v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
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Editing Modding
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* Try to avoid modifying the existing raw files when possible. You should make a mod instead! | * Try to avoid modifying the existing raw files when possible. You should make a mod instead! | ||
− | * When adding files, | + | * When adding files, all you need to include to ensure proper references are maintained is the token identifiers. The game searches through all loaded raw files by tokens. For example, you can add a new pair of leather boots and not even have to add it to a file named item_shoes.txt, but rather your own file, say item_shoes_new.txt and ensure you have the token listed, ex. [ITEM_SHOES:ITEM_SHOES_BOOTS_NEW]. |
* When a new world is generated, the mods included are "baked in" and cannot be modified except to be updated--for this, the game checks that the mod used by the save is of a compatible NUMERIC_VERSION. | * When a new world is generated, the mods included are "baked in" and cannot be modified except to be updated--for this, the game checks that the mod used by the save is of a compatible NUMERIC_VERSION. |