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DF2014 Talk:Trap component

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Revision as of 16:01, 16 February 2017 by 2128 (talk | contribs) (moved comment from the main article to here)
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Traps for the undead

Undead like beeing cut in several pieces. It is a *fun* way to lose your fortress. What trap would you suggest, since all of them have rather small impact values?unsigned comment by 178.115.132.41

Cage traps are the obvious choice, though if you want impact damage you can install war hammers in a weapon trap.--Loci (talk) 19:19, 24 April 2015 (UTC)

Current Bugs

Is it worth noting the current bug where the 3-attack weapons WILL crash the game if they wear out in the middle of an attack sequence? (Probably on the second or third armored goblin the trap hits, due to how fast weapon wear is when facing superior armor)--75.158.50.71 13:58, 12 December 2016 (UTC)


Wielding trap components in adventure mode? in fortress mode?

(Moved this here. Was previously a comment in the main article.) Is this true?: In Adventure Mode, these trap components can actually be wielded in combat; in Fortress Mode, their only meaningful use is in your mechanics' contraptions.[Verify] --2128 (talk) 16:01, 16 February 2017 (UTC)