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Difference between revisions of "War animal"

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''For information on the selection and training of war animals, see [[animal trainer]].''
 
''For information on the selection and training of war animals, see [[animal trainer]].''
  
Animals with the TRAINABLE or TRAINABLE_WAR [[DF2012:creature_token#T|creature token]] can be trained for use in war by an [[animal trainer]]. Trained war animals are capable of causing greater damage in combat (needs confirmation) and can be assigned to follow specific dwarves.
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Animals with the {{token|TRAINABLE|c}} or {{token|TRAINABLE_WAR|c}} [[creature token]] can be trained for use in war by an [[animal trainer]]. Trained war animals are capable of causing greater damage in [[combat]] (needs confirmation) and can be assigned to follow specific dwarves.
  
Trained animals become a permanent "trained war" profession that has a higher aggression level than the base animal. Training an animal does not present any visible changes to physical attributes (strength, agility, toughness, etc...) in dwarf therapist. It does not inhibit labors on trainable creatures that perform them (such as war-trainable modded gremlins) like an actual military profession does. However, it prevents squad orders from being adequately carried out by intelligent creatures that are trained for war because it prevents the creature from changing to the military profession.
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Trained animals become a permanent "trained war" [[profession]] that has a higher aggression level than the base animal. Training an animal does not present any visible changes to physical attributes (strength, agility, toughness, etc...) in [[Utilities#Dwarf Therapist | Dwarf Therapist]]. Training intelligent creatures for war (that have been modded to be war-trainable) does not inhibit them from performing labors like an actual military profession does. However, it prevents [[squad]] orders from being adequately carried out by the modded intelligent creatures that are trained for war because it prevents the creatures from changing to the military profession. Assigned war animals will attempt to follow their owner out of the fortress if the owner was sent on a [[mission]], so it is recommended to unassign them from any [[Pasture|pastures]] you have to make sure they properly path out of your fortress.
 
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{{Translation| dwarven = alnis emär | elvish = athama fela | goblin = aslez slulasp | human = ashro dik}}
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{{Category|Creature attributes}}
 
{{Category|Creature attributes}}

Revision as of 17:09, 17 November 2019

This article is about the current version of DF.
Note that some content may still need to be updated.

For information on the selection and training of war animals, see animal trainer.

Animals with the [TRAINABLE] or [TRAINABLE_WAR] creature token can be trained for use in war by an animal trainer. Trained war animals are capable of causing greater damage in combat (needs confirmation) and can be assigned to follow specific dwarves.

Trained animals become a permanent "trained war" profession that has a higher aggression level than the base animal. Training an animal does not present any visible changes to physical attributes (strength, agility, toughness, etc...) in Dwarf Therapist. Training intelligent creatures for war (that have been modded to be war-trainable) does not inhibit them from performing labors like an actual military profession does. However, it prevents squad orders from being adequately carried out by the modded intelligent creatures that are trained for war because it prevents the creatures from changing to the military profession. Assigned war animals will attempt to follow their owner out of the fortress if the owner was sent on a mission, so it is recommended to unassign them from any pastures you have to make sure they properly path out of your fortress.


"War animal" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: alnis emär
Elvish: athama fela
Goblin: aslez slulasp
Human: ashro dik