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* A more advanced technique is to segregate your fortress by raw material, and have separate "wings" or "nodes" of the fortress for different types of material.  All woodworking workshops, for example, are connected to a vertical shaft dug down from a stockpile near the front gate that takes in lumber from outside, where craftsdwarves only need to travel 3 tiles horizontally to the stairs, 1-4 z-levels up the stairs, and a tile to the side to reach their lumber supply.  Since most industry takes only one general type of raw material (wood, stone, metal/ore, gem, food, cloth,) you can easily segregate by raw material.  Put "finished product" stockpiles on a separate floor, as well.   
 
* A more advanced technique is to segregate your fortress by raw material, and have separate "wings" or "nodes" of the fortress for different types of material.  All woodworking workshops, for example, are connected to a vertical shaft dug down from a stockpile near the front gate that takes in lumber from outside, where craftsdwarves only need to travel 3 tiles horizontally to the stairs, 1-4 z-levels up the stairs, and a tile to the side to reach their lumber supply.  Since most industry takes only one general type of raw material (wood, stone, metal/ore, gem, food, cloth,) you can easily segregate by raw material.  Put "finished product" stockpiles on a separate floor, as well.   
 
* Place your residential sectors (housing, food, and drink) as close to the workplace as possible.  Dwarves waste most of their non-working time just walking to the drink supply. Make that as short as possible.  Don't be afraid to make secondary alcohol stockpiles, and you can actually put residences for craftsdwarves right under the stack of workshops. Legendary dining halls are tougher to make in droves, but not so tough you can't do it with an established fort.
 
* Place your residential sectors (housing, food, and drink) as close to the workplace as possible.  Dwarves waste most of their non-working time just walking to the drink supply. Make that as short as possible.  Don't be afraid to make secondary alcohol stockpiles, and you can actually put residences for craftsdwarves right under the stack of workshops. Legendary dining halls are tougher to make in droves, but not so tough you can't do it with an established fort.
* [[Block]]s can substitute for raw rock for construction purposes, but are much lighter. If you are digging in a depth of 100z and need many rocks for building structures at the surface, you should set up a rock storage and a mason´s workshop at 100z to permanently make blocks, and use the blocks for the construction. This is a full-time job for one mason, but the speed of the construction dwarves is increased a lot.
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* [[Block]]s can substitute for raw rock for construction purposes, but are much lighter. If you are digging in a depth of 100z and need many rocks for building structures at the surface, you should set up a rock storage and a mason´s workshop at 100z to permanently make blocks, and use the blocks for the construction. This is a full-time job for one mason, but the speed of the construction dwarves is increased a lot
  
 
==Aesthetics==
 
==Aesthetics==

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