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Difference between revisions of "Shaostoul's Guide"

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(Rule G)
 
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LEADERSHIP<br />
 
LEADERSHIP<br />
 
TEACHING<br />
 
TEACHING<br />
MELEE_COMBAT (one of the few that don't seem to be used by dwarfs)<br />
+
MELEE_COMBAT (one of the few that don't seem to be used by dwarves)<br />
RANGED_COMBAT (one of the few that don't seem to be used by dwarfs)<br />
+
RANGED_COMBAT (one of the few that don't seem to be used by dwarves)<br />
 
WRESTLING<br />
 
WRESTLING<br />
 
BITE<br />
 
BITE<br />
GRASP_STRIKE (one of the few that don't seem to be used by dwarfs)<br />
+
GRASP_STRIKE (one of the few that don't seem to be used by dwarves)<br />
STANCE_STRIKE (one of the few that don't seem to be used by dwarfs)<br />
+
STANCE_STRIKE (one of the few that don't seem to be used by dwarves)<br />
 
DODGING
 
DODGING
 
|-
 
|-
Line 831: Line 831:
 
[TL_HEALING_RATE:1]<br />
 
[TL_HEALING_RATE:1]<br />
 
<br />
 
<br />
[SELECT_MATERIAL:ALL] ''You don't need this part. It just makes your dwarfs skin and bones never melt or freeze. If you don't want it then just skip this part.''<br />
+
[SELECT_MATERIAL:ALL] ''You don't need this part. It just makes your dwarves' skin and bones never melt or freeze. If you don't want it then just skip this part.''<br />
 
[COLDDAM_POINT:NONE]<br />
 
[COLDDAM_POINT:NONE]<br />
 
[HEATDAM_POINT:NONE]<br />
 
[HEATDAM_POINT:NONE]<br />
Line 898: Line 898:
 
<br />
 
<br />
 
'''What is here...'''<br />
 
'''What is here...'''<br />
'''87 reactions... that will train your dwarf in near every skill imaginable (I excluded some for the sake that dwarfs don't really use them.)'''<br />
+
'''87 reactions... that will train your dwarf in near every skill imaginable (I excluded some for the sake that dwarves don't really use them.)'''<br />
 
'''2 custom buildings... these are to separate what I called civilian skills and military skills... red military, blue civilian.'''<br />
 
'''2 custom buildings... these are to separate what I called civilian skills and military skills... red military, blue civilian.'''<br />
 
'''89 permit listings... these are to allow your race (dwarf) to use the buildings and the reactions.'''<br />
 
'''89 permit listings... these are to allow your race (dwarf) to use the buildings and the reactions.'''<br />
Line 1,522: Line 1,522:
 
|-
 
|-
 
|}
 
|}
 +
 
=== TREES & PLANTS ===
 
=== TREES & PLANTS ===
 
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
Line 3,500: Line 3,501:
 
[PERMITTED_REACTION:CHEAT_GEM_088]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_088]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_089]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_089]<br />
 +
[PERMITTED_REACTION:CHEAT_GEM_090]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_091]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_091]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_092]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_092]<br />

Latest revision as of 13:06, 27 July 2021

Welcome to my wiki guide! By popular demand I did what I could to make this as easy and simple as I could and not as overwhelming...

There's a ton of information here and it "should" be able to help you with any simple reaction modding problems you run into at the moment.

This WILL be updated with creature editing, entity editing and whatever else.


MOST IMPORTANT NOTE FOR MODDING! - With the way the "new" Dwarf Fortress is, when you are modding the easiest thing to do is just to generate a new world. This new version saves raw and graphic information IN the SAVE->(REGION1) folder. If you are editing an EXISTING world, you MUST edit the SAVE folder version and not the normal location for you to see the effects. To follow a safe motto for modding dwarf fortress... If you don't know if it needs a regen, just regen.

It seems many people don't realize the new method of save handling and reaction handling. There are multiple places that have to be altered in order for your custom reaction/building to show up to be used. For example...

If you add a smelting reaction, you have to add the reaction to the "reaction_smelter.txt", you then have to make your reaction permitted on the "entity_default.txt".
When you add a reaction to the "entity_default.txt" it will be under the [ENTITY:MOUNTAIN] listing. Your permitted reaction should look like...
[PERMITTED_REACTION:XXXCUSTOM_REACTION_NAMEXXX]
When you add your custom building to the "entity_default.txt" it should look something like...
[PERMITTED_BUILDING:XXXCUSTOM_BUILDING_NAMEXXX]
YOU WILL CHANGE "XXXCUSTOM_REACTION_NAMEXXX" and "XXXCUSTOM_BUILDING_NAMEXXX" TO WHATEVER YOU HAVE IT LISTED AS.

Now that, that is out of the way.

Custom Build & Reaction[edit]

Various Reactions and Information[edit]

Finished Reactions/Buildings[edit]

SKILLS[edit]

TREES & PLANTS[edit]

MINERALS, STONES, METALS, GEMS[edit]