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Masterwork:Expedition outfitter

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Expedition Outfitter

b-w-E

Job Requirement
Construction
Materials Jobs
Materials Used
Goods Created
This article is about a mod.

MDF: v1.31

The expedition outfitter takes materials and bundles them into a set of gear. You can outfit Diplomats with ink and paper, Spies with coats, daggers and black powder, caravans with wagons and crafts, mining expeditions with picks, candles and weapons, as well as mercenaries with weapons, armor and a catapult for besieging enemies. Bards need instruments and booze of course.

All groups require backpacks and flasks for on the way.

Once you pack a set of gear, you can send a dwarf to the Expedition starting point. This building should be build at the map edge, for realisms sake.

Loot from the Expedition Starting Point is unpacked here. The reaction runs automatically.

Reactions[edit]

The following reactions are possible at this building:

Reaction Reactants Products Notes
Equip a bard any 1 instrument, 1 drink, 1 meat (Expedition supplies) Bard gear
Equip a caravan 1 Wagon, 20 random crafts (Expedition supplies) Caravan wagon
Equip a diplomat ink, flask, backpack (Expedition supplies) Diplomat gear
Equip an Expedition pick, minecart, candle, flask, backpack, meat (Expedition supplies) Expedition gear
Equip a mercenary group 5 weapons, 5 armors, 3 catapult parts, 1 wagon (Expedition supplies) Mercenary gear
Equip a spy Cloak, large dagger, blackpowder pouch, flask, backpack (Expedition supplies) Spy gear
Unpack loot (Automaton) (Expedition supplies) Automaton Loot Crate (Expedition supplies) Mercenary Gear, Brass Clockwork Parts [5] (33%), Brass Mechanisms [5] (33%), Brass Bars [10] (33%), Copper Bars [10] (33%), Brass Clockwork Parts [5] (33%), Brass Mechanisms [5] (33%), Brass Bars [10] (33%), Copper Bars [10] (33%), Brass Clockwork Parts [5] (33%), Brass Mechanisms [5] (33%), Brass Bars [10] (33%), Copper Bars [10] (33%).
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