v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Maul"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (fix link)
(Replaced image.)
(10 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{Quality|Superior|21:12, 28 April 2013 (UTC)}}
+
{{Quality|Unrated}}
 
{{av}}
 
{{av}}
  
 
:''For a comparison of different weapons, see [[Weapon]].''
 
:''For a comparison of different weapons, see [[Weapon]].''
 +
[[File:maul_sprite_preview.png|right]]A '''maul''' is a [[blunt]] [[weapon]] that is essentially a very large [[war hammer]] (similar to a modern-day sledgehammer). Mauls are more than three times larger than standard war hammers, with a similar "bash" attack. Mauls also have a 10× larger contact area and greatly increased penetration, but cannot be swung with nearly as much velocity. Their great size grants them a large amount of momentum however, and they easily bend and mangle joints when striking limbs and other extremities.
  
 +
Mauls use and train the [[hammerdwarf]] skill. Being foreign weapons, dwarves cannot [[forge]] mauls, limiting supply to whatever specimens can be traded from human [[caravan]]s (which can never be [[steel]] ones, but can be of masterwork [[quality]] if you're lucky) or scavenged from invaders; although, it is possible that a dwarf in a [[strange mood]] craft a maul as a [[legendary artifact]].
  
A '''maul''' is a [[attack types|blunt]] [[weapon]] that is essentially a very large [[war hammer]] (similar to a modern-day sledgehammer). Mauls are more than three times larger than standard war hammers, with a similar "bash" attack. Mauls also have a 10x larger contact area and greatly reduced penetration, which unfortunately reduces their effectiveness.  
+
[[Weapon#Size|Due to the size of mauls]], most dwarves are unable to equip them. With height and broadness modifiers, some dwarves ''should'' be able to use a maul, and a select few might manage to do so one-handed. Unfortunately, due to a [[#Bugs|bug]], mauls cannot currently be equipped by any dwarves, but they work really well inside a [[weapon trap]]. Alternatively, you can grant residency to human [[visitors]] and have them wield them for you.
  
Mauls use and train the [[hammerdwarf]] skill. Being foreign weapons, dwarves cannot [[forge]] mauls, limiting supply to whatever low-[[quality]] specimens can be traded from human [[caravan]]s and scavenged from invaders. Although, it is possible that a dwarf in a [[strange mood]] craft a maul as a [[legendary artifact]].
+
{{gamedata}}
 
 
Due to the size of mauls, most dwarves are unable to equip them. With height and broadness modifiers, some dwarves ''should'' be able to use a maul, and a select few might manage to do so one-handed. Unfortunately, due to a [[#Bugs|bug]], mauls cannot currently be equipped by any dwarves, but they work really well inside a [[Weapon trap|Weapon Trap]].
 
 
 
==Bugs==
 
In fortress mode, one-handed vs. two-handed checks are performed correctly, but can wield vs. can't wield ignores height and broadness modifiers, so dwarves cannot equip mauls.{{Bug|0005812}} See [http://www.bay12forums.com/smf/index.php?topic=119068.msg3790913#msg3790913 this forum post] for details.
 
 
 
 
 
{{Gamedata|{{raw|DF2014:item_weapon.txt|ITEM_WEAPON|ITEM_WEAPON_MAUL}}}}
 
 
{{Weapons}}
 
{{Weapons}}
 
{{Category|Weapons}}
 
{{Category|Weapons}}

Revision as of 20:55, 6 February 2023

This article is about the current version of DF.
Note that some content may still need to be updated.

For a comparison of different weapons, see Weapon.
Maul sprite preview.png

A maul is a blunt weapon that is essentially a very large war hammer (similar to a modern-day sledgehammer). Mauls are more than three times larger than standard war hammers, with a similar "bash" attack. Mauls also have a 10× larger contact area and greatly increased penetration, but cannot be swung with nearly as much velocity. Their great size grants them a large amount of momentum however, and they easily bend and mangle joints when striking limbs and other extremities.

Mauls use and train the hammerdwarf skill. Being foreign weapons, dwarves cannot forge mauls, limiting supply to whatever specimens can be traded from human caravans (which can never be steel ones, but can be of masterwork quality if you're lucky) or scavenged from invaders; although, it is possible that a dwarf in a strange mood craft a maul as a legendary artifact.

Due to the size of mauls, most dwarves are unable to equip them. With height and broadness modifiers, some dwarves should be able to use a maul, and a select few might manage to do so one-handed. Unfortunately, due to a bug, mauls cannot currently be equipped by any dwarves, but they work really well inside a weapon trap. Alternatively, you can grant residency to human visitors and have them wield them for you.

Ranged and ammunition
Blowgun and blowdart · Bow and arrow · Crossbow and bolt
Blunt
Edged (slashing)
Edged (piercing)
Dagger · Morningstar · Pick · Pike · Spear
See also: Attack types