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A z-axis was introduced in the 2008 release because he felt the limitations with a single plane increasing; the feature of making various constructions like walls was also added at this time. In the earlier version, players could dig only into a mountainside and not underground because of having only one "z-level", thus it was considered "[[wikipedia: two-dimensional space|2D]]". This was significantly easier to maintain due to the limited playable area. Adams commented that this major change was further difficult to implement because of considering details like [[wikipedia: fluid mechanics|fluid mechanics]] and cave-ins. In 2012, more traps, abilities, [[wikipedia: syndrome|syndrome]]s, detailed cities and tombs were added in addition to vampiric and [[wikipedia: lycanthropic|lycanthropic]] infections, necromancers and undead.
 
A z-axis was introduced in the 2008 release because he felt the limitations with a single plane increasing; the feature of making various constructions like walls was also added at this time. In the earlier version, players could dig only into a mountainside and not underground because of having only one "z-level", thus it was considered "[[wikipedia: two-dimensional space|2D]]". This was significantly easier to maintain due to the limited playable area. Adams commented that this major change was further difficult to implement because of considering details like [[wikipedia: fluid mechanics|fluid mechanics]] and cave-ins. In 2012, more traps, abilities, [[wikipedia: syndrome|syndrome]]s, detailed cities and tombs were added in addition to vampiric and [[wikipedia: lycanthropic|lycanthropic]] infections, necromancers and undead.
  
On his reliance on PayPal donations, Adams says he is content. since he feels that people really like his work or they would not pay. Ever since its release, donations kept increasing and remaining stable except having a sudden increase during a new version update. He got $50,000 in 2010 following a major update after a long gap. Their expenses being low, he has maintained that he is happy as long as the game is self-sustaining and will not charge for it. In 2011, Adams refused a job offer from an unspecified major game developer and a $300,000 deal to license the name ''Dwarf Fortress'' from another company. Adams felt that this amount would not equate to the long-term donations he would receive. Adams said that he prefers working on his own and not being part of the gaming industry. In 2013, his average income was $4000 a month and Adams said, "Barely in the black one month, a little in the red another month. ... It's a risk I'm willing to take, and really I couldn't have it any other way." He has spent no money on advertising and was happy when bloggers, reviewers like former game journalist [[wikipedia: Kieron Gillen|Kieron Gillen]] from ''[[wikipedia: PC Gamer|PC Gamer]]'' and ''[[wikipedia: Games for Windows|Games for Windows]],'' wrote about his game. In 2015, Bay 12 Games set up a [[wikipedia: Patreon|Patreon]] account to help fund ''Dwarf Fortress''.
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On his reliance on PayPal donations, Adams says he is content since he feels that people really like his work or they would not pay. Ever since its release, donations kept increasing and remaining stable except having a sudden increase during a new version update. He got $50,000 in 2010 following a major update after a long gap. Their expenses being low, he has maintained that he is happy as long as the game is self-sustaining and will not charge for it. In 2011, Adams refused a job offer from an unspecified major game developer and a $300,000 deal to license the name ''Dwarf Fortress'' from another company. Adams felt that this amount would not equate to the long-term donations he would receive. Adams said that he prefers working on his own and not being part of the gaming industry. In 2013, his average income was $4000 a month and Adams said, "Barely in the black one month, a little in the red another month. ... It's a risk I'm willing to take, and really I couldn't have it any other way." He has spent no money on advertising and was happy when bloggers, reviewers like former game journalist [[wikipedia: Kieron Gillen|Kieron Gillen]] from ''[[wikipedia: PC Gamer|PC Gamer]]'' and ''[[wikipedia: Games for Windows|Games for Windows]],'' wrote about his game. In 2015, Bay 12 Games set up a [[wikipedia: Patreon|Patreon]] account to help fund ''Dwarf Fortress''.
  
As of 2016 February, the latest update was version 0.42.06, years in development despite being in alpha version. Adams says he has been able to maintain focus by shifting his attention to different aspects of the game, given its numerous varied features. While regular game development aims to perfect their work for release, he considers this a drawback since he continues exploring and learning while adding new features. ''[[wikipedia: Wired (magazine)|Wired]]'' and [[wikipedia: Rock, Paper, Shotgun|Rock, Paper, Shotgun]] noted its sometimes funny but unintentional bug fixes, with ''PC Gamer'' saying it makes an entertaining [[wikipedia: RSS feed|RSS feed]] to subscribe to. Adams has two favorite bugs. One is about a farmer dwarf planting their own bed. The other involves a dwarven executioner, with broken arms, unable to use his hammer, delivering punishments by biting his victims and tearing off their limbs, keeping one in his mouth for years.
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As of 2016 February, the latest update was version 0.42.06, years in development despite being in alpha version. Adams says he has been able to maintain focus by shifting his attention to different aspects of the game, given its numerous varied features. While regular game development aim to perfect their work for release, he considers this a drawback since he continues exploring and learning while adding new features. ''[[wikipedia: Wired (magazine)|Wired]]'' and [[wikipedia: Rock, Paper, Shotgun|Rock, Paper, Shotgun]] noted its sometimes funny but unintentional bug fixes, with ''PC Gamer'' saying it makes an entertaining [[wikipedia: RSS feed|RSS feed]] to subscribe to. Adams has two favorite bugs. One is about a farmer dwarf planting their own bed. The other involves a dwarven executioner, with broken arms unable to use his hammer, delivering punishments by biting his victims and tearing off their limbs, keeping one in his mouth for years.
  
 
Tarn Adams considers ''Dwarf Fortress'' his life's work, and has stated in 2011 that he does not expect version 1.0 to be released for at least another twenty years, and even after that, he would still continue to update it. Adams calls his game an open-ended "story generator". The game's code base is [[wikipedia: closed source|proprietary]], and Adams has stated he has no plans to release it into the [[wikipedia: open source|open source]] domain, citing the risk of them going into financial trouble. He acknowledged the role of the community in supporting its development and has endorsed third-party tools, visualizers and interface code. He explained he would consider releasing its source if he could not maintain it anymore, seeing different game developers taking it up. He says that he does not mind any modifications as long as he is not put into risk.
 
Tarn Adams considers ''Dwarf Fortress'' his life's work, and has stated in 2011 that he does not expect version 1.0 to be released for at least another twenty years, and even after that, he would still continue to update it. Adams calls his game an open-ended "story generator". The game's code base is [[wikipedia: closed source|proprietary]], and Adams has stated he has no plans to release it into the [[wikipedia: open source|open source]] domain, citing the risk of them going into financial trouble. He acknowledged the role of the community in supporting its development and has endorsed third-party tools, visualizers and interface code. He explained he would consider releasing its source if he could not maintain it anymore, seeing different game developers taking it up. He says that he does not mind any modifications as long as he is not put into risk.

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