v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "DF2014 Talk:Insanity"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(→‎dfhack: new section)
Line 1: Line 1:
 
Does the game pause when a dwarf becomes insane? --87.163.216.83
 
Does the game pause when a dwarf becomes insane? --87.163.216.83
 
:Only if the dwarf went Berserk, and only if it's configured to pause in Announcement settings. --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 20:53, 3 September 2021 (UTC)
 
:Only if the dwarf went Berserk, and only if it's configured to pause in Announcement settings. --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 20:53, 3 September 2021 (UTC)
 +
 +
== dfhack ==
 +
 +
Dwarves that are revived from being ghosts sometimes come back cured from insanity. Not sure what exactly causes it, but remove-stress -all probably has something to do with it.
 +
 +
The command on its own won't cure insanity, but after I had used it, I noticed some of the dwarves that had gone berserk in my fort and subsequently turned into ghosts were reviving sane.

Revision as of 16:20, 19 September 2021

Does the game pause when a dwarf becomes insane? --87.163.216.83

Only if the dwarf went Berserk, and only if it's configured to pause in Announcement settings. --Quietust (talk) 20:53, 3 September 2021 (UTC)

dfhack

Dwarves that are revived from being ghosts sometimes come back cured from insanity. Not sure what exactly causes it, but remove-stress -all probably has something to do with it.

The command on its own won't cure insanity, but after I had used it, I noticed some of the dwarves that had gone berserk in my fort and subsequently turned into ghosts were reviving sane.