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'''''Dwarf Fortress''''' (formerly '''''Slaves to Armok: God of Blood Chapter II: Dwarf Fortress''''', referred to as '''DF''') is a part [[wikipedia: Construction and management simulation|construction and management simulation]], part [[wikipedia: roguelike|roguelike]], [[wikipedia: indie video game|indie]] video game created by [[Tarn Adams|Tarn]] (Toady One) and [[Zach Adams]] (ThreeToe). [[wikipedia: Freeware|Freeware]] and in development since 2002, its first [[wikipedia: alpha version|alpha version]] was released in 2006 and it received attention for being a two-member project surviving [[donation|solely on donations]]. The primary game mode is set in a [[wikipedia: procedurally generated|procedurally generated]] fantasy [[world]] in which the player indirectly controls a group of [[dwarves]], and attempts to construct a successful and [[wealth]]y [[fortress]]. Critics praised its complex, [[wikipedia: emergent gameplay|emergent gameplay]] but had mixed reactions to its [[Fun|difficulty]]. The game influenced ''[[wikipedia: Minecraft|Minecraft]] ''and was selected among other games to be featured in the [[wikipedia: Museum of Modern Art|Museum of Modern Art]] to show the history of video gaming in 2012.
 
'''''Dwarf Fortress''''' (formerly '''''Slaves to Armok: God of Blood Chapter II: Dwarf Fortress''''', referred to as '''DF''') is a part [[wikipedia: Construction and management simulation|construction and management simulation]], part [[wikipedia: roguelike|roguelike]], [[wikipedia: indie video game|indie]] video game created by [[Tarn Adams|Tarn]] (Toady One) and [[Zach Adams]] (ThreeToe). [[wikipedia: Freeware|Freeware]] and in development since 2002, its first [[wikipedia: alpha version|alpha version]] was released in 2006 and it received attention for being a two-member project surviving [[donation|solely on donations]]. The primary game mode is set in a [[wikipedia: procedurally generated|procedurally generated]] fantasy [[world]] in which the player indirectly controls a group of [[dwarves]], and attempts to construct a successful and [[wealth]]y [[fortress]]. Critics praised its complex, [[wikipedia: emergent gameplay|emergent gameplay]] but had mixed reactions to its [[Fun|difficulty]]. The game influenced ''[[wikipedia: Minecraft|Minecraft]] ''and was selected among other games to be featured in the [[wikipedia: Museum of Modern Art|Museum of Modern Art]] to show the history of video gaming in 2012.
  
The game has [[wikipedia: Text-based game|text-based]] graphics and is [[wikipedia: open-ended (gameplay)|open-ended]] with no main objectives. Before being played, the player has to [[world generation|generate]] worlds with continents, [[ocean]]s and histories documenting [[civilizations]]. The main game mode, [[Fortress Mode]], consists of selecting a suitable [[site]] from the generated-world, establishing a successful colony or fortress, combating threats like [[goblin]] [[invader|invasions]], generating wealth and taking care of the dwarves. Each dwarf is modeled down to its individual [[personality]], has [[Preferences|likes or dislikes]] and specific trainable [[skill]]s in various [[labor]]s, alongside a lovelife system and distractions. The second game mode, [[Adventure mode]], is a [[wikipedia: turn-based|turn-based]], open-ended roguelike where the player starts off as an [[adventurer]] in the world and is free to explore, complete quests, or even visit old [[ruin|abandoned fortresses]]. The [[combat|combat system]] is [[Anatomy|anatomically detailed]] with combat logs describing organs getting pierced, fat getting bruised and [[Body parts|limbs getting severed]].
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The game has [[wikipedia: Text-based game|text-based]] graphics and is [[wikipedia: open-ended (gameplay)|open-ended]] with no main objectives. Before being played, the player has to [[world generation|generate]] worlds with continents, [[ocean]]s and histories documenting [[civilizations]]. The main game mode, [[Fortress Mode]], consists of selecting a suitable [[site]] from the generated-world, establishing a successful colony or fortress, combating threats like [[goblin]] [[invader|invasions]], generating wealth and taking care of the dwarves. Each dwarf is modeled down to its individual [[personality]], has [[Preferences|likes or dislikes]] and specific trainable [[skill]]s in various [[labor]]s, alongside a lovelife system and distractions. The second game mode, [[Adventure Mode]], is a [[wikipedia: turn-based|turn-based]], open-ended roguelike where the player starts off as an [[adventurer]] in the world and is free to explore, complete quests, or even visit old [[ruin|abandoned fortresses]]. The [[combat|combat system]] is [[Anatomy|anatomically detailed]] with combat logs describing organs getting pierced, fat getting bruised and [[Body parts|limbs getting severed]].
  
 
Prior to ''Dwarf Fortress'', Tarn Adams was working on a project called ''Slaves to [[Armok]]: God of Blood'' which was a [[wikipedia: role-playing game|role-playing game]]. By 2004, Adams decided to shift from the original ''Armok'' to ''Dwarf Fortress'' after the former became difficult to maintain. Adams calls it his life's work and said in 2011, that version 1.0 will not be ready for at least another 20 years, and even after that he would continue to work on it. The game has a [[wikipedia: cult following|cult following]] and an active online community. As there is no way to win, every fortress, no matter how successful, is usually destroyed somehow. This prompts the unofficial community motto: "[[Losing is Fun]]!"
 
Prior to ''Dwarf Fortress'', Tarn Adams was working on a project called ''Slaves to [[Armok]]: God of Blood'' which was a [[wikipedia: role-playing game|role-playing game]]. By 2004, Adams decided to shift from the original ''Armok'' to ''Dwarf Fortress'' after the former became difficult to maintain. Adams calls it his life's work and said in 2011, that version 1.0 will not be ready for at least another 20 years, and even after that he would continue to work on it. The game has a [[wikipedia: cult following|cult following]] and an active online community. As there is no way to win, every fortress, no matter how successful, is usually destroyed somehow. This prompts the unofficial community motto: "[[Losing is Fun]]!"

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