v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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- 07:07, 20 April 2024 diff hist -73 Wood cutter current
- 06:40, 15 April 2024 diff hist -71 Attribute →Toughness
- 00:14, 26 March 2024 diff hist -24 Iron man
- 20:26, 21 March 2024 diff hist -65 Manager actually i might've just missed something current
- 20:25, 21 March 2024 diff hist -396 Manager →Relevant Skills: Managers use no social skills in the course of their work.
- 23:54, 8 March 2024 diff hist +35 Template:V50 modding current
- 23:53, 8 March 2024 diff hist +23,091 N Procedural graphics layer Created page with "{{Quality|Unrated}} {{av}} {{Modding}} A list of all '''procedural graphics layer tokens''', used for PCG_LAYERING tokens. {| {{prettytable}}..."
- 23:48, 8 March 2024 diff hist +483 Creature token
- 06:55, 28 February 2024 diff hist +18 Creature →Agitation
- 06:54, 28 February 2024 diff hist -68 Surroundings →Savage
- 02:58, 26 February 2024 diff hist -1 m Stress current
- 02:57, 26 February 2024 diff hist -9 Stress
- 01:44, 20 February 2024 diff hist 0 Material definition token →Material properties
- 01:27, 20 February 2024 diff hist +69 Entity token →Behavior current
- 20:37, 7 February 2024 diff hist +207,135 N Graphics interface.txt This should probably be moved at some point, I got no idea where all this stuff is being held, the dwarf/raw page was not elucidating current
- 20:32, 7 February 2024 diff hist +97 Graphics token →Types
- 20:14, 7 February 2024 diff hist +61 Graphics token →Basic creature sprite types
- 20:14, 7 February 2024 diff hist +6 m Graphics token →Conditions
- 20:13, 7 February 2024 diff hist +337 Graphics token
- 21:06, 27 November 2023 diff hist 0 m Weapon →Foreign weapons
- 06:54, 16 November 2023 diff hist +177 Need
- 02:33, 8 September 2023 diff hist -17 Adventurer mode Undo revision 295122 by 99.243.38.75 (talk) Tag: Undo
- 20:14, 30 June 2023 diff hist +648 Audio
- 00:47, 14 April 2023 diff hist -37 Creature token →T: code-verified
- 21:20, 12 April 2023 diff hist +3 Creature token
- 21:00, 12 April 2023 diff hist +1,408 Creature token
- 21:58, 10 April 2023 diff hist +33 Graphics token →Layered Conditions
- 02:34, 2 April 2023 diff hist -76 Syndrome →Basic syndrome tokens
- 17:29, 28 March 2023 diff hist +14 Weapon →Foreign weapons
- 17:08, 28 March 2023 diff hist +71 Weapon →Foreign weapons
- 17:07, 28 March 2023 diff hist -145 Weapon →Bugs: Not a bug, just a misunderstanding of the mechanics; two-handed swords may be wielded with one hand, there's just a penalty for it
- 22:41, 26 March 2023 diff hist -7 Creature token
- 19:06, 23 March 2023 diff hist -64 Body token
- 07:48, 23 March 2023 diff hist -17 Ethic →Ethic types
- 07:47, 23 March 2023 diff hist +75 Ethic →Ethic types
- 04:00, 14 March 2023 diff hist -11 Template:Info.txt tokens →Info.txt Tokens: i'm pretty sure about this current
- 08:33, 5 March 2023 diff hist +132 Armor →Shield
- 01:08, 3 March 2023 diff hist +81 Modding →Best practice
- 00:23, 3 March 2023 diff hist +498 Color →Colors are assigned based on material and other raw values
- 00:19, 3 March 2023 diff hist +144 Color →Color tokens
- 05:33, 17 February 2023 diff hist +191 Syndrome who knew?? (Verified via code)
- 20:46, 12 February 2023 diff hist +16 Creature token
- 04:19, 5 February 2023 diff hist -78 Creature token
- 19:43, 30 January 2023 diff hist -10 Interaction token verified
- 22:07, 28 January 2023 diff hist +5 Position token →Position tokens
- 22:03, 28 January 2023 diff hist +32 Entity token →Religion
- 02:12, 27 January 2023 diff hist -102 Attribute →Skills by associated attributes
- 02:12, 23 January 2023 diff hist -2,168 Maximizing framerate just changed and removed a bunch of stuff which is wrong or misleading
- 23:39, 22 January 2023 diff hist +15 Template:V50 materials
- 20:54, 22 January 2023 diff hist +139 Metal
- 20:53, 22 January 2023 diff hist +107 Metal →Weapon and armor quality
- 20:44, 22 January 2023 diff hist +130 Metal →Special metals
- 01:51, 21 January 2023 diff hist -17 User:Putnam3145 Undo revision 286771 by Tolkien (talk) current Tag: Undo
- 19:53, 20 January 2023 diff hist +45 Whip
- 19:53, 20 January 2023 diff hist +329 Whip ...yeah there's literal balancing in the raws to counteract their armor-piercing power, i don't think it's fair to call it a bug just because someone reported it
- 19:50, 20 January 2023 diff hist +32 Whip
- 22:07, 18 January 2023 diff hist -2,559 Health care
- 21:06, 17 January 2023 diff hist +92 Modding pitfalls →My mod won't load
- 21:04, 17 January 2023 diff hist +28 m Modding pitfalls
- 21:04, 17 January 2023 diff hist +383 Modding pitfalls →My mod won't load
- 03:08, 15 January 2023 diff hist -44 Great axe "their attacks remain the same" contradicts the next sentence
- 22:38, 14 January 2023 diff hist 0 Temple wow that has literally never been correct. amazing
- 22:37, 14 January 2023 diff hist -334 Temple →Fortress mode
- 21:20, 13 January 2023 diff hist +4 Creature token
- 19:11, 13 January 2023 diff hist +116 Material definition token
- 19:07, 13 January 2023 diff hist -62 Material definition token it literally does
- 19:01, 13 January 2023 diff hist -1 Creature variation token →Arguments and conditional tokens: what the heck is that
- 07:00, 10 January 2023 diff hist 0 Weapon →Combat formulae
- 22:55, 8 January 2023 diff hist -1 m Bodygloss
- 09:03, 8 January 2023 diff hist -16 Labor
- 09:02, 8 January 2023 diff hist -306 Labor
- 09:00, 8 January 2023 diff hist +66 Labor →List of labors
- 08:49, 8 January 2023 diff hist -29 m Labor →Work details
- 08:48, 8 January 2023 diff hist -1 m Labor i swear the preview worked
- 08:47, 8 January 2023 diff hist +11 Labor →Work details
- 21:40, 7 January 2023 diff hist -361 Labor →Work details: I don't see anything like that in the code; it might be buried somewhere, but the work details system doesn't do anything like that
- 03:39, 6 January 2023 diff hist +1 m Modding pitfalls
- 19:23, 5 January 2023 diff hist -1 Mod info token
- 19:23, 5 January 2023 diff hist -19 Mod info token
- 18:42, 3 January 2023 diff hist +28 Creature token
- 06:37, 2 January 2023 diff hist -76 Armor →Armor skill: wiki's out of date for 8 years wooo
- 10:39, 1 January 2023 diff hist -192 Stress
- 10:38, 1 January 2023 diff hist -8,512 Stress good lord didn't we have a template for this
- 10:36, 1 January 2023 diff hist -19 Stress
- 05:50, 1 January 2023 diff hist -7 Entity token
- 04:15, 1 January 2023 diff hist +1,506 N Modding pitfalls this is no good for now but i'm sure you get the gist
- 03:49, 1 January 2023 diff hist +34 Glass industry I'll
- 03:48, 1 January 2023 diff hist +486 N User talk:Clickthecreeper Created page with "== Heading text == Minor issue, but I noticed you brought up the "work order rework in the steam version" in an edit to the glassmaker page--there actually was none, work orde..."
- 03:44, 1 January 2023 diff hist -2 Glass industry y'all
- 07:51, 31 December 2022 diff hist +297 Weapon removed/changed a bunch of info that can easily be disproven by just reading the raws or testing at all
- 05:46, 29 December 2022 diff hist -17 Creature token
- 04:12, 29 December 2022 diff hist +46 Suturer
- 02:56, 29 December 2022 diff hist -309 Modding →Selecting and Cutting
- 02:51, 29 December 2022 diff hist -307 Modding →Selecting and Cutting: removing outright false info
- 02:47, 29 December 2022 diff hist +1 Modding →Basics of DF modding
- 02:47, 29 December 2022 diff hist +189 Modding →Basics of DF modding
- 00:45, 29 December 2022 diff hist +63 Bolt
- 00:44, 29 December 2022 diff hist +180 v0.34:Bolt current
- 00:43, 29 December 2022 diff hist +181 DF2014:Bolt
- 00:43, 29 December 2022 diff hist +181 Bolt edited the fourth paragraph to stop being the literal opposite of correct (lol)
- 22:45, 22 December 2022 diff hist -1 Temperature Leading zeroes aren't valid raws, misleading to include them
- 22:27, 22 December 2022 diff hist +84 Material definition token
- 01:51, 22 December 2022 diff hist +16 Entity token →Religion
- 03:55, 21 December 2022 diff hist +200 Modding →Modifying the vanilla objects
- 01:13, 21 December 2022 diff hist +569 Skill token
- 00:30, 21 December 2022 diff hist +30 Mod info token misclick champion 2022
- 00:29, 21 December 2022 diff hist +473 Mod info token
- 12:13, 20 December 2022 diff hist -5 Entity token
- 12:13, 20 December 2022 diff hist -1,555 Entity token
- 08:46, 20 December 2022 diff hist +215 Modding →Modifying the vanilla objects
- 08:43, 20 December 2022 diff hist +567 N Mod skill Created page with "{{Skill | color = 7:1 | skill = Skill [1-10] | profession = None | job name = None | tasks = * Whatever the modder desires | attributes = None }} {{av}}{{Qual..."
- 08:40, 20 December 2022 diff hist +241 Skill →Professions
- 08:38, 20 December 2022 diff hist +4 Building designer
- 08:35, 20 December 2022 diff hist +1,298 N Stonecutter Created page with "{{Skill | color = 7:1 | skill = Stonecutter | profession = Stoneworker | job name = Stonecutter | tasks = * Smoothing walls * Creating rock bloc..."
- 08:30, 20 December 2022 diff hist +842 N Stone carver Created page with "{{Skill | color = 7:1 | skill = Stone Carver | profession = Stoneworker | job name = Stone Carving | tasks = * Work in Stoneworker workshop | work..."
- 08:26, 20 December 2022 diff hist -1,295 Mason
- 08:24, 20 December 2022 diff hist -11 Skill →Professions
- 08:18, 20 December 2022 diff hist +638 Modding preliminary update to new stuff
- 07:07, 19 December 2022 diff hist -10 Density
- 07:06, 19 December 2022 diff hist +381 Density
- 21:19, 5 December 2022 diff hist +61 Creature token →O
- 23:36, 2 December 2022 diff hist -18 Short sword →Adventurer mode
- 19:20, 22 November 2022 diff hist +5 Display case Changed redirect target from DF2014:Display case to DF2014:Display furniture Tag: Redirect target changed
- 19:20, 22 November 2022 diff hist +9 Pedestal Changed redirect target from DF2014:Pedestal to DF2014:Display furniture Tag: Redirect target changed
- 19:19, 22 November 2022 diff hist -2,465 DF2014:Pedestal Redirected page to DF2014:Display furniture Tag: New redirect
- 19:19, 22 November 2022 diff hist -1,379 DF2014:Display case Redirected page to DF2014:Display furniture Tag: New redirect
- 19:19, 22 November 2022 diff hist +3,238 N Display furniture Created page with "{{Quality|Fine|19:18, 22 November 2022 (UTC)}} {{av}} {{New in|0.44.01}} {{furniture|name=Pedestal |tile=ï |wood=y |stonecraft=y |glass=y |metalcraft=y |rooms= Museum}} {..."
- 20:44, 17 November 2022 diff hist +22 Time →Framerate
- 08:53, 10 November 2022 diff hist +160 Maximizing framerate
- 23:34, 30 October 2022 diff hist +40 Need →Diversity
- 16:36, 30 October 2022 diff hist +46 Digging designation canceled Water doesn't actually leak through damp stone??
- 09:15, 21 October 2022 diff hist -99 Engraver →Training: "Utilizing idlers" (i.e. making your dwarves work as much as possible and considering idle dwarves a bad sign) is actively detrimental since 0.42.01 or so, due to needs, and the wiki should probably stop suggesting it
- 04:44, 19 October 2022 diff hist -57 Armor Leather clothing is, in fact, made at a leather works and not a clothier's shop
- 04:59, 17 October 2022 diff hist +83 Maximizing framerate →World Generation: maximizing framerate page stop giving perfect advice on how to minimize framerate challenge (impossible)
- 02:07, 1 October 2022 diff hist +1 Syndrome →Healing Effects
- 23:34, 30 September 2022 diff hist +92 Creature token
- 22:01, 11 September 2022 diff hist +80 Orientation
- 21:59, 11 September 2022 diff hist -201 Orientation Research from testing a fortress with no "marry-allowed" dwarves shows that they actually can marry if they're lover-enabled. I'm really not sure what the flags even mean now, haha.
- 09:35, 11 September 2022 diff hist +55 Marriage →Arranging marriages
- 09:34, 11 September 2022 diff hist +120 Marriage →Marriage eligibility
- 09:33, 11 September 2022 diff hist 0 Orientation →Modifying orientation
- 03:00, 25 August 2022 diff hist -298 Maximizing framerate
- 02:54, 25 August 2022 diff hist +36 Armor →Armor skill
- 02:52, 25 August 2022 diff hist +100 Armor →Armor skill
- 04:07, 22 August 2022 diff hist -64 Maximizing framerate →Mods and Utilities
- 04:06, 22 August 2022 diff hist +3 Maximizing framerate →Game Settings
- 04:05, 22 August 2022 diff hist +104 Maximizing framerate →Game Settings
- 04:03, 22 August 2022 diff hist -241 Maximizing framerate →Fortress Design: that post is simply mistaken about how A* works; pathfinding looks exactly the same with all weights equal to 2 as with all weights equal to 1.
- 03:56, 22 August 2022 diff hist +247 Dam i think the wiki should encourage FPS killers less, sorry
- 03:54, 22 August 2022 diff hist -7 Maximizing framerate →Fortress Design: boulders have wear stored anyway, all actual items do
- 03:54, 2 August 2022 diff hist 0 m Bonobo i misread this as "larger", but "smaller" is more accurate regardless
- 19:28, 7 July 2022 diff hist +5 Coordination
- 19:27, 7 July 2022 diff hist +3 Balance
- 22:23, 30 June 2022 diff hist +22 Platinum
- 11:19, 16 March 2022 diff hist -7,086 Stress removed some false info, rearranged the page, reduced redundancy, updated for 0.47.05
- 01:38, 28 July 2021 diff hist +1 m Age →Mechanics
- 01:38, 28 July 2021 diff hist +96 Age →Mechanics
- 01:05, 28 July 2021 diff hist -1 m Age clarification: the game decides when a creature will die of old age the very moment it's created
- 02:43, 13 July 2021 diff hist +71 Orientation →Adventure mode
- 14:56, 15 June 2021 diff hist +98 Combat skill
- 14:46, 15 June 2021 diff hist +70 Combat skill →Equipment skills
- 14:27, 2 June 2021 diff hist +2 m Material science →Effects on Combat
- 03:27, 16 May 2021 diff hist +2,220 Reaction
- 21:45, 15 May 2021 diff hist +5 m Material definition token
- 21:44, 15 May 2021 diff hist +45 m Material token
- 04:41, 13 May 2021 diff hist +305 Entity token
- 21:43, 28 November 2020 diff hist +447 Combat
- 23:12, 20 July 2020 diff hist +220 Creature token Majorly standardized Arguments column to make it more computer-readable. Will likely do more in near-future as needs be.
- 11:23, 9 July 2020 diff hist -7 Werebeast →Infecting your entire fort
- 21:00, 30 June 2020 diff hist 0 m Thrips man
- 19:51, 24 February 2020 diff hist +17 Template:DF2014 skills
- 19:49, 24 February 2020 diff hist +193 Skill token Updated to 0.47.01
- 09:43, 23 December 2018 diff hist +2 Reaction examples →Smelter Emulation: further updated for 0.34.08
- 09:42, 23 December 2018 diff hist +25 Reaction examples updated
- 09:39, 23 December 2018 diff hist +48 Reaction examples
- 03:22, 30 September 2018 diff hist +1 Material science
- 06:39, 11 September 2018 diff hist +10 Reaction →quantity
- 02:45, 24 August 2018 diff hist +46 Alcohol →Alcohol poisoning: more accurate info
- 09:19, 29 July 2018 diff hist -12 Advanced world generation →Titan Parameters: Titans, not megabeasts. Megabeasts' values are defined in the raws.
- 08:57, 12 July 2018 diff hist -43 Bogeyman i was off by an order of magnitude, shows up earlier in the article anyway
- 08:53, 12 July 2018 diff hist +43 Bogeyman →Fighting bogeymen: Added some knowledge gleaned from reading generated raws.
- 00:21, 12 July 2018 diff hist +82 Creature mannerism token
- 00:17, 12 July 2018 diff hist -1 m Skill token whoops
- 00:17, 12 July 2018 diff hist +7 Skill token filled in with some info from dfhack
- 09:04, 28 June 2018 diff hist +1,141 Creature variation token new(?) conditional system described in c_variation_default
- 00:19, 22 March 2017 diff hist +88 Human →Starting a Human Fortress
- 00:19, 22 March 2017 diff hist -152 Human →Starting a Human Fortress
- 22:50, 3 March 2017 diff hist +131 Syndrome
- 22:49, 3 March 2017 diff hist +109 Syndrome Found when using DFHack to look at a generated necromancer reaction.
- 22:50, 19 January 2016 diff hist -29 Divine metal →Traits: it's 2/5 as strong. Not better than adamantine.
- 03:41, 11 January 2016 diff hist +3 Syndrome →Creature effect tokens
- 03:40, 11 January 2016 diff hist +291 Syndrome
- 01:27, 3 December 2015 diff hist +81 Reaction →Modifiers
- 01:26, 3 December 2015 diff hist +66 Reaction →Modifiers
- 01:25, 3 December 2015 diff hist +8 Reaction →Building
- 01:25, 3 December 2015 diff hist +301 Reaction →Building
- 06:55, 24 November 2015 diff hist +657 N World activities Made the very barest skeleton of a page about world activities.
- 07:38, 20 September 2015 diff hist -69 Size it didn't
- 19:05, 30 May 2015 diff hist +8 Material science →Attack Momentum
- 06:36, 30 May 2015 diff hist +94 Material science →Mechanical Performance Properties: not necessarily Young's Modulus, which is what Elastic Modulus often refers to.
- 21:13, 29 April 2015 diff hist -37 Syndrome →Special Effects
- 20:51, 29 April 2015 diff hist +122 Skill token
- 20:47, 29 April 2015 diff hist +3 Token
- 20:25, 23 April 2015 diff hist -60 Material definition token Corrected STRAIN_AT_YIELD value.
- 22:05, 11 April 2015 diff hist +40 Armor
- 09:40, 7 April 2015 diff hist +2,521 Material definition token Added text anchors; made STRAIN_AT_YIELD values more appropriate in tense, but perhaps not actually more appropriate. I'm not entirely sure about it. The STRAIN_AT_YIELD metric is especially iffy, being a dimensionless value and all.
- 02:05, 27 March 2015 diff hist -1,324 List of mods Best probably only to have mods here that are updated for the latest version.
- 10:34, 5 March 2015 diff hist -5,280 Quest Replaced entire page with something less damaging to new players.
- 10:32, 5 March 2015 diff hist -2 Quest Completely and utterly outdated, worthless for current version.
- 07:33, 19 February 2015 diff hist -198 Entity token Not related to the token; it's about zombies, and towers are based on necromancer races, not zombie races.
- 07:32, 19 February 2015 diff hist -30 Entity token Vanilla has [BIOME_SUPPORT:ANY_OCEAN:12] for humans, so clearly that's not true. Removing entire statement due to not knowing actual maximum.
- 01:31, 25 January 2015 diff hist +26 Writer
- 01:30, 25 January 2015 diff hist -6 Writer
- 04:34, 10 December 2014 diff hist -15 Language token →English instead of dwarfen language (Linux): Technically works anywhere regexes are allowed.
- 22:04, 6 November 2014 diff hist +23 Tilesets
- 00:05, 4 November 2014 diff hist +199 Syndrome →Special Effects
- 07:02, 30 October 2014 diff hist -7 Token
- 07:01, 30 October 2014 diff hist +3 Modding →Examples
- 07:00, 30 October 2014 diff hist +514 Modding →Examples: Updated example to work in 0.40.
- 08:56, 23 October 2014 diff hist +12 m Material token Migrated fully
- 06:09, 30 September 2014 diff hist -2 Creature token →G
- 05:00, 14 July 2014 diff hist -11 Creature token →O
- 04:36, 14 July 2014 diff hist -60 Creature token
- 03:56, 14 July 2014 diff hist +156 Creature token ORIENTATION research determines that it refers to sexual orientation.
- 00:46, 14 July 2014 diff hist -3,069 Flesh ball Pulping probably changed the resistance info.
- 20:36, 13 July 2014 diff hist -18 Fire man
- 06:49, 13 July 2014 diff hist -242 Giant earthworm Parts removed made obsolete by DF2014.
- 06:44, 13 July 2014 diff hist -622 Creeping eye Likely not to be true anymore, given pulping.
- 06:40, 13 July 2014 diff hist -27 Creature token
- 07:00, 12 July 2014 diff hist +139 Creature token →Attack Tokens
- 06:58, 12 July 2014 diff hist -56 Creature token Edited with a bit of educated guesses from memory hacking experience--I'm probably just as wrong, and hopefully not more, but probably less wrong, which is better.
- 08:40, 9 July 2014 diff hist +69 Creature token →S
- 08:38, 9 July 2014 diff hist +37 Interaction token →Interaction Usage
- 08:36, 9 July 2014 diff hist +249 Creature token →S
- 08:32, 9 July 2014 diff hist +240 Interaction token Added new additions to IS_SECRET_GOAL in 0.40.01.
- 06:31, 9 July 2014 diff hist +6 Orca
- 06:30, 9 July 2014 diff hist +91 Orca
- 04:16, 9 July 2014 diff hist 0 Kingsnake Article fully migrated.
- 03:37, 9 July 2014 diff hist -1 Creature token →C
- 03:37, 9 July 2014 diff hist +71 Creature token →C
- 03:35, 9 July 2014 diff hist +119 Creature token →S
- 08:23, 18 May 2014 diff hist +1 v0.34:Weapon token
- 08:22, 18 May 2014 diff hist +9 v0.34:Weapon token
- 23:10, 6 February 2014 diff hist +16 m v0.34:Syndrome →Special Effects
- 23:45, 21 January 2014 diff hist +18 m v0.34:Position token
- 23:45, 21 January 2014 diff hist +38 v0.34:Position token It stores the positions in a vector, so I figure that's probably how it works?
- 23:49, 2 January 2014 diff hist 0 File:FlowchartDF.png Putnam3145 uploaded a new version of "File:FlowchartDF.png": Reverted to version as of 23:45, 2 January 2014
- 23:49, 2 January 2014 diff hist 0 File:FlowchartDF.png Putnam3145 uploaded a new version of "File:FlowchartDF.png": Reverted to version as of 23:47, 2 January 2014
- 23:48, 2 January 2014 diff hist 0 File:FlowchartDF.png Putnam3145 uploaded a new version of "File:FlowchartDF.png": come on work
- 23:47, 2 January 2014 diff hist 0 File:FlowchartDF.png Putnam3145 uploaded a new version of "File:FlowchartDF.png"