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The [[geology]] in ''Dwarf Fortress'' is fairly accurate. Rocks like [[olivine]] or [[gabbro]] can be dug up, while the topmost layer usually consists of [[sand]], [[clay]] or plain [[soil]]—this can be used for underground [[farming]]. Deeper levels are layers of rock; minerals appear in layers or [[cluster]]s around the right depth, while [[gem]]s like [[tourmaline]]s appear in rare clusters. [[Water]] is simulated like falling sand, every space can contain up to seven levels of it. A tile having "one" level of water is the lowest while a tile with "seven" is full. There is a system for simulating temperature and heat. [[Fire]]s can spread and burn dwarves and furniture. There are four basic [[season]]s in an in-game year as in real life: spring, summer, autumn and winter.
 
The [[geology]] in ''Dwarf Fortress'' is fairly accurate. Rocks like [[olivine]] or [[gabbro]] can be dug up, while the topmost layer usually consists of [[sand]], [[clay]] or plain [[soil]]—this can be used for underground [[farming]]. Deeper levels are layers of rock; minerals appear in layers or [[cluster]]s around the right depth, while [[gem]]s like [[tourmaline]]s appear in rare clusters. [[Water]] is simulated like falling sand, every space can contain up to seven levels of it. A tile having "one" level of water is the lowest while a tile with "seven" is full. There is a system for simulating temperature and heat. [[Fire]]s can spread and burn dwarves and furniture. There are four basic [[season]]s in an in-game year as in real life: spring, summer, autumn and winter.
  
[[ore|Mineral ores]] can be mined just like normal stone and the raw ore can be [[smelting|smelted]] to produce their corresponding [[metal bars]]. Different ores or metal bars can be [[alloy]]ed together for higher quality materials. For [[steel]] production, [[flux]] stones are used to make [[pig iron]] bars and smelt it with regular [[iron]] and [[coal]] (or [[charcoal]]). Specific metal items can be melted back to their respective bars. Without steel, the alloy [[bronze]] or regular iron are the next best suitable metals to use. Bronze requires two ores or bars of [[tin]] and [[copper]]. The metal [[adamantine]], found deep below, is extremely light but very strong, making it excellent for sharp weapons and armor. [[Raw adamantine]] can be [[Strand extractor|extracted into strands]] and can further be either woven in cloth or smelted into [[wafer]]s.
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[[ore|Mineral ores]] can be mined just like normal stone and the raw ore can be [[smelting|smelted]] to produce their corresponding [[metal bars]]. Different ores or metal bars can be [[alloy]]ed together for higher quality materials. For [[steel]] production, [[flux]] stones are used to make [[pig iron]] bars and smelt it with regular [[iron]] and [[coal]] (or [[charcoal]]). Specific metal items can be melted back to their respective bars. Without steel, the alloy [[bronze]] or regular iron are the next best suitable metals to use. Bronze requires two ores or bars of [[tin]] and [[copper]]. The metal [[adamant]]ine, found deep below, is extremely light but very strong, making it excellent for sharp weapons and armor. [[Raw adamantine]] can be [[Strand extractor|extracted into strands]] and can further be either woven in cloth or smelted into [[wafer]]s.
  
 
==== Fortress management and growth ====
 
==== Fortress management and growth ====

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