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Difference between revisions of "Magic"

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(books AND slabs work.)
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'''Magic''' exists in limited form in Dwarf Fortress. It normally only shows up in the form of [[Necromancer|necromancy]], [[werebeast|werebeasts]] and [[ghost|ghosts]]. With [[Modding guide|modding]], however, it is also one of the many ways that [[Interaction token|interaction]]s can be manifested.
 
'''Magic''' exists in limited form in Dwarf Fortress. It normally only shows up in the form of [[Necromancer|necromancy]], [[werebeast|werebeasts]] and [[ghost|ghosts]]. With [[Modding guide|modding]], however, it is also one of the many ways that [[Interaction token|interaction]]s can be manifested.
  
Necromancy is obtained in Adventurer mode by reading a [[book|slab]] that contains the secrets of life and death, traditionally obtained via necromancer [[tower]]s ({{Tile|I|5:0}}). Their towers are often packed tightly with [[undead]] and usually more than one necromancer, who will not hesitate to raise any fresh corpses you make, or even the limbs of their minions that you chop off. But of course, if you can overcome the danger, the power is yours.
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Necromancy is obtained in Adventurer mode by reading a [[book|slab]] or a [[book|book]] that contains the secrets of life and death, traditionally obtained via necromancer [[tower]]s ({{Tile|I|5:0}}). Their towers are often packed tightly with [[undead]] and usually more than one necromancer, who will not hesitate to raise any fresh corpses you make, or even the limbs of their minions that you chop off. But of course, if you can overcome the danger, the power is yours.
  
 
There seems to be some code present that has to do with magic, but there is nothing that uses that code or activates it. Examples include the {{token|MAGICAL|c}} creature token being recognized as a valid token (i.e. the game does not give an error when it is found), and the ◄ and ► characters being listed as item designations for magical items in the in-game help menu. This may imply that future version will feature a fully working magic system, possibly with advanced spells that may play an important role in a fort's [[military]], and enchanted items.
 
There seems to be some code present that has to do with magic, but there is nothing that uses that code or activates it. Examples include the {{token|MAGICAL|c}} creature token being recognized as a valid token (i.e. the game does not give an error when it is found), and the ◄ and ► characters being listed as item designations for magical items in the in-game help menu. This may imply that future version will feature a fully working magic system, possibly with advanced spells that may play an important role in a fort's [[military]], and enchanted items.

Revision as of 02:11, 11 March 2016

This article is about the current version of DF.
Note that some content may still need to be updated.

Magic exists in limited form in Dwarf Fortress. It normally only shows up in the form of necromancy, werebeasts and ghosts. With modding, however, it is also one of the many ways that interactions can be manifested.

Necromancy is obtained in Adventurer mode by reading a slab or a book that contains the secrets of life and death, traditionally obtained via necromancer towers (I). Their towers are often packed tightly with undead and usually more than one necromancer, who will not hesitate to raise any fresh corpses you make, or even the limbs of their minions that you chop off. But of course, if you can overcome the danger, the power is yours.

There seems to be some code present that has to do with magic, but there is nothing that uses that code or activates it. Examples include the [MAGICAL] creature token being recognized as a valid token (i.e. the game does not give an error when it is found), and the ◄ and ► characters being listed as item designations for magical items in the in-game help menu. This may imply that future version will feature a fully working magic system, possibly with advanced spells that may play an important role in a fort's military, and enchanted items.

"Magic" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: aroth
Elvish: isila
Goblin: slöl
Human: eri