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- 18:37, 26 March 2024 diff hist +234 Bedroom design →Communal dormitory: adding another advantage to dormitories and summarizing when and why you'd use them; rewording a bit and splitting off the reasons you'd use 1x1 rooms, because at this point it doesn't make sense to frame this with "only." current
- 23:27, 10 March 2024 diff hist +321 Strange mood →"Best" skills: noting that artifact adamantine clothing is genuinely useful.
- 05:05, 19 November 2023 diff hist +113 Remains noting that remains can block doors from closing, which is a common issue caused by them.
- 08:20, 17 November 2022 diff hist -91 Wood hrm, it's more complex than this, since some things can ignite it without regard for temperature.
- 08:18, 17 November 2022 diff hist +91 Wood noting that, while technically flammable in its data definition, nether-cap wood generally can't be ignited due to its fixed temperature.
- 20:44, 12 April 2021 diff hist +49 Lay pewter mentioning bronze and fine pewter as alternatives
- 18:31, 12 April 2021 diff hist +25 Maximizing value Noting need for sand to make glass.
- 21:12, 9 April 2021 diff hist +30 Strange mood →"Best" skills
- 21:12, 9 April 2021 diff hist +306 Strange mood →"Best" skills
- 20:58, 9 April 2021 diff hist +95 Giant cave spider →Capturing
- 08:15, 5 January 2019 diff hist 0 Diplomat
- 08:15, 5 January 2019 diff hist +148 Diplomat Mentioning office in the lead, since it's important.
- 07:44, 5 January 2019 diff hist +4 Maximizing value →Cloth
- 07:43, 5 January 2019 diff hist +462 Maximizing value →Stone
- 07:39, 5 January 2019 diff hist +255 Maximizing value →Wood
- 07:37, 5 January 2019 diff hist +465 Maximizing value →Glass
- 07:25, 5 January 2019 diff hist +16 Maximizing value →Food
- 20:36, 19 December 2018 diff hist +9 Maximizing value →Food
- 20:35, 19 December 2018 diff hist +157 Maximizing value →Food
- 20:30, 19 December 2018 diff hist 0 Maximizing value →Food