Using the eather controls in the arena and spawning water of varying depths, it appears that water that freezes into walls (i.e. 4/7 and deeper) always thaws into 7/7 water, but anything less (3/7 or below) produces the original water level when thawed.
While they're supposedly present in assembly, has anybody managed to actually find a fortress mode embark with gusty wind? Other day-night cycles, such as rivers freezing in the night, are strictly limited to adventure mode, so this might be too.
Should there be a spoiler for evil weather?
anon 188.8.131.52 04:51, 12 November 2021 (UTC)
I would say no. Currently, minor spoilers are used for the caverns, night creatures, the existence of adamantine, and some miscellaneous, like on artifact mechanics, while massive spoilers (there is no in-between) are for the Clowns, their abode, and slab-guarding counterparts. No info relating to above-ground biomes is spoiler-marked, and as evil weather is of that category neither should it. --Voliol (talk) 07:50, 12 November 2021 (UTC)
Few quick question about DF weather system and its affect on gameplay:
- Is there any info on how the weather is determined? Things like how the next weather type is determined, is it random or affected by other parameters (like biome, seasons, temperature). For example, is there a variation between summer and winter, and will there still be any difference if we turn off temperature in init?
- Is there any gameplay affect to clouds, fog, mist and snowstorm? For the later, the article says that 'Dwarves outside during a snowstorm can also freeze to death' however, it's unclear to me whether the snowstorm causes this affect or if the temperature is cold enough then you can freeze to death and a snowfall may occur.