torso!
 is cloven asunder!
 explodes into gore!
 collapses into a lump of gore!
 is crushed!
passing through a hole in the 
main part
jamming the
 part
out of the wound
through the 
tearing
tearing apart
shattering
chipping
fracturing
denting
bruising
 apart
 tearing apart
 shattering
 tearing
 chipping
 fracturing
 denting
 bruising
breaking away
 most of
 half of
 a piece of
 the rest of
 through a hole in the 
 through the 
 and spilling 
your
rotten
decomposing
rancid
stinking
reeking
The geldables have been torn away!
It is a gelding blow!
a major artery
an artery
 has been opened by the attack
many nerves
a motor nerve
a sensory nerve
 been severed
a ligament
 has been 
torn
sprained
bruised
a tendon
 is ripped to shreds!
 breaks!
 attack is interrupted!
 has lodged firmly in the wound!
 latch on firmly
 latch on firmly!
 propelled away by the force of the blow!
 been knocked unconscious!
 been stunned again!
 been stunned!
 having more trouble breathing!
 having trouble breathing!
 even more sick!
 sick!
 is injected into the 
 crumbles over the 
 splatters over the 
 flows over the 
 pours over the 
 is sucked out of the wound!
flying 
It is a gelding strike!
 has
 latches on firmly
 latches on firmly!
 looks
vector::reserve
The dead walk.  Hide while you still can!
Forms twisted from their nature, legion of the night.  What hope remains?
A vile force of darkness has arrived, seeking a parley!
The enemy have come and are preparing to lay siege.  They seek a parley!
An army has come to your lands seeking a parley.
A vile force of darkness has arrived!
The enemy have come and are laying siege to the fortress.
An army is invading!
army is located out of bounds: teleporting
overlord
 has been founded 
, has been conquered and
, has been
 incorporated into your holdings.
 has been conquered and now
 looks to your thriving economy for its future prosperity.
 and others have returned.
 have returned.
 has returned.
 has brought back many tales from beyond 
 has brought back a few rumors.
 has brought back a rumor from abroad.
 is visiting.
, a performance troupe, is visiting.
Spoils Report: 
Summer
Winter
, the performance troupe, has arrived.
Untitled
 are 
weeping
cringing
screaming
being tortured
committing a depraved act
making a submissive gesture
in a fetal position
smeared out into a spiral
falling
dead
laughing
being shot
making a plaintive gesture
melting
burning
looks
look
 dejected
 terrified
 offended
 confused
suffering
withering away
striking a menacing pose
striking a triumphant pose
traveling
contemplating
cooking
engraving
unnaturally contorted
being flayed
being mutilated
, the deity of 
, depicted as a 
the deity of 
prostrating 
themselves
torturing 
committing a depraved act upon 
devouring 
admiring 
burning 
shooting 
surrounded by 
massacring 
fighting with 
greeting 
refusing 
speaking with 
embracing 
striking down 
raising 
hiding 
praying to 
contemplating 
cooking 
engraving 
being flayed by 
hanging from 
being mutilated by 
data/save/current/art_image-
.dat
art_image-
Digging designation cancelled: warm stone located.
Digging designation cancelled: damp stone located.
 sculpture has melted!
Windmill
Screw Pump
Activity Zone #
Wall
Floor
Up Stair
Down Stair
Up/Down Stair
Ramp
Fortification
Track (N)
Track (S)
Track (E)
Track (W)
Track (NS)
Track (NE)
Track (NW)
Track (SE)
Track (SW)
Track (EW)
Track (NSE)
Track (NSW)
Track (NEW)
Track (SEW)
Track (NSEW)
Track/Ramp (N)
Track/Ramp (S)
Track/Ramp (E)
Track/Ramp (W)
Track/Ramp (NS)
Track/Ramp (NE)
Track/Ramp (NW)
Track/Ramp (SE)
Track/Ramp (SW)
Track/Ramp (EW)
Track/Ramp (NSE)
Track/Ramp (NSW)
Track/Ramp (NEW)
Track/Ramp (SEW)
Track/Ramp (NSEW)
Construction
Well
Traction Bench
Farm Plot
Hive
Bookcase
Nest
Trade Depot
Wagon
Display Furniture
Offering Place
 Window
Ballista
Armor 
Weapon 
Animal 
Food 
Furniture 
Corpse 
Stone 
Ammo 
Coins 
Bar/Block 
Gem 
Finished Goods 
Leather 
Cloth 
Wood 
Sheet 
Stockpile #
Vacant Shop
General Store
Crafts Market
Clothing Shop
Exotic Clothing Shop
Smelter
Glass Furnace
Wood Furnace
Magma Smelter
Magma Glass Furnace
Magma Kiln
Furnace
Retracted 
Upright 
Spikes
Spears
Spears/Spikes
Weapon
 Slab
 Statue
Rough 
 Bridge
 Chest
 Coffer
 Bag
 Armor Stand
 Weapon Rack
 Cabinet
 Table
 Animal Trap
 Chair
 Throne
 Casket
 Sarcophagus
 Coffin
 Pillar
 Support
Vertical 
 Axle
Horizontal 
 Rollers
 Gear Assembly
 Archery Target
 Rope
 Chain
 Floodgate
 Floor Bars
 Bars
 Floor Grate
 Wall Grate
 Floor Hatch
 Door
Dirt
 Road
Instrument
Stone-Fall Trap
Cage Trap
Track Stop
Weapon Trap
 Lever
Butcher's Shop
Metalsmith's Forge
Mason's Workshop
Still
Quern
Millstone
Kitchen
Farmer's Workshop
Ashery
Tool
Custom Workshop
Shop
Trap
Siege Engine
Floor Hatch
Wall Grate
Floodgate
Restraint
Support
Gear Assembly
Rollers
Horizontal Axle
Vertical Axle
Upright Spear/Spike
Archery Target
Burial Receptacle
Seat
Animal Trap
Table
Cabinet
Weapon Rack
Armor Stand
Container
Bridge
Slab
Gem Window
Stockpile
(CLT)
*CLT*
 closes.
distant 
nearby 
grinding.
 close.
 opens.
 open.
Plot
Throneroom
Entrance
Treasury
Mechanism Room
Guard post
Noble quarters
Activity Zone
Captive Room
Tower Top
Courtyard
Secret Library
Library
Counting House Offices
Counting House Storage
Guildhall Offices
Guildhall Storage
Market Stall
Campground
Command Tent
Tent
Command Tent (Bld)
Tent (Bld)
Dungeon Cell
Animal Pit
Cloth Pit
Tanning Pit
Cloth Clothing Pit
Leather Clothing Pit
Bone Carving Pit
Gem Cutting Pit
Weaponsmithing Pit
Bowmaking Pit
Blacksmithing Pit
Armorsmithing Pit
Metal Crafting Pit
Leatherworking Pit
Carpentry Pit
Stoneworking Pit
Forging Pit
Fighting Pit
Animal Workshop
Cloth Workshop
Tanning Workshop
Cloth Clothing Workshop
Leather Clothing Workshop
Bone Carving Workshop
Gem Cutting Workshop
Weaponsmithing Workshop
Bowmaking Workshop
Blacksmithing Workshop
Armorsmithing Workshop
Metal Crafting Workshop
Leatherworking Shop
Carpentry Workshop
Stoneworking Workshop
Forging Workshop
Depot
Tower Entrance
Tower Feasthall
Tower Bedroom
Tower Treasury
Tower Dungeon
Tower Attic
Dormitory
Dining Hall
Invalid Type
Building Level Map Overflow
Aquarium
Terrarium
Shared
A masterwork of 
 has designed a masterpiece!
 has constructed a masterpiece!
vector::_M_fill_insert
old save: resizing plant stockpile, permit all
preparetomb() HAS NULL owner
preparetomb() HAS LIVE owner
You've caught a 
Your trap was robbed of the 
 have hatched.
This is the 
 currency of 
 from the year 
 from an unknown year
 under 
 under an obscure ruler
 from a period of no rule
error: intrigue actors identical (3)
error: intrigue actors identical (2)
RESERVED_BLOOD
intrigue traveler placed out of bounds (infiltrator)
Ghostly 
** Starting Adventure **
Seed text
_DIV 
intrigue traveler placed out of bounds
intrigue traveler placed out of bounds (assassin task)
intrigue traveler placed out of bounds (recover artifact task)
intrigue traveler placed out of bounds (abduct task)
intrigue traveler placed out of bounds (sabotage task)
error: intrigue actors identical
's corpse
CUSTOM_COMPANY_FACTOR
CUSTOM_COMPANY_LEADER
factor
factors
agent
agents
governor
governors
administrator
administrators
masters
head
heads
plotter (funding network) placed out of bounds
plotter (assassinate) placed out of bounds
plotter (steal artifact) placed out of bounds
CUSTOM_OUTCAST_FACTOR
representative
representatives
lieutenants
 pull
 on the embedded 
 try
 to remove 
Empty biased index vector
 pulls
 tries
 miss 
 lock
 place
 a chokehold on 
 take
 down by the 
 throw
 pinch
 gouge
 bend
 release
 loosen
 the joint lock of 
 the choke hold of 
 break
 the grip of 
 struggle
 in vain against the grip of 
 shake
 around by the 
 is ripped away and remains in 
 mouth
 grip
 lose
 hold of the 
strangle
 pass
 out.
 adjust
grab
 misses 
 locks
 places
 takes
 throws
 pinches
 gouges
 bends
 loosens
 breaks
 struggles
 shakes
 loses
 adjusts
grabs
 leap at 
 charge at 
 from the side
surprised by the ferocity of 
 onslaught!
 scramble
 roll
 jump
 away
 collide
 knocked over
 and tumble
 backward
 bounce
You tangle together and fall over!
You tangle together and tumble forward!
 leaps at 
 charges at 
 looks 
 scrambles
 rolls
 jumps
 collides
 and tumbles
 bounces
They tangle together and fall over!
They tangle together and tumble forward!
 has moved out of range!
strikes
NO_SUB
push
 let
 drop away as 
attack
 catch
 strike at 
 but the shot is 
deftly 
just barely 
easily 
parried
 by 
 but the shot is blocked!
 attack 
 but 
 away from 
silently 
The force pulls the 
The force twists the 
The force bends the 
 have
 become enraged!
 but the shot is blocked
 block 
effortlessly 
narrowly 
deflected
 bat 
 aside
 out of the air
pushes
 lets
attacks
 catches
 strikes at 
 attacks 
 blocks 
 bats 
corrected null contaminant
specks
dusting
coating
spatter
smear
covering
myself
yourself
were 
will be 
are 
will 
appearing
appeared
appear
appears
destroying
destroyed
destroy
destroys
speaking
spoke
speak
speaks
burn
burns
flooding
flooded
floods
rewarding
rewarded
reward
rewards
annoyed
satisfied
grouchy
grumpy
feeling fond
alarmed
shocked
horrified
feeling grim satisfaction
in grief
feeling triumphant
enraged
excited
feeling gaiety
joyful
feeling love
in acceptance
feeling admiration
in adoration
feeling affection
agitated
aggravated
in agony
feeling alienated
feeling ambivalent
angry
anguished
anxious
feeling apathetic
aroused
astonished
feeling aversion
awed
bored
feeling caring
contemptuous
content
dejected
delighted
in despair
disgusted
disillusioned
feeling dislike
dismayed
displeased
distressed
eager
elated
embarrassed
empathetic
feeling empty
feeling enjoyment
feeling ferocious
feeling free
frightened
frustrated
gleeful
gloomy
feeling gratitude
feeling guilty
happy
taking hope
feeling hopeless
insulted
irritated
isolated
jubilant
feeling loathing
lonely
outraged
pleased
feeling rejected
regretful
remorseful
indignant
feeling self-pity
feeling servile
shaken
sympathetic
feeling tenderness
thrilled
uneasy
unhappy
in wonder
worried
wrathful
in existential crisis
feeling defeated
feeling expectant
in doubt
pessimistic
euphoric
emotionless
the library
the treasury
the throne room
the counting house
the guildhall
the tower
the dormitory
the dining hall
The library
The treasury
The throne room
The counting house
The guildhall
east
right around here
 sermon on 
 telling of the story of 
 recitation of 
playing
singing
 performance of 
dancing
performance
One should always respect the law.
Society flourishes when law breakers are punished.
Nothing gives them the right to establish these laws.
No law can do justice to the complexity of life.
Some laws are just, while others were made to be broken.
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.
I consider laws to be more of a suggestion than anything.
You must never forget true loyalty.  Repay it in full.
How can society function without loyalty?  We must be able to have faith in each other.
One must always be loyal to their cause and the ones they serve.
Don't serve anyone blindly.  You'll only get into trouble.
The whole idea of loyalty is pointless.  Acting purely out of loyalty implies acting against one's own best interest.
Never lose yourself in loyalty.  You know what is best for yourself.
Loyalty has value, but you should always keep the broader picture in mind.
You should only maintain loyalty so long as something more important is not at stake.
Consider your loyalties carefully, adhere to them while they last, and abandon them when you must.
How great it is to be surrounded by family!
You can always rely on your family when everything else falls away.
Family is the true bond that keeps society thriving.
I was always irritated by family.
We cannot choose our families, but we can choose to avoid them.
I hold the relationships I've forged myself over family ties I had no part in creating.
Family is complicated and those ties be both a boon and a curse.  Sometimes both at once!
You can't always rely on your family, but it's good to know somebody is there.
There's nothing like a good friend.
Surround yourself with friends you can trust and you will be unstoppable.
When all other bonds wither, friendship will remain.
Be careful of your so-called friends.
Friends are future enemies.  I don't see the difference.  People do as they must.
Building friendships is a waste.  There is no bond that can withstand distance or a change of circumstance.
Friends are nice, but you should keep your priorities straight.
Strive for power.
Power over others is the only true measure of worth.
You can be powerful or powerless.  The choice is yours, until somebody makes it for you.
There's nothing admirable about bullying others.
It is abhorrent to seek power over other people.
The struggle for power must be balanced by other considerations.
You should always tell the truth.
There is nothing so important that it is worth telling a lie.
Everything is so much easier when you just tell the truth.
There is no value in telling the truth thoughtlessly.  Consider the circumstances and say what is best.
Is there ever a time when honesty by itself overrides other considerations?  Say what is right, not what is true.
Don't think about the truth, whatever that is.  Just say what needs to be said.
There are times when it is alright not to tell the whole truth.
It is best not to complicate your life with lies, sure, but the truth also has its problems.
Sometimes the blunt truth just does more damage.  Think about how the situation will unfold before you speak.
I do admire a clever trap.
There's no value in all of this scheming I see these days.
Be shrewd, but do not lose yourself in guile.
I do admire a clever turn of phrase.
I can appreciate the right turn of phrase.
Who are these mealy-mouthed cowards trying to impress?
They are so full of all those big words.
There is a time for artful speech, and a time for blunt speech as well.
Always deal fairly.
Don't be afraid to do anything to get ahead in this world.
Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing.
Please maintain your dignity.
What do you care how I speak or how I live?
I can see a place for maintaining decorum, but it's exhausting to live that way.
Some things should never change.
It's admirable when the traditions are upheld.
We need to find a better way than those of before.
We need to move beyond traditions.
Some traditions are worth keeping, but we should consider their overall value.
Art is life.
The creative impulse is so valuable.
What's so special about art?
Art?  More like wasted opportunity.
Art is complicated.  I know what I like, but some I can do without.
We should all work together.
It's better to work alone when possible, I think.  Cooperation breeds weakness.
You should think carefully before embarking on a joint enterprise, though there is some value in working together.
I treasure my freedom.
Nobody is free, and it is pointless to act as if you are.
Personal freedom must be tempered by other considerations.
One should not complain or betray any feeling.
Do not hide yourself behind an unfeeling mask.
There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it.
The quest for knowledge never ends.
All of that so-called knowledge doesn't mean a thing.
Knowledge can be useful, but it can also be pointless or even dangerous.
It is important to discover yourself.
Why would I waste time thinking about myself?
Some time spent in reflection is admirable, but you must not forget to live your life.
I think self-control is key.  Master yourself.
Why deny yourself your heart's desire?
People should be able to control themselves, but it's fine to follow impulses that aren't too harmful.
The mind thinks best when the world is at rest.
Give me the bustle and noise over all that quiet!
I like a balance of tranquility and commotion myself.
We should all be as one.  Why all the struggling?
We grow through debate and struggle, even chaos and discord.
Some discord is a healthy part of society, but we must also try to live together.
Be merry!
It's great when we all get a chance to be merry together.
Bah!  I hope you aren't celebrating something.
Merriment is worthless.
I can take or leave merrymaking myself, but I don't begrudge people their enjoyment.
An artisan, their materials and the tools to shape them!
Masterwork?  Why should I care?
A tool should get the job done, but one shouldn't obsess over the details.
A skilled warrior is a beautiful sight to behold.
Why this obsession with weapons and battle?  I don't understand some people.
The world isn't always safe.  I can see the value in martial training, the beauty even, but it shouldn't be exalted.
We should all be so lucky as to truly master a skill.
The amount of practice that goes into mastering a skill is so impressive.
Everyone should broaden their horizons.  Any work beyond learning the basics is just a waste.
All of that practice is misspent effort.
I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life.
There's more to life than becoming great at just one thing, but being good at several isn't bad!
In life, you should work hard.  Then work harder.
Hard work is the true sign of character.
The best way to get what you want out of life is to work for it.
It's foolish to work hard for anything.
You shouldn't whittle your life away on working.
Hard work is bested by luck, connections and wealth every time.
An earnest effort at any required tasks.  That's all that's needed.
I only work so hard, but sometimes you have to do what you have to do.
Hard work is great.  Finding a way to work half as hard is even better.
We must be ready to sacrifice when the time comes.
Why harm yourself for anybody else's benefit?
Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others.
It's a competitive world, and you'd be a fool to think otherwise.
All of this striving against one another is so foolish.
There is value in a good rivalry, but such danger as well.
Keep going and never quit.
Anybody that sticks to something a moment longer than they have to is an idiot.
It's good to keep pushing forward, but sometimes you just have to know when it's time to stop.
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?
It's best to slow down and just relax.
There's work to be done!
Time spent in leisure is such a waste.
There's some value in leisure, but one also has to engage with other aspects of life.
Trade is the life-blood of a thriving society.
All of this buying and selling isn't honest work.
There's something to be said for trade as a necessity, but there are better things in life to do with one's time.
There's nothing like a great romance!
These people carrying on about romance should be more practical.
You shouldn't get too carried away with romance, but it's fine in moderation.
It's wonderful to be out exploring the wilds!
I could do without all of those creatures and that tangled greenery.
Nature can be enjoyed and used for myriad purposes, but there must always be respect and even fear of its power.
Let there be peace throughout the world.
How I long for the beautiful spectacle of war!
War is sometimes necessary, but peace must be valued as well, when we can have it.
Uhh...
I've
I have
 been 
considering
praying
the subject of 
the concept of 
the idea of 
the theme of 
It's a great day to fall in love all over again.
People do get so carried away sometimes, but not I.
Sometimes I just don't like somebody.
How can someone be so consumed by hate?
I get so jealous sometimes.
I don't understand how somebody can become so obsessed by what somebody else has.
Be happy!
Is there something to be happy about?
It really gets me down sometimes.
How can people be so glum?
I have trouble controlling my temper.
People can be so angry, and I just don't understand it.
W... worried?  Do I look worried?
There's nothing to be upset about.
I'm feeling randy today!
I just don't understand these flames of passion people go on about.
I don't handle pressure well.
I'm at my best under pressure.
Yes, I want more.  Is that so bad?
Why are they so fixated on these baubles?
I could really use a drink.
So I overindulge sometimes.
Sometimes I think I need a drink, but I can control myself.
I am not governed by urges.
There's nothing like a good brawl.
Why must they be so violent?
Get me going and I won't stop for anything.
Maybe I give up too early sometimes.
I don't always do things in the most efficient way.
We must be careful not to waste.
I don't mind stirring things up.
It's so great when everybody just gets along.
You're so perceptive!
You don't care, so don't ask.
I try to live and behave properly.
What's this about proper living?
I was never one to follow advice.
I'm not much of a decision maker.
Have no fear.
Bravery is not a strength of mine.
We will be successful.
I don't think I'm cut out for this.
I look splendid today.
Some people are so wrapped up in themselves.
My goals are important to me.
I don't feel like I need to chase anything.
One should always return a favor.
It's not a gift if you expect something in return.
I like to dress well.
I wouldn't feel comfortable getting all dressed up.
Did you hear the one about the 
 and the 
That isn't funny.
Don't get on my bad side.
You shouldn't waste your life on revenge.
I am a very, very important person.
Oh, I'm nothing special.
There's no room for mercy in this world.
Show some mercy now and again.
I'm concentrating on something.
Huh?  What was that?
I'm feeling optimistic about the future.
It won't turn out well.
I'm curious.  Tell me everything!
I don't really want to know.
I wonder what they think.
Who cares what they think?
I don't feel like telling you about it.
I could tell you all about it!
If you have a task, do it properly.
It's not perfect, but it's good enough.  Why fret about it?
I'm not going to change my mind.
Try to keep an open mind.
Everybody has their own way of life.
I don't understand why they have to be that way.
Friendship is forever.
I don't really get attached to people.
I go with the flow sometimes.
Don't bother trying to play on my emotions.
I'm happy to help.
Why should I help?
Do your duty.
I don't like being obligated to anybody.
Oh, I don't usually think much.
One must always carefully consider the correct course of action.
Everything just so in its proper place!
It's my mess.
People are basically trustworthy.
My trust is earned, and not by many.
It's such a joy to be with people.
I prefer to be by myself.
People should listen to what I have to say.
I try not to interrupt.
There's so much to be done!
What's the rush?
I need some more excitement in my life.
I'd just as soon not have anything too exciting happen today.
Do you have dreams?  Tell me a story!
Try to focus on the practical side of the matter.
I encountered a fascinating conundrum recently.
A great piece of art is one that moves me.
I guess I just don't appreciate art.
I cannot stand the world any longer...
Everything is all piling up at once!
I'm feel like I'm about to snap.
I just don't care anymore...
I feel so tired of everything.
I can't take much more of this!
I feel angry all the time.
I'm feeling really worn down.
It's all starting to get me down.
I've been feeling anxious.
I get fed up sometimes.
I've been under some pressure.
I'm doing 
fine
alright
Everything's 
good
I've been 
I feel 
just fine
I'm 
Somebody help!
Ah...  uh...
The horror...
Rawr!!!
Waaaaa...
The pain!
How incredibly satisfying!
Oh joyous occasion!
The love overwhelms me!
Such sweet bliss!
Every last one of you will pay with your lives!
Ahhhhhhh!  No!
Eek!
What is the meaning of it all?!
I can't believe how great I feel!
That's incredibly suspicious!
What's going on?!
What's that?!
The horror consumes me!
I cannot be overwhelmed by grief!
Fantastic!
I am so enraged!
Yes!  It is done.
I must not succumb to fear!
I feel such unbearable sadness...
That was very satisfying!
I am so happy!
I feel such love!
How blissful!
I will take revenge!
I must press on!
I am in complete accord with this!
How admirable!
Such adoration I feel!
How affectionate I am!
How agitating!
This is so aggravating!
The agony is too much!
I feel so alienated...
Wow!  That's amazing!
I am so torn over this...
Ha ha!  So amusing!
I am so angry!
The anguish is overwhelming...
How annoying!
It's annoying.
I'm annoyed.
That's annoying.
So annoying!
I'm so anxious!
I could not care less.
I am very aroused!
Astonishing!
I really need to get away from this.
I'm awe-struck!
I'm terribly bitter about this...
This is so boring!
I care so much!
I'm so incredibly confused...
I can't describe the contempt I feel...
I am so content about this.
I feel so dejected...
How very delightful!
I despair at this!
My disappointment is palpable!
How disgusting!
How naive I was...  this strikes me to the core.
I feel such an intense dislike...
Everything is coming apart!
I am very, very displeased.
What shall I do?  This is a disaster!
I can't wait to get to it!
Such elation I feel!
How embarrassing!
I feel such empathy!
I feel so empty inside...
How enjoyable!
So exasperating!
How exhilarating!
You will know my ferocity!
I'm feeling so fond!
Such freedom I feel!
Such a fright!
How frustrating!
Glee!
The gloom blankets me...
How glum I am...
I am so grateful!
It makes me so grouchy!
Not that it's your business!  Harumph!
The guilt is almost unbearable!
Such happiness!
I am consumed by hatred.
I am filled with such hope!
There is no hope!
The humiliation!
Such an offense!
How incredibly interesting!
How irritating!
I feel so isolated!
Such a jolly time!
How jovial I feel!
Such jubilation I feel!
I crawl with such unbearable loathing!
I'm so terribly lonely!
I'm overcome by lust!
Such misery!
The mortification overwhelms me!
I am so nervous!
Such nostalgia!
My optimism is unshakeable!
This is such an outrage!
I'm panicking!  I'm panicking!
My patience is as the still waters.
I burn with such passion!
How pleasurable!
I am so proud!
Such total rapture!
Such rejection!  I cannot stand it.
Such a relief!
I have so many regrets...
I feel such remorse!
I repent!  I repent!
I am overcome by such resentment...
I feel so restless!
I have been so wronged!
Why does it keep happening to me?  Why me?!
I live to serve...  my dear master...
I can't take it!
I am so ashamed!
I feel such sympathy!
The tenderness I feel!
It's so thrilling!
I feel so uneasy!
Such unhappiness!
The wonder!
I'm so worried!
I am filled with such wrath!
Nothing shall stand in my way!
What am I even doing here?
I feel so defeated...
I know it will come to pass!
I am wracked by doubts!
Let's go!
This cannot possibly end well...
I feel so good!
Such gaiety!
This is so exciting!
That's suspicious!
That's alarming!
Most shocking!
This is truly horrifying.
I am almost overcome by grief.
This is great!
I am about to lose it!
It is done.
Begone fear!
I cannot give in to sadness.
I am very satisfied.
This is a joyous time.
This is love.
How blissful I am.
I will have my revenge.
I am not scared!
I accept this.
I admire this.
I adore this.
I'm feeling affectionate.
This is driving me to agitation.
I'm very aggravated.
The agony I feel...
I feel alienated.
That's amazing!
I have strong feelings of ambivalence.
That's very amusing.
I'm very angry.
I feel so anguished...
That's very annoying.
It makes me very anxious.
It would be hard to care less.
I'm aroused!
It's quite astonishing.
I'm very averse to this.
Awe-inspiring...
It makes me very bitter.
It's really boring.
I really care.
I'm so confused.
Contemptible!
I'm very content.
I'm feeling very dejected.
This is delightful!
I feel such despair...
I am very disappointed.
So disgusting...
I've become so disillusioned.  What now?
I really don't like this.
It has all gone wrong!
This is quite displeasing.
I'm so distressed about this!
I'm very eager to get started.
I'm so elated.
This is so embarrassing...
I'm very empathetic.
I feel such emptiness.
I really enjoyed that!
I'm quite exasperated.
That was very exhilarating!
I'm feeling so ferocious!
I'm very fond.
I feel so free.
That was so frightful.
This is very frustrating.
I'm so gleeful.
It makes me so gloomy.
I feel so glum.
I'm very grateful.
It makes me very grouchy.
Harumph!
I feel so guilty.
I am so happy.
The hate burns within me.
I am very hopeful.
I feel hopeless.
This is so humiliating.
I am very insulted.
It's very interesting.
I'm very irritated by this.
I feel very isolated.
I'm feeling so jolly.
I'm very jovial.
I feel much jubilation.
I feel so much loathing...
I'm very lonely.
I feel such lust.
I'm so miserable.
I'm so mortified...
I'm very nervous.
I'm feeling very nostalgic.
I'm quite optimistic.
This is an outrage!
I'm really starting to panic.
I'm very patient.
I feel such passion.
I'm very pleased.
I am very proud.
I am so spiritually moved!
I feel so rejected.
I'm so relieved.
I'm so regretful.
I'm truly remorseful.
I must repent.
I'm very resentful.
I'm really restless.
I feel so wronged.
This is such a hardship for me!
I live to serve.
This leaves me so shaken.
I feel such shame.
I'm very sympathetic.
I feel such tenderness.
This is quite a thrill!
I feel very uneasy.
I'm very unhappy.
I am filled with wonder.
I'm very worried.
I am wrathful.
I shall accomplish much!
What is the meaning of life...
I've been defeated.
Things are going to happen.
I'm very doubtful.
I feel enthusiastic!
I really don't see this working out.
I'm feeling great!
The gaiety I'm feeling!
This is really exciting!
How suspicious...
That was alarming.
I will master myself.
This cannot horrify me.
I must let grief pass me by.
I feel like a victor.
I'm a little angry.
It has come to pass.
This doesn't scare me.
I feel somewhat sad.
That was satisfying.
This is nice.
Is this love?
This could be bliss.
This might require an answer.
I feel no terror.
I can accept this.
I find this somewhat admirable.
I can adore this.
That might be affection I feel.
This is agitating.
This is aggravating.
This is agonizing.
I feel somewhat alienated.
That is amazing.
I'm ambivalent.
Amusing.
That makes me angry.
I'm anguished.
I'm anxious.
Who cares?
Arousing...
It's astonishing, really.
I'd like to get away from it.
It fills one with awe.
It makes me bitter.
It's boring.
I care.
This is confusing.
I feel only contempt.
I'm content.
I'm dejected.
I feel some delight.
I feel despair.
This is disappointing.
That's disgusting.
This makes me question it all.
I dislike this.
What has happened?
I am not pleased.
This is distressing.
I'm eager to go.
I'm elated.
I'm embarrassed.
I feel empathy.
I feel empty.
I enjoyed that.
That was exasperating.
That's exhilarating.
I burn with ferocity.
I feel fond.
I'm free.
That was frightening.
It's frustrating.
There's some glee here!
I'm a little gloomy.
I'm glum.
I'm grateful.
I'm a little grouchy.
Harumph.
I feel guilty.
I'm happy.
I feel hate.
I have hope.
I cannot find hope.
This is humiliating.
I take offense.
It's interesting.
It's irritating.
I feel isolated.
It makes me jolly.
I feel jovial.
I feel jubilation.
I feel loathing.
I'm lonely.
I'm lustful.
I feel miserable.
This is mortifying.
I'm nervous.
I feel nostalgia.
I'm optimistic.
It is an outrage.
I feel a little panic.
I'm patient.
I feel passion.
It pleases me.
I'm proud.
My spirit moves.
I feel rejected.
I'm relieved.
I feel regret.
I feel remorse.
I repent of my deeds.
I feel resentful.
I feel restless.
I've been wronged.
Why me?
I will serve.
This has shaken me.
I am ashamed.
I'm sympathetic.
I feel tenderness.
Thrilling.
I'm uneasy.
I'm unhappy.
It's wondrous.
It's worrisome.
The wrath rises within me...
I am ready for this.
I just don't know.
I'm beat.
It could happen!
I have my doubts.
Let's do this.
Things usually don't work out
I feel pretty good.
This is gaiety.
I'm excited.
Takes all kinds these days.
What is it this time...
That did not shock me.
I am not upset by this.
Grief?  I feel nothing.
There is no need for celebration.
I have no feelings of rage.
I guess it could be considered grimly satisfying.
This does not scare me.
I am not feeling sad right now.
That was not satisfying.
I suppose this would be a joyous occasion.
There is no love.
I do not see the bliss in this.
There is no need to feel vengeful.
I laugh in the face of death!
I do not accept this.
There's not much to admire here.
I suppose I should be feel adoration.
I'm not feeling very affectionate.
I don't feel agitated.
I'm not feeling aggravated.
I can take this.
I guess that would be alienating.
That wasn't amazing.
I guess I should be feeling ambivalent right now.
That was not amusing.
I'm not angry.
This is nothing.
No, that's not annoying.
I'm not anxious.
If I thought about it more, I guess I'd be apathetic.
That is not in the least bit arousing.
Astonished?  No.
I'm not averse to it.
I am not held in awe.
That's nothing to be bitter about.
It isn't boring.
I don't care.
This isn't confusing.
I don't feel contempt.
I am not contented.
There's nothing to be dejected about.
I am not filled with delight.
I will not despair.
I'm not disappointed.
It'll take more than that to disgust me.
This won't make me lose faith.
I don't dislike that.
I'm not dismayed.
I feel no displeasure.
This isn't distressing.
I am not eager.
I'm not elated.
This isn't embarrassing.
I don't feel very empathetic.
What's inside me isn't emptiness exactly...
I'm not enjoying this.
This isn't exasperating.
I am not exhilarated.
I should be feeling ferocious right now.
I am not fond of this.
I don't feel free.
I guess that could have given me a fright.
This isn't frustrating.
I'm not gleeful.
I'm not feeling gloomy.
I don't feel glum.
I'm not feeling very grateful.
No, I'm not grouchy.
That doesn't make me grumpy.
I don't feel guilty about it.
I am not happy.
I feel no hatred.
I am not hopeful.
I will not lose hope.
No, this isn't humiliating.
That doesn't insult me.
No, I'm not interested.
This isn't irritating.
I don't feel isolated.
I'm not jolly.
This doesn't put me in a jovial mood.
This isn't the time for jubilation.
I am not filled with loathing.
I'm not lonely.
I am not burning with lust.
I'm not miserable.
I am not mortified.
I don't feel nervous.
I'm not feeling nostalgic.
I'm not optimistic.
This doesn't outrage me.
I'm not panicking.
I am not feeling patient.
I'm not feeling passionate.
I take no pleasure in this.
I am not proud.
This does not move me.
I don't feel rejected.
I don't feel relieved.
I have no regrets.
I feel no remorse.
I am not repentant.
I do not resent this.
I don't feel restless.
There's nothing to be indignant about.
I don't feel sorry for myself.
I bow to no one.
I can keep it together.
I have no shame.
There will be no sympathy from me.
I don't feel tenderness.
There was no thrill in it.
I'm not uneasy.
That doesn't make me unhappy.
There is no sense of wonder.
I'm not worried.
Wrath has not risen within me.
I have no zeal for this.
I could be questioning my life right now.
This isn't a defeat.
I'm not expecting anything.
I have no doubts.
I'm just not enthusiastic.
There's no reason to be pessimistic.
I should be feeling great.
There is no gaiety.
This doesn't excite me.
placed
gave
an untitled work
obtained
would not give
I was reunited with 
You were
 was
 due to your efforts
 and it is all thanks to 
I found myself dead.
I found 
 dead.
I died.
fell to the passing years
died of thirst
was slain
died in magma
burned in dragonfire
burned to death
was scalded to death
was crushed
was crushed by a bridge
was crushed by a rock
fell into a chasm
died in a trap
died in the cold
was killed by spikes
froze to death
was beheaded
was executed by drowning
was fed to beasts
was hacked to pieces
was left out to suffocate
died of an illness
was put to rest
died in the dark
was slaughtered
died
 attempted 
 perpetrated 
a production order violation
a export prohibition violation
a job order violation
a murder
building destruction
a kidnapping
a theft
a robbery
blood-drinking
treason
bribery
I preached 
I saw 
 preach
a sermon
 preached 
 sermon 
 was preached
I told the story of 
 tell
a telling of
 the story of 
 told the story of 
story of 
 was told
I recited 
a recital of
 recited 
 was recited
played
sang
chanted
sing
chant
a performance of
 was performed
danced
I saw a performance of 
You named yourself
 self-identified
Somebody named themself
You refused to name yourself
 refused to give a name
Somebody refused to name themself
 demanded submission from 
 escalated a conflict with 
performed
perform
I realized 
I am awoken to 
I played make believe.
I played with 
I have communed with 
I am a parent.
Children.
 and I broke up.
 and I are divorced.
I have fallen for 
Oh, 
Is that a weapon?
Is this an attack?
Who's skulking around there?
Somebody up to no good...
A battle!
There's fighting!
I have improved my 
I have mastered 
I shall name you 
This is a true masterpiece.
This is a masterpiece.
 is dead?
I can't believe 
It feeds on blood.
It is drinking the blood of the living.
The battle rages...
This is a fight!
In the midst of conflict...
Has the tide turned?
How fragile we are...
How fleeting life is...
Gruesome wounds!
So easily broken...
Those injuries...
Can it all end so quickly?
Our time in 
 is so brief...
Death is all around us.
Death...
 is really dead.
, slayer of 
 killed 
, slayer.
 has killed.
Slayer.
I am separated from 
Oh, where is 
I am together with my 
I am reunited with my 
I defeated 
I abducted 
I murdered 
This is my fight too.
I cannot just stand by.
I have a part in this.
I won't go down without a fight!
You can't take me alive!
I asked to become a citizen.
I brought up the lack of jobs in a meeting.
I made a suggestion about work allocations in a meeting.
I requested that more weapons be produced in a meeting.
I complained to my priest.
I cried on my priest.
I yelled at somebody in charge.
I cried on somebody in charge.
I told somebody that I am being prevented from leaving.
I was yelled at by an unhappy worshipper.
I was cried on by an unhappy worshipper.
I was yelled at by an unhappy citizen.
I was cried on by an unhappy citizen.
A visitor complained about being prevented from leaving.
a piece
 on display
 in my personal museum
I was near to 
my own
arranged 
I lost a pet.
I threw something.
I was released from confinement.
I lost the baby.
My spouse lost the baby.
I am wearing old clothes.
My clothes are in tatters.
My clothes actually rotted right off of my body.
I had a nightmare about my deceased pet.
I had a nightmare about my deceased spouse.
I had a nightmare about my deceased lover.
I had a nightmare about my deceased sibling.
I had a nightmare about my deceased mother.
I had a nightmare about my deceased father.
I had a nightmare about my deceased child.
I had a nightmare about my deceased animal training partner.
I had a nightmare about my deceased friend.
I had a nightmare about my deceased acquaintance.
I had a nightmare about the dead.
haunted
tormented
possessed
tortured
I was 
the ghost of a pet
the ghost of my spouse
the ghost of my lover
the ghost of my sibling
the ghost of my mother
the ghost of my father
the ghost of my child
the ghost of my animal training partner
the ghost of my friend
the ghost of an acquaintance
a ghost
I did my combat drills.
I practiced at the archery target.
I had a sparring session.
I was not able to petition for citizenship.
I was not able to bring up the lack of jobs.
I was not able to make suggestions about work allocations.
I was unable to request weapon production.
I could not find a priest to complain at.
I could not find a priest to comfort me.
I could not find anybody in charge to complain at.
I could not find anybody in charge to comfort me.
I've been on a long patrol.
I was nauseated by the sun.
I've been out in the sunshine again after a long time away.
I'm sleepy.
I haven't slept for a very long time.
I'm thirsty.
I'm dehydrated.
I'm hungry.
I'm starving.
I have been away from people for a long time.
I need a drink.
I must pray to 
I need time to contemplate.
I need something to do.
It has been long time since I've done something creative.
I miss having art in my life.
I need some excitement in my life.
I need to learn something new.
I want to spend some time with family.
I want to see my friends.
I'd like to hear somebody eloquent.
I long to uphold the traditions.
I need to pause and reflect upon myself.
We must make merry again.
I wish to make something.
I must practice the fighting arts.
I need to perfect my skills.
I just want to slow down and take it easy for a while.
I long to make romance.
It would nice to get out in nature and see some creatures.
I want to see a great beast.
I need more.
I could really use a good meal.
I just want to fight somebody.
This place could really use some more trouble.
I'm feeling argumentative.
I need to wear fine things.
I need to get away from here and wander the world.
I just wish to help somebody.
I want to puzzle over something.
I have unmet needs.
I've been injured badly.
I've been wounded.
I didn't sleep soundly due to the noise.
It was very hard to sleep with the noise.
I couldn't sleep at all with all the noise.
I was able to rest up.
I was caught in freakish weather.
I was out in the rain.
I've been rained on.
It was raining on me.
I was in a snow storm.
I was out in a blizzard.
It was snowing on me.
I got caught in a miasma.
I was caught in smoke underground.
I was close to a waterfall.
I got caught in dust underground.
I was considering the demands I've made.
A criminal could not be properly punished.
My punishment was reduced.
I won the election.
I was re-elected.
 has been recognized.
 will be recognized.
I can now reside in 
I am now part of 
I was denied residency in 
The temple petition for 
 was rejected.
 was ignored.
The agreement to establish a temple for 
 was abandoned.
The guildhall petition for 
The agreement to establish a guildhall for 
I was rejected by 
My request was approved.
My request was ignored.
Nobody could be punished for failing to obey my commands.
My punishment was delayed.
A criminal's punishment was delayed.
There are not enough cages and chains.
My mandate was ignored.
A mandate deadline was missed.
There wasn't enough work last season.
I smashed up a building.
I toppled something over.
I have attained a higher rank of nobility.
I have entered the nobility.
I was knocked out by a cave-in.
My deadline was met.
I am uncovered.
I don't have a shirt.
I have no shoes.
I had to eat my beloved pet to survive.
I had to eat one of my favorite animals to survive.
I had to eat vermin to survive.
I started a fist fight.
I beat somebody as a punishment.
I was beaten as a punishment.
I was beat somebody with the hammer.
I was beaten with the hammer.
I could not find the hammer.
I have been eating the same old food.
I ate rotten food.
I put on a
 well-crafted
 finely-crafted
 superior
 truly splendid
 item.
I ate a meal.
I had a drink.
I don't have enough chests.
I don't have enough cabinets.
I don't have enough weapon racks.
I don't have enough armor stands.
Somebody has better 
office
dining
 arrangements than I do.
There aren't enough dining tables.
I ate at a crowded table.
I ate in a dining room.
I didn't have a dining room.
There aren't enough chairs.
I formed a bond with my animal training partner.
I was rescued.
I brought somebody to rest in bed.
I felled a tree.
I slaughtered an animal.
I put a creature in a cage.
I chained up a creature.
I gelded a creature.
I put a piece on display.
I finished up some work.
The tax collector's escorts stole my property.
I lost some property to taxes.
I do not have adequate protection.
I was unable to reach a room during tax collection.
I was misinformed about a room during tax collection.
I pleased the nobility.
Tax collection went smoothly.
I disappointed the nobility.
The tax collection did not go smoothly.
I made 
friends with 
a new friend
I got into an argument
I am forming a grudge against 
I was accosted by 
I was pestered by 
 was given away.
I acquired 
I acquired something.
I adopted a new pet.
I played with my pet.
I was confined.
There was a scholarly lecture in 
There was a performance in 
I was expelled.
 was expelled.
A child was turned away from sanctuary.
Somebody dead was convicted of a crime.
An animal was convicted of a crime.
The victim of a crime was somehow convicted of that very offense.
The criminal was convicted and I received justice.
My family received justice when the criminal was convicted.
I had a bath.
I had a bath with soap!
I killed somebody in a sparring accident.
I was attacked.
I was attacked by the dead.
I was attacked by my own dead 
I have been drinking the same old booze.
I drank bloody water.
I drank slime.
I drank vomit.
I drank gooey water.
I drank water mixed with ichor.
I drank water mixed with pus.
I drank foul water.
I had a drink, but it had gone bad.
I drank water without a well.
I had a drink without using a goblet.
I was near to a caged 
I slept without a proper room.
I slept in a bedroom.
I slept on the floor.
I slept in the mud.
I slept in the grass.
I slept on a rough cave floor.
I slept on rocks.
I slept on ice.
I slept in the dirt.
I slept on a pile of driftwood.
My artwork was defaced.
I was evicted.
I taught 
I learned about 
I wrote 
I read 
I learned 
powerful knowledge
I've made a breakthrough regarding 
I just don't understand 
I've been discussing 
I've been mulling over 
I gave birth to 
I got married.
I have new siblings.
I have a new sibling.
I have become a parent
I received water.
I gave somebody water.
I received food.
I gave somebody food.
There was an incident.
The body of 
my pet
my spouse
my lover
my sibling
my mother
my father
my child
my animal training partner
my acquaintance
 decayed without burial.
I visited with my pet.
I talked to my spouse.
I talked to my lover.
I talked to my sibling.
I talked to my mother.
I talked to my father.
I talked to my child.
I visited with my animal training partner.
I talked to my friend.
I talked to an acquaintance.
I talked to somebody.
I conducted a meeting in 
a setting worthy of legends
a fantastic setting
a great setting
a very good setting
a good setting
a horribly substandard setting
a horrible setting
an awful setting
a very poor setting
a poor setting
I conducted an official meeting in a bedroom.
I conducted an official meeting in a dining room.
I had no room for an official meeting.
I thought about my tomb.
I do not have a tomb.
I talked to somebody important to our traditions.
It was
I prey on the blood of civilized creatures.
I am unnaturally ageless.
I accepted bribed in exchange for offering leniency.
I embezzled funds.
I received a cut of corruptly-obtained funds.
I was far away.
I was on an infiltration mission.
a toy
in a time before time
in the future
just now
a few minutes ago
not a quarter hour ago
not a half hour ago
not one hour ago
a few hours ago
not one day ago
a few days ago
several days ago
a week ago
a few weeks ago
a month ago
a few months ago
months ago
a year ago
a few years ago
several years ago
many years ago
long ago
long, long ago
I slew 
a creature
a member
the forces
many foes
 was slain
by a 
by the forces of 
 died
many died
the forces of 
Is that 
 falling outside?
Looks like rain outside.
Looks to be snowing outside.
Look at the fog out there!
There is fog outside.
There is a mist outside.
Seems a pleasant enough 
sunset
 out there.
I wonder what the weather is like outside.
What is this?  
It is snowing.
Curse this fog!  I cannot see a thing.
I hope this fog lifts soon.
I hope this mist passes.
Look at those clouds!
The weather does not look too bad today.
The weather looks to be fine today.
The stars are bold tonight.
It is a starless night.
It is hot.
What a wind!
  And what a wind!
It is a nice temperature today.
It is scorching hot!
It is freezing cold!
([LIP])
([lip])
PLACE
something
Our people have been pestered by skulking villains.
A highly-organized military order is threatening our people.
An organized military order have brought terror to our doorsteps.
A small but organized military order have been causing us much hardship.
A marauding warband is threatening our people.
Malicious outlaws have brought terror to our doorsteps.
Particular outlaws have been causing us much hardship.
A sprawling criminal organization has left our people living in fear.
A scheming criminal gang has eluded capture for far too long.
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
There are foul goings-on 
here
over at 
  They have a 
 called 
 somewhere 
around here
A bandit gang calling itself 
, led by 
has been harassing people right here on the streets of 
has been harassing people over in 
The army of 
 is marching here!
 is marching on 
Search first in 
a guildhall
a mead hall
a keep
a library
a tavern
a market
an underworld spire
the dungeon
the sewers
 there
I'm not sure exactly where to look.
somebody whose name I don't know
CONTEXT
ENTITY
HIST_FIG
ABSTRACT_BUILDING
SUBREGION
FAMILY_RELATIONSHIP
NUMBER
ORDINAL
UNIT_NAME
INDEF_FAMILY_RELATIONSHIP
SPHERE
DEF_SPHERE
ARCH_ELEMENT
JUSTIFICATION
SQUAD
FORMATION
ACTIVITY
BREED
BATTLEFIELD
INTERACTION_INSTANCE
WRITTEN_CONTENT
IDENTITY
INCIDENT
CRIME
REGION_WEATHER
CREATION_ZONE
VEHICLE
ARMY
ARMY_CONTROLLER
ARMY_TRACKING_INFO
CULTURAL_IDENTITY
AGREEMENT
POETIC_FORM
MUSICAL_FORM
DANCE_FORM
SCALE
RHYTHM
OCCUPATION
BELIEF_SYSTEM
IMAGE_SET
DIVINATION_SET
SPEAKER
AUDIENCE
Hey...  that sounds like a great idea!
Surely any place is better than this.  Let's set off immediately!
Nothing beats the open road.  Let us be off!
I've always wanted to travel the world.  Let us be off!
Excitement!  Adventure!  I am thrilled to join you.
I will agree to guide you if you lead me to glory and death.
I will agree to travel with you if you lead me to glory and death.
Take me away from here.
Let us leave as soon as possible.
This is a cause worthy of struggle.
I'm sorry.  My duty is here.
That's such a fantastic idea.  I can't wait to be off!
It's such a noble pursuit.  Let's go immediately!
It would be so great to perform and make people happy.
I so love the performing arts.  It's time to go!
I'd love to travel and create art.
The performing arts are so important.  Let's go!
Let's spread the joy!
The performances will be great.
A demonstration of your skill might convince me.
Keep practicing!
Maybe after you've improved.  Prove you have what it takes.  The life of the traveling performer is a hard one.
Can you manage a troupe so large?
It is I that would lead you, but I have no need of your protection.
Ha!  Such enthusiasm from one such as yourself.
With a band so large, what share of the glory would I have?
I'm sorry.  I can't go with you.
I have no interest in your objectives.
I cannot give up my quest for 
I cannot abandon my pilgrimage.
I cannot, for I am on an important journey.
I am unfit to brave danger with you.
I would...  rather not.
I worship 
I worship no one.
have
 my 
Murderer!
 a murderer.
 an enemy.
 a friend.
 unstable.
 gladly not of the living.
 of the living and must be killed.
The dead!
 not of the living.
 the same as me.
Get away from me!
 an animal.
 a safe creature.
 a dangerous animal.
 my prisoner.
 my master.
 my apprentice.
 my former master.
 my former apprentice.
 my traveling companion.
 my lover.
I hate 
 my enemy.
Intruder!
 an intruder.
Vile creature!
 a monster.
It is my misfortune that 
 a kindred spirit
 a close friend
 a friend
, but that bond seems so thin now.
loathe
hate
never liked
 with every fiber of my being
, and now we can all see why.
 also
a legendary hero
a great hero
a hero
so very brave
brave
, but those acts bring no forgiveness.
 reunited 
 bravely put an end to 
you.
 my partner
, but it means nothing now.
a legendary brawler
capable of such violence
well-known brawler
prone to violence
somewhat violent
 started a fight with 
a legendary thug
an infamous thug
a well-known thug
a known thug
thuggish
 bullied 
 gave an unwelcome name.
 did not name 
feast
feasts
 on the blood of the living!
a legendary brigand
an infamous brigand
a noted brigand
a known brigand
a brigand
 are dangerous outlaws.
 robbed 
a legendary villain
an infamous villain
a noted villain
a known villain
unhinged
 perpetrated a violent attack upon 
a legendary preacher
a great preacher
a talented preacher
a skilled preacher
gives sermons, and may be a preacher
a legendary storyteller
a great storyteller
a talented storyteller
a skilled storyteller
a storyteller, or at least tells stories
a legendary poet
a great poet
a talented poet
a skilled poet
a poet, according to some
a legendary bard
a great bard
a talented bard
a skilled bard
a modest bard
a legendary dancer
a great dancer
a talented dancer
a skilled dancer
something of a dancer
 good for a deal now and then
, but you can't bargain your way out of this.
a legendary quarreler
infamously quarrelsome
a noted quarreler
known to be quarrelsome
somewhat quarrelsome
, but you can't argue your way out of this.
a legendary flatterer
an infamous flatterer
a noted flatterer
a known flatterer
something of a flatterer
, but you can't talk your way out of this.
 a pleasure to speak with
, but now this stands between us.
a legendary hunter
a great hunter
a talented hunter
a skilled hunter
something of a hunter
a legendary killer
an infamous killer
a noted killer
a known killer
a killer
 ended the days of 
a legendary murderer
an infamous murderer
a noted murderer
a known murderer
a murderer
 took the life of 
 are my comrades
 my comrade
, but nothing can change the facts.
 are worthy of respect
 worthy of respect
, but at what price?
 are not fit to rule.
 part of the problem.
 an enemy fighter.
 protected knowledge from being irrevocably lost
, yet that means little now
 brought back 
 sought out and returned our treasures
, though it doesn't much matter
 a thieving scoundrel.
 stole 
 a protector of the defenseless
, but that hardly matters now.
 challenged 
 justly slew 
 on my side
, but what does that mean now?
 brought battle to 
 boldly slew 
one of the most loyal soldiers to serve anybody at any time
famous for your loyalty as a soldier
such a loyal soldier
a very loyal soldier
a loyal soldier
.  What happened to bring us to this?
 my neighbor.
I don't know 
This must be stopped by any means at our disposal.
It's not my problem.
It was inevitable.
This is the life for me.
It is terrifying.
I don't know anything about that.
We are in the right in all matters.
They are outlaws.
I don't care one way or another.
I hate it.
I am afraid of it.
That is sad but not unexpected.
That is terrible.
That's terrific!
It accords with my faith.
Preaching is my calling.
I enjoyed performing.
It was legendary.
It was fantastic.
It was great.
It was good.
It was okay.
I'm conflicted.
I agree completely.
So true, so true.
No doubt.
Truly.
I concur!
This preacher
This storyteller
This recitation
That sounds just like the 
This 
 player
This singer
This chanter
This dancer
 is fantastic!
 is awesome!
 is magnificant!
?  Unbelievable talent!
.  How can I even describe the skill?
 is legendary.
!  Amazing ability.
That sounds almost like the 
 is great.
 is splendid.
 is really quite good!
 shows such talent.
That sounds like the 
 is good.
 is pretty good.
 is alright!
 has promise.
That sounds vaguely like the 
 is okay.
 is fine.
 is alright.
 could be better.
 could be worse.
 is middling.
Is that supposed to be the 
 is no good.
 stinks!
 is lousy.
 is a waste of time.
 couldn't be much worse.
 is terrible.
 is just bad.
 doesn't belong here.
 makes me retch.
?  Awful.
This is my favorite dance.
The accompaniment is my favorite music.
This is my favorite music.
The lyrics of the accompaniment are my favorite poetry.
The lyrics are my favorite poetry.
This is my favorite poetry.
I love the reflective lyrics of the accompaniment.
I love the reflective lyrics.
I love reflective poetry.
I hate the self-absorbed lyrics of the accompaniment.
I hate the self-absorbed lyrics.
I hate self-absorbed poetry.
I love the riddle in the lyrics of the accompaniment.
I love the riddle in the lyrics.
I love riddles.
Why is there a riddle in the lyrics of the accompaniment?  I hate riddles.
Why is there a riddle in the lyrics?  I hate riddles.
I hate riddles.
The lyrics of the accompaniment are so embarrassing!
The lyrics are so embarrassing!
This poetry is so embarrassing!
The lyrics of the accompaniment are so funny!
The lyrics are so funny!
This poetry is so funny!
I love the raunchy lyrics of the accompaniment!
I love the raunchy lyrics!
I love raunchy poetry!
I love the ribald lyrics of the accompaniment.
I love the ribald lyrics.
I love ribald poetry.
Must the lyrics of the accompaniment be so off-putting?
These lyrics are simply unacceptable.
I hate this sleazy sort of poetry.
I love the light lyrics of the accompaniment.
I love the light lyrics.
I love light poetry.
Couldn't the lyrics of the accompaniment be a bit more somber?
These lyrics are too breezy.
I prefer more weighty subject matter myself.
I love the solemn lyrics of the accompaniment.
I love the solemn lyrics.
I love solemn poetry.
The lyrics of the accompaniment are way too serious.
These lyrics are too austere.
I can't stand poetry this serious.
This legendary hunt has saved us from a mighty enemy!
This magnificent hunt has saved us from a fearsome enemy!
This great hunt has saved us from a dangerous enemy!
This worthy hunt has rid us of an enemy.
This hunt has rid us of a nuisance.
That was a legendary hunt!
That was a magnificent hunt!
That was a great hunt!
That was a worthy hunt.
That was hunter's work.
We are saved from a mighty enemy!
We are saved from a fearsome enemy!
We are saved from a dangerous enemy!
We are rid of an enemy.
We are rid of a nuisance.
The defenseless are safer from outlaws.
Thank you!
You have my thanks.
suspicion
alarm
shock
grief
triumph
rage
satisfaction
fear
sadness
love
bliss
vengefulness
terror
acceptance
admiration
agitation
aggravation
alienation
amazement
ambivalence
amusement
anger
anguish
annoyance
anxiety
apathy
arousal
astonishment
aversion
bitterness
boredom
confusion
contempt
contentment
dejection
delight
disappointment
disgust
dislike
dismay
displeasure
distress
eagerness
elation
embarrassment
emptiness
exasperation
exhilaration
ferocity
fondness
fright
frustration
glee
gloom
glumness
grouchiness
grumpiness
guilt
hatred
hopelessness
humiliation
insult
interest
irritation
isolation
jolliness
joviality
jubilation
loneliness
misery
mortification
nervousness
nostalgia
optimism
outrage
panic
patience
passion
pleasure
pride
rapture
rejection
relief
regret
remorse
repentance
resentment
righteous
indignation
self
pity
servile
shame
tenderness
thrill
uneasiness
unhappiness
wonder
worry
wrath
zeal
angst
expectancy
doubt
enthusiasm
pessimism
euphoria
gaiety
excitement
Acknowledge lack of suspicion
Acknowledge lack of alarm
Acknowledge lack of shock
Acknowledge lack of horror
Acknowledge lack of grief
Acknowledge lack of triumph
Acknowledge lack of rage
Acknowledge lack of grim satisfaction
Acknowledge lack of fear
Acknowledge lack of sadness
Acknowledge lack of satisfaction
Acknowledge lack of love
Acknowledge lack of bliss
Acknowledge lack of excitement
Acknowledge lack of gaiety
Acknowledge lack of joy
Acknowledge lack of vengefulness
Acknowledge lack of terror
Acknowledge lack of agony
Acknowledge lack of anguish
Acknowledge lack of despair
Acknowledge lack of dismay
Acknowledge lack of distress
Acknowledge lack of fright
Acknowledge lack of misery
Acknowledge lack of mortification
Acknowledge lack of being shaken
Acknowledge lack of acceptance
Acknowledge lack of admiration
Acknowledge lack of agitation
Acknowledge lack of aggravation
Acknowledge lack of alienation
Acknowledge lack of amazement
Acknowledge lack of ambivalence
Acknowledge lack of anger
Acknowledge lack of annoyance
Acknowledge lack of anxiety
Acknowledge lack of apathy
Acknowledge lack of arousal
Acknowledge lack of astonishment
Acknowledge lack of aversion
Acknowledge lack of awe
Acknowledge lack of bitterness
Acknowledge lack of boredom
Acknowledge lack of caring
Acknowledge lack of confusion
Acknowledge lack of contempt
Acknowledge lack of dejection
Acknowledge lack of disappointment
Acknowledge lack of disgust
Acknowledge lack of disillusionment
Acknowledge lack of dislike
Acknowledge lack of displeasure
Acknowledge lack of eagerness
Acknowledge lack of embarrassment
Acknowledge lack of empathy
Acknowledge lack of emptiness
Acknowledge lack of exasperation
Acknowledge lack of ferocity
Acknowledge lack of frustration
Acknowledge lack of gloom
Acknowledge lack of glumness
Acknowledge lack of gratitude
Acknowledge lack of grouchiness
Acknowledge lack of grumpiness
Acknowledge lack of guilt
Acknowledge lack of hatred
Acknowledge lack of hope
Acknowledge lack of hopelessness
Acknowledge lack of humiliation
Acknowledge lack of insult
Acknowledge lack of interest
Acknowledge lack of irritation
Acknowledge lack of isolation
Acknowledge lack of loathing
Acknowledge lack of loneliness
Acknowledge lack of lust
Acknowledge lack of nervousness
Acknowledge lack of nostalgia
Acknowledge lack of optimism
Acknowledge lack of outrage
Acknowledge lack of panic
Acknowledge lack of patience
Acknowledge lack of passion
Acknowledge lack of rejection
Acknowledge lack of relief
Acknowledge lack of regret
Acknowledge lack of remorse
Acknowledge lack of repentance
Acknowledge lack of resentment
Acknowledge lack of restlessness
Acknowledge lack of righteous indignation
Acknowledge lack of self-pity
Acknowledge lack of servility
Acknowledge lack of shame
Acknowledge lack of sympathy
Acknowledge lack of tenderness
Acknowledge lack of uneasiness
Acknowledge lack of unhappiness
Acknowledge lack of wonder
Acknowledge lack of worry
Acknowledge lack of wrath
Acknowledge lack of zeal
Acknowledge lack of adoration
Acknowledge lack of affection
Acknowledge lack of amusement
Acknowledge lack of contentment
Acknowledge lack of delight
Acknowledge lack of elation
Acknowledge lack of enjoyment
Acknowledge lack of exhilaration
Acknowledge lack of fondness
Acknowledge lack of freedom
Acknowledge lack of glee
Acknowledge lack of happiness
Acknowledge lack of jolliness
Acknowledge lack of joviality
Acknowledge lack of jubilation
Acknowledge lack of pleasure
Acknowledge lack of pride
Acknowledge lack of rapture
Acknowledge lack of a thrill
Acknowledge lack of existential crisis
Acknowledge lack of defeat
Acknowledge lack of expectancy
Acknowledge lack of doubt
Acknowledge lack of enthusiasm
Acknowledge lack of pessimism
Acknowledge lack of euphoria
State minor feeling of suspicion
Dismiss minor feeling of alarm
dismiss
Dismiss minor feeling of shock
Dismiss minor feeling of horror
Dismiss minor feeling of grief
State minor feeling of triumph
Dismiss minor feeling of rage
State minor feeling of grim satisfaction
Dismiss minor feeling of fear
Dismiss minor feeling of sadness
State minor feeling of satisfaction
State minor feeling of love
State minor feeling of bliss
State minor feeling of excitement
State minor feeling of gaiety
State minor feeling of joy
State minor feeling of vengefulness
Dismiss minor feeling of terror
Dismiss minor feeling of agony
Dismiss minor feeling of anguish
Dismiss minor feeling of despair
Dismiss minor feeling of dismay
Dismiss minor feeling of distress
Dismiss minor feeling of fright
Dismiss minor feeling of misery
Dismiss minor feeling of mortification
Dismiss minor feeling of being shaken
State minor feeling of acceptance
State minor feeling of admiration
State minor feeling of agitation
State minor feeling of aggravation
State minor feeling of alienation
State minor feeling of amazement
State minor feeling of ambivalence
State minor feeling of anger
State minor feeling of annoyance
State minor feeling of anxiety
State minor feeling of apathy
State minor feeling of arousal
State minor feeling of astonishment
State minor feeling of aversion
State minor feeling of awe
State minor feeling of bitterness
State minor feeling of boredom
State minor feeling of caring
State minor feeling of confusion
State minor feeling of contempt
State minor feeling of dejection
State minor feeling of disappointment
State minor feeling of disgust
State minor feeling of disillusionment
State minor feeling of dislike
State minor feeling of displeasure
State minor feeling of eagerness
State minor feeling of embarrassment
State minor feeling of empathy
State minor feeling of emptiness
State minor feeling of exasperation
State minor feeling of ferocity
State minor feeling of frustration
State minor feeling of gloom
State minor feeling of glumness
State minor feeling of gratitude
State minor feeling of grouchiness
State minor feeling of grumpiness
State minor feeling of guilt
State minor feeling of hatred
State minor feeling of hope
State minor feeling of hopelessness
State minor feeling of humiliation
State minor feeling of insult
State minor feeling of interest
State minor feeling of irritation
State minor feeling of isolation
State minor feeling of loathing
State minor feeling of loneliness
State minor feeling of lust
State minor feeling of nervousness
State minor feeling of nostalgia
State minor feeling of optimism
State minor feeling of outrage
State minor feeling of panic
State minor feeling of patience
State minor feeling of passion
State minor feeling of rejection
State minor feeling of relief
State minor feeling of regret
State minor feeling of remorse
State minor feeling of repentance
State minor feeling of resentment
State minor feeling of restlessness
State minor feeling of righteous indignation
State minor feeling of self-pity
State minor feeling of servility
State minor feeling of shame
State minor feeling of sympathy
State minor feeling of tenderness
State minor feeling of uneasiness
State minor feeling of unhappiness
State minor feeling of wonder
State minor feeling of worry
State minor feeling of wrath
State minor feeling of zeal
State minor feeling of adoration
State minor feeling of affection
State minor feeling of amusement
State minor feeling of contentment
State minor feeling of delight
State minor feeling of elation
State minor feeling of enjoyment
State minor feeling of exhilaration
State minor feeling of fondness
State minor feeling of freedom
State minor feeling of glee
State minor feeling of happiness
State minor feeling of jolliness
State minor feeling of joviality
State minor feeling of jubilation
State minor feeling of pleasure
State minor feeling of pride
State feelings, somewhat enraptured
State feelings, somewhat thrilled
Dismiss minor existential crisis
Dismiss minor feeling of defeat
State feelings, somewhat expectant
Dismiss minor doubts
State minor feeling of enthusiasm
Dismiss minor feeling of pessimism
State minor feeling of euphoria
State feelings of suspicion
Verbally struggle against alarm
struggle
Verbally struggle against shock
Verbally struggle against horror
Verbally struggle against grief
State feelings of triumph
Verbally struggle against rage
State feelings of grim satisfaction
Verbally struggle against fear
Verbally struggle against sadness
State feelings of satisfaction
State feelings of love
State feelings of bliss
State feelings of excitement
State feelings of gaiety
State feelings of joy
State feelings of vengefulness
Verbally struggle against terror
Verbally struggle against agony
Verbally struggle against anguish
Verbally struggle against despair
Verbally struggle against dismay
Verbally struggle against distress
Verbally struggle against fright
Verbally struggle against misery
Verbally struggle against mortification
Verbally struggle, shaken
State feelings of acceptance
State feelings of admiration
State feelings of agitation
State feelings of aggravation
State feelings of alienation
State feelings of amazement
State feelings of ambivalence
State feelings of anger
State feelings of annoyance
State feelings of anxiety
State feelings of apathy
State feelings of arousal
State feelings of astonishment
State feelings of aversion
State feelings of awe
State feelings of bitterness
State feelings of boredom
State feelings of caring
State feelings of confusion
State feelings of contempt
State feelings of dejection
State feelings of disappointment
State feelings of disgust
State feelings of disillusionment
State feelings of dislike
State feelings of displeasure
State feelings of eagerness
State feelings of embarassment
State feelings of empathy
State feelings of emptiness
State feelings of exasperation
State feelings of ferocity
State feelings of frustration
State feelings of gloom
State feelings of glumness
State feelings of gratitude
State feelings of grouchiness
State feelings of grumpiness
State feelings of guilt
State feelings of hatred
State feelings of hope
State feelings of hopelessness
State feelings of humiliation
State feelings of insult
State feelings of interest
State feelings of irritation
State feelings of isolation
State feelings of loathing
State feelings of loneliness
State feelings of lust
State feelings of nervousness
State feelings of nostalgia
State feelings of optimism
State feelings of outrage
State feelings of panic
State feelings of patience
State feelings of passion
State feelings of rejection
State feelings of relief
State feelings of regret
State feelings of remorse
State feelings of repentance
State feelings of resentment
State feelings of restlessness
State feelings of righteous indignation
State feelings of self-pity
State feelings of servility
State feelings of shame
State feelings of sympathy
State feelings of tenderness
State feelings of uneasiness
State feelings of unhappiness
State feelings of wonder
State feelings of worry
State feelings of wrath
State feelings of zeal
State feelings of adoration
State feelings of affection
State feelings of amusement
State feelings of contentment
State feelings of delight
State feelings of elation
State feelings of enjoyment
State feelings of exhilaration
State feelings of fondness
State feelings of freedom
State feelings of glee
State feelings of happiness
State feelings of jolliness
State feelings of joviality
State feelings of jubilation
State feelings of pleasure
State feelings of pride
State feelings, enraptured
State feelings, thrilled
Verbally struggle against existential crisis
Verbally struggle, defeated
State feelings, expectant
Verbally struggle against doubt
State feelings of enthusiasm
Verbally struggle against pessimism
State feelings of euphoria
State feelings of great suspicion
Verbally struggle against great alarm
Verbally struggle against great shock
Verbally struggle against great horror
Verbally struggle against great grief
State feelings of great triumph
Fail the struggle against great rage
State feelings of great grim satisfaction
Verbally struggle against great fear
Verbally struggle against great sadness
State feelings of great satisfaction
State feelings of great love
State feelings of great bliss
State feelings of great excitement
State feelings of great gaiety
State feelings of great joy
State feelings of great vengefulness
Verbally struggle against great terror
Verbally struggle against great agony
Verbally struggle against great anguish
Verbally struggle against great despair
Verbally struggle against great dismay
Verbally struggle against great distress
Verbally struggle against great fright
Verbally struggle against great misery
Verbally struggle against great mortification
Verbally struggle, greatly shaken
State feelings of great acceptance
State feelings of great admiration
State feelings of great agitation
State feelings of great aggravation
State feelings of great alienation
State feelings of great amazement
State feelings of great ambivalence
State feelings of great anger
State feelings of great annoyance
State feelings of great anxiety
State feelings of great apathy
State feelings of great arousal
State feelings of great astonishment
State feelings of great aversion
State feelings of great awe
State feelings of great bitterness
State feelings of great boredom
State feelings of great caring
State feelings of great confusion
State feelings of great contempt
State feelings of great dejection
State feelings of great disappointment
State feelings of great disgust
State feelings of great disillusionment
State feelings of great dislike
State feelings of great displeasure
State feelings of great eagerness
State feelings of great embarrassment
State feelings of great empathy
State feelings of great emptiness
State feelings of great exasperation
State feelings of great ferocity
State feelings of great frustration
State feelings of great gloom
State feelings of great glumness
State feelings of great gratitude
State feelings of great grouchiness
State feelings of great grumpiness
State feelings of great guilt
State feelings of great hatred
State feelings of great hope
State feelings of great hopelessness
State feelings of great humiliation
State feelings of great insult
State feelings of great interest
State feelings of great irritation
State feelings of great isolation
State feelings of great loathing
State feelings of great loneliness
State feelings of great lust
State feelings of great nervousness
State feelings of great nostalgia
State feelings of great optimism
State feelings of great outrage
State feelings of great panic
State feelings of great patience
State feelings of great passion
State feelings of great rejection
State feelings of great relief
State feelings of great regret
State feelings of great remorse
State feelings of great repentance
State feelings of great resentment
State feelings of great restlessness
State feelings of great righteous indignation
State feelings of great self-pity
State feelings of great servility
State feelings of great shame
State feelings of great sympathy
State feelings of great tenderness
State feelings of great uneasiness
State feelings of great unhappiness
State feelings of great wonder
State feelings of great worry
State feelings of great wrath
State feelings of great zeal
State feelings of great adoration
State feelings of great affection
State feelings of great amusement
State feelings of great contentment
State feelings of great delight
State feelings of great elation
State feelings of great enjoyment
State feelings of great exhilaration
State feelings of great fondness
State feelings of great freedom
State feelings of great flee
State feelings of great happiness
State feelings of great jolliness
State feelings of great joviality
State feelings of great jubilation
State feelings of great pleasure
State feelings of great pride
State feelings, greatly enraptured
State feelings, greatly thrilled
Verbally struggle against looming existential crisis
Verbally struggle, greatly defeated
State feelings, greatly expectant
Verbally struggle against great doubt
State feelings of great enthusiasm
Verbally struggle against great pessimism
State feelings of great euphoria
Fail the struggle against great alarm
outburst
fail
Fail the struggle against great shock
Fail the struggle against great horror
Fail the struggle against great grief
Fail the struggle against great fear
Fail the struggle against great sadness
Fail the struggle against great terror
Fail the struggle against great agony
Fail the struggle against great anguish
Fail the struggle against great despair
Fail the struggle against great dismay
Fail the struggle against great distress
Fail the struggle against great fright
Fail the struggle against great misery
Fail the struggle against great mortification
Fail the internal struggle, completely shaken
Fail the struggle against existential crisis
worthlessness
value
friendship
artwork
cooperation
independence
self-control
martial
prowess
leisure
commerce
peace
knowledge
 (to 
I desire that 
 be returned to me.
 be returned to my family.
Speaking as a representative of 
, it is important that 
 be returned.
  I require it as a symbol of the 
 requires it to be a proper 
  It is the symbol of the 
  It is a valuable treasure to us.
  It should be brought to 
It would be wonderful if 
 found a lasting home within 
 wants 
 returned
 returned to 
Last I remember, I had it.
Last I heard, I had it.
Last I heard, you held it.
Last I saw, it was held by 
Last I heard, it was held by 
Last I saw, it was in 
Last I heard, it was in 
I have no idea where it is.
Greetings.
Salutations
Greetings
Hello
I'm a true 
I thought you called yourself 
An honor as always.  How can I be of service?
.  It is good to see you.
 is dumbstruck for a moment.
A legend?  Here?  I can scarcely believe it.  
I am honored to be in your presence.  
It is an honor.  
Your name precedes you.  Thank you for all that you have done.  
It is good to finally meet you!  
Welcome home, my child.
.  What can I do for you?
You are welcome at 
.  Please be respectful of the materials.
How are you, my 
It's great to have a friend like you!
And what exactly do you want?
Are you ready to learn?
Been in any good scraps today?
Let's not hurt anybody.
Make any good deals lately?
Long live the cause!
Thank you for keeping us safe.
Don't let the enemy rest.
Thank you for all you do.
Are you hunting for treasure?
Thank you for protecting our wisdom.
Don't try to throw your weight around.
I have nothing for you.
I value your loyalty.
It really is a pleasure to speak with you again.
Do you have wisdom to share, preacher?
Do you have a story to tell?
Have you written a new poem?
Is it time to make music?
Are you still dancing?
Are in a foul mood?
You'll get nothing from me with your flattery.
Are you stalking a dangerous beast?
Don't walk off with anything.
It is amazing how far you've come.  Welcome home.
It's good to see you have companions to travel with on your adventures.
I know you can handle yourself, but be careful out there.
Hopefully your friends can dissuade you from this foolishness.
Traveling alone in the wilds?!  You know better than that.
Only a hero such as yourself can travel at night.  The bogeyman would get me.
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
The sun will set soon.  Be careful that the bogeyman doesn't get you.
Don't travel alone at night, or the bogeyman will get you.
Welcome to 
I am the 
 STRANGUS 
 AUGIS 
 STORKIS 
[PRO_SUB]
[PRO_OBJ]
[PRO_POS]
I've defeated many fearsome opponents!
  Knowing no mercy, 
devoured 
devoured our livestock
stole 
stole our treasures
destroyed 
a dungeon
destroyed our homes
profaned
profaned our homes
  This bloodsucking fiend 
  This vile fiend 
even 
murdered 
has even killed 
 lust for murder
, among them 
 pauses to regain 
 composure.]
  It pains me all the more, for the foul villain 
was once
 my own 
, now twisted into monstrosity
, now cursed
  Save us from this 
  Beware!  It it said that only 
  It is said that 
 harms the creature.
  Other arms may not cut so deeply.
has killed 
traitor
I am 
I am a 
 of the 
, as are you
forgetful guard
I am a slave of 
I am a prisoner of 
Please help me to escape from this place.
But mostly I just like to drink.
How I long for some excitement in my life...
I've always dreamed of seeing far-away places.
I would give anything to be away from here.  I can't stand the boredom!
Can you lead me to battle and a warrior's death?
failed to load conflict report incident
There is a great keep there
 named 
There is a tavern there
There is a temple
There is a library there
There is a tomb
 housing 
 is there.
It is a place of great evil.
 looks around nervously and leans forward, speaking quietly.
  It is rumored that the dead rise and stalk the living!
That place is blessed.
Savage beasts call it their home.
!  It's terrifying.
 have been known to hunt out there.
 roam freely out there.
I don't know very much about it.
The surrounding area is called 
We are in 
  [You receive a detailed description.]
 is in 
I've heard of a place called 
There's absolutely nothing interesting around here.
A night creature has infiltrated our communities and now makes prey of us.
An evil lurks within.
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
A great beast threatens to bring ruin upon our people.
We have been under siege by an ancient force of nature.
It is time to send our cursed enemy back to the underworld.
Our people have been tormented by a fearsome foe.
A beast horrible beyond imagining threatens us.
A creature of the night has our people cowering in fear.
The forces of darkness have descended upon us.
A terror most foul from the evil depths nigh the underworld plagues us.
A vile monster from the bowels of the earth has been preying on our people.
A beast from underground has been assailing us.
At times, creeping things slither out from below ground.
We are besieged by a terrifying monster from the harshest wilderness.
A savage beast from the thick of the wilds hunts us at will.
A ferocious wild animal has been set on us by nature.
A ferocious unnatural beast has become the bane of our people.
A beast from the wilds has been harassing our people.
Vanquishing a great beast on our behalf would bring us all much glory.
Mastering the forces of nature would glorify us in the eyes of the world.
Demons from the underworld must not be permitted to walk freely upon the land.
Not far from here, a fearsome creature has made its home.
Terrible monstrosities live deep under the ground.
The world is safer for travelers when night creatures no longer stalk the darkness.
A force of evil has arisen in the world.
Something truly horrifying has vomited itself forth from the depths of the world.
A great monster from the underground is said to have emerged from the darkness.
A vile beast from the caverns now walks the land.
A lurking pest has come up from the underground.
At the end of the world dwell the fiercest beasts of legend.
Creatures grow mighty out in the wildest regions.
You might win fame by putting down a wild beast of great renown.
Sometimes animals just get out of control.
Seek this place if you wish to confront 
This insidious evil is 
Seek this place if you hunt 
The creature is 
  Body corrupted beyond reckoning, 
 assumes a beastly form to terrorize us.
 agreed to 
 offer of tribute from 
 refused 
 demand of tribute from 
 accepted a peace offer from 
 to stop the conflict between 
 refused an offer of peace from 
 regarding the conflict between 
 informed 
 that tribute would no longer be offered 
 in the name of 
, replacing 
  I hear 
 has a real mean streak.
  Best keep your head down.
I hear that there is an insurrection against 
I hear that 
lost 
 after an insurrection
waited out an insurrection in 
crushed an insurrection in 
I hear that a group calling itself 
 on behalf of 
 after a long journey from the lands of 
I hear that a group from 
 left to reclaim the ruins
 left to found a new settlement
This place has been conquered
 has been conquered
 in order to find better lives
 moved on in search of a better future
 after the horrible mismanagement of 
 gave up on their occupation of 
I hear that refugees calling themselves 
 and escaped
 fled
 just before an army
 led by 
 descended upon the place.
I heard that 
I heard that there was an incident.
was kidnapped
 was destroyed.
I have 
 is not in 
I do not have 
 does not possess 
We reclaimed 
We founded 
We formed 
We had to pull out of 
We banded up as 
 is overcome for a moment.
]  No...  I don't want to talk about it.
 is our family's ancestor.
 is the head of the family.
Our family's ancestor is 
The head of the family is 
Greet listener
greet
hello
Nevermind
nevermind
Summarize the many troubles
trouble
Demand an item (barter screen)
object
Express your emotions (new menu)
express
feeling
emotion
State your values (new menu)
state
values
Investigate or interrogate (new menu)
investigate
interrogate
Ask favor, place request, make demand or issue order (new menu)
favor
request
order
Create a performance troupe together (group naming menu)
troupe
Claim this site for yourself (group naming menu)
Name pet (new menu)
Gift a (large) pet or mount (new menu)
give
Express horror at the gift
Express thanks for the gift
thanks
Give 
Ask about somebody (new menu)
reputation
Ask for directions (new menu)
directions
where
Bring up specific incident or rumor (new menu)
tell
Ask about 
the deaths
the death
crime
the fighting
fight
armies on the march
the army on the march
army
march
the abductions
the abduction
abduction
kidnap
the beast
the criminals
the bandits
bandit
the skulking vermin
skulking
vermin
the bone-chilling horror
ruffian
the open war
the missing treasure
treasure
Inquire about any troubles
troubles
Request a guide to 
Ask for directions to 
Ask for the whereabouts of 
Ask listener to wait here
wait
stay
Ask listener to follow you
follow
come
Cancel the agreement
cancel
leave
Complain about the agreement
complain
Bring up the journey together
journey
agreement
Tell listener that nothing has changed
Order listener to 
kill 
drive the forces of 
drive 
Give an order based on 
's relationship with 
Go into 
relations
land
territory
Summarize the hold of 
 on its territory
patrol
guards
forces
Summarize the local disposition of the forces of 
other
rebels
opposition
stakeholders
Summarize your views on the opposition to 
overview
Describe the refugees created by the attack of 
accuse
troublemaker
Accuse the speaker of being a troublemaker
Summarize your views on 
artifact
Discuss the missing artifact 
Summarize the conflict in which 
you slew 
 (This occurred 
 at this location
Bring up 
Somebody
 giving of 
 placement of 
the destruction of 
 gaining of 
rescue
Bring up your reunion with 
Bring up your death
Bring up the death of 
violation
export
prohibition
slow
crime of murder
disorderly
destruction
crime of theft
crime of robbery
crime of espionage
crime of treason
crime of blood-drinking
drinking
crime of attempted murder
crime of kidnapping
snatching
crime of attempted kidnapping
identity
 self-identification to 
 refusal to identify to 
submission
 demand of submission from 
 attack on 
 escalated attack on 
succession
Spread rumor of 
presence
's demand for tribute
's offer of peace
's cessation of tribute to 
's claim
's harassment
withdrawal
's withdrawal from 
refugees
's flight
's abandonment
Spread rumor of the insurrection
Spread rumor of the 
overthrow
overthrow 
failure
failed insurrection 
insurrection crushed
reclaim
's reclamation
's march
 to reclaim 
invasion
 toward 
Spread rumor of the occupation of 
Spread rumor of your reunion with 
 death
Spread rumor of your abduction
Spread rumor of the abduction of 
's destruction
location
's presence in 
Spread rumor of your possession of 
's possession of 
absence
's absence from 
Spread rumor of your lack of possession of 
's lack of possession of 
Trade or settle debts
trade
barter
deal
debts
sell
Ask about available services, drinks, rooms, etc.
service
room
List available services
list
Yell out service order
Order 
free 
 for 
drink
Rent room for 
Request free room
extend
rent
Extend room rental for 
Extend use of free room
Confirm service order
confirm
Exchange, give, take or show personal items
exchange
take
show
offer
Ask listener to join you (new menu)
join
Ask about the structure you are in
structure
Ask about the listener's master or boss
master
Ask about the listener's schemes and plots
scheme
plot
plan
Inquire about listener's profession
profession
Ask how listener is feeling
feelings
emotions
Make a flattering remark
flatter
Try to calm the listener
pacify
calm
Tell a joke
joke
Ask about listener's family
Ask for permission to stay for a day
sleep
permission
rest
Ask for a cease to hostilities
cease
stop
Accept that the listener will not trade 
the object
accept
refusal
Suggest that the listener trade 
suggest
Ask the listener for the location of 
Agree to have 
 accept homage from 
agree
Refuse to have 
Agree to make peace between 
Refuse to make peace between 
 pay homage to 
Offer to have 
homage
Cancel tribute from 
Offer peace between 
Demand that 
Demand the listener's identity
Demand that the listener drop 
drop
Demand that the listener yield
surrender
Welcome yourself to your new home
welcome
Raise alarm
intruder
Brag about your past violent acts
brag
boast
transfer
position
Offer listener your position as 
someone
adopt
Ask listener to adopt 
Accept the position
Refuse the position
Agree to the adoption
Refuse the adoption
Ask listener why they are traveling
travel
Ask how strong this group's hold over its lands is
hold
withdraw
Ask about the position of this group's forces
guard
armies
Ask about other groups with a stake in this site
groups
exile
bandits
Ask if anybody fled from this site
flee
fled
Ask about the local ruler
Ask about this site's neighbors and trade partners
neighbors
village
Comment on weather
Offer encouragement
encourage
Comment on natural surroundings
Ask about the surrounding area
surroundings
area
Invoke true name to banish listener
invoke
banish
Invoke true name to compel service from listener
Accuse listener of being a night creature
Impatiently say goodbye
goodbye
done
quit
Say goodbye
Bypass greeting (new menu)
bypass
skip
Change the subject (new menu)
change
back
Return to current topic (new menu)
return
Refuse to share this information
Say that you have no family
Say that you don't remember
Ask what happened
what
happened
Ask listener to join you and be rescued
Give report pertaining to service as a 
duty
report
Praise listener for completing the task
praise
task
Request duty or advice pertaining to service as a 
advice
Ask to be made a 
keeper
performer
scholar
monster slayer
slayer
scribe
Ask for 
 to made 
tavern keepers
performers
scholars
mercenaries
monster slayers
scribes
messengers
Grant listener work as 
grant
Grant 
 work as 
Refuse listener work as 
Refuse 
Ask to join 
Accept into 
Refuse request to join 
Invite listener to join 
invite
Accept invitation to join 
Refuse invitation to join 
decline
Leave 
Kick listener out of 
Refuse invitation to become a 
Accept invitation to become a 
Refuse request to become a 
Accept as a 
Revoke listener's status as a 
revoke
Invite listener to become a 
Ask to become a 
Ask to be rescued
Reply to greeting
reply
Refuse conversation
Reply to greeting (impersonation)
impersonate
State 
's location
 to be 
Suggest talking to 
 to offer condolences
Suggest traveling to 
 to find a relative
State that you weren't acquainted
Tell listener to enjoy peace and remain vigilant
enjoy
vigilant
Offer condolences
condolences
sorry
Ask listener's course of action
action
Request suggestion for course of action
Ask listener to join you as entertainer
entertain
Ask listener to join you on adventures
Ask listener to guide you to a location
guide
site
place
Respond to join request
respond
Ask listener to join you in a rescue
Ask listener to join you in an insurrection
State opinion that it must be stopped with violent force
State opinion that it is not your problem
State opinion that it was inevitable
inevitable
State opinion that this is the life for you
life
State opinion that it is sad but not unexpected
expected
State opinion that it is terrible
terrible
State opinion that it is terrifying
terrifying
State that you don't know anything about it
State that they are outlaws
outlaws
State that you are right in all matters
right
State that you are conflicted
conflicted
State that it is terrific
terrific
State that it is for the best
best
State that you don't care
State your general hatred
State your general fear
State that it accords with your faith
accords
faith
State that preaching is your calling
preaching
calling
State that you enjoyed performing
performing
State that it was legendary
legendary
State that it was fantastic
fantastic
State that it was great
great
State that it was good
State that it was okay
okay
Agree completely
State that this is fantastic
State that this is great
State that this is good
State that this is okay
State that this is no good
State that this is your favorite dance
favorite
State that this is your favorite music
State that this is your favorite poetry
poetry
State that you love reflective poetry
reflective
State that you hate reflective poetry
State that you love riddles
riddle
State that you hate riddles
State that you are embarrassed by this kind of humor
humor
State your amusement
funny
State that you love raunchy poems
raunchy
poems
State that you love ribald poems
ribald
State that you disapprove of ribald poems
State that you love light poems
light
State that you hate light poems
State that you love solemn poems
solemn
State that you hate solemn poems
State that listener's hunt saved you from an enemy
hunt
saved
State that listener had a good hunt
State that listener saved you from an enemy
State that listener protected the defenseless from outlaws
protected
defenseless
oulaws
Grant sleep permission
Deny sleep permission
deny
Comply with order
comply
Agree to follow
Apologize for being otherwise occupied
apologize
occupied
Refer listener to somebody older
refer
older
Ask listener to come closer
closer
Do business
business
Initiate bartering
Ask listener to come to the trade depot later
later
Ask listener to come to your store later
Ask listener to come to the market later
Remind listener of pending service
pending
Tell listener that no services are available
Tell listener both of you must be at location
both
Tell listener you don't work here
Mention services to listener
Tell listener to try a shopkeeper
shopkeeper
Tell listener about 
Provide directions to 
Recommend 
Profess total ignorance
Tell the listener that 
 is dead
Give your opinion of 
opinion
Provide the location of specific place
Provide the location of 
Provide the whereabouts of 
Explain your current journey
explain
Say something about this site's trade partners
Say something about the local area
Tell the listener that they've found you
found
Grovel before your new master
grovel
Ask listener to wait until you've returned home
Say something general about your emotional state or thoughts
thoughts
Say something about your family's ancestor
ancestor
Say something about your family
Announce that you are hunting in your lair
Express astonishment at seeing 
surprise
Praise for returning 
Prophesize
prophecy
prophesize
Hawk your wares
hawk
Yield in terror
Yield
Agree to cease hostilities
Refuse to cease hostilities
Agree to comply with demand
Refuse to comply with demand
Refuse to yield
 (not your values)
Argue 
Acquiesce (changes your values)
acquiesce
Flatter the listener
Deride flattery
deride
flattery
Deride the attempt to calm
Reject the compliment
reject
Reject the attempt to calm
Accept the compliment
thank
Accept calming
State that calming was unneeded
unneeded
Approve of the joke
approve
laugh
Reject the joke
Express outrage over dismissal
dismissal
Press the argument
press
argue
Agree to drop the argument
Dismiss the listener's argument
Respond passively
Make terrified outburst regarding fleeing conflict
State intention to flee conflict
Say something about your master(s)
talk
Say something about your schemes
Refuse the interrogation
Mock the repeated failure of the interrogator
mock
State your age emphatically
Say something about your profession
Announce your night creature status
announce
State your incredulity
incredulity
Bring up the reunion of 
Spread rumor of the reunion of 
Claim this site for yourself and 
<SWAP>
ADD_COLOR
a girl
a boy
a child
twins
triplets
quadruplets
quintuplets
sextuplets
septuplets
octuplets
nonuplets
decaplets
undecaplets
duodecaplets
tredecaplets
quattuordecaplets
quindecaplets
many babies
NUMBERED_NAME
nothing
chunk
chunks
is gigantic with huge muscles and hanging rolls of lard
is huge, muscular and fat
is gigantic but incredibly skinny with virtually no muscles to speak of
is gigantic yet weak and skinny
is gigantic with incredible muscles
is very muscular and just gigantic overall
is gigantic and muscular
is gigantic yet incredibly weak
is enormous yet very weak
isn't very muscular but has a gigantic build
bears untold amounts of fat over a gigantic frame
is very fat and enormous overall
is gigantic and quite fat
is incredibly skinny yet gigantic overall
has an enormous build but is very skinny
is enormous yet skinny
is gigantic
is very large and bears great lard rolls and impressive muscles
is very large, fat and muscular
is very large yet also very weak and incredibly skinny
is weak and skinny yet has a large build overall
is incredibly muscular and very large
is very large and very muscular
is very large with strong muscles
is very weak despite being very large overall
is very large yet weak
isn't strong but is very large
is very large and just incredibly fat
has a very large body with quite a bit of fat on it
is fat and has a very large body overall
has a very large frame but is incredibly skinny
is very large yet quite skinny as well
is skinny but with a very large body overall
is very large
is incredibly muscular and fat, with a large build overall
is large, muscular and fat
has a large body but it is very skinny and frail
is weak and skinny yet has a reasonably large body overall
has bulky muscles on a large body
is very muscular with a large body
is large and muscular
is large yet frail
has a large body but is quite weak
has ill-defined muscles but is large overall
has a large body made larger still by mounds of fat
has a large body and is very fat
is large and fat
has a large body but is incredibly skinny
is large yet very skinny
is large yet skinny
is large
would be lanky were it not for the massive muscles and slabs of lard
is lanky, with strong muscles and some fat
has a tall, skinny body that is very frail
is tall and thin, weak with few traces of fat
is tall and thin with incredible muscles
is tall, thin and very muscular
is muscular, tall and thin
is lanky and frail
is lanky and weak
is lanky with ill-defined muscles
packs extraordinary obesity on to what was once a tall and thin body
has a tall, thin frame but manages to be very fat
has a tall, thin body layered with some fat
has a tall, narrow body that is just incredibly skinny
has a tall, thin frame with very little fat on it
has a tall, thin body with little fat
is lanky
has a short, broad body stacked thick with muscles and lard
is stout, muscular and fat
has a short body that is broad yet with few traces of muscle or fat
has a short broad body but is kind of weak and skinny at the same time
is stout and incredibly muscular
is stout and very muscular
has a stout muscular body
has a short broad body but is very frail
has a short broad body with little in the way of muscles
has a short broad body with ill-defined muscles
is short, broad and morbidly obese
has a short broad body with a lot of fat on it
is short, broad and fat
has a short, broad frame with almost no fat on it
has a short, broad body with very little fat
has a short, broad build overall but is somewhat skinny
is stout
has a massive broad body, highly muscular, with thick rolls of lard hanging from it
has an incredibly broad body with some muscle and fat on it
has an extremely broad frame with few traces of either muscle or fat
has an incredibly broad body that is somewhat weak with only a little fat on it
is incredibly muscular and broad-bodied
is has large muscles on a incredibly broad body
is muscular with an extremely broad body
has an incredibly broad body but is very frail
has an extremely broad body but is weak
is somewhat weak and has a body that is incredibly broad
has an incredibly broad body hung with curtains of lard
has an extremely broad body with lots of fat on it
is fat with an extremely broad body
has an incredibly broad body with almost no fat on it
has an extremely broad body with very little fat
has an extremely broad body with little fat
is incredibly broad-bodied
has a very broad body, with enormous lard pockets packed in with the giant muscles
has a very broad, muscular, fat body
has a very broad body but it is frail with very little fat on it
has a very broad body overall but it is weak with little fat on it
is incredibly muscular and has a very broad body
is very muscular and broad
is muscular and very broad
has a very broad body but it is frail
has ill-defined muscles on an otherwise broad body
has a broad body that is somewhat weak
has a very broad body and is incredibly fat
is very broad and fat
is fat and very broad
has a very broad body but almost no fat
has a very broad frame with very little fat on it
has a very broad body with little fat
is very broad-bodied
has a broad body bearing impressive muscles and a great load of fat
is broad-bodied, muscular and fat
is frail and very skinny yet with an overall broad body
is broad-bodied, though weak and skinny
has incredible muscles stretched over a broad body
is very muscular with a broad body
is broad and muscular
has a broad body but it is very frail
is broad yet weak
is broad with little muscle
has a broad body made broader still by no shortage of surrounding lard
is broad-bodied and very fat
is broad and fat
has a broad body with almost no fat on it
has a broad body with very little fat
has a broad body with little fat
has a broad body
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles
has a long, thin body, thickened by muscle and fat
has a long, thin frame, frail with very little fat
has a long, thin body that is somewhat weak with little fat
has a long, thin frame strapped with incredible muscles
is long and thin with strong muscles
is long, thin and muscular
is long and thin but very weak
is long, weak and thin
is long, thin and somewhat weak
has a long, thin frame hidden beneath copious rolls of lard
has a long, thin body with a lot of fat on it
has a long, thin body with some fat on it
has a long, thin body with almost no fat on it
has a long, thin body with very little fat
has a long, thin frame with little fat
is long and slim
could be incredibly thin but has massive lardy rolls and enormous muscles
has managed to put some muscle and fat on an extremely thin frame
is a frail, extremely skinny thing
is weak with little fat and just incredibly thin overall
has an extremely thin body packed with huge muscles
is very muscular and incredibly thin
is muscular and extremely thin
is extremely thin and frail
is very weak and extremely thin
is extremely thin with ill-defined muscles
has an extremely thin frame underlying a massive lardy edifice
has an extremely thin frame with a lot of fat on it
has an incredibly thin frame with some fat on it
has an extremely thin body with almost no fat on it
has an extremely thin body with very litte fat on it
has an incredibly thin body with little fat
is incredibly thin
has a very thin build buried underneath endless muscles and fat
would be very thin but has opted for some muscle and fat
has a very thin, frail body without visible traces of fat
is weak and has a very thin body with very little fat
is incredibly muscular and very thin
is very muscular and thin
is muscular and very thin
is very thin and weak
is weak and very thin
is somewhat scrawny and very thin
would be very thin but bears an enormous lardy burden
has much fat on a very thin frame
has a very thin frame with a bit of fat on it
has a very thin body with almost no fat on it
has a very thin frame with very little fat
has a very thin body with little fat
is very thin
has a thin frame but it is loaded with muscles and great layers of fat
has a generally thin build with some muscle and fat on it
is thin, frail and incredibly skinny
is thin, skinny and weak
is thin but has incredible muscles
is thin and very muscular
is wiry
is thin and frail
is thin and weak
is thin and scrawny
has what was once a thin frame, now bearing enormous, thick layers of fat
has a once-thin frame, now belarded
has a thin frame with some fat on it
has a thin body with almost no fat on it
has a thin body with very little fat
has a thin body with little fat
is thin
is incredibly tall, layered with massive muscles and hanging sacks of lard
is incredibly tall with strong muscles and some fat
is very frail with an extremely tall and skinny body
is incredibly tall and a bit skinny, with ill-defined muscles
is incredibly tall and muscular
is very muscular and extremely tall
is muscular and incredibly tall
is incredibly tall but has a frail body
is incredibly tall yet weak
is scrawny yet extremely tall
is incredibly tall and fat
is very fat and extremely tall
is fat and extremely tall
is incredibly tall and skinny
is very skinny and even more tall
is skinny and extremely tall
is incredibly tall
is very tall with huge muscles and great lardy rolls
is very tall with plenty of muscle and fat
is very tall and skinny but also very weak
is weak and skinny but very tall overall
is very tall with huge muscles
is very tall and muscular
is muscular and very tall
is very tall yet frail
is very tall yet weak
is very tall yet somewhat weak
is very tall with a hanging apron of lard
is very tall and fat
is fat and very tall
is very tall and incredibly skinny
is very tall and skinny
is skinny and very tall
is very tall
is very muscular, tall and obese
is tall, muscular and fat
is tall, extremely skinny and frail
is tall, weak and skinny
has loaded a tall body with incredible muscles
is tall and very muscular
is tall and muscular
is pretty tall but also very frail
is tall but has quite ill-defined muscles
is tall and scrawny
is tall and belarded by great hanging sacks of fat
is tall and very fat
is tall and fat
is tall and incredibly skinny
is tall and very skinny
is tall and skinny
is tall
is incredibly long with impressive muscles and great sacks of lard
is extremely long with muscle and fat in equal measure
is frail and really skinny but also extremely long
is incredibly long yet is also weak and skinny
is incredibly long and muscular
is very muscular and incredibly long
is muscular and extremely long
is very frail and incredibly long
is weak and extremely long
is somewhat weak and extremely long
is incredibly long, encapsulated in massive layers of lard
is extremely long and very fat
is fat and incredibly long
is incredibly long and skinny
is very skinny and extremely long
is skinny and incredibly long
is incredibly long
is extremely muscular and lardy and also very long
is very long, muscular and fat
has a very long body, frail and skinny
is weak and skinny with a very long body overall
is very long and incredibly muscular
is very long and muscular
is muscular and very long
is very long and frail
is weak and very long
is somewhat weak and very long
has a very long body that is beset by a morbid corpulence
is very long and fat
is fat and very long
is very long and incredibly skinny
is very long and skinny
is skinny and very long
is very long
is extremely muscular, obese and long
is long, muscular and fat
has a frail body, long and incredibly skinny
is long, weak and skinny
has an incredibly muscular, long body
is very muscular with a long body
is long and muscular
is long with a frail body
is long but weak
is long and scrawny
is long and incredibly fat
is long and very fat
is fat and long
is long and incredibly skinny
is long and very skinny
is long and skinny
is long
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls
is muscular and fat yet at the same time incredibly short
is extremely short, weak and thin
is weak, skinny and incredibly short
has put on an extreme amount of muscle, especially for one so short
is very muscular and incredibly short
is muscular and extremely short
is incredibly short and frail
is weak and extremely short
is extremely short with little muscle
is incredibly short but somehow packs in an enormous amount of fat
is very fat and extremely short
is fat and incredibly short
is incredibly short and skinny
is very skinny and extremely short
is skinny and incredibly short
is incredibly short
is very short but covered with great amounts of lard and with huge muscles
is very short yet muscular and fat
is very short, very weak and very skinny
is weak, skinny and very short
packs enormous muscles on to a very short body
is very muscular and very short
is very short with well-defined muscular
is very weak and very short
is weak and really short
is somewhat weak and very short
carries massive amounts of fat, especially for one so short
is very short and fat
is fat and very short
is very short and incredibly skinny
is very short and skinny
is skinny and very short
is very short
is short yet layered with equal parts of giant muscles and lardy slabs
isn't very tall but makes up for it with muscle and fat
is short, very weak and incredibly skinny
is weak, short and skinny
isn't tall but has incredible muscles
is short with well-defined muscles
is short and muscular
is short and very weak
is weak and short
is short and not very strong
is short and just incredibly fat
is short and obese
is short and fat
is short and incredibly skinny
is short and very skinny
is short and skinny
is short
is as short as can be yet has great muscles and rolls of lard
is incredibly short, if muscular and fat
is incredibly short, skinny and frail
is weak and skinny as well as incredibly short
has an extremely short body that is incredibly muscular
is very muscular if incredibly short
is as short as they come and very frail on top of that
is weak as well as incredibly short
is scrawny and extremely short
is incredibly short and bears massive lardy rolls
has an incredibly short body but still manages to be very fat
is very skinny and even more short
is skinny and extremely short
is very short yet impressively muscular and enormously fat
is very short in length but muscular and fat as well
is very short, weak and skinny
is weak and skinny and also very short
carries great muscles on a very short body
is very short and muscular
is muscular and very short
is very short and frail
is very short and quite weak
is very short with ill-defined muscles
has a very short body buttressed by rolls of lard
is short with great muscles and copious amounts of lard
is short in length but muscular and fat
is weak, skinny and short
is incredibly muscular if a little short
is very muscular with a short body
is short and weak
is short and scrawny
is short and incredibly fat
is short and very fat
is strapped with massive amounts of muscle and lard
is muscular and fat
is very weak and incredibly skinny
is weak and skinny
is incredibly muscular
is very muscular
is muscular
is very weak
is weak
is scrawny
is corpulent
is very fat
is fat
is incredibly skinny
is very skinny
is skinny
is average in size
has a small build yet is strapped with massive amounts of muscle and lard
has a small build but is muscular and fat
has a small build and is very weak and incredibly skinny
has a small build and is weak and skinny
has incredible muscles over a small build
is very muscular yet has a small build
is small yet muscular
is very weak and small
is weak and small
is small and scrawny
packs massive amounts of fat on to a small build
has a small build but is very fat
is small and fat
is incredibly skinny with a small build
is very skinny with a small build
is skinny with a small build
is small
is very small yet with huge slabs of lard and muscle
is muscular and fat yet has a very small overall build
is very weak, skinny and small
is weak, skinny and very small
is incredibly muscular for one so small
is very small yet very muscular
is muscular and very small
is weak and very small
is very small with ill-defined muscles
has a very small body bedecked with lardy rolls
is very small and fat
is fat and very small
is incredibly skinny and very small
is very small and skinny
is skinny and very small
is very small
is tiny yet incredibly muscular and lardy
is muscular and fat and very, very small
is incredibly small, weak and skinny, so as to be almost nothing
is tiny, skinny and weak
is a minuscule bundle of muscles
has an extremely small body but it is very muscular
is muscular yet with a incredibly small body overall
is tiny and utterly weak
is tiny and weak
is tiny with ill-defined muscles
bears an enormous amount of fat for one so tiny
is tiny yet very fat
is fat yet tiny
is tiny overall and in particular incredibly skinny
is very skinny with an overall minuscule build
is incredibly small and skinny
is tiny
gigantic
very large
muscular
frail
obese
chubby
skinny
thin
slim
lanky
stout
broad
narrow
towering
tall
long
squat
short
scrawny
tiny
TISSUE_NAME
Tissue Template 
 missing plural string
TISSUE_MATERIAL
PLANT_MAT
RELATIVE_THICKNESS
HEALING_RATE
VASCULAR
PAIN_RECEPTORS
THICKENS_ON_STRENGTH
THICKENS_ON_ENERGY_STORAGE
ARTERIES
SCARS
STRUCTURAL
CONNECTIVE_TISSUE_ANCHOR
SETTABLE
SPLINTABLE
FUNCTIONAL
NERVOUS
THOUGHT
MUSCULAR
FLIGHT
BREATHE
CONNECTS
MAJOR_ARTERIES
INSULATION
COSMETIC
STYLEABLE
TISSUE_SHAPE
SUBORDINATE_TO_TISSUE
TISSUE_MAT_STATE
TISSUE_LEAKS
Tissue Definition 
[C:4:0:1]
 is mangled beyond recognition.  
 are spilled.  
 is gelded.  
 has been partially butchered.  
 broken.  
 fractured.  
 has a compound fracture
 have compound fractures
cut open
smashed open
broken open
torn open
gouting
gushing
spraying
running with
dripping
oozing
 dented.  
frost-bitten
frozen
blistered
completely swollen
heavily swollen
very swollen
quite swollen
swollen
slightly swollen
high
wide-set
large-irised
small-irised
sunken
protruding
wrinkled
convex
concave
curly
straight
dense
sparse
thick
upturned
hooked
splayed out
flattened
great-lobed
fuse-lobed
gapped
crowded
high-cheekboned
low-cheekboned
broad-chinned
narrow-chinned
jutting-chinned
recess-chinned
square-chinned
round-chinned
greasy
deep-voiced
high-voiced
raspy-voiced
clear-voiced
body is 
 is gone.  
extremely tall
somewhat tall
very short
somewhat short
extraordinarily broad
somewhat broad
extremely narrow
somewhat narrow
extremely long
quite long
somewhat long
extremely short
incredibly high
somewhat high
extremely low
slightly low
incredibly close-set
slightly close-set
very wide-set
slightly wide-set
deeply sunken
slightly sunken
slightly protruding
have very large irises
have large irises
have slightly large irises
have very thin irises
have thin irises
have slightly thin irises
very large-irised
slightly large-irised
very thin-irised
thin-irised
slightly thin-irised
extremely wrinkled
slightly wrinkled
very smooth
slightly smooth
wavy
incredibly straight
very convex
slightly convex
incredibly concave
somewhat concave
extremely dense
quite dense
slightly dense
extremely sparse
quite sparse
slightly sparse
very thick
slightly thick
very thin
somewhat thin
incredibly upturned
slightly upturned
sharply hooked
slightly hooked
very splayed out
somewhat splayed out
very flattened
slightly flattened
have great swinging lobes
have large hanging lobes
are free-lobed
are fuse-lobed
have nearly fused lobes
have small lobes
hanging-lobed
free-lobed
nearly fuse-lobed
small-lobed
widely-spaced
tangled
very round
slightly rounded
slit
somewhat greasy
crinkly
striped 
mottled 
 spots
with a touch of
with flecks of
with some
mixed with
 stripes
has a deep, guttural voice
has a high-pitched, clear voice
has a high-pitched, grating voice
has a clear, deep voice
has a fairly deep and raspy voice
has a high squeaky voice
has a low, clear voice
has a high, clear voice
has a very clear voice
has a clear voice
has a grating, raspy voice
has a scratchy voice
has a very high-pitched voice
has a high voice
has a very deep voice
has a low voice
has very high cheekbones
has high cheekbones
has low cheekbones
has very low cheekbones
square chin
round chin
chin
has a massive
has a deeply recessed, broad
has a narrow, jutting
has a deeply recessed, narrow
has a broad, prominent
has a broad, recessed
has a narrow, prominent
has a narrow, recessed
has a very broad
has a broad
has a very narrow
has a narrow
has a jutting
has a prominent
has a recessed
has a deeply recessed
has a square chin
has an angular chin
has a very round chin
has a round chin
very long
medium-length
clean-shaven
stubble
neatly combed
braided
arranged in double braids
tied in a pony tail
unkempt
[C:7:0:0]
 bears
 bear
 the marks of numerous old wounds, the chief among them
 the marks of old wounds, including
massive 
very long 
long 
short 
very short 
tiny 
curving scar.  
straight scar.  
huge 
very large 
large 
very small 
dent.  
jagged scar.  
LOCAL_CREATURE_MAT
LOCAL_PLANT_MAT
*** Error(s) finalizing the template 
Custom tissue shape not found: 
vector::_M_insert_aux
Unrecognized Tissue Template Token: 
creature_layer
[CREATURE:
!ARG
CV_NEW_TAG
CV_ADD_TAG
CV_NEW_CTAG
CV_ADD_CTAG
CV_CONVERT_TAG
CV_CONVERT_CTAG
CVCT_MASTER
CVCT_TARGET
CVCT_REPLACEMENT
CV_REMOVE_TAG
CV_REMOVE_CTAG
Unrecognized Creature Variation Token: 
ADD_MATERIAL
 needs 2 tokens: 
ADD_TISSUE
BP_POSITION
 needs 3 tokens: 
BP_RELATION
 needs 6 tokens: 
BP_RELSIZE
BP_LAYERS
BP_LAYERS_UNDER
BP_LAYERS_OVER
ARG1
ARG2
ARG3
ARG4
ARG5
Unrecognized Body Detail Plan Token: 
*** Error(s) finalizing the creature 
Creature Tissue Material Failure: 
(empty tissue)
(no mat1)
(no mat3)
 : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
 : Special attack material missing state -- set to liquid
 : Special attack interaction token not recognized : 
, layer 
: Tissue 
 was not found, using first tissue instead
: No tissue thickness
: Cannot find SPECIFIC_FOOD:PLANT token 
: Cannot find SPECIFIC_FOOD:CREATURE token 
Unrecognized Color Token: 
Walk
Crawl
Swim
Climb
Custom butcher object shape not found: 
BODY_APPEARANCE_MODIFIER
SET_BP_GROUP
PLUS_BP_GROUP
PLUS_TL_GROUP
SET_TL_GROUP
TSU_NOUN
TISSUE_LAYER_APPEARANCE_MODIFIER
SHEARABLE_TISSUE_LAYER
 Shearable Tissue 
 Was Not Used
BP_ADD_TYPE
 BP Add Type 
BP_REMOVE_TYPE
 BP Remove Type 
BP_APPEARANCE_MODIFIER
 BP Mod 
APP_MOD_DESC_RANGE
APP_MOD_NOUN
APP_MOD_IMPORTANCE
APP_MOD_RATE
NO_END
TL_COLOR_MODIFIER
 Color Mod Ending With (
) Was Not Used
TLCM_TIMING
TLCM_NOUN
TLCM_IMPORTANCE
APP_MOD_GENETIC_MODEL
TLCM_GENETIC_MODEL
CASTE_SPEECH
POP_RATIO
FEATURE_ATTACK_GROUP
CHILD
BABY
CASTE_PROFESSION_NAME
CHILDNAME
BABYNAME
AQUATIC
AMPHIBIOUS
MOUNT
MOUNT_EXOTIC
LIKES_FIGHTING
LIKESFIGHTING
VEGETATION
NATURAL
VERMIN_HATEABLE
DIE_WHEN_VERMIN_BITE
REMAINS_ON_VERMIN_BITE_DEATH
REMAINS_UNDETERMINED
Duplicate Body Token: 
Unrecognized Creature Caste Body Token: 
Body Token Recognized But Could Not Connect: 
BODYGLOSS
Unrecognized Creature Caste Body Gloss Token: 
RELSIZE
RETRACT_INTO_BP
CAN_DO_INTERACTION
CDI token precedes any CAN_DO_INTERACTION tag: 
Unrecognized CDI Token: 
EXTRA_BUTCHER_OBJECT
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
EBO_ITEM
ANY_HARD_STONE
EBO_SHAPE
BODYPART
TISSUE_LAYER
CHILD_BODYPART_GROUP
CHILD_TISSUE_LAYER_GROUP
 seems to have correct format but could not find proper BPs in any caste, so not added
ATTACK_SKILL
ATTACK_VERB
ATTACK_CONTACT_PERC
ATTACK_PENETRATION_PERC
ATTACK_PRIORITY
MAIN
ATTACK_VELOCITY_MODIFIER
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
ATTACK_FLAG_BAD_MULTIATTACK
ATTACK_FLAG_CANLATCH
ATTACK_FLAG_WITH
ATTACK_FLAG_EDGE
SPECIALATTACK_INTERACTION
SPECIALATTACK_INJECT_EXTRACT
SPECIALATTACK_SUCK_BLOOD
NATURAL_SKILL
ITEMCORPSE
ITEMCORPSE_QUALITY
BEACH_FREQUENCY
UNDERSWIM
GETS_WOUND_INFECTIONS
GETS_INFECTIONS_FROM_ROT
NOSTUCKINS
NOSKULL
NOSKIN
NOBONES
NOMEAT
HASSHELL
NOPAIN
HAS_NERVES
ARENA_RESTRICTED
NO_THOUGHT_CENTER_FOR_MOVEMENT
NO_CONNECTIONS_FOR_MOVEMENT
NONAUSEA
SENSE_CREATURE_CLASS
LOW_LIGHT_VISION
SMELL_TRIGGER
ODOR_LEVEL
ODOR_STRING
NO_DIZZINESS
NO_PHYS_ATT_GAIN
NO_PHYS_ATT_RUST
STANCE_CLIMBER
CANNOT_JUMP
BLOODSUCKER
BONECARN
CARNIVORE
SYNDROME_DILUTION_FACTOR
GOBBLE_VERMIN_CREATURE
GOBBLE_VERMIN_CLASS
ROOT_AROUND
CREATURE_CLASS
PERSONALITY
LISP
MATERIAL_FORCE_MULTIPLIER
GENERAL_MATERIAL_FORCE_MULTIPLIER
SOUND
STANDARD_GRAZER
GRAZER
PRONE_TO_RAGE
LAYS_EGGS
EGG_SIZE
CLUTCH_SIZE
VISION_ARC
INTELLIGENT
CAN_SPEAK
UTTERANCES
ALL_ACTIVE
POWER
MEGABEAST
SEMIMEGABEAST
FEATURE_BEAST
TITAN
DEMON
UNIQUE_DEMON
SPREAD_EVIL_SPHERES_IF_RULER
NIGHT_CREATURE_EXPERIMENTER
NIGHT_CREATURE
MEANDERER
MULTIPART_FULL_VISION
ALCOHOL_DEPENDENT
LOCKPICKER
NOT_BUTCHERABLE
MISCHIEVIOUS
PATTERNFLIER
CURIOUSBEAST_EATER
CURIOUSBEAST_ITEM
CURIOUSBEAST_GUZZLER
FLEEQUICK
VERMINHUNTER
RETURNS_VERMIN_KILLS_TO_OWNER
ADOPTS_OWNER
IMMOLATE
NO_SPRING
NO_SUMMER
NO_AUTUMN
NO_WINTER
LARGE_PREDATOR
BENIGN
SMALL_REMAINS
SPECIFIC_FOOD
CASTE_NAME
CASTE_COLOR
CASTE_GLOWCOLOR
REMAINS_COLOR
IMMOBILE_LAND
LIGHT_GEN
VERMIN_MICRO
CANNOT_UNDEAD
NO_SLEEP
PACK_ANIMAL
FLIER
STRANGE_MOODS
LOCAL_POPS_PRODUCE_HEROES
LOCAL_POPS_CONTROLLABLE
OUTSIDER_CONTROLLABLE
PET_EXOTIC
TRAINABLE
WEBBER
THICKWEB
MAGMA_VISION
FIREIMMUNE
FIREIMMUNE_SUPER
FEMALE
MALE
NO_GENDER
ORIENTATION
LITTERSIZE
MAXAGE
GNAWER
DESCRIPTION
PETVALUE
PETVALUE_DIVISOR
BODY_SIZE
GRAVITATE_BODY_SIZE
CHANGE_BODY_SIZE_PERC
GAIT
NO_BUILD_UP
LAYERS_SLOW
AGILITY
STEALTH_SLOWS
Unknown GAIT flag 
WALK
SWIM
CRAWL
CLIMB
ATTACK_TRIGGER
MODVALUE
VIEWRANGE
BUILDINGDESTROYER
DIFFICULTY
GRASSTRAMPLE
SWIMS_LEARNED
SWIMS_INNATE
TRADE_CAPACITY
LAIR_HUNTER_SPEECH
LAIR
LAIR_CHARACTERISTIC
HABIT
HABIT_NUM
TEST_ALL
SECRETION
CONTINUOUS
EXTREME_EMOTION
EXERTION
EGG_MATERIAL
CASTE_TILE
CASTE_SOLDIER_TILE
CASTE_GLOWTILE
CASTE_ALTTILE
CASTE_SOLDIER_ALTTILE
EXTRACT
CONVERTED_SPOUSE
SPOUSE_CONVERTER
SPOUSE_CONVERSION_TARGET
MANNERISM_LAUGH
MANNERISM_SMILE
MANNERISM_WALK
MANNERISM_POSTURE
MANNERISM_STRETCH
MANNERISM_EYELIDS
MANNERISM_FINGERS
MANNERISM_NOSE
MANNERISM_EAR
MANNERISM_HEAD
MANNERISM_EYES
MANNERISM_MOUTH
MANNERISM_HAIR
MANNERISM_KNUCKLES
MANNERISM_LIPS
MANNERISM_CHEEK
MANNERISM_NAILS
MANNERISM_FEET
MANNERISM_ARMS
MANNERISM_HANDS
MANNERISM_TONGUE
MANNERISM_LEG
PENETRATEPOWER
FISHITEM
HOMEOTHERM
FIXED_TEMP
SKILL_RATE
SKILL_RUST_RATE
SKILL_LEARN_RATE
SKILL_RATES
SKILL_LEARN_RATES
SKILL_RUST_RATES
PHYS_ATT_RANGE
Attribute range not in increasing order, repaired
Attribute range less than 
, repaired
Attribute range greater than 
PHYS_ATT_RATES
PHYS_ATT_CAP_PERC
Attribute cap perc less than 100, set to 100
MENT_ATT_RANGE
MENT_ATT_RATES
MENT_ATT_CAP_PERC
TISSUE_LAYER_UNDER
TISSUE_LAYER_OVER
NORMAL
Unknown Body Group/Relation Token(s): 
Unknown Body Part Position Token: 
Tissue layer not added because no BP found: 
PLUS_TISSUE_LAYER
SELECT_TISSUE_LAYER
Body detail plan not found:
SET_LAYER_TISSUE
TL_RELATIVE_THICKNESS
TL_CONNECTS
TL_MAJOR_ARTERIES
TL_HEALING_RATE
TL_VASCULAR
TL_PAIN_RECEPTORS
TISSUE_STYLE_UNIT
PEARL
SUPERNATURAL
NO_EAT
USE_MATERIAL
USE_MATERIAL_TEMPLATE
Unrecognized Material Template: 
SELECT_MATERIAL
PLUS_MATERIAL
TISSUE
USE_TISSUE
USE_TISSUE_TEMPLATE
Unrecognized Tissue Template: 
SELECT_TISSUE
REMOVE_TISSUE
CASTE
USE_CASTE
SELECT_CASTE
SELECT_ADDITIONAL_CASTE
DEFAULT
Caste Selection Fails: 
BIOME
PROFESSION_NAME
DOES_NOT_EXIST
LARGE_ROAMING
LOOSE_CLUSTERS
VERMIN_FISH
ARTIFICIAL_HIVEABLE
UBIQUITOUS
HIVE_PRODUCT
VERMIN_EATER
MUNDANE
FREQUENCY
CHANGE_FREQUENCY_PERC
POPULATION_NUMBER
CLUSTER_NUMBER
TRIGGERABLE_GROUP
GENERAL_BABY_NAME
GENERAL_CHILD_NAME
GLOWCOLOR
CREATURE_TILE
CREATURE_SOLDIER_TILE
GLOWTILE
ALTTILE
SOLDIER_ALTTILE
GOOD
SAVAGE
EQUIPMENT_WAGON
PREFSTRING
SPEECH
SPEECH_MALE
SPEECH_FEMALE
Unrecognized Creature Token: 
REMOVE_MATERIAL
COPY_TAGS_FROM
Unrecognized Creature Copy (Order is important!): 
APPLY_CREATURE_VARIATION
Unrecognized Creature Variation: 
APPLY_CURRENT_CREATURE_VARIATION
GO_TO_START
GO_TO_END
GO_TO_TAG
GO_TO_TAG could not find target, setting to end: 
splayed
guttural-voiced
grating-voiced
squeaky-voiced
scratchy-voiced
low-voiced
high-cheekbones
low-cheekbones
square-chin
round-chin
massive-chin
recessed-chin
jutting-chin
prominent-chin
broad-chin
narrow-chin
BODY
UPPERBODY
HEAD
CON_CAT
CONTYPE
Unrecognized Creature Bodypart CONTYPE Token: 
LIMB
THROAT
UNDER_PRESSURE
VERMIN_BUTCHER_ITEM
SMELL
SMALL
INTERNAL
GUTS
GELDABLE
RIGHT
LEFT
DIGIT
CONNECTOR
PREVENTS_PARENT_COLLAPSE
SOCKET
DEFAULT_RELSIZE
: number capped at 32
INDIVIDUAL_NAME
Unrecognized Creature Bodypart Token: 
Unrecognized Creature Body Token: 
COLOR
SHAPE
COLOR_PATTERN
CP_COLOR
PATTERN
Unrecognized Colored Pattern Token: 
FACES
GEMS_USE_NOUN
GEMS_USE_ADJ
GEMS_USE_ADJ_NOUN
Unrecognized Shape Token: 
SIMPLE
IN_WATER
IN_MAGMA
NO_WATER
NO_MAGMA
NO_THICK_FOG
OUTSIDE
Unrecognized Location Hint Token: 
ROAD
TUNNEL
BRIDGE
WALL
Unrecognized World Construction Token: 
PANTHEON
REGIONAL_FORCE
Unrecognized Religion Token: 
SPRING
AUTUMN
Unrecognized Season Token: 
AGRICULTURE
ANIMALS
BALANCE
BEAUTY
BIRTH
BLIGHT
BOUNDARIES
CAVERNS
CHAOS
CHARITY
CHILDREN
COASTS
CONSOLATION
COURAGE
CREATION
DANCE
DARKNESS
DAWN
DEFORMITY
DEPRAVITY
DISCIPLINE
DISEASE
DREAMS
DUSK
DUTY
EARTH
FAMILY
FAME
FATE
FERTILITY
FESTIVALS
FIRE
FISH
FISHING
FORGIVENESS
FORTRESSES
FREEDOM
GAMBLING
GAMES
GENEROSITY
HAPPINESS
HEALING
HOSPITALITY
HUNTING
INSPIRATION
JEALOUSY
JEWELS
JUSTICE
LABOR
LAKES
LAWS
LIES
LIGHT
LIGHTNING
LONGEVITY
LOVE
LOYALTY
LUCK
LUST
MARRIAGE
MERCY
METALS
MINERALS
MISERY
MIST
MOON
MOUNTAINS
MUCK
MURDER
MUSIC
NATURE
NIGHT
NIGHTMARES
OATHS
OCEANS
ORDER
PAINTING
PEACE
PERSUASION
PLANTS
POETRY
PREGNANCY
RAINBOWS
REBIRTH
REVELRY
REVENGE
RIVERS
RULERSHIP
RUMORS
SACRIFICE
SALT
SCHOLARSHIP
SEASONS
SILENCE
SONG
STARS
STORMS
STRENGTH
SUICIDE
THEFT
THRALLDOM
THUNDER
TORTURE
TRADE
TRAVELERS
TREACHERY
TREES
TRICKERY
TRUTH
TWILIGHT
VALOR
VICTORY
VOLCANOS
WATER
WEALTH
WEATHER
WIND
WISDOM
WRITING
YOUTH
OWN_RACE
FANCIFUL
Unrecognized Art Facet Token: 
PLANT
TREE
Unrecognized Art Image Element Token: 
HANDLE
ROLLERS
Unrecognized Specific Item Improvement Token: 
PLAYER_FORTRESS
DARK_FORTRESS
CAVE
CAVE_DETAILED
TREE_CITY
CITY
FORTRESS
MONUMENT
Unrecognized Site Token: 
LAW_ENFORCE
TAX_ESCORT
ANIMATED
GHOST
ADVENTURER
Unrecognized Creature Texture Token: 
Unrecognized Historical Figure Site Link Token: 
MINER
WOODWORKER
CARPENTER
BOWYER
WOODCUTTER
STONEWORKER
ENGRAVER
RANGER
ANIMAL_CARETAKER
ANIMAL_TRAINER
HUNTER
TRAPPER
ANIMAL_DISSECTOR
METALSMITH
FURNACE_OPERATOR
WEAPONSMITH
ARMORER
BLACKSMITH
METALCRAFTER
JEWELER
GEM_CUTTER
GEM_SETTER
CRAFTSMAN
WOODCRAFTER
POTTER
WAX_WORKER
STONECRAFTER
LEATHERWORKER
BONE_CARVER
WEAVER
CLOTHIER
GLASSMAKER
STRAND_EXTRACTOR
FISHERY_WORKER
FISHERMAN
FISH_DISSECTOR
FISH_CLEANER
FARMER
CHEESE_MAKER
MILKER
GELDER
SHEARER
SPINNER
COOK
THRESHER
MILLER
BUTCHER
DYER
PRESSER
BEEKEEPER
GLAZER
PLANTER
HERBALIST
BREWER
SOAP_MAKER
POTASH_MAKER
LYE_MAKER
WOOD_BURNER
MECHANIC
SIEGE_ENGINEER
SIEGE_OPERATOR
PUMP_OPERATOR
CLERK
ARCHITECT
DOCTOR
DIAGNOSER
BONE_SETTER
SUTURER
SURGEON
ADMINISTRATOR
TRADER
ALCHEMIST
MERCHANT
HAMMERMAN
MASTER_HAMMERMAN
SPEARMAN
MASTER_SPEARMAN
CROSSBOWMAN
MASTER_CROSSBOWMAN
WRESTLER
MASTER_WRESTLER
AXEMAN
MASTER_AXEMAN
SWORDSMAN
MASTER_SWORDSMAN
MACEMAN
MASTER_MACEMAN
PIKEMAN
MASTER_PIKEMAN
BOWMAN
MASTER_BOWMAN
BLOWGUNMAN
MASTER_BLOWGUNMAN
RECRUIT
TRAINED_HUNTER
TRAINED_WAR
MASTER_THIEF
THIEF
STANDARD
DRUNK
LASHER
MASTER_LASHER
MONSTER_SLAYER
SCOUT
BEAST_HUNTER
SNATCHER
MERCENARY
POET
BARD
DANCER
SAGE
SCHOLAR
PHILOSOPHER
MATHEMATICIAN
ASTRONOMER
NATURALIST
PAPERMAKER
BOOKBINDER
PERFORMER
SCRIBE
TAVERN_KEEPER
CRIMINAL
PEDDLER
PROPHET
PILGRIM
MONK
MESSENGER
MINING
WOODCUTTING
CARPENTRY
DETAILSTONE
MASONRY
ANIMALTRAIN
ANIMALCARE
DISSECT_FISH
DISSECT_VERMIN
PROCESSFISH
TRAPPING
PRESSING
BEEKEEPING
GLAZING
WEAVING
BREWING
ALCHEMY
CLOTHESMAKING
MILLING
PROCESSPLANTS
CHEESEMAKING
MILK
GELD
SHEARING
SPINNING
HERBALISM
SMELT
EXTRACT_STRAND
FORGE_WEAPON
FORGE_ARMOR
FORGE_FURNITURE
CUTGEM
ENCRUSTGEM
WOODCRAFT
PAPERMAKING
BOOKBINDING
POTTERY
WAX_WORKING
STONECRAFT
METALCRAFT
LEATHERWORK
BONECARVE
SWORD
MISC_WEAPON
DAGGER
MACE
HAMMER
SPEAR
CROSSBOW
ARMOR
SIEGECRAFT
SIEGEOPERATE
OPERATE_PUMP
PIKE
WHIP
BLOWGUN
THROW
MECHANICS
MAGIC_NATURE
SNEAK
DESIGNBUILDING
DRESS_WOUNDS
DIAGNOSE
SURGERY
SET_BONE
SUTURE
CRUTCH_WALK
WOOD_BURNING
LYE_MAKING
POTASH_MAKING
SOAP_MAKING
SWIMMING
RIDING
NEGOTIATION
JUDGING_INTENT
APPRAISAL
ORGANIZATION
RECORD_KEEPING
LYING
INTIMIDATION
CONVERSATION
COMEDY
FLATTERY
CONSOLE
PACIFY
TRACKING
KNOWLEDGE_ACQUISITION
CONCENTRATION
SITUATIONAL_AWARENESS
PROSE
READING
SPEAKING
COORDINATION
LEADERSHIP
TEACHING
MELEE_COMBAT
RANGED_COMBAT
WRESTLING
BITE
GRASP_STRIKE
STANCE_STRIKE
DODGING
KNAPPING
MILITARY_TACTICS
CLIMBING
MAKE_MUSIC
SING
PLAY_KEYBOARD_INSTRUMENT
PLAY_STRINGED_INSTRUMENT
PLAY_WIND_INSTRUMENT
PLAY_PERCUSSION_INSTRUMENT
CRITICAL_THINKING
LOGIC
MATHEMATICS
ASTRONOMY
CHEMISTRY
GEOGRAPHY
OPTICS_ENGINEER
FLUID_ENGINEER
INTRIGUE
FORCED
UNCOMMON
RARE
SMALLGEM
BLOCKS
ROUGH
BOULDER
BRANCH
DOOR
FLOODGATE
HATCH_COVER
GRATE
TRACTION_BENCH
CHAIR
CHAIN
FLASK
GOBLET
TOOL
WINDOW
CAGE
BARREL
BUCKET
ANIMALTRAP
TABLE
COFFIN
STATUE
SLAB
BOOK
QUERN
MILLSTONE
WEAPON
GLOVES
ARMORSTAND
WEAPONRACK
CABINET
FIGURINE
AMULET
SCEPTER
CROWN
RING
EARRING
BRACELET
ANVIL
CORPSEPIECE
REMAINS
MEAT
FISH_RAW
VERMIN
SEEDS
SKIN_TANNED
PLANT_GROWTH
THREAD
CLOTH
SHEET
TOTEM
BACKPACK
QUIVER
SPLINT
ORTHOPEDIC_CAST
CRUTCH
CATAPULTPARTS
BALLISTAPARTS
BALLISTAARROWHEAD
TRAPPARTS
TRAPCOMP
DRINK
POWDER_MISC
CHEESE
COIN
GLOB
ROCK
PIPE_SECTION
INORGANIC
AMBER
CORAL
GLASS_GREEN
GLASS_CLEAR
GLASS_CRYSTAL
COAL
PEARLASH
GRIME
COKE
USE_LAVA_STONE
Unrecognized Inorganic Token: 
NO_MATGLOSS
Unrecognized Coal Token: 
VEIN
CLUSTER
CLUSTER_SMALL
CLUSTER_ONE
Unrecognized Inclusion Type Token: 
West
South
Below
Above
Here
/Below
/Above
Cloth (Plant)
Cloth (Yarn)
Drinks
Powders
Meat
Eggs
Plants
Fruit and Nuts
Garden Vegetables
Meat/Fish Recipes
Other Recipes
Metal Bars
Small Cut Gems
Large Cut Gems
Stone Blocks
Anvils
Weapons
Training Weapons
Bodywear
Ammo
Digging Implements
Headwear
Toys
Tools
Instruments
Stone
Sand
Clay
Glass
Cages
Bags (Leather)
Bags (Plant)
Bags (Silk)
Bags (Yarn)
Thread (Yarn)
Ropes (Plant)
Ropes (Silk)
Ropes (Yarn)
Barrels
Miscellaneous
Flasks/Waterskins
Quivers
Backpacks
Buckets
Splints
Crutches
Cups/Mugs/Goblets
Dungeon Commander
Insane Mood
Undead Hunt
Maraud Target
Sieger Basepoint
Sieger Mill
Ambush Patrol
Marauder Mill
Wilderness Curious Wander
Wilderness Curious Steal Target
Wilderness Roamer
Pattern Patrol
Inactive Marauder
Owner
Commander
Chained Animal
Meeting Location
Meeting Location Building
Vermin Hunting
Seek Commander
Return to Base
Mill Anywhere
Mill Building
Move to Site
Claim Site
Head for Edge
Milling Flood
Milling Burrow
Squad Move
Squad Kill List
Squad Patrol
Squad Defend Burrow
Squad Defend Burrow From Target
Lair Hunter
Graze
Guard
Alarm
Wait Order
Nonsense
Come to Job Building
Valid Pond Dump Unit
Valid Pond Dump
Conflict Defense
Adventure Move
Charge Attack
Thief Target
Check Chest
Sleep Bed
Sleep Barracks
Sleep Ground
Leave Wall
Flee Terrain
Tax Room
Guard Taxes
Ransack Taxes
Get Empty Sand Bag
Sand Zone
Clay Zone
Colony to Install
Return Colony To Install
Grab Cage
Uncage Animal
Capture Small Pet
Grab Cage Unit
Grab Milk Unit
Go to Milk Station
Grab Shear Unit
Go to Shear Station
Lay Egg/Nest Box
Go to Cage
Grab Animal Trap
Cage Vermin
Grab Unfill Bucket
Grab Goblet
Seek Fill Bucket
Seek Patient for Carry
Seek Patient for Diagnosis
Seek Patient for Immobilize Break
Seek Patient for Crutch
Seek Patient for Suturing
Seek Patient for Dress Wound
Seek Surgery Site
Carry Patient to Bed
Seek Give Water Bucket
Seek Job Item
Seek Unit For Item Drop
Seek Unit For Job
Seek Building For Item Drop
Seek Building For Job
Seek Splint
Seek Crutch
Seek Suture Thread
Seek Dressing Cloth
Go to Give Water Target
Seek Food for Target
Seek Target for Food
Seek Animal for Slaughter
Seek Slaughter Building
Seek Animal for Gelding
Seek Gelding Building
Seek Animal for Chain
Seek Chain for Animal
Seek Cage for Unchain
Seek Animal for Unchain
Grab Food for Taming
Seek Animal for Taming
Seek Drink Item
Seek Food Item
Seek Eating Chair
Seek Eating Chair 2
Seek Bad Mood Building
Set Glass Mood Building
Set Mood Building
Seek Fell Victim
Clean Building Site
Reset Priority Goal
Main Job Building
Drop Off Job Items
Grab Job Resources
Work at Building
Grab Uniform
Grab Clothing
Grab Weapon
Grab Ammunition
Grab Shield
Grab Armor
Grab Helm
Grab Boots
Grab Gloves
Grab Pants
Grab Quiver
Grab Backpack
Grab Waterskin
Start Hunt
Start Fish
Clean
Hunt Vermin
Patrol
Squad Station
Seek Infant
Shop Specific
Mill in Shop
Go to Shop
Seek Training Ammunition
Archery Training Site
Sparring Partner
Sparring Site
Seek Artifact
Grab Ammunition for Building
Seek Building for Ammunition
Seek Item for Storage
Store Item
Grab Kill
Grab Execution Weapon
Drop Kill at Butcher
Drop Kill out Front
Go to Beating Target
Go to Interrogation Target
Interrogation Office
Seek Kidnap Victim
Seek Blood Suck Victim
Seek Sheriff
Seek Hunting Target
Seek Target Mechanism
Seek Target for Mechanism
Seek Mechanism for Trigger
Seek Trigger for Mechanism
Seek Trap for Vermin Catch
Seek Vermin for Catching
Seek Vermin Catch Location
Wander Vermin Catch Location
Seek Vermin for Hunting
Seek Vermin Hunting Spot
Wander Vermin Hunting Spot
Seek Fish Trap
Seek Fish Catch Location
Seek Well for Water
Seek Drink Area for Water
Upgrade Squad Equipment
Prepare Equipment Manifests
Wander Depot
Seek Update Office
Seek Manage Office
Assigned Building Job
Chase Opponent
Chase Opponent Flood
Chase Opponent (Same Square)
Flee from Opponent
Flee from Opponent (Climb)
Attack Building
Start Bed Carry
Start Medical Aid
Seek Station Flood
Seek Station
Train Animal
Start Water Job Well
Start Water Job Drink Area
Start Eat Job
Scheduled Meal
Scheduled Sleep Bed
Scheduled Sleep Ground
Remove Construction
Chop
Detail
Gather Plant
Mischief
Rest (Recovered)
Rest (Reset)
Combat Training
Skill Demonstration
Individual Skill Drill
Guard Path
Harass
Site Walk
Site Walk to Building
Army Walk
Seek Ladder to Climb
Seek Ladder to Move
Place Ladder
Prayer
Play
Make Believe
Play with Toy
Worship
Research
Ponder Topic
Fill Service Order
Get Written Content
Go to Reading Place
Get Writing Materials
Go to Writing Place
Grab Instrument
Grab Toy
Store Object
Leave Site for Squad Order
Parley Unit
Parley Item
Follow Command
Seek Heist Item
Seek Heist Master
Seek Heist Handoff
agricultural
animal
artistic
balanced
beautiful
birthing
blighted
delineated
cavernous
chaotic
charitable
child-like
coastal
consoling
courageous
crafted
created
dark
dawning
noon-time
deformed
depraved
disciplined
diseased
dreaming
dusklight
dutiful
earthen
familial
famous
fated
fertile
festive
fiery
baked
forgiving
gambling
playful
generous
healing
hospitable
inspired
jealous
jeweled
rigid
deceitful
shining
electrical
long-lived
loving
loyal
lucky
merciful
metal
crystal
miserable
misty
moonlit
mountainous
muddy
murderous
lyrical
natural
nightmarish
sworn
oceanic
ordered
painted
peaceful
persuasive
leafy
poetic
pregnant
rainy
colorful
reborn
joyous
flowing
lordly
whispering
sacrificial
salty
scholarly
seasonal
silent
cloudy
wordy
starry
stormy
hopeless
sunny
thieving
enslaved
thunderous
wicked
enterprising
treacherous
wooden
tricky
true
twilight
valorous
volcanic
warring
watery
wealthy
windy
wise
lettered
young
no sphere
farming
animals
balance
beauty
birth
blight
boundaries
caverns
charity
coasts
consolation
courage
crafts
creation
dawn
deformity
depravity
discipline
disease
dreams
earth
fame
fate
fertility
festivals
fire
fishing
food
forgiveness
fortresses
freedom
games
generosity
happiness
hospitality
inspiration
jewels
justice
lakes
laws
lies
lightning
longevity
luck
lust
marriage
mercy
metals
minerals
moon
murder
night
oaths
oceans
painting
persuasion
pregnancy
rain
rebirth
revelry
revenge
rivers
rulership
rumors
sacrifice
salt
seasons
silence
song
speech
stars
storms
strength
suicide
thralldom
thunder
torture
travelers
treachery
trees
trickery
truth
valor
victory
volcanos
wealth
weather
wind
wisdom
writing
youth
agriculture
paved outdoor area
uneven pillars
square of pillars
pillars on the perimeter
upper floors
lower floors
water pool
lava pool
stagnant pool
open structure
paved indoor areas
detailed surfaces
no architectural element
father
wives
wife
eldest son
second eldest son
third eldest son
fourth eldest son
fifth eldest son
sixth eldest son
seventh eldest son
eighth eldest son
ninth eldest son
tenth eldest son
youngest son
only son
eldest daughter
second eldest daughter
third eldest daughter
fourth eldest daughter
fifth eldest daughter
sixth eldest daughter
seventh eldest daughter
eighth eldest daughter
ninth eldest daughter
tenth eldest daughter
daughter
only daughter
youngest daughter
eldest child
second eldest child
third eldest child
fourth eldest child
fifth eldest child
sixth eldest child
seventh eldest child
eighth eldest child
ninth eldest child
tenth eldest child
child
youngest child
only child
paternal grandmother
paternal grandfather
maternal grandmother
maternal grandfather
grandmother
grandfather
grandparent
older brother
older sister
older sibling
younger brother
younger sister
younger sibling
cousin
uncle
niece
nephew
older half-brother
older half-sister
older half-sibling
younger half-brother
younger half-sister
younger half-sibling
half-sibling
no relationship
Wetland
Desert
Forest
Mountains
Ocean
Lake
Grassland
Hills
TOUGHNESS
ENDURANCE
RECUPERATION
DISEASE_RESISTANCE
Unrecognized Physical Attribute Token: 
FRONT
BACK
SIDES
BOTTOM
Unrecognized Body Part Position Token: 
AROUND
SURROUNDED_BY
ABOVE
BELOW
IN_FRONT
BEHIND
CLEANS
CLEANED_BY
Unrecognized Body Part Relation Token: 
DAILY
WEEKLY
MONTHLY
YEARLY
Unrecognized Appearance Modifier Rate Scale Token: 
FADE
ROOT
Unrecognized Replacement Method Token: 
MONOTONE
STRIPES
IRIS_EYE
SPOTS
PUPIL_EYE
MOTTLED
Unrecognized Pattern Token: 
STRANDS
FEATHERS
SCALES
CUSTOM
Unrecognized Tissue Shape Token: 
DOMINANT_LESS
DOMINANT_MORE
Unrecognized Genetic Model Token: 
SINGULAR
PLURAL
Unrecognized Word Property Token: 
Granite
Slate
Felsite
Hematite
Malachite
Galena
Limestone
Sandstone
Timber
Moonstone
Opal
Obsidian
Dabbling
Adequate
Competent
Skilled
Proficient
Talented
Professional
Accomplished
Master
High Master
Grand Master
Legendary
Mining
Carpentry
Bowmaking
Engraving
Masonry
Animal Training
Animal Caretaking
Fish Dissection
Animal Dissection
Fish Cleaning
Butchery
Growing
Herbalism
Ambush
Riding
Persuasion
Negotiation
Judging Intent
Appraisal
Organization
Record Keeping
Lying
Intimidation
Conversation
Comedy
Flattery
Consoling
Pacification
Tracking
Fishing
Furnace Operation
Strand Extraction
Soap Making
Potash Making
Lye Making
Wood Burning
Weaponsmithing
Armorsmithing
Metalsmithing
Gem Cutting
Gem Setting
Wood Crafting
Papermaking
Bookbinding
Pottery
Wax Working
Stone Crafting
Metal Crafting
Glassmaking
Studying
Concentration
Discipline
Observation
Writing
Prose
Poetry
Reading
Speaking
Dance
Music
Singing
Keyboard Instrument
Stringed Instrument
Wind Instrument
Percussion Instrument
Critical Thinking
Logic
Mathematics
Astronomy
Chemistry
Geography
Optics Engineer
Fluid Engineer
Coordination
Balance
Leadership
Military Tactics
Teaching
Fighting
Archery
Wrestling
Biting
Striking
Kicking
Dodging
Sword
Mace
Hammer
Spear
Crossbow
Pike
Siege Engineering
Siege Operation
Pump Operation
Leatherworking
Pressing
Glazing
Weaving
Brewing
Clothes Making
Milling
Threshing
Blowgun
Throwing
Machinery
Knife
Lash
Alchemy
Building Design
Spinning
Misc. Object
Wound Dressing
Diagnostics
Surgery
Bone Setting
Suturing
Crutch-walking
Knapping
Climbing
Intrigue
Miner
Wood Cutter
Engraver
Mason
Animal Trainer
Animal Caretaker
Fish Dissector
Animal Dissector
Butcher
Trapper
Grower
Ambusher
Swimmer
Rider
Persuader
Negotiator
Judge of Intent
Appraiser
Organizer
Record Keeper
Liar
Intimidator
Conversationalist
Comedian
Flatterer
Consoler
Pacifier
Tracker
Fisherman
Furnace Operator
Strand Extractor
Soaper
Potash Maker
Lye Maker
Wood Burner
Armorsmith
Metalsmith
Gem Setter
Wood Crafter
Papermaker
Bookbinder
Potter
Stone Crafter
Metal Crafter
Student
Observer
Wordsmith
Writer
Reader
Speaker
Knapper
Musician
Singer
Keyboardist
Stringed Instrumentalist
Wind Instrumentalist
Percussionist
Critical Thinker
Logician
Mathematician
Astronomer
Chemist
Geographer
Leader
Tactician
Teacher
Biter
Striker
Kicker
Dodger
Axeman
Swordsman
Maceman
Hammerman
Spearman
Shield User
Armor User
Siege Engineer
Siege Operator
Pump Operator
Dyer
Glazer
Clothier
Miller
Thresher
Blowgunner
Thrower
Mechanic
Druid
Knife User
Alchemist
Building Designer
Milker
Shearer
Spinner
Misc. Object User
Wound Dresser
Diagnostician
Surgeon
Bone Doctor
Suturer
Crutch-walker
Climber
Schemer
SIMPLE_MOUND
SIMPLE_BURROW
LABYRINTH
SHRINE
WILDERNESS_LOCATION
Unrecognized Lair Token: 
HAS_DOORS
Unrecognized Lair Characteristic Token: 
ALERT
PEACEFUL_INTERMITTENT
Unrecognized Creature Sound Token: 
VOCALIZATION
Unrecognized Creature Sound Method Token: 
Random Buffer Overload
catatonic
yield
ghost
PEGS
ADJUSTABLE_BRIDGES
LEVERS
CROOKS
TIGHTENING
Unrecognized Tuning Token: 
clear
noisy
full
sharp
smooth
choppy
steady
evolving
delicate
bright
graceful
breathy
strained
mellow
wobbling
focused
even
fluid
vibrating
quavering
fragile
brittle
pure
piercing
strident
wavering
harsh
reedy
nasal
buzzy
rough
warm
rugged
heavy
flat
crisp
sonorous
gentle
slicing
liquid
raucous
breezy
raspy
wispy
shrill
rich
dull
floating
ringing
resonant
sweet
rippling
sparkling
CLEAR
NOISY
FULL
THIN
ROUND
SHARP
SMOOTH
CHOPPY
STEADY
EVOLVING
STRONG
DELICATE
BRIGHT
GRACEFUL
SPARSE
BREATHY
STRAINED
BROAD
MELLOW
WOBBLING
FOCUSED
EVEN
FLUID
VIBRATING
QUAVERING
EERIE
FRAGILE
BRITTLE
PURE
PIERCING
STRIDENT
WAVERING
HARSH
REEDY
NASAL
BUZZY
WARM
RUGGED
HEAVY
FLAT
DARK
CRISP
SONOROUS
WATERY
GENTLE
SLICING
RAUCOUS
BREEZY
RASPY
WISPY
SHRILL
MUDDY
RICH
DULL
FLOATING
RINGING
RESONANT
SWEET
RIPPLING
SPARKLING
animal partner
brawler
psycho
trade partner
information source
storyteller
preacher
poet
bard
friendly
killer
murderer
comrade
respected group
hated group
enemy fighter
friendly fighter
bully
monster
brigand
loyal soldier
quarreler
flatterer
protector of weak
treasure hunter
preserver of knowledge
SITE
VESSEL
RELIGION
MILITARY_UNIT
TEMPLE
BATTLE
LIBRARY
FESTIVAL
MERCHANT_COMPANY
CRAFT_GUILD
Unrecognized Timbre Token: 
MEMBRANE_POSITION
SUBPART_CHOICE
KEYBOARD
STOPPING_FRET
STOPPING_AGAINST_BODY
STOPPING_HOLE
STOPPING_HOLE_KEY
SLIDE
HARMONIC_SERIES
VALVE_ROUTES_AIR
BP_IN_BELL
FOOT_PEDALS
Unrecognized Pitch Choice Token: 
PLUCKED_BY_BP
PLUCKED
BOWED
STRUCK_BY_BP
STRUCK
VIBRATE_BP_AGAINST_OPENING
BLOW_AGAINST_FIPPLE
BLOW_OVER_OPENING_SIDE
BLOW_OVER_OPENING_END
BLOW_OVER_SINGLE_REED
BLOW_OVER_DOUBLE_REED
BLOW_OVER_FREE_REED
STRUCK_TOGETHER
SHAKEN
SCRAPED
FRICTION
RESONATOR
BAG_OVER_REED
AIR_OVER_REED
AIR_OVER_FREE_REED
AIR_AGAINST_FIPPLE
Unrecognized Sound Production Token: 
GRIND_BONE_MEAL
COOK_BLOOD
GRIND_VERMIN
COOK_VERMIN
COOK_PEOPLE
COLLECT_TROPHIES
EAT_BONE_PORRIDGE
USE_ANY_MELEE_WEAPON
COLLECT_WEALTH
GIANT_NEST
Unrecognized Habit Token: 
LIQUID_COOKING
LIQUID_SCOOP
GRIND_POWDER_RECEPTACLE
GRIND_POWDER_GRINDER
MEAT_CARVING
MEAT_BONING
MEAT_SLICING
MEAT_CLEAVING
HOLD_MEAT_FOR_CARVING
MEAL_CONTAINER
LIQUID_CONTAINER
FOOD_STORAGE
HIVE
NEST_BOX
BOOKCASE
SMALL_OBJECT_STORAGE
TRACK_CART
HEAVY_OBJECT_HAULING
STAND_AND_WORK_ABOVE
ROLL_UP_SHEET
PROTECT_FOLDED_SHEETS
CONTAIN_WRITING
DISPLAY_OBJECT
PLACE_OFFERING
DIVINATION
GAMES_OF_CHANCE
Unrecognized Tool Use Token: 
REACHED_PEAK
ERA_CHANGE
ENDGAME_EVENT_1
ENDGAME_EVENT_2
FEATURE_DISCOVERY
STRUCK_DEEP_METAL
STRUCK_MINERAL
STRUCK_ECONOMIC_MINERAL
COMBAT_TWIST_WEAPON
COMBAT_LET_ITEM_DROP
COMBAT_START_CHARGE
COMBAT_SURPRISE_CHARGE
COMBAT_JUMP_DODGE_PROJ
COMBAT_JUMP_DODGE_STRIKE
COMBAT_DODGE
COMBAT_COUNTERSTRIKE
COMBAT_BLOCK
COMBAT_PARRY
COMBAT_CHARGE_COLLISION
COMBAT_CHARGE_DEFENDER_TUMBLES
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
COMBAT_CHARGE_ATTACKER_TUMBLES
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
COMBAT_CHARGE_TANGLE_TOGETHER
COMBAT_CHARGE_TANGLE_TUMBLE
COMBAT_CHARGE_RUSH_BY
COMBAT_CHARGE_MANAGE_STOP
COMBAT_CHARGE_OBSTACLE_SLAM
COMBAT_WRESTLE_LOCK
COMBAT_WRESTLE_CHOKEHOLD
COMBAT_WRESTLE_TAKEDOWN
COMBAT_WRESTLE_THROW
COMBAT_WRESTLE_RELEASE_LOCK
COMBAT_WRESTLE_RELEASE_CHOKE
COMBAT_WRESTLE_RELEASE_GRIP
COMBAT_WRESTLE_STRUGGLE
COMBAT_WRESTLE_RELEASE_LATCH
COMBAT_WRESTLE_STRANGLE_KO
COMBAT_WRESTLE_ADJUST_GRIP
COMBAT_GRAB_TEAR
COMBAT_STRIKE_DETAILS
COMBAT_STRIKE_DETAILS_2
COMBAT_EVENT_ENRAGED
COMBAT_EVENT_STUCKIN
COMBAT_EVENT_LATCH_BP
COMBAT_EVENT_LATCH_GENERAL
COMBAT_EVENT_PROPELLED_AWAY
COMBAT_EVENT_KNOCKED_OUT
COMBAT_EVENT_STUNNED
COMBAT_EVENT_WINDED
COMBAT_EVENT_NAUSEATED
MIGRANT_ARRIVAL_NAMED
MIGRANT_ARRIVAL
DIG_CANCEL_WARM
DIG_CANCEL_DAMP
AMBUSH_DEFENDER
AMBUSH_RESIDENT
AMBUSH_HERO
AMBUSH_THIEF
AMBUSH_THIEF_SUPPORT_SKULKING
AMBUSH_THIEF_SUPPORT_NATURE
AMBUSH_THIEF_SUPPORT
AMBUSH_MISCHIEVIOUS
AMBUSH_MISCHIEVOUS
AMBUSH_SNATCHER_SUPPORT
AMBUSH_AMBUSHER_NATURE
AMBUSH_AMBUSHER
AMBUSH_INJURED
AMBUSH_OTHER
AMBUSH_INCAPACITATED
FOUND_TRAP
CARAVAN_ARRIVAL
NOBLE_ARRIVAL
D_MIGRANTS_ARRIVAL
D_MIGRANT_ARRIVAL
D_MIGRANT_ARRIVAL_DISCOURAGED
D_NO_MIGRANT_ARRIVAL
ANIMAL_TRAP_CATCH
ANIMAL_TRAP_ROBBED
MISCHIEF_LEVER
MISCHIEF_PLATE
MISCHIEF_CAGE
MISCHIEF_CHAIN
RESEARCH_BREAKTHROUGH
GUEST_ARRIVAL
DIPLOMAT_ARRIVAL
LIAISON_ARRIVAL
TRADE_DIPLOMAT_ARRIVAL
CAVE_COLLAPSE
BIRTH_CITIZEN
BIRTH_ANIMAL
BIRTH_WILD_ANIMAL
STRANGE_MOOD
MADE_ARTIFACT
NAMED_ARTIFACT
ITEM_ATTACHMENT
VERMIN_CAGE_ESCAPE
TRIGGER_WEB
MOOD_BUILDING_CLAIMED
ARTIFACT_BEGUN
MEGABEAST_ARRIVAL
FORT_POSITION_SUCCESSION
BERSERK_CITIZEN
STRESSED_CITIZEN
CITIZEN_TANTRUM
CITIZEN_LOST_TO_STRESS
MAGMA_DEFACES_ENGRAVING
ENGRAVING_MELTS
MASTERPIECE_ARCHITECTURE
MASTERPIECE_CONSTRUCTION
MASTER_ARCHITECTURE_LOST
MASTER_CONSTRUCTION_LOST
ADV_AWAKEN
ADV_SLEEP_INTERRUPTED
ADV_REACTION_PRODUCTS
CANCEL_JOB
ADV_CREATURE_DEATH
CITIZEN_DEATH
PET_DEATH
CITIZEN_MISSING
PET_MISSING
FALL_OVER
CAUGHT_IN_FLAMES
CAUGHT_IN_WEB
UNIT_PROJECTILE_SLAM_BLOW_APART
UNIT_PROJECTILE_SLAM
UNIT_PROJECTILE_SLAM_INTO_UNIT
LOSE_HOLD_OF_ITEM
REGAIN_CONSCIOUSNESS
FREE_FROM_WEB
PARALYZED
OVERCOME_PARALYSIS
NOT_STUNNED
EXHAUSTION
PAIN_KO
BREAK_GRIP
NO_BREAK_GRIP
BLOCK_FIRE
BREATHE_FIRE
SHOOT_WEB
PULL_OUT_DROP
STAND_UP
MARTIAL_TRANCE
MAT_BREATH
NIGHT_ATTACK_STARTS
NIGHT_ATTACK_ENDS
NIGHT_ATTACK_TRAVEL
GHOST_ATTACK
TRAVEL_SITE_DISCOVERY
TRAVEL_SITE_BUMP
ADVENTURE_INTRO
CREATURE_SOUND
MECHANISM_SOUND
CREATURE_STEALS_OBJECT
BODY_TRANSFORMATION
INTERACTION_ACTOR
INTERACTION_TARGET
UNDEAD_ATTACK
REGULAR_CONVERSATION
CONFLICT_CONVERSATION
STRANGE_RAIN_SNOW
STRANGE_CLOUD
SIMPLE_ANIMAL_ACTION
FLOUNDER_IN_LIQUID
TRAINING_DOWN_TO_SEMI_WILD
TRAINING_FULL_REVERSION
ANIMAL_TRAINING_KNOWLEDGE
SKIP_ON_LIQUID
DODGE_FLYING_OBJECT
FLAME_HIT
EMBRACE
BANDIT_EMPTY_CONTAINER
BANDIT_GRAB_ITEM
COMBAT_EVENT_ATTACK_INTERRUPTED
COMBAT_WRESTLE_CATCH_ATTACK
FAIL_TO_GRAB_SURFACE
LOSE_HOLD_OF_SURFACE
TRAVEL_COMPLAINT
LOSE_EMOTION
REORGANIZE_POSSESSIONS
PUSH_ITEM
DRAW_ITEM
STRAP_ITEM
GAIN_SITE_CONTROL
MOVED_OUT_OF_RANGE
CANNOT_SPEAK
NO_TRACKS
ALREADY_SEARCHED_AREA
SEARCH_FOUND_SOMETHING
SEARCH_FOUND_NOTHING
NOTHING_TO_INTERACT
NOTHING_TO_EXAMINE
YOU_YIELDED
YOU_UNYIELDED
YOU_STRAP_ITEM
YOU_DRAW_ITEM
NO_GRASP_TO_DRAW_ITEM
NO_ITEM_TO_STRAP
NO_INV_TO_REMOVE
NO_INV_TO_WEAR
NO_INV_TO_EAT
NO_INV_TO_CONTAIN
NO_INV_TO_DROP
NOTHING_TO_PICK_UP
NO_INV_TO_THROW
NO_INV_TO_FIRE
CURRENT_SMELL
CURRENT_WEATHER
CURRENT_TEMPERATURE
CURRENT_DATE
NO_GRASP_FOR_PICKUP
CANNOT_STAND
MUST_UNRETRACT_FIRST
CANNOT_REST
CANNOT_MAKE_CAMPFIRE
CANNOT_CHOP_TREE
CANNOT_CONSTRUCT
MADE_CAMPFIRE
CANNOT_SET_FIRE
SET_FIRE
DAWN_BREAKS
NOON
NIGHTFALL
NO_INV_INTERACTION
EMPTY_CONTAINER
TAKE_OUT_OF_CONTAINER
NO_CONTAINER_FOR_ITEM
PUT_INTO_CONTAINER
EAT_ITEM
DRINK_ITEM
CONSUME_FAILURE
DROP_ITEM
PICK_UP_ITEM
YOU_BUILDING_INTERACTION
YOU_ITEM_INTERACTION
YOU_TEMPERATURE_EFFECTS
PROFESSION_CHANGES
RECRUIT_PROMOTED
SOLDIER_BECOMES_MASTER
RESOLVE_SHARED_ITEMS
COUGH_BLOOD
VOMIT_BLOOD
MERCHANTS_UNLOADING
MERCHANTS_NEED_DEPOT
MERCHANT_WAGONS_BYPASSED
MERCHANTS_LEAVING_SOON
MERCHANTS_EMBARKED
PET_LOSES_DEAD_OWNER
PET_ADOPTS_OWNER
VERMIN_BITE
UNABLE_TO_COMPLETE_BUILDING
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
CITIZEN_SNATCHED
VERMIN_DISTURBED
LAND_GAINS_STATUS
LAND_ELEVATED_STATUS
MASTERPIECE_CRAFTED
ARTWORK_DEFACED
POWER_LEARNED
YOU_FEED_ON_SUCKEE
ANIMAL_TRAINED
DYED_MASTERPIECE
COOKED_MASTERPIECE
MANDATE_ENDS
SLOWDOWN_ENDS
FAREWELL_HELPER
ELECTION_RESULTS
SITE_PRESENT
CONSTRUCTION_SUSPENDED
LINKAGE_SUSPENDED
QUOTA_FILLED
JOB_OVERWRITTEN
NOTHING_TO_CATCH_IN_WATER
DEMAND_FORGOTTEN
NEW_DEMAND
NEW_MANDATE
PRICES_ALTERED
NAMED_RESIDENT_CREATURE
SOMEBODY_GROWS_UP
GUILD_REQUEST_TAKEN
GUILD_WAGES_CHANGED
NEW_WORK_MANDATE
CITIZEN_BECOMES_SOLDIER
CITIZEN_BECOMES_NONSOLDIER
PARTY_ORGANIZED
POSSESSED_TANTRUM
BUILDING_TOPPLED_BY_GHOST
MASTERFUL_IMPROVEMENT
MASTERPIECE_ENGRAVING
NO_MARRIAGE_CELEBRATION
CURIOUS_GUZZLER
WEATHER_BECOMES_CLEAR
WEATHER_BECOMES_SNOW
WEATHER_BECOMES_RAIN
SEASON_WET
SEASON_DRY
SEASON_SPRING
SEASON_SUMMER
SEASON_AUTUMN
SEASON_WINTER
SERVICE_ORDER_DELIVERY
PERFORMANCE_START_FAILURE
BEGIN_ACTIVITY
MIDDLE_OF_ACTIVITY
ACTIVITY_SECTION_CHANGE
CONCLUDE_ACTIVITY
LEARNED_WRITTEN_CONTENT
LEARNED_ART_FORM
PERFORMER_UPDATE
BUILDING_DESTROYED_OR_TOPPLED
DEITY_CURSE
COMPOSITION_COMPLETE
COMPOSITION_FAILED
NEW_APPRENTICESHIP
PETITION_IGNORED
CHOP_TREE
RUMOR_SPREAD
SERVICE_ORDER_RUMOR_RECEIVED
RETURNING_RUMOR_RECEIVED
NEW_HOLDING
NEW_MARKET_LINK
EMERGENCY_TACTICAL_CONTROL
AGREEMENT_SATISFIED
AGREEMENT_WARNING
AGREEMENT_ABANDONED
NEW_GUILD
CRIME_WITNESS_HANDOFF
CRIME_WITNESS_STOLEN
CRIME_WITNESS_ITEM_MOVED
CRIME_WITNESS_ITEM_MISSING
CANNOT_MOUNT
FAILED_MOUNT
DISMOUNT
FAILED_DISMOUNT
Unrecognized Announcement Token: 
AMBUSH_SNATCHER
HEIGHT
BROADNESS
LENGTH
CLOSE_SET
DEEP_SET
HIGH_POSITION
LARGE_IRIS
WRINKLY
CURLY
CONVEX
DENSE
THICKNESS
UPTURNED
SPLAYED_OUT
HANGING_LOBES
GAPS
HIGH_CHEEKBONES
BROAD_CHIN
JUTTING_CHIN
SQUARE_CHIN
ROUND_VS_NARROW
GREASY
DEEP_VOICE
RASPY_VOICE
Unrecognized Appearance Modifier Token: 
TYPE
TOKEN
CATEGORY
BY_TYPE
BY_TOKEN
BY_CATEGORY
BYTYPE
BYTOKEN
BYCATEGORY
Unrecognized Body Part Group Token: 
LOWERBODY
SIGHT
EMBEDDED
CIRCULATION
SKELETON
GRASP
STANCE
JOINT
HEAR
MOUTH
APERTURE
TOTEMABLE
Unrecognized Body Part Flag Token: 
ANALYTICAL_ABILITY
FOCUS
WILLPOWER
CREATIVITY
INTUITION
PATIENCE
MEMORY
LINGUISTIC_ABILITY
SPATIAL_SENSE
MUSICALITY
KINESTHETIC_SENSE
EMPATHY
SOCIAL_AWARENESS
Unrecognized Mental Attribute Token: 
SWAMP
DESERT
OCEAN
LAKE
GLACIER
TUNDRA
GRASSLAND
Unrecognized Region Type Token: 
STONE
Unrecognized Material Token: 
undefined local creature material set to default: 
undefined local plant material set to default: 
undefined creature material set to default: 
undefined plant material set to default: 
Unrecognized Skill Token: 
Unrecognized Unit Type Token: 
MINE
HAUL_STONE
HAUL_WOOD
HAUL_BODY
HAUL_FOOD
HAUL_REFUSE
HAUL_ITEM
HAUL_FURNITURE
HAUL_ANIMALS
CLEAN
CUTWOOD
DETAIL
BONE_SETTING
SUTURING
DRESSING_WOUNDS
FEED_WATER_CIVILIANS
RECOVER_WOUNDED
CLOTHESMAKER
PROCESS_PLANT
MAKE_CHEESE
CLEAN_FISH
HUNT
METAL_CRAFT
CUT_GEM
ENCRUST_GEM
WOOD_CRAFT
STONE_CRAFT
BONE_CARVE
BURN_WOOD
HANDLE_VEHICLES
HAUL_TRADE
PULL_LEVER
REMOVE_CONSTRUCTION
HAUL_WATER
BUILD_ROAD
BUILD_CONSTRUCTION
Unrecognized Labor Token: 
FORMER_MERCENARY
ENEMY
MEMBER
FORMER_MEMBER
SLAVE
FORMER_SLAVE
PRISONER
FORMER_PRISONER
Unrecognized Historical Figure Entity Link Token: 
MOTHER
FATHER
SPOUSE
DEITY
LOVER
IMPRISONER
MASTER
APPRENTICE
COMPANION
FORMER_MASTER
FORMER_APPRENTICE
PET_OWNER
FORMER_SPOUSE
DECEASED_SPOUSE
Unrecognized Historical Figure Hist Fig Link Token: 
ART_IMAGE
COVERED
GLAZED
RINGS_HANGING
BANDS
SPIKES
SPECIFIC
ITEMSPECIFIC
SEWN_IMAGE
PAGES
ILLUSTRATION
Unrecognized Item Improvement Token: 
STAY_ALIVE
MAINTAIN_ENTITY_STATUS
START_A_FAMILY
RULE_THE_WORLD
CREATE_A_GREAT_WORK_OF_ART
CRAFT_A_MASTERWORK
BRING_PEACE_TO_THE_WORLD
BECOME_A_LEGENDARY_WARRIOR
MASTER_A_SKILL
FALL_IN_LOVE
SEE_THE_GREAT_NATURAL_SITES
IMMORTALITY
MAKE_A_GREAT_DISCOVERY
ATTAIN_RANK_IN_SOCIETY
BATHE_WORLD_IN_CHAOS
Unrecognized Goal Token: 
Unrecognized Sphere Token: 
NOT_APPLICABLE
REQUIRED
ACCEPTABLE
PERSONAL_MATTER
JUSTIFIED_IF_NO_REPERCUSSIONS
JUSTIFIED_IF_GOOD_REASON
JUSTIFIED_IF_EXTREME_REASON
JUSTIFIED_IF_SELF_DEFENSE
ONLY_IF_SANCTIONED
MISGUIDED
SHUN
APPALLING
PUNISH_REPRIMAND
PUNISH_SERIOUS
PUNISH_EXILE
PUNISH_CAPITAL
UNTHINKABLE
Unrecognized Ethic Response Token: 
KILL_ENTITY_MEMBER
KILL_NEUTRAL
KILL_ENEMY
KILL_ANIMAL
EAT_SAPIENT_OTHER
EAT_SAPIENT_KILL
MAKE_TROPHY_SAME_RACE
MAKE_TROPHY_SAPIENT
MAKE_TROPHY_ANIMAL
KILL_PLANT
TORTURE_AS_EXAMPLE
TORTURE_FOR_INFORMATION
TORTURE_FOR_FUN
TORTURE_ANIMALS
TREASON
OATH_BREAKING
VANDALISM
TRESPASSING
ASSAULT
SLAVERY
Unrecognized Ethic Action Token: 
FRIENDSHIP
CUNNING
ELOQUENCE
FAIRNESS
DECORUM
TRADITION
ARTWORK
COOPERATION
INDEPENDENCE
STOICISM
KNOWLEDGE
INTROSPECTION
SELF_CONTROL
TRANQUILITY
HARMONY
MERRIMENT
CRAFTSMANSHIP
MARTIAL_PROWESS
HARD_WORK
COMPETITION
PERSEVERENCE
COMMERCE
ROMANCE
Unrecognized Value Token: 
LEISURE_TIME
LAW_MAKING
LAW_ENFORCEMENT
RECEIVE_DIPLOMATS
MEET_WORKERS
MANAGE_PRODUCTION
ACCOUNTING
ESTABLISH_COLONY_TRADE_AGREEMENTS
MAKE_INTRODUCTIONS
MAKE_PEACE_AGREEMENTS
MAKE_TOPIC_AGREEMENTS
COLLECT_TAXES
ESCORT_TAX_COLLECTOR
EXECUTIONS
TAME_EXOTICS
ATTACK_ENEMIES
PATROL_TERRITORY
MILITARY_GOALS
MILITARY_STRATEGY
UPGRADE_SQUAD_EQUIPMENT
EQUIPMENT_MANIFESTS
SORT_AMMUNITION
BUILD_MORALE
HEALTH_MANAGEMENT
ESPIONAGE
ADVISE_LEADERS
OVERSEE_LEADER_HOUSEHOLD
MANAGE_ANIMALS
MANAGE_LEADER_HOUSEHOLD_FOOD
MANAGE_LEADER_HOUSEHOLD_DRINKS
PREPARE_LEADER_MEALS
MANAGE_LEADER_HOUSEHOLD_CLEANLINESS
MAINTAIN_SEWERS
FOOD_SUPPLY
FIRE_SAFETY
JUDGE
BUILDING_SAFETY
CONSTRUCTION_PERMITS
MAINTAIN_ROADS
MAINTAIN_BRIDGES
MAINTAIN_TUNNELS
Unrecognized Position Responsibility Token: 
SOLID
POWDER
SOLID_POWDER
PASTE
SOLID_PASTE
PRESSED
SOLID_PRESSED
Unrecognized Material State Token: 
TRAILING_DUST_FLOW
TRAILING_VAPOR_FLOW
TRAILING_GAS_FLOW
SOLID_GLOB
LIQUID_GLOB
SPATTER_POWDER
SPATTER_LIQUID
UNDIRECTED_GAS
UNDIRECTED_VAPOR
UNDIRECTED_DUST
WEB_SPRAY
DRAGONFIRE
FIREJET
FIREBALL
WEATHER_CREEPING_GAS
WEATHER_CREEPING_VAPOR
WEATHER_CREEPING_DUST
WEATHER_FALLING_MATERIAL
UNDIRECTED_ITEM_CLOUD
TRAILING_ITEM_FLOW
SHARP_ROCK
Unrecognized Breath Attack Token: 
MAJOR_CURSE
GREETING
CLEAN_SELF
CLEAN_FRIEND
ATTACK
FLEEING
NEGATIVE_SOCIAL_RESPONSE
TORMENT
DEFEND
MEDIUM_CURSE
MINOR_CURSE
MEDIUM_BLESSING
MINOR_BLESSING
Unrecognized Usage Hint Token: 
map_rejection_log.txt
PRIMITIVE
FLOWERY
UGLY
BOUNDARY
NAME_CAVE
VIOLENT
WILD
ASSERTIVE
ARTIFICE
MYSTERY
LEADER
DOMESTIC
MYTHIC
SUBORDINATE
NEGATOR
PROTECT
NAME_LAKE
RESTRAIN
ROMANTIC
NAME_MOUNTAINS
TRAVEL
NAME_FOREST
NEATLY_COMBED
BRAIDED
DOUBLE_BRAIDS
PONY_TAILS
CLEAN_SHAVEN
STANDARD_HAIR_SHAPINGS
STANDARD_BEARD_SHAPINGS
STANDARD_MOUSTACHE_SHAPINGS
STANDARD_SIDEBURNS_SHAPINGS
Unrecognized Tissue Layer Shapings Token: 
MOUNTAIN
SWAMP_TEMPERATE_FRESHWATER
SWAMP_TEMPERATE_SALTWATER
MARSH_TEMPERATE_FRESHWATER
MARSH_TEMPERATE_SALTWATER
SWAMP_TROPICAL_FRESHWATER
SWAMP_TROPICAL_SALTWATER
SWAMP_MANGROVE
MARSH_TROPICAL_FRESHWATER
MARSH_TROPICAL_SALTWATER
FOREST_TAIGA
TAIGA
FOREST_TEMPERATE_BROADLEAF
FOREST_TROPICAL_CONIFER
FOREST_TROPICAL_DRY_BROADLEAF
FOREST_TROPICAL_MOIST_BROADLEAF
GRASSLAND_TEMPERATE
SAVANNA_TEMPERATE
SHRUBLAND_TEMPERATE
GRASSLAND_TROPICAL
SAVANNA_TROPICAL
SHRUBLAND_TROPICAL
DESERT_BADLAND
DESERT_ROCK
DESERT_SAND
OCEAN_TROPICAL
OCEAN_TEMPERATE
OCEAN_ARCTIC
POOL_TEMPERATE_FRESHWATER
POOL_TEMPERATE_BRACKISHWATER
POOL_TEMPERATE_SALTWATER
POOL_TROPICAL_FRESHWATER
POOL_TROPICAL_BRACKISHWATER
POOL_TROPICAL_SALTWATER
LAKE_TEMPERATE_FRESHWATER
LAKE_TEMPERATE_BRACKISHWATER
LAKE_TEMPERATE_SALTWATER
LAKE_TROPICAL_FRESHWATER
LAKE_TROPICAL_BRACKISHWATER
LAKE_TROPICAL_SALTWATER
RIVER_TEMPERATE_FRESHWATER
RIVER_TEMPERATE_BRACKISHWATER
RIVER_TEMPERATE_SALTWATER
RIVER_TROPICAL_FRESHWATER
RIVER_TROPICAL_BRACKISHWATER
RIVER_TROPICAL_SALTWATER
SUBTERRANEAN_WATER
SUBTERRANEAN_CHASM
SUBTERRANEAN_LAVA
ALL_MAIN
ANY_LAND
ANY_OCEAN
ANY_LAKE
ANY_TEMPERATE_LAKE
ANY_TROPICAL_LAKE
ANY_RIVER
ANY_TEMPERATE_RIVER
ANY_TROPICAL_RIVER
ANY_POOL
NOT_FREEZING
ANY_TEMPERATE
ANY_TROPICAL
ANY_FOREST
ANY_SHRUBLAND
ANY_GRASSLAND
ANY_SAVANNA
ANY_TEMPERATE_FOREST
ANY_TROPICAL_FOREST
ANY_TEMPERATE_BROADLEAF
ANY_TROPICAL_BROADLEAF
ANY_WETLAND
ANY_TROPICAL_WETLAND
ANY_TEMPERATE_WETLAND
ANY_TROPICAL_MARSH
ANY_TEMPERATE_MARSH
ANY_TROPICAL_SWAMP
ANY_TEMPERATE_SWAMP
ANY_DESERT
Unrecognized Biome Token: 
FOREST_TEMPERATE_CONIFER
ALL_SOLID
blob
quadruped
silverfish
mayfly
dragonfly
damselfly
stonefly
earwig
grasshopper
cricket
stick insect
cockroach
termite
mantis
louse
thrips
aphid
cicada
assassin bug
wasp
hornet
tiger beetle
ladybug
weevil
darkling beetle
click beetle
firefly
scarab beetle
stag beetle
dung beetle
rhinoceros beetle
rove beetle
snakefly
lacewing
antlion larva
mosquito
flea
scorpionfly
caddisfly
butterfly
moth
caterpillar
spider
tarantula
tick
mite
shrimp
lobster
crab
nematode
snail
slug
earthworm
leech
bristleworm
ribbon worm
flat worm
toad
frog
salamander
newt
alligator
crocodile
lizard
chameleon
iguana
gecko
skink
gila monster
serpent
viper
rattlesnake
cobra
python
anaconda
turtle
tortoise
pterosaur
dimetrodon
sauropod
theropod
iguanodont
hadrosaurid
stegosaurid
ceratopsid
ankylosaurid
duck
goose
swan
turkey
grouse
chicken
quail
pheasant
gull
loon
grebe
albatross
petrel
penguin
pelican
stork
vulture
flamingo
falcon
kestrel
condor
osprey
buzzard
eagle
harrier
kite
crane
dove
pigeon
parrot
cockatoo
cuckoo
nightjar
swift
hummingbird
kingfisher
hornbill
quetzal
toucan
woodpecker
lyrebird
thornbill
honeyeater
oriole
fantail
shrike
crow
raven
magpie
kinglet
lark
swallow
martin
bushtit
warbler
thrush
oxpecker
starling
mockingbird
wren
nuthatch
sparrow
tanager
cardinal
bunting
finch
titmouse
chickadee
waxwing
flycatcher
opossum
koala
wombat
kangaroo
sloth
anteater
armadillo
squirrel
marmot
beaver
gopher
mouse
porcupine
chinchilla
cavy
capybara
rabbit
hare
lemur
loris
monkey
hedgehog
shrew
mole
fruit bat
wolf
coyote
jackal
raccoon
coati
weasel
otter
badger
skunk
bear
panda
panther
mongoose
hyena
civet
walrus
pangolin
elephant
mammoth
horse
zebra
tapir
rhinoceros
warthog
hippopotamus
camel
llama
giraffe
deer
moose
antelope
sheep
goat
bison
buffalo
bull
ill-sized art actions (1): 
ill-sized art actions (2): 
ill-sized art actions (3): 
ill-sized art actions (4): 
ill-sized art actions (5): 
ill-sized art actions (6): 
gview
basic_seed
version
min_load_version
movie_version
event_flow
plot_event
jobvalue
jobvalue_setter
buildreq
scrollx
scrolly
scrollz
linelim
line
linechar
season
season_timer
cur_rain
cur_snow
cur_rain_counter
cur_snow_counter
cur_weather
weathertimer
year
assigndesjobs
assignbuildingjobs
season_count
precise_phase
cursor
point
gamemode
gametype
index1_1
index1_2
index1_3
index1_4
index1_5
index1_6
index1_7
index1_8
index1_9
index1_10
index1_11
index1_12
index1_13
index1_14
index1_15
index1_16
index1_17
index1_18
index1_19
index1_20
index1_21
index1_22
index1_23
index1_24
index1_25
index1_26
index1_27
index1_28
index1_29
index1_30
index1_31
index1_32
index1_33
index1_34
index1_35
index1_36
index1_37
index1_38
index1_39
index1_40
index1_41
index1_42
index1_43
index1_44
index1_45
index1_46
index1_47
index1_48
index1_49
index1_50
index1_51
index1_52
index1_53
index1_54
index1_55
index1_56
index1_57
index1_58
index1_59
index1_60
index1_61
index1_62
index1_63
index1_64
index1_65
index1_66
index1_67
index1_68
index1_69
index1_70
index1_71
index1_72
index1_73
index1_74
index1_75
index1_76
index1_77
index1_78
index1_79
index1_80
index1_81
index1_82
index1_83
index1_84
index1_85
index1_86
index1_87
index1_88
index1_89
index1_90
index1_91
index1_92
index1_93
index1_94
index1_95
index1_96
index1_97
index1_98
index1_99
index1_100
index1_101
index1_102
index1_103
index1_104
index1_105
index1_106
index1_107
index1_108
index1_109
index1_110
index1_111
index1_112
index1_113
index1_114
index1_115
index1_116
index1_117
index1_118
index1_119
index1_120
index1_121
index1_122
index1_123
index1_124
index1_125
index1_126
index1_127
index1_128
index1_129
index1_130
index1_131
index1_132
index1_133
index1_134
index1_135
index1_136
gamemode_cansave
modejob
modeitem
modeseason
selectingtaskobject
addingtask
addingtask_sub
buildjob_sizerad
buildjob_sizeroom
buildjob_assignroom
buildjob_mastering
buildjob_give_to
buildjob_popback
buildjob_type
buildjob_selected
buildjob_unit
buildjob_item
buildjob_building
buildjob_flowx
buildjob_flowy
buildjob_flowz
buildjob_item1
modeunit
squadcount
modeview
modepage
modestation
paused
standingorder_gatherstone
standingorder_gatherwood
standingorder_gatherfood
standingorder_gatherbodies
standingorder_gatherrefuse
standingorder_gatheranimals
standingorder_gatherfurniture
standingorder_allharvest
standingorder_loom
standingorder_dyed_clothes
standingorder_collect_web
standingorder_zone_drinking
standingorder_zone_fishing
standingorder_slaughter
standingorder_butcher
standingorder_tan
standingorder_fishery
standingorder_kitchen
standingorder_kiln
standingorder_smelter
standingorder_other
standingorder_gatherrefuse_outside
standingorder_gatherrefuse_outside_vermin
standingorder_gatherrefuse_chasm_corpses
standingorder_gatherrefuse_chasm_skulls
standingorder_gatherrefuse_chasm_skins
standingorder_gatherrefuse_chasm_bones
standingorder_gatherrefuse_chasm_strand_tissue
standingorder_gatherrefuse_chasm_shell
standingorder_gatherrefuse_chasm_othernonmetal
standingorder_autoforbid_projectile
standingorder_autoforbid_your_corpse
standingorder_autoforbid_other_corpse
standingorder_autoforbid_your_items
standingorder_autoforbid_other_items
index2_1
index2_2
index2_3
index2_4
index2_5
index2_6
index2_7
index2_8
index2_9
index2_10
index2_11
itemmade
itemmade_subtype
itemmade_subcat1
itemmade_subcat2
itemmade_number
plotinfo
world
game
mainview
texture
init
d_init
title
title2
unitprintstack
unitprintstack_cur
unitprintstack_start
unitprintstack_clear
menuposition
looklist
olookx
olooky
olookz
oscrollx
oscrolly
oscrollz
page
dunginv_relitem
dunginv
dunginv_inv
dunginv_depth
dunginv_flag
dunginv_index
throwitem
dung_target
dung_targlist
interactitem
interactinvslot
dung_attackmode
dung_dodgemode
dung_chargedefendmode
dung_swimmode
handleannounce
preserveannounce
updatelightstate
dung_buildinginteract
next_item_global_id
next_unit_global_id
next_soul_global_id
next_civ_global_id
next_nem_global_id
next_artifact_global_id
next_job_global_id
next_schedule_global_id
next_proj_global_id
next_building_global_id
next_machine_global_id
next_flow_guide_global_id
next_histfig_global_id
next_histevent_global_id
next_histeventcol_global_id
next_unitchunk_global_id
next_art_imagechunk_global_id
next_task_global_id
next_squad_global_id
next_formation_global_id
next_activity_global_id
next_interaction_instance_global_id
next_written_content_global_id
next_identity_global_id
next_incident_global_id
next_crime_global_id
next_vehicle_global_id
next_army_global_id
next_army_controller_global_id
next_army_tracking_info_global_id
next_cultural_identity_global_id
next_agreement_global_id
next_poetic_form_global_id
next_musical_form_global_id
next_dance_form_global_id
next_scale_global_id
next_rhythm_global_id
next_occupation_global_id
next_belief_system_global_id
next_image_set_global_id
next_divination_set_global_id
manucomp
manucomp2
filecomp_buffer
filecomp_buffer2
filecomp_buffer_aux
filecomp_buffer2_aux
DEBUG_SHOW_RIVER
DEBUG_FASTCAVEIN
DEBUG_CONTINUOUS
DEBUG_NOMOOD
DEBUG_SAFEDWARVES
DEBUG_NOANIMALS
DEBUG_NOTHIRST
DEBUG_NOHUNGER
DEBUG_NOSLEEP
DEBUG_VISIBLEAMBUSHERS
DEBUG_QUICKMODE_MINING
DEBUG_ALWAYSHAPPY
DEBUG_NEVERBERSERK
DEBUG_DISABLEHUMANCARAVAN
DEBUG_GAMELOG
DEBUG_MEGAFAST
option_exceptions
standingorder_mixfoods
mt_index
mt_cur_buffer
mt_virtual_buffer
mt_buffer
mt_virtual_seed_type
enabler
data/init/d_init.txt
SHOW_ALL_HISTORY_IN_DWARF_MODE
SHOW_EMBARK_TUNNEL
ALWAYS
FINDER
SHOW_FLOW_AMOUNTS
SHOW_IMP_QUALITY
ENGRAVINGS_START_OBSCURED
AUTOSAVE_PAUSE
POST_PREPARE_EMBARK_CONFIRMATION
IF_POINTS_REMAIN
EMBARK_WARNING_ALWAYS
INITIAL_SAVE
AUTOSAVE
SEASONAL
AUTOBACKUP
PATH_COST
WALKING_SPREADS_SPATTER_DWF
WALKING_SPREADS_SPATTER_ADV
CAVEINS
ARTIFACTS
ECONOMY
ZERO_RENT
TESTING_ARENA
EMBARK_RECTANGLE
PAUSE_ON_LOAD
LOG_MAP_REJECTS
INVADERS
VARIED_GROUND_TILES
NICKNAME_DWARF
REPLACE_FIRST
CENTRALIZE
REPLACE_ALL
NICKNAME_ADVENTURE
NICKNAME_LEGENDS
CHASM
PILLAR_TILE
TREE_TRUNK_PILLAR
TREE_TRUNK_SLOPING
TREE_TRUNK_S
TREE_TRUNK_W
TREE_BRANCH_EW
TREE_BRANCH_NE
TREE_BRANCH_SE
TREE_BRANCHES
TREE_SMOOTH_BRANCHES
TREE_CAP_RAMP
TREE_CAP_PILLAR
TREE_CAP_WALL_N
TREE_CAP_WALL_S
TREE_CAP_WALL_E
TREE_CAP_WALL_W
TREE_CAP_WALL_NW
TREE_CAP_WALL_SW
TREE_CAP_FLOOR1
TREE_CAP_FLOOR2
TREE_CAP_FLOOR3
TREE_CAP_FLOOR4
TREE_ROOT_SLOPING_DEAD
TREE_TRUNK_SLOPING_DEAD
TREE_TRUNK_N_DEAD
TREE_TRUNK_S_DEAD
TREE_TRUNK_E_DEAD
TREE_TRUNK_W_DEAD
TREE_TRUNK_NW_DEAD
TREE_TRUNK_SW_DEAD
TREE_TRUNK_BRANCH_N_DEAD
TREE_TRUNK_BRANCH_E_DEAD
TREE_BRANCH_NS_DEAD
TREE_BRANCH_EW_DEAD
TREE_BRANCH_NW_DEAD
TREE_BRANCH_NE_DEAD
TREE_BRANCH_SW_DEAD
TREE_BRANCH_SE_DEAD
TREE_BRANCH_NSE_DEAD
TREE_BRANCH_NEW_DEAD
TREE_BRANCH_NSEW_DEAD
TREE_BRANCHES_DEAD
TREE_CAP_PILLAR_DEAD
TREE_CAP_WALL_S_DEAD
TREE_CAP_WALL_W_DEAD
TREE_CAP_FLOOR2_DEAD
TREE_CAP_FLOOR4_DEAD
TREE_TRUNK_NSW
TREE_TRUNK_SEW
TREE_TRUNK_EW_DEAD
TREE_TRUNK_INTERIOR_DEAD
TRACK_N
TRACK_S
TRACK_E
TRACK_W
TRACK_NS
TRACK_NE
TRACK_NW
TRACK_SE
TRACK_SW
TRACK_EW
TRACK_NSE
TRACK_NSW
TRACK_NEW
TRACK_SEW
TRACK_NSEW
TRACK_RAMP_S
TRACK_RAMP_E
TRACK_RAMP_W
TRACK_RAMP_NS
TRACK_RAMP_NE
TRACK_RAMP_NW
TRACK_RAMP_SE
TRACK_RAMP_SW
TRACK_RAMP_EW
TRACK_RAMP_NSE
TRACK_RAMP_NSW
TRACK_RAMP_NEW
TRACK_RAMP_SEW
TRACK_RAMP_NSEW
TRACK_RAMP_N
WOUND_COLOR_MINOR
WOUND_COLOR_INHIBITED
WOUND_COLOR_FUNCTION_LOSS
WOUND_COLOR_BROKEN
WOUND_COLOR_MISSING
IDLERS
ADVENTURER_TRAPS
ADVENTURER_ALWAYS_CENTER
GRAZE_COEFFICIENT
PRIESTHOOD_UNIT_COUNTS
GUILD_UNIT_COUNTS
TEMPLE_VALUE_LEVELS
GUILDHALL_VALUE_LEVELS
ADVENTURER_Z_VIEWS
UNHIDDEN
DISPLAY_LENGTH
COFFIN_NO_PETS_DEFAULT
SET_LABOR_LISTS
SKILL
SKILLS
STORE_DIST_ITEM_DECREASE
STORE_DIST_SEED_COMBINE
STORE_DIST_BUCKET_COMBINE
STORE_DIST_BARREL_COMBINE
STORE_DIST_BIN_COMBINE
SPECIFIC_SEED_CAP
FORTRESS_SEED_CAP
BABY_CHILD_CAP
INVASION_SOLDIER_CAP
INVASION_MONSTER_CAP
VISITOR_CAP
POPULATION_CAP
STRICT_POPULATION_CAP
Unrecognized Init Option: 
WOUND_COLOR_NONE
TILE_PAGE
CREATURE_GRAPHICS
FILE
TILE_DIM
PAGE_DIM
Unrecognized Tile Page Token: 
graphics/
Gain possession
Roll
Roll all
Read
Pull it out
Make Campfire (
Fell 
Stop leading 
Lead 
Claim 
) as pet
Release hold on 
Dismount to 
Mount 
Hang from 
Hold 
/Air
Lava
Climb to 
 holding 
 releasing hold
Ignite 
Drink 
Eat 
salt 
Put in 
Set on
Put 
Put on 
Heat 
 near lava
 near magma
 near burning trunk
 near burning branches
 near burning twigs
 near burning cap
 near fire
 near campfire
Name the 
Fill 
 with 
Interact with 
building
Guide 
Ride 
, push off toward 
Push 
Climb down
Suck 
You struggle for 
You pull out 
Wrestle 
The Wrestling of 
Latch
Grasp
JLock
Choke
 to scroll.
Wrestle using 
Lock 
Choke 
Take-down by 
Throw by 
Pinch 
Gouge 
Break 
Release joint lock of 
 on 
Release choke of 
Release grip of 
Loosen joint lock of 
Loosen choke of 
Break grip of 
Shake 
Strangle 
Grab
 attacks.  
 goes back.  
 selects.  
 aborts.  
 scrolls.
Attack error
Attack 
You cannot see.
You cannot read.
You read 
You fill your 
It won't fit in your 
Your 
 is already full.
You heat the 
 to no effect.
 is hot enough already.
The steam around the vegetation stops you from setting the fire.
The vegetation is submerged.
The vegetation is too wet.
You set a fire.
 is empty.
Charge 
Move to 
Create Your Character
Specific Person
Intelligent Wilderness Creature
There are no creatures available.
: Status
Peasant
Demigod
: Select   
: Cancel character
: Options/Abort
: Abort
: Back
Race: 
Outsider
From 
: Add a new character to the party
This character is ready to adventure!
ackground
kills
ppearance
ersonality
quipment
ounts and pets
Name: 
Very Low
Below Average
Average
Above Average
High
Superior
Strength
Agility
Toughness
Endurance
Recuperation
Disease Resistance
Analytical Ability
Focus
Creativity
Intuition
Patience
Memory
Linguistic Ability
Spatial Sense
Musicality
Kinesthetic Sense
Empathy
Social Awareness
Attributes remaining: 
: Next     
 to change
Home
Occupation
Beliefs
: Select (may reset occupation and beliefs)
Squad member
: Believe
: Doubt
: Set First Name
: Customize Name
: Random Name
: Become 
: Next
: Randomize
Note: This character's appearance is governed by local population information.
Certain shapes and colors might not occur without full randomization.
: Fully randomize, without respecting population information
Set your 
personality
 here.  
 denotes the default cultural value.
Your personality facets might be restricted based on your creature type.
Loyalty
Friendship
Cunning
Artwork
Cooperation
Stoicism
Self-control
Tranquility
Harmony
Merriment
Craftsmanship
Hard Work
Leisure Time
Commerce
No love   <->    Loves easily
No hate   <->    Hates easily
No envy   <->   Envies easily
Cheerless <-> Easily cheerful
No sadness   <->   Easily sad
No anger  <->  Easily angered
No anxiety  <->  Very anxious
No lust      <->      Lustful
     --> Vulnerable to stress
                   --> Greedy
              --> Intemperate
Avoid fights <->  Like brawls
Quits easily <-> Too stubborn
Meanness   <->   Wastefulness
Harmony      <->      Discord
Quarreler    <->    Flatterer
Rude        <->        Polite
Overreliant <> Disdain advice
Fearful     <->      Fearless
Pusillanimous - Overconfident
                     --> Vain
                --> Ambitious
       --> Sense of gratitude
Austere    <->    Extravagant
Humorless      <->       Zany
                 --> Vengeful
No self-esteem   <->    Proud
Merciful - Impartial -  Cruel
Scatterbrained - Singleminded
Despairs - Hopeful - Presumes
Incurious     <->     Curious
Shameless     <->     Bashful
Overshares    <->     Private
Inattentive <-> Perfectionist
Acquiescing <-> Resists ideas
    --> Tolerates differences
    --> Emotionally obsessive
       --> Swayed by emotions
               --> Altruistic
                  --> Dutiful
Too deliberate <> Thoughtless
Sloppy      <->       Orderly
Distrustful <->  Too trusting
Loner     <->      Gregarious
Non-assertive <-> Overbearing
Leisurely    <->     Frenetic
       --> Excitement-seeking
Just facts - Flights of fancy
     --> Inclined to abstract
   --> Inclined to create art
Socialize
Drink alcohol
Pray/Meditate
Stay occupied
Be creative
Admire art
Excitement
Learn something
Be with family
Be with friends
Hear eloquence
Uphold tradition
Self-examination
Make merry
Craft object
Martial training
Practice skill
Take it easy
Make romance
See animal
See great beast
Acquire object
Eat good meal
Fight
Cause trouble
Argue
Be extravagant
Wander
Help somebody
Think abstractly
Intense Need
Strong Need
Moderate Need
Slight Need
: Full customization
: Change dream/goal (if possible)
Equipment and pet points remaining: 
: Increase quality (
: Increase quality
: Decrease quality (
: Decrease quality
: Remove
Adventure awaits!  The party:
Adventure awaits
Detail Your Character
Skill remaining: 
Deceased
Skills
Dabb
Novc
Adeq
Cmpt
Skld
Prfc
Tltd
Adpt
Expt
Prfn
Accm
Mast
HMas
GMas
Legd
Musical Instruments
Poetic Forms
Musical Forms
Dance Forms
Abysmal
Super
Very small
Average-sized
Large
Very large
 for a 
ClmSk 
Climb 
Sneak: 
Speed: 
Enraged at all enemies!
In a martial trance!
Throwing a tantrum!
Sunk into depression...
Stumbling obliviously!
In Flight
On the Ground
Partially Webbed
Partially Paralyzed
Sluggish
Slightly Numb
Bleeding
Faint
Fever
Extreme Pain
Pain
Exhausted
Over-Exert
Tired
Drowning
Winded
Nauseous
Slumberous
Thirsty!
Hungry
Focused
Distracted!
Distracted
Pray 
Pray to 
Meditate
Unfettered
Level-headed
Untroubled
Undistracted
Unfocused
: View Attributes
: View Skills
: Health
: Kills
: Desc
: View Wr
: Cust
Encounter
Horseplay
Training
Lethal
Ally: 
 [DONE]
What would you like to wear?
What would you like to remove?
What would you like to drop?
What would you like to throw?
With what would you like to interact?
With what would you like to eat or drink?
What would you like to put inside a container or on a pack animal?
Where would you like to put the 
Your Inventory
 to view other pages.  
 when done.
No recent announcements.
Announcements 
Sewer Access
Tree House
The Home Tree
Shaping Tree
Market Tree
Tavern Tree
Library Tree
Counting Tree
Guild Tree
Tower Tree
Civic Mound
Castle Mound
Drinking Mound
Mead Hall
Temple
Guildhall
Tower
Abandoned shop
Food imports
Clothing imports
General imports
Cloth shop
Leather shop
Woven clothing shop
Leather clothing shop
Bone carver's shop
Gem cutter's shop
Weaponsmith's shop
Bowyer's shop
Blacksmith's shop
Armorsmith's shop
Metal craft shop
Leather goods shop
Carpenter's shop
Stone furniture shop
Metal furniture shop
Barrow
Warehouse
Fortress Entrance
Trenches
 shrine
Shrine to 
Shrine
Empty market
Imported goods market
Imported food market
Imported clothing market
Meat market
Fruit and vegetable market
Cheese market
Processed goods market
Underground Fortress
Underground Farms
Underground Stair
Hillocks
Houses
Hillock
House
Abandoned hillocks
Abandoned houses
Abandoned hillock
Abandoned house
Ruined hillocks
Ruined houses
Ruined hillock
Ruined house
No significant structures
Dining hall
Shrine of 
Dawn is breaking.
It is noon.
Night is falling.
Assume an identity
Begin a performance
Shout out to everybody
The Void
, Deity
, Force
build
build a fire
fell trees
compose
write
You are still surrounded by cackling.
You feel too watched to 
You don't feel safe enough to 
You can't 
 because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
 until you've stopped the bleeding.
 because you can't breathe.
 because you are dying of thirst.
 because you are starving to death.
 because you are drowning.
 because you are swimming.
 until you are on a stable surface.
You must move away from the water before you can 
You must come down from the mountains before you can 
 until you stop riding this vehicle.
 until you stop riding this projectile.
 until you leave this site.
You cannot 
You make a campfire.
You cannot fell trees in the arena.
You need to be holding an axe.
You need to be holding an axe with a sharp edge.
You cannot fell the trees here.
 is a 
Nobody lives there
Few live there
A few dozen or less live there
Some dozens live there
Roughly a hundred live there
Well over a hundred live there
A few hundred live there
Several hundred live there
A thousand live there
A few thousand live there
Thousands live there
 and it is controlled by 
 is a religion
 whose adherents worship 
, the force
 is the force
  They worship at 
  Their temple 
 is ruined.
laboring
menacing
confused
submitting
offended
plaintive
triumphant
the word
Charging
Moving
southeast
northeast
 (above)
 (below)
upward
downward
Remote: 
Distant: 
Starting: 
Incoming: 
IMMINENT: 
Recovering from attacking
Attacking
 with wrestling
 with grab
quick
wild
precise
, aiming for 
Jumping
Pushing Object
Holding terrain
Releasing hold on terrain
Mounting
Dismounting
Leading animal
Stop leading animal
Holding item
Releasing hold on item
Regaining balance
Sucking Blood
Working
Talking
Parrying
Blocking
Recovering from deflection
Standing Up
Lying Down
strike
Offloading site...
Strongest Odor: 
Slp!
Sleep!
VDrw
V Drowsy
Drws
Thir
Dhyd
Strv
Hngr
: Stop
: Sneak
: Map
: Log
: Sleep
: Tracks
: Clouds
Sneak
: cannot see dawn.
: until dawn.
: sleep.
: wait.
You will sleep as necessary until dawn.
You will sleep as necessary for 
 hour
You will wait, staying awake until dawn.
You will wait, staying awake for 
 confirms.  
 changes hours.
You topple the statue!
You pull the lever.
You break the hatch in!
The hatch is operated by a remote mechanism.  You cannot proceed.
You pick the lock!
You bash the door down!
 says:  "
 says, "
CHAR
[C:6:0:1]
 is an example of 
You roll
, divining the will of 
 according to the practice of 
, testing the will of 
 lands on 
 comes up 
 shows 
Your fate is sealed.
Don't you know that 
 is a jealous deity?  Why consult another?
You already know the will of 
Why wasn't 
, a jealous deity, consulted first?
.  Do not tempt fate.
Praise 
 for ignoring your hubris.  
 without bound
You are forgiven.
You are free to do as you choose.
Freedom is allowed even in this.
Your happiness is still desired.
You are loved.
You have been granted mercy.
Peace is cherished.
Such care for your happiness!
Such 
Such is the spirit of 
Infinite 
tender
Hubris!
have been cursed
Look out for a chance encounter.
Stay the course.
Expect a change.
The task will not be completed.
The task will be successful.
Focus on living in harmony.
Fulfillment will be yours.
A reckoning awaits.
You will awaken to a new possibility.
You must reflect on your actions.
Beware doubt.
Joy is on the horizon.
A great sadness is coming.
A sudden upheaval is in store.
A coming disaster can be delayed, but not avoided.
Follow your desire.
Rely on willpower to see you through.
Beware those that lack passion.
All is not as it seems.
Have faith and all shall be rejuvenated.
Cling not to material things.
Hold to hope when all else is lost.
Be playful today.
Do not be stopped by fear.
You will released.
Do not take any chances.
Look to another for what you need.
The partnership is one-sided.
There are two sides to every story.
Follow your intuition.
You will travel far from this place.
An important decision awaits your careful deliberation.
Beware of ill-conceived plans.
Focus today.
Be compassionate.
Today you will have a moment of weakness.
The burden will be lifted soon.
You will have a great accomplishment.
See to your responsibilities.
An end and a new beginning.
Do not hold on for too long.
Make a change or forever remain.
Give up the hopeless cause.
Keep your own counsel today.
Do not be reckless.
You will make your final stand.
Be cautious of fatigue today.
Ask a question.
Do not give them too much.
Do not keep everything for yourself.
The situation cannot get worse.
The enterprise will be a failure.
Accept a defeat.
Be mindful of others around you.
Prepare for disappointment.
Consider the consequences carefully.
Act quickly today.
Be generous today.
If you accept the gift, one will be expected in return.
Bring comfort to someone today.
Now is a time for calm.
Your dreams will come true.
Beware a rival.
Avoid conflict today.
Do not avoid a necessary conflict today.
Look ahead to the future.
An obstacle will present itself.
Begin an adventure.
You have missed your chance.
Accept the loss and move on.
Make the decision quickly.
Explore today.
A new friendship will form.
It is not as simple as you think.
You will learn something you did not want to know.
Follow your desire to reconcile.
It is too soon to forgive.
Your ambition is misguided.
The object of your ambition will be realized.
There is no right choice.
Rethink your priorities.
You will received bad advice.
A clever strategy will be required.
Take care you are not deceived.
Indulge heartily.
You will know suffering soon.
Rethink your approach.
You must reveal the truth.
Some changes are inevitable.
Whatever happens, it will be for the best.
It is time to leave it behind.
Do not fear loss.
You must face the challenge today.
Today, somebody will be cruel.
Master yourself today; discipline will be required.
Beware a hidden plan.
Be practical.
Think of others today, not yourself.
See to the simple comforts.
Think on what came before and what follows.
It will not be fair.
Believe no one today.
See to your legacy.
Instability.
The effort will reach a culmination.
Any success will be fleeting.
Make the sacrifice regardless of fear.
Do not stall.
Make no needless sacrifices.
Be sure to keep to a high standard today.
Be patient.
Take the middle path.
You must choose between two extremes.
Beware a lack of balance.
Be diligent and undistracted.
There will be no reward.
Persevere though it may be for nothing.
Eat not the fruits of your labor.
It is a false success.
You will be rewarded.
a word but you cannot read
The cackling fades away.
You are surrounded by incessant cackling.
You are a wanderer of the wilderness.
Your wanderings have led you to 
.  You are a stranger here.
You emerged from the wilds and managed to prove yourself to the locals.  Now you are finally a 
You are a newly-minted 
 of the great 
.  Destiny is calling!
You emerged from the wilds and came to be a 
You are a 
, and you have never strayed far from home.
  You are a
n ardent
 faithful
 casual
 dubious
 worshipper of 
, and you belong to 
You've located a 
right under you
above and 
below and 
to the 
Nameless
 to return to arena.
 (still)
 (moving 
Performing
 (move to X)
 (free to act, 
 to continue)
 (occupied)
You have reached the summit of 
You are deceased.  
 to become somebody else.
 to finish.
Swimming
In Air
Flying
Stvg
Hung
Mortal Wound
On Ground
Numb
Bleeding!
MSk 
Mnt 
Snk 
Spd 
MtSnk 
Sneak 
Speed 
You are deceased.  Press 
There is a locked 
 here.
 - Bash it down
 - Pick the lock
 - Topple it
 - Break it in
 - Pull it
 - Raise the bucket
 - Lower the bucket
You raise the bucket.
You lower the bucket.
Can I help you with something?
You have discovered a 
You cannot travel through the 
The Kills of 
in play interaction 
invalid lair entrance
There is nothing to do with 
You empty the 
You take out the 
You don't have a suitable container.
You pack the 
 on to 
You put the 
 into the 
You eat the 
You drink the 
 is too salty.
 is too hot.
 is too cold.
You lick the 
No.  That's disgusting.
You just can't fit any more.
It's too much!  You feel even more sick.
It's too much!  You might not be able to keep it down.
You feel really full.
You are starting to feel full.
You empty 
You drop 
NULL artifact on create site map, skipping
Charge
Move
Attack
Jump
Push Object
Hold
Mount
Dismount
Lead animal
Release
Unsteady
Suck Blood
Talk
Parry
Block
Dodge
Recover
Stand Up
Lie Down
 to act
Tracks Visible: 
Tactical
Would you like to take an action?
 to view other pages)
Do not alter actions
What would you like to do?
Select your combat preferences.
 - Current Attack Preference: 
Strike
Close Combat
According to Opponent
 - Current Dodge Preference: 
Move Around
Stand Ground
 - Current Charge Defense: 
Dodge Away
    
Dead
Nearby
Traveling through 
Distant
Character chooses their own actions
Player controls every action
          
You have no party members to become.
Party Member
Party Members
You have no companions.
Companion
Companions
: Become another party member
: Party tactical settings
Wrestle
Ground
Not visible
How quickly and quietly will 
move?
: Currently sneaking
: Not currently sneaking
Visual Stealth Factors
Darkness
Low Light
Clear
Fog/Rain/Snow
By Obstacle
Open Area
In Vegetation
Non-Prone In Vegetation
Too Large For Vegetation
No Suitable Vegetation
Gargantuan Profile
Gigantic Profile
Huge Profile
Very Large Profile
Large Profile
Huge Non-Prone Profile
Very Large Non-Prone Profile
Large Non-Prone Profile
Vanishing Profile
Minuscule Profile
Tiny Profile
Very Small Profile
Small Profile
Average Profile
Average Non-Prone Profile
Visual Stealth (w/o Skill)
Best Possible
Fantastic
Great
Good
Poor
Awful
Terrible
Worst Possible
Quick movement and other actions decrease stealth.
 to select.
Select your movement preferences.
 - Current Swimming Preference: 
When Possible
When Necessary
What would you like to do with 
Where would you like to move?
Pick up how many? (0-
Pull 
Pick 
Get 
Start a new conversation
Continuing shouting
Ongoing conversation with 
Select an identity.
Your new identity:
What is your identity's profession?
Whom does your identity worship?
Where is your identity from?
Filter: 
: Done entering filter
No name
No origin
No object of worship
: Assume identity
: New identity
: No identity
You don't believe anything relevant, unfortunately.
Assume an appropriate identity first if you'd like to pretend.
You don't know anything specific about this, unfortunately.
You must compose a piece first (or learn an improvisational form).
You can use an option in 
 to compose.
: Scroll text
What will you say?
What will you say about the insurrection?
What will you say about the end of the insurrection?
What will you say about the site reclamation?
What will you say about the site's foundation?
What will you say about the group?
What will you say about the army?
What will you say about the failed occupation?
What will you say about the abduction?
What will you say about the incident?
What will you say about the occupation?
What will you say about the new leadership?
What will you say about the beast?
What will you say about the trouble?
What will you say about tribute agreement?
What will you say about the refusal to accept tribute?
What will you say about the refusal to give tribute?
What will you say about the peace agreement?
What will you say about the failed peace agreement?
What will you say about the tribute stoppage?
What will you say about the claim?
What will you say about the gang?
What will you say about the refugees?
What will you say about the artifact's destruction?
What will you say about the artifact's location?
What do you want to know?
What do you want?
Which pet will you gift?
About whom do you ask?
Where do you want to go?
How will you respond to the position offer?
How will you respond to the adoption request?
What will you say about the journey?
What will you say about the conflict?
How will you ask?
How will you respond?
What will you say about the rescue?
What will you say about the conclusion of the agreement?
What will you say about the agreement?
What will you say about services?
What will you say about the request?
What will you say about the trade?
What will you say about the surrounding area?
What will you say about the site?
What will you say about the structure?
How will you respond to the invocation?
How will you respond to the accusation?
What will you say about your master?
What will you say about your plots and scheming?
How will you respond about your profession?
How will you respond to this passive reply?
How will you respond to this flattery?
How will you respond to this dismissal?
How will you respond to this statement of values?
What will you say about how you are feeling?
What will you say about your family?
How will you respond to the offer of tribute?
How will you respond to the tribute cancellation?
How will you respond to the offer of peace?
How will you respond to the demand for tribute?
How will you respond to the request to cease hostilities?
How will you respond to the demand to yield?
How will you respond to the request for information?
How will you respond to the request for directions?
How will you respond to the request for a guide?
What will you say about the missing treasure?
Toward You:
Positive attitude
Negative attitude
Neutral attitude
Patient
Impatient
Animated
Agitated
Bold
Confident
Acquiescent
Unassuming
Loves you
Likes you
Hates you
Dislikes you
Terrified of you
Scared of you
No fear of you
Respects you
No respect for you
Low respect for you
Trusts you
Distrusts you
Highly Loyal
General Mood:
Annoyed
Satisfied
Grouchy
Grumpy
Fondness
Suspicious
Alarmed
Shocked
Horrified
Grimly Satisfied
Grieving
Triumphant
Enraged
Eexcited
Gaiety
Joyous
Blissful
Loving
Vengeful
Accepting
Admiration
Adoration
Affection
Aggravated
In Agony
Alienated
Amazed
Ambivalent
Amused
Angry
In Anguish
Anxious
Apathetic
Aroused
Astonished
Averse
In Awe
Bitter
Bored
Caring
Confused
Contemptuous
Content
Dejected
Delighted
Despair
Disappointed
Disgusted
Disillusioned
Dislike
Displeasure
Distressed
Eager
Elated
Embarrassed
Empathetic
Empty
Enjoyment
Exasperated
Exhilarated
Afraid
Ferocious
Free
Frustrated
Gleeful
Gloomy
Glum
Grateful
Guilty
Happy
Hateful
Hopeful
Hopeless
Humiliated
Insulted
Interested
Irritated
Isolated
Jolly
Jovial
Jubilant
Loathing
Lonely
Lustful
Miserable
Mortified
Nervous
Nostalgic
Optimistic
Outraged
Panicked
Passionate
Pleasure
Proud
Enraptured
Rejected
Relieved
Regretful
Remorseful
Repentant
Resentful
Restless
Indignant
Self-pity
Servile
Shaken
Ashamed
Sympathy
Tenderness
Thrilled
Uneasy
Unhappy
Wonder
Worried
Wrathful
Zealous
Existential Crisis
Defeated
Expectant
Doubt
Enthusiastic
Pessimistic
Euphoric
Your tone/tact:
: Persuade
Almost guaranteed
Likely success
Favorable odds
Impossible
Nearly impossible
Likely failure
Even odds
Unfavorable odds
: Intimidate
: Select, 
: Scroll (Page 
Current choice's keywords: 
: Done filter
: Filter
Zone 
: Edit
: Assign
 hall
(No Specific Deity)
 worshipper
No worshippers
: Main hall
: Inn/tavern
: Craft Guildhall
Remove assignment
: Rename location
: Add location
Define zone bounds
: Add rect
: Start flow
: Remove rect
: Start remove
: Add flow
: Resize flow
: Start rect
: Assign location
: Unassign
: Carpenter Wkshp
: Workshop
: Cancel plans
: Remove bld/cnst
: Material
: Phase 
: Place
: Constructions
: Buildings
Rooms: need name!
: Start work!
Constructing 
Constructing unnamed site
: Name site (irreversible!)
Plan a construction or building to form a site (irreversible!)
Phase 
No construction planned at cursor
No building planned at cursor
Warning:  This site will be smaller than usual.  Move away from other sites.
Total work hours needed: 
 (Workers are needed!)
 workers)
: You will work for 
an hour
 hours
: You will not work personally
[CAN'T WORK]
[WILL WORK]
 Display Furniture
 Bookcase
Need 
Have 
: Set worker
: Select worker
: Scroll material
: Start working!
 to view other pages
 -  
many 
a swarm of 
Miasma
An Ocean Wave
Lava Mist
Magma Mist
 Vapor
Smoke
Dragonfire
Fire
A Web
Item Cloud
A Fire
Track/Spoor: 
broken vegetation
 print
 imprint
right 
left 
unintelligible
/yours or companion's
Stagnant salt water [
Stagnant water [
Water [
Lava [
A smear of 
A pool of 
A thin layer of 
A pile of 
A dusting of 
The vegetation is heavily damaged here.
The vegetation is bent here.
The vegetation has been slightly perturbed here.
The vegetation is broken here.
thick 
light 
faint 
deep 
shallow 
vague 
 imprint in the 
 is here.
This is an unintelligible mess.
The signs lead north.
The signs lead south.
The signs lead east.
The signs lead west.
The signs lead northeast.
The signs lead northwest.
The signs lead southeast.
The signs lead southwest.
They belong to you or a companion.
What do you want to aim for?
 to view other pages.
 cancels.
Impossible strike
Difficult strike
Tricky strike
Normal strike
Easy strike
Easier strike
Simple strike
can only graze
can't land squarely
can't quite connect
fairly solid
square
very square
direct hit
 to go back.
Difficult
Tricky
Normal
Easy
Easier
Simple
VVSlow
V Slow
Slow
Fast
V Fast
 strike
Quick attack: faster to strike and recover, but not powerful
No heavy attack: enraged
Heavy attack: slower to strike and recover, but hits harder
Forced wild attack: enraged
Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate
No precise attack: enraged
Precise attack: very slow to strike, improved accuracy
No charge attack: no target
No charge attack: you are on the ground
No charge attack: you are mounted
No charge attack: you are chained
No charge attack: you are in uncontrolled flight
No charge attack: you are on a vehicle
No charge attack: you are on a projectile
No charge attack: you are climbing
No charge attack: target is on the ground
No charge attack: target is mounted
No charge attack: target is chained
No charge attack: target is in uncontrolled flight
No charge attack: target is on a vehicle
No charge attack: target is on a projectile
No charge attack: target is climbing
No charge attack: target shares your location
No charge attack: target's location inaccessible
Charge attack: move toward your opponent
Multi-attack: choose another simultaneous action afterward
 has yielded.  Attack anyway?
Really start a conflict with 
Really attack 
 aborts.
 pages)
Parry 
Block 
Parry (
Block (
Dodge (
 selected
adjacent only
own tile only
, range 
, disturber only
 move
 done, 
 remove last
 cancel, 
 pages
 cancel
this location
Who will you shoot?  
 fires.  
Who will you target?  
 throws.  
 fires.
 throws.
Move to a creature or press 
 to shoot this direction.
 to throw this direction.
Party tactical settings
Become a party member
Who will you talk to?
: Zones/Rooms
[WITH YOU]
No quick attack: enraged
Which creature will you attack?  
You are fighting 
Select 
Rooms: need site!
FATAL ERROR
Could not locate adventure start square
The peaceful town of 
 is threatened!  The forces of 
darkness
 are on the march.  
Commanded by 
, they
The enemy
 will have no mercy.  There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.
Legends speak of 
an ancient
 vault, 
, where 
 wrested 
 power from the Underworld by invoking 
 true name.  The location of this place is well-known, but none have penetrated its secrets.  If the true name of the monster can be uncovered, you might be able to end this terror forever.
The citizens of 
 are plagued by bandits.  The gang
 has even sent some troublemakers to harass people right here in town.
Just reunited after a long journey, you are together with your companions again.  
After a long journey, you are here to meet your most trusted companion.  
 is from here and might have some local information.
Your wanderings have brought you to this place after a long journey.
Your most trusted local companions are meeting you here today.
Your most trusted companions have made the journey to meet you here today.
After a long journey, you are here to meet your most trusted companion.
Your most trusted companion has made the journey to meet you here today.
You've finally got your equipment together, such as it is.  Now it's time for action and adventure!  
In the rush of excitement, you've forgotten where you were going to go.
  A foolhardy soul might try to rescue the 
children that have been kidnapped.
child that has been kidnapped.
  Let the party venture forth!
  Perhaps some of the people here will be worth talking to before you continue on your way.
  Perhaps some of your friends here have ideas.
  Perhaps some of your friends here can remind you.
 for help.
Tell a story
Give a sermon
Recite a poem
Perform music
Give a sermon concerning a deity or object of worship
Give a sermon concerning a cosmic principle
Give a sermon promoting a value
Give a sermon inveighing against a value
Tell a story about a person or creature
Tell a story about a site
Tell a story about a civilization or organization
Tell a story about a region
Unknown
Self-Control
Chant
Speak
Simulate 
 pull off
 pulls off
 pick
 picks
 up the 
 and put it in 
 and puts it in 
You do not have a free grasp and your quivers and packs are full.
You do not have a free grasp and your quiver and packs are full.
You do not have a free grasp and your quivers and pack are full.
You do not have a free grasp and your quiver and pack are full.
You do not have a free grasp and your quivers are full.
You do not have a free grasp and your quiver is full.
You do not have a free grasp and your packs are full.
You do not have a free grasp and your pack is full.
You do not have a free grasp.
You've assumed tactical control as nobody else is available.
You awaken from your slumber.
Your sleep has been interrupted!
You have bestowed the name 
You fail to grab the 
lady
lord consort
ladies consort
hearthpeople
 cannot jump.
You cannot jump while swimming.
You cannot jump while prone.
You cannot jump while in the air.
You are too injured to jump.
You cannot jump while wrestling.
You cannot build here.
You do not have the authority to build here.
There are no visible tracks or other signs, aside from yours.
There are no visible tracks or other signs.
You've already searched this area recently.
You've found a colony of 
 and another small creature.
 and some other small creatures.
You've found a small creature.
You've found some small creatures.
Your intense search turns up nothing.
 cannot speak.
You cannot speak.
You have nothing with which to interact.
You have nothing to examine.
You assume a submissive posture.
You no longer assume a submissive posture.
You strap 
 to your 
You draw 
 with your 
You do not have a free grasp for 
You have nothing left to draw or put away.
You have nothing left to remove.
You have nothing left to wear.
You have nothing left to eat or drink.
You have nothing to put inside a container or on a pack animal.
You have nothing left to drop.
There is nothing to pick up here.
You have nothing left to throw.
You have nothing to fire with.
You have nothing left to fire.
Things smell bad when you are dead.
You smell 
 on the wind.
You aren't picking up any odor in particular.
There is no sunlight when you are dead.
The sky is alive with vortices of purple light and dark, boiling clouds.
The area gives off a sickly light.
There are no traces of sunlight here.
Being dead is cold and clammy.
The temperature is as it has been and always will be.
The temperature cannot be judged.
It is burning.
It is deathly cold.
The temperature is pleasant.
It is scorching.
It is warm.
It is cool.
It is freezing.
It is cold.
You've lost track of time since your death.
It is the 
You need a free grasp to climb.
You are too injured to climb.
 cannot climb.
If you move, your performance will be interrupted.
You cannot climb or mount while prone.
You need a free grasp to hold the terrain.
You are too injured to hold the terrain.
 cannot hold the terrain.
You are riding and cannot lie down.
The webs make it impossible to stand.
You are too tired to stand.
You can't stand up -- somebody is in the way.
You must 
You can't travel until you emerge from underground or enter a tunnel.
You must move away from the surrounding obstacles before you can travel.
You must move away from the river before you can travel.
Squad Order
Main
Siege Engines
Traps/Levers
Workshops
Furnaces
Wall/Floor/Stairs/Track
Machine Components
Track
Weapons and Ammunition
Furniture
Siege Equipment
Other Objects
Metal Clothing
Engrave Memorial Slab
 slabs engraved
Slab engraved
No slabs engraved
Entombed and memorialized
Memorialized
Entombed
Ghost
Not memorialized
Following 
  Saving...  
  Offloading units... 
  Offloading units...  
Disconnected Build Overflow
SOAP
PAPER_PLANT
PARCHMENT
SHEET_PLANT
 to select.  
 to abort.
 scroll.  Type in parts of the name to narrow your search.
: View task
Building Placement Distance Overflow
This visitor is ready to leave.
This visitor has come 
to pray
to study
to relax
to perform
to slay beasts
seeking work as a performer
seeking work as a mercenary
seeking work as a scholar
for diplomacy
seeking sanctuary
asking questions
heard this was a good place to search for monsters.
heard this was the place for those seeking danger.
heard 
this
 was the place for prayer.
went on this journey out of curiosity.
was curious about 
 was the place for a good drink.
 was the place to admire fine architecture.
 was the place to enjoy oneself.
 was the place to entertain people.
 was the place to perform research.
 was the place for long-term scholarship.
 would make a good base for a mercenary.
 was the place to look for long-term work.
believes 
 would be a safe place to stay.
is seeking information
 about the location of 
You can learn more about this visitor after they chat with a local.
The performance is at 
the stanza
a simple passage
the exposition
 of the first theme
 of the second theme
the synthesis
 of previous passages
the finale
the coda
a bridge-passage
first 
second 
theme
a series of variations
 on the theme
 on the second theme
The dance has reached the point where its accompaniment is at 
The topic being considered is 
The topic being discussed is 
The topic being taught is 
The topic being written about is 
This organizational activity will branch into specific social events.
This organizational activity will branch into specific worship events.
This organizational activity will branch into specific play events.
There is no specific information for this activity.
vector<bool>::_M_fill_insert
BALLISTA
  Stockpile Settings  
  Items Desired/Kept By Vehicle  
 Crafts
 Logs
WORSHIP_HF
[PROFILE]
TITLE:
[SKILL:
[RECLAIM_SKILL:
[ITEM:
[PET:
Entity 
 has self-referential diplomacy state
FORCED_ADMINISTRATOR
entity_layer
[ENTITY:
*** Error(s) finalizing the entity 
Unrecognized entity creature token: 
Unrecognized entity digger token: 
Unrecognized entity weapon token: 
Unrecognized entity armor token: 
Unrecognized entity ammo token: 
Unrecognized entity helm token: 
Unrecognized entity gloves token: 
Unrecognized entity shoes token: 
Unrecognized entity pants token: 
Unrecognized entity shield token: 
Unrecognized entity trapcomp token: 
Unrecognized entity toy token: 
Unrecognized entity instrument token: 
Unrecognized entity tool token: 
Unrecognized entity siege ammo token: 
Unrecognized entity position allowed caste token: 
Unrecognized entity position allowed creature token: 
Unrecognized entity position rejected caste token: 
Unrecognized entity position rejected creature token: 
Unrecognized symbol: 
Gem shape not found: 
Stone shape not found: 
CHEESE_MAT
 trying to generate musical form without speech or instruments
patch: removed market link from non-site entity
CREATURE
TISSUE_STYLE
TS_MAINTAIN_LENGTH
TS_PREFERRED_SHAPING
DIGGER
TRANSLATION
HELM
PANTS
SHIELD
SIEGEAMMO
INSTRUMENT
CIV_CONTROLLABLE
SITE_CONTROLLABLE
ALL_MAIN_POPS_CONTROLLABLE
AMBUSHER
LAYER_LINKED
BABYSNATCHER
ITEM_THIEF
SUBTERRANEAN_CLOTHING
CLOTHING
SITE_GUARDIAN
CURRENCY_BY_YEAR
METAL_PREF
GEM_PREF
STONE_PREF
DIVINE_MAT_WEAPONS
DIVINE_MAT_ARMOR
DIVINE_MAT_CRAFTS
DIVINE_MAT_CLOTHING
GENERATE_KEYBOARD_INSTRUMENTS
GENERATE_STRINGED_INSTRUMENTS
GENERATE_WIND_INSTRUMENTS
GENERATE_PERCUSSION_INSTRUMENTS
GENERATE_POETIC_FORMS
GENERATE_MUSICAL_FORMS
GENERATE_DANCE_FORMS
MINING_UNDERWORLD_DISASTERS
WOOD_WEAPONS
WOOD_ARMOR
RIVER_PRODUCTS
OCEAN_PRODUCTS
INDOOR_WOOD
OUTDOOR_WOOD
INDOOR_ORCHARDS
OUTDOOR_ORCHARDS
INDOOR_GARDENS
OUTDOOR_GARDENS
INDOOR_FARMING
OUTDOOR_FARMING
UNDEAD_CANDIDATE
USE_CAVE_ANIMALS
USE_EVIL_ANIMALS
USE_GOOD_ANIMALS
USE_EVIL_WOOD
USE_GOOD_WOOD
USE_EVIL_PLANTS
USE_GOOD_PLANTS
LOCAL_BANDITRY
BANDITRY
START_BIOME
EXCLUSIVE_START_BIOME
SETTLEMENT_BIOME
BIOME_SUPPORT
MERCHANT_NOBILITY
SKULKING
GEM_SHAPE
STONE_SHAPE
PERMITTED_JOB
PERMITTED_BUILDING
PERMITTED_REACTION
WORLD_CONSTRUCTION
WILL_ACCEPT_TRIBUTE
BUILDS_OUTDOOR_FORTIFICATIONS
BUILDS_OUTDOOR_TOMBS
ETHIC
HISTORIAN
CHEMIST
GEOGRAPHER
ENGINEER
NO_ARTIFACT_CLAIMS
SET_SCHOLARS_ON_VALUES_AND_JOBS
VARIABLE_VALUE
VALUE
WANDERER
MAX_STARTING_CIV_NUMBER
MAX_SITE_POP_NUMBER
MAX_POP_NUMBER
RELIGION_SPHERE
TREE_CAP_DIPLOMACY
DIPLOMAT_BODYGUARDS
MERCHANT_BODYGUARDS
ACTIVE_SEASON
PROGRESS_TRIGGER_POPULATION
PROGRESS_TRIGGER_PRODUCTION
PROGRESS_TRIGGER_TRADE
PROGRESS_TRIGGER_POP_SIEGE
PROGRESS_TRIGGER_PROD_SIEGE
PROGRESS_TRIGGER_TRADE_SIEGE
DEFAULT_SITE_TYPE
LIKES_SITE
TOLERATES_SITE
USE_NON_EXOTIC_PET_RACE
USE_ANY_PET_RACE
USE_MISC_PROCESSED_WOOD_PRODUCTS
IMPROVED_BOWS
INVADERS_IGNORE_NEUTRALS
AT_PEACE_WITH_WILDLIFE
EQUIPMENT_IMPROVEMENTS
ABUSE_BODIES
USE_ANIMAL_PRODUCTS
COMMON_DOMESTIC_PACK
COMMON_DOMESTIC_PULL
COMMON_DOMESTIC_MOUNT
COMMON_DOMESTIC_PET
SPHERE_ALIGNMENT
ART_FACET_MODIFIER
ART_IMAGE_ELEMENT_MODIFIER
ITEM_IMPROVEMENT_MODIFIER
CURRENCY
SELECT_SYMBOL
REMAINING
SUBSELECT_SYMBOL
CULL_SYMBOL
FRIENDLY_COLOR
VARIABLE_POSITIONS
SITE_VARIABLE_POSITIONS
LAND_HOLDER_TRIGGER
POSITION
ANIMAL
ANIMAL_TOKEN
ANIMAL_CASTE_TOKEN
ANIMAL_CLASS
ANIMAL_FORBIDDEN_CLASS
ANIMAL_ALWAYS_PRESENT
ANIMAL_NEVER_MOUNT
ANIMAL_ALWAYS_MOUNT
ANIMAL_NEVER_WAGON_PULLER
ANIMAL_ALWAYS_WAGON_PULLER
ANIMAL_NEVER_SIEGE
ANIMAL_ALWAYS_SIEGE
ANIMAL_NEVER_PET
ANIMAL_ALWAYS_PET
ANIMAL_NEVER_PACK_ANIMAL
ANIMAL_ALWAYS_PACK_ANIMAL
CONQUERED_SITE
REQUIRES_MARKET
ELECTED
has negative foreground color, set to 7
has foreground color > 7, set to 7
has negative background color, set to 0
has background color > 7, set to 0
has invalid brightness value (must be 0 or 1), set to 0
has equal foreground/background colors without brightness, background set to 0
EXECUTION_SKILL
SPECIAL_BURIAL
FLASHES
BRAG_ON_KILL
CHAT_WORTHY
DO_NOT_CULL
RULES_FROM_LOCATION
MENIAL_WORK_EXEMPTION
MENIAL_WORK_EXEMPTION_SPOUSE
SLEEP_PRETENSION
PUNISHMENT_EXEMPTION
KILL_QUEST
QUEST_GIVER
ALLOWED_CREATURE
ALLOWED_CLASS
REJECTED_CREATURE
REJECTED_CLASS
GENDER
MILITARY_SCREEN_ONLY
EXPORTED_IN_LEGENDS
DETERMINES_COIN_DESIGN
SUCCESSION
BY_HEIR
BY_POSITION
APPOINTED_BY
REPLACED_BY
REQUIRES_POPULATION
PRECEDENCE
: Negative precedence changed to zero
: Precedence exceeding 
 capped
LAND_HOLDER
RESPONSIBILITY
COMMANDER
AS_NEEDED
LAND_NAME
NAME_MALE
NAME_FEMALE
SPOUSE_MALE
SPOUSE_FEMALE
REQUIRED_BOXES
: REQUIRED_BOXES negative, set to 0
: REQUIRED_BOXES exceeds 100, capped
REQUIRED_CABINETS
: REQUIRED_CABINETS negative, set to 0
: REQUIRED_CABINETS exceeds 100, capped
REQUIRED_RACKS
: REQUIRED_RACKS negative, set to 0
: REQUIRED_RACKS exceeds 100, capped
REQUIRED_STANDS
: REQUIRED_STANDS negative, set to 0
: REQUIRED_STANDS exceeds 100, capped
REQUIRED_OFFICE
: REQUIRED_OFFICE negative, set to 0
: REQUIRED_OFFICE exceeds 1000000, capped
REQUIRED_BEDROOM
: REQUIRED_BEDROOM negative, set to 0
: REQUIRED_BEDROOM exceeds 1000000, capped
REQUIRED_DINING
: REQUIRED_DINING negative, set to 0
: REQUIRED_DINING exceeds 1000000, capped
REQUIRED_TOMB
: REQUIRED_TOMB negative, set to 0
: REQUIRED_TOMB exceeds 1000000, capped
MANDATE_MAX
: MANDATE_MAX negative, set to 0
: MANDATE_MAX exceeds 100, capped
DEMAND_MAX
: DEMAND_MAX negative, set to 0
: DEMAND_MAX exceeds 100, capped
ACCOUNT_EXEMPT
DUTY_BOUND
Unrecognized Entity Token: 
INDIV_CONTROLLABLE
SIEGER
Leather armor
Metal armor
Archer
failure to get start square construction for transport link
failure to get end square construction for transport link
midmap construction path build failure
lords
law-giver
law-givers
CUSTOM_MILITARY_GOALS
war leader
war leaders
CUSTOM_MILITARY_STRATEGY
general
generals
field 
marshal
marshals
constable
constables
CUSTOM_OFFICIAL_
royal 
chief 
high 
head 
chancellor
chancellors
keeper of the seal
keepers of the seal
justiciar
justiciars
treasurer
treasurers
counselor
counselors
advisor
advisors
chamberlain
chamberlains
master of beasts
masters of beasts
butler
butlers
cup-bearer
cup-bearers
doctors
executioner
executioners
chef
chefs
housekeeper
housekeepers
CUSTOM_MARKET_OFFICIAL_
sewer
grain
harvest
judge
judges
justices
magistrate
magistrates
tunnel
road
bridge
 master
 caretaker
 caretakers
 commissioner
 commissioners
 official
 officials
 administrator
 administrators
 has assumed the position of 
Mission Report: 
Pillage 
Demand Tribute from 
Raze 
Take Over 
Raid 
Recover 
Rescue 
Make Request of 
 (Set out 
Spring
camp order missing parent -- army will camp forever
invalid nem in army during guard creation
guard army unattached from parent army
leader
bosses
chieftess
chieftesses
captain
captains
commander
ringleaders
chieftain
CUSTOM_MERCENARY_LEADER
lord 
 commander
 commanders
 masters
General
Grandmaster
Captain
Sergeant
Adept
Soldier
Novice
Initiate
sword
blade
mace
spear
crossbow
pike
whip
lash
kick
grappling
Bearer
Perfect
Ultimate
Exalted
 Degree
 Rank
 Master
 Adept
 Bearer
 Novice
up the stairs
, the door on your right
, the door on your left
, at the end of the hall
, the 
 door
 on your right
 on your left
abbot
abbots
CUSTOM_GUILD_LEADER
dean
deans
doyen
doyens
doyenne
doyennes
CUSTOM_GUILD_ALDERPERSON
CUSTOM_GUILD_STEWARD
CUSTOM_GUILD_CLERK
alderperson
steward
stewards
clerk
clerks
bookkeeper
bookkeepers
recordkeeper
recordkeepers
baron
barons
baroness
baronesses
baron consort
barons consort
baroness consort
baronesses consort
NULL artifact on wg loot building, skipping
high priest
high priests
HIGHEST_PRIEST
most high 
absolute 
most exalted 
most holy 
most sacred 
most high priest
most high priests
CUSTOM_LAW_MAKER_2
Murder-target mismatch: year 
, entity #
CUSTOM_MERCENARY_TREASURER
  Music and Sound Options  
Volume: 
/255
=========
 or left-click: Change volume.  
: Done.
---------
  Export Local Image  
Your Units
Buildings
: Export Image
: Cancel
: Done
: Type Value
: Nullify Value
: Decrease Value
: Increase Value
Range: 
: Set Preset Field Values
NULL unit projectile loaded
NULL item projectile loaded
  Dwarf Fortress Options: Save Game  
Initializing...
Checking directory structure...
Preliminary cleaning...
Offloading units... 
Offloading art...
Opening file...
Characterizing raw data...
Allocating space...
Saving items...
Saving units...
Saving jobs...
Saving schedules...
Saving projectiles...
Saving buildings...
Saving machines...
Saving flow guides...
Saving effects...
Saving entities...
Saving local animal populations...
Saving events...
Saving mandates...
Saving work quotas...
Saving world events...
Saving coin information...
Saving formations...
Saving interactions...
Saving incidents...
Saving crimes...
Saving armies...
Saving tracking information...
Saving cultural identities...
Saving agreement...
Saving image sets...
Saving announcements...
Saving fortress information...
Saving world information...
Saving artifacts...
Saving active historical figures...
Saving adventure data...
Saving general information...
  Relationships of 
Pet Owner
Spouse
Mother
Father
Lover
Child
Bonded
Childhood Friend
War Buddy
Obsession
Fellow Scholar
Fellow Artist
Fellow Athlete
Kindred Spirit
Close Friend
Friend
Athletic Rival
Business Rival
Persecutor
Religious Persecutor
Grudge
Jealous Grudge
Supernatural Vengeance
Pure Hate
Hated
Disliked
Deity
Force
Object of Worship
Long-term Acquaintance
Passing Acquaintance
Hero
Intruder
Considers Monster
Considers Brigand
Considers Bully
Considers Preacher
Considers Storyteller
Considers Poet
Considers Bard
Considers Dancer
Considers Violent
Considers Psychotic
Good for Business
Friendly Terms
Considers Killer
Considers Murderer
Comrade
Member of Respected Group
Member of Hated Group
Enemy Fighter
Friendly Fighter
Loyal Soldier
Apprentice
Former Master
Former Apprentice
Considers Quarreler
Considers Flatterer
Hunter
Protector of the Weak
Preserver of Knowledge
Treasure Hunter
Thief
: Back to Main
: Zoom
  Workshop Profile  
: Permitted Workers
Work Orders
Labor Restrictions
: Permit/Restrict
: Permit All
: Min - 
: Max - 
Work Orders Created For This Shop
Validated
Active: 
Waiting: 
Checking: 
Ready: 
There are no active work orders tied to this shop.
All work orders must be validated by the manager before they become active.
: New Order  
: Remove  
: Wages
: Conditions
: General work orders cannot task this shop
: General work orders are allowed to task this shop
: Maximum general work order tasks allowed = 
Permitted General Work Order Labors
: Allow/disallow
  Dwarf Fortress: Load World  
Processing raw data...
Shapes...
Colors...
Patterns...
Material templates...
Inorganics...
Plants...
Tissue templates...
Items...
Body detail plans...
Creature bodies...
Creature variations...
Entities...
Reactions...
Interactions...
Sorting material templates...
Sorting inorganics...
Sorting plants...
Sorting tissue templates...
Sorting items...
Sorting buildings...
Sorting body detail plans...
Sorting creature bodies...
Sorting creature variations...
Sorting creatures...
Sorting entities...
Sorting languages...
Sorting descriptors...
Sorting reactions...
Sorting interactions...
Finalizing languages...
Finalizing descriptors...
Finalizing material templates...
Finalizing inorganics...
Finalizing plants...
Finalizing tissue templates...
Finalizing items...
Finalizing buildings...
Finalizing body detail plans...
Finalizing creature variations...
Finalizing creatures...
Finalizing entities...
Finalizing reactions...
Finalizing interactions...
Preparing material data...
Generating inorganics...
Generating plants...
Generating items...
Generating creatures...
Generating entities...
Generating reactions...
Generating interactions...
Finalizing generated objects...
Preparing text objects...
Preparing graphics...
Loading items...
Loading buildings...
Loading entities...
Loading coin information...
Loading map data...
Loading civilized populations...
Loading history...
Loading parameters...
Loading artifacts...
Loading active historical figures...
Loading squads...
Loading formations...
Loading activities...
Loading interactions...
Loading written content...
Loading identities...
Loading incidents...
Loading crimes...
Loading vehicles...
Loading armies...
Loading army controllers...
Loading tracking information...
Loading cultural identities...
Loading agreements...
Loading art forms...
Loading occupations...
Loading belief systems...
Loading image sets...
Loading divination sets...
Rebuilding temporary information...
Preparing game...
Failed!
Button
: Customize Nickname
: Customize Profession Name
: Done with string entry
: Abort string entry
: View Biomes
Brush Radius 
Smoothing Brush
Normal Brush
ELEV
RAIN
TEMP
DRAIN
VOLC
(View)
Brush = 
Painting
Not painting
Will be saved
Randomize at gen
This creature
 is non-hostile.
 is a skulking perpetrator of mischief.
 is a minion of evil.
 is a brutal enemy of your kind.
 is of the wilderness.
 is of the walking dead.
 is opposed to the living.
 has returned from beyond the grave.
 is crazed!
 is an invader.
 is from the depths of the underworld.
 is an uninvited guest.
 is a current resident.
 is from 
 is from a mysterious place.
Account:
Owned Objects:
Holdings:
Needs: 
Chest
Demands:
Throne Room/Office
Bedroom
Dining Room
Tomb
Mandates:
Export of 
Make 
 Prohibited
: Thoughts and preferences
: Relationships
Set Follow Hotkey (
 etc.): 
Site
Error 1
Error 2
data/save/current/world.sav
NO_FILE
Animals
Food
Furniture/Siege Ammo
Corpses
Refuse
Bars/Blocks
Gems
Cloth
Wood
Weapons/Trap Comps
Armor
Sheet
Additional Options
Fish
Unprepared Fish
Drink (Plant)
Drink (Animal)
Cheese (Plant)
Cheese (Animal)
Seeds
Fruit/Leaves
Milled Plant
Bone Meal
Pressed Material
Extract (Plant)
Extract (Animal)
Misc. Liquid
Item Types
Body Parts
Skulls
Bones
Shells
Teeth
Horns/Hooves
Hair/Wool
Type
Other Materials
Stone/Clay
Metal
Bars: Other Materials
Bars: Metal
Blocks: Other Materials
Blocks: Metal
Blocks: Stone/Clay
Metal Ores
Economic
Rough Glass
Cut Glass
Rough Gem
Cut Gem
Cut Stone
Thread (Silk)
Thread (Plant)
Thread (Metal)
Cloth (Silk)
Cloth (Metal)
Paper
Parchment
Trap Components
Body
Head
Feet
Legs
Shield
Core Quality
Total Quality
: Toggle
: Enable
: Disable
Cheeses
Mill Products
Fats
Pastes
Extracts
Liquids
Types
Materials
Silk Thread
Yarn Thread
Metal Thread
Plant Thread
Silk Cloth
Yarn Cloth
Metal Cloth
Plant Cloth
Trap Comps
Footwear
Legwear
Shields
Qualities
Empty Cages
Empty Animal Traps
Prepared Food
Usable
Unusable
: Allow All
: Block All
: Permit 
: Forbid 
ecwe
hlaas
  Dwarf Fortress Options: Load Game  
Loading units...
Loading jobs...
Loading schedules...
Loading projectiles...
Loading machines...
Loading flow guides...
Loading effects...
Loading local animal populations...
Loading events...
Loading mandates...
Loading work quotas...
Loading world events...
Loading announcements...
Loading fortress information...
Loading world information...
Loading adventure...
Loading general information...
Rebuilding more temporary information...
Preparing game screen...
Handling compatibility issues...
Testing Arena
Testing Arena (Adventurer)
Unknown Type Error
There are no active games.
  Dwarf Fortress Options  
Ending game...
Really retire?  All active saves will be deleted.  (
 = yes, other = no)
You will be saved for later use in the region.
Really quit?  All active saves will be deleted.  (
The region will be saved for later use, but consider retiring the fort
instead if it is not a lost cause.
The fortress will become part of the world.  You may reassume control later,
but the circumstances will not necessarily be as you leave them now.
The region will be saved for later use.
Return to Title Screen
Return to Game
Save Game
Key Bindings
Export Local Image
Music and Sound
Abandon the Fortress to Ruin
Abort Game
Succumb to the Invasion
Retire the Fortress (for the time being)
Give in to the Night
Retire at this location (or rest a while)
Finish Game
Give in to Starvation
 (holding another's goods)
local_map
-param-
Created in DF 
current
data/save/*
data/save/
/world.sav
Nuked Activity Reference
Nuked Job Reference
Nuked Unit Reference (Worker/Inventory)
Nuked Building Reference (Party)
Nuked Item Reference (General)
Nuked Effect Reference
Nuked Vermin Event Reference
Nuked Vermin Reference (Escaped Pet)
Nuked Entity Reference
Nuked Plot Info Reference
Nuked Viewscreen Reference
Nuked Unit Reference (Item Wrestle)
Nuked Hist Fig Reference
Nuked Site Reference
Nuked Artifact Reference
Nuked Item Improvement Reference
Nuked Coin Front Reference
Nuked Coin Back Reference
Nuked Detail Event Reference
Nuked Subregion Reference
Nuked Feature Layer Reference
Nuked Entity Population Reference
Nuked Breed Reference
Nuked Art Image Reference
Nuked Creature Def Reference
NULL JOB ITEM (1): 
NULL JOB ITEM (2): 
Civ Zone 
: Null Unit Assignment (Id 
: Null Item Assignment (Id 
Cage: Null Unit Assignment
Cage: Null Item Assignment
NULL Aid Requester
/world.dat
clearing orders from squad with invalid mission
unprepared 
Plant Growth (?)
large pots/food storage
minecarts
wheelbarrows
other large tools
sand bags
Bone
Pearl
Shell
Silk
Amber
Coral
Green Glass
Clear Glass
Crystal Glass
Standard
Well-crafted
Finely-crafted
Superior Quality
Exceptional
Masterwork
Fresh Raw Hide
Rotten Raw Hide
Coal
Potash
Pearlash
Soap
Allow Plant/Animal
Allow Non-Plant/Animal
Use Seed
Random
 Seed
Use History Seed
Use Name Seed
Use Creature Seed
Embark Points
End Year
Population Cap After Civ Creation
No Cap
Site Cap After Civ Creation
Percentage Beasts Dead For Stoppage
Ignore
Year to Begin Checking Megabeast Percentage
Cull Unimportant Historical Figures
Reveal All Historical Events
Temperature
Drainage
Volcanism
Minimum 
Maximum 
 X-Variance
 Y-Variance
Elevation Mesh Size
2 x 2
4 x 4
8 x 8
16 x 16
32 x 32
 Elevation Weighted Range (
Rain Mesh Size
 Rain Weighted Range (
Drainage Mesh Size
 Drainage Weighted Range (
Savagery Mesh Size
 Savagery Weighted Range (
Temperature Mesh Size
 Temperature Weighted Range (
Volcanism Mesh Size
 Volcanism Weighted Range (
Pole
North or South
North and/or South
North and South
Minimum Mountain Peak Number
Minimum Partial Edge Oceans
Minimum Complete Edge Oceans
Minimum Volcano Number
Mineral Scarcity (Low = More minerals)
Max Megabeast Caves
No Beasts
Max Semimegabeast Caves
Titan Number
Titan Attack Population Requirement
Titan Attack Exported Wealth Requirement
Titan Attack Created Wealth Requirement
Number of Demon Types
Number of Night Troll Types
Number of Bogeyman Types
Number of Nightmare Types
Number of Vampire Curse Types
Number of Werebeast Curse Types
Werebeast Attack Population Requirement
Werebeast Attack Exported Wealth Requirement
Werebeast Attack Created Wealth Requirement
Number of Secret Types
Number of Regional Interaction Types
Number of Disturbance Interaction Types
Number of Evil Cloud Types
Number of Evil Rain Types
Generate Divine Materials
Allow Divination
Allow Demonic Experiments
Allow Necromancer Experiments
Allow Necromancer Lieutenants
Allow Necromancer Ghouls
Allow Necromancer Summons
Desired Good Square Count in Small Subregions
Desired Good Square Count in Medium Subregions
Desired Good Square Count in Large Subregions
Desired Evil Square Count in Small Subregions
Desired Evil Square Count in Medium Subregions
Desired Evil Square Count in Large Subregions
Minimum Initial 
 Square Count
 Region Count
Minimum Final 
Erosion Cycle Count
Minimum River Start Locations (Pre-Erosion)
Desired River Start Locations (Post-Erosion)
Periodically Erode Extreme Cliffs
Do Orographic Precipitation and Rain Shadows
Maximum Number of Subregions
Cavern Layer Number
Cavern Layer Openness Min
Cavern Layer Openness Max
Cavern Layer Passage Density Min
Cavern Layer Passage Density Max
Cavern Layer Water Min
Cavern Layer Water Max
Magma Layer
Bottom Layer (Forces Magma)
Z Levels Above Ground
Z Levels Above Layer 1
Z Levels Above Layer 2
Z Levels Above Layer 3
Z Levels Above Layer 4
Z Levels Above Layer 5
Z Levels At Bottom
Minimum Natural Cave Size
Maximum Natural Cave Size
Number of Mountain Caves
Number of Non-Mountain Caves
Make Caves Visible
Allow Init Embark Options to Show Tunnels
Always
Only in Finder
Number of Civilizations
Playable Civilization Required
Minimum Number of Mid-Elevation Squares
Minimum Number of Low-Elevation Squares
Minimum Number of High-Elevation Squares
Minimum Number of Mid-Rain Squares
Minimum Number of Low-Rain Squares
Minimum Number of High-Rain Squares
Minimum Number of Mid-Drainage Squares
Minimum Number of Low-Drainage Squares
Minimum Number of High-Drainage Squares
Minimum Number of Mid-Savagery Squares
Minimum Number of Low-Savagery Squares
Minimum Number of High-Savagery Squares
Minimum Number of Mid-Volcanism Squares
Minimum Number of Low-Volcanism Squares
Minimum Number of High-Volcanism Squares
NULL unit pointer on load
NULL item pointer on load
NULL job pointer on load
NULL building pointer on load
NULL play unit on load: id #
NULL play item on load: id #
NULL play building on load: id #
NULL displayed announcement
old save: fixing possibly broken knowledge from unretire
patching corruption: item off-loaded and also in play: 
** Loading Fortress **
** Loading Adventurer **
patching dangerously broken trade definition -- magma powder changed to water/snow
removed erroneous unit occupancy flag
removed erroneous unit ground occupancy flag
Repairing squad info for Unit #
cleaning up 0.44.01/2 broken display reference
have corrupt feature map at 
0.44.03 or earlier save: removing corrupted route stop
0.44.03 or earlier save: removing erroneous travel log
Patched save: fixed missing equipment assignment
Patched save: fixed duplicate ammo assignment
Patched save: fixed duplicate training equipment assignment
Patched save: fixed duplicate equipment assignment
Patched save: Historical spy 
 stops using out-of-place cover identity
old save: removing potentially broken rest job
removing broken building inventory link
compat: removing prisoner from non-hereditary position
Something has pulled a lever!
Something has triggered a pressure plate!
Something has emptied a cage!
Something has unchained a creature!
unused 
improvable 
butcherable 
millable 
possibly buriable 
unrotten 
undisturbed 
collected 
sharpenable 
empty 
processable 
cookable 
solid 
extract-bearing plant 
extract-bearing fish 
extract-bearing small creature 
processable (to vial) 
processable (to barrel) 
tameable small creature 
sand-bearing 
glass 
lye-bearing 
milk 
milkable 
finished good 
ammo 
furniture 
dye 
dyeable 
totemable 
glass-making 
dyed 
melt-designated 
deep material 
sewn-imageless 
screw 
fire-safe 
magma-safe 
building material 
non-economic 
plant 
silk 
yarn 
leather 
bone 
hair/wool 
shell 
horn 
pearl 
plaster-containing 
soap 
ivory/tooth 
lye/milk-free 
blunt 
unengraved 
unimproved 
written-on 
non-absorbent 
food storage 
non-pressed 
hard 
metal 
sand 
edged 
on-ground 
-bearing 
-producing 
-containing 
liquid cooking
liquid scoop
powder grinding receptacle
powder grinding
meat carving
meat boning
meat slicing
meat cleaving
meat-carving holder
meal container
liquid container
food storage
hive
nest box
small object container
track cart
heavy object hauler
stand-and-work
sheet roller
folded sheet protector
writing container
bookcase
display object
offering placement
divination
games of chance
body part
 that isn't a bin
PRIEST
Short Pathing Flood Overflow
DRINK_MAT
Tribute Report: 
Tribute is being unloaded.  (A report is available.)
Merchants have arrived and are unloading their goods.
A trade depot is requiered for the delivery of the tribute.
The merchants need a trade depot to unload their goods.
An animal
 has adopted 
Miner destination wiped
body
now know a few facts about 
 training.
have attained a general familiarity with 
 training methods.
are now quite knowledgeable 
 trainers.
are now expert 
flown
rough 
 log
 block
the underworld portal
 deposit
the river
the subterranean water
the pit
the magma pool
the volcano
Horrifying screams come from the darkness below!
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
The glowing barrier has disappeared!
Cleaning game objects...
Cleaning stranded objects...
Cleaning play objects...
Null site on overall status
Legends
Standard biome+site map
Elevations including lake and ocean floors
Elevations respecting water level
Rainfall
Savagery
Current vegetation
Evil
Salinity
Biome
Trade
Structures/fields/roads/etc.
Hydrosphere
Nobility/holdings
 to export
 to cancel
 to scroll
Export of column 
 complete
  Dwarf Fortress: Save World  
Offloading art images...
Sorting world information...
Saving map data...
Saving civilized populations...
Saving history...
Saving parameters...
Saving squads...
Saving activities...
Saving written content...
Saving identities...
Saving vehicles...
Saving army controllers...
Saving tracking info...
Saving agreements...
Saving art forms...
Saving occupations...
Saving belief systems...
Saving divination sets...
Closing file...
Synchronizing folders...
  Becoming The Capital  
Architecture
Desired:
Current:
Offerings
Worker: 
Inactive
Location: 
Repeating
Suspended
Items:
This building 
was designed by
was well-designed by
was finely-designed by
was superiorly designed by
bears the exceptional design of
was masterfully designed by
an unknown architect
The structure 
was built by
was solidly built by
was finely-built by
was superiorly built by
was exceptionally built by
was masterfully built by
an unknown artisan
Status
Wounds
Treatment
History
  Overall Health Report  
__________
____________
: Key 
: Diagnosis request  
: Cleaning req.  
: Surgery req.  
: Inoperable rot
: Heavy bleeding
: Bleeding
: Pale
: Severe blood loss
: Faint
: Blood loss
: Serious fever
: Moderate fever
: Slight fever
: Dizzy
: Drowning
: Winded
: Cannot breathe
: Trouble breathing
: Vision lost
: Vision impaired
: Vision ~impaired
: Spilled
: Major artery torn
: Artery torn
: Overlapping fracture
: Broken tissue
: Heavy damage
: Moderate damage
: Light damage
: Suture request
: Setting req.
: Dressing request
: Paralyzed
: Partially paralyzed
: Sluggish
: Overall pain++
: Overall pain+
: Overall pain
: Stunned
: Dehydrated
: Thirsty
: Starving
: Hungry
: Cannot stand
: Stand impaired
: Cannot grasp
: Grasp impaired
: Compound fracture
: Torn tendon
: Tendon strain
: Tendon brs.
: Part brok tis
: Tissue pain++
: Tissue pain+
: Tissue pain
: Traction request
: Immobilization request
: Crutch required
: Completely numb
: Partially numb
: Slightly numb
: Exhausted
: Over-exerted
: Tired
: Very drowsy
: Drowsy
: Nauseous
: Cannot fly
: Flight impaired
: Motor nerve
: Sensory nerve
: Torn ligament
: Lig. sprain
: Ligament bruise
: Need setting
: Extreme swell
: Medium swell
: Minor swelling
: Infection
: View health
: Recenter
  Currency Counts  
The broker recommends keeping 
 of each coin type to match accounts.
No accessible fuel!
Requires fuel
Takes place at 
 or 
REAGENTS
PRODUCTS
  Stone Restrictions  
Magma-safe
Restricted stones
 are reserved for use by the listed tasks.
: Stone type
Economic Stone
Other Stone
Quantity (0 for perpetual order): 
Type in parts of the name to narrow your search.  
 shop
 max
No linked shop
There are no active work orders.
A manager is required to coordinate work orders.
How many workshops can this order task? (0 = no limit)
: Increase priority  
: Max priority  
: Set maximum workshops
: Details
Wage
Setter
Vegetables/fruit/leaves
Meat/fish/other
Ingredient Type
Number
Permissions
Cook
----
Brew
: Toggle cook.
: Toggle brew.
You have no appropriate ingredients.
: Change category.
Page 
: Zoom to unit
: Zoom to item
  Dwarf Fortress: Updating World  
Year 
data/init/world_gen.txt
The world generator is having trouble placing enough mountain peaks.  
You might want to check your maximum elevation value and other elevation parameters.  
Can the elevation 400 be placed enough times to provide space for your peaks?  
You might want to check your preset elevations for the elevation 400.  
You must have at least as many of these highest elevation points as you are requiring peaks.  
Alternatively, you can reduce the number of peaks required by the parameters.
The world generator is having trouble placing enough mid-level elevations.  
Can your parameters achieve elevations between 100 and 299?  
You might want to adjust the parameters governing elevation frequencies.  
Alternatively, you can reduce the number of mid-level elevation squares required.
The world generator is having trouble placing enough low elevations.  
Can your parameters achieve elevations between 0 and 99?  
The world generator is having trouble placing enough high elevations.  
Can your parameters achieve elevations between 300 and 400?  
The world generator is having trouble placing enough ocean squares along the edges.  
Can your parameters achieve elevations between 0 and 99 frequently?  
You might want to adjust the parameters governing elevation.  
Alternatively, you can reduce the number of edge oceans required.
The world generator is having trouble placing rainfall in the manner specified by the parameters.  
You might want to adjust the parameters governing rainfall.  
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
The world generator is having trouble setting drainage in the manner specified by the parameters.  
You might want to adjust the parameters governing drainage.  
Alternatively, you can reduce the number of high, medium or low drainage squares required.
The world generator is having trouble placing savagery in the manner specified by the parameters.  
You might want to adjust the parameters governing savagery.  
Alternatively, you can reduce the number of high, medium or low savagery squares required.
The world generator is having trouble setting volcanism in the manner specified by the parameters.  
You might want to adjust the parameters governing volcanism.  
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
The world generator is having trouble placing enough volcanos.  
You might want to check your maximum volcanism value.  
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  
You might want to check your preset volcanism for the value 100.  
You must have at least as many of these highest volcanism points as you are requiring volcanos.  
Alternatively, you can reduce the number of volcanos required by the parameters.
The world generator is having trouble placing swamps and marshes.  
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
The world generator is having trouble placing deserts and badlands.  
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.  
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
The world generator is having trouble placing forests.  
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.  
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
The world generator is having trouble placing mountains.  
Make sure your parameters and presets can support high elevation areas.  
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
The world generator is having trouble placing oceans.  
Make sure your parameters and presets can support low elevation areas.  
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
The world generator is having trouble placing glaciers.  
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.  
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
The world generator is having trouble placing tundra regions.  
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.  
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
The world generator is having trouble placing grasslands.  
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  
The world generator is having trouble placing hills.  
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  
The world generator is having trouble placing rivers.  
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  
Alternatively, you can reduce the number of rivers required by the parameters.
The world generator is placing too many subregions.  
Make sure your parameters and presets aren't so variable that biomes change frequently.  
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
The world generator is having trouble placing mountain caves.  
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  
Alternatively, you can reduce the number of mountain caves required by the parameters.
The world generator is having trouble placing low-lying caves.  
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
The world generator is having trouble placing enough civilizations.  
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.  
Alternatively, you can reduce the number of civilizations required by the parameters.
The world generator couldn't find any civilization definitions.  
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.  
The world generator is having trouble placing a controllable civilization.  
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.  
Make sure your parameters and presets have adequate squares of this kind.  
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
The world generator is having trouble placing farming civilizations.  
Civilizations use available plants in their surroundings as their initial crops.  
Make sure your parameters and raw objects have adequate vegetation.  
  Squad Schedules: 
Early Wet Season
Early Dry Season
First Quarter
Second Quarter
Third Quarter
Fourth Quarter
Alert State 
Squads  
Months  
  Months: 
  Squads: 
 (Cur)
 (Current)
: Name grid cell
: Sleep 
in room at will
in barracks at will
in barracks at need
Inactive = Uniformed
Inactive = Civ clothes
 minimum
 preferred
: Edit order
: Cancel order
: Copy orders
: Paste orders
: Move selector
: Schedule grid
: Order list
: View alerts
: Swap squads/months
: Defend burrows
Burrow 
: Patrol route
Route 
: Station
Point 
 soldier
Position 
  Petitions  
You do not have an official capable of handling these matters.
There are no petitions that need your attention.
Parley with 
Status of 
Citizenship of 
A Priest for 
A Guildhall for 
A High Priest for 
A Grand Guildhall for 
Some corrupt data
wishes to parley
in order to avert
loss of life.
Do you approve this request?
: Approve
: Deny
wishes to reside in
for the purpose of
eradicating monsters.
entertaining citizens and visitors.
soldiering.
study.
sanctuary.
wishes to join
desires citizenship.
as a citizen of
has many worshippers in
and now requires
a temple complex and high priest
a temple and priest
The location must be built and furnished,
with the new position appointed by you.
has many members in
a grand guildhall
with the hall designated for a
 guild.
wishes to reside here
has many worshippers here
has many members here
Basic Value: 
Weight: 
Price: 
Owner: 
Uses and Contents: 
Uses: 
Contents: 
: View selected
: Melt
: Dump
: Hide
: Description
None
No treasures yet.
*PAUSED*
 SIEGE 
: Petitions Available
 [MORE]
 Idlers: 
 civilization
Citizens
Pets/Livestock
Others
Dead/Missing
Missing
Independent
Wild Animal
 (Caged)
Undead
Berserk
Caged Prisoner
Chained Prisoner
Invader
Diplomat / 
Merchant
Guest / 
Visitor
Friendly
Underworld
Caged Guest
Chained Guest
Uninvited Guest
Current Resident
Hostile
Tame
You have not created any creatures yet.
 to return
There are no 
 living here.
There are no pets or livestock here.
There are no other creatures nearby.
No one has gone missing or died.
The year is still young.
 to return, 
: Manager
: Go to Unit
: Go to Bld
: Remove Worker
: Set Job Repeat
: Vw Activity
: View Job
: Suspend Job
: Cancel Job
Opposed to life
Diplomat
There are no idle 
 or jobs.
The item sparkles with a supernatural brilliance.
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
The object looks oddly square.
The item constantly emits a nearly inaudible high-pitched whistle.
The item is covered with small bumps.
The item smells like wet earth.
Tiny streaks of lightning streak quickly over the object's surface.
Creatures that look at the item cannot think negative thoughts.
The item is covered with minute gray hairs.
The item sounds like rustling leaves when moved.
Mountainhome
Metropolis
City
Town
Village
Hamlet
Outpost
Stocks
Health
Prices
Currency
Justice
Created Wealth:
Weapons:
Armor and Garb:
Furniture:
Other Objects:
Architecture:
Displayed:
Held/Worn:
You need a broker with
the appraisal skill.
Imported Wealth:
Exported Wealth:
Trade Information:
Population:
Nobles/Admins
Peasants
Recruit/Others
Trained Animals
Other Animals
Food Stores:
Plant
Drink
Other
Evaluate Depot Access Overflow
Evaluate Depot Caravan Access Overflow
Royal Throne Room
Opulent Throne Room
Throne Room
Splendid Office
Decent Office
Office
Modest Office
Meager Office
No Office
Royal Bedroom
Grand Bedroom
Great Bedroom
Fine Quarters
Decent Quarters
Quarters
Modest Quarters
Meager Quarters
No Quarters
Royal Dining Room
Grand Dining Room
Great Dining Room
Fine Dining Room
Decent Dining Room
Modest Dining Room
Meager Dining Room
No Dining Room
Royal Mausoleum
Grand Mausoleum
Mausoleum
Fine Tomb
Burial Chamber
Servant's Burial Chamber
Grave
No Tomb
 (S)
 / Spouse
No Owner
You don't have any buildings.
Evaluation:
: View building information
: Zoom to building items
: Zoom to building tasks
: Swap right panel
 caught in a burst of 
Overall Training
Creature
Price
Status: 
Trained
Well-trained
Skillfully trained
Expertly trained
Exceptionally trained
Masterfully trained
Domesticated
Semi-Wild
Trainer: 
Trainer: Any
Trainer: Any unassigned
Ready for Slaughter
Uninterested
For Sale
Not For Sale
Unavailable
Geld
Work Animal
Not Tame
: Toggle pet availability.
: Slaughter.
: Geld.
: Select trainer.
: War training.
: Hunting training.
You have no appropriate creatures.
Any trainer
Any unassigned trainer
Knowledge
A few facts
General familiarity
Knowledgeable
Expert
You don't know how to train any animals.
lumber limits
This land has no important leaders.
Exports to 
Petty Annoyance
Terror
Imports from 
Offerings from 
Vengeance
You can look at trade information once you have a broker
with appraisal skill.
You accept their tribute every 
Trade Agreement (Exports to 
Trade Agreement (Imports from 
: View Agreement
You have no agreements with this land.
 to change modes.
ROOM SHARING INDEX OUT OF BOUNDS: 
 praying
 weeping
 cringing
 screaming
 being tortured
 committing a depraved act
 making a submissive gesture
 in a fetal position
 smeared out into a spiral
 falling
 dead
 laughing
 being shot
 making a plaintive gesture
 melting
 burning
looks dejected
looks terrified
looks offended
looks confused
 suffering
 withering away
 striking a menacing pose
 striking a triumphant pose
 laboring
 traveling
 contemplating
 cooking
 engraving
 unnaturally contorted
 being flayed
 being mutilated
 prostrating itself before 
 torturing 
 committing a depraved act upon 
 devouring 
 admiring 
 burning 
 shooting 
 surrounded by 
 massacring 
 fighting with 
 greeting 
 refusing 
 speaking with 
 embracing 
 striking down 
 raising 
 hiding 
 praying to 
 contemplating 
 cooking 
 engraving 
 impaled on 
 being flayed by 
 hanging from 
 being mutilated by 
This is a 
These are 
migrating 
local 
civilization
craft
government
religion
Stone Hauling
Wood Hauling
Burial
Food Hauling
Refuse Hauling
Item Hauling
Furniture Hauling
Animal Hauling
Push/Haul Vehicles
Cleaning
Wood Cutting
Stone Detailing
Animal Care
Diagnosis
Setting Bones
Dressing Wounds
Feed Patients/Prisoners
Recovering Wounded
Trapping
Small Animal Dissection
Tanning
Dyeing
Beekeeping
Clothesmaking
Plant Processing
Cheese Making
Milking
Gelding
Shearing
Cooking
Farming (Fields)
Plant Gathering
Hunting
Furnace Operating
Armoring
Blacksmithing
Metalcrafting
Woodcrafting
Stonecrafting
Bone Carving
Siege Operating
Crossbow-making
Mechanics
Pump Operating
Trade Good Hauling
Water Hauling
Lever Operation
Road Building
Wall/Floor Construction
Construction Removal
Woodworking
Stoneworking
Hunting/Related
Healthcare
Farming/Related
Fishing/Related
Jewelry
Crafts
Engineering
Hauling
Other Jobs
MATERIAL_TEMPLATE
ITEM
CREATURE_VARIATION
BUILDING
DESCRIPTOR_SHAPE
DESCRIPTOR_PATTERN
DESCRIPTOR_COLOR
REACTION
large
grown 
logs
branch
rough gems
raw green glass
raw clear glass
raw crystal glass
small 
stones
 wafers
 bars
charcoal
coke
refined coal
bars
cut green glass gems
cut clear glass gems
cut crystal glass gems
gems
blocks
portal
door
floodgate
hatch cover
grate
table
cabinet
weapon rack
armor stand
coffer
chest
boxes and bag
backpack
limb/body 
cast
splint
crutch
quiver
casket
sarcophag
coffin
rope
waterskin
vial
flask
musical instrument
unglazed 
tool
window
terrarium
cage
barrel
bucket
animal trap
chair
throne
strands
yarn
thread
cloth
sheet
tanned hide
totem
-bound 
codices
codex
figurine
filthy 
sticky 
vomitous 
slimy 
stagnant 
dirty 
gooey 
purulent 
ichorous 
bloody 
 paste
glob
 laced with 
powder
cheese
catapult parts
mechanisms
tube
pipe section
trap component
ballista parts
anvil
amulet
ballista arrow head
siege ammo
ammunition
scepter
crown
coin
perfect 
green glass 
crystal glass 
ring
earring
bracelet
traction bench
quern
millstone
statue
memorial
craft shop sign
weaponsmith's shop sign
armorsmith's shop sign
general store sign
food shop sign
food imports sign
clothing imports sign
general imports sign
cloth shop sign
leather shop sign
woven clothing shop sign
leather clothing shop sign
bone carver's shop sign
gem cutter's shop sign
bowyer's shop sign
blacksmith's shop sign
metal craft shop sign
leather goods shop sign
carpenter's shop sign
stone furniture shop sign
metal furniture shop sign
tavern sign
slab
tooth
teeth
bone
shell
plant part
silk body part
leather body part
wooden body part
soap body part
pearl
yarn body part
strand body part
Rotten 
remains
seeds
withered 
leaves
leaf
plants
raw 
fish
live 
small live animal
tame 
small tame animal
prepared meal
preserved 
 chops
 chop
meat
weapon
chain 
suits of 
armor
handwear
shield
/buckler
footwear
headwear
legwear
chain
goblet
: Mode
Artifacts
  Create a Creature  
: Side = 
: Create
: New item
: Blank list
: Remove item
: Change value
: Change amount
: No Effect
: Tame/mountable
: Not tame/mountable
: Filter name
[PAUSED]
fighting!
hunting.
sparring.
No recent reports.
: View report
Last Report Date: 
The event featured 
mounted 
a telling of the story of 
storytelling
a performance of 
a concert
a dance
a moving performance stage
criers in front
an order of precedence
banners
images
the carrying of 
flowers
the scattering of 
acrobats
incense burning
costumes
candles
the giving of 
the sacrifice of 
You have
 created a masterpiece 
Select an element to begin.
Related to historical figure
Related to site
Related to civilization or other group
Related to history event
Existing image
Specify a new image
Let your mind wander
Allow artist to choose
: Done filtering
Group symbol
Group commission
Civilization symbol
Civ commission
Historical figure
Tree
Shape
Object
Artifact
Action or relationship
Delete element
: Change name
: Done!
How many? 
Enter 0 for an unnumbered plural.
Untitled/unnamed
Choose X: 
Choose Y: 
: Use this option
Warning!
You won't perform your action if you leave.
: Don't perform action.
: Keep working.
Any image data you've changed will be lost.
: Leave editor and discard data.
: select 
 left
, not consumed
, consumed
Select a tool.
Select an art type.
Select memorized content or a form of prose.
not consumed
consumed
You are not that hungry.
Butcher this object.
You must unretract to use this ability.
You must wait to use this ability.
You are missing a body part.
Use this ability.
You must unretract to use this power.
You must wait to use this power.
Use this power.
Make this composition.
Write on this object.
: Back/Abort
: create
: butcher
: natural ability
: acquired power
: compose
: write
Unknown interaction
Poem
Musical Composition
Choreography
You cannot read or write.
No available item.
No appropriate tool.
No suitable forms known.
No suitable forms or content known.
Manual
Guide
Chronicle
Short story
Novel
Biography
Autobiography
Letter
Essay
Dialog
Musical composition
Comparative biography
Biographical dictionary
Genealogy
Encyclopedia
Cultural history
Cultural comparison
Alternate history
Treatise on technological evolution
Dictionary
Star chart
Star catalogue
Atlas
Select an action.
Amount of 
available is 
at least
greater than
less than
exactly
No material
Filter:
Active
Waiting
Ready to check
One-time order, conditions checked daily
Restarts if completed, conditions checked daily
Restarts if completed, conditions checked monthly
Restarts if completed, conditions checked seasonally
Restarts if completed, conditions checked yearly
One-time order
Restarts if completed, checked daily
Restarts if completed, checked monthly
Restarts if completed, checked seasonally
Restarts if completed, checked yearly
Satisfied for next check
Not satisfied for next check
must first be activated
must first be completed
: Add item condition
: Add order condition
: Frequency
: Change item type
: Change material
: Change traits
: Change inequality
: Change number
: Delete condition
: Activation/completion
: Add conditions from reagents/materials
: Add conditions from products
Ready
This work order does not have any conditions.
  Dwarf Fortress: New World  
Loading object files...
Languages...
Buildings...
Creatures...
Finishing...
Finalizing...
 to continue.
Create A World
World Size
Pocket
Smaller
Small
Very Short
Short
Long
Very Long
Very High
Maximum Number of Sites
Number of Beasts
Natural Savagery
Mineral Occurrence
Very Rare
Rare
Sparse
Frequent
Everywhere
This controls the size of the world map.  Current: 
17 x 17
33 x 33
65 x 65
129 x 129
257 x 257
This is the length of pre-generated history.  Current: 
5 years
125 years
250 years
550 years
1050 years
This controls how many distinct races/cultures there are.
This is how many distinct places can exist after world generation.
Increasing this setting makes large beasts more prevalent.
Increasing savagery makes the world more difficult to settle.
Increasing mineral occurrence makes more embark sites have more minerals.
: Go!
Title: 
Seed: 
Various
Dimensions: 
Custom Name: 
: Enter advanced parameters
: New param set
: Copy param set
: Delete param set
: Enter title
: Use random name
: Enter custom name
: Use random seed
: Enter custom seed
: Change dimensions
 to load the world params.
 to save the world params.
Last Param Set: 
 Creature Seed: 
Really delete this parameter set?
: Delete
Really change the dimensions?
This parameter set will be reset.
: Change
Are you sure you want to abort?
You haven't saved your changes.
: Yes
Are you sure you want to go on?
Creating New Region
 Rejected)
Preparing elevation...
Setting temperature...
Running rivers...
Forming lakes
 and minerals...
Growing vegetation...
Verifying terrain...
Importing wildlife...
Recounting legends...
Finished prehistory...
Placing civilizations... (
Making cave civilizations...
Making cave pops...
Placing other beasts...
Placing megabeasts...
Placing good/evil...
Placing caves... (
Prehistory init...
Hist Figs: 
     Dead: 
   Events: 
Finalizing civ mats... (
Finalizing art... (
Finalizing uniforms... (
Finalizing sites... (
LACK OF PEAKS
MEDIUM ELEVATION REJECTION
LOW ELEVATION REJECTION
HIGH ELEVATION REJECTION
LACK OF EDGE OCEANS
RAINFALL REJECTION
DRAINAGE REJECTION
SAVAGERY REJECTION
VOLCANISM REJECTION
LACK OF VOLCANOS
SWAMP REJECTION
DESERT REJECTION
FOREST REJECTION
MOUNTAIN REJECTION
OCEAN REJECTION
GLACIER REJECTION
TUNDRA REJECTION
GRASSLAND REJECTION
HILLS REJECTION
LACK OF RIVERS
TOO MANY REGIONS
LACK OF MOUNTAIN CAVES
LACK OF LOW-LYING CAVES
UNABLE TO PLACE ENOUGH CIVILIZATIONS
NO CIVILIZATIONS AVAILABLE
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
FARMING CIVILIZATION PLACED WITHOUT CROPS
Note: If you are using the default parameters in unmodded DF,
and it doesn't work after continuing a few times, please report
the issue at the B12 forum.
: CONTINUE until you give me another warning.
: ABORT NOW and I'll look over my parameters.
: ALLOW THIS REJECTION TYPE and continue reporting others.
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
 has been created.
: Accept
: Export image/info
Movement keys to view.
: Use the world as it currently exists
: Continue
 to pause/finish.
 TO CREATE THE WORLD.
Random Name
 caught in a cloud of flames!
 were unable to complete the 
Jobs removed from unpowered 
0000
-detailed
-elw
-tmp
-rain
-drn
-sav
-vol
-veg
-evil
-sal
-trd
-str
-hyd
-nob
-dip
-rel
src/game.cpp
biome_color_key.txt
mountain (128,128,128)
temperate freshwater lake (0,224,255)
temperate brackish lake (0,192,255)
temperate saltwater lake  (0,160,255)
tropical freshwater lake (0,96,255)
tropical brackish lake (0,64,255)
tropical saltwater lake  (0,32,255)
arctic ocean (0,255,255)
tropical ocean (0,0,255)
temperate ocean (0,128,255)
glacier (64,255,255)
tundra (128,255,255)
temperate freshwater swamp (96,192,128)
temperate saltwater swamp (64,192,128)
temperate freshwater marsh (96,255,128)
temperate saltwater marsh (64,255,128)
tropical freshwater swamp (96,192,64)
tropical saltwater swamp (64,192,64)
mangrove swamp (64,255,96)
tropical freshwater marsh (96,255,64)
tropical saltwater marsh (64,255,64)
taiga forest (0,96,64)
temperate conifer forest (0,96,32)
temperate broadleaf forest (0,160,32)
tropical conifer forest (0,96,0)
tropical dry broadleaf forest (0,128,0)
tropical moist broadleaf forest (0,160,0)
temperate grassland (0,255,32)
temperate savanna (0,224,32)
temperate shrubland (0,192,32)
tropical grassland (255,160,0)
tropical savanna (255,176)
tropical shrubland (255,192,0)
badland desert (255,96,32)
sand desert (255,255,0)
rock desert (255,128,64)
structure_color_key.txt
castle (128,128,128)
village (255,255,255)
crops (255,128,0)(255,160,0)(255,192,0)
pasture (0,255,0)
meadow (64,255,0)
woodland (0,128,0)
orchard (0,160,0)
tunnel (20,20,20)
stone bridge (224,224,224)
other bridge (180,167,20)
stone road (192,192,192)
other road (150,127,20)
stone wall (96,96,96)
other wall (160,127,20)
mountain (255,255,192)
lake (0,96,255)
land (128,64,32)
ocean (0,64,255)
hydro_color_key.txt
brook (0,255,255)
stream (0,224,255)
minor river (0,192,255)
river (0,160,255)
major river (0,128,255)
river/ocean (0,112,255)
  Dwarf Fortress: Arena  
Preparing arena...
Preparing screen...
Preparing Arena...
Importing world...
 to select an option.  
 scroll.
 at any time for options, including key bindings.
 at any time for the manual.
, Folder: 
Select a source for your arena objects:
Folder: 
raw (Default)
/raw
This Version of DF used the FMOD Sound System
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.
This version of DF uses SDL: Simple DirectMedia Layer,
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
See the SDL folder for license information.
Portions of this version are Copyright(C)2008
The FreeType Project (www.freetype.org).
All rights reserved.
 to return to the menu.
** Starting New Arena **
data/save/current
/raw/
Command Line: World generation manually aborted.
data/save/current/*.dat
data/save/current/*.sav
data/save/current/
world.dat
world.sav
*.dat
*.sav
[B][P]Active Syndromes[B]
 phase
 seconds)
the army of 
 marched on 
 claimed 
ruler
 was known to be
an insurrection against 
was overthrown after an insurrection
waited out an insurrection
crushed an insurrection
a group calling itself 
 reclaimed 
 was conquered
 moved on in search of a better future after the horrible mismanagement of 
refugees calling themselves 
 fled from the area just before an army
 descended upon 
 from 
General Items
Handwear
Thread/Cloth
Tooth
Horn
Yarn
Stone/Gems/Metals
Anml Extracts
Plnt Extracts
Anml Cheeses
Plnt Cheeses
Milled Animal
Milled Plants
Pets
Item Type
Your site and direct holdings
Vassal holdings
Occupied holdings
Tributaries
Occupied tributaries
Economically linked
Your civilization
Peace
  The World  
 days' travel
More than a day's travel
A day's travel
Nearly a day's travel
A half day's travel
A short trip
Inaccessible from your location
Your location
Population: >10000
Population: ~10000
Population: ~7500
Population: ~6000
Population: ~5000
Population: ~4000
Population: ~3000
Population: ~2000
Population: ~1000
Population: ~750
Population: ~600
Population: ~500
Population: ~400
Population: ~300
Population: ~200
Population: ~100
Population: ~75
Population: ~60
Population: ~50
Population: ~40
Population: ~30
Population: ~20
Population: ~10
Population: <10
No civilized population
Site government: 
Civilization: 
They offer 
They accept 
 tribute
Alliance
No contact
They offer tribute
They accept tribute
Skirmishing
Economically linked to you
Prisoners
Artifacts (Rumored)
: Cannot raid your civilization
: Cannot make request without leader
: No workers available
: Request workers
: Inaccessible mission location
: Cannot order mission without leader
: Explore this site (creates new mission)
: Raid this site (creates new mission)
: Center on fort
: Holdings and tribute
: Legend
  News and Rumors  
  Missions  
You have not created any missions.
Mission can be created from the World,
Artifacts and People modes.
Explore 
Seize 
No messengers
 messenger
 here
No commanders
Messenger (unfilled)
and more...
: Assign messengers
: Assign squads
: Remove mission
This mission cannot be altered now.
: Select mission
On this mission
No specific orders
: Remove messenger
: Assign messenger
This messenger cannot be reassigned now.
: Select messenger
: Remove squad
: Assign squad
This squad cannot be reassigned now.
: Select squad
: Request
No workers available
: Free captives belonging to your civilization
: Release other prisoners
: Take important treasures
: Loot other items
: Steal livestock
: Raid (squads will try to avoid detection)
: Pillage (openly attack)
: Raze (openly attack and destroy site)
: Demand one-time tribute
: Demand ongoing tribute
: Conquer and occupy
: Demand surrender and occupy
WARNING:  If successful, your soldiers will join the
occupation and not return.  Your new holdings will
be manageable from this screen.
  People  
Last in 
Last known to be traveling
Location unknown
: Select person
: Rescue person (creates new mission)
You have no recoverable missing citizens.
  Artifacts  
Claimed by your local government
Claimed by local 
Claimed by local family
Last held by 
: Select artifact
: Recover artifact (creates new mission)
There are no recoverable missing artifacts.
  Civilizations  
: World
: Missions
: News and rumors
: People
: Artifacts
: Civilizations
: View details
WORLD_GEN
TITLE
HISTORY_SEED
NAME_SEED
CREATURE_SEED
CUSTOM_NAME
EMBARK_POINTS
PEAK_NUMBER_MIN
PARTIAL_OCEAN_EDGE_MIN
OCEAN_EDGE_MIN
REVEAL_ALL_HISTORY
CULL_HISTORICAL_FIGURES
EROSION_CYCLE_COUNT
PERIODICALLY_ERODE_EXTREMES
OROGRAPHIC_PRECIPITATION
POLE
NORTH_OR_SOUTH
NORTH
SOUTH
NORTH_AND_SOUTH
ALL_CAVES_VISIBLE
PLAYABLE_CIVILIZATION_REQUIRED
VOLCANO_MIN
END_YEAR
BEAST_END_YEAR
TEMPERATURE
DRAINAGE
PS_EL
PS_RF
PS_TP
PS_DR
PS_VL
PS_SV
Attempted to set world gen presets prior to dimensions
 preset attempted beyond Y range
 preset failed to load X value at Y = 
ELEVATION_FREQUENCY
RAIN_FREQUENCY
DRAINAGE_FREQUENCY
TEMPERATURE_FREQUENCY
SAVAGERY_FREQUENCY
VOLCANISM_FREQUENCY
MINERAL_SCARCITY
MEGABEAST_CAP
SEMIMEGABEAST_CAP
TITAN_NUMBER
TITAN_ATTACK_TRIGGER
WEREBEAST_ATTACK_TRIGGER
DEMON_NUMBER
NIGHT_TROLL_NUMBER
BOGEYMAN_NUMBER
NIGHTMARE_NUMBER
VAMPIRE_NUMBER
WEREBEAST_NUMBER
SECRET_NUMBER
REGIONAL_INTERACTION_NUMBER
DISTURBANCE_INTERACTION_NUMBER
EVIL_CLOUD_NUMBER
GENERATE_DIVINE_MATERIALS
ALLOW_DIVINATION
ALLOW_DEMONIC_EXPERIMENTS
ALLOW_NECROMANCER_EXPERIMENTS
ALLOW_NECROMANCER_LIEUTENANTS
ALLOW_NECROMANCER_GHOULS
ALLOW_NECROMANCER_SUMMONS
EVIL_RAIN_NUMBER
GOOD_SQ_COUNTS
EVIL_SQ_COUNTS
REGION_COUNTS
RIVER_MINS
SUBREGION_MAX
CAVERN_LAYER_COUNT
CAVERN_LAYER_OPENNESS_MIN
CAVERN_LAYER_OPENNESS_MAX
CAVERN_LAYER_PASSAGE_DENSITY_MIN
CAVERN_LAYER_PASSAGE_DENSITY_MAX
CAVERN_LAYER_WATER_MIN
CAVERN_LAYER_WATER_MAX
HAVE_BOTTOM_LAYER_1
HAVE_BOTTOM_LAYER_2
LEVELS_ABOVE_GROUND
LEVELS_ABOVE_LAYER_1
LEVELS_ABOVE_LAYER_2
LEVELS_ABOVE_LAYER_3
LEVELS_ABOVE_LAYER_4
LEVELS_ABOVE_LAYER_5
LEVELS_AT_BOTTOM
CAVE_MIN_SIZE
CAVE_MAX_SIZE
MOUNTAIN_CAVE_MIN
NON_MOUNTAIN_CAVE_MIN
TOTAL_CIV_NUMBER
TOTAL_CIV_POPULATION
SITE_CAP
ELEVATION_RANGES
RAIN_RANGES
DRAINAGE_RANGES
SAVAGERY_RANGES
VOLCANISM_RANGES
Unrecognized World Gen Token: 
LARGE ISLAND
LARGE REGION
MEDIUM ISLAND
MEDIUM REGION
SMALL ISLAND
SMALL REGION
SMALLER ISLAND
SMALLER REGION
POCKET ISLAND
POCKET REGION
COMPLETE_OCEAN_EDGE_MIN
Command Line: World generation parameter set located successfully.
Command Line: World generation parameter set 
 not found -- using default.
Command Line: World image, detailed image and info exported.
You make 
 and more
You have finished working on 
You practice your 
 but make nothing of note.
You make nothing.
 is taken by a fey mood!
 withdraws from society...
 has been possessed!
 looses a roaring laughter, fell and terrible!
 begins to stalk and brood...
Disconnected
Need trigger type
Needs walkable perimeter
Hidden
Needs to be anchored on edge
Blocked
Surrounded by empty space
Needs adjacent wall
Needs open space
Off map
Water
Lava/Magma
Building present
Construction present
Must be inside
Too close to edge
Must be outside
Cannot build at highest level
Needs soil or mud
Needs soil
Needs ground or near machine
No mud/soil for farm
Mud is left by water
No access to 
No access
 has created 
claims it as an heirloom in the name of the family ancestor 
claims it as a family heirloom
 claims it as a personal treasure.
 offers it to 
Image information
 for engraving
 was waged by 
One of the most significant causes of the conflict was 
The most significant cause of the conflict was 
 a family matter
 disgust with the adversary's godlessness
 religious opposition to the adversary's worship of 
 religious opposition to the adversary's inherent association with 
 natural aversion to the adversary's worship of 
 natural aversion to the adversary's inherent association with 
a dispute over 
the treatment of animals
the treatment of plants
a formalized agreement
truthfulness
the devouring of the bodies of sapient beings
the display of war and hunting trophies
the adversary's inability to communicate and form treaties
a desire to kill the living and any others in opposition
the disturbance of once-eternal rest
a dispute over the ownership of 
prior aggression by the adversary
a first contact that went horribly wrong
the adversary's refusal to form treaties
the adversary's abuse of the aggressor's fallen
an incident involving a lost diplomat
a disagreement over prior treaties
an incident involving a trade caravan
water rights
fishing rights
general ill feelings over past historical events
a previous war
a previous battle
a previous duel
a previous conquest
an abduction
an act of theft
an attack by a beast
a journey
a previous insurrection
a special occasion
a purge
a raid
persecution
a coup
The causes of the conflict are debated by scholars and very little is truly known.
 unknown
 creature
, lost
, all lost
 losses
, one loss
, no losses
, mostly 
 various zombies
, mostly various zombies
 creatures
Attacker was uncontested.
Attacker was victorious.
Defender was victorious.
A festival commemorating 
 occurred in 
A fair occurred in 
A holy period dedicated to 
 centered around 
 divine aspect of 
A performance of 
A dance
A concert
A recital of 
A poetry recital
The story of 
A story recital
A performance
A competition involving 
A dance competition
A music competition
A poetry competition
A foot race
A flying race
A wrestling competition
A gladiatory competition
A competition
A procession occurred in 
  It started at 
A ceremony occurred in 
A fearsome
beast
 attack
 was a time when the 
 were the only great powers in the world.
 was a time when 
yet 
again 
 was the only great power in the world.
living gods and mighty beasts 
still 
held sway.
the powers of the world were fading
great powers had returned to the world
there were still great powers in the world
fantastic creatures no longer lived in great numbers.
fantastic creatures were few and far between, and some even doubted their existence.
 ruled the world.
the last of the 
ancient 
powers fought their final battles.
various civilized races peopled the world.
 was a time after civilization had
 yet
 again
 crumbled completely.
fantastic creatures were but mere stories told by travelers.
only simple creatures inhabited
no civilized peoples existed in
 the world.
Part of 
ended.
occurred.
began.
 Corpse
CREATE WORLD NOW = 
LARGE
data/save/current/world.dat
Command Line: World exported.
*** STARTING NEW GAME ***
Command Line: 
data/init/announcements.txt
DO_MEGA
UCR_A
data/sound/song_title.ogg
data/sound/song_game.ogg
data/art/mouse.png
data/movies
data/dipscript/*
Command Line: World generation initiated.
Command Line: World generation aborted because folder exists.
data/speech/general.txt
data/speech/slayer.txt
data/speech/threat.txt
data/speech/greet.txt
data/speech/greet_reply.txt
data/speech/greet_reply_diff_language.txt
data/speech/greet_reply_unusual_first.txt
data/speech/greet_reply_after_hero.txt
data/speech/greet_worship.txt
data/speech/greet_baby.txt
data/speech/goodbye_worship_1.txt
data/speech/goodbye_worship_2.txt
data/speech/goodbye_worship_3.txt
data/speech/temple_already_member.txt
data/speech/temple_become_member.txt
data/speech/positive.txt
data/speech/task_recommendation.txt
data/speech/unknown_hf_seeker.txt
data/speech/ab_specific_hf_seeker.txt
data/speech/site_specific_hf_seeker.txt
data/speech/same_site_ab_specific_hf_seeker.txt
data/speech/same_site_specific_hf_seeker.txt
data/speech/arch_info_justification.txt
data/speech/justification_representation.txt
data/speech/justification_proximity.txt
data/speech/justification_experience.txt
data/speech/justification_reminder.txt
data/speech/justification_antithetical.txt
data/speech/no_family.txt
data/speech/family_relationship_spec.txt
data/speech/family_relationship_no_spec.txt
data/speech/family_relationship_additional.txt
data/speech/family_relationship_spec_dead.txt
data/speech/family_relationship_no_spec_dead.txt
data/speech/family_relationship_additional_dead.txt
data/speech/child_age_proclamation.txt
data/speech/wandering_profession.txt
data/speech/hunting_profession.txt
data/speech/snatcher_profession.txt
data/speech/thief_profession.txt
data/speech/wandering_profession_year.txt
data/speech/hunting_profession_year.txt
data/speech/snatcher_profession_year.txt
data/speech/thief_profession_year.txt
data/speech/past_wandering_profession.txt
data/speech/past_hunting_profession.txt
data/speech/past_snatcher_profession.txt
data/speech/past_thief_profession.txt
data/speech/guard_profession.txt
data/speech/guard_warning.txt
data/speech/soldier_profession.txt
data/speech/past_profession_no_year.txt
data/speech/past_profession_year.txt
data/speech/current_profession_no_year.txt
data/speech/current_profession_year.txt
data/speech/hist_fig_slayer.txt
data/speech/animal_slayer.txt
data/speech/mercenary_profession.txt
data/speech/mercenary_profession_year.txt
data/speech/past_mercenary_profession.txt
PAUSE
RECENTER
A_DISPLAY
D_DISPLAY
UNIT_COMBAT_REPORT
UNIT_COMBAT_REPORT_ALL_ACTIVE
items
no material
an official land of the realm
 and the surrounding lands have been made 
an even more official land of the realm
In Traction
Heavy Bleeding
Pale
Severe Blood Loss
Moderate Blood Loss
Completely Numb
Partially Numb
Serious Fever
Moderate Fever
Slight Fever
Moderate Pain
Slight Pain
Very Drowsy
Drowsy
Thirsty
Very Hungry
Cannot breathe
Trouble breathing
Vision lost
Vision impaired
Vision somewhat impaired
Ability to stand lost
Ability to stand somewhat impaired
Ability to grasp lost
Ability to grasp somewhat impaired
Ability to fly lost
Ability to fly somewhat impaired
Motor nerve damage
Sensory nerve damage
No health problems
 Gelded
 Spilled
 Butchered
 Major artery torn
 Artery torn
 Heavy bleeding
 Bleeding
 Motor nerve severed
 Sensory nerve severed
 Torn tendon
 Strained tendon
 Bruised tendon
 Torn ligament
 Sprained ligament
 Bruised ligament
 Compound fracture
 Overlapping fracture (in traction)
 Overlapping fracture
 Needs setting
 Cut apart
 Smashed apart
 Broken apart
 Torn apart
 Cut open
 Smashed open
 Broken open
 Torn open
 Dented
 Heavy bruising
 Moderate bruising
 Light bruising
 Serious burn
 Moderate burn
 Minor burn
 Serious frost-bite
 Moderate frost-bite
 Minor frost-bite
 Serious melting
 Moderate melting
 Minor melting
 Serious boiling
 Moderate boiling
 Minor boiling
 Serious freezing
 Moderate freezing
 Minor freezing
 Serious condensation
 Moderate condensation
 Minor condensation
 Advanced rot
 Moderate rot
 Minor rot
 Serious blistering
 Moderate blistering
 Minor blistering
 Extreme pain
 Moderate pain
 Minor pain
 Nausea
 Dizziness
 Paralysis
 Partial paralysis
 Some sluggishness
 Complete numbness
 Partial numbness
 Slight numbness
 Extreme swelling
 Moderate swelling
 Minor swelling
 Function totally impaired
 Partially impaired function
 Slightly impaired function
Has been sutured
Infection
No evaluated wounds
Diagnosis required
Crutch required
 Rotten -- inoperable
 Needs cleaning
 Needs surgery
 Needs sutures
 Needs dressing
 Needs traction
 Needs immobilization
No treatment scheduled
Diagnosed with 
Received 
 cast
 splint on 
 dressing on 
 sutures on 
Bleeding stopped
Compound fracture of 
 repaired
 amputated
Rotten tissue excised from 
Had 
 set
Placed in traction
Evaluated
Brought to rest
Cleaned
                                       - 
No medical history
  The Health of 
You 
You butcher 
Sorting
Initialization complete...
Historical events 
 completed
Check for culled historical figures 
Historical figures 
Artifacts completed
Structures completed
 event sort 
Historical events left to discover: 
Historical Figures
Sites
Codices, scrolls, etc.
Civilizations and other entities
Structures
Historical Maps
Underground Regions
Unnamed
female 
male 
, force
: export network map.
Codices, Scrolls, Etc.
Civilizations and Other Entities
: export religion map.
Counting House
Keep
Dark Tower
Underworld Spire
Market
Dungeon
Sewers
Catacombs
Slain
a wound
 wounds
Subdued
Fled
 yet emerged 
victorious
Victorious
 yet 
drove forward
Drove forward
 and was 
repelled
Repelled
stood fast
Stood fast
beaten back
Beaten back
Unnamed underground area
Unnamed Underworld area
Populations
: Filter on string
: Done filtering.
: civ/site
 to change year.
: view top event
: toggle territories.  
: select an option.  
: done.  
: export current map.  
: show only important events.  
: show all events.  
: back to age.  
: XML dump (incomplete)
: export site map.
: export map/gen info.
: export detailed map.
 has been disturbed.
group of 
Many 
 have been disturbed.
swarm of 
 its way out of confinement!
A kidnapper has made off with 
 has stolen 
A thief has stolen 
[INITIAL_LOAD]
item
 in the wilds
Slayer
Unknown creature
 kill
rotten 
material
partial 
skeleton
partial remains
mutilated 
corpse
mangled 
icicle
your 
TALLOW
It is made from 
well-crafted 
finely-crafted 
superior quality 
exceptional 
 woven by 
The thread is 
well-
finely 
superbly 
exceptionally 
masterfully 
colored
Coin
Bar/Block
Finished Goods
 Bin
 (copy)
Seed
Cheese
Spice
Mill
Rendered Fat
Paste
 Barrel
NULL inventory pointer on load
NULL inventory item on load: id #
rapidly shifts between topics
moves quickly from subject to subject
takes frequent interesting tangents
hopelessly meanders
meanders somewhat
gets off track from time to time
bubbles over with cheerfulness
is quite cheerful
is fairly cheerful
overflows with sadness
is depressing
has a touch of melancholy
is thoroughly organized
is clearly organized
is organized
is thoroughly mechanical
is very rigid
is a bit stiff
is completely serious
has a very serious tone
is reasonably serious
artfully flashes through seemingly disjoint topics
breaks sharply between topics with regularity
has some particularly crisp changes in topic
is utterly disjointed
skips around a lot
occasionally changes topic abruptly
uses only artful words and phrases selected with care
is throughout ornate and refined
has rare but particularly exquisite turns of phrase
is excessively ornate
is quite florid
is somewhat showy
drives forward relentlessly
is full of force
is forceful
is a comedy treasure trove
is quite humorous
has a touch of humor
is littered with terrible jokes inartfully told
has poorly-executed humor
tries and fails to be funny at times
is artfully suffused with what would otherwise be childish and immature material
contains a deft use throughout of what might be considered immature material
manages an artful inclusion here and there of childish material
is absolutely puerile
is very childish
is a bit immature
indulges the author's every whim
artfully indulges the author's fancies
contains some asides related to the author's preferences
is stunningly self-indulgent
is quite self-indulgent
is somewhat self-indulgent
could only have been produced by a merciful spirit
is quite touching
shows a hint of tenderness
is clear evidence of a compassionate being
is very compassionate
gives a feeling of compassion here and there
is as vicious as can be
is quite cruel
has a hint of viciousness to it
is a monument to concision
is very concise
is fairly crisp
is a pit of bitter scorn
is quite mocking in tone
contains the occasional biting remark
is a reservoir of amusingly clever quips
is refreshingly witty
has its moments of cleverness
is an awe-inspiring wild rant
careens forward as a rant
tumbles out almost as a rant at times
is a completely unhinged rant
is a rant more or less
descends to a rant in places
It asks the question, "What if 
 had unfolded differently?"  
It concerns the lineage of 
It concerns 
The work has no particular subject.  
The writing conveys a moral lesson regarding 
The overall text emphasizes 
For lyrics, the composer has selected 
For musical accompaniment, the choreographer has selected 
The writing 
 yet it 
 and it 
Overall, the information is compiled masterfully
Overall, the splendid source of information
Overall, this is a great source of information
Overall, this is a good source of information
Overall, the information is not compiled very well
Overall, this is a terrible compilation of information
Overall, the poetry is masterful
Overall, the poetry is inspired
Overall, the poetry is great
Overall, the poetry is passable
Overall, the poetry is not awful, but not very good either
Overall, the poetry is very, very bad
Overall, the composition is masterful
Overall, the composition is inspired
Overall, the composition is great
Overall, the composition is passable
Overall, the composition is not awful, but not very good either
Overall, the composition is atrocious
Overall, the choreography is masterful
Overall, the choreography is inspired
Overall, the choreography is great
Overall, the choreography is passable
Overall, the choreography is not awful, but not very good either
Overall, the choreography is just terrible
Overall, the prose is masterful
Overall, the prose is splendid
Overall, the prose is great
Overall, the prose is passable
Overall, the prose is not awful, but not very good either
Overall, the prose is amateurish at best
The work has a single chapter.  
The work has 
 chapters.  
 chapter
 covers 
Written on the item is 
There used to be writing on the item.  
an untitled
chronicle
short story
novel
biography
autobiography
poem
letter
musical composition
choreography
treatise on technological evolution
dictionary
star chart
star catalogue
atlas
 entitled 
, authored by 
The written portion consists of 
 page 
nothing.
untitled 
shared
aquarium
 gains possession of the 
 remains stuck in 
 maintains possession of the 
You gain possession of the 
 remains stuck in your 
You maintain possession of the 
 is torn from your 
You've lost possession of the 
 has been lost!
In memory of
 / Born 
Went missing
 in the year 
Boiled
Melted
Condensed
Solidified
Died in the heat
Encased in cooling lava
Encased in cooling magma
Encased in ice
Froze to death
Died in a cage
Fell into a deep chasm
Died peacefully
Died in the dark
Starved to death
Died of thirst
Drowned
Burned up in magma
Burned up in 
 dragon fire
dragon fire
Burned to death by 
 fire
Burned to death by a 
Burned to death
Scalded to death
Burned up in a magma mist
Crushed by a drawbridge
Crushed under a collapsing ceiling
Killed by falling rocks
Shot and killed
Bled to death
Succumbed to infection
Suffocated
Hacked to pieces
Executed
Beheaded
Crucified
Buried alive
Left out in the air
Burned alive
Fed to beasts
Struck down
Slaughtered
Scuttled
Drained of blood
Murdered
Killed by a trap
Killed by a vehicle
Killed by a flying object
Vanished
Collapsed
Put to rest
Died after colliding with an obstacle
Impaled on spikes
Scared to death
Leapt from a great height
Died 
Slayer of
Slayer of 
Hunter of 
Loving 
Devoted 
father and husband
husband
mother and wife
mother
parent and spouse
United with 
At one with 
Lover of 
 wood
 fabric
Admirer of 
Friend of 
The color 
 made 
 happy
This is
This is a stack of
 bundles of
This is a bundle of
 well-prepared
 finely-prepared
 superiorly prepared
 exceptional prepared
 masterfully prepared
 superior quality
 exceptional
 masterful
 created by an unknown artisan
All 
ship is of the highest quality.  
It is sized for 
The ingredients are 
superiorly 
minced 
cooked 
It is 
encrusted with
studded with
decorated with
glazed with
well-prepared 
finely-prepared 
exceptionally prepared 
masterfully prepared 
exceptionally worked 
masterfully worked 
 by an unknown artist
encircled with bands of 
 are made from 
 is made from 
The handle is made from 
The rollers are made from 
This object 
is adorned with hanging rings of 
menaces with spikes of 
On the faces of the object are 
a series of 
 images and symbols
 images
 words
 which you cannot read
 symbols
dots
, ranging from 
numbers
The upward face is 
There is writing on this item which you have not read.
There is writing on this item, but you cannot read.
The pages are blank.
You have not read this book.
There is writing in the book, but you cannot read.
The slab reads "
There is writing on the slab, but you cannot read.
This object is showing some wear.  
This object is threadbare.  
This object is in tatters.  
This object is heavily worn.  
This object is mangled.  
null item load -- type: 
NAME
LEVEL
CLASS
ADJECTIVE
ARMORLEVEL
UPSTEP
BLOCKCHANCE
MATERIAL_SIZE
HARD_MAT
ATTACK_PREPARE_AND_RECOVER
GENERATED
SOURCE_HFID
SOURCE_ENID
Unrecognized Item Token: 
SOFT
HARD
METAL
BARRED
SCALED
LEATHER
SHAPED
CHAIN_METAL_TEXT
STRUCTURAL_ELASTICITY_WOVEN_THREAD
STRUCTURAL_ELASTICITY_CHAIN_METAL
STRUCTURAL_ELASTICITY_CHAIN_ALL
LAYER_SIZE
LAYER_PERMIT
LAYER
OVER
UNDER
COVER
COVERAGE
METAL_ARMOR_LEVELS
PREPLURAL
MATERIAL_PLACEHOLDER
LBSTEP
UBSTEP
BOLT
SIZE
WEIGHT
EDGE
IS_SCREW
IS_SPIKE
HITS
SHOOT_MAXVEL
RANGED
TWO_HANDED
MINIMUM_SIZE
CAN_STONE
TRAINING
SHOOT_FORCE
MUSIC_SKILL
TIMBRE
REGISTER
INDEFINITE_PITCH
PLACED_AS_BUILDING
METAL_MAT
STONE_MAT
WOOD_MAT
GLASS_MAT
CERAMIC_MAT
SHELL_MAT
BONE_MAT
DOMINANT_MATERIAL_PIECE
INSTRUMENT_PIECE
ALWAYS_PLURAL
ALWAYS_SINGULAR
: unrecognized INSTRUMENT PIECE tag 
: Did not find token following VALUE
PITCH_RANGE
VOLUME_mB
SOUND_PRODUCTION
SOUND_PRODUCTION missing part token
SOUND_PRODUCTION missing first part token
SOUND_PRODUCTION missing second part token
PITCH_CHOICE
PITCH_CHOICE missing first part token
PITCH_CHOICE STOPPING_FRET missing second part token
PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token
PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token
TUNING
[OBJECT:ITEM]
[ITEM_
AMMO
SHOES
FOOD
SELF
did not find instrument piece 
, setting index to zero
did not find tool with index 
 for instrument piece 
ITEM_WEAPON
ITEM_TOY
ITEM_TOOL
ITEM_INSTRUMENT
ITEM_TRAPCOMP
ITEM_ARMOR
ITEM_AMMO
ITEM_SIEGEAMMO
ITEM_GLOVES
ITEM_SHOES
ITEM_SHIELD
ITEM_HELM
ITEM_PANTS
ITEM_FOOD
: Did not find token following NAME
: Did not find plural token following NAME
SHEET_MAT
SOFT_MAT
METAL_WEAPON_MAT
NO_DEFAULT_IMPROVEMENTS
SHAPE_CATEGORY
: Did not find token following SHAPE_CATEGORY
USES_FACE_IMAGE_SET
NO_DEFAULT_JOB
INCOMPLETE_ITEM
UNIMPROVABLE
INVERTED_TILE
FURNITURE
LEATHER_MAT
SILK_MAT
THREAD_PLANT_MAT
TILE
: Did not find token following TILE
TOOL_USE
: Did not find token following TOOL_USE
DEFAULT_IMPROVEMENT
CONTAINER_CAPACITY
Construct Building
Butcher an Animal
Catch Live Fish
Catch Live Land Animal
Prepare a Raw Fish
Mill Plants
Process Plants
Milk 
Animal
Shear 
Spin Thread
Make Cheese
Process Plants (Vial)
Process Plants (Barrel)
Make Lye
Make Potash From Lye
Make Potash From Ash
Prepare Easy Meal
Prepare Fine Meal
Prepare Lavish Meal
Extract from Plants
Extract from Raw Fish
Extract from Land Animal
Handle 
a Large Animal
Unchain Pet
Interrogate 
Subject
Release 
Release Pet
Release Small Creature
Handle Small Creature
Recover Pet
Cage 
Recover Wounded
Diagnose Patient
Immobilize Break
Apply Cast
Bring Crutch
Dress Wound
Clean Patient
Suture
Set Bone
Place In Traction
Put Item on Display
Cage Small Animal
Pit/Pond 
Pit/Pond Small Animal
Pen/Pasture 
Pen/Pasture Small Animal
Drain Aquarium
Fill Aquarium
Fill Pond
Give Water
Give Food
Manage Work Orders
Update Stockpile Records
Trade at Depot
Chain 
Put In Chains
Slaughter 
Geld 
Unchain
Tame 
Tame a Small Animal
 Figurine
 Amulet
 Scepter
 Crown
 Ring
 Earring
 Bracelet
Make Large 
 Gem
Mint 
 Coins
Cut 
 (Engrave Memorial)
Decorate With 
Stud With 
Encrust 
 With 
Collect Sand
Collect Clay
Install Colony In Hive
Collect Hive Products
Construct 
 Blocks
Make Raw 
 Portal
 Hatch Cover
 Grate
Construct Traction Bench
 Splint
 Crutch
 Box
Forge 
Make Totem
 Terrarium
 Cage
 Waterskin
 Vial
 Flask
 Cup
 Mug
 Toy
 Tube
 Pipe Section
 Bucket
 Backpack
 Quiver
Bait Trap with 
 Ballista Arrow Head
Assemble 
Construct
 Catapult Parts
 Mechanisms
 Ballista Parts
 Anvil
 Bed
 Quern
 Millstone
Train 
 to Hunt
Hunting Animal
 for War
War Animal
Make Charcoal
Make Ash
Reaction
Smelt 
 Ore
Melt a Metal Object
Extract Metal Strands
Dye Thread
Dye Cloth
Sew 
 Image
Collect Webs
Weave Metal Cloth
Weave Thread into Silk
Weave Yarn into Cloth
Weave Thread into Cloth
 (Dyed Only)
Harvest Plants
Plant Seeds
Fertilize Field
Pull the Lever
Link a Building to Trigger
Carve Fortification
Detail Wall
Detail Floor
Carve Track
Remove Stairs/Ramps
Carve Upward Staircase
Carve Downward Staircase
Carve Up/Down Staircase
Carve Ramp
Dig Channel
Fell Tree
Gather Plants
Bring Item to Shop
Bring Item to Depot
Get Provisions
Clean Self
Fill Waterskin
Sleep
Kidnap
Cause Trouble
No Activity
Report Crime
Hunt
Starting Fist Fight
Beat Criminal
Place Track Vehicle
Push Track Vehicle
Execute Criminal
Hunt for Small Creature
Collect Taxes
Guard Tax Collector
Return Kill
Go Shopping
Attend Party
Store Owned Item
Place Item in Tomb
Store Item in Stockpile
Store Item in Bag
Store Item in Barrel
Store Item in Bin
Store Item in Vehicle
Store Weapon
Store Armor
Store Item in Hospital
Store Item in Location
Pickup Equipment
Dump Item
Strange Mood
Clean Trap
Load Catapult
Load Ballista
Fire Catapult
Fire Ballista
Operate Pump
Load Cage Trap
Load Stone Trap
Load Weapon Trap
 Goblet
Stop Bleeding
Repair Compound Fracture
Remove Rotten Tissue
DOUBLE TAGGED ITEM: 
Impoverished Word Selector
NOUN
ADJ_DIST
THE_NOUN_SING
THE_NOUN_PLUR
THE_COMPOUND_NOUN_SING
THE_COMPOUND_NOUN_PLUR
THE_COMPOUND_ADJ
OF_NOUN_SING
OF_NOUN_PLUR
FRONT_COMPOUND_NOUN_SING
FRONT_COMPOUND_NOUN_PLUR
REAR_COMPOUND_NOUN_SING
REAR_COMPOUND_NOUN_PLUR
FRONT_COMPOUND_ADJ
REAR_COMPOUND_ADJ
FRONT_COMPOUND_PREFIX
THE_COMPOUND_PREFIX
STANDARD_VERB
Unrecognized Word Token: 
S_WORD
Unrecognized Symbol Token: 
T_WORD
Unrecognized Translation Token: 
*** Error(s) finalizing the symbol 
Unrecognized word token: 
language_layer
[OBJECT:LANGUAGE]
[WORD:
[SYMBOL:
[TRANSLATION:
WORD
SYMBOL
*** Error(s) finalizing the translation 
DEATH
NAME_SWAMP
HOLY
NEGATIVE
NAME_DESERT
NAME_OCEAN
NAME_GLACIER
NAME_TUNDRA
NAME_GRASSLAND
NAME_HILLS
NAME_REGION
NAME_PEAK
NAME_VOLCANO
NAME_ISLAND_SMALL
NAME_ISLAND
NAME_CONTINENT
NAME_WAR
NAME_BATTLE
NAME_SIEGE
NAME_ENTITY_MERCHANT_COMPANY
NAME_BUILDING_LIBRARY
NAME_COMMON_RELIGION
NAME_BUILDING_TEMPLE
NAME_ROAD
NAME_BRIDGE
NAME_TUNNEL
NAME_WALL
NAME_BUILDING_KEEP
NAME_BUILDING_TOMB
NAME_FESTIVAL
Machine node out of bounds on split
Failed to find machine node frontier on split
Unreachable machine node on split
CE_MATERIAL_FORCE_MULTIPLIER: 
 vomit
 blood.
 cough
 coughs
 up blood.
SYN_INJECTED
SYN_NO_HOSPITAL
MOON_PHASE
ALCOHOLIC
CAVE_ADAPT
PARTIED_OUT
MILK_COUNTER
EGG_SPENT
GROUNDED_ANIMAL_ANGER
TIME_SINCE_SUCKED_BLOOD
DRINKING_BLOOD
Unrecognized Counter: 
IMPLIES_ANIMAL_KILL
ALCOHOL_PLANT
ALCOHOL_CREATURE
CHEESE_PLANT
CHEESE_CREATURE
POWDER_MISC_PLANT
POWDER_MISC_CREATURE
STOCKPILE_GLOB
STOCKPILE_GLOB_SOLID
STOCKPILE_GLOB_PRESSED
LIQUID_MISC_PLANT
LIQUID_MISC_CREATURE
LIQUID_MISC_OTHER
LIQUID_MISC
STRUCTURAL_PLANT_MAT
SEED_MAT
STOCKPILE_PLANT_GROWTH
BONE
WOOD
THREAD_PLANT
TOOTH
HORN
SHELL
SILK
GENERATES_MIASMA
ROTS
BLOOD_MAP_DESCRIPTOR
ICHOR_MAP_DESCRIPTOR
GOO_MAP_DESCRIPTOR
SLIME_MAP_DESCRIPTOR
PUS_MAP_DESCRIPTOR
SWEAT_MAP_DESCRIPTOR
TEARS_MAP_DESCRIPTOR
SPIT_MAP_DESCRIPTOR
EVAPORATES
ENTERS_BLOOD
ALCOHOL
EDIBLE_VERMIN
EDIBLE_RAW
EDIBLE_COOKED
DO_NOT_CLEAN_GLOB
NO_STONE_STOCKPILE
ITEMS_METAL
ITEMS_BARRED
ITEMS_SCALED
ITEMS_LEATHER
ITEMS_SOFT
ITEMS_HARD
IS_STONE
IS_CERAMIC
UNDIGGABLE
DISPLAY_UNGLAZED
YARN
STOCKPILE_THREAD_METAL
IS_METAL
IS_GLASS
CRYSTAL_GLASSABLE
ITEMS_WEAPON
ITEMS_WEAPON_RANGED
ITEMS_ANVIL
ITEMS_AMMO
ITEMS_DIGGER
ITEMS_ARMOR
ITEMS_DELICATE
ITEMS_SIEGE_ENGINE
ITEMS_QUERN
STOCKPILE_GLOB_PASTE
PROB
LOCALIZED
RESISTABLE
ABRUPT
ABRUPT_START
ABRUPT_END
SIZE_DELAYS
SIZE_DILUTES
VASCULAR_ONLY
MUSCULAR_ONLY
START
PEAK
DWF_STRETCH
data/speech/
Interaction Token not recognized : 
*** Error(s) finalizing the material template 
Unrecognized Color Token in Material Template: 
: Unrecognized Color Token in Material Template: 
rock
magma
boiling magma
GRAY
amber
ground amber
amber paste
pressed amber
coral
ground coral
coral paste
pressed coral
WHITE
green glass
ground green glass
green glass paste
pressed green glass
molten green glass
boiling green glass
DARK_GREEN
clear glass
ground clear glass
clear glass paste
pressed clear glass
molten clear glass
boiling clear glass
crystal glass
ground crystal glass
crystal glass paste
pressed crystal glass
molten crystal glass
boiling crystal glass
snow
slush
water
coal powder
coal slush
pressed coal
BLACK
POTASH
potash
potash slush
pressed potash
ash paste
pressed ash
ASH_GLAZE
GLAZE_MAT
pearlash
pearlash paste
pressed pearlash
frozen lye
frozen lye powder
lye slush
boiling lye
dirt
pressed dirt
BROWN
pressed vomit
molten salt
boiling salt
FILTH_B
filth
pressed filth
FILTH_Y
frozen filth
frozen filth powder
filth slush
boiling filth
YELLOW
UNKNOWN_SUBSTANCE
unknown frozen substance
unknown frozen powder
unknown slush
unknown substance
unknown boiling substance
grime
grime paste
pressed grime
CREATURE_1
unknown frozen creature substance
unknown frozen creature powder
unknown creature paste
unknown pressed frozen creature substance
unknown creature substance
unknown boiling creature substance
PLANT_1
unknown frozen plant substance
unknown frozen plant powder
unknown frozen plant paste
unknown pressed frozen plant substance
unknown plant substance
unknown boiling plant substance
Unrecognized Creature/Caste Token in Body Transformation Effect: 
PAPER_SLURRY
TARGET
LINE_OF_SIGHT
TOUCHABLE
DISTURBER_ONLY
SELF_ALLOWED
SELF_ONLY
Unrecognized CDI Target Token: 
TARGET_RANGE
LOCATION_HINT
USAGE_HINT
ADV_NAME
MAX_TARGET_NUMBER
WAIT_PERIOD
VERBAL_SPEECH
CAN_BE_MUTUAL
VERBAL
FREE_ACTION
VERB
VERB_REVERSE
TARGET_VERB
BP_REQUIRED
FLOW
SYNDROME
SYN_NAME
SYN_AFFECTED_CLASS
SYN_IMMUNE_CLASS
SYN_AFFECTED_CREATURE
SYN_CLASS
SYN_IDENTIFIER
SYN_IMMUNE_CREATURE
SYN_CONCENTRATION_ADDED
CE_REDUCE_PAIN
:BP missing body part group token
:BP missing body part token
:BP missing tissue token
Unrecognized CE_REDUCE_PAIN token: 
CE_PAIN
Unrecognized CE_PAIN token: 
CE_REDUCE_SWELLING
Unrecognized CE_REDUCE_SWELLING token: 
CE_CURE_INFECTION
Unrecognized CE_CURE_INFECTION token: 
CE_SWELLING
Unrecognized CE_SWELLING token: 
CE_HEAL_NERVES
Unrecognized CE_HEAL_NERVES token: 
CE_STOP_BLEEDING
Unrecognized CE_STOP_BLEEDING token: 
CE_OOZING
Unrecognized CE_OOZING token: 
CE_BRUISING
Unrecognized CE_BRUISING token: 
CE_CLOSE_OPEN_WOUNDS
Unrecognized CE_CLOSE_OPEN_WOUNDS token: 
CE_HEAL_TISSUES
Unrecognized CE_HEAL_TISSUES token: 
CE_REGROW_PARTS
Unrecognized CE_REGROW_PARTS token: 
CE_BLISTERS
Unrecognized CE_BLISTERS token: 
CE_NUMBNESS
Unrecognized CE_NUMBNESS token: 
CE_REDUCE_PARALYSIS
Unrecognized CE_REDUCE_PARALYSIS token: 
CE_PARALYSIS
Unrecognized CE_PARALYSIS token: 
CE_REDUCE_FEVER
Unrecognized CE_REDUCE_FEVER token: 
Unrecognized CE_FEVER token: 
CE_BLEEDING
Unrecognized CE_BLEEDING token: 
CE_COUGH_BLOOD
Unrecognized CE_COUGH_BLOOD token: 
CE_VOMIT_BLOOD
Unrecognized CE_VOMIT_BLOOD token: 
CE_REDUCE_NAUSEA
Unrecognized CE_REDUCE_NAUSEA token: 
CE_NAUSEA
Unrecognized CE_NAUSEA token: 
CE_UNCONSCIOUSNESS
Unrecognized CE_UNCONSCIOUSNESS token: 
CE_NECROSIS
Unrecognized CE_NECROSIS token: 
Unrecognized CE_IMPAIR_FUNCTION token: 
CE_DROWSINESS
Unrecognized CE_DROWSINESS token: 
CE_REDUCE_DIZZINESS
Unrecognized CE_REDUCE_DIZZINESS token: 
CE_DIZZINESS
Unrecognized CE_DIZZINESS token: 
CE_SPECIAL_ATTACK_INTERACTION
:INTERACTION missing token
Unrecognized CE_SPECIAL_ATTACK_INTERACTION token: 
CE_ADD_TAG
EXTRAVISION
OPPOSED_TO_LIFE
NOEXERT
CRAZED
NOBREATHE
NOSTUN
NOFEAR
NO_DRINK
NOTHOUGHT
NO_AGING
FIT_FOR_RESURRECTION
Unsupported CE add tag: 
CE_REMOVE_TAG
Unsupported CE remove tag: 
CE_DISPLAY_TILE
CAN_BE_HIDDEN
Unrecognized CE_DISPLAY_TILE token: 
CE_DISPLAY_NAME
Unrecognized CE_DISPLAY_NAME token: 
CE_FLASH_TILE
Unrecognized CE_FLASH_TILE token: 
CE_PHYS_ATT_CHANGE
Unrecognized CE_PHYS_ATT_CHANGE token: 
CE_MENT_ATT_CHANGE
Unrecognized CE_MENT_ATT_CHANGE token: 
CE_BODY_APPEARANCE_MODIFIER
APPEARANCE_MODIFIER
Unrecognized CE_BODY_APPEARANCE_MODIFIER token: 
CE_BP_APPEARANCE_MODIFIER
RESERVED_WHOLE_PART
Unrecognized CE_BP_APPEARANCE_MODIFIER token: 
CE_MATERIAL_FORCE_MULTIPLIER
MAT_MULT
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token: 
CE_SPEED_CHANGE
SPEED_PERC
SPEED_ADD
Unrecognized CE_SPEED_CHANGE token: 
CE_BODY_MAT_INTERACTION
MAT_TOKEN
Unrecognized CE_BODY_MAT_INTERACTION token: 
CE_SENSE_CREATURE_CLASS
Unrecognized CE_SENSE_CREATURE_CLASS token: 
CE_CAN_DO_INTERACTION
Unrecognized CE_CAN_DO_INTERACTION token: 
CE_BODY_TRANSFORMATION
Unrecognized CE_BODY_TRANSFORMATION token: 
CE_FEEL_EMOTION
EMOTION
Unrecognized CE_FEEL_EMOTION token: 
CE_CHANGE_PERSONALITY
FACET
Unrecognized CE_CHANGE_PERSONALITY token: 
CE_ERRATIC_BEHAVIOR
Unrecognized CE_ERRATIC_BEHAVIOR token: 
CE_SKILL_ROLL_ADJUST
PERC
PERC_ON
Unrecognized CE_SKILL_ROLL_ADJUST token: 
CDI token precedes any CAN_DO_INTERACTION tag
SYNDROME_TAG
CREATURE_FLAG
FORBIDDEN_CREATURE_FLAG
CREATURE_CASTE_FLAG
FORBIDDEN_CREATURE_CASTE_FLAG
HAVE_FAST_EFFORTLESS_GAIT_SPEED
ALL_SLOW_EFFORTLESS_GAIT_SPEED
PERIODIC
COUNTER_TRIGGER
Unrecognized CE Token: 
PARALYZEIMMUNE
PREFIX
STONE_NAME
IS_GEM
OVERWRITE_SOLID
TEMP_DIET_INFO
BLOOD
SLIME
ICHOR
FILTH
POWDER_DYE
ITEM_SYMBOL
DISPLAY_COLOR
BUILD_COLOR
TILE_COLOR
BASIC_COLOR
STATE_COLOR
STATE_NAME
STATE_NAME_ADJ
STATE_ADJ
ABSORPTION
IMPACT_YIELD
IMPACT_FRACTURE
IMPACT_ELASTICITY
IMPACT_STRAIN_AT_YIELD
COMPRESSIVE_FRACTURE
COMPRESSIVE_ELASTICITY
COMPRESSIVE_STRAIN_AT_YIELD
TENSILE_FRACTURE
TENSILE_ELASTICITY
TENSILE_STRAIN_AT_YIELD
TORSION_FRACTURE
TORSION_ELASTICITY
TORSION_STRAIN_AT_YIELD
SHEAR_FRACTURE
SHEAR_ELASTICITY
SHEAR_STRAIN_AT_YIELD
BENDING_FRACTURE
BENDING_ELASTICITY
BENDING_STRAIN_AT_YIELD
MATERIAL_VALUE
MULTIPLY_VALUE
SPEC_HEAT
HEATDAM_POINT
COLDDAM_POINT
IGNITE_POINT
MELTING_POINT
BOILING_POINT
MAT_FIXED_TEMP
IF_EXISTS_SET_HEATDAM_POINT
IF_EXISTS_SET_COLDDAM_POINT
IF_EXISTS_SET_IGNITE_POINT
IF_EXISTS_SET_MELTING_POINT
IF_EXISTS_SET_BOILING_POINT
IF_EXISTS_SET_MAT_FIXED_TEMP
SOLID_DENSITY
LIQUID_DENSITY
MOLAR_MASS
EXTRACT_STORAGE
BUTCHER_SPECIAL
MEAT_NAME
BLOCK_NAME
MATERIAL_REACTION_PRODUCT
ITEM_REACTION_PRODUCT
HARDENS_WITH_WATER
SOAP_LEVEL
COMPRESSIVE_YIELD
TENSILE_YIELD
TORSION_YIELD
SHEAR_YIELD
BENDING_YIELD
MAX_EDGE
Unrecognized Material Template Token: 
inorganic_generated
[OBJECT:INORGANIC]
plant_generated
[OBJECT:PLANT]
[PLANT:
: Smelt Ore Not Found, Token - 
: Thread Metal Ore Not Found, Token - 
: Environment Spec Stone Not Found, Token - 
: Could not locate material template 
WAFERS
SPECIAL
DEEP_SPECIAL
DIVINE
THREAD_METAL
DEEP_SURFACE
AQUIFER
METAMORPHIC
SEDIMENTARY
SOIL
SOIL_OCEAN
SOIL_SAND
SEDIMENTARY_OCEAN_SHALLOW
SEDIMENTARY_OCEAN_DEEP
IGNEOUS_INTRUSIVE
IGNEOUS_EXTRUSIVE
ENVIRONMENT
Missing Stone Environment Token: 
Missing Stone Environment Inclusion Type Token: 
Missing Frequency for Stone Environment: 
ALL_STONE
IGNEOUS_ALL
ALLUVIAL
Unrecognized Stone Environment Token: 
ENVIRONMENT_SPEC
Missing Stone Environment Spec Token: 
Missing Stone Environment Spec Inclusion Type Token: 
Missing Frequency for Stone Environment Spec: 
LAVA
Unrecognized Inorganic Material Definition Token: 
Sharp blades
Extract 
 strands
Ore of 
MATERIAL
GROWTH
GROWTH_ITEM
GROWTH_TRUNK_HEIGHT_PERC
GROWTH_TIMING
GROWTH_DROPS_OFF
GROWTH_DROPS_OFF_NO_CLOUD
GROWTH_HOST_TILE
BRANCHES
LIGHT_BRANCHES
HEAVY_BRANCHES
DIRECTED_BRANCHES
ROOTS
TRUNK
TWIGS
ALL_BRANCHES
BRANCHES_AND_TWIGS
LIGHT_BRANCHES_AND_TWIGS
ALL_BRANCHES_AND_TWIGS
SAPLING
ALL_BRANCHES_AND_TRUNK
HEAVY_BRANCHES_AND_TRUNK
DIRECTED_BRANCHES_AND_TRUNK
GROWTH_DENSITY
GROWTH_HAS_SEED
GROWTH_PRINT
GROWTH_NAME
ALL_NAMES
TRUNK_PERIOD
HEAVY_BRANCH_DENSITY
DIRECTED_BRANCH_DENSITY
LIGHT_BRANCH_DENSITY
HEAVY_BRANCH_RADIUS
DIRECTED_BRANCH_RADIUS
BRANCH_RADIUS
MAX_TRUNK_DIAMETER
TRUNK_WIDTH_PERIOD
CAP_PERIOD
CAP_RADIUS
ROOT_DENSITY
ROOT_RADIUS
STANDARD_TILE_NAMES
 trunk
 roots
 branches
 twigs
 cap
TRUNK_NAME
ROOT_NAME
ROOTS_NAME
LIGHT_BRANCHES_NAME
HEAVY_BRANCHES_NAME
TWIGS_NAME
GRASS
TREE_TILE
DEAD_TREE_TILE
SAPLING_TILE
DEAD_SAPLING_TILE
TREE_COLOR
DEAD_TREE_COLOR
SAPLING_COLOR
DEAD_SAPLING_COLOR
TREE_ROOT_SLOPING
TREE_ROOTS
TREE_TRUNK_N
TREE_TRUNK_E
TREE_TRUNK_NW
TREE_TRUNK_NE
TREE_TRUNK_SW
TREE_TRUNK_SE
TREE_TRUNK_BRANCH_N
TREE_TRUNK_BRANCH_S
TREE_TRUNK_BRANCH_E
TREE_TRUNK_BRANCH_W
TREE_BRANCH_NS
TREE_BRANCH_NW
TREE_BRANCH_SW
TREE_BRANCH_NSE
TREE_BRANCH_NSW
TREE_BRANCH_NEW
TREE_BRANCH_SEW
TREE_BRANCH_NSEW
TREE_TWIGS
TREE_CAP_WALL_NE
TREE_CAP_WALL_SE
TREE_ROOTS_DEAD
TREE_TRUNK_PILLAR_DEAD
TREE_TRUNK_NE_DEAD
TREE_TRUNK_SE_DEAD
TREE_TRUNK_BRANCH_S_DEAD
TREE_TRUNK_BRANCH_W_DEAD
TREE_BRANCH_NSW_DEAD
TREE_BRANCH_SEW_DEAD
TREE_SMOOTH_BRANCHES_DEAD
TREE_TWIGS_DEAD
TREE_CAP_RAMP_DEAD
TREE_CAP_WALL_N_DEAD
TREE_CAP_WALL_E_DEAD
TREE_CAP_WALL_NW_DEAD
TREE_CAP_WALL_NE_DEAD
TREE_CAP_WALL_SW_DEAD
TREE_CAP_WALL_SE_DEAD
TREE_CAP_FLOOR1_DEAD
TREE_CAP_FLOOR3_DEAD
TREE_TRUNK_NSE
TREE_TRUNK_NEW
TREE_TRUNK_NS
TREE_TRUNK_EW
TREE_TRUNK_NSEW
TREE_TRUNK_INTERIOR
TREE_TRUNK_NSE_DEAD
TREE_TRUNK_NSW_DEAD
TREE_TRUNK_NEW_DEAD
TREE_TRUNK_SEW_DEAD
TREE_TRUNK_NS_DEAD
TREE_TRUNK_NSEW_DEAD
SAPLING_DROWN_LEVEL
TREE_DROWN_LEVEL
GROWDUR
SUMMER
WINTER
PICKED_TILE
DEAD_PICKED_TILE
UNDERGROUND_DEPTH
GRASS_TILES
ALT_PERIOD
ALT_GRASS_TILES
GRASS_COLORS
TREE_HAS_MUSHROOM_CAP
SHRUB_TILE
DEAD_SHRUB_TILE
CLUSTERSIZE
PICKED_COLOR
DEAD_PICKED_COLOR
SHRUB_COLOR
DEAD_SHRUB_COLOR
BASIC_MAT
MILL
SHRUB_DROWN_LEVEL
TWIGS_SIDE_BRANCHES
TWIGS_ABOVE_BRANCHES
TWIGS_BELOW_BRANCHES
TWIGS_SIDE_HEAVY_BRANCHES
TWIGS_ABOVE_HEAVY_BRANCHES
TWIGS_BELOW_HEAVY_BRANCHES
TWIGS_SIDE_TRUNK
TWIGS_ABOVE_TRUNK
TWIGS_BELOW_TRUNK
SEED
EXTRACT_STILL_VIAL
EXTRACT_VIAL
EXTRACT_BARREL
Unrecognized Plant Token: 
BRANCH_DENSITY
MAX_TRUNK_HEIGHT
LIGHT_BRANCH_RADIUS
TRUNK_BRANCHING
BRANCHES_NAME
DIRECTED_BRANCHES_NAME
CAP_NAME
 has dyed a masterpiece!
 has become entangled in a hidden web!
 caught up in the web!
 has cooked a masterpiece!
has been cursed
path not closed, attempting fix
path moved off track
path not closed, attempting to follow
 destroyed
 toppled
loop path fail: 
<same square> 
<invalid start> 
<invalid goal> 
 -> 
: Id #
:Path Goal 
:Station 
You chop down the 
 has claimed a 
 has begun a mysterious construction!
Your mason has defaced a 
Your engraver has carved a track through a 
Duplicate inventory removed: 
while in 
conflict
experiencing trauma
seeing 
somebody
 die
somebody's
 dead body
the unexpected death of somebody
somebody's death
while 
killing somebody
being reunited with a loved one
being caught sneaking
when 
joining an existing conflict
giving a sermon
attending a sermon
watching a performance
producing a masterwork
creating an artifact
upon 
improving 
mastering 
a break up
getting divorced
you were
 caught up in 
a new romance
realizing 
playing make believe
playing with 
becoming a parent
being near to a conflict
an agreement was cancelled
joining a traveling group
a site was controlled
a tribute cancellation
an incident
hearing a rumor
leaving a performance troupe
being removed from a performance troupe
being removed from a military group
when a stranger advanced with a weapon
seeing a stranger sneaking around
witnessing a night creature drinking blood
petitioning for citizenship
bringing up job scarcity in a meeting
making suggestions about work allocations
requesting weapon production
yelling at a priest
crying on a priest
yelling at somebody in charge
crying on somebody in charge
telling somebody about being trapped here
being yelled at by an unhappy worshipper
being cried on by an unhappy worshipper
being yelled at by an unhappy citizen
being cried on by an unhappy citizen
hearing somebody was being prevented from leaving
viewing 
 in a personal museum
near 
 own
very fine
splendid
wonderful
completely sublime
tastefully arranged 
losing a pet
throwing something
being released from confinement
a miscarriage
 spouse's miscarriage
to be 
wearing old clothing
wearing tattered clothing
to have 
clothes rot off of 
being tormented in nightmares by a dead pet
being tormented in nightmares by a dead spouse
being tormented in nightmares by a dead lover
being tormented in nightmares by a dead sibling
being tormented in nightmares by 
 own dead mother
 own dead father
 own dead child
being tormented in nightmares by a dead animal training partner
being tormented in nightmares by a dead friend
being tormented in nightmares by a dead and still annoying acquaintance
being tormented in nightmares by the dead
being 
 by a dead pet
 by a dead spouse
 by a dead lover
 by a dead sibling
 by a dead animal training partner
 by a dead friend
 by a dead and still annoying acquaintance
 by the dead
combat drills
practicing at the archery target
a sparring session
being unable to petition for citizenship
being unable to find somebody to complain to about job scarcity
being unable to make suggestions about work allocations
being unable to request weapon production
being unable to find a priest to complain to
being unable to find a priest to cry on
being unable to find somebody in charge to yell at
being unable to find somebody in charge to cry on
during 
long patrol duty
being nauseated by the sun
being out in the sunshine again
drowsy
utterly sleep-deprived
thirsty
dehydrated
starving
due to 
suffering a major injury
suffering a minor injury
sleeping uneasily due to noise
being disturbed during sleep by loud noises
loud noises made it impossible to sleep
being able to rest and recuperate
caught in the rain
caught in a snow storm
retching on a miasma
choking on smoke underground
being near to a waterfall
choking on dust underground
considering 
the state of demands
that a criminal could not be properly punished
having
 punishment reduced
elected
re-elected
the establishment of a temple for 
the acceptance of a petition for a temple for 
the establishment of a guildhall for 
the acceptance of a petition for a guildhall for 
being granted residency
being granted citizenship
being denied residency
being denied citizenship
having a request approved
having a request ignored
that nobody could be punished for a failure
having 
 punishment delayed
the delayed punishment of a criminal
the scarcity of cages and chains
having a mandate ignored
having a mandate deadline missed
the lack of work last season
smashing up a building
toppling something over
receiving a higher rank of nobility
entering the nobility
being knocked out during a cave-in
a mandate deadline met
uncovered
no shirt
being forced to eat a treasured pet to survive
being forced to eat a beloved creature to survive
being forced to eat vermin to survive
starting a fist fight
punishing somebody with a beating
being beaten
beating somebody with a hammer
being beaten with a hammer
being unable to find a hammer
eating the same old food
eating rotten food
putting on a
 item
eating 
a pretty decent meal
a fine dish
a wonderful dish
a truly decadent dish
a legendary meal
a drink
a pretty decent drink
a fine drink
a wonderful drink
a truly decadent drink
a legendary drink
not having enough chests
not having enough cabinets
not having enough weapon racks
not having enough armor stands
a lesser's pretentious 
sleeping
 arrangements
the lack of dining tables
eating at a crowded table
dining in 
a legendary dining room
a fantastic dining room
a great dining room
a very good dining room
a good dining room
a horribly substandard dining room
a horrible dining room
an awful dining room
a very poor dining room
a poor dining room
eating without a proper dining room
the lack of chairs
forming a bond with an animal training partner
being rescued
bringing somebody to rest in bed
felling a tree
slaughtering an animal
caging a creature
chaining up a creature
gelding a creature
putting a piece on display
work
losing property to the tax collector's escorts
being taxed
not having adequate protection
being unable to reach a room for tax collection
being misinformed about a room for tax collection
having pleased a noble
that 
the tax collection went smoothly
having disappointed a noble
the tax collection didn't go smoothly
getting into an argument
making a friend
forming a grudge
being accosted by 
being near 
being pestered by 
a satisfying acquisition
acquiring 
adopting a new pet
being confined
a bath
a soapy bath
killing somebody by accident while sparring
being attacked
being attacked by the dead
being attacked by 
 own dead 
drinking the same old booze
forced to drink bloody water
forced to drink slime
forced to drink vomit
forced to drink gooey water
forced to drink ichorous water
forced to drink purulent water
drinking nasty water
drinking something spoiled
having a drink without using a goblet, cup or mug
drinking water without a well
being near to a 
sleeping without a proper room
sleeping in 
a bedroom like a personal palace
a fantastic bedroom
a great bedroom
a very good bedroom
a good bedroom
a horribly substandard bedroom
a horrible bedroom
an awful bedroom
a very poor bedroom
a poor bedroom
sleeping on the floor
sleeping in the mud
sleeping in the grass
sleeping on a rough cave floor
sleeping on rocks
sleeping on ice
sleeping in the dirt
sleeping on a pile of driftwood
suffering the travesty of art defacement
being evicted
teaching 
learning about 
writing 
an untitled composition
reading 
learning 
making a breakthrough concerning 
being unable to advance the study of 
discussing 
pondering 
giving birth to 
getting married
gaining siblings
gaining a sibling
receiving water
giving somebody water
receiving food
giving somebody food
visiting with a pet
talking with the spouse
talking with a lover
talking with a sibling
talking with mother
talking with father
talking with a child
visiting with an animal training partner
talking with a friend
forced to talk to somebody annoying
talking with somebody
conducting a meeting in 
having to conduct an official meeting in a bedroom
having to conduct an official meeting in a dining room
not having any rooms
a legendary
a fantastic
a great
a very good
a good
a poor
a very poor
an awful
a horrible
a horribly substandard
 tomb after gaining another year
about 
not having a tomb after gaining another year
after talking to a pillar of society
interacting with a pet
a child was turned away from sanctuary
being expelled
a long-dead corpse was convicted of a crime
an animal was convicted of a crime
the bizarre conviction against all reason of the victim of a crime
receiving justice through a criminal's conviction
when a family member received justice through a criminal's conviction
being forced to endure the decay of a pet
being forced to endure the decay of a spouse
being forced to endure the decay of a lover
being forced to endure the decay of a sibling
being forced to endure the decay of a mother
being forced to endure the decay of a father
being forced to endure the decay of a child
being forced to endure the decay of an animal training partner
being forced to endure the decay of a friend
being forced to endure the decay of an annoying acquaintance
being away from people for too long
being kept from alcohol for too long
being unable to pray
 for too long
being unoccupied for too long
being unable to admire art for so long
doing nothing creative for so long
leading an unexciting life for so long
not learning anything for so long
being away from family for too long
being away from friends for too long
being unable to hear eloquent speech for so long
being away from traditions for too long
a lack of introspection for too long
being unable to make merry for so long
being unable to practice a craft for too long
being unable to practice a martial art for too long
being unable to practice a skill for too long
being unable to take it easy for so long
being unable to make romance for so long
being away from animals for so long
being away from great beasts for so long
being unable to acquire something for too long
a lack of decent meals for too long
being unable to fight for too long
a lack of trouble-making for too long
being unable to argue for too long
being unable to be extravagant for so long
being unable to wander for too long
being unable to help anybody for too long
a lack of abstract thinking for too long
communing with 
defeating somebody
murdering somebody
abducting somebody
preying on the blood of civilized creatures
being unnaturally ageless
a scholarly lecture in 
a performance in 
accepting bribes in exchange for leniency
embezzling funds
receiving a cut of corruptly-obtained funds
being far away
an infiltration mission
SUSPICION
ALARM
SHOCK
HORROR
GRIEF
TRIUMPH
RAGE
GRIM_SATISFACTION
FEAR
SADNESS
BLISS
VENGEFULNESS
TERROR
SATISFACTION
ACCEPTANCE
ADMIRATION
ADORATION
AFFECTION
AGITATION
AGGRAVATION
AGONY
ALIENATION
AMAZEMENT
AMBIVALENCE
AMUSEMENT
ANGER
ANGUISH
ANNOYANCE
ANXIETY
APATHY
AROUSAL
ASTONISHMENT
AVERSION
BITTERNESS
BOREDOM
CARING
CONFUSION
CONTEMPT
CONTENTMENT
DEJECTION
DELIGHT
DESPAIR
DISAPPOINTMENT
DISGUST
DISILLUSIONMENT
DISLIKE
DISMAY
DISPLEASURE
DISTRESS
EAGERNESS
ELATION
EMBARRASSMENT
EMPTINESS
ENJOYMENT
EXASPERATION
EXHILARATION
FEROCITY
FONDNESS
FRIGHT
FRUSTRATION
GLEE
GLOOM
GLUMNESS
GRATITUDE
GROUCHINESS
GRUMPINESS
GUILT
HATRED
HOPE
HOPELESSNESS
HUMILIATION
INSULT
INTEREST
IRRITATION
ISOLATION
JOLLINESS
JOVIALITY
JUBILATION
LOATHING
LONELINESS
MORTIFICATION
NERVOUSNESS
NOSTALGIA
OPTIMISM
OUTRAGE
PANIC
PASSION
PLEASURE
PRIDE
RAPTURE
REJECTION
RELIEF
REGRET
REMORSE
REPENTANCE
RESENTMENT
RESTLESS
RIGHTEOUS_INDIGNATION
SELF_PITY
SERVILE
SHAME
SYMPATHY
TENDERNESS
THRILL
UNEASINESS
UNHAPPINESS
WONDER
WORRY
WRATH
ZEAL
ANGST
DEFEAT
EXPECTANCY
DOUBT
ENTHUSIASM
PESSIMISM
EUPHORIA
EXCITEMENT
GAIETY
Unrecognized Emotion Token: 
LOVE_PROPENSITY
HATE_PROPENSITY
ENVY_PROPENSITY
CHEER_PROPENSITY
DEPRESSION_PROPENSITY
ANGER_PROPENSITY
ANXIETY_PROPENSITY
LUST_PROPENSITY
STRESS_VULNERABILITY
GREED
IMMODERATION
PERSEVERANCE
DISCORD
FRIENDLINESS
POLITENESS
DISDAIN_ADVICE
BRAVERY
CONFIDENCE
VANITY
AMBITION
IMMODESTY
HUMOR
VENGEFUL
CRUELTY
SINGLEMINDED
HOPEFUL
CURIOUS
BASHFUL
PRIVACY
PERFECTIONIST
CLOSEMINDED
TOLERANT
EMOTIONALLY_OBSESSIVE
SWAYED_BY_EMOTIONS
ALTRUISM
DUTIFULNESS
THOUGHTLESSNESS
ORDERLINESS
TRUST
GREGARIOUSNESS
ASSERTIVENESS
ACTIVITY_LEVEL
EXCITEMENT_SEEKING
IMAGINATION
ABSTRACT_INCLINED
ART_INCLINED
Unrecognized Personality Facet Token: 
WASTEFULNESS
[C:7:0:1]
is always in love with somebody and easily develops positive feelings
very easily falls into love and develops positive feelings
can easily fall in love or develop positive sentiments
does not easily fall in love and rarely develops positive sentiments
is not the type to fall in love or even develop positive feelings
never falls in love or develops positive feelings toward anything
is often inflamed by hatred and easily develops hatred toward things
is prone to hatreds and often develops negative feelings
is quick to form negative views about things
does not easily hate or develop negative feelings
very rarely develops negative feelings toward things
never feels hatred toward anyone or anything
is consumed by overpowering feelings of jealousy
is prone to strong feelings of jealousy
often feels envious of others
doesn't often feel envious of others
is rarely jealous
never envies others their status, situation or possessions
often feels filled with joy
can be very happy and optimistic
is often cheerful
is rarely happy or enthusiastic
is dour as a rule
is never the slightest bit cheerful about anything
is frequently depressed
is often sad and dejected
often feels discouraged
rarely feels discouraged
almost never feels discouraged
never feels discouraged
is in a constant state of internal rage
is very quick to anger
is quick to anger
is slow to anger
is very slow to anger
never becomes angry
is a nervous wreck
is always tense and jittery
is often nervous
has a calm demeanor
has a very calm demeanor
has an incredibly calm demeanor
is constantly ablaze with feelings of lust
is prone to strong feelings of lust
often feels lustful
does not often feel lustful
rarely looks on others with lust
never feels lustful passions
becomes completely helpless in stressful situations
cracks easily under pressure
doesn't handle stress well
can handle stress
is confident under pressure
is impervious to the effects of stress
is as avaricious as they come, obsessed with acquiring wealth
is very greedy
has a greedy streak
doesn't focus on material goods
desires little for 
 in the way of possessions
often neglects 
 own wellbeing, having no interest in material goods
is ruled by irresistible cravings and urges
feels strong urges and seeks short-term rewards
occasionally overindulges
doesn't often experience strong cravings or urges
only rarely feels strong cravings or urges
never feels tempted to overindulge in anything
is given to rough-and-tumble brawling, even to the point of starting fights for no reason
would never pass up a chance for a good fistfight
likes to brawl
tends to avoid any physical confrontations
does not enjoy participating in physical confrontations
would flee even the most necessary battle to avoid any form of physical confrontation
is unbelievably stubborn and will stick with even the most futile action once 
 mind is made up
is very stubborn
is stubborn
has a noticeable lack of perseverance
doesn't stick with things if even minor difficulties arise
drops any activity at the slightest hint of difficulty or even the suggestion of effort being required
is completely careless with resources when completing projects and invariable wastes a lot of time and effort
is not careful with resources when working on projects and often spends unnecessary effort
tends to be a little wasteful when working on projects
tends to be a little tight with resources when working on projects
is stingy with resources on projects and refuses to expend any extra effort
cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources
revels in chaos and discord, and 
 encourages it whenever possible
finds a chaotic mess preferable to the boredom of harmonious living
doesn't mind a little tumult and discord in day-to-day living
prefers that everyone live as harmoniously as possible
feels best when everyone gets along without any strife or contention
would be deeply satisfied if everyone could live as one in complete harmony
is quite a bold flatterer, extremely friendly but just a little insufferable
is very friendly and always tries to say nice things to others
is a friendly individual
is somewhat quarrelsome
is unfriendly and disagreeable
is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility
exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it
is very polite and observes appropriate rules of decorum when possible
is quite polite
could be considered rude
is very impolite and inconsiderate of propriety
is a vulgar being who does not care a lick for even the most basic rules of civilized living
disdains even the best advice of associates and family, relying strictly on 
 own counsel
dislikes receiving advice, preferring to keep 
has a tendency to go it alone, without considering the advice of others
tends to ask others for help with difficult decisions
relies on the advice of others during decision making
is unable to make decisions without a great deal of input from others
is utterly fearless when confronted with danger, to the point of lacking common sense
is incredibly brave in the face of looming danger, perhaps a bit foolhardy
is brave in the face of imminent danger
is somewhat fearful in the face of imminent danger
has great trouble mastering fear when confronted by danger
is a coward, completely overwhelmed by fear when confronted with danger
presupposes success in any venture requiring 
 skills with what could be called blind overconfidence
is extremely confident of 
 in situations requiring 
 skills
is generally quite confident of 
 abilities when undertaking specific ventures
sometimes acts with little determination and confidence
lacks confidence in 
 abilities
has no confidence at all in 
 talent and abilities
is completely wrapped up in 
 own appearance, abilities and other personal matters
is greatly pleased by 
 own looks and accomplishments
is pleased by 
 own appearance and talents
is not inherently proud of 
 talents and accomplishments
takes no pleasure in 
 talents and appearance
could not care less about 
 appearance, talents or other personal vanities
has a relentless drive, completely consumed by ambition
is very ambitious, always looking for a way to better 
 situation
is quite ambitious
isn't particularly ambitious
is not driven and rarely feels the need to pursue even a modest success
has no ambition whatsoever
unerringly returns favors and has a profound sense of gratitude for the kind actions of others
feels a strong need to reciprocate any favor done for 
is grateful when others help 
 out and tries to return favors
takes offered help and gifts without feeling particularly grateful
accepts favors without developing a sense of obligation, preferring to act as the current situation demands
does not feel the slightest need to reciprocate favors that others do for 
, no matter how major the help or how much 
 needed it
always presents 
 as extravagantly as possible, displaying a magnificent image to the world
likes to present 
 boldly, even if it would offend an average sense of modesty
doesn't mind wearing something special now and again
prefers to present 
 modestly
presents 
 modestly and frowns on any flashy accoutrements
cleaves to an austere lifestyle, disdaining even minor immodesties in appearance
finds something humorous in everything, no matter how serious or inappropriate
finds the humor in most situations
has an active sense of humor
has little interest in joking around
does not find most jokes humorous
is utterly humorless
is vengeful and never forgets or forgives past grievances
has little time for forgiveness and will generally seek retribution
tends to hang on to grievances
doesn't tend to hold on to grievances
does not generally seek retribution for past wrongs
has no sense of vengeance or retribution
is absorbed in delusions of self-importance
has an overinflated sense of self-worth
thinks 
 is fairly important in the grand scheme of things
is very humble
has a low sense of self-esteem
is completely convinced of 
 own worthlessness
is deliberately cruel to those unfortunate enough to be subject to 
 sadism
is sometimes cruel
generally acts impartially and is rarely moved to mercy
often acts with compassion
is easily moved to mercy
always acts with mercy and compassion at the forefront of 
 considerations
pursues matters with a single-minded focus, often overlooking other matters
can be very single-minded
generally acts with a narrow focus on the current activity
can occasionally lose focus on the matter at hand
is somewhat scatterbrained
is a complete scatterbrain, unable to focus on a single matter for more than a passing moment
has such a developed sense of optimism that 
 always assumes the best outcome will eventually occur, no matter what
is an optimist
generally finds 
 quite hopeful about the future
tends to assume the worst of two outcomes will be the one that comes to pass
is a pessimist
despairs of anything positive happening in the future and lives without feelings of hope
is implacably curious, without any respect for propriety or privacy
is very curious, sometimes to 
 detriment
is curious and eager to learn
isn't particularly curious about the world
is very rarely moved by curiosity
is incurious and never seeks out knowledge or information to satisfy 
is gripped by a crippling shyness
is bashful
tends to consider what others think of 
is not particularly interested in what others think of 
is generally unhindered by the thoughts of others concerning 
 actions
is shameless, absolutely unfazed by the thoughts of others
is private to the point of paranoia, unwilling to reveal even basic information about 
has a strong tendency toward privacy
tends not to reveal personal information
tends to share 
 own experiences and thoughts with others
is not a private person and freely shares details of 
 life
shares intimate details of 
 life without sparing a thought to repercussions or propriety
is obsessed with details and will often take a great deal of extra time to make sure things are done the right way
is a perfectionist
tries to do things correctly each time
doesn't try to get things done perfectly
is inattentive to detail in 
 own work
is frustratingly sloppy and careless with every task 
 sets to carry out
is completely closed-minded and never changes 
 mind after forming an initial idea
is intellectually stubborn, rarely changing 
 mind during a debate regardless of the merits
tends to be a bit stubborn in changing 
 mind about things
doesn't cling tightly to ideas and is open to changing 
 mind
often finds 
 changing 
 mind to agree with somebody else
easily changes 
 mind and will generally go with the prevailing view on anything
is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance
is very comfortable around others that are different from 
is quite comfortable with others that have a different appearance or culture
is somewhat uncomfortable around those that appear unusual or live differently from 
is made deeply uncomfortable by differences in culture or appearance
cannot tolerate differences in culture, lifestyle or appearance
is emotionally obsessive, forming life-long attachments even if they aren't reciprocated
forms strong emotional bonds with others, at times to 
has a tendency toward forming deep emotional bonds with others
tends to form only tenuous emotional bonds with others
forms only fleeting and rare emotional bonds with others
does not have feelings of emotional attachment and has never felt even a moment's connection with another being
is buffeted by others' emotions and can't help but to respond to them
is swayed by emotional appeals
tends to be swayed by the emotions of others
tends not to be swayed by emotional appeals
does not generally respond to emotional appeals
is never moved by the emotions of others
is truly fulfilled by assisting those in need
finds helping others very emotionally rewarding
finds helping others emotionally rewarding
does not go out of 
 way to help others
dislikes helping others
feels helping others is an imposition on 
 time
has a profound sense of duty and obligation
has a strong sense of duty
has a sense of duty
finds obligations confining
dislikes obligations and will try to avoid being bound by them
hates vows, obligations, promises and other binding elements that could restrict 
never deliberates before acting, to the point of being considered thoughtless
doesn't generally think before acting
can sometimes act without deliberation
tends to think before acting
can get caught up in internal deliberations when action is necessary
never acts without prolonged deliberation, even to 
 own detriment and the harm of those around 
is obsessed with order and structure in 
 own life, with everything kept in its proper place
lives an orderly life, organized and neat
tries to keep 
 things orderly
tends to make a small mess with 
 own possessions
is sloppy with 
 living space
is completely oblivious to any conception of neatness and will just leave things strewn about without a care
is naturally trustful of everybody
is very trusting
is trusting
is slow to trust others
does not trust others
sees others as selfish and conniving
truly treasures the company of others
enjoys being in crowds
enjoys the company of others
tends to avoid crowds
prefers to be alone
considers spending time alone much more important than associating with others
is assertive to the point of aggression, unwilling to let others get a word in edgewise when 
 has something to say
has an overbearing personality
is assertive
tends to be passive in discussions
only rarely tries to assert 
 in conversation
would never under any circumstances speak up or otherwise put forth 
 point of view in a discussion
is driven by a bouncing frenetic energy
lives at a high-energy kinetic pace
lives a fast-paced life
likes to take it easy
lives at a slow-going and leisurely pace
has an utterly languid pace of easy living, calm and slow
never fails to seek out the most stressful and even dangerous situations
seeks out exciting and adventurous situations
likes a little excitement now and then
doesn't seek out excitement
actively avoids exciting or stressful situations
does everything in 
 power to avoid excitement and stress
is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy
is given to flights of fancy to the point of distraction
has an active imagination
isn't given to flights of fancy
is grounded in reality
is interested only in facts and the real world
eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas
strongly prefers discussions of ideas and abstract concepts over handling specific practical issues
has a tendency to consider ideas and abstractions over practical applications
likes to keep things practical, without delving too deeply into the abstract
dislikes abstract discussions and would much rather focus on practical examples
is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion
can easily become absorbed in art and the beauty of the natural world
is greatly moved by art and natural beauty
is moved by art and natural beauty
does not have a great aesthetic sensitivity
is not readily moved by art or natural beauty
is completely unmoved by art or the beauty of nature
[C:5:0:1]
a turn-around 
a strengthening 
less extreme 
 in 
 is troubled by this because 
 values romance
 holds romance in low regard
 is conflicted by this as 
 values parties and merrymaking in the abstract
, though 
 remains put off by deliberate merrymaking
 values self-control
 values such powerful forces in life
 is conflicted by this for more than one reason
 is disturbed by this since 
 values quiet so, at least in the abstract
, even though 
 likes the way that they would break up the monotony on some level
 dislikes the adoration of fighting as an art to be refined
 works to square this natural tendency with 
 respect of martial prowess
 finds this troubling, since 
 values perseverance
 is conflicted by this part of 
 is conflicted by this since 
 values harmony as an intellectual concept
 is troubled by 
 own nature as 
 prefers discord and debate at a more abstract level
 nature since 
 values harmony
 is conflicted by 
 would ideally prefer more strife in 
 is bothered by this since 
 values friendship
 is burdened by this tendency because 
 dislikes the idea of friendship
 finds rules of etiquette to be valuable in the abstract
 is troubled by this natural tendency in 
 since 
 finds dignified society to be stifling and silly when properly considered
 sees these tendencies as an impediment to the quest for power
 is disturbed by this as someone who dislikes those that seek to acquire power over others
 struggles against this tendency, as 
 finds such open expression offensive
 dislikes this sort of concealment in the abstract
 truly respects sacrifice
 wishes this were not the case as 
 considers altruism foolish
 believes in the importance of the rule of the law
 still holds the law in disdain
 values the concept of loyalty and is troubled by 
 natural tendencies
 still views loyalty in a dim light, at least in the abstract
, although 
 finds this can conflict with 
 sense of independence
 still holds the idea of freedom itself in low regard
 is conflicted by this because 
 considers tranquility preferable to tumult, conceptually
 feels intellectually that life should be more tumultuous
 values artwork and its creation
 is torn by this since 
 sees the whole pursuit of art as a waste
 holds nature in high regard
 is troubled by this since 
 dislikes the natural world
 is currently 
more love-prone
less love-prone
more hate-prone
less hate-prone
more envy-prone
less envy-prone
more prone to cheerfulness
less prone to cheerfulness
more depression-prone
less depression-prone
more anger-prone
less anger-prone
more anxiety-prone
less anxiety-prone
more lust-prone
less lust-prone
more vulnerable
less vulnerable
more greedy
less greedy
more intemperant
less intemperant
more violent
less violent
more stubborn
less stubborn
more wasteful
less wasteful
more discordant
more harmonious
more friendly
more quarrelsome
more polite
more rude
more disdainful
more prudent
more fearless
more fearful
more confident
less confident
more vain
less vain
more ambitious
less ambitious
more grateful
less grateful
more extravagant
more austere
more zany
more humorless
more vengeful
less vengeful
more proud
more humble
more cruel
more merciful
more singleminded
more scatterbrained
more presumptious
more despairing
more curious
less curious
more bashful
more shameless
more private
less private
more attentive
less attentive
less open-minded
more acquiescing
more tolerant
less tolerant
more obsessive
less obsessive
more sensitive
less sensitive
more altruistic
less altruistic
more dutiful
less dutiful
more thoughtless
more deliberate
more orderly
more sloppy
more trusting
more distrustful
more gregarious
more of a loner
more overbearing
less assertive
more frenetic
more leisurely
more of a thrill seeker
less of a thrill seeker
more prone to flights of fancy
more fact-oriented
more inclined to the abstract
more inclined to the practical
more inclined to create
less inclined to create
Like others in 
 culture, 
[C:3:0:1]
personally 
is an absolute believer in the rule of law
has a great deal of respect for the law
respects the law
doesn't feel strongly about the law
does not respect the law
disdains the law
finds the idea of laws abhorrent
has the highest regard for loyalty
greatly prizes loyalty
values loyalty
doesn't particularly value loyalty
views loyalty unfavorably
disdains loyalty
is disgusted by the idea of loyalty
sees family as one of the most important things in life
values family greatly
values family
does not care about family one way or the other
is put off by family
lacks any respect for family
finds the idea of family loathsome
believes friendship is a key to the ideal life
sees friendship as one of the finer things in life
thinks friendship is important
does not care about friendship
finds friendship burdensome
is completely put off by the idea of friends
finds the whole idea of friendship disgusting
believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect
sees power over others as something to strive for
respects power
doesn't find power particularly praiseworthy
has a negative view of those who exercise power over others
hates those who wield power over others
finds the acquisition and use of power abhorrent and would have all masters toppled
believes the truth is inviolable regardless of the cost
believes that honesty is a high ideal
values honesty
does not particularly value the truth
finds blind honesty foolish
sees lying as an important means to an end
is repelled by the idea of honesty and lies without compunction
holds well-laid plans and shrewd deceptions in the highest regard
greatly respects the shrewd and guileful
values cunning
does not really value cunning and guile
sees guile and cunning as indirect and somewhat worthless
holds shrewd and crafty individuals in the lowest esteem
is utterly disgusted by guile and cunning
believes that artful speech and eloquent expression are of the highest ideals
deeply respects eloquent speakers
values eloquence
doesn't value eloquence so much
finds eloquence and artful speech off-putting
finds 
 somewhat disgusted with eloquent speakers
sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such
holds fairness as one of the highest ideals and despises cheating of any kind
has great respect for fairness
respects fair-dealing and fair-play
does not care about fairness
sees life as unfair and doesn't mind it that way
finds the idea of fair-dealing foolish and cheats when 
 finds it profitable
is disgusted by the idea of fairness and will freely cheat anybody at any time
views decorum as a high ideal and is deeply offended by those that fail to maintain it
greatly respects those that observe decorum and maintain their dignity
values decorum, dignity and proper behavior
doesn't care very much about decorum
finds maintaining decorum a silly, fumbling waste of time
sees those that attempt to maintain dignified and proper behavior as vain and offensive
is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting
holds the maintenance of tradition as one of the highest ideals
is a firm believer in the value of tradition
values tradition
doesn't have any strong feelings about tradition
disregards tradition
finds the following of tradition foolish and limiting
is disgusted by tradition and would flout any 
 encounters if given a chance
believes that the creation and appreciation of artwork is one of the highest ideals
greatly respects artists and their works
values artwork
doesn't care about art one way or another
finds artwork boring
sees the whole pursuit of art as silly
finds art offensive and would have it destroyed whenever possible
places cooperation as one of the highest ideals
sees cooperation as very important in life
values cooperation
doesn't see cooperation as valuable
dislikes cooperation
views cooperation as a low ideal not worthy of any respect
is thoroughly disgusted by cooperation
believes that freedom and independence are completely non-negotiable and would fight to defend them
treasures independence
values independence
doesn't really value independence one way or another
finds the ideas of independence and freedom somewhat foolish
sees freedom and independence as completely worthless
hates freedom and would crush the independent spirit wherever it is found
views any show of emotion as offensive
thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion
believes it is important to conceal emotions and refrain from complaining
doesn't see much value in being stoic
sees no value in holding back complaints and concealing emotions
feels that those who attempt to conceal their emotions are vain and foolish
sees concealment of emotions as a betrayal and tries 
 best never to associate with such secretive fools
finds the quest for knowledge to be of the very highest value
views the pursuit of knowledge as deeply important
values knowledge
doesn't see the attainment of knowledge as important
finds the pursuit of knowledge to be a waste of effort
thinks the quest for knowledge is a delusional fantasy
sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools
feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect
deeply values introspection
sees introspection as important
doesn't really see the value in self-examination
finds introspection to be a waste of time
thinks that introspection is valueless and those that waste time in self-examination are deluded fools
finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived
believes that self-mastery and the denial of impulses are of the highest ideals
finds moderation and self-control to be very important
values self-control
doesn't particularly value self-control
finds those that deny their impulses somewhat stiff
sees the denial of impulses as a vain and foolish pursuit
has abandoned any attempt at self-control and finds the whole concept deeply offensive
views tranquility as one of the highest ideals
strongly values tranquility and quiet
values tranquility and a peaceful day
doesn't have a preference between tranquility and tumult
prefers a noisy, bustling life to boring days without activity
is greatly disturbed by quiet and a peaceful existence
is disgusted by tranquility and would that the world would constantly churn with noise and activity
would have the world operate in complete harmony without the least bit of strife or disorder
strongly believes that a peaceful and ordered society without dissent is best
values a harmonious existence
sees equal parts of harmony and discord as part of life
doesn't respect a society that has settled into harmony without debate and strife
can't fathom why anyone would want to live in an orderly and harmonious society
believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found
believes that little is better in life than a good party
truly values merrymaking and parties
finds merrymaking and partying worthwhile activities
doesn't really value merrymaking
sees merrymaking as a waste
is disgusted by merrymakers
is appalled by merrymaking, parties and other such worthless activities
craftsman
ship
 to be of the highest ideals and celebrates talented artisans and their masterworks
has a great deal of respect for worthy 
values good 
doesn't particularly care about 
considers 
 to be relatively worthless
sees the pursuit of good 
 as a total waste
views 
 with disgust and would desecrate a so-called masterwork or two if 
 could get away with it
believes that martial prowess defines the good character of an individual
deeply respects skill at arms
values martial prowess
does not really value skills related to fighting
finds those that develop skill with weapons and fighting distasteful
thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed
abhors those that pursue the mastery of weapons and skill with fighting
believes that the mastery of a skill is one of the highest pursuits
really respects those that take the time to master a skill
respects the development of skill
doesn't care if others take the time to master skills
finds the pursuit of skill mastery off-putting
believes that the time taken to master a skill is a horrible waste
sees the whole idea of taking time to master a skill as appalling
believes that hard work is one of the highest ideals and a key to the good life
deeply respects those that work hard at their labors
values hard work
doesn't really see the point of working hard
sees working hard as a foolish waste of time
thinks working hard is an abject idiocy
finds the proposition that one should work hard in life utterly abhorrent
finds sacrifice to be one of the highest ideals
believes that those who sacrifice for others should be deeply respected
values sacrifice
doesn't particularly respect sacrifice as a virtue
sees sacrifice as wasteful and foolish
finds sacrifice to be the height of folly
thinks that the entire concept of sacrifice for others is truly disgusting
holds the idea of competition among the most important and would encourage it wherever possible
views competition as a crucial driving force in the world
sees competition as reasonably important
doesn't have strong views on competition
sees competition as wasteful and silly
deeply dislikes competition
finds the very idea of competition obscene
believes that perseverance is one of the greatest qualities somebody can have
greatly respects individuals that persevere through their trials and labors
respects perseverance
doesn't think much about the idea of perseverance
sees perseverance in the face of adversity as bull-headed and foolish
thinks there is something deeply wrong with people that persevere through adversity
finds the notion that one would persevere through adversity completely abhorrent
believes that it would be a fine thing if all time were leisure time
treasures leisure time and thinks it is very important in life
values leisure time
doesn't think one way or the other about leisure time
finds leisure time wasteful
is offended by leisure time and leisurely living
believes that those that take leisure time are evil and finds the whole idea disgusting
sees engaging in commerce as a high ideal in life
really respects commerce and those that engage in trade
respects commerce
doesn't particularly respect commerce
is somewhat put off by trade and commerce
finds those that engage in trade and commerce to be fairly disgusting
holds the view that commerce is a vile obscenity
sees romance as one of the highest ideals
thinks romance is very important in life
values romance
doesn't care one way or the other about romance
finds romance distasteful
is somewhat disgusted by romance
finds even the abstract idea of romance repellent
holds nature to be of greater value than most aspects of civilization
has a deep respect for animals, plants and the natural world
values nature
doesn't care about nature one way or another
finds nature somewhat disturbing
has a deep dislike of the natural world
would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit
believes the idea of war is utterly repellent and would have peace at all costs
believes that peace is always preferable to war
values peace over war
doesn't particularly care between war and peace
sees war as a useful means to an end
believes war is preferable to peace in general
thinks that the world should be engaged in perpetual warfare
a turn-around after 
a strengthening after 
less extreme after 
dreams of raising a family
dreams of ruling the world
dreams of creating a great work of art
dreams of crafting a masterwork someday
dreams of bringing lasting peace to the world
dreams of becoming a legendary warrior
dreams of mastering a skill
dreams of falling in love
dreams of seeing the great natural places of the world
dreams of making a great discovery
dreams of attaining rank in society
dreams of bathing the world in chaos
, and this dream was realized
[C:7:0:1]"
"[B]
 has been overthrown by the stresses of day-to-day living.  
 has been utterly harrowed by the nightmare that is 
 tragic life
 [C:7:0:1]and is [C:4:0:0]lost in rage
 [C:7:0:1]and is [C:6:0:1]throwing a tantrum
 [C:7:0:1]and is [C:6:0:0]in depression
 [C:7:0:1]and is [C:3:0:0]oblivious to reality
 has become haggard and drawn due to the tremendous stresses placed on 
[C:6:0:1]Over the long term, 
 has been under a great deal of stress
[C:4:0:0]
 is lost in rage.  
 is throwing a tantrum.  
[C:6:0:0]
 is in depression.  
[C:3:0:0]
 is oblivious to reality.  
[C:7:0:0]Within the last season, 
was 
felt 
feels 
was in 
is in 
didn't feel 
doesn't feel 
[C:2:0:1]
[C:1:0:1]
suspicious
grim satisfaction
grieved
grieves
raged
rages
blissful
vengeful
accepting
adoration
affection
agony
alienated
amazed
ambivalent
amused
apathetic
caring
despair
disappointed
empathy
empty
enjoyment
exasperated
exhilarated
afraid
glum
guilty
hateful
hope
humiliated
interested
jolly
jovial
loathing
lustful
mortified
nervous
nostalgic
optimistic
panicked
panics
patient
passionate
proud
enraptured
rejected
relieved
repentant
resentful
restless
self-pity
ashamed
sympathy
terrified
zealous
existential crisis
defeated
expectant
enthusiastic
anything
 [C:5:0:0]
 [C:5:0:1]
reliving 
dwelling upon 
remembering 
 [C:7:0:0]
 [C:7:0:1]
, [C:5:0:0]
, [C:5:0:1]
and mulling over the recurring memory 
allowed 
 to rethink 
 intellectual values and changed 
 personal tendencies
changed 
 intellectual values
 sometimes feels
 [C:6:0:1]
at being separated from 
a loved one
loved ones
 is married to 
three
children
 is romantically involved with 
 is 
an ardent worshipper
a faithful worshipper
a worshipper
a casual worshipper
a dubious worshipper
 is imprisoning 
 is imprisoned by 
 apprentices 
 an apprentice, 
 former apprentices 
 an former apprentice, 
 is an apprentice under 
 used to be an apprentice under 
 is traveling with 
 is the pet of 
a former 
the former 
a mercenary
a former mercenary
an enemy
a criminal to
a citizen
a former member
a slave
a former slave
a prisoner
a former prisoner
a worker
a former worker
a legendary hero of
a famous hero of
a hero of
greatly respected for heroic acts by
respected for heroic acts by
a legendary intruder according to
an infamous intruder according to
a noted intruder according to
certainly considered an intruder by
considered an intruder by
a legendary monster of
an infamous monster of
a noted monster of
certainly feared as a monster by
feared as a monster by
a legendary brigand according to
an infamous brigand according to
a noted brigand according to
certainly feared as a brigand by
feared as a brigand by
a legendary bully according to
an infamous bully according to
a noted bully according to
certainly considered a bully by
considered a bully by
a legendary brawler of
a famous brawler of
a noted brawler of
certainly considered a brawler by
considered a brawler by
a legendary villain according to
an infamous villain according to
a noted villain according to
greatly feared as a villain by
feared as a villain by
a legendary hunter of
a great hunter of
a talented hunter of
a skilled hunter of
respected as a hunter by
a legendary killer of
an infamous killer of
a noted killer of
greatly feared as a killer by
feared as a killer by
a legendary murderer according to
an infamous murderer according to
a noted murderer according to
greatly feared as a murderer by
feared as a murderer by
a legendary fighter against
an infamous fighter against
a noted fighter against
greatly feared for fighting against
feared for fighting against
a legendary fighter for
a famous fighter for
a noted fighter for
greatly respected for fighter for
respected for fighter for
a legendary loyal soldier of
a famous loyal soldier of
a noted loyal soldier of
greatly respected for loyalty to
respected for loyalty to
a legendary protector of the weak in
a famous protector of the weak in
a noted protector of the weak in
greatly respected for protecting the weak in
respected for protecting the weak in
a legendary preserver of the knowledge of
a famous preserver of the knowledge of
a noted preserver of the knowledge of
greatly respected for preserving the knowledge of
respected for preserving the knowledge of
a legendary treasure hunter for
a famous treasure hunter for
a noted treasure hunter for
greatly respected for hunting treasure for
respected for hunting treasure for
a legendary thief according to
an infamous thief according to
a noted thief according to
certainly considered a thief by
considered a thief by
 arrived at 
the fortress
 on the 
 likes 
 for their 
the color 
the words of 
the sound of 
the sight of 
When possible, 
 prefers to consume 
unknown meat
unknown fish
unknown plants
unknown drink
unknown liquid
unknown seeds
unknown leaves
unknown powder
unknown cheese
unknown item
 absolutely detests 
 needs alcohol to get through the working day
 and can't even remember the last time 
 had some
 and has gone without a drink for far, far too long
 and really wants a drink
 and is starting to work slowly due to its scarcity
 does not mind being outdoors, at least for a time.  
 likes working outdoors and grumbles only mildly at inclement weather.  
 doesn't really care about anything anymore.  
 is a hardened individual.  
 is getting used to tragedy.  
[C:2:0:0]
Overall, 
very focused with satisfied needs
quite focused with satisfied needs
somewhat focused with satisfied needs
badly distracted by unmet needs
distracted by unmet needs
unfocused by unmet needs
untroubled by unmet needs
unfettered
level-headed
untroubled
not distracted
unfocused
distracted
badly distracted
after spending time with people
after being away from people
after drinking
after being kept from alcohol
after communing with 
after meditation
after being unable to pray
after staying occupied
after being unoccupied
after admiring art
after being unable to admire art
after doing something creative
after doing nothing creative
after doing something exciting
after leading an unexciting life
after learning something
after not learning anything
after being with family
after being away from family
after being with friends
after being away from friends
after hearing eloquent speech
after being unable to hear eloquent speech
after upholding tradition
after being away from traditions
after self-examination
after a lack of introspection
after making merry
after being unable to make merry
after practicing a craft
after being unable to practice a craft
after practicing a martial art
after being unable to practice a martial art
after practicing a skill
after being unable to practice a skill
after taking it easy
after being unable to take it easy
after making romance
after being unable to make romance
after seeing animals
after being away from animals
after seeing a great beast
after being away from great beasts
after acquiring something
after being unable to acquire something
after eating a good meal
after a lack of decent meals
after fighting
after being unable to fight
after causing trouble
after a lack of trouble-making
after arguing
after being unable to argue
after being extravagant
after being unable to be extravagant
after wandering
after being unable to wander
after helping somebody
after being unable to help anybody
after thinking abstractly
after a lack of abstract thinking
Merchants Present
Priority
O|---
|O|--
-|O|-
--|O|
---|O
: View stockpile.
: Select.
: Scroll left.
: Scroll.
: Scroll right.
Text generation failed: 
No positions available
No recommendations available
: Select position
: Recommend
: Scroll recommendations
: Abort (you must fill all)
, and I aim to return it home.
My epic journey began 
I've searched nearly the whole world over.
I've boldly searched 
I've already searched in 
I can only rest when I've brought the prize safely to
Play your role in this noble quest and become legendary!
is the symbol of 
our people
is an heirloom of our people.
is the property of our people.
is a sacred relic of our people.
Pass this treasure into our possession, and we shall depart in peace.
 - Sadly, we do not possess this object.  Best of luck in your search.
 - Give up this childish errand.  We do not part with our treasures lightly.
 - Your claim is worthless here.  Trade your lives if you must.
Peace is calling out to us.  How do you respond?
 - I hear the call.  Let us stop this war.
 - We will drown out the call with the screams of your dying.  Begone.
 - Finish peeking in on conversation.
It's such a pleasant place you've carved out for yourselves...
Let's discuss the state of our current agreements...
I see.  Perhaps we'll make an export agreement next year.
Feel free to go over the documents.
 - Look over documents.
Let's discuss what we are willing to offer for your 
ship...
Remember, trade agreements strengthen bonds.  Please consider an import
agreement next year.
What requests do you have of our merchants?
 - Begin discussion.
Merit deserves a reward, and I come empowered to establish this colony as an
official land of our realm.
Do you have any 
 to recommend for elevation?
 - I can scarcely believe this good news!  I have some recommendations.
 - Flattering, but we'd rather maintain our distance from the homeland.
You continue to impress!  I have come empowered to elevate this land in the
eyes of our realm.
We can part with at most 
 trees, butcher.
 - We can abide by this.  Let us work toward mutual co-existence.
 - Our needs exceed your allowances.  Relax.  They're only trees.
We elves are partial in particular to the trees in the forests
surrounding your lands.  Although we are loath to spare a
single branch to your senseless slaughter, we are willing to ask
that you cap your tree-fells at one hundred until we next meet.
I will try to return next year as I am able.
 - We can grant this request.  Let's discuss the specifics, though...
 - We cannot stop production just because of your quaint sensibilities.
 - We will gladly do as you ask and strengthen our bonds of friendship.
Well then, we have finalized the export agreement.
Well then, we have finalized the import agreement.
is sought by 
TREESREMOVED
DIPLOMAT
ASSOCIATE
ACTOR
NOBLE
NATIVENAME
TRANSLATEDNAME
HISTNAME
NAME_PLURAL
TITLENAME
  Trade Goods Available to be Moved  
Inaccessible
Distance: 
[TRADING]
[PENDING]
: Sorting by distance
: Sorting by value
Sorting by distance
: Pending on top
: Pending mixed in
: Culling on mandates
: Ignoring mandates
: Move good
: Move this category
: View good
: Move visible goods
: Select 
 to stop typing.
Gate
  Merchants from 
text_viewer
You honor 
 with the presentation of 
Villains!  The seizure of 
 will not go unanswered.
 is a great treasure.  We respect that this is no mere trade.
DIPLOMACYFLAG_SUCCESS
DIPLOMACYFLAG_FAILURE
YOURCIV
YOURFORT
NULL
LOCAL_LARGE_PREDATOR
RANGE
Wagon Pathing Catastrophe
 has come!
ADD_FLAG
REMOVE_FLAG
 bids you farewell!
Thank you for returning my treasure.
Thank you for returning my family's treasure.
Thank you for returning this treasure to 
  It's not the original, but we can hope the writing was copied faithfully.
 has arrived.
?  How curious...
 diplomat from 
:  My apologies, but we're still unloading.
We'll be ready soon!
There are no merchants present with which to trade.
Greetings from the outer lands.  
Greetings from the Mountainhomes.  
Your efforts are legend there.  Let us trade!
Greetings.  We are enchanted by 
your more ethical works.  We've come to trade.
ship of the 
 is unparalleled.  Let's make a deal!
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
I cannot take so much -- and at such cost!
I wish I could take so much, but my animals...
I won't trade at a loss.
Perhaps you'd consider this superior proposal?
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.
With your trade goods such as they are, I can't 
fathom you ending up with all of those items.
Ah, wonderful.  Thank you for your business.
You are too kind.
Take what you wish.  I can't stop you.
You wish to make an offering?  We love gifts.
This would please us greatly.  What do you offer?
[Chuckles]  How droll.
going there.  Obviously, your copious wit is matched only by your industry!
Yes, and trade we will!  Simply tell me 
what interests you and what you're prepared to offer in exchange.
These _are_ fine items, aren't they?  Now, 
what do offer for them?
My stones, are you giving me those?  Do you 
wish to trade or to make an offering to our leader?
Are these gifts?  Do you wish to trade?
You truly despise life, don't you?  
I am beside myself with grief.  Perhaps we will show you how they suffered.
Once a beautiful tree, and now?  
It is a rude bauble, fit only for your kind.
I see your low race still revels in death.  
That poor, gentle creature...
 seems 
ecstatic with the trading
very happy about the trading
pleased with the trading
willing to trade
to be rapidly losing patience
not going to take much more of this
unwilling to trade
: View good, 
: Mark for trade
: Mark all goods for trade
: Seize marked, 
: Offer marked to 
Allowed Weight: 
Excess Weight: 
Value: 
Trader Profit: 
Trader Loss: 
The following fortress goods were added for the counteroffer:
: Consider the offer
Trade how many? (0-
Greetings.  The 
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.
I will see that our leader gets this offering.
You wish to make an offering to our leader?  
[Laughs uproariously]  You had me 
Making demands of 
Trading with 
 (Owes you 
 (You owe 
(Select an item to demand)
What did you have in mind?
An honored visitor!  What would you like?
Greetings.  Let's trade.
How kind!  Thank you so much.
That seems fair.  You have yourself a deal.
I'm confused.  Did you want something?
Yes, and trade we will!  Simply tell me
These _are_ fine items, aren't they?  Now,
You truly despise life, don't you?
Once a beautiful tree, and now?
I see your low race still revels in death.
If it were in a cage of some kind...
As it stands, I can't accept something that wriggles and writhes so.
I simply cannot afford this trade.
Perhaps if you throw in some more goods I can make an offer.
I can't possibly accept, but how about this?  A true bargain.
: Mark for demand
: Demand    
: Trade     
: Give      
: Settle debt/offer currency
: Ask for/offer currency
: Show items
Asking for 
Offering 
Not trading currency
Cannot trade currency
How much debt will you settle? (0-
Ask for how much? (0-
Offer how much? (0-
I don't know very much about the outside world.  I wish I had more to tell you.
There is much to share...  (Information added to Civilizations/World Info)
The world is the same as ever.
caravan from 
Their wagons have bypassed your inaccessible site.
The annual tribute from 
IKEY
CHOICE
/CHOICE
LOCX
HELP
LINK
/LINK
/TITLE
GLOBAL
The merchants from 
 will be leaving soon.
 have embarked on their journey.
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.
Some migrants have arrived, despite the danger.
Some migrants have arrived.
A migrant has decided to brave this terrifying place.
A migrant has arrived, despite the danger.
A migrant has arrived.
No one else even considered making the journey to this cursed death-trap.
Others refused to journey to this dangerous fortress.
Others were too nervous to make the journey.
No one even considered making the journey to such a cursed death-trap this season.
Migrants refused to journey to such a dangerous fortress this season.
Migrants were too nervous to make the journey this season.
The fortress attracted no migrants this season.
 has been elected 
 has been re-elected.
 is a personal treasure, and I will not part with it.
 is a family heirloom, and I will not part with it.
 is a treasure of 
, and we will not part with it.
You receive 
 to conclude the transaction.
The residency petition of 
 has been ignored.
The citizenship petition of 
The temple petition by 
The guildhall petition by 
The guildhall agreement with 
 has been satisfied.
The priesthood of 
 is ready to be recognized (from the temple's location menu.)  This will satisfy the agreement.
The high priest of 
 has been abandoned.
 guild, has been established.
 has been missing for a week.
 has ended a mandate.
A mandate has ended.
Null
Guild:
No established guild
: Select
Worship 
: Library
: Temple
: Location details
: Retire location
You have not designated any
locations.  Do it here.
Locations such as taverns,
temples and libraries can be
created from meeting area
zones, dining rooms and
bedrooms.
These larger associations of
rooms can attract visitors
from outside the fortress.
You can manage occupations
and more from Location
Details or the main location
list.
Site not found
Warm 
Damp 
Muddy 
Snow-covered 
Mossy 
Sculpted
Detailed
Rough-hewn 
Straight 
Smooth 
Exposed 
Pillar
Cluster
Dense 
Sparse 
Grass
Dry 
Dry Grass
Dead 
Dead Grass
Level
 Ice Floor
 Floor
 Track (N)
Ice Track (N)
 Track (S)
Ice Track (S)
 Track (E)
Ice Track (E)
 Track (W)
Ice Track (W)
 Track (NS)
Ice Track (NS)
 Track (NE)
Ice Track (NE)
 Track (NW)
Ice Track (NW)
 Track (SE)
Ice Track (SE)
 Track (SW)
Ice Track (SW)
 Track (EW)
Ice Track (EW)
 Track (NSE)
Ice Track (NSE)
 Track (NSW)
Ice Track (NSW)
 Track (NEW)
Ice Track (NEW)
 Track (SEW)
Ice Track (SEW)
 Track (NSEW)
Ice Track (NSEW)
 Boulder
Driftwood
 Pebbles
 Cavern Floor
Wet 
Young 
 Sapling
Sapling
Shrub
Furrowed 
Ashes
Waterfall
River Source
Chasm
Eerie Glowing Pit
Glowing Floor
Glowing Barrier
Semi-molten Rock
Lava Flow
Magma Flow
Murky Pool
Unusable 
Murky Pool Slope
River
Brook
 Upward Stairway
Grassy Upward Stairway
 Up/Down Stairway
Grassy Up/Down Stairway
 Downward Stairway
Grassy Downward Stairway
Underworld Gate
Ice Up/Down Stairway
Ice Downward Stairway
Ice Upward Stairway
 Upward Slope
Grassy Upward Slope
Dry Grass Upward Slope
Dead Grass Upward Slope
 Upward Track (N)
Ice Upward Track (N)
 Upward Track (S)
Ice Upward Track (S)
 Upward Track (E)
Ice Upward Track (E)
 Upward Track (W)
Ice Upward Track (W)
 Upward Track (NS)
Ice Upward Track (NS)
 Upward Track (NE)
Ice Upward Track (NE)
 Upward Track (NW)
Ice Upward Track (NW)
 Upward Track (SE)
Ice Upward Track (SE)
 Upward Track (SW)
Ice Upward Track (SW)
 Upward Track (EW)
Ice Upward Track (EW)
 Upward Track (NSE)
Ice Upward Track (NSE)
 Upward Track (NSW)
Ice Upward Track (NSW)
 Upward Track (NEW)
Ice Upward Track (NEW)
 Upward Track (SEW)
Ice Upward Track (SEW)
 Upward Track (NSEW)
Ice Upward Track (NSEW)
Glacial Upward Slope
 Downward Slope
Grassy Downward Slope
Dry Grass Downward Slope
Dead Grass Downward Slope
 Downward Track (N)
Ice Downward Track (N)
 Downward Track (S)
Ice Downward Track (S)
 Downward Track (E)
Ice Downward Track (E)
 Downward Track (W)
Ice Downward Track (W)
 Downward Track (NS)
Ice Downward Track (NS)
 Downward Track (NE)
Ice Downward Track (NE)
 Downward Track (NW)
Ice Downward Track (NW)
 Downward Track (SE)
Ice Downward Track (SE)
 Downward Track (SW)
Ice Downward Track (SW)
 Downward Track (EW)
Ice Downward Track (EW)
 Downward Track (NSE)
Ice Downward Track (NSE)
 Downward Track (NSW)
Ice Downward Track (NSW)
 Downward Track (NEW)
Ice Downward Track (NEW)
 Downward Track (SEW)
Ice Downward Track (SEW)
 Downward Track (NSEW)
Ice Downward Track (NSEW)
Glacial Downward Slope
Downward Slope
Open Space
No Special Profession
Any Metalsmithing
Any Workshop Farming
Wood/Stone/Boneworking
Any Fishing
SLATED FOR REMOVAL
Trap Occupied:
Waiting for construction...
Waiting for architect...
Designed...
Construction initiated.
Partially constructed.
Construction nearly done.
Construction suspended.
Construction inactive.
: Stop Removal
: Suspend Construction
: Remove Building
Task is underway.
Details cannot be
changed now.
Specify type
Specify 
wood
plant
soap
horn
Specify image
Specify size
: Set details
Setting type
Image
Bands
Covered
Hanging rings
: Set type
Setting material
: Set material
For 
: Set creature
No Buildings Nearby
Forbidden
Give name
This building has
been claimed by
works
furiously!
keeps
muttering 
secretly...
works,
darkly brooding...
with menacing fury!
broods
"Yes.  I need 
"Leave me.  I need... 
things...  certain things
screams
"I must have 
mutters
 needs
bones...  yes
a shell
a corpse
tree... life
raw... green
raw... clear
raw... crystal
rough... color
stone... rock
bars... metal
gems... shining
blocks... bricks...
leather... skin
cloth... thread
..."
sketches
pictures of 
skeletons
shells
a forest
glass
glass and burning wood
rough gems and glass
a quarry
shining bars
of metal
cut gems
square blocks
stacked leather
stacked cloth
 Assigned Workers
1 Assigned Worker
: Collect Webs
: Weave Cloth (Plant Thread)
: Weave Silk Cloth
: Weave Cloth (Wool/Hair Yarn)
: Weave Metal Cloth
: Tame
: Capture a Live Land Animal
: Tame a Small Animal
: Make Rock Mechanisms
: Make Traction Bench
: Process a Raw Fish
: Extract from a Raw Fish
: Capture a Live Fish
: Butcher a dead animal
: Extract from a dead animal
: Capture a live land animal
: Dye Thread
: Dye Cloth
: Encrust Finished Goods
: Encrust Furniture
: Encrust Ammo
: Cut Gems
: Encrust with Gems
Must have magma accessible
from below one of the 8
boundary tiles
Needs to be powered
No tasks available
Check for raw material access
and fuel if necessary
: Use in Lever
: Use in Trigger
You don't have enough
mechanisms.
: Use in Target
: Recenter on lever
There is nothing that
can be linked up.
: Link up a Bridge
: Link up a Cage
: Link up a Chain
: Link up a Door
: Link up a Floodgate
: Link up a Hatch
: Link up a Wall Grate
: Link up a Floor Grate
: Link up Vertical Bars
: Link up Floor Bars
: Link up a Support
: Link up Spears/Spikes
: Link up a Gear Assembly
: Link up Track Stop
: Pull the Lever
: Add new task
: Cancel task
: Promote task
: Remove High Priority
: Repeat
: Suspend
: Workshop profile
No bucket
Bucket full
: Size Room
: Free Room
: Resize Room
: Assign Location
: Make Meeting Hall
Frozen Here
Frozen Elsewhere
Total Power: 
Total Power Needed: 
Stable Foundation
Hanging
: Stop Pumping Manually
: Start Pump Manually
Pumps from the north
Pumps from the east
Pumps from the south
Pumps from the west
: Choose Shooting Dir
Shoot: 
From Top to Bottom
From Bottom to Top
From Left to Right
From Right to Left
: Train
: Indiv Eq
: Squad Eq
: Make Archery Range
This is a memorial to
: Set new displayed items
On display here:
: Stop display
: Assign Room
Current Owner:
: Make Museum
: Make Memorial Hall
: Make Sculpture Garden
: Install colony when ready
   * Requires wild colony or
   * Existing hive
: Do not install colony
: Gather any products
   * Destroys colony
   * Requires a jug
: Do not gather products
   * Saves colony for split
Outdoor access
No outdoor access
Ready to be split
Not ready to be split
Too many hives
* No output
* Output restricted
Occupants:
: Do Not Use For Justice
: Terrarium
: Aquarium
: Justice
: Make Room
: Owner
: Free
: Assign Animal to Chain
: Used by Justice (
: Set Owner
Assigned: 
Chained: 
Fire at Will
Prepare to Fire
Not in Use
, Facing 
Left
Right
: Change Action
: Change Orientation
Operated by Mechanisms
Passable
, Internal
Pet-passable
Open
DOOR TAKEN BY INVADERS
Retake door to forbid it.
DOOR USED BY INTRUDER
: Forbid Passage
: Permit Passage
: Make Pet-passable
: Keep Tightly Closed
: Set as Internal
: Set as External
HATCH TAKEN BY INVADERS
Retake hatch to forbid it.
HATCH USED BY INTRUDER
: Assign Tomb
place of
: Free Tomb
: Resize Tomb
: Use for Burial (Y)
: Use for Burial (N)
: Allow Citizens (N)
: Allow Citizens (Y)
: Allow Pets (N)
: Allow Pets (Y)
: Make Tomb
: Assign Chair
: Free Chair
: Make Throne Room or Study
: Assign Table
: Free Table
: Meeting Hall (
: Make Dining Room
Move the cursor to the workshop
or pile you want to give to.
: Select Pile/Workshop
or pile you want to take from.
: Change Settings
: Max Barrel - 
: Max Bin - 
: Max Wheelbarrow - 
: Will Take From Links Only
: Will Take From Anywhere
: Take From A Pile/Workshop
: Give To A Pile/Workshop
: Delete Selected
Give: 
Take: 
: Vacant
: Assign Bed
: Free Bed
: Barracks (
: Dormitory (
T: Stop rental (
* Eviction Underway *
* Move Underway *
: Rent this room
: Position
Current Long-term Resident:
Available
: Make Bedroom
Shopkeeper:
For Sale at 
Nest box claimed by
Nest box unclaimed
: Move Goods to/from Depot
: Trade
There are no merchants
trading right now.
: Trader requested at depot
: No trader needed at depot
: Anyone may trade
: Only broker may trade
Broker:
Broker can access depot
Broker cannot access depot
You do not have a broker.
: Nothing for Now
: Meat
: Fish
: Large Gem
Trap Baited:
No seeds
No seeds available
for this location
: Fallow
: Cancel Fert
: Fertilize
: Seas Fert (
: Spring
: Summer
: Autumn
: Winter
Disengaged
: Make Barracks/Armory
Cancel
Done
: Do task now!
Profile requires manager
This is the resting
: Claim
: Forbid
: View
First, you need to create a
squad in the military
screen.  The military screen
is accessible from the main
view or you can press 
 now.
: Military screen
 etc.: Select multiple
: Scroll list
: Give order
: Place opposite corner
: Place first corner
: Kill creatures at cursor
: Select from list
: Select in rectangle
: Back to squads
 etc.: Move to a point
 etc.: Center on a point
: Move to the cursor
 (squad)
: Attack
: Move
: Cancel orders
: Center on this squad
: View schedule
Sched - 
Orders
Near sq: 
 etc.: Choose squad
 etc.: Select exclusively
: Center on selected squad
: Active
: Select squads
: Select individuals
Pause
Resume
: One-Step
 route
Go to 
: Add waypt
: Edit routes
: Del waypt
: Add route
: Edit waypts
: Del route
: Name route
: Center
: Back to points/notes
/100
: Name
: Note text
: Change symbol selector
: Adopt selected symbol
: Routes
You have no vehicles.
Push
Ride
immediately
in 1 day
 days
always (at least 0%)
when empty
at most
 25%
 50%
 75%
when full
always (at most 100%)
desired items
any items
Give to/Take from
Give to
Take from
(Select)
(Select Stockpile)
(Obsolete Stockpile)
Stop 
! Set dir/connect track
You have no routes.
: Assign Vehicle
: Set desired/kept items
: Set kept items
: Set desired items
: New depart condition
: New stockpile link
: Remove condition/link
: Select stockpile
: Toggle take/give
: Push/Ride/Guide
: Dir
: More/Less
: Desired/Total
: Change condition
: Advanced
: Timer
: Define stop
: New route
: New stop
: Remove route/stop
: Promote stop
: Nickname
: Remove from burrow
: Add to burrow
: Change selection
: Done naming
: Name burrow
: Select symbol/color
: Finish rectangle
: Start rectangle
: Mouse brush is 
one tile
round 5x5
: Currently painting
: Currently erasing
: Center on burrow
Delete this burrow?
All citizen assignments
and alert information
associated to it will
be removed forever!
: Delete it
: Define this burrow
: Add citizens to burrow
: Remove workshop limits
: Limit workshops to burrow
_ Years Old
 Year Old
 Years Old
a colony of 
Steam
Mist
Sea Foam
A Campfire
Track/Spoor
Salt water [
Magma [
A spattering of 
A small pile of 
: Create creature
: Create tree
: Place water
: Place magma
: Butcher
: Assume control
: Dismount
: Mount
: Select rider
Outside
Inside
Light
Dark
Subterranean
Above Ground
: Follow
No Units Nearby
Corrupt Soldier Mood: 
Has a horrible fell look!
Brooding darkly...
Has the aspect of one fey!
Peculiarly secretive...
Possessed by unknown forces!
Stricken by melancholy...
Crawling around babbling!
Running around babbling!
Crawling around crazed!
Running around crazed!
In a berserk rage!
Staring off into space...
Corrupt Strange Mood: 
Overcome by terror!
In emotional shock!
Overwhelmed by horror!
Experiencing mortal fear!
Beside 
herself
himself
itself
 with grief!
Drowning in sadness!
Writhing in agony!
Anguished!
Lost in despair!
Completely dismayed!
Distressed!
Taken by a fright!
Wallowing in misery!
Truly mortified!
Shaken to the core!
In existential crisis!
Emotionally overloaded!
Pet of 
Creator of 
Warrior
Artist
Traveler
Instrument: 
Poetry: 
Music: 
Dance: 
 (V Rusty)
 (Rusty)
: Combat
: Labor
: Misc
: View Activity
Paralyzed
Stunned
Dizzy
Over-Exerted
Starving
Dehydrated
Harrowed
Haggard
Stressed
Focused!
This animal is waiting for
conflict.
This animal hunts at will.
This adorable animal
can't work.
This animal isn't interested
in your wishes.
This animal is waiting to be
trained.
: Ready for Slaughter (Y)
: Ready for Slaughter (N)
: Ready for Gelding (Y)
: Ready for Gelding (N)
: Work Animals
: Occupation
: Send away
: Expel
Squad: 
: Create squad
No uniform
: New squad
: Name squad
: Name selected squad
Replace 
last member
Cannot remove
commander with
subordinates
Cannot expel:
Does the
expelling
Nobility
Holds elected
Spouse does
the expelling
Spouse is
not present
nobility
Child does
Child is
Expel
: Confirm location
Mercenary
Resident Performer
Resident Scholar
Has no occupation
Performer
Take occupation
: Add / Remove
No labors available.
Assign a trained animal:
There are no animals left.
 war beast
 assigned
 hunting beast
The baby can't work yet.
A child does as it pleases!
The noble will not work.
: View Category
: Toggle Cat
:Gen 
:Inv 
:Prf 
:Wnd 
Kennels
Loom
Clothier's Shop
Bowyer's Workshop
Mechanic's Workshop
Siege Workshop
Fishery
Leather Works
Dyer's Shop
Tanner's Shop
's Workshop
Jeweler's Workshop
Magma Forge
Carpenter's Workshop
Workshop
Nest Box
Zone
Kiln
Lever
Pressure Plate
Catapult
Door
Floor Grate
Vertical Bars
Floor Bars
Rollers 
(N->S)
(E->W)
(S->N)
(W->E)
Horizontal Axle 
(N/S)
(E/W)
Upright Weapon
Water Wheel
Pump from north
Pump from east
Pump from south
Pump from west
Chain
Cage
Chair or Throne
Dirt Road
Paved Road
 (Raises 
 (Retracts)
Statue
Glass Window
Placement
: Change Height
: Change Width
: Resets
: One use only
: Water from 
 (Full)
: Min, 
: Max
: Water does not trigger
: Magma from 
: Magma does not trigger
: Weight from 
: Track does not trigger
: Creatures trigger
: Citizens trigger
: Citizens do not trigger
: Min 
: Max 
: Creatures do not trigger
Friction: 
Lowest
Medium
Highest
: Change Friction
Dump on arrival: 
North
East
: Activate/change direction
: Change Speed
Raise Dir
Item
 Needed)
 Max)
Dist
: Done Selecting
: View Item
: Sel All
: Deselect
: Desel All
: Expand/Contract
Current Refuse Orders:
 Gather Refuse
 Ignore Refuse
   From Outside
: Gather Vermin Remains
: Ignore Vermin Remains
 Dump Corpses
 Save Corpses
 Dump Skulls
 Save Skulls
 Dump Bones
 Save Bones
 Dump Shells
 Save Shells
 Dump Skins
 Save Skins
 Dump Hair/Wool
 Save Hair/Wool
 Dump Other
 Save Other
Current Workshop Orders:
: Auto Loom All Thread
: Auto Loom Dyed Thread
: No Auto Loom
: Use Dyed Cloth
: Use Any Cloth
: Auto Collect Webs
: No Auto Collect Webs
: Auto Slaughter
: No Auto Slaughter
: Auto Butcher
: No Auto Butcher
: Auto Fishery
: No Auto Fishery
: Auto Kitchen
: No Auto Kitchen
: Auto Tan
: No Auto Tan
: Auto Kiln
: No Auto Kiln
: Auto Smelter
: No Auto Smelter
: Auto Other
: No Auto Other
Current Zone Orders:
: Zone-Only Drinking
: Prefer Zone Drinking
: Zone-Only Fishing
: Prefer Zone Fishing
Current Forbid Orders:
: Forbid used ammunition
: Claim used ammunition
: Forbid your dead
: Claim your dead
: Forbid your death items
: Claim your death items
: Forbid other non-hunted dead
: Claim other dead
: Forbid other death items
: Claim other death items
Forbidding of death objects
occurs at time of death.
Current Standing Orders:
: Announce all job cancellations.
: Announce most job cancellations.
: Announce some job cancellations.
: Announce no job cancellations.
 Gather Animals
 Ignore Animals
 Gather Food
 Ignore Food
 Gather Furniture
 Ignore Furniture
 Gather Bodies
 Ignore Bodies
: Refuse
 Gather Minerals
 Ignore Minerals
 Gather Wood
 Ignore Wood
 All Harvest
: Only Farmers Harvest
: Mix Food
: No Mix
: Workshop Orders
: Activity Zone Orders
These orders are superseded
by negative preferences.
Hotkey 
Zoom
Unit
: Change Name
: Zoom Here
: Mine
: Channel
: Up Stair
: Down Stair
: U/D Stair
: Up Ramp
: Remove Up Stairs/Ramps
: Chop Down Trees
: Gather Plants
: Smooth Stone
: Engrave Stone
: Carve Fortifications
: Carve Track
: Toggle Engravings
: Toggle Standard/Marking
: Remove Construction
: Remove Designation
: Set Building/Item Properties
: Set Traffic Areas
: Set Priority
Marker Only
Designating All
Automining Ore/Gems
Designating Ore/Gems
Designating Gems
: Designate
 will:
: Pick fruit from trees
: Ignore fruit on trees
: Pick berries/pull tubers
: Ignore shrubs
: Gather fallen fruit
: Ignore fallen fruit
Beds: 
Tables: 
Traction Benches: 
Boxes/bags: 
Thread: 
Cloth: 
Splints: 
Crutches: 
Powder for casts: 
Buckets: 
Soap: 
: Is Pond
: Is Pit
 (Half Full)
 (Not Full)
: Larger zone
: Smaller zone
Remove Activity Zone
New Activity Zone
Water Source (
Fishing (
Gather/Pick Fruit (
Garbage Dump (
Pen/Pasture (
Pit/Pond (
Sand (
Clay (
Meeting Area (
Cold
Hospital (
Animal Training (
: Water Source (
: Fishing (
: Gather/Pick Fruit (
: Garbage Dump (
: Pen/Pasture (
: Pit/Pond (
: Sand (
: Clay (
: Meeting Area (
: Hospital (
: Animal Training (
: Remove this zone
: Set Gather Information
: Set Hospital Information
: Set Pit/Pond Information
: Set Pen/Pasture Information
: Stop Removing Zones
: Remove Zones
: Remove rectangle
Rectangle
Flow
Floor Flow
: Animal
: Food
: Furniture
: Coins
: Corpses
: Wood
: Stone
: Gem
: Bar/Block
: Cloth
: Leather
: Ammo
: Sheets
: Finished Goods
: Weapons
: Armor
: Custom Stockpile
: Custom Settings
: Reserved Barrels - 
: Reserved Bins - 
: Reclaim Items/Buildings
: Forbid Items/Buildings
: Melt Items
: Remove Melt
: Dump Items
: Remove Dump
: Hide Items/Buildings
: Unhide Items/Buildings
: High Traffic Area
: Normal Traffic Area
: Low Traffic Area
: Restricted Traffic Area
High Traffic Cost: 
Normal Traffic Cost: 
Low Traffic Cost: 
Restricted Traffic Cost: 
: Change Cost
: Choose Area
 Wagon Access
 No Wagon Access
 Accessible Depot
 Inaccessible Depot
Depot accessible
Depot inaccessible
All depots inaccessible
All depots accessible
 depots accessible
: View Announcements
: Reports
: Unit List
: Look Around / Create
: View Units
: Hot Keys
: Conflict Level
Brawl
Non-lethal
No Quarter
: Morale/Fear 
: Set Weather/Temp/Time
: Move this menu/map
: Help
: Options
: Movies
: Building
: Civilizations/World Info
: Designations
: Set Orders
: Job List
: Military
: Squads
: Points/Routes/Notes
: Make Burrows
: Hauling
: Stockpiles
: Zones
: Set Building Tasks/Prefs
: View Rooms/Buildings
: View Items in Buildings
: Locations and Occupations
: Nobles and Administrators
: Look
: Depot Access
Set the weather, temperature and time.
No cumulus clouds
Scattered cumulus
Many cumulus (rain)
Cumulonimbus (rain)
Cirrus
No stratus
Altostratus
Stratus (rain)
Nimbostratus (rain)
No fog
Thin mist
Thick fog
Scorching
Cool
Below freezing
Deathly cold
Absolute zero
Dawn
Morning
Late morning
Noon
Early afternoon
Late afternoon
Early evening
Evening
Dusk
Night
Midnight
Late night
Early morning
: Snow everywhere
: Mud everywhere
: Clear spatter
: Set
: Add new burrow
: Place tree
This animal can't work.
Final confirmation
Has occupation
Here we have 
 lying
 standing
 own 
guts
deep in 
various
 animated
 ghostly
 guts
many corpses
some corpses
a few corpses
much gore
some gore
a few corpse chunks
many bones
some bones
a few bones
many objects
some objects
a few objects
 stuck to 
warm 
damp 
vomit-covered 
blood-stained 
pus-spattered 
ichor-drenched 
mossy 
sweat-drenched 
tear-stained 
spit-covered 
sculpted 
detailed 
rough-hewn 
straight 
smooth 
exposed 
pillar
fortification
cluster
 all
 amidst 
bloody
pus-spattered
ichor
ichor-flecked
gooey
slimy
sweat
sweat-drenched
tears
tear-stained
spit
spit-covered
a pool of 
chunky 
a slurry of 
a pile of 
a spattering of 
a pile of vomit
 skip
 across the 
 slam
 into an obstacle and 
blow
 apart!
 into an obstacle!
 flight path!
 skips
 slams
blows
 away from the 
GET_MATERIAL_FROM_REAGENT
GET_ITEM_DATA_FROM_REAGENT
, Crafts
, Edge
, Paste
, Pressed
hanging
art to
cover to
rings to
bands to
spikes to
specific improvement to
thread to
cloth to
sewn image to
pages to
illustration to
attached
writing on
image set to
reaction_layer
[OBJECT:REACTION]
[REACTION:
*** Error(s) finalizing the reaction 
KILN
SMELTER
GLASS
TANNER
KITCHEN
STILL
MASON
ASHERY
SIEGE
CLOTHES
: Unrecognized Building Token: 
FUEL
AUTOMATIC
ADVENTURE_MODE_ENABLED
REACTION_CLASS
POTASHABLE
EMPTY
NOT_CONTAIN_BARREL_ITEM
GLASS_MATERIAL
BUILDMAT
FIRE_BUILD_SAFE
MAGMA_BUILD_SAFE
CAN_USE_ARTIFACT
WORTHLESS_STONE_ONLY
ANY_PLANT_MATERIAL
ANY_SILK_MATERIAL
ANY_YARN_MATERIAL
ANY_SOAP_MATERIAL
ANY_LEATHER_MATERIAL
ANY_STRAND_TISSUE
ANY_SHELL_MATERIAL
ANY_TOOTH_MATERIAL
ANY_HORN_MATERIAL
ANY_PEARL_MATERIAL
USE_BODY_COMPONENT
CAN_USE_HOSPITAL_RESERVED
CAN_USE_LOCATION_RESERVED
NO_EDGE_ALLOWED
HAS_EDGE
ON_GROUND
NOT_ENGRAVED
NOT_IMPROVED
HAS_WRITING_IMPROVEMENT
DOES_NOT_ABSORB
FOOD_STORAGE_CONTAINER
HARD_ITEM_MATERIAL
NOT_PRESSED
METAL_ITEM_MATERIAL
IS_SAND_MATERIAL
METAL_ORE
HAS_TOOL_USE
SKILL_ROLL_RANGE
SKILL_IP
ATTRIBUTE_IP
CATEGORY_NAME
CATEGORY_DESCRIPTION
CATEGORY_PARENT
CATEGORY_KEY
USE_TOOL
USE_INSTRUMENT
MAX_MULTIPLIER
REAGENT
CREATURE_MAT
ANY_RAW_MATERIAL
ANY_CRAFT
PRODUCT
CRAFTS
IMPROVEMENT
PRODUCT_TOKEN
PRODUCT_DIMENSION
PRODUCT_TO_CONTAINER
PRESERVE_REAGENT
DOES_NOT_DETERMINE_PRODUCT_AMOUNT
FORCE_EDGE
PRODUCT_PASTE
PRODUCT_PRESSED
TRANSFER_ARTIFACT_STATUS
Unrecognized Reaction Token: 
CONTAINS
NOT_WEB
 as a dance form
 as a musical form
 as a poetic form
the fiery bowels of the earth
counting house
keep
library
tavern
spire
market
dungeon
sewers
catacombs
animated 
 corpse
a population of 
 corpses
 language
the worthlessness
the value
nuances
leisure time
an unnamed group
force
formal reasoning
deductive reasoning
syllogistic logic
hypothetical syllogisms
propositional logic
dialectic reasoning
analogical inference
medical ethics
individual happiness
ethics and the state
perception
justification
belief
existence
time
mind and body
objects and properties
wholes and parts
events
processes
causation
military ethics
interpersonal ethics
education
grammar
etymology
diplomacy
economic policy
social welfare
inductive reasoning
direct inference
dictionaries
proof by contradiction
nothingness
negative quantities
very large numbers
positional notation
geometric objects
exhaustion
congruent triangles
right triangles
isosceles triangles
inscribed triangles
incommensurable ratios
axiomatic reasoning
prime divisors
common divisors
pyramids
cones
spheres
circles
division
chord lengths
triangles
conic sections
remainders
parabolas
prime numbers
diagonals
large sums
systems of equations
equations
quadratic equations
notation
triangle and circles
powers
the harmonic series
chords
source reliability
systemic bias
state bias
personal interviews
historical causation
cycles
community bonds
community conflict
biographical dictionaries
autobiographical adventures
the encyclopedia
cultural history
cultural differences
archaeology
technological evolution
moon phases
the moon and seasons
the moon's path
the moon and tides
tidal height
the sun and seasons
lunar and solar years
daylight and seasons
the sun
eclipses
star charts
star catalogues
the color of stars
the brightness of stars
the shape of the world
equinoxes
empirical observation
astronomical models
dissection
anatomy
comparative anatomy
physical features
migratory patterns
reproductive behavior
foraging behavior
dietary relationships
social behavior
diseases
climatic adaptation
embriological development
the struggle for survival
combustible materials
ores
alloys
hardness
elemental materials
adhesives
the blast furnace
the alembic
liquid extraction
distillation
evaporation
alkali and acids
systematic experiments
the flask
the beaker
the vial
the funnel
the crucible
spirit of niter
oil of vitriol
aqua regia
the ampoule
the retort
laboratory ovens
surveying
the surveying staff
cartography
triangulation
cartographical surveying
land surveying
military surveying
surveying for engineering
geological cartography
map grids
distance scales
height measurements
economic data
economic cartography
the atlas
delta formation
wind patterns
rainfall
the water cycle
climate zones
map accuracy
map projections
disease and fouled water
physical examination
autopsy
prognosis
herbal remedies
animal remedies
mineral remedies
bandages
disease classification
toxicology
acute and chronic conditions
endemic disease
epidemic disease
exacerbation
paroxysm
relapse
convalescence
traumatic injuries
fracture treatment
fracture classification
the traction bench
fracture immobilization
the orthopedic cast
excision
incision
hernia surgery
tracheotomy surgery
lithotomy surgery
scraping
draining
probing
suturing
ligature
surgical models
mud bags as surgical models
plants as surgical models
animals as surgical models
specialized surgical instruments
forceps
the scalpel
surgical scissors
surgical needles
cataract surgery
cauterization
anesthesia
pulmonary medicine
anatomical studies
bodily fluids
eye anatomy
nerves
the nervous system
reaction time
blood vessels
pulmonary circulation
the voice
muscles
mental illnesses
hospitals
hospital staff
hospital wards
hospital laboratories
medical schools
asylums
shadow clocks
water clocks
conical water clocks
water clock reservoirs
the astrarium
the hourglass
mechanical clocks
the pulley
the screw
the wheel-and-axle
the windlass
the wedge
the lever
the straight-beam balance
gears
the warded lock
the tumbler lock
the padlock
the camshaft
the crankshaft
the water-powered sawmill
the chariot odometer
chain drives
the mechanical compass
the differential gear
combination locks
the verge escapement
the balance wheel
the siphon
valves
the force pump
the crystal lens
water-filled spheres
the glass lens
the camera obscura
the parabolic mirror
light and color
rainbows
refraction
models and templates
lamination
the dioptra
the astrolabe
the armillary sphere
the spherical astrolabe
mural instruments
the orrery
the water-powered trip hammer
double-acting piston bellows
water displacement
atmospheric refraction
the height of the atmosphere
the piston
the crank
the bellows
the water-powered piston bellows
the water wheel
the trip hammer
philosophy:logic:formal reasoning
philosophy:logic:deductive reasoning
philosophy:logic:syllogistic logic
philosophy:logic:hypothetical syllogisms
philosophy:logic:propositional logic
philosophy:logic:dialectic reasoning
philosophy:logic:analogical inference
philosophy:ethics:applied medical
philosophy:ethics:individual value
philosophy:ethics:state consequentialism
philosophy:epistemology:truth
philosophy:epistemology:perception
philosophy:epistemology:justification
philosophy:epistemology:belief
philosophy:metaphysics:existence
philosophy:metaphysics:time
philosophy:metaphysics:mind body
philosophy:metaphysics:objects and properties
philosophy:metaphysics:wholes and parts
philosophy:metaphysics:events
philosophy:metaphysics:processes
philosophy:metaphysics:causation
philosophy:ethics:applied military
philosophy:ethics:applied interpersonal conduct
philosophy:specialized:law
philosophy:specialized:education
philosophy:specialized:language grammar
philosophy:specialized:language etymology
philosophy:specialized:politics diplomacy
philosophy:specialized:politics government forms
philosophy:specialized:politics economic policy
philosophy:specialized:politics social welfare
philosophy:logic:inductive reasoning
philosophy:logic:direct inference
philosophy:aesthetics:nature of beauty
philosophy:aesthetics:value of art
philosophy:specialized:language dictionary
mathematics:method:proof by contradiction
mathematics:notation:zero
mathematics:notation:negative numbers
mathematics:notation:large numbers
mathematics:notation:positional
mathematics:geometry:basic objects
mathematics:method:exhaustion
mathematics:geometry:similar and congruent triangles
mathematics:geometry:geometric mean theorem
mathematics:geometry:isosceles base angles equal
mathematics:geometry:inscribed triangle on diameter is right
mathematics:geometry:pythagorean theorem
mathematics:geometry:pythagorean triples small
mathematics:geometry:pythagorean triples 3 digit
mathematics:geometry:pythagorean triples 4 digit
mathematics:geometry:existence of incommensurable ratios
mathematics:method:axiomatic reasoning
mathematics:numbers:unique prime factorization
mathematics:numbers:algorithm for computing gcd
mathematics:geometry:volume of pyramid
mathematics:geometry:volume of cone
mathematics:geometry:volume of sphere
mathematics:geometry:pi to 4 digits
mathematics:numbers:division algorithm
mathematics:geometry:table of chord values
mathematics:geometry:area of triangle from side lengths
mathematics:geometry:area of circle
mathematics:geometry:pi to 6 digits
mathematics:geometry:definitions and basic properties of conic sections
mathematics:numbers:chinese remainder algorithm
mathematics:geometry:area enclosed by line and parabola
mathematics:numbers:sieve algorithm for primes
mathematics:numbers:root 2 to 5 digits
mathematics:numbers:infinite primes
mathematics:numbers:root 2 irrational
mathematics:geometry:surface area of sphere
mathematics:algebra:finite summation formulas
mathematics:algebra:solving linear systems
mathematics:algebra:balancing and completion
mathematics:algebra:quadratic by completing square
mathematics:algebra:quadratic formula
mathematics:notation:syncopated algebra
mathematics:geometry:law of sines
mathematics:geometry:angle sum difference trig identities
mathematics:algebra:pascal's triangle
mathematics:algebra:solving higher order polynomials
mathematics:notation:early symbols for operations
mathematics:algebra:divergence of harmonic series
mathematics:geometry:properties of chords
history:sourcing:basic reliability
history:sourcing:role of systemic bias
history:sourcing:role of state bias and propaganda
history:sourcing:personal interviews
history:theory:historical causation
history:theory:historical cycles
history:theory:social cohesion
history:theory:social conflict
history:form:biography
history:form:comparative biography
history:form:biographical dictionaries
history:form:autobiographical adventure
history:form:genealogy
history:form:encyclopedia
history:form:cultural history
history:form:cultural comparison
history:sourcing:role of cultural differences
history:form:alternate history
history:sourcing:basic archaeology
history:form:treatise on tech evolution
astronomy:phases of the moon
astronomy:summer winter moon
astronomy:path of the moon
astronomy:tides and the moon
astronomy:height of tides vs moon and sun
astronomy:summer winter sun
astronomy:relationship between lunar solar year
astronomy:daylight variation with solar year
astronomy:geocentric model
astronomy:heliocentric model
astronomy:dates of lunar and solar eclipses
astronomy:star charts
astronomy:star catalogues 100
astronomy:star catalogues 1000
astronomy:star color classification
astronomy:star magnitude classification
astronomy:shape of the world
astronomy:precession of equinoxes
astronomy:method empirical observation
astronomy:method path models
naturalist:method:dissection
naturalist:observation:anatomy
naturalist:theory:comparative anatomy
naturalist:theory:classification by physical features
naturalist:observation:migration patterns
naturalist:observation:reproductive behavior
naturalist:observation:foraging behavior and diet
naturalist:theory:food chain
naturalist:observation:social behavior
naturalist:observation:diseases
naturalist:theory:climatic adaptation
naturalist:observation:embriological development
naturalist:theory:struggle for existence
chemistry:classification:combustibles
chemistry:classification:ores
chemistry:metallurgy:alloys
chemistry:classification:scratch test
chemistry:classification:elemental theory
chemistry:chemicals:adhesives
chemistry:laboratory:blast furnace
chemistry:laboratory:alembic
chemistry:laboratory:theory of liquid-liquid extraction
chemistry:laboratory:theory of distillation
chemistry:laboratory:theory of evaporation
chemistry:classification:alkali and acids
chemistry:laboratory:systematic experiments
chemistry:laboratory:glass flask
chemistry:laboratory:glass beaker
chemistry:laboratory:glass vial
chemistry:laboratory:glass funnel
chemistry:laboratory:crucible
chemistry:chemicals:nitric acid
chemistry:chemicals:sulfuric acid
chemistry:chemicals:aqua regia
chemistry:laboratory:glass ampoule
chemistry:laboratory:glass retort
chemistry:laboratory:lab ovens
geography:surveying:basic
geography:surveying:staff
geography:cartography:basic
geography:surveying:triangulation
geography:surveying:cartographical
geography:surveying:land
geography:surveying:military
geography:surveying:engineering
geography:cartography:geological
geography:cartography:grid system
geography:cartography:distance scale
geography:cartography:height measurements
geography:method:economic data collection
geography:cartography:economic
geography:form:atlas
geography:theory:delta formation
geography:theory:wind patterns
geography:theory:origin of rainfall from evap condense
geography:theory:water cycle
geography:theory:latitude climate zones
geography:cartography:accurate maps
geography:cartography:map projections
medicine:theory:disease and fouled water
medicine:method:physical examination
medicine:method:autopsy
medicine:theory:prognosis
medicine:tool:herbal remedies
medicine:tool:animal remedies
medicine:tool:mineral remedies
medicine:tool:bandages
medicine:theory:disease classification
medicine:theory:toxicology
medicine:theory:acute and chronic conditions
medicine:theory:endemic disease
medicine:theory:epidemic disease
medicine:theory:exacerbation
medicine:theory:paroxysm
medicine:theory:relapse
medicine:theory:convalescence
medicine:method:treatment of traumatic injuries
medicine:method:fracture treatment
medicine:theory:fracture classification
medicine:tool:traction bench
medicine:method:fracture immobilization
medicine:tool:orthopedic cast
medicine:method:surgery excision
medicine:method:surgery incision
medicine:method:hernia surgery
medicine:method:tracheotomy surgery
medicine:method:lithotomy surgery
medicine:method:surgery scraping
medicine:method:surgery draining
medicine:method:surgery probing
medicine:method:surgery suturing
medicine:method:surgery ligature
medicine:theory:surgical models
medicine:tool:mud bags as surgical models
medicine:tool:plants as surgical models
medicine:tool:animals as surgical models
medicine:theory:specialized surgical instruments
medicine:tool:forceps
medicine:tool:scalpel
medicine:tool:surgical scissors
medicine:tool:surgical needles
medicine:method:cataract surgery
medicine:method:cauterization
medicine:method:anesthesia
medicine:theory:pulmonary medicine
medicine:theory:anatomical studies
medicine:theory:classification of bodily fluids
medicine:theory:eye anatomy
medicine:theory:motor vs sensory nerves
medicine:theory:nervous system function
medicine:theory:reaction time
medicine:theory:blood vessels
medicine:theory:pulmonary circulation
medicine:theory:comparative anatomy
medicine:theory:the voice
medicine:theory:classification of muscles
medicine:theory:classification of mental illnesses
medicine:theory:treatment of mental illnesses
medicine:tool:dedicated hospitals
medicine:method:professional hospital staff
medicine:method:specialized wards
medicine:method:hospital lab
medicine:method:medical school
medicine:method:asylum for mentally ill
engineering:horology:shadow clock
engineering:horology:water clock
engineering:horology:conical water clock
engineering:horology:water clock reservoir
engineering:horology:astrarium
engineering:horology:hourglass
engineering:horology:mechanical clock
engineering:machine:theory of pulley
engineering:machine:pulley
engineering:machine:theory of screw
engineering:machine:screw
engineering:machine:theory of wheel-and-axle
engineering:machine:windlass
engineering:machine:theory of wedge
engineering:machine:theory of lever
engineering:machine:lever
engineering:machine:straight-beam balance
engineering:machine:theory of gears
engineering:machine:warded lock
engineering:machine:tumbler lock
engineering:machine:padlock
engineering:machine:camshaft
engineering:machine:crankshaft
engineering:machine:water-powered sawmill
engineering:machine:chariot odometer
engineering:machine:chain drive
engineering:machine:mechanical compass
engineering:machine:differential gear
engineering:machine:combination lock
engineering:machine:verge escapement
engineering:machine:balance wheel
engineering:fluid:theory of siphon
engineering:fluid:valves
engineering:fluid:force pump
engineering:optics:crystal lens
engineering:optics:water-filled spheres
engineering:optics:glass lens
engineering:optics:camera obscura
engineering:optics:parabolic mirror
engineering:optics:theory of color
engineering:optics:theory of rainbows
engineering:optics:law of refraction
engineering:design:models and templates
engineering:construction:wood lamination
engineering:astronomy:dioptra
engineering:astronomy:astrolabe
engineering:astronomy:armillary sphere
engineering:astronomy:spherical astrolabe
engineering:astronomy:mural instrument
engineering:astronomy:orrery
engineering:machine:water-powered trip hammer
engineering:machine:double-acting piston bellows
engineering:fluid:archimedes principle
engineering:optics:atmospheric refraction
engineering:optics:cause of twilight
engineering:optics:height of atmosphere
engineering:machine:piston
engineering:machine:crank
engineering:machine:bellows
engineering:machine:water-powered piston bellows
engineering:machine:water wheel
engineering:machine:trip hammer
the meaning of individual happiness
ethics as it regards the benefit of the state
the nature of truth
the nature of perception
the nature of justification
the nature of belief
the nature of existence
the nature of time
the nature of mind and body
the relationship between objects and their properties
the relationship between wholes and parts
the nature of events
the nature of processes
the nature of causation
ethics as applied to war
ethics as applied to interpersonal conduct
law, its forms and recommendations
education, its forms and recommendations
diplomacy, its forms and recommendations
government, its forms and recommendations
economic policy, its forms and recommendations
social welfare, its forms and recommendations
the nature of beauty
the value of art
the method of proof by contradiction
a symbol for nothingness
notation for negative quantities
notation for very large numbers
geometric objects:  points, lines, circles, triangles, and so on
the method of exhaustion
the properties of similar and congruent triangles
the relationship between the length of the altitude of a right triangle and the lengths of the segments into which it divides the hypotenuse
the equality of the base angle of isosceles triangles
the angles of triangles inscribed in a circle with one edge on the diameter
the relationship between the lengths of the hypotenuse of a right triangle and the other two sides
examples of triples of small whole numbers which, when taken together, are the lengths of the sides of a right triangle
examples of triples of large whole numbers which, when taken together, are the lengths of the sides of a right triangle
examples of triples of very large whole numbers which, when taken together, are the lengths of the sides of a right triangle
the existence of incommensurable ratios
the unique decomposition of a number into products of its prime divisors
an algorithm for computing the greatest common divisor of two numbers
the computation of the volume of different pyramids
the computation of the volume of a cone
the computation of the volume of a sphere
an approximate value of the ratio of the circumference of a circle to its diameter, using the circumference of polygons and the method of exhaustion
an algorithm for dividing one number into another, possibly yielding a remainder
a table of chord lengths indexed by angle
the computation of the area of a triangle from its three side lengths alone
the relationship between the area of a circle and its radius, involving the ratio of the circumference of the circle to its diameter
an approximation of the ratio of the circumference of a circle to its diameter, using the area of polygons and the method of exhaustion
the categorization and properties of conic sections
an algorithm for computing a number which has given remainders when divided by several given primes
the area enclosed by a parabola and a line
an algorithm for calculating prime numbers
an approximation for the length of the diagonal of a square
a proof that there are infinitely many prime numbers
a proof that the length of the diagonal of a square is incommensurable with its edge
the computation of the surface area of a sphere
simple formulas for certain arbitrarily large sums
methods for solving systems of equations
the techniques of balancing and completion for solving equations
the solving of quadratic equations by completion of the square
a formula which solves quadratic equations
notation for abbreviating the unknown and other elements of an equation in a systematic and useful fashion
the relationship between the half chords of a triangle's angles, the opposite side lengths, and the diameter of the triangle's circumscribed circle
trigonometric identities relating to the sums and differences of angles
a triangular configuration of numbers relating to the successive powers of any sum
methods for solving certain equations involving powers higher than the quadratic
experiments with symbolic notation for addition
the divergence of the harmonic series
the properties of chords
the reliability of sources
the role of systemic bias in sources
the role of state bias and propaganda in sources
using personal interviews as sources
the causes of historical events
historical, governmental and social cycles
bonds between members of a community
conflict between members of a community
the method of writing the history of a single individual
the method of compiling several biographies to compare and contrast the subjects' character and to gain insight into history
the compilation of brief biographies into one large collection
the method of writing a biography of oneself, particularly as it concerns a military campaign or adventure
the compilation of family lineages and methods of displaying them artfully
the compilation of many summaries into a single text
the method of accurately and comprehensively describing cultures and civilizations
the method of comparing and contrasting different cultures
the role of cultural differences in source reliability and interpretation
the exploration of how history would be different if some key past events had transpired differently
the method of collecting and evaluating artifacts to learn about history and culture
the method of examining artifacts to determine how techniques have changed over time
the phases of the moon
the rise of the moon according to the season
the path of the moon
the relationship between the moon and the tides
the height of the tides, the moon and the sun
the rise of the sun according to the season
the relationship between the lunar and solar year
the variation of daylight with the season
the theory that the sun moves around the world
the theory that the world moves around the sun
the dates of lunar and solar eclipses
the creation of star charts
the compilation of information about stars
the precise compilation of information about stars
the classification of stars according to color
the classification of stars according to brightness
the precession of the equinoxes over great periods of time
methods of empirical observation in astronomy
the method of forming precise models for the paths of astronomical objects
the dissection of creatures
the anatomical study of creatures
the comparison of the anatomy of creatures
the classification of creatures by their physical features
the migratory patterns of creatures
the reproductive behavior of creatures
the foraging behavior and diet of creatures
the links between the diets of different creatures
the social behavior of creatures
the diseases of creatures
the ways that creatures are suited to the climates in which they live
the embriological development of creatures
the struggle for survival among creatures
the classification of combustible materials
the classification of ores
the mixture of metals to produce alloys
a method of classify the hardness of materials by scratching them against each other
the classification of materials based on which elemental materials might form them
the preparation and use of adhesive materials
the construction and use of the blast furnace
the construction and use of the alembic
the theory and methods involved in the extraction of a constituent liquid from one solution to another
the theory and methods involved in distillation
the theory and methods involved in evaporation
the classification of alkali and acids
methods for performing experiments systematically in the laboratory
the construction and use of the flask
the construction and use of the beaker
the construction and use of the vial
the construction and use of the funnel
the construction and use of the crucible
the preparation of spirit of niter
the preparation of oil of vitriol
the preparation of aqua regia
the construction and use of the ampoule
the construction and use of the retort
the construction and use of laboratory ovens
the process of surveying land
the construction and use of the surveying staff
the process involved in creating maps
surveying by triangulation
surveying by triangulation for the purpose of creating maps
surveying by triangulation for the purpose of allocating land
surveying by triangulation for military purposes
surveying by triangulation for engineering projects
the placement of geological information on maps
the use of a grid system in the creation of maps
the use of a distance scale in the creation of maps
the measurement of the heights of land features
the process of economic data collection
the placement of economic information on maps
the collection of maps and other information into a single text
the process of the formation of deltas at the mouths of rivers
the forces that govern wind patterns
the origin of rainfall through evaporation and condensation
a world-wide cycle involving precipitation, oceans, rivers and other forms of water
the division of the world into climate zones
the creation of accurate maps
methods of adjusting maps to account for the shape of the world
the connection between disease and fouled water
the method of physical examination in diagnosing illness
the method of autopsy
determining the likely outcome given a patient's current status
remedies prepared from animals
the method of bandaging wounds
the classification of disease
the classification of toxic substances
the distinction between acute and chronic conditions
the theory of endemic disease
the theory of epidemic disease
the notion of the exacerbation of a patient's condition
the notion of paroxysm
the notion of relapse
the theory of convalescence
the treatment of traumatic injuries
the treatment of fractures
the classification of fractures
the construction and use of the traction bench
the method of fracture immobilization
the creation and use of the orthopedic cast
the surgical method of excision
the surgical method of incision
the tracheotomy surgery
the lithotomy surgery
the surgical method of scraping
the surgical method of draining
the surgical method of probing
the surgical method of suturing
the surgical method of ligature
the use of practice models in surgery
the use of mud bags as surgical models
the use of plants as surgical models
the use of animals as surgical models
the use of specialized surgical instruments
the construction and use of forceps
the construction and use of the scalpel
the construction and use of surgical scissors
the construction and use of surgical needles
anatomical studies for medical edification
the classification of bodily fluids
the anatomy of the eye
the distinction between motor and sensory nerves
the function of the nervous system
the study of reaction time
the distinction between veins and arteries
comparative anatomical studies for use in medicine
the source of the voice
the classification of muscles
the classification of mental illnesses
the treatment of mental illnesses
the preparation and use of dedicated hospitals
the use of professional hospital staff
the use of specialized wards in hospitals
the use of a laboratory for preparation of remedies in a hospital
schools of medicine
the creation of asylums for the mentally ill
the use of shadows to tell direction and time
the use of water-based devices to tell time
the use of conical shapes in water-based clocks to improve their accuracy
the use of reservoirs in water-based clocks to improve their accuracy
the construction and use of the astrarium
the construction and use of the hourglass
the construction and use of mechanical clocks
the reasons why pulleys are effective
the construction and use of the pulley
the reasons why screws are effective
the construction and use of the screw
the reasons why the wheel-and-axle construction is effective
the construction and use of the windlass
the reasons why the wedge is effective
the reasons why the lever is effective
the construction and use of the lever
the construction and use of the straight-beam balance
the reasons why gears are effective
the construction and use of the warded lock
the construction and use of the tumbler lock
the construction and use of the padlock
the construction and use of the camshaft
the construction and use of the crankshaft
the construction and use of the water-powered sawmill
the construction and use of the chariot odometer
the construction and use of chain drives
the construction and use of the mechanical compass
the construction and use of the differential gear
the construction and use of combination locks
the construction and use of the verge escapement
the construction and use of the balance wheel
the action of the siphon
the construction and use of valves
the construction and use of the force pump
the construction and use of the crystal lens
the construction and use of water-filled sphere as a lens
the construction and use of the glass lens
the construction and use of the camera obscura
the construction and use of the parabolic mirror
the theory of light and color
the appearance of rainbows based on optical theories
the relation between refraction and the half chord
the use of models and templates in engineering
the use of lamination
the construction and use of the dioptra
the construction and use of the astrolabe
the construction and use of the armillary sphere
the construction and use of the spherical astrolabe
the construction and use of mural instruments
the construction and use of the orrery
the construction and use of the water-powered trip hammer
the construction and use of double-acting piston bellows
a precise description of buoyancy and water displacement
a precise explanation of the cause of twilight involving atmospheric refraction
the calculation of the height of the atmosphere based on atmospheric refraction
the construction and use of the piston
the construction and use of the crank
the construction and use of the bellows
the construction and use of the water-powered piston bellows
the construction and use of the water wheel
the construction and use of the trip hammer
discourse on medical ethics
discourse on the meaning of individual happiness
discourse on ethics as it regards the benefit of the state
discourse on the nature of truth
discourse on the nature of perception
discourse on the nature of justification
discourse on the nature of belief
discourse on the nature of existence
discourse on the nature of time
discourse on the nature of mind and body
discourse on the relationship between objects and their properties
discourse on the relationship between wholes and parts
discourse on the nature of events
discourse on the nature of processes
discourse on the nature of causation
discourse on ethics as applied to war
discourse on ethics as applied to interpersonal conduct
discourse on law
discourse on education
discourse on grammar
the notion of etymology
discourse on diplomacy
discourse on government
discourse on economic policy
discourse on social welfare
discourse on the nature of beauty
discourse on the value of art
the idea of using symbolic notation for addition
the idea of source reliability
discourse on the causes of historical events
the notion of historical, governmental and social cycles
the notion of bonds between members of a community
the notion of conflict between members of a community
[NAME]
[NO_ART_NAME]
[ANY_PRONOUN]
They
[ANY_AGE]
the Age
[ADJ]
[PHRASE]
Only
Suddenly
Surely
Then
Slowly
Time
The Day
The Night
The Wind
The Sea
The Sands
The Wise
The Dirt
The Fool
Nothing
Nobody
The Future
The Past
Will Tell
Foretell
Can Say
Know
Mourn
Weep
Laugh
In The End
Afterward
In The Beginning
There
the Art
the Coins
Coins
the Treasure
Treasure
the Creature
the Creatures
Creatures
the Depths
the Underground
the Darkness
the Caverns
the Fire
the Flames
the Magma
the Fiery Depths
Hell
the Horror
Goodness
the Joy
the World
the Region
the Universe
the Wetland
the Marsh
the Swamp
the Bog
the Mire
the Murk
the Desert
the Sand
the Rocks
the Forest
the Trees
the Canopy
the Undergrowth
the Mountains
the Peaks
the Mountain
the Ocean
the Waves
the Deep
the Sea
the Lake
the Waters
the Glacier
the Ice
the Tundra
the Frozen Wastes
the Grassland
the Plains
the Savanna
the Shrubland
the Hills
the Mountain Halls
the Mountainhome
the Fortress
the Dark Fortress
the Pits
the Trenches
the Gutter
the Cave
the Pit
the Dark
the Hole
the Cavern
the Tree
the Forest Retreat
the City
the Town
the Market
the Farm
the Village
the Hamlet
the Labyrinth
the Maze
the Tunnels
the Shrine
the Lair
the Burrow
the Tower
the Monastery
the Fort
the Castle
the Keep
the Vault
the Tomb
the Burial
the Mausoleum
the Monument
the Camp
the Place
the Counting House
the Guildhall
the Mead Hall
the Temple
the Library
the Tavern
the Spire
the Dungeon
the Sewers
the Catacombs
Reason
Reasoning
Proof
Method
Dialogue
Analogy
Inference
Medical Ethics
Harm
Healing
the Individual
Happiness
the State
Prosperity
Stability
the Truth
the Facts
Perception
Justification
the Believer
Belief
Existence
Everything
the Mind
the Body
the Soul
Thought
the Object
Objects
Properties
the Whole
Parts
the Event
Happenings
Occurrences
the Process
Processes
the Cause
the Effect
Causes
Effects
Cause and Effect
Effect from Cause
the Military
the Soldier
the Warrior
the War
Relationships
the Relationship
Interpersonal Conduct
Transactions
Dealings
the Law
the Rule
Laws
Rules
the Teacher
the Student
Education
Grammar
the Word
Words
the Meaning
Etymology
Diplomacy
Relations
Government
Economics
Economic Policy
Social Welfare
the Poor
Those in Need
Generalization
Beauty
the Words
the Contradiction
the Proof
the Negation
the Assumption
Nothingness
Absence
Negativity
the Numbers
Opposites
Large Numbers
Vast Amounts
Grains of Sand
Position
Place Holders
the Line
the Shape
the Point
Shapes
Exhaustion
Approximation
the Method
Similarity
Similar Triangles
Congruence
the Triangles
the Altitude
Right Triangles
Perpendicularity
the Angles
Isoceles Triangles
the Inscribed Triangle
Triangles and Circles
the Hypotenuse
the Right Triangle
Sides and Hypotenuse
the Sum of Squares
Incommensurable Ratios
the Axioms
Assumptions
the Postulates
the Primes
the Prime Divisors
Uniqueness
the Algorithm
the Greatest Common Divisor
the Pyramid
the Volume
the Cone
the Sphere
the Circumference
the Ratio
Circles
Division
the Table
Chords
the Area
the Triangle
Area and Sides
the Area of Circles
the Circle
Area and Circumference
Conic Sections
Remainders
the Parabola
the Diagonal
the Infinite
the Incommensurable
Surface Area
the Formula
the Sums
the Solution
Simultaneous Solutions
Linear Equations
Balancing
Completion
the Equation
Balancing and Completion
Quadratics
Completing the Square
the Quadratic Equation
the Quadratic Formula
Notation
Chords and Sides
Chord and Diameter
Ratios
Angle Sums
Sums and Differences
the Chords
Powers of Sums
Coefficients
the Powers
the Sum
the Chord
Circle and Angle
Sources
Reliability
Bias
Systemic Bias
Propaganda
Interviews
Conversations
Causation
Cycles
Repetition
Historical Cycles
Bonds
the Bond
Disputes
Conflict
Personal History
Biographies
Comparison
Summaries
Adventure
Your Own Story
Lineage
Family
the Collection
Cultures
Civilization
Cultural Differences
Alternatives
Another History
Outcomes
Histories
Ruins
Relics
Techniques
Methods
Technology
the Phases
the Moon
Lunar Phases
Waxing and Waning
the Rising of the Moon
Seasons and the Moon
the Moon's Path
the Path of the Moon
the Tides
the Moon and Tides
Tides and the Moon
the Height of Tides
Tides and the Sun
the Rising of the Sun
Seasons and the Sun
the Sun and Moon
the Year
the Light of Day
Daylight and the Seasons
the Center
the Moving Sun
the Moving World
the Stationary Sun
the Eclipse
Eclipses
Star Charts
the Stars
Star Catalogues
the Color of Stars
Star Color
the Brightness of Stars
Star Brightness
the World's Shape
the Shape of the World
the Equinoxes
Precession
the Path
Paths
Dissection
Anatomy
Anatomies
the Animals
Classification
Migration
the Movement of Animals
Mating
Reproduction
Animal Courtship
Foraging Behavior
Animal Diets
the Food Chain
Predator and Prey
Social Animals
Animal Societies
Animal Diseases
the Diseases of Animals
Animals and the Climate
Animal Embryos
Animal Development
Animal Survival
the Struggle of Animals
the Survival of Animals
Burning
Combustion
Ores
Minerals
Metals
Alloys
Hardness
the Scratch Test
the Elements
Composition
Adhesives
Glue
the Furnace
the Blast Furnace
the Alembic
Alembics
the Liquids
Solutions
Distillation
Evaporation
Alkalis and Acids
Acids and Alkalis
Experiments
the Laboratory
the Flask
Flasks
the Beaker
Beakers
the Vial
Vials
the Funnel
Funnels
the Crucible
Crucibles
Spirit of Niter
Oil of Vitriol
Aqua Regia
the Ampoule
Ampoules
the Retort
Retorts
the Laboratory Oven
Laboratory Ovens
Surveying
the Surveying Staff
the Staff
the Map
Maps
Making Maps
Mapmaking
Triangulation
Allocation
Surveying and War
the Straight Road
Minerals and Maps
the Grid
Map Grids
the Distance Scale
Maps and Distances
Height Measurement
Mountains and Valleys
the Economy
Maps and the Economy
Trade Maps
the Atlas
the River Mouth
the Delta
the Wind
Wind Patterns
Wind Direction
the Origin of Rainfall
Evaporation and Condensation
the Water Cycle
Rainfall and Rivers
Climate
Climate Zones
Maps and the World
Adjusting Maps
Fouled Water
Disease and Water
Examination of the Patient
the Examination
Autopsy
Examination of the Dead
Prognosis
the Course of Disease
Herbal Remedies
the Healing Plants
Animal Remedies
Mineral Remedies
Bandages
Wound Wrapping
Diseases
Types of Diseases
Disease Classification
Toxic Substances
Poisons
Acute and Chronic Diseases
Endemic Diseases
Epidemic Diseases
the Plague
Plagues
Contagion
Exacerbation
Paroxysm
Sudden Attacks
Relapse
Convalescence
Rest
Trauma
Injuries
the Injury
Treating Injuries
Fractures
Breaks
Fracture Treatment
the Fractures
Different Fractures
Traction
the Traction Bench
Immobilization
the Cast
Excision
Incision
Hernia
Tracheotomy
Removing Stones
Scraping
Draining
Probing
Sutures
Ligature
Practicing Surgery
Surgery Models
Surgical Tools
Surgical Instruments
Forceps
the Scalpel
Scalpels
Surgical Scissors
the Surgical Needle
Surgical Needles
Cataracts
Cataract Surgery
Cauterization
Anesthesia
Breathing
the Fluids
the Eye
the Anatomy of the Eye
the Nerves
Types of Nerves
Reaction Time
Veins and Arteries
Blood Vessels
Circulation
Blood and Breath
Comparative Anatomy
the Voice
the Muscles
Types of Muscles
Mental Illness
Hospitals
the Hospital
Medical School
the School of Medicine
Asylum
the Sundial
the Shadow Clock
Sundials
Shadow Clocks
the Water Clock
Water Clocks
the Astrarium
Astrariums
the Hourglass
Hourglasses
the Mechanical Clock
Mechanical Clocks
the Pulley
Pulleys
the Screw
Screws
the Wheel-and-Axles
the Windlass
the Wedge
Wedges
the Lever
Levers
the Straight-Beam Balance
Straight-Beam Balances
the Gear
Gears
the Lock
Locks
the Camshaft
Camshafts
the Crankshaft
Crankshafts
the Sawmill
Sawmills
the Odometer
Odometers
the Chain Drive
Chain Drives
the Mechanical Compass
Mechanical Compasses
the Verge Escapement
Verge Escapements
the Balance Wheel
Balance Wheels
the Siphon
Siphons
the Valve
Valves
the Force Pump
Force Pumps
the Lens
Lenses
the Camera Obscura
the Parabolic Mirror
Parabolic Mirror
the Burning Glass
the Burning Mirror
Color
Light and Color
Rainbows
the Origin of Rainbows
Refraction
the Law of Refraction
Models
Templates
Models and Templates
the Model
the Template
Lamination
the Dioptra
Dioptras
the Astrolabe
Astrolabes
the Armillary Sphere
Armillary Spheres
the Spherical Astrolabe
Spherical Astrolabes
the Mural Instrument
Mural Instruments
the Orrery
Orreries
the Trip Hammer
Trip Hammers
the Bellows
Floating Bodies
Buoyancy
Water Displacement
Flotation
the Sky and Refraction
Twilight
the Cause of Twilight
the Height of the Sky
the Piston
Pistons
the Crank
Cranks
the Water Wheel
Water Wheels
Customs
Lawlessness
Betrayal
Fidelity
Friends
Power
Might
Tyranny
Mastery
Truth
Honesty
Lies
the Lie
Strategems
Schemes
Plans
Eloquence
Fairness
Equality
Manners
Politeness
Ritual
Creation
Union
Independence
Emotions
Complaints
Self-Examination
Willpower
Quiet
the Festival
Quality
Martial Prowess
Battle
Combat
Skill
Practice
Study
Toil
Sacrifice
Altruism
the Competitor
Perseverance
Stubborness
Leisure
Caravans
Love
Ignorance
Values
 Language
Language
the Dance
the Steps
the Moves
the Rhythm
the Music
the Notes
the Verse
the Poem
the Poetry
the People
the Group
the Settlement
the Merchants
the Company
the Traders
the Guild
the Artisans
the Vessel
the Journey
the Migration
the Performance
the Show
Entertainment
the Troupe
the Religion
the Faith
the Fighters
the Outcasts
the Criminals
the Spirit
the Dead
the Ghost
the Corpse
the Artifact
the Time
Freedom
the Rescue
the Flight
the Search
the Seekers
the Raid
the Infiltration
the Attack
the Invasion
the Rampage
the Razing
the Founders
Death
Loss
Suspicion
Meeting
Initiation
Expulsion
the Coup
the Betrayal
First Contact
the Dispute
Squabbling
Neighbors
the Agreement
the Deal
the Diplomat
Tragedy
Gambling
the Gamble
Chance
the Caravan
Concealment
the Secret
the Offering
the Gift
the Claim
Jealousy
Greed
Genius
Perfection
Transformation
Duplicate
Copy
the Discovery
the Competition
the Procession
the Ceremony
the Insurrection
the Revolution
the Revolt
the Rebellion
the Uprising
the Overthrow
the Punishment
the Reclamation
the Resettlement
the Enlightenment
the Joining
Masterpiece
Inspiration
Secrets
Possession
the Brooding
Melancholy
Insanity
Rage
the Battle
the Clash
Pillage
Plunder
the Tribute
the Holy City
the Surrender
the Desecration
the Abduction
the Kidnapping
the Theft
the Thief
the Devouring
Hunger
the Wound
the Wounding
the Maiming
the Duel
the Struggle
the Construction
the Reunion
the Summit
the Explorer
Tactics
the Party
Debauchery
the Purchase
Equipment
Horror
the Traveler
the Pet
the Companion
the Impersonation
Trickery
Deceit
Change
the Resurrection
Rebirth
the Mystery
the Denial
the Confrontation
the Knowledge
the Obsession
Storage
the Composition
the Author
the Honor
the Prestige
the Rank
the Dissolution
the Fall
the Failure
the Equipment
the Building
the Improvements
the Sermon
Preaching
Persecution
the Breach
the Alliance
the Treaty
the Ransom
the Price
the Enslavement
Bondage
Sabotage
the Conviction
the Crime
the Questioning
the Interrogation
the cave
the underworld
It is raining outside.
It is snowing outside.
 is falling outside.
There is thick fog outside.
There is a thin mist outside.
You cannot see the sky clearly from here, but the available sunlight indicates 
the night
the dawn
the day
the sunset
It is raining.
 is falling from the sky.
There is a heavy blanket of fog enveloping everything.
Fog enshrouds the area.
There is a thin mist here.
The sky above you is nearly black, ripped through with towering clouds.
The sky above you is completely gray, with dark cloud pillars pressing through it.
A towering gray cloud descends from the white sky above you.
The sky above you is a uniform and dark gray.
The sky above you is gray.
The sky above you is hazy and white.
A dark, towering cloud rises into a striped sky.
Mounds of clouds are clustered through a striped sky.
There are scattered clouds underneath a striped sky.
The sky is striped with thin clouds.
A dark, menacing cloud towers above you, crowned by an anvil.
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.
There are scattered puffy clouds above you.
The sky is otherwise clear above you.
The sky is clear above you.
The sun is rising
 in the west
 in the east
The sun is
 low
 high
 in the 
eastern
 sky
The sun is directly above you
The sun is setting
 to the east
 to the west
 behind the clouds
full moon
waxing gibbous moon
waxing half moon
waxing crescent moon
waning gibbous moon
waning half moon
waning crescent moon
 is rising
 is directly above you
 is setting
 bright behind the clouds
 pale behind the clouds
 hardly visible behind the clouds
The stars are out.
There is a strong breeze blowing from the 
There is a cool breeze blowing from the 
There is a gentle breeze blowing from the 
[WORLD_GEN]
CUSTOM_NAME:
SEED:
HISTORY_SEED:
NAME_SEED:
CREATURE_SEED:
DIM:
EMBARK_POINTS:
END_YEAR:
BEAST_END_YEAR:
REVEAL_ALL_HISTORY:
CULL_HISTORICAL_FIGURES:
ELEVATION
RAINFALL
VOLCANISM
SAVAGERY
[ELEVATION_FREQUENCY:
[RAIN_FREQUENCY:
[DRAINAGE_FREQUENCY:
[TEMPERATURE_FREQUENCY:
[SAVAGERY_FREQUENCY:
[VOLCANISM_FREQUENCY:
POLE:
NORTH_AND_OR_SOUTH
MINERAL_SCARCITY:
MEGABEAST_CAP:
SEMIMEGABEAST_CAP:
TITAN_NUMBER:
TITAN_ATTACK_TRIGGER:
DEMON_NUMBER:
NIGHT_TROLL_NUMBER:
BOGEYMAN_NUMBER:
NIGHTMARE_NUMBER:
VAMPIRE_NUMBER:
WEREBEAST_NUMBER:
WEREBEAST_ATTACK_TRIGGER:
SECRET_NUMBER:
REGIONAL_INTERACTION_NUMBER:
DISTURBANCE_INTERACTION_NUMBER:
EVIL_CLOUD_NUMBER:
EVIL_RAIN_NUMBER:
GENERATE_DIVINE_MATERIALS:
ALLOW_DIVINATION:
ALLOW_DEMONIC_EXPERIMENTS:
ALLOW_NECROMANCER_EXPERIMENTS:
ALLOW_NECROMANCER_LIEUTENANTS:
ALLOW_NECROMANCER_GHOULS:
ALLOW_NECROMANCER_SUMMONS:
GOOD_SQ_COUNTS:
EVIL_SQ_COUNTS:
PEAK_NUMBER_MIN:
PARTIAL_OCEAN_EDGE_MIN:
COMPLETE_OCEAN_EDGE_MIN:
VOLCANO_MIN:
[REGION_COUNTS:
FOREST
HILLS
EROSION_CYCLE_COUNT:
RIVER_MINS:
PERIODICALLY_ERODE_EXTREMES:
OROGRAPHIC_PRECIPITATION:
SUBREGION_MAX:
CAVERN_LAYER_COUNT:
CAVERN_LAYER_OPENNESS_MIN:
CAVERN_LAYER_OPENNESS_MAX:
CAVERN_LAYER_PASSAGE_DENSITY_MIN:
CAVERN_LAYER_PASSAGE_DENSITY_MAX:
CAVERN_LAYER_WATER_MIN:
CAVERN_LAYER_WATER_MAX:
HAVE_BOTTOM_LAYER_1:
HAVE_BOTTOM_LAYER_2:
LEVELS_ABOVE_GROUND:
LEVELS_ABOVE_LAYER_1:
LEVELS_ABOVE_LAYER_2:
LEVELS_ABOVE_LAYER_3:
LEVELS_ABOVE_LAYER_4:
LEVELS_ABOVE_LAYER_5:
LEVELS_AT_BOTTOM:
CAVE_MIN_SIZE:
CAVE_MAX_SIZE:
MOUNTAIN_CAVE_MIN:
NON_MOUNTAIN_CAVE_MIN:
ALL_CAVES_VISIBLE:
SHOW_EMBARK_TUNNEL:
TOTAL_CIV_NUMBER:
TOTAL_CIV_POPULATION:
SITE_CAP:
PLAYABLE_CIVILIZATION_REQUIRED:
ELEVATION_RANGES:
RAIN_RANGES:
DRAINAGE_RANGES:
SAVAGERY_RANGES:
VOLCANISM_RANGES:
just generated corrupt feature map square
Mountain-Slope Overflow
/site-
PRO_POS
PRO_OBJ
PRO_SUB
PRO_REF
Midmap creation failure on graphical map export: 
Elevation negative on graphical map export (main)
Elevation negative on graphical map export (midmap)
-detailed.bmp
src/region.cpp
*START REGION SAVE*
*START REGION DIM SAVE*
*START REGION MAP SAVE*
*START REGION GEOLOGY SAVE*
*START REGION SUBREGION SAVE*
data/save
data/save/current/feature-
STANDARD_BIPED_GAITS
STANDARD_QUADRUPED_GAITS
STANDARD_WALKING_GAITS
STANDARD_CLIMBING_GAITS
STANDARD_SWIMMING_GAITS
STANDARD_CRAWLING_GAITS
STANDARD_FLYING_GAITS
STANDARD_WALK_CRAWL_GAITS
Cannot generate random creatures -- missing creature variation 
Set Region Information Overflow
, Region Pop: Null Square Count
: Null Pop Num
region_snapshot-
The Arena
Test Seed 
data/save/current/region_snapshot-
-world_history
.txt
Worship List
 List
[*] 
 (b.
 d. 
, Reign Began: 
, Inherited
 from mother
 from father
 from paternal grandmother
 from paternal grandfather
 from maternal grandmother
 from maternal grandfather
, *** New Line
, *** Original Line
Married
 (d. 
Divorced
Never Married
No Children
 Child
 (out-lived)
 (out-lived 
 of them)
 -- Ages
 at death
(d. 
      
Worshipped 
Worships 
-world_sites_and_pops
Civilized World Population
Total: 
Parent Civ: 
Unnumbered 
Unnumbered
visitor
outcast
Unnumbered animated 
 animated 
Outdoor Animal Populations (Including Undead)
Underground Animal Populations (Including Undead)
-territory_map-
-historical_map-
-world_map
-world_gen_param
feature-
chiefs
commanders
chieftains
Loop Erase River Overflow
Loop Erase River Placement Overflow
Loop Erase River Temp River Placement Overflow
Not enough mountain cave locations
Not enough mountain cave locations after location check
Not enough low-lying cave locations
Not enough low-lying cave locations after location check
Not enough entity placement locations
No entity definitions available
No controllable entity definitions available
Did not place controllable entity
Placed farming entity without orchard crops
Placed farming entity without non-orchard crops
Final swamp region count fails by 
Final desert region count fails by 
Final forest region count fails by 
Final mountain region count fails by 
Final ocean region count fails by 
Final glacier region count fails by 
Final tundra region count fails by 
Final grassland region count fails by 
Final hill region count fails by 
Not enough peaks: 
Not enough medium altitudes
Not enough medium altitudes after shift down
Not enough low altitudes after shift down: 
Not enough medium altitudes after shift up
Not enough high altitudes after shift up
Not enough partial edge oceans
Not enough complete edge oceans
Rainfall not evenly distributed: 
Flat/rough areas not evenly distributed: 
Savagery not evenly distributed
Volcanism not evenly distributed
Initial swamp square count fails by 
Initial desert square count fails by 
Initial forest square count fails by 
Initial mountain square count fails by 
Initial ocean square count fails by 
Initial glacier square count fails by 
Initial tundra square count fails by 
Initial grassland square count fails by 
Initial hill square count fails by 
Not enough volcanos
Swamp region count fails by 
Desert region count fails by 
Forest region count fails by 
Mountain region count fails by 
Ocean region count fails by 
Glacier region count fails by 
Tundra region count fails by 
Grassland region count fails by 
Hill region count fails by 
Not enough river start points before erosion
Too many distinct subregions (over by 
A world gen error from DF 
 will be logged after parameter dump.
Error sorting rivers: working with 
 ran into 
Not enough medium altitude locations after erosion
Not enough low altitude locations after erosion: 
Not enough high altitude locations after erosion
LONG
DIPSCRIPT
 meets with 
DIPEV
MEETING
FIRSTCONTACT
SETVAR
UNIT
ACTION
ELSE
ENDIF
TEXTVIEWER
HISTORY_DIPEV
DISCUSS
TOPICDISCUSSION
CONSTRUCTTOPICLIST
DIPEVENT
INVASION
Singular Noun
Plural Noun
Adjective
Prefix
Present (1st)
Present (3rd)
Preterite
Past Participle
Present Participle
: Random
: Clear
 to move.  
 to use selected word.  You can also use the mouse.
: First Name
Front Compound
Rear Compound
First Adjective
Second Adjective
Hyphen Compound
The X
Of X
Connectivity Placement Overflow
Connected Component Overflow
Update Connectivity Placement Overflow
FLUX
.  How do you like the sound of that?
Play Now!
Prepare for the journey carefully
Use 
: Items
: Name Fort
: Name Group
: Symbol
: Embark!
: Add
: Customize
: New
Pts: 
: Save
: Problems
Warning!  The following embark profile name is already in use:
: Overwrite
: Go back
To save these settings, choose a name for this embark profile:
Embark preparations were not completed.
Are you sure you want to embark?
 point
 remain
: I am ready!
: Prepare to embark!
  Choose Fortress Location  
Local
Region
Glacier
Tundra
Temperate Saltwater Swamp
Temperate Freshwater Marsh
Mangrove Swamp
Taiga
Temperate Conifer Forest
Temperate Broadleaf Forest
Tropical Coniferous Forest
Tropical Dry Brdlf Forest
Tropical Moist Brdlf Forst
Temperate Grassland
Temperate Savanna
Temperate Shrubland
Tropical Grassland
Tropical Savanna
Tropical Shrubland
Badlands
Rocky Wasteland
Sand Desert
Tropical Ocean
Temperate Ocean
Arctic Ocean
Temperate Freshwater Pool
Temperate Brackish Pool
Temperate Saltwater Pool
Tropical Freshwater Pool
Tropical Brackish Pool
Tropical Saltwater Pool
Temperate Freshwater Lake
Temperate Brackish Lake
Temperate Saltwater Lake
Tropical Freshwater Lake
Tropical Brackish Lake
Tropical Saltwater Lake
Temperate Freshwater River
Temperate Brackish River
Temperate Saltwater River
Tropical Freshwater River
Tropical Brackish River
Tropical Saltwater River
Subterranean Water
Subterranean Chasm
Subterranean Magma
Temperature: 
Freezing
Temperate
Warm
Trees: 
Scarce
Woodland
Heavily Forested
Other Vegetation: 
Moderate
Thick
Surroundings: 
Serene
Calm
Sinister
Mirthful
Wilderness
Haunted
Joyous Wilds
Untamed Wilds
Terrifying
Multiple Constructions
Major River: 
River: 
Minor River: 
Brook: 
Stream: 
Volcano: 
Shallow Clay
Little soil
Some soil
Deep soil
Very deep soil
Extremely deep soil
Varied aquifer
Heavy aquifer
Light aquifer
Shallow metals
Shallow metal
Deep metals
Deep metal
Flux stone layer
--------
No Trade
Your Civilization
Relative Elevation
Cliff Indicator
Flat
Slopes
Low Cliffs
Medium Cliffs
High Cliffs
Very High Cliffs (10+)
Extreme Cliffs (20+)
Unretire 
Inhabited
Searching 
Find Desired Location
No Suitable Site
Partial Candidate
Suitable Site
X Dimension
Y Dimension
Elevation
Rain
Flux Stone Layer
Aquifer (Light)
Aquifer (Heavy)
Underground River
Underground Pool
Magma Pool
Magma Pipe
Bottomless Pit
Other Features
Shallow Metal
Deep Metal
Soil
Multiple
 Little
 Some
 Deep
Reclaim/Unretire a Fortress
Ruin
: Change Mode
: Text Done
: Enter Text
: Move Local Area
: Resize Local Area
: Symbol Select
: Adopt Symbol
: List
Movement keys control region cursor.
: Add Note
: View Note
: Delete Note
NOTICE: Notes are saved only when you save/lose your fort.
: Change Selection
: Do Search
: Browse Results
: Stop Search Here
: Unretire!
: Cancel Reclaim/Unretire
: Reclaim/Unretire
: Clear find results
: Find Desired Location
: Notes
: View Biome
Are you sure you want to embark here?
This is your only warning!
You have selected the largest possible area.
You have selected a very large area.
You have selected a large area.
Choose a smaller area if you experience lags.
You have selected the smallest possible area.
You have selected a narrow area.
It might be difficult to find resources.
You have selected an area with salt water.
It might be very difficult to survive here.
You have selected an area with a heavy aquifer.
It might be very difficult to obtain stone here.
You have selected an area with a light aquifer.
Water might need to be pumped out or carried away.
Your selected civilization is dead or dying.
Your dwarves might assume important positions.
Mountain: 
Reclaim 
: Reclaim!
Could not give dwarf 
 skill: 
Cannot afford 
 available
No dwarf in position 
data/announcement/unretire
  Unintelligible!  
This strange language cannot be translated.
Profile 
data/init/embark_profiles.txt
PROFILE
RECLAIM_SKILL
Unrecognized Embark Profile Token: 
Active/Training
** Starting New Outpost **
** Unretiring Outpost **
** Starting Reclaim **
OVERWROTE JOB: 
 BY 
miner
woodworker
carpenter
bowyer
woodcutter
stoneworker
engraver
mason
ranger
animal caretaker
animal trainer
hunter
trapper
animal dissector
metalsmith
furnace operator
weaponsmith
armorer
blacksmith
metalcrafter
jeweler
gem cutter
gem setter
woodcrafter
papermaker
bookbinder
potter
glazer
wax worker
stonecrafter
leatherworker
bone carver
weaver
clothier
glassmaker
strand extractor
fishery worker
fisherman
fish dissector
fish cleaner
farmer
cheese maker
milker
gelder
shearer
spinner
cook
thresher
miller
butcher
tanner
dyer
presser
beekeeper
planter
herbalist
brewer
soap maker
potash maker
lye maker
wood burner
engineer
mechanic
siege engineer
siege operator
pump operator
trader
architect
dancer
tavern keeper
doctor
diagnoser
bone doctor
suturer
surgeon
alchemist
merchant
drunk
hammerman
Hammer Lord
spearman
Spearmaster
crossbowman
Elite Crossbowman
wrestler
Elite Wrestler
axeman
Axe Lord
swordsman
Swordmaster
maceman
Mace Lord
pikeman
Pikemaster
bowman
Elite Bowman
blowgunner
Master Blowgunner
lasher
Master Lasher
recruit
hunting
Master Thief
scout
beast hunter
mercenary
sage
philosopher
mathematician
historian
astronomer
naturalist
chemist
geographer
peddler
prophet
pilgrim
monk
messenger
babies
baby
peasant
Right shoulder
Left shoulder
On head
 was born today, which makes 
 very young indeed.  
 month
 day
 old, born on the 
 of 
 year
 was created today, which makes the world very young indeed.  
 has the appearance of somebody that is 
 old and is
 one of the first of 
 one of the only ones of 
 kind.  
 is very young.
 is about 
 old.  
the deity
the force
Woodworker
Carpenter
Bowyer
Woodcutter
Stoneworker
Ranger
Weaponsmith
Armorer
Blacksmith
Metalcrafter
Jeweler
Craftsman
Woodcrafter
Wax Worker
Stonecrafter
Leatherworker
Bone Carver
Weaver
Glassmaker
Fishery Worker
Fish Cleaner
Farmer
Cheese Maker
Gelder
Tanner
Presser
Beekeeper
Planter
Herbalist
Brewer
Soap Maker
Engineer
Clerk
Administrator
Trader
Architect
Poet
Bard
Dancer
Sage
Philosopher
Historian
Naturalist
Doctor
Diagnoser
Drunk
Monster Slayer
Scout
Beast Hunter
Snatcher
Crossbowman
Wrestler
Pikeman
Bowman
Lasher
Recruit
Peddler
Prophet
Pilgrim
Monk
Baby
 Slave
 Prisoner
Slave
Prisoner
Stray 
Corpse
 (Tame)
 slave
 prisoner
stray 
average
 shoot
 out thick strands of webbing
 shoots
Return Treasure
Attend Parley
Attend Meeting
New Arrival
 (activity cancelled)
 (no barracks)
 (improper barracks)
 (no activity)
 (cannot individually drill)
 (does not exist)
 (no archery target)
 (improper building)
 (unreachable location)
 (invalid location)
 (no reachable valid target)
 (no burrow)
 (not in squad)
 (no patrol route)
 (no reachable point on route)
 (not following order)
 (invalid order)
 (no temple)
 (no library)
 (no item)
 (cannot leave site)
 (cannot follow order)
Noble
No Job
Caged
Chained
 (Chained)
Conduct Meeting
A murderous ghost.
A sadistic ghost.
A violent ghost.
An angry ghost.
A moaning spirit returned from the dead.  It will generally trouble one unfortunate at a time.
A howling spirit.  The ceaseless noise is making sleep difficult.
A secretive poltergeist.
An energetic poltergeist.
A troublesome poltergeist.
A restless haunt, generally troubling past acquaintances and relatives.
A forlorn haunt, seeking out known locations or drifting around the place of death.
  This spirit has not been properly memorialized or buried.
You hear 
FIRST_NAME
 has become a 
<pro_sub>
<pro_obj>
<pro_pos>
/Water
Magma
Receive job pay: NULL JOB
Horrors!  Demons in the deep!
An ambush!  Drive them out!
 was spotted sneaking around!
  "You will not stand between me and 
  "I'll live to fight another day!"
Intruders!  Drive them away!
Thief!  Protect the hoard from skulking filth!
An ambush!  Skulking vermin!
An ambush!  Curse all friends of nature!
!  Drive it away!
Snatcher!  Protect the children!
An ambush!  Curse them!
An injured 
 has sprung from ambush!
There is a 
 hidden away here.
-Trained-
+Trained+
*Trained*
's mandate has ended.
's mandates have ended.
 cancels 
Unscheduled
Cannot reach site
Getting married
Interrupted by 
combat
Inappropriate dig square
Area became inappropriate
Moved
Need empty bucket
Need empty trap
Need empty bag
Need empty cage
Need valid, active sand collection zone
Need valid, active clay collection zone
No available colony
Sand vanished
Clay vanished
Incapable of carrying
Too injured
Resting injury
Animal inaccessible
Patient inaccessible
Infant inaccessible
No partner
Item inaccessible
Drop-off inaccessible
Building inaccessible
Area inaccessible
Nothing in cage
Nothing to cage
Nothing to catch
No patient
Patient not resting
No infant
Already leading creature
No food available
Water source vanished
No water source
Water source contaminated
Creature occupying site
No bucket at well
Bucket full of extraneous material
Well dry
Need office
Needs 
No weapon
Wrong ammunition
Ammunition inaccessible
No ammunition
No item
Item blocking site
Building site submerged
Animal not restrained
No creature
Inappropriate building
No building
No floor space
No designated area
No party
Wrong justice state
Nothing in building
Water is frozen
Terrified
Mortally afraid
Experiencing emotional shock
Too sad
In agony
Anguished
Despairing
Dismayed
Frightened
In existential crisis
Too insane
Too depressed
Oblivious
Catatonic
Taken by mood
Went insane
Throwing tantrum
Could not find path
Path blocked
Seeking artifact
Handling dangerous creature
Going to bed
Seeking Infant
Dangerous terrain
Forbidden area
Job item misplaced
Job item lost or destroyed
Getting food
Getting water
Hunting vermin for food
Target inaccessible
Target too injured
No target
No mechanism for target
No target building
No mechanism for trigger
No trigger
Attacking building
Lost pick
Invalid officer
"Farewell!"  Leaving
Removed from guard
Equipment mismatch
Unconscious
Webbed
In Custody
Getting something to drink
Using well
Lost axe
Not responsible for trade
No available traction bench
Need splint
Need thread
Need cloth
Need crutch
Bad script! #1
Bad script! #2
Bad script! #3
Need bag containing powder suitable for cast application
No weapon for execution
No appropriate ammunition
Not appointed
No longer requested
 suspended the construction of 
 suspended a linkage from 
) has been completed.
 is stricken by melancholy!
 has gone stark raving mad!
 has gone berserk!
 has stopped responding to the world...
In Mouth
Multigrasp
Wrapped around 
Strapped to 
Stuck in 
Sewn into 
Hauled
Your
 are unable to break
 releases
 is unable to break
 breathe
 a glob of 
 breathes
 hurl
 a ball of fire
 hurls
Acceptable Fish Liquid Flood Overflow
Acceptable Liquid Flood Overflow
path fail: 
awesome intellectual powers
great analytical abilities
a sharp intellect
a good intellect
a stunning lack of analytical ability
a lousy intellect
very bad analytical abilities
poor analytical abilities
unbreakable focus
a great ability to focus
very good focus
the ability to focus
the absolute inability to focus
really poor focus
quite poor focus
poor focus
an unbreakable will
an iron will
a lot of willpower
willpower
absolutely no willpower
next to no willpower
a large deficit of willpower
little willpower
a boundless creative imagination
great creativity
very good creativity
good creativity
next to no creative talent
lousy creativity
poor creativity
meager creativity
uncanny intuition
great intuition
very good intuition
good intuition
horrible intuition
lousy intuition
very bad intuition
bad intuition
absolutely boundless patience
a deep well of patience
a great deal of patience
a sum of patience
no patience at all
very little patience
little patience
a shortage of patience
an astonishing memory
an amazing memory
a great memory
a good memory
little memory to speak of
a really bad memory
a poor memory
an iffy memory
an astonishing ability with languages and words
a great affinity for language
a natural inclination toward language
a way with words
difficulty with words and language
very little linguistic ability
little linguistic ability
a little difficulty with words
a stunning feel for spatial relationships
an amazing spatial sense
a great feel for the surrounding space
a good spatial sense
no sense for spatial relationships
an atrocious spatial sense
poor spatial senses
a questionable spatial sense
an astonishing knack for music
a great musical sense
a natural ability with music
a feel for music
absolutely no feel for music at all
next to no natural musical ability
little natural inclination toward music
an iffy sense for music
an astounding feel for the position of 
 own body
a great kinesthetic sense
a very good sense of the position of 
a good kinesthetic sense
an unbelievably atrocious sense of the position of 
a very clumsy kinesthetic sense
a poor kinesthetic sense
a meager kinesthetic sense
an absolutely remarkable sense of others' emotions
a great sense of empathy
a very good sense of empathy
an ability to read emotions fairly well
the utter inability to judge others' emotions
next to no empathy
a very bad sense of empathy
poor empathy
a shockingly profound feel for social relationships
a great feel for social relationships
a very good feel for social relationships
a good feel for social relationships
an absolute inability to understand social relationships
a lack of understanding of social relationships
a poor ability to manage or understand social relationships
a meager ability with social relationships
but 
unbelievably strong
mighty
very strong
unfathomably weak
unquestionably weak
very weak
weak
amazingly agile
extremely agile
very agile
agile
abysmally clumsy
totally clumsy
quite clumsy
clumsy
basically unbreakable
incredibly tough
quite durable
tough
shockingly fragile
remarkably flimsy
very flimsy
flimsy
absolutely inexhaustible
indefatigable
very slow to tire
slow to tire
truly quick to tire
extremely quick to tire
very quick to tire
quick to tire
possessed of amazing recuperative powers
incredibly quick to heal
quite quick to heal
quick to heal
shockingly slow to heal
really slow to heal
very slow to heal
slow to heal
virtually never sick
almost never sick
very rarely sick
rarely sick
stunningly susceptible to disease
really susceptible to disease
quite susceptible to disease
susceptible to disease
 pulls out and 
releases
drops
 have 
died in a cage.
fallen into a deep chasm.
died of old age.
been scared to death
died in the dark.
starved to death.
died of thirst.
drowned.
burned up in magma.
burned up in dragon fire.
boiled.
melted.
condensed.
solidified.
died in the heat.
been encased in cooling lava.
been encased in cooling magma.
been encased in ice.
frozen to death.
burned to death.
been scalded to death.
burned up in a magma mist.
been crushed by a drawbridge.
been crushed under the collapsing ceiling.
been killed by falling rocks.
been shot and killed.
bled to death.
succumbed to infection.
suffocated.
been struck down.
been slaughtered.
been scuttled.
been hacked to pieces.
been executed.
been beheaded.
been crucified.
been buried alive.
been executed by being left out in the air.
been executed by drowning.
been burned alive.
been fed to beasts.
been drained of blood
been drained of blood by 
been murdered by 
been killed by a trap.
been killed by a vehicle.
been killed by a flying object.
vanished.
collapsed.
died after colliding with an obstacle.
been impaled on spikes.
been put to rest.
leapt from a great height.
been found dead.
been found dead, contorted in fear!
been found, starved to death.
been found dead, dehydrated.
been found dead, drowned.
been found dead, badly burned.
been found boiled.
been found melted.
been found condensed.
been found solidified.
been found dead, frozen.
been found dead, badly crushed.
been found scuttled.
been found dead, completely drained of blood!
 was seen being passed to a thief!
 was seen being stolen!
 has been moved from its proper place!
 is missing from its proper place!
There is nothing to catch in 
There is nothing to catch in the 
northwestern
southwestern
northeastern
southeastern
western
northern
southern
central
cavern
magma sea
eerie cavern
lake
swamps
Your miners have defaced a 
 has forgotten a demand.
 has a new demand.
 has imposed a ban on certain exports.
 has mandated the construction of certain goods.
 has altered the prices of goods.
Null Precise Civ Equipment Link: 
Unit has misaligned body modifiers.  Adjusting.
Unit has misaligned bp modifiers.  Adjusting.
You reorganize your possessions.
 reorganizes 
 possessions.
You have 
transformed into a 
You have learned the power "
You are 
blistering
being incinerated
freezing
being frozen solid
freezing to death
on fire
burning alive
burning to death
You are melting!
 has bestowed the name 
 upon a 
 has grown attached to a 
 skids along the ground
 takes the full force of the impact
You have disturbed the sleep of the dead!
sucks the wind out of
raises a high fever in
makes
convulse and retch
inflicts excruciating pain upon
causes a spell of dizziness in
paralyzes
stuns
 batters 
 is throwing a tantrum, possessed by 
 has risen and is haunting the fortress!
 is following 
 has been misplaced.  No doubt 
 is to blame!
 toppled by 
 is throwing objects around the fortress!
 can be heard howling throughout the fortress!
 the dragonfire.
 the fire.
 the breath.
 blocks
 a cloud of 
 vapor
 caught in a cloud of 
 caught in a lava mist!
 caught in dragonfire!
 caught in a burst of steam!
 caught in a pool of lava!
 caught in a pool of magma!
unit contained in unit
Double Caged Unit
 fall
 over.
 regain
 consciousness.
 partially free of the web.
 completely free of the web.
 completely paralyzed!
 fully overcome the paralysis.
 partially paralyzed!
 feeling sluggish!
 feel
 numb!
 partially overcome the paralysis.
 into the ocean wave
 into the lava mist
 into the dragonfire
 into the flames
 and bits of it get stuck in the web
 into the sea foam
The rest of the vomit burns away in the lava.
The vomit burns away in the lava.
The rest of the vomit burns away in the magma.
The vomit burns away in the magma.
The rest of the vomit disappears into the water.
The vomit disappears into the water.
The rest of the vomit falls away into the chasm.
The vomit falls away into the chasm.
The rest of the vomit falls away into the underworld.
The vomit falls away into the underworld.
The rest of the vomit splatters into the shallow puddle of water.
The vomit splatters into the shallow puddle of water.
 retch
 no longer stunned.
 out from exhaustion.
 collapse and fall
 to the ground from over-exertion.
 give
 in to pain.
 reverted to a wild state!
 forgotten 
 training!
 have given a resident 
 the name 
 has grown to become a 
 is no longer enraged.
 has left the martial trance.
 has calmed down.
 has climbed out of depression.
 is aware of 
 surroundings again.
 has given birth to 
 falls
 regains
 vomits
 retches
 passes
 collapses and falls
 gives
data
data/save/current/unit-
unit-
Expected unit file missing or corrupted: 
Outdated unit file ignored: 
Duplicate Object: 
inorganic
creaturebody
creaturebodygloss
entity
word
symbol
translation
color
shape
color_pattern
reaction
material_template
tissue_template
body_detail_plan
creature_variation
interaction
failed vermin colony deletion
*** Error(s) found in the file "
: NULL job on building load
: NULL master on building load
: NULL subord on building load
Site Map:  Extra Item Occupancy 
very near
a day's travel
nearly a day's travel
a half day's travel
a short walk
in the depths
aboveground
inaccessible from here
just
 to the 
north
northwest
southwest
Load Game: Invalid Job ID Number, 
Load Game: Invalid Unit ID Number, 
Load Game: Invalid Item ID Number, 
Load Game: Invalid Entity ID Number
Load Game: Invalid Nemesis ID Number, 
Load Game: Invalid Building ID Number, 
Load Game: Invalid Machine ID Number
Load Game: Invalid Flow Guide ID Number
Load Game: Invalid Artifact ID Number, 
Unloaded
Load Game: Invalid Proj ID Number
Load Game: Invalid Schedule ID Number
Load Game: Invalid Unit Chunk ID Number
Load Game: Invalid Art Image Chunk ID Number
Load Game: Invalid Hist Figure ID Number
Load Game: Invalid Hist Event ID Number
Load Game: Invalid Hist Event Collection ID Number
Load Game: Invalid Squad ID Number
Load Game: Invalid Formation ID Number
Load Game: Invalid Activity ID Number
Load Game: Invalid Interaction Instance ID Number
Load Game: Invalid Written Content ID Number
Load Game: Invalid Identity ID Number
Load Game: Invalid Incident ID Number
Load Game: Invalid Crime ID Number
Load Game: Invalid Vehicle ID Number
Load Game: Invalid Army ID Number
Load Game: Invalid Army Controller ID Number
Load Game: Invalid Army Tracking Info ID Number
Load Game: Invalid Cultural Identity ID Number
Load Game: Invalid Agreement ID Number
Load Game: Invalid Poetic Form ID Number
Load Game: Invalid Musical Form ID Number
Load Game: Invalid Dance Form ID Number
Load Game: Invalid Scale ID Number
Load Game: Invalid Rhythm ID Number
Load Game: Invalid Occupation ID Number
Load Game: Invalid Belief System ID Number
Load Game: Invalid Image Set ID Number
Load Game: Invalid Divination Set ID Number
Something has collapsed on the surface!
A section of the cavern has collapsed!
The weather has cleared.
A snow storm has come.
It has started raining.
column update out of bounds: 
Dungeon Floodfill Overflow
Dungeon Floodfill Overflow 3
Dungeon Floodfill Overflow 4
Dungeon Flood Fill Overflow 2
FIRED_MAT
ivory/tooth
unknown material
This artwork appears on 
This work of art is a 
This artwork appears on a 
 and was crafted in 
This artwork appears 
on the front of 
on the back of 
This engraving appears on a floor 
This engraving appears on a wall 
 somewhere
This artwork is a
It is a
The item 
On the item 
On the front of the coin 
On the coin's back 
Engraved 
on the floor 
on the wall 
is a
 fine
n exceptional
 rendition of 
 well-designed
 finely-designed
 superiorly designed
n exceptionally designed
 masterfully designed
 image
The artwork relates to 
 during 
The image 
is the symbol of
was commissioned by
nomadic 
outcast 
group
merchant company
performance troupe
vessel
military organization
A cloud of 
 has drifted nearby!
It is raining 
It is snowing 
-legends
.xml
<?xml version="1.0" encoding='CP437'?>
<df_world>
<regions>
<region>
</type>
</region>
</regions>
<underground_regions>
<underground_region>
underworld
<depth>
</depth>
</underground_region>
</underground_regions>
<sites>
<site>
</coords>
<rectangle>
</rectangle>
<structures>
</structures>
<site_properties>
<site_property>
<structure_id>
cottage plot
castle wall
castle tower
castle courtyard
tree
hillock
house
shop
market square
guildhall
barrow
dormitory
dining hall
warehouse
pasture
meadow
waste
yard
trenches
<owner_hfid>
</owner_hfid>
</site_properties>
</site>
</sites>
<world_constructions>
</world_constructions>
<artifacts>
<artifact>
<item>
<name_string>
</name_string>
<page_number>
</page_number>
<page_written_content_id>
</page_written_content_id>
<writing_written_content_id>
</writing_written_content_id>
</item>
<abs_tile_x>
</abs_tile_x>
<abs_tile_y>
</abs_tile_y>
<abs_tile_z>
</abs_tile_z>
<structure_local_id>
</structure_local_id>
</feature_layer_id>
<holder_hfid>
</holder_hfid>
</artifact>
</artifacts>
<historical_figures>
<historical_figure>
<race>
</race>
<caste>
</caste>
<appeared>
</appeared>
<birth_year>
</birth_year>
<birth_seconds72>
</birth_seconds72>
<death_year>
</death_year>
<death_seconds72>
</death_seconds72>
<deity/>
<force/>
<animated/>
<ghost/>
<associated_type>
</associated_type>
<vague_relationship>
<childhood_friend/>
<war_buddy/>
<jealous_obsession/>
<jealous_relationship_grudge/>
<scholar_buddy/>
<artistic_buddy/>
<athlete_buddy/>
<atheletic_rival/>
<business_rival/>
<religious_persecution_grudge/>
<grudge/>
<persecution_grudge/>
<supernatural_grudge/>
</hfid>
</vague_relationship>
<adventurer/>
<ent_pop_id>
</ent_pop_id>
<breed_id>
</breed_id>
</historical_figure>
</historical_figures>
<entity_populations>
<entity_population>
</entity_population>
</entity_populations>
<entities>
<entity>
<honor>
<gives_precedence>
</gives_precedence>
<granted_to_everybody/>
<required_skill>
</required_skill>
<requires_any_melee_or_ranged_skill/>
<requires_any_melee_skill/>
<requires_any_ranged_skill/>
<required_skill_ip_total>
</required_skill_ip_total>
<required_battles>
</required_battles>
<required_kills>
</required_kills>
<required_years>
</required_years>
<exempt_epid>
</exempt_epid>
<exempt_former_epid>
</exempt_former_epid>
</honor>
</entities>
<historical_events>
</historical_events>
<historical_event_collections>
</historical_event_collections>
<historical_eras>
<historical_era>
</start_year>
</historical_era>
</historical_eras>
<written_contents>
<written_content>
<title>
</title>
<author_hfid>
</author_hfid>
<author_roll>
</author_roll>
<form>
manual
play
essay
dialog
comparative biography
biographical dictionary
genealogy
encyclopedia
cultural comparison
alternate history
</form>
<style>
meandering
cheerful
melancholy
mechanical
serious
disjointed
florid
forceful
humorous
puerile
self indulgent
compassionate
vicious
concise
sardonic
witty
rant
</style>
</written_content>
</written_contents>
<poetic_forms>
<poetic_form>
<description>
</description>
</poetic_form>
</poetic_forms>
<musical_forms>
<musical_form>
</musical_form>
</musical_forms>
<dance_forms>
<dance_form>
</dance_form>
</dance_forms>
</df_world>
clear glass 
green glass gems
clear glass gems
crystal glass gems
 gem
 has entered a martial trance!
You are now in control of 
, ruling 
NULL artifact on wg ruin building, skipping
marriage traveler placed out of bounds
: site walker could not find walkable area
: site walker could not return to home zone
 have married.  Congratulations!
Generating world using parameter set 
 Seed: 
 History Seed: 
 Name Seed: 
region
objects/text/book_instruction.txt
objects/text/book_art.txt
objects/text/secret_death.txt
Sizing Flow... Overflow
Evaluate Wagon Edge Access Overflow
The impertinent vegetation has defaced a 
 draws 
 straps 
You feed on 
 flounder
 in the water
 in the lava
 in the magma
 push 
 lose hold of the 
 mount 
You cannot mount 
 due to the presence of an existing rider.
You fail to mount 
 in time.
 dismount
You fail to dismount in time.
You stand up.
 stands up.
You lie on the ground.
 lies on the ground.
 flounders
 pushes 
 loses hold of the 
 mounts 
 dismounts
adventuring traveler placed out of bounds
After a polite discussion with local rivals, 
After a polite discussion with a local rival, 
 has claimed the position of 
succession traveler placed out of bounds
A careless farmer has defaced a 
A foolish builder defaced a 
 NOT FOUND
objects/language_*.txt
LANGUAGE
objects/descriptor_shape_*.txt
objects/descriptor_color_*.txt
objects/descriptor_pattern_*.txt
objects/material_template_*.txt
objects/inorganic_*.txt
objects/plant_*.txt
objects/tissue_template_*.txt
TISSUE_TEMPLATE
objects/item_*.txt
objects/building_*.txt
objects/b_detail_plan_*.txt
BODY_DETAIL_PLAN
objects/body_*.txt
objects/c_variation_*.txt
objects/creature_*.txt
objects/entity_*.txt
objects/reaction_*.txt
objects/interaction_*.txt
INTERACTION
Missing Material Template: 
Missing Inorganic Gloss: 
Missing Plant Gloss: 
Missing Tissue Template: 
Missing Item Definition: 
Missing Building Definition: 
Missing Body Detail Plan: 
Missing Creature Body Definition: 
Missing Creature Variation: 
Missing Creature Definition: 
Missing Color Definition
Missing Interaction Definition: 
Missing Creature Body Gloss Definition
Missing Entity Definition
Missing Word Definition
Missing Symbol Definition
Missing Translation Definition
Missing Shape Definition
Missing Color Pattern Definition
Missing Reaction Definition
You have discovered a river.
You have discovered an expansive cavern deep underground.
You have discovered a great magma sea.
You have discovered an eerie cavern.  The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds.  Seemingly bottomless glowing pits mark the surface.
You have discovered a cave entrance.
You have discovered a downward passage.
You have discovered a deep pit.
You have discovered a magma pool.
You have discovered a volcano.
!  Praise the miners!
You have found a curious underground structure.
You have struck 
The falling debris has defaced a 
Null unit chunk on export
 has engraved a masterpiece!
 improved 
 masterfully!
corrupt feature population
corrupt feature layer population
 has guzzled some 
eats
arena
data/init/arena.txt
old save: resizing plant values
old save: resetting out of bound hf coordinates
old save: fixing possible broken hostile migrants
old save: updating resource pile information
, looks to your thriving economy for its future prosperity and has been incorporated into your holdings.
, looks to your thriving economy for its future prosperity.
CUSTOM_BANDIT_LEADER
leaders
boss
chief
ringleader
overlords
warlord
warlords
soldier
soldiers
, being the rightful heir, has inherited the position of 
 has been appointed to the position of 
 has been elected to the position of 
The wet season has arrived!
Spring has arrived!
Spring has arrived on the calendar.
It is now summer.
Summer has arrived on the calendar.
The dry season has come.
Autumn has come.
Autumn has arrived on the calendar.
Winter is upon you.
Winter has arrived on the calendar.
Night creatures!
Night creature!
Ambush!
You feel uneasy.
You have composed 
You failed to compose anything.
You have authored 
You have written 
You failed to write anything.
site-
NULL artifact on site adoption, skipping
data/save/current/site-
 drinks 
 drops 
 is brawling under the influence!
camp order missing parent -- unit will camp forever
 is throwing a tantrum!
 has slipped into depression...
 is stumbling around obliviously!
 spits out 
extremely high
very low
mid-low
mid-high
very high
The instrument has a single 
 pitch.  
The instrument has less than an octave of range, with 
The instrument has a
 nearly 
-and-a-half
 octave range 
with 
going from 
At all pitches, the
 instrument has a
 timbre.  
It has 
 registers.  
 register
 begins at 
 pitch and
 has a
leather
silk
ceramic
mysterious
SKIN_TEMPLATE
FAT_TEMPLATE
MUSCLE_TEMPLATE
BONE_TEMPLATE
SHELL_TEMPLATE
HORN_TEMPLATE
CARTILAGE_TEMPLATE
HAIR_TEMPLATE
CHEEK_WHISKERS_TEMPLATE
CHIN_WHISKERS_TEMPLATE
MOUSTACHE_TEMPLATE
SIDEBURNS_TEMPLATE
EYEBROW_TEMPLATE
EYELASH_TEMPLATE
FEATHER_TEMPLATE
SCALE_TEMPLATE
NAIL_TEMPLATE
CLAW_TEMPLATE
TALON_TEMPLATE
TOOTH_TEMPLATE
EYE_TEMPLATE
NERVE_TEMPLATE
BRAIN_TEMPLATE
LUNG_TEMPLATE
HEART_TEMPLATE
LIVER_TEMPLATE
GUT_TEMPLATE
STOMACH_TEMPLATE
PANCREAS_TEMPLATE
SPLEEN_TEMPLATE
KIDNEY_TEMPLATE
FLAME_TEMPLATE
Cannot generate random creatures -- missing tissue template 
SINEW_TEMPLATE
LEATHER_TEMPLATE
PEARL_TEMPLATE
SILK_TEMPLATE
BLOOD_TEMPLATE
ICHOR_TEMPLATE
GOO_TEMPLATE
SLIME_TEMPLATE
SOAP_TEMPLATE
TALLOW_TEMPLATE
CHITIN_TEMPLATE
MILK_TEMPLATE
CREATURE_CHEESE_TEMPLATE
STRUCTURAL_PLANT_TEMPLATE
SEED_TEMPLATE
LEAF_TEMPLATE
THREAD_PLANT_TEMPLATE
PLANT_ALCOHOL_TEMPLATE
PLANT_POWDER_TEMPLATE
PLANT_EXTRACT_TEMPLATE
CREATURE_EXTRACT_TEMPLATE
Cannot generate random creatures -- missing material template 
STANDARD_MATERIALS
STANDARD_TISSUES
CHITIN_MATERIALS
CHITIN_TISSUES
FACIAL_HAIR_TISSUES
HEAD_HAIR_TISSUE_LAYERS
FACIAL_HAIR_TISSUE_LAYERS
BODY_HAIR_TISSUE_LAYERS
BODY_FEATHER_TISSUE_LAYERS
VERTEBRATE_TISSUE_LAYERS
EXOSKELETON_TISSUE_LAYERS
STANDARD_HEAD_POSITIONS
HUMANOID_HEAD_POSITIONS
HUMANOID_RIBCAGE_POSITIONS
SHELL_POSITIONS
HUMANOID_RELSIZES
Cannot generate random creatures -- missing body detail plan 
RCP_BASIC_BODY
RCP_BASIC_BODY_STANCE
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG
RCP_UPPER_BODY
RCP_LOWER_BODY
RCP_THORAX
RCP_ABDOMEN
RCP_CEPHALOTHORAX
RCP_HEAD
RCP_NECK
RCP_TWO_PART_ARMS
RCP_PINCERS
RCP_CLAW_ARMS
RCP_FIRST_SIMPLE_LEGS
RCP_FIRST_SIMPLE_LEGS_GRASP
RCP_SECOND_SIMPLE_LEGS
RCP_THIRD_SIMPLE_LEGS
RCP_FOURTH_SIMPLE_LEGS
RCP_FIFTH_SIMPLE_LEGS
RCP_SIMPLE_FRONT_LEGS
RCP_SIMPLE_FRONT_LEGS_GRASP
RCP_SIMPLE_REAR_LEGS
RCP_TWO_PART_LEGS
RCP_FRONT_FLIPPER
RCP_REAR_FLIPPER
RCP_TWO_FLIGHTLESS_WINGS
RCP_TWO_WINGS
RCP_TAIL
RCP_2_TAILS
RCP_3_TAILS
RCP_TAIL_STINGER
RCP_LOWER_BODY_STINGER
RCP_PROBOSCIS
RCP_TRUNK
RCP_SHELL
RCP_ANTENNAE
RCP_1_HEAD_HORN
RCP_2_HEAD_HORNS
RCP_3_HEAD_HORNS
RCP_4_HEAD_HORNS
RCP_LARGE_MANDIBLES
RCP_5_FINGERS
RCP_4_FINGERS
RCP_3_FINGERS
RCP_2_FINGERS
RCP_5_TOES
RCP_4_TOES
RCP_3_TOES
RCP_2_TOES
RCP_5_FRONT_TOES
RCP_4_FRONT_TOES
RCP_3_FRONT_TOES
RCP_2_FRONT_TOES
RCP_5_REAR_TOES
RCP_4_REAR_TOES
RCP_3_REAR_TOES
RCP_2_REAR_TOES
RCP_1_EYE
RCP_2_EYES
RCP_3_EYES
RCP_BEAK
RCP_NOSE
RCP_CHEEKS
RCP_LUNGS
RCP_HEART
RCP_GUTS
RCP_THROAT
RCP_SPINE
RCP_UPPER_SPINE
RCP_BRAIN
RCP_SKULL
RCP_MOUTH
RCP_TEETH
RCP_RIBS
RCP_RIBS_EXTERNAL
RCP_LIPS
RCP_1_EYELID
RCP_2_EYELIDS
RCP_3_EYELIDS
RCP_GLOSS_HOOF
RCP_GLOSS_PAW
Cannot generate random creatures -- missing body 
Cannot generate random creatures -- missing body gloss 
[METAL_MAT]
[STONE_MAT]
[WOOD_MAT]
[CERAMIC_MAT]
[GLASS_MAT]
[BONE_MAT]
[SHELL_MAT]
[LEATHER_MAT]
[SILK_MAT]
[THREAD_PLANT_MAT]
[TIMBRE
[REGISTER:
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Launch ice bolt]
[CDI:INTERACTION:
[CDI:MATERIAL:WATER:SHARP_ROCK]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:25]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:USAGE_HINT:ATTACK]
[CDI:VERB:gesture:gestures:NA]
[CDI:VERB:point:points:NA]
[CDI:VERB:hold up hand:holds up hand:NA]
[CDI:VERB:clench a fist:clenches a fist:NA]
[CDI:VERB:make a flicking motion:makes a flicking motion:NA]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
[INTERACTION:
[GENERATED]
[SOURCE_HFID:
[SOURCE_ENID:
[I_TARGET:A:MATERIAL]
[IT_MATERIAL:CONTEXT_MATERIAL]
[I_TARGET:B:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION]
[I_TARGET:C:LOCATION]
[IT_LOCATION:CONTEXT_CREATURE_OR_LOCATION]
[IT_MANUAL_INPUT:target]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_IMMEDIATE]
[CDI:ADV_NAME:Vanish]
[CDI:TARGET:A:SELF_ONLY]
[CDI:USAGE_HINT:DEFEND]
[CDI:USAGE_HINT:FLEEING]
[CDI:VERB:vanish:vanishes:NA]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[I_EFFECT:HIDE]
[CDI:ADV_NAME:Propel away]
[CDI:TARGET:B:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:B:25]
[CDI:VERB:wave dismissively:waves dismissively:NA]
[CDI:VERB:raise a hand:raises a hand:NA]
[CDI:MAX_TARGET_NUMBER:B:1]
[I_TARGET:A:LOCATION]
[I_TARGET:B:CREATURE]
[I_EFFECT:PROPEL_UNIT]
[IE_PROPEL_FORCE:100000]
[CDI:ADV_NAME:Raise fog]
[CDI:LOCATION_HINT:NO_THICK_FOG]
[CDI:LOCATION_HINT:OUTSIDE]
[CDI:VERB:raise a heavy fog:raises a heavy fog:NA]
[CDI:WAIT_PERIOD:500]
[I_EFFECT:CHANGE_WEATHER]
[IE_ADD_WEATHER:FOG_THICK]
[CDI:ADV_NAME:Cause pain]
[CDI:ADV_NAME:Blister]
[CDI:ADV_NAME:Paralyze]
[CDI:ADV_NAME:Cause bleeding]
[CDI:ADV_NAME:Sicken]
[CDI:ADV_NAME:Rot]
[CDI:ADV_NAME:Blind]
[CDI:ADV_NAME:Suffocate]
[CDI:ADV_NAME:Cause dizziness]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:25]
[CDI:TARGET_VERB:feel intense pain:grimaces]
[CDI:TARGET_VERB:feel blisters forming:grimaces]
[CDI:TARGET_VERB:feel frozen:freezes]
[CDI:TARGET_VERB:feel blood welling up:grimaces]
[CDI:TARGET_VERB:feel sick:looks sick]
[CDI:TARGET_VERB:feel death come over you:grimaces]
[CDI:TARGET_VERB:your sight is fading:pauses]
[CDI:TARGET_VERB:feel breath leaving you:pauses]
[CDI:TARGET_VERB:feel dizzy:looks dizzy]
[CDI:MAX_TARGET_NUMBER:A:1]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[SYNDROME]
[SYN_CONCENTRATION_ADDED:1000:0]
[CE_PAIN:SEV:500:PROB:100:START:0:PEAK:0:END:3
:RESISTABLE]
[CE_BLISTERS:SEV:500:PROB:100:START:0:PEAK:0:END:3
:BP:BY_CATEGORY:ALL:SKIN
:VASCULAR_ONLY
[CE_PARALYSIS:SEV:500:PROB:100:START:0:PEAK:0:END:1
[CE_BLEEDING:SEV:50:PROB:100:START:0:PEAK:0:END:3
[CE_COUGH_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3
[CE_VOMIT_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3
[CE_NAUSEA:SEV:500:PROB:100:START:0:PEAK:0:END:3
[CE_NECROSIS:SEV:500:PROB:100:START:0:PEAK:0:END:3
:BP:BY_CATEGORY:ALL:FAT
:BP:BY_CATEGORY:ALL:MUSCLE
:BP:BY_CATEGORY:ALL:EYE
:BP:BY_CATEGORY:ALL:NERVE
:BP:BY_CATEGORY:ALL:BRAIN
:BP:BY_CATEGORY:ALL:LUNG
:BP:BY_CATEGORY:ALL:HEART
:BP:BY_CATEGORY:ALL:LIVER
:BP:BY_CATEGORY:ALL:GUT
:BP:BY_CATEGORY:ALL:STOMACH
:BP:BY_CATEGORY:ALL:PANCREAS
:BP:BY_CATEGORY:ALL:SPLEEN
:BP:BY_CATEGORY:ALL:KIDNEY
:BP:BY_CATEGORY:ALL:ALL
[CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1
[CE_DIZZINESS:SEV:500:PROB:100:START:0:PEAK:0:END:3
item_layer
_KEYBOARD
[ITEM_TOOL:
[NO_DEFAULT_JOB]
[INCOMPLETE_ITEM]
[NAME:
 keyboard
 keyboards
[VALUE:10]
[TILE:155][UNIMPROVABLE]
[SIZE:
[MATERIAL_SIZE:
[DESCRIPTION:The 
 keyboard allows the musician to select the pitch of the instrument.]
_BODY
[UNIMPROVABLE]
 console
 chest
 case
 consoles
 chests
 bodies
 cases
 is the housing for the workings of the instrument.]
_VIB
 strings
 bells
 pipes
 vibrate, producing the sound of the instrument.]
_BELLOWS
 pump
 bellows
 pump is used to supply air to the instrument.]
 bellows is used to send air through the instrument.]
[ITEM_INSTRUMENT:
[VALUE:50]
[PLACED_AS_BUILDING]
[DOMINANT_MATERIAL_PIECE:BODY]
[INSTRUMENT_PIECE:
KEYBOARD:
:keyboard:keyboards
:STANDARD]
BODY:
:console:consoles
:chest:chests
:body:bodies
:case:cases
VIB:
:strings:strings
:bells:bells
:pipes:pipes
:ALWAYS_PLURAL]
BELLOWS:
:pump:pumps
:bellows:bellows
[PITCH_RANGE:
[SOUND_PRODUCTION:PLUCKED:BODY:VIB]
[SOUND_PRODUCTION:STRUCK:BODY:VIB]
[SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:BODY]
[SOUND_PRODUCTION:AIR_OVER_REED:BELLOWS:VIB]
[SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:VIB]
[SOUND_PRODUCTION:AIR_AGAINST_FIPPLE:BELLOWS:VIB]
[VOLUME_mB:
[PITCH_CHOICE:KEYBOARD:KEYBOARD]
[PITCH_CHOICE:FOOT_PEDALS:VIB:BODY]
[MUSIC_SKILL:PLAY_KEYBOARD_INSTRUMENT]
[DESCRIPTION:
huge stationary
large stationary
large hand-held
mid-size hand-held
small hand-held
tiny hand-held
 musical instrument
 which uses a 
 pump to send water into a chamber, ultimately supplying air to blow
 bellows to pressurize air, ultimately blowing it
 through any of 
 pipes.  
The musician directs air through chosen pipes by playing a 
 and a pedalboard
The instrument has flue pipes and both single reed and free reed pipes.  
The instrument has both single reed and free reed pipes.  
The instrument has flue pipes and reed pipes.  
The instrument has flue pipes and free reed pipes.  
All of the pipes are single reed.  
All of the pipes are free reed.  
All of the pipes are flue pipes.  
.  The musician uses a 
 bellows to send air over interior reeds.  
The desired pitch is selected using a 
 keyboard.  
 which houses 
 strings.  
The musician uses a 
 keyboard 
and a pedalboard 
to select which of these strings are 
plucked.  
struck.  
The musician cannot control the volume.  
 above which hang 
 bells.  
to select which of these bells are struck.  
_NECK
 neck
 necks
 neck allows the musician room to stop 
strings
the string
 and select the pitch of the instrument.]
 body of the instrument vibrates with the string
, producing sound.]
_FRAME
 frame
 frames
[DESCRIPTION:The strings of the instrument are attached to the 
 frame.]
 body of the instrument vibrates with the strings, producing sound.]
_YOKE
 yoke
 yokes
 yoke.]
 sound-chest
 sound-chests
 sound-chest of the instrument vibrates with the strings, producing sound.]
_STRINGS
string
strings vibrate
string vibrates
, causing the instrument to produce sound.]
_PROD
_NECK_RES
 bow
 plectrum
 hammers
 bows
 plectra
 bow is drawn across the string
 plectrum plucks the string
 hammers strike the string
 of the instrument.]
 neck bowl
 neck bowls
 neck bowl vibrates with the rest of the instrument, producing sound.]
NECK:
:neck:necks
[DOMINANT_MATERIAL_PIECE:FRAME]
FRAME:
:frame:frames
YOKE:
:yoke:yokes
:sound-chest:sound-chests
STRINGS:
:strings:strings:ALWAYS_PLURAL]
:string:strings:STANDARD]
PROD:
:bow:bows:STANDARD]
:plectrum:plectra:STANDARD]
:hammers:hammers:ALWAYS_PLURAL]
NECK_RES:
:neck bowl:neck bowls
[SOUND_PRODUCTION:BOWED:PROD:STRINGS]
[SOUND_PRODUCTION:PLUCKED:PROD:STRINGS]
[SOUND_PRODUCTION:STRUCK:PROD:STRINGS]
[SOUND_PRODUCTION:PLUCKED_BY_BP:STRINGS]
[SOUND_PRODUCTION:RESONATOR:NECK_RES]
[PITCH_CHOICE:STOPPING_FRET:STRINGS:NECK]
[PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:NECK]
[PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:BODY]
[PITCH_CHOICE:FOOT_PEDALS:STRINGS:BODY]
[TUNING:ADJUSTABLE_BRIDGES:STRINGS]
[TUNING:LEVERS:STRINGS]
[MUSIC_SKILL:PLAY_STRINGED_INSTRUMENT]
-stringed instrument
 with a 
 neck connecting to a 
 frame and a 
 yoke and a 
The strings are tied from the top of the neck down over the body and
The strings are suspended from the frame down to the body and
The strings are suspended from the yoke down to the body and
The instrument rests flat as
 the musician 
plays 
the main string
the 
 main
picks 
strikes 
plucks 
Another string vibrates in sympathy and is rarely played itself
 other strings vibrate in sympathy and are rarely played themselves
A drone string is
 drone strings are
 occasionally struck.  
 occasionally plucked.  
Frets on the neck allow the musician to alter the pitch.  
The musician can alter the pitch of 
 string by stopping it against the neck.  
 string by stopping it against the body.  
Tuning is possible with adjustable bridges.  
Tuning is accomplished by pegs.  
Tuning is also possible using small levers.  
Pitch can also be altered by pedals.  
 bowl is attached to the neck to provide additional overtones.  
_BLOW
_MELODY
_DRONE
 blowpipe
 blowpipes
 blowpipe is used by the musician to send air into the instrument.]
 bag
 bag is used by the musician to control the steady flow of air through the instrument.]
 melody pipe
 melody pipes
 melody pipe is used by the musician to select the pitch of the instrument.]
 drone pipe
 drone pipes
 drone pipes produce
 drone pipe produces
 a constant pitch with the flow of air out of the instrument.]
_PIPES
 wind chest
 wind chests
 wind chest is the body of the instrument.]
 pipe
[DESCRIPTION:The musician uses the 
 pipes to select the pitch as the air leaves the instrument.]
[DOMINANT_MATERIAL_PIECE:BAG]
BLOW:
:blowpipe:blowpipes
BAG:
:bag:bags
MELODY:
:melody pipe:melody pipes
DRONES:
:drone pipes:drone pipes:ALWAYS_PLURAL]
:drone pipe:drone pipes:STANDARD]
[DOMINANT_MATERIAL_PIECE:CHEST]
CHEST:
:wind chest:wind chests
PIPES:
:pipe:pipes
[SOUND_PRODUCTION:BAG_OVER_REED:BAG:MELODY]
[SOUND_PRODUCTION:BAG_OVER_REED:BAG:DRONES]
[PITCH_CHOICE:STOPPING_HOLE:MELODY]
[PITCH_CHOICE:STOPPING_HOLE_KEY:MELODY]
[SOUND_PRODUCTION:VIBRATE_BP_AGAINST_OPENING:SELF]
[PITCH_CHOICE:SLIDE:SELF]
[PITCH_CHOICE:HARMONIC_SERIES:SELF]
[PITCH_CHOICE:VALVE_ROUTES_AIR:SELF]
[PITCH_CHOICE:BP_IN_BELL:SELF]
[SOUND_PRODUCTION:BLOW_OVER_OPENING_END:SELF]
[SOUND_PRODUCTION:BLOW_AGAINST_FIPPLE:SELF]
[SOUND_PRODUCTION:BLOW_OVER_OPENING_SIDE:SELF]
[SOUND_PRODUCTION:BLOW_OVER_SINGLE_REED:SELF]
[SOUND_PRODUCTION:BLOW_OVER_DOUBLE_REED:SELF]
[PITCH_CHOICE:STOPPING_HOLE:SELF]
[PITCH_CHOICE:STOPPING_HOLE_KEY:SELF]
[PITCH_CHOICE:SUBPART_CHOICE:SELF]
[SOUND_PRODUCTION:BLOW_OVER_FREE_REED:CHEST]
[PITCH_CHOICE:STOPPING_HOLE:CHEST]
[PITCH_CHOICE:STOPPING_HOLE_KEY:CHEST]
[TUNING:CROOKS:SELF]
[MUSIC_SKILL:PLAY_WIND_INSTRUMENT]
wind instrument through which constant air flow is maintained by use of a 
 bag, itself supplied by a 
The musician selects the pitch by 
pressing keys to stop holes
stopping holes
 melody pipe attached to the bag.  
The melody pipe is a 
conical bore
cylindrical bore
double-tube
 with flared bells
 with a flared bell
s provide
 provides
 constant accompaniment.  
curved
looping
horn.  
The musician blows into the instrument and selects pitch 
by adjusting a slide
by achieving higher and higher harmonics
by pressing valves to route air through different tube
by restricting air flow out of the bell
closed cylindrical
globular
 wind instrument
The musician blows into the fipple at one end
The musician blows across a hole in the side
The musician blows across the end hole
The musician blows over a single reed at one end
The musician blows through a double reed at one end
The musician selects the pitch by achieving higher and higher harmonics
 and can also 
press keys to stop holes
stop holes
wind instrument consisting of 
 adjacent 
closed
conical
cylindrical
The musician blows into the fipple at the end of each pipe
The musician blows across a hole in the side of each pipe
The musician blows across the end of each pipe
The musician blows over a single reed in each pipe
The musician blows through a double reed in each pipe
 wind instrument consisting of a central wind chest and 
, fitted with free reeds.  
mallets
mallet
hammers
hammer
sticks
stick
drums
drum
bowl-shaped
hourglass
chimes
chime
block
bowls
bowl
triangle
bells
bell
rings
 make
 up the bulk of the instrument.]
_STAND
 stand
 stands
 stand is used to support the instrument.]
_HEAD
 heads
 head
 heads are
 head is
 stretched over the instrument and used to produce sound.]
_MALLET
 used by the musician to strike the instrument and produce sound.]
STAND:
:stand:stands
HEAD:
:heads:heads
:head:heads
MALLET:
[INDEFINITE_PITCH]
[SOUND_PRODUCTION:STRUCK:MALLET:HEAD]
[SOUND_PRODUCTION:SCRAPED:MALLET:HEAD]
[SOUND_PRODUCTION:FRICTION:MALLET:BODY]
[SOUND_PRODUCTION:STRUCK:MALLET:BODY]
[SOUND_PRODUCTION:SCRAPED:MALLET:BODY]
[SOUND_PRODUCTION:STRUCK_BY_BP:HEAD]
[SOUND_PRODUCTION:STRUCK_BY_BP:BODY]
[SOUND_PRODUCTION:PLUCKED_BY_BP:BODY]
[SOUND_PRODUCTION:STRUCK_BY_BP:SELF]
[SOUND_PRODUCTION:PLUCKED_BY_BP:SELF]
[SOUND_PRODUCTION:STRUCK_TOGETHER:SELF]
[SOUND_PRODUCTION:SHAKEN:SELF]
[PITCH_CHOICE:MEMBRANE_POSITION:HEAD]
[PITCH_CHOICE:SUBPART_CHOICE:HEAD]
[PITCH_CHOICE:SUBPART_CHOICE:BODY]
[TUNING:TIGHTENING:HEAD]
[MUSIC_SKILL:PLAY_PERCUSSION_INSTRUMENT]
mid-size stationary
small stationary
tiny stationary
 percussion instrument.  
It consists of 
 which rest
 on a 
 attached to a 
The musician 
scrapes
rubs around the lip of
 the 
plucks
shakes
 together
The instrument produces a complex sound that cannot be said to be of a single pitch.  
Tuning is accomplished by adjusting the tension of the head.  
MAKE_
[NAME:forge 
[MAX_MULTIPLIER:1]
[BUILDING:KILN:NONE]
[REAGENT:clay:1:BOULDER:NONE:NONE:NONE]
[HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]
[PRODUCT:100:1:TOOL:
:GET_MATERIAL_FROM_REAGENT:clay:FIRED_MAT]
[FUEL]
[SKILL:POTTERY]
[BUILDING:LEATHER:NONE]
[REAGENT:leather:1:SKIN_TANNED:NONE:NONE:NONE]
:GET_MATERIAL_FROM_REAGENT:leather:NONE]
[SKILL:LEATHERWORK]
[BUILDING:GLASS:NONE]
[REAGENT:sand:150:POWDER_MISC:NONE:NONE:NONE]
[IS_SAND_MATERIAL]
[REAGENT:sand bag:1:NONE:NONE:NONE:NONE]
[CONTAINS:sand]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
:GLASS_GREEN:NONE]
[SKILL:GLASSMAKER]
[BUILDING:METALSMITH:NONE]
[REAGENT:metal bars:300:BAR:NONE:INORGANIC:NONE]
[REAGENT:metal bars:150:BAR:NONE:INORGANIC:NONE]
[METAL_ITEM_MATERIAL]
:GET_MATERIAL_FROM_REAGENT:metal bars:NONE]
[SKILL:METALCRAFT]
[BUILDING:CARPENTER:NONE]
[REAGENT:wood:1:WOOD:NONE:NONE:NONE]
:GET_MATERIAL_FROM_REAGENT:wood:NONE]
[SKILL:CARPENTRY]
[BUILDING:MASON:NONE]
[REAGENT:stone:1:BOULDER:NONE:INORGANIC:NONE]
[WORTHLESS_STONE_ONLY]
[HARD_ITEM_MATERIAL]
:GET_MATERIAL_FROM_REAGENT:stone:NONE]
[SKILL:MASONRY]
[BUILDING:CRAFTSMAN:NONE]
[SKILL:WOODCRAFT]
[SKILL:STONECRAFT]
[REAGENT:cloth:10000:CLOTH:NONE:NONE:NONE]
[NOT_WEB]
[ANY_SILK_MATERIAL]
:GET_MATERIAL_FROM_REAGENT:thread:NONE]
:GET_MATERIAL_FROM_REAGENT:cloth:NONE]
[SKILL:WEAVING]
[ANY_PLANT_MATERIAL]
[REAGENT:shell:1:NONE:NONE:NONE:NONE]
[USE_BODY_COMPONENT][UNROTTEN]
[ANY_SHELL_MATERIAL]
:GET_MATERIAL_FROM_REAGENT:shell:NONE]
[SKILL:BONECARVE]
[REAGENT:bone:1:NONE:NONE:NONE:NONE]
[ANY_BONE_MATERIAL]
:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[DESCRIPTION:USE_TOOL:
[CATEGORY:INSTRUMENT_PIECE]
[CATEGORY_NAME:Make instrument piece
[CATEGORY_DESCRIPTION:Make instrument pieces which can be used to assemble complete musical instruments.]
[NAME:assemble 
[REAGENT:
:1:TOOL:
:NONE:NONE]
[PRODUCT:100:1:INSTRUMENT:
:GET_MATERIAL_FROM_REAGENT:
:NONE]
[PRODUCT_TOKEN:instrument]
[IMPROVEMENT:100:instrument:INSTRUMENT_PIECE:
[DESCRIPTION:USE_INSTRUMENT:
[CATEGORY:INSTRUMENT]
[CATEGORY_NAME:Make instrument
[CATEGORY_DESCRIPTION:Assemble complete musical instruments and construct single-piece instruments.]
[PITCH_CHOICE:SUBPART_CHOICE:STRINGS]
[TUNING:PEGS:STRINGS]
[NAME:make 
[REAGENT:thread:15000:THREAD:NONE:NONE:NONE]
[ITEM_PANTS:
greaves:greaves
[ADJECTIVE:
jagged
rounded
blocky
[ARMORLEVEL:3]
[LBSTEP:MAX]
[SHAPED]
[LAYER:ARMOR]
[COVERAGE:100]
[LAYER_SIZE:15]
[LAYER_PERMIT:30]
[MATERIAL_SIZE:6]
[METAL]
[BARRED]
[HARD]
skirt
bell-shaped
sheer
frilly
split
[LBSTEP:1]
[LAYER:OVER]
[LAYER_SIZE:10]
[LAYER_PERMIT:100]
[MATERIAL_SIZE:2]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]
[ITEM_ARMOR:
breastplate:breastplates
segmented
bulging
[UBSTEP:0]
[LBSTEP:0]
[LAYER_SIZE:20]
[LAYER_PERMIT:50]
[MATERIAL_SIZE:9]
[NAME:robe:robes]
[UBSTEP:MAX]
[NAME:dress:dresses]
[LAYER:UNDER]
[MATERIAL_SIZE:5]
[NAME:vest:vests]
[COVERAGE:50]
[NAME:cape:capes]
[LAYER:COVER]
[LAYER_PERMIT:300]
[MATERIAL_SIZE:3]
[NAME:toga:togas]
[UBSTEP:1]
[LAYER_SIZE:30]
[NAME:tunic:tunics]
[NAME:cloak:cloaks]
[LAYER_PERMIT:150]
[NAME:shirt:shirts]
[NAME:coat:coats]
asymmetrical
bulky
sleek
[ITEM_HELM:
[NAME:cap:caps]
[METAL_ARMOR_LEVELS]
[LAYER_PERMIT:15]
[MATERIAL_SIZE:1]
[NAME:helm:helms]
[ARMORLEVEL:1]
[LAYER_PERMIT:20]
[SCALED]
[NAME:headscarf:headscarves]
[NAME:face veil:face veils]
[NAME:head veil:head veils]
[NAME:mask:masks]
[LAYER_PERMIT:10]
[NAME:turban:turbans]
[NAME:hood:hoods]
[ITEM_GLOVES:
[NAME:gauntlet:gauntlets]
[ARMORLEVEL:2]
[UPSTEP:1]
intricate
[NAME:mitten:mittens]
[COVERAGE:150]
[NAME:glove:gloves]
[ITEM_SHOES:
[NAME:low boot:low boots]
[LAYER_SIZE:25]
[NAME:high boot:high boots]
[NAME:sock:socks]
[NAME:chausse:chausses]
[UPSTEP:MAX]
[NAME:sandal:sandals]
[NAME:shoe:shoes]
[ITEM_WEAPON:
[SIZE:300]
[SKILL:SWORD]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250]
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]
[SIZE:800]
[SKILL:PIKE]
[TWO_HANDED:77500]
[MINIMUM_SIZE:62500]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:20:12000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250]
whip:whips
lash:lashes
scourge:scourges
branching
[SKILL:WHIP]
[TWO_HANDED:27500]
[MINIMUM_SIZE:22500]
[ATTACK:EDGE:10:50:lash:lashes:NO_SUB:2000]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:BLUNT:1:10:lash:lashes:NO_SUB:5000]
[ATTACK_PREPARE_AND_RECOVER:4:4]
pointed
[RANGED:BOW:ARROW]
[SHOOT_FORCE:1000]
[SHOOT_MAXVEL:200]
[TWO_HANDED:0]
[MINIMUM_SIZE:15000]
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]
WP_A
[ITEM_AMMO:
[NAME:arrow:arrows]
wide-headed
cone-headed
[CLASS:ARROW]
[SIZE:150]
[ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000]
blowgun
[RANGED:BLOWGUN:BLOWDART]
[SHOOT_FORCE:100]
[SHOOT_MAXVEL:1000]
[MINIMUM_SIZE:5000]
[NAME:blowdart:blowdarts]
tapered
double-tipped
[CLASS:BLOWDART]
[SIZE:20]
[ATTACK:EDGE:1:50:stick:sticks:NO_SUB:1000]
[NAME:battle axe:battle axes]
[SKILL:AXE]
[TWO_HANDED:47500]
[MINIMUM_SIZE:42500]
[ATTACK:EDGE:40000:6000:hack:hacks:NO_SUB:1250]
[ATTACK:BLUNT:40000:6000:slap:slaps:flat:1250]
[NAME:halberd:halberds]
[SIZE:1200]
[ATTACK:EDGE:20000:8000:slash:slashes:NO_SUB:1250]
[ATTACK:BLUNT:20000:6000:bash:bashes:shaft:1250]
[NAME:great axe:great axes]
[SIZE:1300]
[ATTACK:EDGE:60000:8000:hack:hacks:NO_SUB:1250]
[ATTACK:BLUNT:60000:8000:slap:slaps:flat:1250]
crescent
dagger:daggers
knife:knives
nail:nails
spike:spikes
prong:prongs
twisted
[SIZE:200]
[SKILL:DAGGER]
[ATTACK:EDGE:1000:800:slash:slashes:NO_SUB:1250]
[ATTACK:BLUNT:20:600:strike:strikes:pommel:1000]
bent
[SKILL:MACE]
[ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000]
[NAME:war hammer:war hammers]
[SIZE:400]
[SKILL:HAMMER]
[ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000]
[NAME:maul:mauls]
[ATTACK:BLUNT:100:6000:bash:bashes:NO_SUB:2000]
large-headed
[SKILL:SPEAR]
[ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000]
[RANGED:CROSSBOW:BOLT]
[NAME:bolt:bolts]
[CLASS:BOLT]
[ITEM_SHIELD:
rectangular
[BLOCKCHANCE:20]
[UPSTEP:2]
[OBJECT:ENTITY]
GUARDIAN_ENTITY_
[SITE_GUARDIAN]
[WEAPON:
[AMMO:
[SHIELD:
[HELM:
:COMMON]
[ARMOR:
[PANTS:
[GLOVES:
[SHOES:
[DIVINE_MAT_WEAPONS]
[DIVINE_MAT_ARMOR]
[DIVINE_MAT_CRAFTS]
[DIVINE_MAT_CLOTHING]
[CLOTHING]
[TRANSLATION:GEN_DIVINE]
*** Error(s) found in Random Material Generation
DIVINE_
[INORGANIC:
[DIVINE]
shining metal
[DISPLAY_COLOR:7:0:1]
[BUILD_COLOR:7:0:1]
[STATE_COLOR:ALL_SOLID:WHITE]
flashing metal
[DISPLAY_COLOR:6:0:1]
[BUILD_COLOR:6:0:1]
[STATE_COLOR:ALL_SOLID:YELLOW]
rusted metal
[DISPLAY_COLOR:4:0:0]
[BUILD_COLOR:4:0:0]
[STATE_COLOR:ALL_SOLID:RUST]
twisting metal
[DISPLAY_COLOR:4:0:1]
[BUILD_COLOR:4:0:1]
[STATE_COLOR:ALL_SOLID:RED]
dark metal
[DISPLAY_COLOR:0:0:1]
[BUILD_COLOR:0:0:1]
[STATE_COLOR:ALL_SOLID:BLACK]
glowing metal
bright metal
pale metal
[DISPLAY_COLOR:3:0:1]
[BUILD_COLOR:3:0:1]
[STATE_COLOR:ALL_SOLID:PALE_BLUE]
pock-marked metal
blistered metal
ruddy metal
[DISPLAY_COLOR:6:0:0]
[BUILD_COLOR:6:0:0]
[STATE_COLOR:ALL_SOLID:BURNT_SIENNA]
flickering metal
faceted metal
[DISPLAY_COLOR:2:0:1]
[BUILD_COLOR:2:0:1]
[STATE_COLOR:ALL_SOLID:GREEN]
translucent metal
[STATE_COLOR:ALL_SOLID:CLEAR]
frosty metal
slick metal
[STATE_COLOR:ALL_SOLID:BROWN]
singing metal
black metal
multicolored metal
clear blue metal
[STATE_COLOR:ALL_SOLID:SKY_BLUE]
twinkling metal
crashing metal
[DISPLAY_COLOR:7:0:0]
[BUILD_COLOR:7:0:0]
[STATE_COLOR:ALL_SOLID:GRAY]
blazing metal
booming metal
searing metal
flowing metal
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:
[MATERIAL_VALUE:300]
[SPEC_HEAT:7500]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:1000]
[LIQUID_DENSITY:1000]
[MOLAR_MASS:20000]
[IMPACT_YIELD:1000000]
[IMPACT_FRACTURE:2000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:1000000]
[COMPRESSIVE_FRACTURE:2000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:1000000]
[TENSILE_FRACTURE:2000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:1000000]
[TORSION_FRACTURE:2000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:1000000]
[SHEAR_FRACTURE:2000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:1000000]
[BENDING_FRACTURE:2000000]
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:12000]
glowing cloth
flashing sparks
dancing wisps
rotted fabric
never-still cloth
liquid darkness
shining cloth
[STATE_COLOR:ALL_SOLID:ORANGE]
bright cloth
pale fabric
twisted fabric
patchy cloth
wispy cloth
[DISPLAY_COLOR:1:0:1]
[BUILD_COLOR:1:0:1]
[STATE_COLOR:ALL_SOLID:BLUE]
translucent cloth
flickering cloth
faceted cloth
still blue fabric
heavy cloth
misty cloth
white cloth
dirty fabric
sonorous lines
pitch-black fabric
screaming mouths
[DISPLAY_COLOR:5:0:0]
[BUILD_COLOR:5:0:0]
[STATE_COLOR:ALL_SOLID:TAUPE]
undulating cloth
[DISPLAY_COLOR:3:0:0]
[BUILD_COLOR:3:0:0]
[STATE_COLOR:ALL_SOLID:SEA_GREEN]
moist fabric
multicolored cloth
flowing fabric
clear blue cloth
motes of light
flowing cloth
blazing cloth
shimmering cloth
shadow stuff
molten liquid
liquid cloth
rustling fabric
[USE_MATERIAL_TEMPLATE:SILK_TEMPLATE]
[IGNITE_POINT:NONE]
[SOLID_DENSITY:1]
[MOLAR_MASS:1]
[SPHERE:
EVIL_CLOUD_
[SPECIAL]
cursed
evil
creeping
haunting
abominable
devilish
fiendish
foul
heinous
nefarious
profane
vile
accursed
execrable
infernal
unholy
eerie
mist
dust
soot
murk
smoke
vapor
[STATE_NAME:ALL:
[STATE_ADJ:ALL:
[STATE_COLOR:ALL:
[DISPLAY_COLOR:
[MATERIAL_VALUE:1]
[SPEC_HEAT:4181]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAT_FIXED_TEMP:10000]
[TEMP_DIET_INFO:SLIME]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:
 sickness]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_INJECTED][SYN_CONTACT][SYN_INHALED][SYN_INGESTED]
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0:ABRUPT]
husk
husks
zombie
zombies
thrall
thralls
[CE_DISPLAY_NAME:NAME:
:START:0:ABRUPT]
[CE_PHYS_ATT_CHANGE:STRENGTH:130:0:TOUGHNESS:300:1000:START:0:ABRUPT]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS:START:0:ABRUPT]
CE_FEVER
CE_IMPAIR_FUNCTION
:SEV:100:PROB:100
:START:
:PEAK:
:END:
:LOCALIZED
:MUSCULAR_ONLY
EVIL_RAIN_
pungent
acrid
bitter
abhorrent
fetid
filthy
horrid
loathsome
malodorous
nauseating
putrid
repellent
repulsive
revolting
slime
mucus
ooze
sludge
muck
[STATE_NAME:GAS:boiling 
[STATE_ADJ:GAS:boiling 
[STATE_NAME:LIQUID:
[STATE_ADJ:LIQUID:
[STATE_NAME:ALL_SOLID:frozen 
[STATE_ADJ:ALL_SOLID:frozen 
:SEV:10:PROB:100
:RESISTABLE
:SIZE_DELAYS
:SIZE_DILUTES
*** Error(s) found in Random Interaction Generation
interaction_layer
[OBJECT:INTERACTION]
SECRET_
SECRET_RES_POWER_
SECRET_GST_POWER_
SECRET_ANIMATE_
SECRET_UNDEAD_RES_
SECRET_UNDEAD_GST_
SECRET_SUMMON_B_
SECRET_SUMMON_N_
SECRET_GHOUL_
risen
sunless
pale
returned
hollow
gaunt
doomed
void
fallen
damned
lost
ruined
dismal
corrupted
bleak
faded
faint
sallow
forlorn
grim
wasting
ones
corpses
ghoul
ghouls
stalker
stalkers
butchers
hunters
slayers
haunt
haunts
shade
shades
wraith
wraiths
spirit
spirits
[I_SOURCE:SECRET]
[IS_NAME:the secrets of life and death]
[IS_SPHERE:DEATH]
[IS_SPHERE:NIGHTMARES]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_death.txt]
[IT_REQUIRES:MORTAL]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:CAN_SPEAK]
[IE_ARENA_NAME:Necromancer]
[CE_DISPLAY_TILE:TILE:165:5:0:1:START:0:ABRUPT]
[CE_DISPLAY_NAME:NAME:necromancer:necromancers:necromantic:START:0:ABRUPT]
[CE_ADD_TAG:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST
:NIGHT_CREATURE_EXPERIMENTER
[CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:START:0:ABRUPT]
[CDI:ADV_NAME:Animate corpse]
[CDI:TARGET_RANGE:A:10]
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
[CDI:WAIT_PERIOD:10]
[CDI:ADV_NAME:Raise 
[CDI:ADV_NAME:Summon bogeymen]
[CDI:VERB:call upon the night:calls upon the night:NA]
[CDI:WAIT_PERIOD:100]
[CDI:ADV_NAME:Summon nightmare]
[CDI:WAIT_PERIOD:12000]
[CDI:ADV_NAME:Create ghoul]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_REQUIRES:FIT_FOR_ANIMATION]
[IT_FORBIDDEN:NOT_LIVING]
[IT_MANUAL_INPUT:corpses]
[I_EFFECT:ANIMATE]
[IE_ARENA_NAME:Animated corpse]
[CE_SPEED_CHANGE:SPEED_PERC:60:START:0:ABRUPT]
[CE_SPEED_CHANGE:SPEED_PERC:20:START:0:ABRUPT]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
[IT_REQUIRES:FIT_FOR_RESURRECTION]
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_UNDEAD]
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_GHOST]
[IT_CANNOT_HAVE_SYNDROME_CLASS:GHOUL]
[I_EFFECT:RESURRECT]
[IE_ARENA_NAME:Raised 
[SYN_CLASS:RAISED_UNDEAD]
[CE_DISPLAY_TILE:TILE:165:3:0:1:START:0:ABRUPT]
[CE_PHYS_ATT_CHANGE:STRENGTH:200:1000:TOUGHNESS:200:1000:START:0:ABRUPT]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
[IT_LOCATION:RANDOM_NEARBY_LOCATION:A:5]
[I_EFFECT:SUMMON_UNIT]
[IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_BOGEYMAN]
[IE_TIME_RANGE:200:300]
[IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_NIGHTMARE]
[EXPERIMENT_ONLY]
[I_SOURCE:EXPERIMENT]
[IS_HIST_STRING_1: infected ]
[IS_HIST_STRING_2: with a contagious ghoulish condition]
[IS_TRIGGER_STRING_SECOND:have]
[IS_TRIGGER_STRING_THIRD:has]
[IS_TRIGGER_STRING:been infected with a contagious ghoulish condition]
[I_SOURCE:ATTACK]
[IS_HIST_STRING_1: bit ]
[IS_HIST_STRING_2:, passing on the ghoulish condition]
[IE_ARENA_NAME:Infected ghoul]
[SYN_CLASS:GHOUL]
[CE_FLASH_TILE:TILE:165:4:0:1:FREQUENCY:2000:1000:START:0:ABRUPT]
infected
poisoned
tainted
plague
[CE_REMOVE_TAG:TRANCES:MISCHIEVOUS:START:0:ABRUPT]
[CE_SPECIAL_ATTACK_INTERACTION:INTERACTION:
:BP:BY_CATEGORY:MOUTH:BP:BY_CATEGORY:TOOTH:START:0:ABRUPT]
[INTERACTION:UNDERGROUND_SPECIAL]
[I_SOURCE:UNDERGROUND_SPECIAL]
[IT_LOCATION:CONTEXT_REGION]
REGIONAL_
[I_SOURCE:REGION]
[IS_REGION:EVIL_ONLY]
[IS_REGION:SAVAGE_ALLOWED]
[IS_REGION:ANY_TERRAIN]
[IS_FREQUENCY:100]
[IE_INTERMITTENT:WEEKLY]
[IT_MATERIAL:MATERIAL:INORGANIC:
:WEATHER_CREEPING_GAS]
:WEATHER_CREEPING_VAPOR]
:WEATHER_CREEPING_DUST]
[I_TARGET:B:MATERIAL]
:WEATHER_FALLING_MATERIAL]
INDEX
[IT_MATERIAL:MATERIAL:CREATURE_MAT:
DISTURBANCE_
DISTURBANCE_RES_POWER_
DISTURBANCE_GST_POWER_
DISTURBANCE_CURSE_
DISTURBANCE_ANIMATE_
DISTURBANCE_UNDEAD_RES_
DISTURBANCE_UNDEAD_GST_
crypt
entombed
buried
once-resting
sanctified
mausoleum
grave
sepulcher
interred
[I_SOURCE:DISTURBANCE]
[IE_ARENA_NAME:Disturbed dead]
[SYN_CLASS:DISTURBANCE_CURSE]
[CE_DISPLAY_TILE:TILE:165:6:0:1:START:0:ABRUPT]
[CE_DISPLAY_NAME:NAME:mummy:mummies:mummified:START:0:ABRUPT]
[CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0:ABRUPT]
[CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:FACET:VENGEFUL:100:START:0:ABRUPT]
[CDI:ADV_NAME:Curse]
[CDI:TARGET:A:LINE_OF_SIGHT:DISTURBER_ONLY]
[CDI:USAGE_HINT:MAJOR_CURSE]
[CDI:VERBAL]
[CDI:VERBAL_SPEECH:curse.txt]
[CDI:TARGET_VERB:feel horrible:looks horrible]
[CDI:WAIT_PERIOD:20]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IE_ARENA_NAME:Cursed]
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:ABRUPT]
MEDIUM_BLESSING_
[I_SOURCE:DEITY]
[IS_USAGE_HINT:MEDIUM_BLESSING]
[IS_TRIGGER_STRING:been blessed with a holy weapon!]
[IS_TRIGGER_STRING:been blessed with holy bodywear!]
[IS_TRIGGER_STRING:been blessed with holy legwear!]
[IS_TRIGGER_STRING:been blessed with holy headwear!]
[IS_TRIGGER_STRING:been blessed with holy handwear!]
[IS_TRIGGER_STRING:been blessed with holy footwear!]
[IS_TRIGGER_STRING:been blessed with a holy shield!]
[IT_MANUAL_INPUT:recipient]
[I_EFFECT:CREATE_ITEM]
[IE_ITEM:100:1:WEAPON:NONE:NONE:NONE]
[IE_ITEM:100:1:ARMOR:NONE:NONE:NONE]
[IE_ITEM:100:1:PANTS:NONE:NONE:NONE]
[IE_ITEM:100:1:HELM:NONE:NONE:NONE]
[IE_ITEM:100:1:GLOVES:NONE:NONE:NONE]
[IE_ITEM:100:1:SHOES:NONE:NONE:NONE]
[IE_ITEM:100:1:SHIELD:NONE:NONE:NONE]
[IE_ITEM_QUALITY:ARTIFACT]
[IS_TRIGGER_STRING:been blessed with improved equipment!]
[I_EFFECT:CHANGE_ITEM_QUALITY]
[IE_CHANGE_QUALITY:2]
[IS_TRIGGER_STRING:been blessed with a pet!]
[IE_FORBIDDEN_CREATURE_FLAG:SMALL_RACE]
[IE_CREATURE_CASTE_FLAG:LARGE_PREDATOR]
[IE_CREATURE_CASTE_FLAG:NATURAL_ANIMAL]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:TITAN]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:DEMON]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL]
[IE_MAKE_PET_IF_POSSIBLE]
[IS_TRIGGER_STRING:been granted healing!]
[CE_STOP_BLEEDING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_CLOSE_OPEN_WOUNDS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_HEAL_TISSUES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_HEAL_NERVES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_REDUCE_PAIN:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_REDUCE_SWELLING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_CURE_INFECTION:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_REDUCE_PARALYSIS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_REDUCE_DIZZINESS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_REDUCE_NAUSEA:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_REDUCE_FEVER:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_REGROW_PARTS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
MINOR_BLESSING_
[IS_USAGE_HINT:MINOR_BLESSING]
[IS_TRIGGER_STRING:been blessed with a week's good fortune!]
[CE_SKILL_ROLL_ADJUST:PERC:150:PERC_ON:50:START:0:PEAK:0:END:8400:ABRUPT]
MEDIUM_CURSE_
[IS_USAGE_HINT:MEDIUM_CURSE]
[IS_TRIGGER_STRING:been cursed, for one week, to know life as a beast!]
[CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:8400:ABRUPT]
[CE:CREATURE_CASTE_FLAG:NATURAL_ANIMAL]
[CE:FORBIDDEN_CREATURE_FLAG:SMALL_RACE]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:LARGE_PREDATOR]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:TITAN]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:DEMON]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL]
[CE:HAVE_FAST_EFFORTLESS_GAIT_SPEED:1000]
[CE_ADD_TAG:NO_AGING:NO_EAT:NO_DRINK:START:0:PEAK:0:END:8400:ABRUPT]
MINOR_CURSE_
[IS_USAGE_HINT:MINOR_CURSE]
[IS_TRIGGER_STRING:been cursed with a week's bad luck!]
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:PEAK:0:END:8400:ABRUPT]
[INTERACTION:RCP_MATERIAL_EMISSION]
[I_SOURCE:CREATURE_ACTION]
BOGEYMAN_POLYMORPH
[CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144]
[CE:CREATURE_CASTE_FLAG:LARGE_PREDATOR]
[CE_ADD_TAG:NO_AGING:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144]
DEITY_CURSE_WEREBEAST_
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING_1: cursed ]
[IS_HIST_STRING_2: to assume the form of a 
-like monster every full moon]
[IS_TRIGGER_STRING:been cursed to assume the form of a 
-like monster every full moon!]
[IT_REQUIRES:HAS_BLOOD]
[IT_FORBIDDEN:SUPERNATURAL]
[IE_ARENA_NAME:Werebeast]
[SYN_CLASS:WERECURSE]
[CE_BODY_TRANSFORMATION:START:0:ABRUPT]
[CE:CREATURE:
:DEFAULT]
[CE:PERIODIC:MOON_PHASE:27:0]
[CE_ADD_TAG:NO_AGING:START:0:ABRUPT]
_BITE]
[IS_HIST_STRING_2:, passing on the 
 monster curse]
[CE_BODY_TRANSFORMATION:START:16800:ABRUPT]
DEITY_CURSE_VAMPIRE_
[IS_HIST_STRING_2: to prowl the night in search of blood]
[IS_TRIGGER_STRING:been cursed to prowl the night in search of blood!]
[I_SOURCE:INGESTION]
[IS_HIST_STRING_1: consumed the tainted blood of ]
[IS_HIST_STRING_2: and was cursed]
[IE_ARENA_NAME:Vampire]
[SYN_CLASS:VAMPCURSE]
[CE_ADD_TAG:BLOODSUCKER:NO_AGING:STERILE:NOT_LIVING:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0:ABRUPT]
[CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:200:0:START:0:ABRUPT]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:2:ABRUPT]
[CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0:ABRUPT]
[CE:INTERACTION:
[CE:SYNDROME_TAG:SYN_INGESTED]
[CE:SYNDROME_TAG:SYN_INJECTED]
[CE_DISPLAY_TILE:TILE:165:4:0:0:START:0:CAN_BE_HIDDEN:ABRUPT]
[CE_DISPLAY_NAME:NAME:vampire:vampires:vampiric:START:0:CAN_BE_HIDDEN:ABRUPT]
[CE_BP_APPEARANCE_MODIFIER:START:0:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:150:ABRUPT]
[CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED]
[CE_SENSE_CREATURE_CLASS:START:0:CLASS:GENERAL_POISON:15:4:0:1:ABRUPT]
*** Error(s) found in Random Creature Generation
[OBJECT:CREATURE]
FORGOTTEN_BEAST_
TITAN_
DEMON_
NIGHT_CREATURE_
E_HUM
E_HUMG
E_BEAST
E_BEASTL
E_FS
E_FL
[FEATURE_BEAST]
[ATTACK_TRIGGER:0:0:50000]
[NAME:forgotten beast:forgotten beasts:forgotten beast]
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]
[NO_GENDER]
[CARNIVORE]
[DIFFICULTY:10]
[NATURAL_SKILL:WRESTLING:6]
[NATURAL_SKILL:BITE:6]
[NATURAL_SKILL:GRASP_STRIKE:6]
[NATURAL_SKILL:STANCE_STRIKE:6]
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:DODGING:6]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
[TITAN]
[ATTACK_TRIGGER:
[NO_DRINK][NO_EAT][NO_SLEEP]
[LAIR:SHRINE:100]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:15]
[UNIQUE_DEMON]
[SPREAD_EVIL_SPHERES_IF_RULER]
[NATURAL_SKILL:WRESTLING:14]
[NATURAL_SKILL:BITE:14]
[NATURAL_SKILL:GRASP_STRIKE:14]
[NATURAL_SKILL:STANCE_STRIKE:14]
[NATURAL_SKILL:MELEE_COMBAT:14]
[NATURAL_SKILL:RANGED_COMBAT:14]
[NATURAL_SKILL:DODGING:14]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:14]
[CAN_LEARN][CAN_SPEAK][DIFFICULTY:10]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[DEMON]
[NATURAL_SKILL:WRESTLING:10]
[NATURAL_SKILL:BITE:10]
[NATURAL_SKILL:GRASP_STRIKE:10]
[NATURAL_SKILL:STANCE_STRIKE:10]
[NATURAL_SKILL:MELEE_COMBAT:10]
[NATURAL_SKILL:RANGED_COMBAT:10]
[NATURAL_SKILL:DODGING:10]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:10]
[CAN_LEARN][CAN_SPEAK]
[LARGE_ROAMING]
[LARGE_PREDATOR][DIFFICULTY:10]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:5:5]
[POPULATION_NUMBER:5:10]
[CLUSTER_NUMBER:1:5]
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]
[PERSONALITY:ANXIETY_PROPENSITY:0:0:0]
[PERSONALITY:DEPRESSION_PROPENSITY:0:0:0]
[PERSONALITY:BASHFUL:0:0:0]
[PERSONALITY:STRESS_VULNERABILITY:0:0:0]
[PERSONALITY:FRIENDLINESS:0:0:0]
[PERSONALITY:ASSERTIVENESS:100:100:100]
[PERSONALITY:DISDAIN_ADVICE:100:100:100]
[PERSONALITY:CHEER_PROPENSITY:0:0:0]
[PERSONALITY:GRATITUDE:0:0:0]
[PERSONALITY:TRUST:0:0:0]
[PERSONALITY:ALTRUISM:0:0:0]
[PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0]
[PERSONALITY:CRUELTY:100:100:100]
[PERSONALITY:PRIDE:100:100:100]
[PERSONALITY:GREED:100:100:100]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAGMA_VISION]
[EVIL]
[FANCIFUL]
[SUPERNATURAL]
[NIGHT_CREATURE_HUNTER]
[BIOME:ANY_FOREST]
[BIOME:ANY_SHRUBLAND]
[BIOME:ANY_SAVANNA]
[BIOME:ANY_GRASSLAND]
[BIOME:ANY_WETLAND]
[BIOME:TUNDRA]
[SPOUSE_CONVERTER]
[ORIENTATION:MALE:1:0:0]
[ORIENTATION:FEMALE:0:0:1]
[CONVERTED_SPOUSE]
[ORIENTATION:MALE:0:0:1]
[ORIENTATION:FEMALE:1:0:0]
[CAN_LEARN]
[SLOW_LEARNER]
[CAN_SPEAK]
[SENSE_CREATURE_CLASS:GENERAL_POISON:15:4:0:1]
[BONECARN]
[CRAZED]
[PHYS_ATT_RANGE:STRENGTH:1000:1250:1500:2000:2250:2500:3000]
[PHYS_ATT_RANGE:AGILITY:450:550:700:750:800:850:900]
[PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150]
[PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150]
[PHYS_ATT_RANGE:STRENGTH:450:550:700:750:800:850:900]
[PHYS_ATT_RANGE:AGILITY:1000:1250:1500:2000:2250:2500:3000]
[PHYS_ATT_RANGE:STRENGTH:1000:1150:1250:1500:2000:2250:2500]
[PHYS_ATT_RANGE:AGILITY:1000:1150:1250:1500:2000:2250:2500]
[DIFFICULTY:1]
[LAIR:SIMPLE_MOUND:50]
[LAIR:SIMPLE_BURROW:50]
[LAIR_CHARACTERISTIC:HAS_DOORS:100]
[HABIT_NUM:TEST_ALL]
[HABIT:GRIND_BONE_MEAL:50]
[HABIT:COOK_BLOOD:50]
[HABIT:GRIND_VERMIN:50]
[HABIT:COOK_VERMIN:50]
[HABIT:COOK_PEOPLE:50]
[HABIT:COLLECT_TROPHIES:50]
[ODOR_STRING:bug innards]
[ODOR_STRING:cooked flesh]
[ODOR_STRING:death]
[ODOR_LEVEL:90]
[NATURAL_SKILL:SNEAK:20]
[NIGHT_CREATURE_BOGEYMAN]
[CLUSTER_NUMBER:4:6]
[PERSONALITY:HUMOR:100:100:100]
[NIGHT_CREATURE_NIGHTMARE]
[CLUSTER_NUMBER:1:1]
[LARGE_PREDATOR]
[DIFFICULTY:6]
[DIFFICULTY:2]
[NATURAL_SKILL:WRESTLING:4]
[NATURAL_SKILL:BITE:4]
[NATURAL_SKILL:GRASP_STRIKE:4]
[NATURAL_SKILL:STANCE_STRIKE:4]
[NATURAL_SKILL:MELEE_COMBAT:4]
[NATURAL_SKILL:RANGED_COMBAT:4]
[NATURAL_SKILL:DODGING:4]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:4]
[PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250]
[PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250]
[PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250]
[PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250]
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250]
[LOCAL_POPS_CONTROLLABLE]
[LOCAL_POPS_PRODUCE_HEROES]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[NIGHT_CREATURE]
[BIOME:ANY_LAND]
[AMPHIBIOUS]
[BIOME:SUBTERRANEAN_WATER]
[PETVALUE:2000]
[GRASSTRAMPLE:20]
[BUILDINGDESTROYER:2]
[ALL_ACTIVE]
[SWIMS_INNATE]
[TRAPAVOID]
[NOPAIN]
[NOSTUN]
[NONAUSEA]
[NOFEAR]
[NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[MATERIAL_FORCE_MULTIPLIER:INORGANIC:
:10:1]
[GENERAL_MATERIAL_FORCE_MULTIPLIER:1:2]
[NATURAL_SKILL:AXE:10]
[NATURAL_SKILL:SWORD:10]
[NATURAL_SKILL:DAGGER:10]
[NATURAL_SKILL:PIKE:10]
[NATURAL_SKILL:MACE:10]
[NATURAL_SKILL:HAMMER:10]
[NATURAL_SKILL:WHIP:10]
[NATURAL_SKILL:SPEAR:10]
[NATURAL_SKILL:RANGED_COMBAT:6]
[NATURAL_SKILL:AXE:6]
[NATURAL_SKILL:SWORD:6]
[NATURAL_SKILL:DAGGER:6]
[NATURAL_SKILL:PIKE:6]
[NATURAL_SKILL:MACE:6]
[NATURAL_SKILL:HAMMER:6]
[NATURAL_SKILL:WHIP:6]
[NATURAL_SKILL:SPEAR:6]
[BENIGN]
humanoid
hexapod
scorpion
decapod
octopod
primate
maggot
worm
wyrm
snake
armless biped
[SELECT_CASTE:MALE]
[SELECT_CASTE:FEMALE]
[BODY_SIZE:0:0:
[BODY_SIZE:2:0:
[BODY_SIZE:12:0:
[BABY:1]
[CHILD:12]
[CREATURE_TILE:
RCP_5_FRONT_FINGERS
RCP_4_FRONT_FINGERS
RCP_3_FRONT_FINGERS
RCP_2_FRONT_FINGERS
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
RCP_TONGUE
[BODY
[BODYGLOSS
[FLIER]
[CANOPENDOORS]
[EQUIPS]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[REMOVE_MATERIAL:SKIN]
[REMOVE_TISSUE:SKIN]
[REMOVE_MATERIAL:BONE]
[REMOVE_TISSUE:BONE]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]
embers
cinders
composed of ash
gray
composed of mud
brown
slick
quagmire
VOMIT
vomit
composed of vomit
green
disgusting appearance
brine
composed of salt
white
composed of grime and filth
composed of snow
blizzard
sleet
LIQUID
composed of water
flood
tear
 of tears
composed of steam
boiling
FLAME
flame
composed of flame
inferno
flare
flash
flaming
scorching
composed of amber
composed of coral
composed of green glass
composed of clear glass
composed of crystal glass
CHARCOAL
composed of charcoal
coal
black
composed of coke
composed of solid salt
composed of ice
composed of 
[USE_MATERIAL_TEMPLATE:
[MAT_FIXED_TEMP:
[TISSUE:UNIFORM_TIS]
[TISSUE_NAME:tissue:NP]
[TISSUE_MATERIAL:
[TISSUE_MAT_STATE:
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]
[NOT_LIVING]
[NOT_BUTCHERABLE]
[CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION]
[CDI:ADV_NAME:Hurl fireball]
[CDI:FLOW:FIREBALL]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:2]
[CDI:MAX_TARGET_NUMBER:C:3]
[CDI:WAIT_PERIOD:30]
[CDI:ADV_NAME:Spray jet of fire]
[CDI:FLOW:FIREJET]
[CDI:TARGET_RANGE:C:5]
[FIREIMMUNE_SUPER]
[ODOR_STRING:mud]
[ODOR_STRING:vomit]
[ODOR_STRING:filth]
[ODOR_STRING:smoke]
[ODOR_STRING:soot]
[ODOR_STRING:soil]
[COLOR:
[NOBREATHE]
[EXTRAVISION]
[FIXED_TEMP:
[HOMEOTHERM:10040]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]
[STATE_COLOR:ALL_SOLID:
[SELECT_MATERIAL:HAIR]
[SELECT_MATERIAL:FEATHER]
[SELECT_MATERIAL:SCALE]
[SELECT_MATERIAL:CHITIN]
[SELECT_MATERIAL:SKIN]
[NO_UNIT_TYPE_COLOR]
[SELECT_MATERIAL:EYE]
[GLOWTILE:'"']
[GLOWTILE:249]
[GLOWCOLOR:
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
 [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[STATE_COLOR:ALL:
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]
[SELECT_MATERIAL:BLOOD]
[SELECT_MATERIAL:ICHOR]
[SELECT_MATERIAL:GOO]
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
[BOILING_POINT:9900]
[MELTING_POINT:10200]
[BOILING_POINT:10400]
[SYN_NAME:beast sickness]
[SYN_NAME:titan sickness]
[SYN_NAME:demon sickness]
[SYN_NAME:divine sickness]
[SYN_NAME:night sickness]
[SYN_IMMUNE_CREATURE:
:ALL]
[THICKWEB][WEBIMMUNE]
[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]
[WEBBER:LOCAL_CREATURE_MAT:SILK]
[CDI:ADV_NAME:Spray web]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY]
[CDI:MAX_TARGET_NUMBER:C:4]
[SECRETION:LOCAL_CREATURE_MAT:POISON:
:BY_CATEGORY:ALL:
SKIN
CHITIN
[CDI:ADV_NAME:Spray dust]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]
[CDI:ADV_NAME:Spray vapor]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]
[CDI:ADV_NAME:Spray gas]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]
[CDI:ADV_NAME:Spit glob]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]
[CDI:ADV_NAME:Emit dust]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]
[CDI:ADV_NAME:Emit vapor]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]
[CDI:ADV_NAME:Emit gas]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]
[FIREIMMUNE]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:2:2]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_PRIORITY:MAIN]
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]
[ATTACK_VERB:snatch:snatches]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_FLAG_CANLATCH]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]
[ATTACK_VERB:sting:stings]
[ATTACK_CONTACT_PERC:5]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:stab:stabs]
[SPECIALATTACK_SUCK_BLOOD:50:100]
[SPECIALATTACK_INTERACTION:
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]
[ATTACK_VERB:gore:gores]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]
[ATTACK_VERB:bite:bites]
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]
[ATTACK_VERB:scratch:scratches]
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]
[SELECT_MATERIAL:ALL]
[MAT_FIXED_TEMP:
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[IGNITE_POINT:NONE]
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900]
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900]
[APPLY_CREATURE_VARIATION:
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900]
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900]
[CAN_DO_INTERACTION:
[CDI:ADV_NAME:Transform]
[DESCRIPTION:A
 great
 gigantic
 towering
n enormous
 huge
 very large
 large
 small
hairy 
feathered 
scaly 
armored 
fleshy 
eyeless 
one-eyed 
three-eyed 
beakless 
noseless 
skinless 
six-legged 
eight-legged 
 twisted into humanoid form
 in humanoid form
 with external ribs
 with lidless eyes
  It has 
thin wings of stretched skin
wings
feathered wings
lacy wings
  It has two 
  It has three 
  It has a 
long, hanging
long, straight
long, curly
stubby
 tails
 tail
  It has a proboscis
  It has a long, swinging trunk
  It has a short trunk
  It has a fat, bulging trunk
  It has a twisting, jointed trunk
  It has a curling trunk
  It has a knobby trunk
  It has a round shell
  It has a spiral shell
  It has a square shell
  It has a knobby shell
  It has an enormous shell
  It has a broad shell
  It has a pair of long antennae
  It has a pair of fan-like antennae
  It has a pair of spindly antennae
  It has a pair of squat antennae
  It has a pair of branching antennae
  It has a pair of knobby antennae
  It has four 
long, spiral
long, curving
 horns
 horn
  It has large mandibles
it looks constantly to the sky for rain
it growls, buzzes, clicks and generally makes a varied racket
it is decorated with intricate patterns
it is perfectly symmetric
it is strikingly beautiful
it is covered with a filmy sac
nearby vegetation seem to shrink away from it
the pieces of its body are carefully separated by markings
its moans seem to echo no matter where it resides
it spins wildly, lurching and howling
it seems very pleasant
it never misses an opportunity to jump in puddles
it appears to be covered with rocky crags
it radiates a sad kindness
it makes those around it feel brave
it appears constructed
small objects seem to pop into existence around it
it whirls, skips and jumps whenever it moves
it is difficult to see clearly even in bright light
it always turns to welcome the rise of the sun
it hums pleasantly when the sun is high in the sky
it has a rattling exhale
its body is bent and misshapen
it slavers uncontrollably
it moves with great focus
it bears malodorous pustules
[ODOR_LEVEL:100]
the details of its form are easily forgotten without deliberate concentration
it never looks toward the sun
it is utterly still when not taking deliberate action
it looks very solid and stocky
it appears to be closely related to every other of its kind
fanfare follows it wherever it goes
it never appears to be perturbed or surprised by any happening
it appears to be very healthy
it skips and twirls as it moves
a sheen around it always seems to rise upward
it only looks comfortable when it is in the water
it always moves carefully around water
it has the delicious smell of freshly-baked goods
[ODOR_STRING:freshly-baked goods]
it is impossible to hold a grudge near it
it is very sturdy-looking
it eagerly moves from place to place
it changes between two colors intermittently
it giggles at random
it makes those around it want to give up their possessions
it seems to smile constantly
it is surrounded by a gentle atmosphere
it radiates an aura of welcoming
it inspects the ground intently as it moves
flashes of energy pulse across its surface intermittently
it appears to be a very bitter creature
its whole body appears to be faceted in a symmetric fashion
it seems eager to pronounce judgment on others
it appears very deliberate in its actions
it moves ponderously
it has a very stark look about it
it seems unerringly honest if one does not concentrate
it returns surrounding light with a new vibrance and intensity
it crackles with energy
it always seems to be looking far into the distance
it stares longingly at those nearby
it never abandons its companions
it changes direction suddenly at times
it has an unnerving stare
it heckles those it meets that are not married
it always seems like it is on the verge of crying
it appears to have sharp shimmering edges on many parts of its body
it has an angular appearance
it has a distinctly depressing moan
it is difficult to see clearly
it changes color with the phases of the moon
it is very solidly built
there is a foul reek about it
it cannot abide anything that lives
it sounds clear tones as its body moves in time
it seems most at ease when it is outdoors
it eerily reflects the light of the stars and moon
it reminds those that look upon it of their most unpleasant memories
it cannot look directly at somebody that has broken an oath
it always raises a part of its body toward the moon
it moves very stiffly
its surface is always enlivened with a refreshing play of color
it has an incredibly calm demeanor
it rocks back and forth whenever somebody changes their mind in its presence
it always seems to point toward the sun when it is in the sky
it recites verses in a strange language on occasion
it appears to be expecting
it leaves water wherever it goes
it is strikingly colored
it alternates from instant to instant between sluggishness and extreme vibrancy
it moves with a bouncing rhythm
it has a fixed and unblinking gaze when interacting
its outer surface seems to flow about its body
it is hard to disobey
it always nods eagerly when somebody is speaking
it inspires those around it to acts of great sacrifice
it makes nearby water undrinkable
it always seems to be deep in thought
its form is ever-changing
it makes absolutely no sound
it has a slowly shifting pattern on its surface
it sings beautiful songs endlessly
it pays attention carefully to anybody that is speaking
it appears to sparkle after night falls
its movement is the sound of wind and rain
it looks solidly built
it mutters to itself about death
it is difficult to look at directly
it always seems to have its attention on the most valuable object in the area
its movements sound like the rattling of chains
it is incredibly noisy
it appears to be covered with sharp hooks and barbs
it seems most content when a fair wind is blowing
it never stops moving completely
it is unsettling to be around
it is top-heavy
it has a tendency to laugh quietly to itself every so often
it tenses up throughout its entire body whenever somebody tells a falsehood in its presence
it chitters briefly before sunrise and just after nightfall
it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes
it looks very proud of itself
it seems to glow brightly from within
it bellows and cheers without pause
it seems to flow as it moves
it always seems to be counting something
it changes appearance based on the clouds and precipitation above
it is surrounded by an everpresent rush of wind
it acts with unwavering calm
it is covered with divine writing
it appears spry and vigorous
it is a divine being
it mutters to itself as it moves aimlessly
muttering
grumbling
brooding
it groans from time to time
groaning
moaning
it howls into high winds
howling
baying
bellowing
shrieking
wailing
it shambles sluggishly
it stamps the ground and snorts
it has a bloated body
bloated
it lumbers along steadily from place to place
lumbering
hulking
its joints are backward
backward
it moves with uneven jerking motions
its limbs jut out at asymmetric angles
crooked
it lopes quickly along the ground
it strides in silence with purpose
starved
emaciated
it hurls vicious insults constantly
with singular purpose it seeks to destroy the living
it is crazed for blood and flesh
it bears a look of unbelievable peace
peaceful nature
it emanates an aura of giving and kindness
kind nature
joy marks its every movement
joyful nature
it moves its will in accordance with the truth of things
it is ravening
it is slavering
it belches and croaks
it undulates rhythmically
rhythmic undulations
it squirms and fidgets
bloated appearance
it has a gaunt appearance
it appears to be emaciated
it chants ceaselessly
it murmurs horrible curses
it spouts gibberish periodically
it knows and intones the names of all it encounters
it repeatedly makes threats of torture and death
it has a regal bearing
it has an austere look about it
it moves deliberately
it moves about carelessly
[ODOR_STRING:brimstone]
.  Its 
eyes glow
eye glows
 hair is 
long and shaggy
very curly
short and even
patchy
long and straight
long and wavy
 feathers are 
fluffed-out
downy
long and broad
long and sparse
long and narrow
 scales are 
small
round
oval-shaped
overlapping
set far apart
close-set
 exoskeleton is 
waxy
leathery
warty
sleek and smooth
rough and cracked
 skin is 
  This night creature was first created 
accidentally 
by the 
 through the fiend's terrifying power
 through the fiend's twisted power
 through the fiend's chaotic power
 after horrible experiments
 gone wrong
 unleashed upon 
multitudes
  It was created by 
goddess
deity
 and is of a part with 
Now you will know why you fear the night.
  Beware its poisonous sting!
  Beware its poisonous bite!
  Beware its hunger for warm blood!
  Beware its fire!
  Beware its webs!
  Beware its deadly dust!
  Beware its poisonous vapors!
  Beware its poisonous gas!
  Beware its deadly spittle!
  Beware its noxious secretions!
  Beware its deadly blood!
horrifying features
[PREFSTRING:
unsettling origin
macabre ways
terror-inspiring antics
unfathomably horrifying nature
swamp
marsh
sand
desert
taiga
jungle
forest
mountain
ocean
glacier
tundra
brush
savanna
plains
hill
 titan:
 titans:
-titan]
[GO_TO_START]
[CASTE_NAME:
winged
horned
skinless
three-eyed
one-eyed
eyeless
blind
demon
demons
demonic
devil
devils
fiend
fiends
Black
brutes
brute
monsters
ghosts
banshee
banshees
phantom
phantoms
specter
specters
horror
misfortune
chaos
hand
hands
warrior
warriors
fist
fists
eyes
giant
giants
hulk
hulks
towers
mountains
dogs
hound
hounds
wolves
beasts
creatures
mistake
mistakes
folly
follies
experiment
experiments
nightmares
catastrophe
catastrophes
disaster
disasters
Angel
Angels
angelic
Soldiers
Warriors
Champion
Champions
champion
Fighter
Fighters
fighter
Guardian
Guardians
guardian
Spirit
Spirits
Messengers
Slayers
Enforcer
Enforcers
enforcer
Beast
Beasts
Behemoth
Behemoths
behemoth
Harbinger
Harbingers
harbinger
Monsters
Destroyer
Destroyers
destroyer
Doom
Dooms
doom
Bane
Banes
bane
Catastrophe
Catastrophes
Ruination
Ruinations
ruination
Judgment
Judgments
judgment
Servant
Servants
servant
Assistant
Assistants
assistant
Attendant
Attendants
attendant
Minion
Minions
minion
Helper
Helpers
helper
Worker
Workers
Hand
Hands
Being
Beings
being
Puppet
Puppets
puppet
Pawn
Pawns
pawn
Retainer
Retainers
retainer
bogeyman:bogeymen:bogeyman]
nightmare:nightmares:nightmare]
were
midnight
dusk
 of the night
 of evil
 of twilight
 of shadow
troll
trolls
woman
women
hags
crone
crones
ogre
ogres
ogress
ogresses
freaks
freak
horrors
spouses
mate
mates
bride
brides
consort
consorts
husbands
bridegroom
bridegrooms
groom
grooms
[MELTING_POINT:9800]
[T_WORD:
We should have made it there by now.
We should be making better progress.
We are going the wrong way.
We haven't performed for some time.
We have arrived at our destination.
The oppressor has been overthrown!
We must not abandon 
We must go back.
the past
current events
the future
someone recently deceased
someone recently retired
the concept of death
the concept of family
the concept of hunting
the concept of nature
the concept of war
an abstract concept
a historical figure
a specific place
a specific wilderness region
nature
a lover
alcoholic beverages
the hunt
mining
death
someone's character
 a dramatic
 a reflective
 a ribald
 a light
 a solemn
 poetic 
narrative
form
 intended 
to describe
to satirize
to amuse the audience
to complain about
to renounce
to make an apology
to express pleasure with
to express grief over
to praise
to beseech
to teach a moral lesson
to make an assertion
to make a concession
to console the audience
to refuse consolation
 concerning
 a chosen subject
 concerning 
 which grew out of the performances of 
, originating in 
 originally devised by 
The rules of the form are applied by poets to produce individual poems which can be recited.  
The form guides poets during improvised performances.  
The poem 
is divided into 
two distinct 
-line stanza
octet
septet
sexain
quintain
quatrain
tercet
couplet
another
 extremely long series of
 numerous series of
 series of
an extremely long series of
numerous series of
a series of
brief 
verse paragraph
 septet
 sexain
 quintain
 quatrain
 tercet
 couplet
 line
 distinct parts: 
extremely long series of
series of
a single
lengthy 
full 
 is always written from the perspective of 
the author
a soldier
a traveler
a relative of the author
a party to a debate
a fictional poet
an animal
Use of 
internal rhyme
alliteration
onomatopoeia
antanaclasis
assonance
consonance
elision
epenthesis
synchysis
allegory
ambiguity
symbolism
metaphor
simile
metonymy
vivid imagery
juxtaposition
 is characteristic of the form.  
Forms of 
A form of 
parallelism 
 common throughout the poem, in that 
certain lines 
they 
often share an underlying meaning
often contrast underlying meaning
are required to maintain phrasing
have similar grammatical structures
use the same placement of allusions
sometimes have reversed word orders
reverse grammatical structures
Linguistic skill is required in the visual presentation as well, as 
 must feature 
lines with different readings depending on word breaks
lines which can be read backwards as well as forwards
lines which can be read orthogonally across the standard lines
lines which emerge when reading along certain prescribed paths across the body of the poem
Each line has 
foot
feet
a tone pattern of 
even-uneven
uneven-even
uneven-uneven
uneven-even-even
even-uneven-even
even-even-uneven
uneven-even-uneven
even-even
even-even-even
even-uneven-uneven
uneven-uneven-even
uneven-uneven-uneven
a syllable weight pattern of 
short-long
long-short
long-long
long-short-short
short-long-short
short-short-long
long-short-long
short-short
short-short-short
short-long-long
long-long-short
long-long-long
 (quantitative 
iambic
trochaic
spondaic
dactylic
amphibrachic
anapaestic
cretic
pyrrhic
tribrachic
bacchic
antibacchic
molossic
monometer
dimeter
trimeter
tetrameter
pentameter
hexameter
heptameter
octameter
).  
an accent pattern of 
unstressed-stressed
stressed-unstressed
stressed-stressed
stressed-unstressed-unstressed
unstressed-stressed-unstressed
unstressed-unstressed-stressed
stressed-unstressed-stressed
unstressed-unstressed
unstressed-unstressed-unstressed
unstressed-stressed-stressed
stressed-stressed-unstressed
stressed-stressed-stressed
 (qualitative 
 syllables.  
Every line of the poem has 
an initial caesura
a medial caesura
a terminal caesura
The ending of each line of the poem shares the same rhyme
, though the rhyming doesn't have to be perfect
, though rhymes at the end of lines in the 
sections
section
 don't need to match perfectly
, though the rhyme
 at the end of the 
lines don't
line doesn't
 need to match perfectly
is dramatic
is reflective
is ribald
is light
is solemn
is a riddle
is a narrative
 and
to make a counter-assertion
to synthesize previous ideas
to develop the previous idea
to invert the previous assertion
to undercut the previous assertion
to move away from previous ideas
to reflect on previous ideas
to offer a different perspective
 the subject of the poem
concerns 
 is written from the perspective of 
 must make use of 
Certain lines
present different views of the same subject
In the 
 part, the 
 line of 
each 
stanza
shares the underlying meaning of
contrasts the underlying meaning of
is required to maintain the phrasing of
has the same grammatical structure as
uses the same placement of allusions as
reverses the word order of
reverses the grammatical structure of
presents a different view of the subject of
must expand the idea of
 line.  
 includes 
lines which emerge when reading along certain prescribed paths
 has lines with 
 has 
 in each line
has different readings depending on word breaks
can be read backwards as well as forwards
The refrain occurs as lines 
The refrain occurs as line 
 refrain occurs as lines 
 refrain occurs as line 
The ending of each line 
of the poem
of the 
of this part
 shares the same rhyme.  
The rhyme scheme 
repeating in each stanza of
within each stanza of
within
repeating in each stanza
within each stanza
within this stanza
respecting the full poem
, where numbers indicate a refrain
As a rule throughout the poem, the end rhymes don't generally match perfectly.  
In this part of the poem, the end rhymes don't need to match perfectly.  
The rhyme
 need to match perfectly.  
The poem has 
form of music used for entertainment
form of music used during marches and military engagements
form of music used to commemorate important events
devotional form of music
 directed toward the worship of 
 originating in 
The rules of the form are applied by composers to produce individual pieces of music which can be performed.  
The form guides musicians during improvised performances.  
 to 
singer
speaker
chanter
recite
recites
 the words of 
 any composition of
 nonsensical words and sounds
while the
 music is played on 
The music
al voices join in melody and counterpoint, harmony and rhythm
al voices bring melody, counterpoint and rhythm
al voices cover melody, harmony and rhythm
 is melody and rhythm without harmony
The musical voices 
join in melody, counterpoint and harmony
bring melody and counterpoint
bring melody with harmony
are joined in melody
The musical voices are purely rhythmic
The entire performance 
should 
stress the rhythm
be stately
be bright
be lively
be made with skill
be vigorous
be spirited
be delicate
be fiery
bring a sense of motion
be made with feeling
feel agitated
be passionate
sparkle
be broad
be made sweetly
be strong
be energetic
be forceful
feel heroic
be made expressively
feel furious
be joyful
be grand
be merry
be graceful
build as it proceeds
evoke tears
be melancholic
feel mournful
be made with a light touch
feel heavy
feel mysterious
be jumpy
feel playful
feel tender
feel calm
be triumphant
is at a free tempo
is very slow
is slow
is at a walking pace
is moderately paced
is moderately fast
is fast
is very fast
is extremely fast
accelerates as it proceeds
slows and broadens
is consistently slowing
is at a hurried pace
gradually slows as it comes to an end
slows down and dies away as it draws to a close
becomes calmer as the end is approached
becomes frenzied as it proceeds
is to
, and it is to
be in whispered undertones
be very soft
be soft
be moderately soft
be moderately loud
be loud
be very loud
become louder and louder
become softer and softer
fade into silence
start loud then be immediately soft
The melody and counterpoint both have 
short phrases
mid-length phrases
long phrases
phrases of varied length
The melody has 
, while the counterpoint has 
 throughout the form.  
The counterpoint melody has 
Only one pitch is ever played at a time.  
Never more than an interval sounds at once.  
Chords, seldom-used, are sparse -- intervals and single pitches are favored.  
Pitches are densely packed in clusters as music moves from chord to chord.  
The music is broadly layered with chords spanning the range.  
The music repeats for as long as necessary.  
It is performed 
without preference for a scale
using the 
 scale
 and in 
free rhythm
Throughout, when possible, composers and performers are to 
Throughout, when possible, performers are to 
glide from note to note
use grace notes
use mordents
make trills
play rapid runs
locally improvise
syncopate
add fills
alternate tension and repose
modulate frequently
play arpeggios
play staccato
play legato
freely adjust the beats
spread syllables over many notes
match notes and syllables
From beginning to end, when improvising
 or composing
, artists should 
always
often
sometimes
 include a 
rising
rising-falling
falling-rising
 melody pattern
sharpened
 degree
 on the rise
 on the fall
 as well as 
glides
grace notes
mordents
trills
rapid runs
arpeggios
staccato
legato
Each 
 always 
does the main melody
does the counterpoint melody
does harmony
provides the rhythm
perform with skill
perform with feeling
perform sweetly
perform expressively
build as the performance proceeds
perform with a light touch
is to 
glides from note to note
uses grace notes
uses mordents
makes trills
plays rapid runs
locally improvises
syncopates
adds fills
modulates frequently
plays arpeggios
plays staccato
plays legato
spreads syllables over many notes
matches notes and syllables
The voice stays in the 
middle
 register.  
The voice uses its entire range.  
The voice ranges from the 
 register to the 
The voice is confined to the 
 voice uses its entire range.  
 voice ranges from the 
The voice uses its entire range from the 
 has a simple structure: 
 has the following structure: 
 has a well-defined multi-passage structure: 
an additional
another 
 lengthy
 brief
 unrelated
 passage
 introduction
 exposition
 of the previous passage
 recapitulation
 synthesis
 of the two themes
 verse
 chorus
 finale
 coda
 bridge-passage
 first
 second
 theme
 series of variations
 on the first theme
possibly 
all repeated
repeated
 up to 
 times
Each of the 
simple passage
introduction
recapitulation
synthesis
finale
bridge-passage
series of variations
 is voiced by 
the melody of the
the counterpoint of the
the harmony of the
the rhythm of the
 reciting the words of 
 reciting
 reciting nonsensical words and sounds
Each passage
The passage
is twice the tempo of the last passage
is half the tempo of the last passage
moves more quickly than the last passage
is slower than the last passage
resumes the previous tempo
resumes the original tempo
each of the 
 voice
stays in the 
covers its entire range
ranges from the 
is confined to the 
covers its entire range from the 
 in the melody and counterpoint
 in the melody, while the counterpoint has 
 in the melody.  
 in the counterpoint melody.  
Only one pitch is ever played at a time in this passage.  
This passage features only melodic tones and intervals.  
This passage typically has some sparse chords.  
Chords are packed close together in dense clusters in this passage.  
This passage is richly layered with full chords making use of the available range.  
 is performed 
 should be composed and performed using 
 should be performed using 
locally improvisation
syncopation
fills
alternation between tension and repose
frequent modulation
free adjustment of the beats
melismatic phrasing
syllabic phrasing
 should 
Scales are constructed from 
 notes spaced evenly throughout the octave.  
 notes dividing the octave.  
In quartertones, their spacing is roughly 
, where 1 is the tonic, O marks the octave and x marks other notes.  
Scales are conceived of as two chords built using a division of the perfect fourth interval into 
 notes.  
The tonic note is fixed only at the time of performance.  
The tonic note is a fixed tone passed from teacher to student.  
Every note is named.  
A single note in the fundamental scale is named.  
Preferred notes in the fundamental scale are named.  
After a scale is constructed, notes are named according to degree.  
After a scale is constructed, the root note of chords are named.  
It is called 
The names are 
spoken 
As always, the 
pentatonic
hexatonic
heptatonic
 scale is 
constructed by selection of degrees from the fundamental scale.  The degrees selected are 
thought of as joined chords spanning a perfect fifth and a perfect fourth
thought of as two disjoint chords spanning a perfect fifth and a major third
thought of as two disjoint chords spanning a tritone and a perfect fourth
thought of as two disjoint chords drawn from the fundamental division of the perfect fourth
thought of as two disjoint chords spanning two perfect fourths
These chords are named 
[B]The 
trichord
tetrachord
pentachord
 (completing the octave)
degrees of the semitone octave scale
degrees of the quartertone octave scale
degrees of the octave scale
degrees of the fundamental perfect fourth division
[B]The rhythm system is fundamentally polyrhythmic.  There are always multiple rhythm lines, and each of their bars is played over the same period of time, regardless of the number of beats.  The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named.  
[B]The rhythm system is fundamentally polymetric.  There are always multiple rhythm lines, and the beats are always played together, even if one rhythm line completes (and then repeats) before the other is finished.  The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named.  
 rhythm is made from 
 patterns: 
 (considered the primary)
As stated above, they are to be played in polyrhythm.  
As stated above, they are to be played in polymeter.  
The patterns are to be played in the same beat, allowing one to repeat before the other is concluded.  
The patterns are to be played over the same period of time, concluding together regardless of beat number.  
 rhythm is a single line with 
 beats
 divided into 
 bars in a 
 pattern
The beats are named 
The beat is stressed as follows:
[B]where 
! marks the primary accent, 
X marks an accented beat, 
` marks a beat as early, 
' marks a beat as late, 
x is a beat
, - is silent
 and | indicates a bar.  
called the 
 the fundamental dance move.  
 is one of the fundamental dance moves.  
 the fundamental dance position.  
 is one of the fundamental dance positions.  
First, 
Then 
Finally, 
there
 should be
 a series of 
 graceful
 serene
 calm
 grotesque
 crude
 refined
 understated
 delicate
 elaborate
 expressive
 strong
 weightless
 fluid
 undulating
 soft
 jerking
 sharp-edged
 straight-lined
 loudly percussive
 softly percussive
 aborted
 partially realized
 energetic
 passionate
 vivacious
 joyous
 proud
 flamboyant
 lively
 spirited
 vigorous
 intense
 aggressive
 powerful
 sluggish
 relaxed
 passive
 subtle
 sensual
 debauched
 twisting
 sprightly
 sinuous
 counterclockwise
 clockwise
 eighth
 quarter
 half
 repeated
 steps in a square pattern
 steps in a circular pattern
 steps in a triangle pattern
 steps in a figure-eight pattern
 steps in an intricate pattern
 turn
 facial expression
 hand gesture
 straight walk
 curved walk
 run
 leap
 kick
 left kick
 right kick
 leg lift
 left leg lift
 right leg lift
 body level
 body level change
 arm carriage
 raised left arm
 raised right arm
 raised arm
 spin
 independent body movement
 sway
 forward bend
 backward bend
 leftward bend
 rightward bend
 footwork
 movement along the line of dance
 mirrored
 performed in retrograde
 performed in succession
 shadowed
 by group members
 from the lead
 from the follower
 with
sacred
 solo
 group
solo 
group 
celebration
participation
social
 partner
 for a single pair
 pairs
 dancers
The rules of the form are applied by choreographers to produce individual dances which can be performed.  
The form guides dancers during improvised performances.  
The dance is accompanied by 
 as the dancer acts out 
 as the dancers act out 
any composition of 
The dancer performs 
The dancers perform 
in a single line
in several lines
in a circle
in a double circle
loosely mingled
along a clockwise circle
turning clockwise
along a counterclockwise circle
turning counterclockwise
along an improvised path
along an intricate path
, moving 
very slowly 
slowly 
slower and slower 
faster and faster 
quickly 
very quickly 
to the music's 
 rhythm
with the music
The partners 
dance closely
maintain open contact
rarely make contact
, communicating intent 
by pushing together
 constantly
 briefly
by pulling away
constantly 
briefly 
through touch
through a light touch
through visual cues
through spoken cues
There are partner changes throughout the dance 
with the lead advancing along the main line of motion
with the lead advancing against the main line of motion
with the lead turning out clockwise
with the lead turning out counterclockwise
The dancers imitate the movement of the 
This dance is a refined artform, with 
 special position
 specific move
 to be mastered.  
The entire dance has a basic movement 
 dance is
 dance is punctuated by 
serene
grotesque
crude
refined
understated
elaborate
expressive
strong
weightless
undulating
soft
jerking
sharp-edged
straight-lined
loudly percussive
softly percussive
aborted
partially realized
energetic
vivacious
flamboyant
lively
spirited
vigorous
intense
aggressive
powerful
sluggish
relaxed
passive
subtle
sensual
debauched
twisting
sprightly
sinuous
counterclockwise 
clockwise 
eighth 
quarter 
half 
repeated 
turns
facial expressions
hand gestures
straight walks
curved walks
runs
leaps
left kicks
right kicks
leg lifts
left leg lifts
right leg lifts
body level
body level changes
arm carriage
raised left arms
raised right arms
raised arms
spins
independent body movement
sway
forward bends
backward bends
leftward bends
rightward bends
footwork
movement along the line of dance
 of the lead
 of the follower
, with 
aborted 
partially realized 
moves
movement 
mirrored
performed in retrograde
performed in succession
shadowed
The dance begins with the 
The dance enters a new section with the 
next 
passage
exposition
verse
chorus
coda
variations
 of the music.  
 section is distinct.  
There are partner changes 
There is a basic movement 
This
 section is
 section is punctuated by 
Training Session
Activity Event
Activity
Play Make Believe
Archery Practice
Go to Individual Combat Drill
Individual Combat Drill
/Resting
Go to Combat Training
Organize Combat Training
Lead Combat Training
Wait for Combat Training
Go to Sparring Match
Spar
Go to Sparring Practice
Watch Sparring Practice
Meditate on 
Discuss 
Teach 
Learn 
Ponder 
Serve 
Serve Customer
Write about 
Write
Play with 
 Demonstration
Organize 
Wait for 
Watch 
Preach on 
Promote 
Inveigh Against 
Introspection
Romance
Nature
Listen to Sermon
Tell Story
Listen to Story
Recite Poetry
Listen to Poetry
Play 
Sing
Perform Music
Listen to Music
Perform Dance
Watch Dance
 embraces 
 lay
 forth an awe-inspiring sermon for the ages!
 artfully deliver
 a lucid and powerful sermon.
 giving a creditable sermon.
 just can't give a sermon very well.
 weave
 a mesmerizing tale!
 the story in vivid detail.
 telling the tale quite well.
 stumble
 over the details.
 bring
 the poem to life with this flawless recitation.
 choose
 the perfect phrasing.
 recite
 the words evocatively.
 enunciate
 crisply.
 speak
 well.
 mumble
, having completely forgotten the words.
 poorly.
instrument
 are indistinguishable!
 delivering a virtuoso performance on the 
 is absolutely flawless.
 could nearly pass for the voice of the 
 play
 with skill.
 beautifully.
 sound
 vaguely like the intended 
 playing the 
chanting
 a mockery of the 
 with a shameworthy performance.
doesn't
don't
 seem to know how to play the 
 sloppily
 and even forget
 some of the words.
 dance
 flawlessly, like someone out of a legend!
 dancing exceptionally.
 dancing well.
 get
 tangled up.
 has discovered 
 has become a student of 
Some children
begin
begins
 playing make believe.
 playing with 
The performers
a sermon on 
reciting the poem 
an improvised recital of 
the musical composition 
improvised music, 
dancing 
an improvised dance, 
 in the middle of 
You continue the sermon.
The sermon continues.
You continue the story.
The story continues.
You begin
The poetry enters
 line.
the verse paragraph
 verse paragraph
 stanza
You continue the poem.
The poem continues.
You enter 
The dance enters a new section with 
The music enters 
the introduction
 of the theme
a recapitulation
a verse
a chorus
You continue the dance.
The dance continues.
You continue the music.
The music continues.
You conclude your performance.
The performers are finished.
Some performers finish their act.
 has finished performing.
 concludes a performance.
You've learned 
You feel like you know the basic rules of 
DOUBLE TAGGED ITEM: By Activity, 
 has shared many tales from beyond 
 has shared a few rumors.
 has shared a rumor from abroad.
 gives you 
There is not enough room to perform here.
There are not enough dancers.
You could not find a partner.
You cannot perform here.
 empty 
 pick up 
 empties 
 picks up 
It has no writing.
It has no pages.
That was compelling!
 appears to acquiesce.
It is not convincing.
 appears unconvinced.
You flinch.
 flinches.
You are unperturbed.
 appears unperturbed.
I don't remember clearly.
What happened?
I am your loyal 
  The task is accomplished.
 is dead!
 will be slain.
 have been driven from 
  The need for my task seems to have passed.
  The enemy will be driven off.
  There will be no rest for the enemy.
  I am a little confused.
  I am sort of confused.
I am confused.
I am very confused.
Commendable!  Your loyalty and bravery cannot be denied.
.  What do you command?
I wish to become a 
.  Will you have me?
I ask that 
 be made 
.  Will you have us?
Yes, you'd make a fantastic 
 here.  Make us proud!
I'll need to see something impressive before I consider it.
I would love to join 
.  Can I perform with you?
You just aren't good enough yet, but you should keep performing.
Would you like to join 
?  The troupe could use your talent.
Yes!  It'll be great to perform with you.
I'm sorry, but I can't join the troupe.
I'm kicking you out of 
I'm leaving 
I cannot accept this honor.  I am sorry.
Gladly.  I will be your 
You are not worthy of such an honor yet.  I am sorry.
Gladly.  You are now one of my 
You can no longer be a 
I would be honored if you would become a 
.  Will you have me as 
I would be honored to serve as a 
Come with me and I'll bring you to safety.
Please help me!
I hate you.
The enemy!
I must obey the master!
Gwargh!
Ahhh...
Don't talk to me.
Behold, mortal.  I am 
a divine being
.  I know why you have come.
Well, let's see...
  we've got 
deaths
law-breaking
abductions
occupations
the occupation
criminals
skulking vermin
bone-chilling horror
ruffians
open war
brewing trouble with our neighbors
I've forgotten what trouble it was...
Wait here until I return.
Let's continue onward together.
Can you tell me the way to 
What have you done?  This is horrifying!
Thank you.  I will take excellent care of this majestic creature.
I deign to favor you with my little pretty, 
I give to you this fine beast, 
What do you think of me?
What can you tell me about yourself?
What can you tell me about 
Can you tell me where I can find myself?
Can you tell me where I can find you?
Can you tell me where I can find 
Please guide me to 
Please guide me to myself.
Please guide me to you.
  I'm giving up on this hopeless venture.
  We were going to entertain the world!  It's a shame, but I'll have to make my own way now.
  I'm returning on my own.
  I hope you find what you are seeking here.
Now we will live under 
They must be stopped by any means at our disposal.
I don't know anything else about them.
It's for the best.
I hate them.
I am afraid of them.
They are terrific.
Now we will have to build our own future.
Are we close?
You are bound to obey me.
How are you enjoying the adventure?
Where should I take you?
Soon the world will be set right.
We shall bring 
 home safely.
Are you looking forward to the performance?
I've forgotten what I was going to say...
Tell me about 
the law-breaking
the beasts
the ruffians
the brewing trouble
How have things been?
How's life here?
It has been the same as ever.
You must kill 
  This 
great beast
ancient force of nature
cursed demon
fearsome beast
horrible beast
night creature
evil being
terror from the evil depths
vile monster from the bowels of the earth
beast from underground
creeping thing
terrifying wilderness monster
savage beast
ferocious wild animal
ferocious unnatural beast
beast from the wilds
 threatens our people with its very presence.
  Seek your foe in the 
  Our hopes travel with you.
  Enjoy the hunt!
You must drive the ruffians of 
our 
.  They have been harassing the people for too long.
 sent 
 to try to boss us around, but you'll show them the true nature of power.
 came try to boss us around, but you'll teach that coward a lesson.
You must drive the skulking vermin 
 out of 
You must drive 
.  Their aggressive order must not be allowed to flourish.
.  These outlaws must be punished.
.  These criminals have been allowed to thrive for too long.
 from their home at 
must be driven off or subjugated.
could afford to learn a lesson or two, though open conflict would be unwise.
  The alliance has outlived its usefulness.
  In any case, peace is no longer an option.
  This war must end with our victory.
  Their tribute is not enough.
  We can no longer pay them homage.
  I tire of this pointless skirmishing.
  I wish I could tell you where to begin your search.  Until then, you are free to do as you please.
The group
 is our ally
 is not at war with us
 is at war with us.
 is paying us tribute
 accepts our tribute
 is skirmishing with us.
 is unknown us.
and there is friendship between our peoples.
and there is no hard feeling between our peoples.
but there is ill-will between our peoples.
The trouble started because of 
There is also 
a family matter
the issue of their godlessness
the issue of their worship of 
the issue of their oneness with 
the natural issue of their worship of 
the natural issue of their oneness with 
Be careful, for their leader 
 is my 
It does not help matters that their leader 
I don't really know.
They do not feel challenged at all.
They still hold this area, but they do not feel certain.
Their strength has been challenged, and their hold has loosened.
Their strength has been broken.
They consider you an infamous villain among those opposing them.
They consider you a leader of the opposition.
They consider you a key figure in the opposition.
You are considered an integral part of the opposition.
You are considered part of the opposition.
There are guards patrolling 
There are guards in 
the mead hall
a cottage
the keep
the great tower
a tree
an abandoned shop
a food imports store
a clothing imports store
a general imports store
a cloth shop
a leather shop
a woven clothing shop
a leather clothing shop
a bone carver's shop
a gem cutter's shop
a weaponsmith's shop
a bowyer's shop
a blacksmith's shop
a armorsmith's shop
a metal craft shop
a leather goods shop
a carpenter's shop
a stone furniture shop
a metal furniture shop
the imported goods market
the imported food market
the imported clothing market
the meat market
the fruit and vegetable market
the cheese market
the processed goods market
the shrine to 
There is a long-ranging patrol 
I have no idea.
  I'd watch out for them.  
There are no fewer than 
 other groups vying for control.
 are vying for control.
I haven't heard anything like that.
No fewer than 
 groups fled.
One group organized itself.  
A few separate groups were organized.  
 fled before the attack.
Nobody I remember.
You sound like a troublemaker.
 has occupied 
 rules 
 is a group of 
  I rule 
 from this capital as well
  Not that it matters, as 
 abides here in magnificence
  Not that it matters, as the seat of 
 is here, and 
the blood-drinker allows no chattel to rise
the law is absolute
  The seat of 
 is also located here
I must take my leave.
Goodbye.
 lives in 
If you want to find a relative, 
If you want to offer your condolences, 
 should talk to 
 should travel to 
We weren't personally acquainted.
You may enjoy these times of peace, but remain vigilant.
My condolences.
What will you do about it?
What should I do about it?
Let's entertain the world together!
Come, join me on my adventures!
Join me and we'll bring 
this poor soul
 back home!
Join me and we can shake off the yoke of 
the oppressors
the weary shoulders of the people of 
this place
 forever!
I'm with you on this.
Nevermind.
I'd like to stay here another day if you don't mind.
Please let me shelter here for the night.
Uh...  what was that?
Of course.  My pleasure.
Certainly.  It would be terrible to leave someone to fend for themselves after sunset.
Ah, I'm sorry.  Permission is not mine to give.
Here's something you might be interested in...
I've decided.  Let's call our troupe 
I've forgotten what to say...
I'm in charge of 
I've forgotten my bold pronouncement...
 now.  Make way for 
Let's trade.
What's available here?
I'd just as soon you went someplace else.
You have been such a good trade partner.
It's such a pleasure to serve you.
My good friend.
My companion.
It is good to see you here.
You ought to be rewarded for returning our treasures.
Thank you for preserving our legacy of wisdom.
Long live the cause.
Loyalty should be rewarded.
What stories you tell!  It's such an honor to have you here.
The poet!  It's such an honor to have you here.
My talented bard!  It's such an honor to have you here.
What a dancer!  It's such an honor to have you here.
Your selfless dedication is appreciated here.
There's no need for trouble here.
We have many drinks to choose from.  [You receive a list.]
We have 
free
  All drinks cost 
 for a mug.
  All drinks are free, of course!
You have a room here, and you can stay longer if you like.
We rent out 
a room
rooms
 a night.
a free room
free rooms
.  Let me know and you can stay as long as you like.
This is not that kind of establishment.
Tavern keeper!  
One 
Uhh...  nevermind.
I'd like the 
I'd like a room.
I'd like my room for another night.
I'll be back with your drink in a moment.
Your room is 
somewhere
You'll have the room for another day.  I'm glad you're enjoying your stay.
this counting house
this guildhall
this hall
this keep
this temple
this library
this establishment
this tower
this market
this tomb
this dungeon
these sewers
these catacombs
this spire
This is my new home.
Intruder!  Intruder!
Would you agree to become 
, taking over my duties and responsibilities?
Would you please adopt 
this poor nameless child
I accept this honor.
I am sorry, but I am otherwise disposed.
I will accept the child into my home.
It has always been my dream to start a family.
This must be the will of 
I'm sorry, but I'm unable to help.
Why are you traveling?
Do they have a firm grip on these lands?
Where are their forces?  Are there patrols or guards?
Does anybody else still have a stake in these lands?
Did anybody flee the attack?
Tell me about the local ruler.
Does this settlement engage in trade?  Tell me about those places.
Look at the sky!  Are we in the Underworld?
What an odd glow!
At least it doesn't rain down here.
Is it raining?
I have confidence in your abilities.
What a strange place!
It is invigorating to be out in the wilds!
It is good to be outdoors.
Indoors, outdoors.  It's all the same to me as long as the weather's fine.
How I long for civilization...
I would prefer to be indoors.
How sinister the glow...
I would prefer to be outdoors.
It is good to be indoors.
It sure is dark down here.
Where am I?
Tell me about this area.
Let us stop this pointless fighting!
I accept your offer.
I have no reason to accept this.
Gladly.  May this new age of harmony last a thousand year.
Never.
I agree to submit to your request.
I will not bow before you.
 offers to pay homage to 
 will no longer pay homage to 
Let there be peace between 
 must pay homage to 
 or suffer the consequences.
Identify yourself!
Drop 
the object I can't remember
Fortune has favored you, and 
 is yours.  Please consider my offer.
Perhaps you'd be willing to trade 
Where is 
You must yield!
The bond is broken!  Return to the Underworld and trouble us no more!
You are bound to me!
Whosoever would blight the world, preying on the helpless, fear me!  I call you a child of the night and will slay you where you stand.
Tell me who you work for, or else.
Who do you work for?
Reveal what you have been scheming or suffer the consequences.
What have you been scheming?
You look like a mighty warrior indeed.
How are you feeling right now?
 really 
make
 the outfit.
You are amazing.
Calm yourself!
So, the 
... and the 
 said, "Are you going to eat that?"
 saw the sun and vomited on the spot!
Tell me about your family.
Of course.
Yes, let's go.
Sorry, I'm otherwise occupied.
You'll have to talk to somebody older.
Really?  Please come closer.
Fantastic!  Please come closer and ask again.
Really?  Alright.
Of course.  Let's do business.
Come see me in my store sometime.
Come see me at the trade depot sometime.
Come see me in the market sometime.
Please be patient.  I'll have your order ready in a moment.
We don't offer any specific services here.
Yes, I can serve you when we're both there.
I don't work here.
You haven't ordered anything.  Would you like something?
You should probably try a shopkeeper.
This is 
No such place exists.
 is well-traveled and would probably have that information.
  However, the 
 not be able to guide you personally.  It is the best I can do.
I don't know myself, and I don't even know anybody that could tell you.
 is dead.
Who?
I don't remember what I was going to say...
Probably on the move or deep underground, but I can't be sure.
I started my pilgrimage in 
I visited 
 to view 
I'm preparing to travel to 
I'm traveling to 
I'm not sure.
I'm returning to my home in 
I'm going to 
 to take up my position
 as 
 to move into my new home with 
spouse
 to start a new life
 in search of a thrilling adventure
 in search of excitement
 in search of adventure
 in search of work
, and wealth and pleasures beyond measure!
.   Perhaps I'll finally make my fortune!
 and maybe something to drink as well!
I have rescued 
 and am returning to 
I seek to rescue 
, and this quest is taking me to 
I have obtained 
I am searching for 
The treasure is sought by 
I am returning it to 
I will return it to 
I am escaping from danger which threatened my former home.
I'm on an important mission.
I'm returning from my patrol.
I'm just out for a stroll.
I was just out for some water.
I was out visiting the temple.
I was out visiting the shrine.
I was just out at the tavern.
I was out visiting the library.
I'm walking my patrol.
I'm going out for some water.
I'm going to visit the temple.
I'm going to visit the shrine.
I'm going out to the tavern.
I'm going to visit the library.
I'm not planning a journey.
 trades directly with no fewer than 
 other major settlements.
  The largest of these is 
 engages in trade with 
There are 
 villages which utilize the market here.
The villages 
The village 
 is the only other settlement to utilize the market here.
 utilize the market here.
This place is insulated from the rest of the world, at least in terms of trade.
The people of 
 go to 
 to trade.
 other villages which utilize the market there.
 is the only other settlement to utilize the market there.
 also utilize the market there.
There's nothing organized here.
Where?
That's me.  I'm right here.
Yes, master.  Ask and I shall obey.
Ask me when I've returned to my home!
I'd rather not say.
grandchild
brother
sister
sibling
half-brother
half-sister
aunt
, is it really you?
Dear
Is it really you?
 has returned
An item has returned!
I don't remember what I believe...
get your
your very own
real
authentic
all the way
distant
faraway
fair
the great
right here
!  Today only
!  Limited supply
!  Best price in town
 were 
tanned
made
 right here in 
 are
the surrounding area
just outside town
a village nearby
the settlements
 out to the 
west
south
some of my kind 
some of our kind 
out to the 
Are you interested in 
Might I interest you in 
Splendid
Decent
Excellent
right there
my friend
my good 
person
Stop!  This isn't happening!
We yield!  We yield!
I yield!  I yield!
We will fight no more.
I will fight no more.
Never!
You first, coward!
Okay!  I'll do it.
Over my dead body!
I am compelled to continue!
Maybe you're right.
Yes, I can see it clearly now.
I have been so foolish.  Yes, I agree.
You know, I think you're right.
Though I cannot agree fully on a slight technicality,
Despite some minor reservations...  
Even if I don't change my mind,
Ignoring that I don't quite concur...  
Although my own insignificant beliefs lie elsewhere,
you are so clever I must concede!
I admire how brilliant you are!
I must say that is a truly insightful observation!
I confess your stunning argument overwhelms me!
I am overmastered by your presence!
we can both agree you are by far the most persuasive!
no one can deny your genius!
you needn't indulge my trivial thoughts!
I am so nearly swayed by your greatness alone that we can simply assign you the victory!
Do I look like I need to calm down?!
You calm down!
  I'll show you calm!
  Get away from me!
Spare me the compliments.
Don't tell me to calm myself.
Thank you for your kind words.
You're right.  I need to relax.
I assure you I am already calm.  Look to yourself.
Ha ha ha...  You're funny!
Don't waste my time.
Base flattery!
You dare to flatter me?!
How dare you?!
Insufferable!
You mock me?!
  I will settle this my way.
  This conversation is over.
You insult me with your flattery
You insult me with your derision
, but let us move on.
If you insist so strongly, we can move on.
Well, there must be something else to discuss.
Fine.  Let's drop the argument.
How gracious!
You are right.
Let's move on.
There must be something else to discuss.
Let's drop the argument.
Yes, let's move on.
Huh?
Ack!
Uh...
How unreasonable!
Were you trying to make an argument?
Give me a break.
Are you being serious?
What?
Wait, what?
What did you just say?
Forgive me, but
Am I supposed to engage with that?
You must be joking.
I've heard it all now!
Oh, no,
That's absurd!
that is the stupidest statement I have ever heard.
don't waste my time with this drivel.
really, I've been over all this nonsense before.
I couldn't follow your rambling.
I'm having trouble taking you seriously.
nobody could possibly believe that.
it would amaze me if somebody actually thought that.
there's just no way you can believe something so stupid.
the things some people think just boggle the mind.
you should keep your weird thoughts to yourself.
that isn't at all convincing.
I'm appalled.
Shameful.
You're wrong.
Unbelievable.
Really.
It's wrong.
I don't want to argue.
I don't know what to say.
I guess I'm not sure.
I disagree.
I cannot agree.
That's wrong.
That's not right.
I beg to differ.
Pause to consider.
You are thinking about this all wrong.
Stop and reflect.
I don't agree.
Just think about it.
I must insist.
No, I mean it.
You must be convinced.
I require a substantive reply.
I sense you're wavering.
Well, I believe...  something else.
I believe...  something.
Help!  Save me!
I must withdraw!
I serve 
I do not know!  My instructions come from 
I have no master, but 
 sometimes has need for my services.
I serve no one.
 asks that I look past illicit acts in my official capacities
 demands a portion of my official funds
I sent 
ask that 
demand a portion of the official funds from 
I asked that 
I demand a portion of the official funds from 
 look past illicit acts
 sent me to 
 asked me
I asked 
 told me to ask 
 told me to tell 
 to ask 
 to tell 
Through 
I told 
 was asked
 to grant an important position
 when one came available.
 engaged me to obtain 
 to engage 
I engaged 
 to obtain 
 sent me to engage 
 engaged me to assassinate 
 to assassinate 
 engaged me to abduct 
 to abduct 
 engaged me to sabotage the activities of 
 to sabotage the activities of 
 engaged me to infiltrate 
prepare a coup
 to infiltrate 
I decided to frame 
production order violation
job order violation
a conspiracy to slow labor
disorderly conduct
attempted theft
attempted murder
attempted kidnapping
 engaged me to frame 
 to frame 
 engaged to induce a war of 
 upon 
 to induce a war of 
I do not scheme.
You just aren't as convincing as you think you are.
You must think you're really frightening.
I have nothing to say to you.
Fool!
What is this madness?  Calm yourself!
I am sorry.  I do not think there is room for me.
I am sorry.  There is no room for you here.
We can no longer travel together.
 was 
town
Mountain
Temperate Freshwater Swamp
Temperate Saltwater Marsh
Tropical Freshwater Swamp
Tropical Saltwater Swamp
Tropical Freshwater Marsh
Tropical Saltwater Marsh
Temperate Coniferous Forest
Tropical Dry Broadleaf Forest
Tropical Moist Broadleaf Forest
The destruction of
 possession of 
 refusal to give 
Your reunion with 
Your death
The death of 
crime of attempted theft
The reunion of 
 Dropped
 Given
/You
 you
 Destroyed
 Held
 Gained
 Denied
reunion
reunited
Reunion/
Death/You
Death/
ProdViol
production
ExpViol
JobViol
SlowLabor
conspiracy
labor
Disorder
conduct
BuildDest
Bribery
Embezzlement
Vandalism
theft
espionage
kidnapping
Sermon/
Decorum
Tradition
Performance/
a poem
name
SelfID/
refuse
RefusedID/
demand
YieldDemand/
Attack/
Escalation/
Reunion
 ascension
 presence
's presence
's acceptance of 
's offer of tribute
's refusal of 
The insurrection
 against 
's foundation
 to found a site in 
The occupation of 
Your abduction
The abduction of 
The destruction of 
The presence of 
Your possession of 
The absence of 
Your lack of possession of 
Beast/
Group/
tribute
Tribute/
NoTribute/
Peace/
NoPeace/
claim
harassment
Harass/
Leave/
Flee/
Abandon/
insurrection
Insurrection
revolution
Overthrow
Failed
crushed
defeat
Crushed
Reclaimed/
founding
Founded/
Reclaiming/
Founding/
Invasion/
Occupation/
Abduction/You
Abduction/
Artifact/
No Artifact/
This site is the capital of 
This site is a fortress of 
This site is controlled by 
It is traditionally thought to be 
It was last seen 
It was last rumored to be 
held by 
Alias: 
Highest known in organization
Associated Organization: 
Associated Plot: 
You have recently encountered one of these creatures.
You have encountered these creatures in the past but not recently.
You have only heard tell of these creatures.
You have killed 
 of these creatures.
This creature can be found in 
This creature lives in 
This creature dwells underground.
You have been ordered to slay this creature.
You have been ordered to drive these forces out.
You have been ordered to clear the forces from this site.
You have been ordered to cause trouble for these forces.
You last
 heard this 
on the 
You first heard this 
This is common knowledge where you are from.
This event occurred on the 
Site Government
Vessel Crew
Migrating Group
Nomadic Group
Religion
Military Organization
Outcast
Performance Troupe
Merchant Company
Craft Guild
, Dead
Enemy
Criminal
Devoted
Loyal
Aligned
Affiliated
Associated
 member
 mercenary
Former 
member
Died in the year 
 deity
This person is 
 and your military commander
This person is one of the 
 and your military subordinate
 alongside you
You have known this person your entire life.
You have known this person since 
 birth.
You have known each other your entire lives.
You last spoke 
You have heard this name suggested as a potential guide to faraway places.
You worship this figure.
This is your lover.
This is your prisoner.
This is your jailor.
This is your master.
This is your apprentice.
This is your traveling companion.
This is your former master.
This is your former apprentice.
This is your owner.
This is your former spouse.
This is your deceased spouse.
This is your 
Unnamed 
: Recenter on current location
Target location
unknown.
Ask around or
find a guide.
Unknown location
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Overthrow Agreement
Guide Agreement
Rescue Agreement
Aid Rescue Agreement
Adventuring Agreement
Bound Servitude
Entertainment Agreement
World Joining Agreement
Residency Agreement
Grant of Citizenship
Parley Arrangement
Corruption
Artifact Theft
Promise of Position
Assassination Plot
Abduction Plot
Sabotage Plot
Infiltration Plot
Framing Plot
War Starting Plot
Foiled Bribery Conspiracy
Foiled Corruption Conspiracy
Foiled Embezzlement Conspiracy
Build Structure
agreed to join
in insurrection against
thereby freeing
agreed to guide
somebody unknown
in order to be brought safely away from
in order to rescue
agreed to adventure with
wherever the journey might lead
was bound to serve
by invocation of True Name
agreed to entertain people with
throughout the world
Agreement concluded
Kill
Drive members of
out of
Drive
from
Cause trouble for
An order from
Finish reporting in
Complete: report back
Not yet completed
: Recenter on target
: Recenter on commander
 members
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Org: 
: Showing important
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Events
Agreements
People
Groups
Regions
Bestiary
Plots
: Toggle line
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: Filter on _
Insurrection with 
Guided by 
Aid rescue with 
Adventure with 
The bound service of
Entertain people with 
Order: Kill 
Order: Drive off 
Order: Cause trouble for 
Done: 
CUSTOM_OUTCAST_LT
humanoid_giant
beast_small
beast_large
failed_experiment_small
failed_experiment_large
HFEXP
raw/
lord
ladies
lords consort
lady consort
hearthperson
 lured 
 to a meeting with 
, where the latter
 met with 
, while completely misreading the situation, 
made a threat
made flattering remarks
pulled rank
made a blackmail threat, due to embezzlement
 using the position 
offered a bribe
played for sympathy
 by appealing to a shared worship of 
offered revenge upon 
a jealous grudge, 
a business rival,
the tormentor 
the persecutor 
a grudge, 
the sacrilegious
offered immortality
gave in to fear of death
was too afraid not to comply
was too vain to accept death and agreed
succumbed to vanity
was overcome by greed
was swayed by the emotional appeal
desired vengeance and willingly complied
was too envious of others to face death and agreed
was too ambitious to accept death and agreed
was too proud to accept death and agreed
was too unsettled by death to face it and agreed
could not accept the uncertainty following death and agreed
, despite 
loathing the powerful
hatred of
lack of fear toward
lack of respect of
the efforts of surrounding allies to stop the plot
spurned the law and agreed willingly
accepted in admiration of power
being unafraid in the moment
being unafraid of death
being unafraid
being willing to accept death
being unaffected by the comments
feeling no avarice
being unswayed by the emotional appeal
a lack of desire for vengeance
trusted
accepted out of loyalty to
agreed for love of
complied out of fear of
respected
 and agreed
  Effective pressure to comply came from co-conspirators surrounding 
was unafraid in the moment
did not fear death and refused
was not afraid and refused
was willing to accept eventual death and refused
was unaffected by the comments and refused
felt no avarice and refused
was unswayed by the emotional appeal and refused
lacked a desire for vengeance and refused
disdaining the law
admiration of power
trust of
loyalty toward
love of
fear of
respect of
the efforts of co-conspirators to further the plot
valued the law and refused
loathed abuses of power and refused
fearing of death
being afraid
an unwillingness to accept death
feelings of vanity
feelings of greed
being swayed by the emotional appeal
a desire for vengeance
distrusted
felt no loyalty to
hated
was unafraid of
had no respect for
and refused
  Allies surrounding 
 raised their suspicions and the plan was foiled.
  The plan worked.
  The plan failed.
 attempted to corrupt 
 subordinated 
 corrupted 
spouse 
lover 
childhood friend 
comrade-in-arms 
fellow scholar 
fellow artist 
fellow athlete 
mother 
father 
master 
apprentice 
companion 
ex-spouse 
fellow believer 
fellow order member 
troupemate 
fellow company member 
guildmate 
neighbor 
 in order to have law enforcement look the other way in 
 in order to have someone to act on plots and schemes in 
 in order to have an agent in 
 in order to secure embezzled funds in 
the wilds
 as a member of 
 toward the fulfillment of plots and schemes in 
the corruption of 
 to corrupt 
the bribery conspiracy
the corruption conspiracy
the embezzlement conspiracy
 concocted by 
an unknown party
the plot of 
 under the influence of 
export prohibition violation
vandalism
robbery
 via 
 to steal 
the promise by 
 to give 
 a position
the bribery of
the embezzlement of
the passing of corruptly-obtained funds by 
the permanent joining by 
 to the living world
the parley between 
the agreement between 
 to eradicate monsters
 to entertain the citizenry
 to work as a mercenary
 to study
 and become a resident of 
 and become a citizen of 
the joining of 
 to help rescue 
 to oust 
 to entertain the world
 to live a life of adventure
 in bound service
 as a guide
 to find 
 in order to be brought to safety
the agreement by 
 to establish 
a temple complex
the formation of a corrupt agreement
  Locations  
You have not designated any locations.
Locations such as taverns, temples and libraries can be created from meeting
area zones, dining rooms and bedrooms.  These larger associations of rooms
can attract visitors from outside the fortress.  Once you have created a
location, you can come to this screen to manage occupations and more.
: Go Back
Tavern Keeper
Scholar
Scribe
Messenger
Boxes/bags in common area: 
Goblets (Desired): 
Stored Instruments (Desired): 
Rented rooms (Total): 
Dance floor in common area: 
Bookcases: 
Written objects (incl. copies): 
Total number of each to scribe: 
Writing Material (Desired): 
Chairs: 
No particular deity
Dedicated to 
Shrine, 
 (next at 
Temple, 
Temple Complex, 
HIGH_PRIEST
Priest: 
High priest: 
 needed
: Recognize priesthood
: Recognize high priest
Agreed to build temple
Agreed to build temple complex
 Guildhall
No members
 worker
No workers
Meeting place, 
Guildhall, 
Grand Guildhall, 
Agreed to build guildhall
Agreed to build grand guildhall
Only members can visit (if guild established)
Only members can visit
All visitors welcome
Citizens and long-term residents only
Assign occupation
Assign position
: Scroll
: Change restriction
: Assign Position
: Assign Occupation
Citizens only
Subject revealed that in 
 concocted 
a bribery conspiracy
a corruption conspiracy
a embezzlement conspiracy
 plotted to infiltrate 
 in order to 
steal treasures
initiate sabotage
instill terror
 approached by 
 to handle the matter directly or through another party
 plotted to frame 
 plotted to induce a war of 
 plotted to sabotage the activities of 
 plotted to abduct 
 plotted to assassinate 
 plotted to steal 
 promised 
 began 
passing a portion of corruptly-obtained funds
 aided 
 in becoming a permanent part of the living world
.  The ritual took place in 
 using 
.  The ritual involved 
 agreed to a parley with 
 made an agreement with 
, becoming a resident of 
, becoming a citizen of 
 after being compelled to serve
 agreed to establish 
a corrupt agreement was formed
exalted 
holy 
sacred 
priest
 has revealed the presence of 
  Counterintelligence  
There is no counterintelligence information yet.
If a crime involves a conspiracy, an interrogation may reveal the plot.
 Actors
Organizations
Selected actor: 
One member
 Justice  
  Cages&Chains: 
Violation of Production Order
Violation of Export Prohibition
Violation of Job Order
Conspiracy to Slow Labor
Murder
Disorderly Conduct
Building Destruction
Robbery
Espionage
Treason
Blood-drinking
Attempted Theft
Attempted Murder
Kidnapping
Attempted Kidnapping
, Deceased
There are no criminals.
1 witness
 witnesses
No witnesses
Interview scheduled
Already interviewed
MORE
Injured Party: 
Convicted: 
unknown
Confessed.
Implicates: 
Accuses: 
Found the body.
Saw that the object was missing.
Saw that the object was disturbed.
Saw 
 admire the object.
Date: 
Reported: 
Witness: 
No Sentence Pending.
 Hammerstrike
Beating.
 Day
 in Prison.
Officer: 
None Assigned
Violation of Production Order.
Violation of Export Prohibition.
Violation of Job Order.
Conspiracy to Slow Labor.
Murder.
Disorderly Conduct.
Building Destruction.
Bribery.
Embezzlement.
Vandalism.
Theft.
Robbery.
Espionage.
Treason.
Blood-drinking.
Attempted Theft.
Attempted Murder.
Kidnapping.
Attempted Kidnapping.
: Select/scroll
: Cancel interview
: Interrogate
: Convict
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: View cold cases (
: Counterintelligence
Met with subject.  
Attempted to make
Made
 intimidating remarks in order to elicit information.
 flattering remarks in order to elicit information.
Attempted to appeal
Appealed
 to shared worship of 
 in order to elicit information.
 to subject's 
belief in the law
belief in harmony
belief in the truth
belief in cooperation
Attempted to build
Built
 rapport in order to elicit information.
Attempted to misrepresent
Misrepresented
 facts surrounding c