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DF2014 Talk:Ocean

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Revision as of 13:36, 3 June 2021 by Derp Fortress (talk | contribs) (Created page with "== Levels getting initialized? == I'm playing on an Arctic Ocean site without disabling cave-ins, and a layer of about a dozen levels of ice keeps getting wiped every time I...")
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Levels getting initialized?

I'm playing on an Arctic Ocean site without disabling cave-ins, and a layer of about a dozen levels of ice keeps getting wiped every time I retire the fort to play on a different site. I've been trying to channel down to the rock in the ocean floor, but this ice layer keeps erasing my efforts. I mean it works while I'm playing the ocean fort actively, but the moment I retire and (later) unretire, the game turns those levels back into pristine ice, and only those levels, excavations above and below are left mostly alone discounting the usual retire/unretire shenanigans.

...There's a logical explanation for that, right?


Arctic Ocean Screw Pump irrigation

I tried to flood a room under two z-levels of surface ice with water from a screw pump, but the pump just formed a 1-block Ice Wall in front of the output end of the pump, and that was it. And apparently the game does not consider tiles under the ice as underground. As in all the way down to the ocean floor. So if you can somehow keep the water from freezing, it looks like you can farm surface crops in the ice layers.