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Difference between revisions of "DF2014 Talk:Baron"

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: Caravans spontaneously leaving are completely unrelated to liaison activity. The merchants leave instantly when one of their units gets killed, either a merchant, a draft or hauling animal, or a wagon (guards don't count). Wagons commonly break when their wagon-pullers get afraid and run away, which can happen for a variety of reasons.--[[User:Larix|Larix]] ([[User talk:Larix|talk]]) 21:07, 13 December 2014 (UTC)
 
: Caravans spontaneously leaving are completely unrelated to liaison activity. The merchants leave instantly when one of their units gets killed, either a merchant, a draft or hauling animal, or a wagon (guards don't count). Wagons commonly break when their wagon-pullers get afraid and run away, which can happen for a variety of reasons.--[[User:Larix|Larix]] ([[User talk:Larix|talk]]) 21:07, 13 December 2014 (UTC)
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: The caravan didn't leave, it vanished. Finished "peeking" on the conversation and it was gone. Checked the announcements, nothing.
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[[User:Disacorns|Disacorns]] ([[User talk:Disacorns|talk]]) 22:01, 13 December 2014 (UTC)Disacorns

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Trade Bug?

The caravan showed up, I started moving goods/broker, The liaison met with my manager before the caravan finished unloading, appointed the baron, and then the caravan was gone! In the future would it be best to lock away my manager until after the caravan leaves?

(user Disacorns, forgot to sign)

Caravans spontaneously leaving are completely unrelated to liaison activity. The merchants leave instantly when one of their units gets killed, either a merchant, a draft or hauling animal, or a wagon (guards don't count). Wagons commonly break when their wagon-pullers get afraid and run away, which can happen for a variety of reasons.--Larix (talk) 21:07, 13 December 2014 (UTC)
The caravan didn't leave, it vanished. Finished "peeking" on the conversation and it was gone. Checked the announcements, nothing.

Disacorns (talk) 22:01, 13 December 2014 (UTC)Disacorns