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Difference between revisions of "Windmill"

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As with other machines, windmills freeze if the floor under them is natural ice.
 
As with other machines, windmills freeze if the floor under them is natural ice.
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[[File:windmill_old.jpg|thumb|240px|center|An old windmill.]]
  
 
==Synchronization==
 
==Synchronization==
 
Windmills can be synchronized using the method described [https://www.reddit.com/r/dwarffortress/comments/5cxv5t/science_i_have_found_a_way_to_synchronize/ here].
 
Windmills can be synchronized using the method described [https://www.reddit.com/r/dwarffortress/comments/5cxv5t/science_i_have_found_a_way_to_synchronize/ here].
  
When collapsing, [[water wheel]]s do not cause a [[cave-in]] and the center tile of the water wheel causes the tiles below it to be indoors. By building a series of hanging [[gear assembly|gar assemblies]], [[axle]]s, and waterwheels connected to a single supported gear assembly, you can deconstruct the supported gear assembly to allow all the windmills to start simultaneously.
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When collapsing, [[water wheel]]s do not cause a [[cave-in]] and the center tile of the waterwheel causes the tiles below it to be indoors. By building a series of hanging [[gear assembly|gear assemblies]], [[axle]]s, and waterwheels connected to a single supported gear assembly, you can deconstruct the supported gear assembly to allow all the windmills to start simultaneously.
  
 
{{buildings}}
 
{{buildings}}

Revision as of 19:09, 13 October 2019

Windmill

b-M-m

  O  
X X X
X X X
X X X
Construction
Materials Jobs
  1. Architecture
  2. Carpentry
Power

Generates 40, 20, or 0 power, depending on wind level

This article is about the current version of DF.
Note that some content may still need to be updated.

For a basic overview of how the different machine parts work and work together, see machinery.

A windmill is a machine component that provides power via wind on the surface of a fortress map. In order for the windmill to generate power, its center tile must have the "outside" attribute. The power produced by each windmill depends on the latitude at which your fortress is located within the world. The power generated by a windmill is transmitted downward through its center tile, so you must channel out the central tile and build the windmill on top of an existing vertical axle or gear assembly (or the actual machine you wish to power).

When building a windmill on top of an existing axle or assembly, you might get a "no access" message even if your dwarves can reach the center space of the windmill. You'll need to build a floor so that there's a place to stand adjacent to one of the nine windmill squares (i.e. one space between the standing platform and the windmill axle). Spaces adjacent to the windmill's axle (i.e. within the 3x3 building area) aren't sufficient for construction access.

Due to what is assumed to be a bug, it is sometimes possible for windmills to transmit their power through a solid floor without channeling. They only have this effect if the windmill is built first, and whatever it's powering second; however, this does not always work reliably.

As with other machines, windmills freeze if the floor under them is natural ice.

An old windmill.

Synchronization

Windmills can be synchronized using the method described here.

When collapsing, water wheels do not cause a cave-in and the center tile of the waterwheel causes the tiles below it to be indoors. By building a series of hanging gear assemblies, axles, and waterwheels connected to a single supported gear assembly, you can deconstruct the supported gear assembly to allow all the windmills to start simultaneously.


Furniture
Animal trapAnvilArmor standBedBlocksBox (chest • coffer) • BucketCabinetCage (aquarium • terrarium) • Coffin (casket • sarcophagus) • RestraintSlabStatueTableThrone (chair) • Weapon rack
Tools
AltarBookcaseDisplay (display case • pedestal) • HiveNest box

Access
BarsBridgeDoor (portal) • FloodgateGrateHatchRoadWindow
Constructions
Machine and trap parts
Other buildings

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