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Editing String dump

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{{migrated article}}
+
{{Migrated_article}}
 
{{av}}
 
{{av}}
{{Quality|Tattered}}
+
{{minorspoiler}}
This '''string dump''' is generated with this shell script (using the Windows and OS X versions of DF 0.40.24):
 
 
<pre>
 
<pre>
strings df_osx/dwarfort.exe > strings_osx.txt
+
Fatal Error
strings df_win/Dwarf\ Fortress.exe > strings_win.txt
+
Out of memory - aborting
perl -ne 'print if ($seen{$_} .= @ARGV) =~ /10$/' strings_osx.txt strings_win.txt > strings.txt
+
WinMain() error
 +
DDRAW.DLL
 +
TRANS_NAME
 +
FIRST_NAME
 +
PRO_POS
 +
PRO_OBJ
 +
PRO_SUB
 +
PRO_REF
 +
invalid string position
 +
string too long
 +
vector<T> too long
 +
Activity
 +
Training Session
 +
Activity Event
 +
Organize Combat Training
 +
Lead Combat Training
 +
Wait for Combat Training
 +
Organize
 +
Lead
 +
Wait for
 +
Watch
 +
Individual Combat Drill
 +
Spar
 +
Watch Sparring Practice
 +
Archery Practice
 +
The
 +
Your
 +
spinning
 +
flying
 +
passing through a hole in the
 +
main part
 +
jamming the
 +
out of the wound
 +
through the
 +
tearing
 +
tearing apart
 +
shattering
 +
chipping
 +
fracturing
 +
denting
 +
bruising
 +
breaking away
 +
fetid
 +
rotten
 +
decomposing
 +
rancid
 +
stinking
 +
filthy
 +
reeking
 +
foul
 +
many nerves
 +
have
 +
torn
 +
sprained
 +
bruised
 +
strained
 +
Press
 +
migrants,
 +
migrants has arrived.
 +
data
 +
data/save
 +
data/save/current
 +
data/save/current/art_image-
 +
art_image-
 +
data/save/current/
 +
data/save/
 +
themselves
 +
looks
 +
look
 +
the
 +
two
 +
three
 +
four
 +
five
 +
Untitled
 +
skeletal
 +
rotting
 +
ghostly
 +
female
 +
male
 +
bad cast
 +
errorlog.txt
 +
gamelog.txt
 +
negative
 +
zero
 +
three
 +
four
 +
five
 +
seven
 +
eight
 +
nine
 +
eleven
 +
twelve
 +
thirteen
 +
fourteen
 +
fifteen
 +
sixteen
 +
seventeen
 +
eighteen
 +
nineteen
 +
twenty
 +
thirty
 +
forty
 +
fifty
 +
sixty
 +
seventy
 +
eighty
 +
ninety
 +
Negative
 +
Zeroth
 +
First
 +
Second
 +
Third
 +
Fourth
 +
Fifth
 +
Sixth
 +
Seventh
 +
Eighth
 +
Ninth
 +
Tenth
 +
Eleventh
 +
Twelfth
 +
Thirteenth
 +
Fourteenth
 +
Fifteenth
 +
Sixteenth
 +
Seventeenth
 +
Eighteenth
 +
Nineteenth
 +
The impertinent lava has defaced a
 +
The impertinent magma has defaced a
 +
Digging designation cancelled: warm stone located.
 +
Digging designation cancelled: damp stone located.
 +
item
 +
TAN_MAT
 +
Shop
 +
Trade Depot
 +
Nest
 +
Nest Box
 +
Hive
 +
Wagon
 +
Carpenter's Workshop
 +
Farmer's Workshop
 +
Ashery
 +
Mason's Workshop
 +
Craftsman
 +
Jeweler's Workshop
 +
Metalsmith's Forge
 +
Magma Forge
 +
Bowyer's Workshop
 +
Mechanic's Workshop
 +
Siege Workshop
 +
Butcher's Shop
 +
Leather Works
 +
Tanner's Shop
 +
Dyer's Shop
 +
Clothier's Shop
 +
Fishery
 +
Still
 +
Loom
 +
Quern
 +
Millstone
 +
Kennels
 +
Kitchen
 +
Tool
 +
Workshop
 +
Zone
 +
Farm Plot
 +
Smelter
 +
Glass Furnace
 +
Wood Furnace
 +
Kiln
 +
Magma Smelter
 +
Magma Glass Furnace
 +
Magma Kiln
 +
Furnace
 +
Lever
 +
Pressure Plate
 +
Cage Trap
 +
Stone-Fall Trap
 +
Weapon Trap
 +
Trap
 +
Catapult
 +
Ballista
 +
Siege Engine
 +
Door
 +
Floor Hatch
 +
Wall Grate
 +
Floor Grate
 +
Vertical Bars
 +
Floor Bars
 +
Floodgate
 +
Restraint
 +
Cage
 +
Support
 +
Gear Assembly
 +
Horizontal Axle
 +
Vertical Axle
 +
Upright Spear/Spike
 +
Archery Target
 +
Screw Pump
 +
Water Wheel
 +
Windmill
 +
Burial Receptacle
 +
Seat
 +
Animal Trap
 +
Table
 +
Cabinet
 +
Weapon Rack
 +
Armor Stand
 +
Container
 +
Traction Bench
 +
Dirt Road
 +
Paved Road
 +
Bridge
 +
Well
 +
Statue
 +
Slab
 +
Glass Window
 +
Gem Window
 +
Stockpile
 +
Wall
 +
Floor
 +
Down Stair
 +
Ramp
 +
Fortification
 +
Construction
 +
Vacant Shop
 +
General Store
 +
Crafts Market
 +
Clothing Shop
 +
Exotic Clothing Shop
 +
Custom Workshop
 +
Vertical
 +
Aquarium
 +
Terrarium
 +
Shared
 +
Rough
 +
Horizontal
 +
Retracted
 +
Upright
 +
Spikes
 +
Spears
 +
Spears/Spikes
 +
Weapon
 +
Dirt
 +
Glass
 +
Armor
 +
Weapon
 +
Animal
 +
Food
 +
Furniture
 +
Corpse
 +
Refuse
 +
Stone
 +
Ammo
 +
Coins
 +
Bar/Block
 +
Gem
 +
Finished Goods
 +
Leather
 +
Cloth
 +
Wood
 +
Stockpile #
 +
You've caught a
 +
Your trap was robbed of the
 +
BALLISTA
 +
preparetomb() HAS NULL owner
 +
preparetomb() HAS LIVE owner
 +
Home
 +
Plot
 +
Craft Shop
 +
Basement
 +
Weaponsmith's Shop
 +
Armorsmith's Shop
 +
Food Shop
 +
Mead Hall
 +
Temple
 +
Throneroom
 +
Entrance
 +
Treasury
 +
Guard post
 +
Activity Zone
 +
Captive Room
 +
Tower Top
 +
Courtyard
 +
Secret Library
 +
Library
 +
Market Stall
 +
Invalid Type
 +
Building Level Map Overflow
 +
OBJECT
 +
BUILDING_WORKSHOP
 +
BUILDING_FURNACE
 +
Unrecognized Building Definition Type:
 +
REACTION_CLASS
 +
HAS_MATERIAL_REACTION_PRODUCT
 +
UNROTTEN
 +
CONTAINS_LYE
 +
POTASHABLE
 +
NOT_WEB
 +
WEB_ONLY
 +
EMPTY
 +
NOT_CONTAIN_BARREL_ITEM
 +
GLASS_MATERIAL
 +
BUILDMAT
 +
FIRE_BUILD_SAFE
 +
MAGMA_BUILD_SAFE
 +
CAN_USE_ARTIFACT
 +
WORTHLESS_STONE_ONLY
 +
ANY_PLANT_MATERIAL
 +
ANY_SILK_MATERIAL
 +
ANY_YARN_MATERIAL
 +
ANY_SOAP_MATERIAL
 +
ANY_LEATHER_MATERIAL
 +
ANY_BONE_MATERIAL
 +
ANY_STRAND_TISSUE
 +
ANY_SHELL_MATERIAL
 +
ANY_TOOTH_MATERIAL
 +
ANY_HORN_MATERIAL
 +
ANY_PEARL_MATERIAL
 +
USE_BODY_COMPONENT
 +
NOT_ENGRAVED
 +
METAL_ORE
 +
MIN_DIMENSION
 +
HAS_TOOL_USE
 +
BUILD_ITEM
 +
CREATURE_MAT
 +
PLANT_MAT
 +
NAME
 +
NAME_COLOR
 +
BUILD_LABOR
 +
WORK_LOCATION
 +
BUILD_KEY
 +
NEEDS_MAGMA
 +
BLOCK
 +
TILE
 +
COLOR
 +
Unrecognized Building Definition (Workshop) Token:
 +
Unrecognized Building Definition (Furnace) Token:
 +
Any Labor
 +
This is the
 +
RANDOM
 +
NONE
 +
strike
 +
strikes
 +
attack
 +
attacks
 +
surprised by the ferocity of
 +
You tangle together and fall over!
 +
They tangle together and fall over!
 +
You tangle together and tumble forward!
 +
They tangle together and tumble forward!
 +
your
 +
push
 +
pushes
 +
strangle
 +
grab
 +
grabs
 +
Empty biased index vector
 +
Biased index vector computation error
 +
corrected null contaminant
 +
specks
 +
dusting
 +
coating
 +
spatter
 +
smear
 +
covering
 +
Hello
 +
Don't talk to me.
 +
Behold, mortal.  I am
 +
Talking to
 +
Your name precedes you.  Thank you for all that you have done.
 +
Welcome to
 +
Welcome home, my child.
 +
Welcome to the
 +
Hopefully your friends can dissuade you from this foolishness.
 +
Traveling alone in the wilds?!  You know better than that.
 +
Only a hero such as yourself can travel at night.  The bogeyman would get me.
 +
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
 +
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
 +
The sun will set soon.  Be careful that the bogeyman doesn't get you.
 +
Don't travel alone at night, or the bogeyman will get you.
 +
Let's trade.
 +
You'll have to talk to somebody older.
 +
Fantastic!  Please come closer and ask again.
 +
You do business.
 +
Come see me in my store sometime.
 +
Come see me in the market sometime.
 +
You should probably try a shopkeeper.
 +
Join me on my adventures!
 +
Yes, let's continue onward!
 +
Hey...  that sounds like a great idea!
 +
Surely any place is better than this.  Let's set off immediately!
 +
Excitement!  Adventure!  I am thrilled to join you.
 +
Take me away from here.
 +
With a band so large, what share of the glory would I have?
 +
Please let me shelter here for the night.
 +
Certainly.  It would be terrible to leave someone to fend for themselves after sunset.
 +
Tell me about this area.
 +
Ask me when I've returned to my home!
 +
Tell me about
 +
You look like a mighty warrior indeed.
 +
Please help me to escape from this place.
 +
But mostly I just like to drink.
 +
How I long for some excitement in my life...
 +
Can you lead me to battle and a warrior's death?
 +
Tell me about your family.
 +
Let me regale you with tales of adventure... [shares news]
 +
This is fantastic!
 +
May
 +
Not only
 +
Rumors from faraway lands will not save us.
 +
Whosoever would blight the world, preying on the helpless, fear me!  I call you a child of the night and will slay you where you stand.
 +
What is this madness?  Calm yourself!
 +
And serve our cause you shall have, as soon as
 +
the enemy
 +
Perhaps one of my subjects has need of your skills.
 +
You?  What chance do you have against the great monsters of this world?  Maybe one of my subjects has need of you.  Begone!
 +
Mighty one, your coming is a blessing to us.  Naught but you can stop the terror that has befallen us.
 +
You have saved many from the monsters of this land.  Deliver us from a deadly foe!
 +
You have done a great many wondrous deeds.
 +
The quest I will now give you will see your name set forever in the stars or lost in the dust as the ages roll.
 +
Hero, your deeds are known far and wide.
 +
The quest I have for you now will truely test your strength.  Know that the whole world is watching the outcome.
 +
You may think you have proved your mettle by smiting lesser foes.  Now is the true test of your herohood.
 +
Win, and be known throughout the land.
 +
Lose, and be dead or worse:  cursed forever as a coward.
 +
You should consider bringing some of my soldiers along with you.  You do not have to face this trial alone.
 +
Some of my soldiers enjoy taking on these lesser matters from time to time.  Feel free to speak to them about it.
 +
Death will find you soon enough.
 +
the master
 +
Goodbye.
 +
Greet
 +
Nevermind
 +
Trade
 +
Join
 +
Profession
 +
Family
 +
Capital
 +
Permission to stay for a day
 +
Surroundings
 +
Accuse of being a night creature
 +
Service
 +
Report successes/spread news
 +
Goodbye
 +
You begin a conversation with
 +
Can I help you with something?
 +
Our people have been pestered by a skulking villian.
 +
Our people have been tormented by a fearsome foe.
 +
The forces of darkness have descended upon us.
 +
Skulking pests are a minor blight on the world.
 +
One of the petty warlords has been left unchecked for too long.
 +
Among all the bandits, one is reckoned mighty indeed.
 +
Brigands and lawless ruffians must be brought to justice.
 +
Outcast lowlives must be taught lessons on occasion.
 +
Vanquishing a great beast on our behalf would bring us all much glory.
 +
Mastering the forces of nature would glorify us in the eyes of the world.
 +
Demons from the underworld must not be permitted to walk freely upon the land.
 +
Not far from here, a fearsome creature has made its home.
 +
Terrible monstrosities live deep under the ground.
 +
The world is safer for travelers when night creatures no longer stalk the darkness.
 +
Something truly horrifying has vomited itself forth from the depths of the world.
 +
Creatures grow mighty out in the wildest regions.
 +
You might win fame by putting down a wild beast of great renown.
 +
Sometimes animals just get out of control.
 +
Seek this place and confront
 +
Seek and confront
 +
Seek this place and kill
 +
Seek and kill
 +
Slave
 +
Prisoner
 +
Search first in
 +
the dungeon
 +
the sewers
 +
the catacombs
 +
west
 +
east
 +
north
 +
south
 +
northwest
 +
northeast
 +
southwest
 +
southeast
 +
Search first in a cottage to the
 +
Search first in the keep to the
 +
Search first in a house to the
 +
the imported goods market
 +
the imported food market
 +
the imported clothing market
 +
the meat market
 +
the fruit and vegetable market
 +
the cheese market
 +
the processed goods market
 +
Body corrupted beyond reckoning,
 +
Knowing no mercy,
 +
devoured
 +
devoured our livestock
 +
stole
 +
stole our treasures
 +
destroyed
 +
destroyed our homes
 +
profaned
 +
disturbed
 +
profaned our homes
 +
This bloodsucking fiend
 +
This vile fiend
 +
even
 +
murdered
 +
has even killed
 +
has killed
 +
somebody
 +
There is no clear evidence, but there have been so many strange happenings that every honest person in the community now holds it to be true.
 +
None of us are brave enough to level an accusation against the beast, but since you would help us, that is what I ask of you.
 +
was once
 +
Save us from this
 +
horror
 +
traitor
 +
Beware!  It it said that only
 +
Other arms may not cut so deeply.
 +
Capital of what?
 +
This is all there is.
 +
There is no capital.
 +
There's absolutely nothing interesting around here.
 +
There is a great keep there
 +
There is a temple
 +
There is a tomb
 +
That place is blessed.
 +
Savage beasts call it their home.
 +
The surrounding area is called
 +
PLACE
 +
the wilds
 +
something
 +
CONTEXT
 +
ENTITY
 +
HIST_FIG
 +
ABSTRACT_BUILDING
 +
SITE
 +
SUBREGION
 +
FAMILY_RELATIONSHIP
 +
NUMBER
 +
ORDINAL
 +
UNIT_NAME
 +
RACE
 +
INDEF_FAMILY_RELATIONSHIP
 +
SPHERE
 +
DEF_SPHERE
 +
ARCH_ELEMENT
 +
JUSTIFICATION
 +
SQUAD
 +
FORMATION
 +
ACTIVITY
 +
BREED
 +
BATTLEFIELD
 +
INTERACTION_INSTANCE
 +
WRITTEN_CONTENT
 +
IDENTITY
 +
INCIDENT
 +
CRIME
 +
REGION_WEATHER
 +
CREATION_ZONE
 +
SPEAKER
 +
AUDIENCE
 +
The Void
 +
You are a hero and should aspire to great deeds.
 +
You have earned great respect in the eyes of our people.
 +
vector<bool> too long
 +
MATERIAL
 +
USE_MATERIAL
 +
USE_MATERIAL_TEMPLATE
 +
Unrecognized Material Template:
 +
SELECT_MATERIAL
 +
PLUS_MATERIAL
 +
REMOVE_MATERIAL
 +
TISSUE
 +
USE_TISSUE
 +
USE_TISSUE_TEMPLATE
 +
Unrecognized Tissue Template:
 +
SELECT_TISSUE
 +
REMOVE_TISSUE
 +
CASTE
 +
USE_CASTE
 +
SELECT_CASTE
 +
SELECT_ADDITIONAL_CASTE
 +
DEFAULT
 +
Caste Selection Fails:
 +
BIOME
 +
PROFESSION_NAME
 +
FANCIFUL
 +
DOES_NOT_EXIST
 +
LARGE_ROAMING
 +
LOOSE_CLUSTERS
 +
VERMIN_FISH
 +
VERMIN_SOIL
 +
VERMIN_SOIL_COLONY
 +
ARTIFICIAL_HIVEABLE
 +
UBIQUITOUS
 +
HIVE_PRODUCT
 +
VERMIN_EATER
 +
VERMIN_GROUNDER
 +
VERMIN_ROTTER
 +
MUNDANE
 +
FREQUENCY
 +
UNDERGROUND_DEPTH
 +
POPULATION_NUMBER
 +
CLUSTER_NUMBER
 +
TRIGGERABLE_GROUP
 +
GENERAL_BABY_NAME
 +
GENERAL_CHILD_NAME
 +
GLOWCOLOR
 +
CREATURE_TILE
 +
CREATURE_SOLDIER_TILE
 +
GLOWTILE
 +
ALTTILE
 +
SOLDIER_ALTTILE
 +
GOOD
 +
EVIL
 +
SAVAGE
 +
EQUIPMENT_WAGON
 +
PREFSTRING
 +
SPEECH
 +
SPEECH_MALE
 +
SPEECH_FEMALE
 +
GENERATED
 +
Unrecognized Creature Token:
 +
CREATURE
 +
COPY_TAGS_FROM
 +
Unrecognized Creature Copy (Order is important!):
 +
APPLY_CREATURE_VARIATION
 +
Unrecognized Creature Variation:
 +
APPLY_CURRENT_CREATURE_VARIATION
 +
Creature Tissue Material Failure:
 +
Custom tissue shape not found:
 +
data/speech/
 +
Custom butcher object shape not found:
 +
Unrecognized Color Token:
 +
LOCAL_CREATURE_MAT
 +
ADD_COLOR
 +
twins
 +
triplets
 +
quadruplets
 +
quintuplets
 +
sextuplets
 +
septuplets
 +
octuplets
 +
nonuplets
 +
decaplets
 +
undecaplets
 +
duodecaplets
 +
tredecaplets
 +
quattuordecaplets
 +
quindecaplets
 +
many babies
 +
creature
 +
NUMBERED_NAME
 +
zombie
 +
BODY_APPEARANCE_MODIFIER
 +
SET_BP_GROUP
 +
PLUS_BP_GROUP
 +
SET_TL_GROUP
 +
PLUS_TL_GROUP
 +
TISSUE_STYLE_UNIT
 +
TSU_NOUN
 +
TISSUE_LAYER_APPEARANCE_MODIFIER
 +
SHEARABLE_TISSUE_LAYER
 +
APP_MOD_DESC_RANGE
 +
APP_MOD_NOUN
 +
APP_MOD_IMPORTANCE
 +
APP_MOD_RATE
 +
TLCM_TIMING
 +
TLCM_NOUN
 +
TLCM_IMPORTANCE
 +
APP_MOD_GENETIC_MODEL
 +
TLCM_GENETIC_MODEL
 +
CASTE_SPEECH
 +
POP_RATIO
 +
FEATURE_ATTACK_GROUP
 +
CHILD
 +
BABY
 +
CASTE_PROFESSION_NAME
 +
CHILDNAME
 +
BABYNAME
 +
AQUATIC
 +
AMPHIBIOUS
 +
MOUNT
 +
MOUNT_EXOTIC
 +
LIKES_FIGHTING
 +
PEARL
 +
VEGETATION
 +
MAGICAL
 +
NATURAL
 +
NATURAL_ANIMAL
 +
SUPERNATURAL
 +
VERMIN_HATEABLE
 +
COLONY_EXTERNAL
 +
DIE_WHEN_VERMIN_BITE
 +
REMAINS_ON_VERMIN_BITE_DEATH
 +
REMAINS_UNDETERMINED
 +
BODY
 +
Duplicate Body Token:
 +
Unrecognized Creature Caste Body Token:
 +
Body Token Recognized But Could Not Connect:
 +
BODYGLOSS
 +
Unrecognized Creature Caste Body Gloss Token:
 +
RELSIZE
 +
RETRACT_INTO_BP
 +
CAN_DO_INTERACTION
 +
CDI token precedes any CAN_DO_INTERACTION tag:
 +
Unrecognized CDI Token:
 +
EXTRA_BUTCHER_OBJECT
 +
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
 +
EBO_ITEM
 +
ANY_HARD_STONE
 +
EBO_SHAPE
 +
ATTACK
 +
BODYPART
 +
TISSUE_LAYER
 +
CHILD_BODYPART_GROUP
 +
CHILD_TISSUE_LAYER_GROUP
 +
Attack
 +
ATTACK_SKILL
 +
ATTACK_VERB
 +
ATTACK_CONTACT_PERC
 +
ATTACK_PENETRATION_PERC
 +
ATTACK_PRIORITY
 +
MAIN
 +
ATTACK_VELOCITY_MODIFIER
 +
ATTACK_FLAG_CANLATCH
 +
ATTACK_FLAG_WITH
 +
ATTACK_FLAG_EDGE
 +
SPECIALATTACK_INTERACTION
 +
SPECIALATTACK_INJECT_EXTRACT
 +
SPECIALATTACK_SUCK_BLOOD
 +
NOSMELLYROT
 +
NATURAL_SKILL
 +
LAYS_UNUSUAL_EGGS
 +
ITEMCORPSE
 +
ITEMCORPSE_QUALITY
 +
BEACH_FREQUENCY
 +
UNDERSWIM
 +
CANOPENDOORS
 +
GETS_WOUND_INFECTIONS
 +
GETS_INFECTIONS_FROM_ROT
 +
NOFEAR
 +
NOSTUCKINS
 +
PARALYZEIMMUNE
 +
NOSKULL
 +
NOSKIN
 +
NOBONES
 +
NOMEAT
 +
HASSHELL
 +
NOEXERT
 +
NOPAIN
 +
TENDONS
 +
HAS_NERVES
 +
LIGAMENTS
 +
CAVE_ADAPT
 +
NOTHOUGHT
 +
ARENA_RESTRICTED
 +
NOEMOTION
 +
TRANCES
 +
NOSTUN
 +
NONAUSEA
 +
EXTRAVISION
 +
OPPOSED_TO_LIFE
 +
CRAZED
 +
BLOODSUCKER
 +
BONECARN
 +
CARNIVORE
 +
GOBBLE_VERMIN_CREATURE
 +
GOBBLE_VERMIN_CLASS
 +
ROOT_AROUND
 +
CREATURE_CLASS
 +
PERSONALITY
 +
LISP
 +
MATERIAL_FORCE_MULTIPLIER
 +
GENERAL_MATERIAL_FORCE_MULTIPLIER
 +
SOUND
 +
GRAZER
 +
PRONE_TO_RAGE
 +
LAYS_EGGS
 +
EGG_SIZE
 +
CLUTCH_SIZE
 +
INTELLIGENT
 +
CAN_LEARN
 +
SLOW_LEARNER
 +
CAN_SPEAK
 +
UTTERANCES
 +
EQUIPS
 +
ALL_ACTIVE
 +
DIURNAL
 +
NOCTURNAL
 +
CREPUSCULAR
 +
MATUTINAL
 +
VESPERTINE
 +
POWER
 +
MEGABEAST
 +
SEMIMEGABEAST
 +
FEATURE_BEAST
 +
TITAN
 +
DEMON
 +
UNIQUE_DEMON
 +
NIGHT_CREATURE_HUNTER
 +
NIGHT_CREATURE_BOGEYMAN
 +
MEANDERER
 +
ALCOHOL_DEPENDENT
 +
NOBREATHE
 +
AMBUSHPREDATOR
 +
LOCKPICKER
 +
TRAPAVOID
 +
NOT_BUTCHERABLE
 +
MISCHIEVIOUS
 +
MISCHIEVOUS
 +
COOKABLE_LIVE
 +
PATTERNFLIER
 +
CURIOUSBEAST_EATER
 +
CURIOUSBEAST_ITEM
 +
CURIOUSBEAST_GUZZLER
 +
FLEEQUICK
 +
VERMINHUNTER
 +
RETURNS_VERMIN_KILLS_TO_OWNER
 +
HUNTS_VERMIN
 +
DIVE_HUNTS_VERMIN
 +
ADOPTS_OWNER
 +
IMMOLATE
 +
LARGE_PREDATOR
 +
BENIGN
 +
SMALL_REMAINS
 +
remains
 +
REMAINS
 +
SPECIFIC_FOOD
 +
PLANT
 +
CASTE_NAME
 +
CASTE_COLOR
 +
CASTE_GLOWCOLOR
 +
REMAINS_COLOR
 +
IMMOBILE
 +
IMMOBILE_LAND
 +
LIGHT_GEN
 +
VERMIN_MICRO
 +
NOT_LIVING
 +
CANNOT_UNDEAD
 +
COMMON_DOMESTIC
 +
WAGON_PULLER
 +
PACK_ANIMAL
 +
FLIER
 +
PET_EXOTIC
 +
TRAINABLE
 +
TRAINABLE_HUNTING
 +
TRAINABLE_WAR
 +
WEBBER
 +
THICKWEB
 +
WEBIMMUNE
 +
MULTIPLE_LITTER_RARE
 +
MAGMA_VISION
 +
FIREIMMUNE
 +
FIREIMMUNE_SUPER
 +
FEMALE
 +
MALE
 +
LITTERSIZE
 +
MAXAGE
 +
GNAWER
 +
DESCRIPTION
 +
PETVALUE
 +
PETVALUE_DIVISOR
 +
BODY_SIZE
 +
GRAVITATE_BODY_SIZE
 +
CHANGE_BODY_SIZE_PERC
 +
ATTACK_TRIGGER
 +
MODVALUE
 +
VIEWRANGE
 +
BUILDINGDESTROYER
 +
DIFFICULTY
 +
GRASSTRAMPLE
 +
SPEED
 +
SWIMS_LEARNED
 +
SWIMS_INNATE
 +
SWIM_SPEED
 +
TRADE_CAPACITY
 +
LAIR_HUNTER
 +
LAIR_HUNTER_SPEECH
 +
LAIR
 +
LAIR_CHARACTERISTIC
 +
HABIT
 +
HABIT_NUM
 +
TEST_ALL
 +
BLOOD
 +
SECRETION
 +
EGG_MATERIAL
 +
CASTE_TILE
 +
CASTE_SOLDIER_TILE
 +
CASTE_GLOWTILE
 +
CASTE_ALTTILE
 +
CASTE_SOLDIER_ALTTILE
 +
EXTRACT
 +
MILKABLE
 +
CONVERTED_SPOUSE
 +
SPOUSE_CONVERTER
 +
SPOUSE_CONVERSION_TARGET
 +
MANNERISM_LAUGH
 +
MANNERISM_SMILE
 +
MANNERISM_WALK
 +
MANNERISM_SIT
 +
MANNERISM_BREATH
 +
MANNERISM_POSTURE
 +
MANNERISM_STRETCH
 +
MANNERISM_EYELIDS
 +
MANNERISM_FINGERS
 +
MANNERISM_NOSE
 +
MANNERISM_EAR
 +
MANNERISM_HEAD
 +
MANNERISM_EYES
 +
MANNERISM_MOUTH
 +
MANNERISM_HAIR
 +
MANNERISM_KNUCKLES
 +
MANNERISM_LIPS
 +
MANNERISM_CHEEK
 +
MANNERISM_NAILS
 +
MANNERISM_FEET
 +
MANNERISM_ARMS
 +
MANNERISM_HANDS
 +
MANNERISM_TONGUE
 +
MANNERISM_LEG
 +
VERMIN_BITE
 +
PENETRATEPOWER
 +
FISHITEM
 +
VERMIN_NOROAM
 +
VERMIN_NOFISH
 +
VERMIN_NOTRAP
 +
HOMEOTHERM
 +
FIXED_TEMP
 +
SKILL_RATE
 +
SKILL_RUST_RATE
 +
SKILL_LEARN_RATE
 +
SKILL_RATES
 +
SKILL_LEARN_RATES
 +
SKILL_RUST_RATES
 +
PHYS_ATT_RANGE
 +
Attribute range not in increasing order, repaired
 +
Attribute range less than
 +
Attribute range greater than
 +
PHYS_ATT_RATES
 +
PHYS_ATT_CAP_PERC
 +
Attribute cap perc less than 100, set to 100
 +
MENT_ATT_RANGE
 +
MENT_ATT_RATES
 +
MENT_ATT_CAP_PERC
 +
TISSUE_LAYER_UNDER
 +
TISSUE_LAYER_OVER
 +
NORMAL
 +
Unknown Body Group/Relation Token(s):
 +
Unknown Body Part Position Token:
 +
Tissue layer not added because no BP found:
 +
SELECT_TISSUE_LAYER
 +
PLUS_TISSUE_LAYER
 +
BODY_DETAIL_PLAN
 +
Body detail plan not found:
 +
ARG1
 +
ARG2
 +
ARG3
 +
ARG4
 +
ARG5
 +
SET_LAYER_TISSUE
 +
TISSUE_NAME
 +
Tissue Definition
 +
TISSUE_MATERIAL
 +
RELATIVE_THICKNESS
 +
HEALING_RATE
 +
VASCULAR
 +
PAIN_RECEPTORS
 +
THICKENS_ON_STRENGTH
 +
THICKENS_ON_ENERGY_STORAGE
 +
ARTERIES
 +
SCARS
 +
STRUCTURAL
 +
CONNECTIVE_TISSUE_ANCHOR
 +
SETTABLE
 +
SPLINTABLE
 +
FUNCTIONAL
 +
NERVOUS
 +
THOUGHT
 +
MUSCULAR
 +
SMELL
 +
HEAR
 +
FLIGHT
 +
BREATHE
 +
SIGHT
 +
CONNECTS
 +
MAJOR_ARTERIES
 +
INSULATION
 +
COSMETIC
 +
STYLEABLE
 +
TISSUE_SHAPE
 +
SUBORDINATE_TO_TISSUE
 +
TISSUE_MAT_STATE
 +
TISSUE_LEAKS
 +
Tissue Template
 +
TISSUE_TEMPLATE
 +
Unrecognized Tissue Template Token:
 +
LOCAL_PLANT_MAT
 +
CVCT_MASTER
 +
CVCT_TARGET
 +
CVCT_REPLACEMENT
 +
CREATURE_VARIATION
 +
Unrecognized Creature Variation Token:
 +
ADD_MATERIAL
 +
ADD_TISSUE
 +
Unrecognized Body Detail Plan Token:
 +
nothing
 +
chunk
 +
chunks
 +
creature_layer
 +
UPPERBODY
 +
LOWERBODY
 +
HEAD
 +
CON_CAT
 +
CONTYPE
 +
GRASP
 +
STANCE
 +
Unrecognized Creature Bodypart CONTYPE Token:
 +
LIMB
 +
THROAT
 +
JOINT
 +
SKELETON
 +
UNDER_PRESSURE
 +
TOTEMABLE
 +
VERMIN_BUTCHER_ITEM
 +
EMBEDDED
 +
APERTURE
 +
SMALL
 +
INTERNAL
 +
CIRCULATION
 +
GUTS
 +
RIGHT
 +
LEFT
 +
DIGIT
 +
CONNECTOR
 +
SOCKET
 +
MOUTH
 +
CATEGORY
 +
DEFAULT_RELSIZE
 +
INDIVIDUAL_NAME
 +
Unrecognized Creature Bodypart Token:
 +
Unrecognized Creature Body Token:
 +
SOLID
 +
LIQUID
 +
POWDER
 +
SOLID_POWDER
 +
PASTE
 +
SOLID_PASTE
 +
PRESSED
 +
SOLID_PRESSED
 +
ALL_SOLID
 +
Unrecognized Material State Token:
 +
Unrecognized Location Hint Token:
 +
MAJOR_CURSE
 +
GREETING
 +
CLEAN_SELF
 +
CLEAN_FRIEND
 +
FLEEING
 +
Unrecognized Usage Hint Token:
 +
TRAILING_DUST_FLOW
 +
TRAILING_VAPOR_FLOW
 +
TRAILING_GAS_FLOW
 +
SOLID_GLOB
 +
LIQUID_GLOB
 +
SPATTER_POWDER
 +
SPATTER_LIQUID
 +
UNDIRECTED_GAS
 +
UNDIRECTED_VAPOR
 +
UNDIRECTED_DUST
 +
WEB_SPRAY
 +
DRAGONFIRE
 +
FIREJET
 +
FIREBALL
 +
WEATHER_CREEPING_GAS
 +
WEATHER_CREEPING_VAPOR
 +
WEATHER_CREEPING_DUST
 +
WEATHER_FALLING_MATERIAL
 +
Unrecognized Breath Attack Token:
 +
LAW_MAKING
 +
LAW_ENFORCEMENT
 +
RECEIVE_DIPLOMATS
 +
MEET_WORKERS
 +
MANAGE_PRODUCTION
 +
TRADE
 +
ACCOUNTING
 +
ESTABLISH_COLONY_TRADE_AGREEMENTS
 +
MAKE_INTRODUCTIONS
 +
MAKE_PEACE_AGREEMENTS
 +
MAKE_TOPIC_AGREEMENTS
 +
COLLECT_TAXES
 +
ESCORT_TAX_COLLECTOR
 +
EXECUTIONS
 +
TAME_EXOTICS
 +
RELIGION
 +
ATTACK_ENEMIES
 +
PATROL_TERRITORY
 +
MILITARY_GOALS
 +
MILITARY_STRATEGY
 +
UPGRADE_SQUAD_EQUIPMENT
 +
EQUIPMENT_MANIFESTS
 +
SORT_AMMUNITION
 +
BUILD_MORALE
 +
HEALTH_MANAGEMENT
 +
Unrecognized Position Responsibility Token:
 +
KILL_ENTITY_MEMBER
 +
KILL_NEUTRAL
 +
KILL_ENEMY
 +
KILL_ANIMAL
 +
EAT_SAPIENT_OTHER
 +
EAT_SAPIENT_KILL
 +
MAKE_TROPHY_SAME_RACE
 +
MAKE_TROPHY_SAPIENT
 +
MAKE_TROPHY_ANIMAL
 +
KILL_PLANT
 +
TORTURE_AS_EXAMPLE
 +
TORTURE_FOR_INFORMATION
 +
TORTURE_FOR_FUN
 +
TORTURE_ANIMALS
 +
TREASON
 +
OATH_BREAKING
 +
LYING
 +
VANDALISM
 +
TRESPASSING
 +
THEFT
 +
ASSAULT
 +
SLAVERY
 +
Unrecognized Ethic Action Token:
 +
NOT_APPLICABLE
 +
REQUIRED
 +
ACCEPTABLE
 +
PERSONAL_MATTER
 +
JUSTIFIED_IF_NO_REPERCUSSIONS
 +
JUSTIFIED_IF_GOOD_REASON
 +
JUSTIFIED_IF_EXTREME_REASON
 +
JUSTIFIED_IF_SELF_DEFENSE
 +
ONLY_IF_SANCTIONED
 +
MISGUIDED
 +
SHUN
 +
APPALLING
 +
PUNISH_REPRIMAND
 +
PUNISH_SERIOUS
 +
PUNISH_EXILE
 +
PUNISH_CAPITAL
 +
UNTHINKABLE
 +
Unrecognized Ethic Response Token:
 +
ROAD
 +
TUNNEL
 +
BRIDGE
 +
WALL
 +
Unrecognized World Construction Token:
 +
PANTHEON
 +
REGIONAL_FORCE
 +
Unrecognized Religion Token:
 +
SPRING
 +
SUMMER
 +
AUTUMN
 +
WINTER
 +
Unrecognized Season Token:
 +
AGRICULTURE
 +
ANIMALS
 +
BALANCE
 +
BEAUTY
 +
BIRTH
 +
BLIGHT
 +
BOUNDARIES
 +
CAVERNS
 +
CHAOS
 +
CHARITY
 +
CHILDREN
 +
COASTS
 +
CONSOLATION
 +
COURAGE
 +
CRAFTS
 +
CREATION
 +
DANCE
 +
DARKNESS
 +
DAWN
 +
DEATH
 +
DEFORMITY
 +
DEPRAVITY
 +
DISCIPLINE
 +
DISEASE
 +
DREAMS
 +
DUSK
 +
DUTY
 +
EARTH
 +
FAMILY
 +
FAME
 +
FATE
 +
FERTILITY
 +
FESTIVALS
 +
FIRE
 +
FISH
 +
FISHING
 +
FOOD
 +
FORGIVENESS
 +
FORTRESSES
 +
FREEDOM
 +
GAMBLING
 +
GAMES
 +
GENEROSITY
 +
HAPPINESS
 +
HEALING
 +
HOSPITALITY
 +
HUNTING
 +
INSPIRATION
 +
JEALOUSY
 +
JEWELS
 +
JUSTICE
 +
LABOR
 +
LAKES
 +
LAWS
 +
LIES
 +
LIGHT
 +
LIGHTNING
 +
LONGEVITY
 +
LOVE
 +
LOYALTY
 +
LUCK
 +
LUST
 +
MARRIAGE
 +
MERCY
 +
METALS
 +
MINERALS
 +
MISERY
 +
MIST
 +
MOON
 +
MOUNTAINS
 +
MUCK
 +
MURDER
 +
MUSIC
 +
NATURE
 +
NIGHT
 +
NIGHTMARES
 +
OATHS
 +
OCEANS
 +
ORDER
 +
PAINTING
 +
PEACE
 +
PERSUASION
 +
PLANTS
 +
POETRY
 +
PREGNANCY
 +
RAIN
 +
RAINBOWS
 +
REBIRTH
 +
REVELRY
 +
REVENGE
 +
RIVERS
 +
RULERSHIP
 +
RUMORS
 +
SACRIFICE
 +
SALT
 +
SCHOLARSHIP
 +
SEASONS
 +
SILENCE
 +
SONG
 +
STARS
 +
STORMS
 +
STRENGTH
 +
SUICIDE
 +
THRALLDOM
 +
THUNDER
 +
TORTURE
 +
TRAVELERS
 +
TREACHERY
 +
TREES
 +
TRICKERY
 +
TRUTH
 +
TWILIGHT
 +
VALOR
 +
VICTORY
 +
VOLCANOS
 +
WATER
 +
WEALTH
 +
WEATHER
 +
WIND
 +
WISDOM
 +
WRITING
 +
YOUTH
 +
Unrecognized Sphere Token:
 +
IMMORTALITY
 +
Unrecognized Secret Goal Token:
 +
OWN_RACE
 +
Unrecognized Art Facet Token:
 +
TREE
 +
SHAPE
 +
ITEM
 +
Unrecognized Art Image Element Token:
 +
ART_IMAGE
 +
COVERED
 +
GLAZED
 +
RINGS_HANGING
 +
BANDS
 +
SPIKES
 +
ITEMSPECIFIC
 +
THREAD
 +
CLOTH
 +
SEWN_IMAGE
 +
PAGES
 +
ILLUSTRATION
 +
Unrecognized Item Improvement Token:
 +
PLAYER_FORTRESS
 +
DARK_FORTRESS
 +
CAVE
 +
CAVE_DETAILED
 +
TREE_CITY
 +
CITY
 +
FORTRESS
 +
MONUMENT
 +
Unrecognized Site Token:
 +
LAW_ENFORCE
 +
TAX_ESCORT
 +
ANIMATED
 +
GHOST
 +
ADVENTURER
 +
Unrecognized Creature Texture Token:
 +
MOTHER
 +
FATHER
 +
SPOUSE
 +
DEITY
 +
LOVER
 +
PRISONER
 +
IMPRISONER
 +
MASTER
 +
APPRENTICE
 +
Unrecognized Historical Figure Hist Fig Link Token:
 +
MERCENARY
 +
FORMER_MERCENARY
 +
ENEMY
 +
CRIMINAL
 +
MEMBER
 +
FORMER_MEMBER
 +
SLAVE
 +
FORMER_SLAVE
 +
FORMER_PRISONER
 +
HERO
 +
SHOPKEEPER
 +
MINER
 +
WOODWORKER
 +
CARPENTER
 +
BOWYER
 +
WOODCUTTER
 +
STONEWORKER
 +
ENGRAVER
 +
MASON
 +
RANGER
 +
ANIMAL_CARETAKER
 +
ANIMAL_TRAINER
 +
HUNTER
 +
TRAPPER
 +
ANIMAL_DISSECTOR
 +
METALSMITH
 +
FURNACE_OPERATOR
 +
WEAPONSMITH
 +
ARMORER
 +
BLACKSMITH
 +
METALCRAFTER
 +
JEWELER
 +
GEM_CUTTER
 +
GEM_SETTER
 +
CRAFTSMAN
 +
WOODCRAFTER
 +
POTTER
 +
WAX_WORKER
 +
STONECRAFTER
 +
LEATHERWORKER
 +
BONE_CARVER
 +
WEAVER
 +
CLOTHIER
 +
GLASSMAKER
 +
STRAND_EXTRACTOR
 +
FISHERY_WORKER
 +
FISHERMAN
 +
FISH_DISSECTOR
 +
FISH_CLEANER
 +
FARMER
 +
CHEESE_MAKER
 +
MILKER
 +
SHEARER
 +
SPINNER
 +
COOK
 +
THRESHER
 +
MILLER
 +
BUTCHER
 +
TANNER
 +
DYER
 +
PRESSER
 +
BEEKEEPER
 +
GLAZER
 +
PLANTER
 +
HERBALIST
 +
BREWER
 +
SOAP_MAKER
 +
POTASH_MAKER
 +
LYE_MAKER
 +
WOOD_BURNER
 +
ENGINEER
 +
MECHANIC
 +
SIEGE_ENGINEER
 +
SIEGE_OPERATOR
 +
PUMP_OPERATOR
 +
CLERK
 +
ARCHITECT
 +
DOCTOR
 +
DIAGNOSER
 +
BONE_SETTER
 +
SUTURER
 +
SURGEON
 +
ADMINISTRATOR
 +
TRADER
 +
ALCHEMIST
 +
MERCHANT
 +
HAMMERMAN
 +
MASTER_HAMMERMAN
 +
SPEARMAN
 +
MASTER_SPEARMAN
 +
CROSSBOWMAN
 +
MASTER_CROSSBOWMAN
 +
WRESTLER
 +
MASTER_WRESTLER
 +
AXEMAN
 +
MASTER_AXEMAN
 +
SWORDSMAN
 +
MASTER_SWORDSMAN
 +
MACEMAN
 +
MASTER_MACEMAN
 +
PIKEMAN
 +
MASTER_PIKEMAN
 +
BOWMAN
 +
MASTER_BOWMAN
 +
BLOWGUNMAN
 +
MASTER_BLOWGUNMAN
 +
RECRUIT
 +
TRAINED_HUNTER
 +
TRAINED_WAR
 +
MASTER_THIEF
 +
THIEF
 +
STANDARD
 +
DRUNK
 +
LASHER
 +
MASTER_LASHER
 +
MINE
 +
HAUL_STONE
 +
HAUL_WOOD
 +
HAUL_BODY
 +
HAUL_FOOD
 +
HAUL_REFUSE
 +
HAUL_ITEM
 +
HAUL_FURNITURE
 +
HAUL_ANIMALS
 +
CLEAN
 +
CUTWOOD
 +
DETAIL
 +
ANIMALTRAIN
 +
ANIMALCARE
 +
DIAGNOSE
 +
SURGERY
 +
BONE_SETTING
 +
SUTURING
 +
DRESSING_WOUNDS
 +
FEED_WATER_CIVILIANS
 +
RECOVER_WOUNDED
 +
DISSECT_VERMIN
 +
LEATHER
 +
CLOTHESMAKER
 +
PROCESS_PLANT
 +
MAKE_CHEESE
 +
MILK
 +
CLEAN_FISH
 +
DISSECT_FISH
 +
HUNT
 +
SMELT
 +
FORGE_WEAPON
 +
FORGE_ARMOR
 +
FORGE_FURNITURE
 +
METAL_CRAFT
 +
CUT_GEM
 +
ENCRUST_GEM
 +
WOOD_CRAFT
 +
POTTERY
 +
WAX_WORKING
 +
STONE_CRAFT
 +
BONE_CARVE
 +
EXTRACT_STRAND
 +
SIEGECRAFT
 +
SIEGEOPERATE
 +
POTASH_MAKING
 +
LYE_MAKING
 +
GLAZING
 +
BURN_WOOD
 +
OPERATE_PUMP
 +
PRESSING
 +
BEEKEEPING
 +
Unrecognized Labor Token:
 +
Unrecognized Unit Type Token:
 +
MINING
 +
WOODCUTTING
 +
CARPENTRY
 +
DETAILSTONE
 +
MASONRY
 +
PROCESSFISH
 +
TRAPPING
 +
WEAVING
 +
BREWING
 +
ALCHEMY
 +
CLOTHESMAKING
 +
MILLING
 +
PROCESSPLANTS
 +
CHEESEMAKING
 +
SHEARING
 +
SPINNING
 +
HERBALISM
 +
CUTGEM
 +
ENCRUSTGEM
 +
WOODCRAFT
 +
STONECRAFT
 +
METALCRAFT
 +
LEATHERWORK
 +
BONECARVE
 +
SWORD
 +
MISC_WEAPON
 +
DAGGER
 +
MACE
 +
HAMMER
 +
SPEAR
 +
CROSSBOW
 +
SHIELD
 +
ARMOR
 +
PIKE
 +
WHIP
 +
BLOWGUN
 +
THROW
 +
MECHANICS
 +
MAGIC_NATURE
 +
SNEAK
 +
DESIGNBUILDING
 +
DRESS_WOUNDS
 +
SET_BONE
 +
SUTURE
 +
CRUTCH_WALK
 +
WOOD_BURNING
 +
SOAP_MAKING
 +
SWIMMING
 +
NEGOTIATION
 +
JUDGING_INTENT
 +
APPRAISAL
 +
ORGANIZATION
 +
RECORD_KEEPING
 +
INTIMIDATION
 +
CONVERSATION
 +
COMEDY
 +
FLATTERY
 +
CONSOLE
 +
PACIFY
 +
TRACKING
 +
KNOWLEDGE_ACQUISITION
 +
CONCENTRATION
 +
SITUATIONAL_AWARENESS
 +
PROSE
 +
READING
 +
SPEAKING
 +
COORDINATION
 +
LEADERSHIP
 +
TEACHING
 +
MELEE_COMBAT
 +
RANGED_COMBAT
 +
WRESTLING
 +
BITE
 +
GRASP_STRIKE
 +
STANCE_STRIKE
 +
DODGING
 +
KNAPPING
 +
MILITARY_TACTICS
 +
Unrecognized Skill Token:
 +
AMBER
 +
CORAL
 +
GLASS_GREEN
 +
GLASS_CLEAR
 +
GLASS_CRYSTAL
 +
POTASH
 +
PEARLASH
 +
VOMIT
 +
FILTH_B
 +
FILTH_Y
 +
UNKNOWN_SUBSTANCE
 +
GRIME
 +
STONE
 +
METAL
 +
INORGANIC
 +
COAL
 +
GET_MATERIAL_FROM_REAGENT
 +
Unrecognized Material Token:
 +
FORCED
 +
UNCOMMON
 +
RARE
 +
SMALLGEM
 +
BLOCKS
 +
ROUGH
 +
BOULDER
 +
WOOD
 +
DOOR
 +
FLOODGATE
 +
HATCH_COVER
 +
GRATE
 +
TRACTION_BENCH
 +
CHAIR
 +
CHAIN
 +
FLASK
 +
GOBLET
 +
INSTRUMENT
 +
TOOL
 +
WINDOW
 +
CAGE
 +
BARREL
 +
BUCKET
 +
ANIMALTRAP
 +
TABLE
 +
COFFIN
 +
STATUE
 +
SLAB
 +
BOOK
 +
QUERN
 +
MILLSTONE
 +
CORPSE
 +
WEAPON
 +
SHOES
 +
HELM
 +
GLOVES
 +
ARMORSTAND
 +
WEAPONRACK
 +
CABINET
 +
FIGURINE
 +
AMULET
 +
SCEPTER
 +
AMMO
 +
CROWN
 +
RING
 +
EARRING
 +
BRACELET
 +
ANVIL
 +
CORPSEPIECE
 +
MEAT
 +
FISH_RAW
 +
VERMIN
 +
SEEDS
 +
SKIN_TANNED
 +
LEAVES
 +
TOTEM
 +
PANTS
 +
BACKPACK
 +
QUIVER
 +
SPLINT
 +
ORTHOPEDIC_CAST
 +
CRUTCH
 +
CATAPULTPARTS
 +
BALLISTAPARTS
 +
SIEGEAMMO
 +
BALLISTAARROWHEAD
 +
TRAPPARTS
 +
TRAPCOMP
 +
DRINK
 +
POWDER_MISC
 +
CHEESE
 +
LIQUID_MISC
 +
COIN
 +
GLOB
 +
ROCK
 +
PIPE_SECTION
 +
Unrecognized Item Token:
 +
VESSEL
 +
MILITARY_UNIT
 +
TEMPLE
 +
BATTLE
 +
SIEGE
 +
map_rejection_log.txt
 +
COKE
 +
CHARCOAL
 +
USE_LAVA_STONE
 +
Unrecognized Inorganic Token:
 +
Unrecognized Coal Token:
 +
VEIN
 +
CLUSTER
 +
CLUSTER_SMALL
 +
CLUSTER_ONE
 +
Unrecognized Inclusion Type Token:
 +
West
 +
East
 +
North
 +
South
 +
Below
 +
Above
 +
Here
 +
Leather
 +
Cloth (Plant)
 +
Cloth (Silk)
 +
Cloth (Yarn)
 +
Crafts
 +
Wood
 +
Pets
 +
Drinks
 +
Cheeses
 +
Powders
 +
Extracts
 +
Meat
 +
Fish
 +
Eggs
 +
Plants
 +
Meat/Fish Recipes
 +
Other Recipes
 +
Metal Bars
 +
Small Cut Gems
 +
Large Cut Gems
 +
Stone Blocks
 +
Seeds
 +
Anvils
 +
Weapons
 +
Training Weapons
 +
Bodywear
 +
Ammo
 +
Trap Components
 +
Digging Implements
 +
Headwear
 +
Handwear
 +
Footwear
 +
Legwear
 +
Shields
 +
Toys
 +
Tools
 +
Instruments
 +
Stone
 +
Sand
 +
Clay
 +
Cages
 +
Bags (Leather)
 +
Bags (Plant)
 +
Bags (Silk)
 +
Bags (Yarn)
 +
Thread (Plant)
 +
Thread (Silk)
 +
Thread (Yarn)
 +
Ropes (Plant)
 +
Ropes (Silk)
 +
Ropes (Yarn)
 +
Barrels
 +
Miscellaneous
 +
Flasks/Waterskins
 +
Quivers
 +
Backpacks
 +
Buckets
 +
Splints
 +
Crutches
 +
None
 +
Dungeon Commander
 +
Insane Mood
 +
Undead Hunt
 +
Sieger Patrol
 +
Maraude Target
 +
Sieger Basepoint
 +
Sieger Mill
 +
Ambush Patrol
 +
Marauder Mill
 +
Wilderness Curious Wander
 +
Wilderness Curious Steal Target
 +
Wilderness Roamer
 +
Pattern Patrol
 +
Inactive Marauder
 +
Owner
 +
Commander
 +
Chained Animal
 +
Meeting Location
 +
Meeting Location Building
 +
Depot
 +
Vermin Hunting
 +
Seek Commander
 +
Return to Base
 +
Mill Anywhere
 +
Mill Building
 +
Head for Edge
 +
Milling Flood
 +
Milling Burrow
 +
Squad Move
 +
Squad Kill List
 +
Squad Patrol
 +
Squad Defend Burrow
 +
Squad Defend Burrow From Target
 +
Lair Hunter
 +
Nonsense
 +
Come to Job Building
 +
Valid Pond Dump Unit
 +
Valid Pond Dump
 +
Conflict Defense
 +
Adventure Move
 +
Thief Target
 +
Check Chest
 +
Sleep Bed
 +
Sleep Barracks
 +
Sleep Ground
 +
Leave Wall
 +
Flee Terrain
 +
Tax Room
 +
Guard Taxes
 +
Ransack Taxes
 +
Get Empty Sand Bag
 +
Sand Zone
 +
Clay Zone
 +
Colony to Install
 +
Return Colony To Install
 +
Grab Cage
 +
Uncage Animal
 +
Capture Small Pet
 +
Grab Cage Unit
 +
Grab Milk Unit
 +
Grab Shear Unit
 +
Lay Egg/Nest Box
 +
Grab Animal Trap
 +
Cage Vermin
 +
Grab Unfill Bucket
 +
Seek Fill Bucket
 +
Seek Patient for Carry
 +
Seek Patient for Diagnosis
 +
Seek Patient for Immobilize Break
 +
Seek Patient for Crutch
 +
Seek Patient for Suturing
 +
Seek Patient for Dress Wound
 +
Seek Surgery Site
 +
Carry Patient to Bed
 +
Seek Give Water Bucket
 +
Seek Job Item
 +
Seek Unit For Item Drop
 +
Seek Unit For Job
 +
Seek Building For Item Drop
 +
Seek Building For Job
 +
Seek Splint
 +
Seek Crutch
 +
Seek Suture Thread
 +
Seek Dressing Cloth
 +
Seek Food for Target
 +
Seek Target for Food
 +
Seek Animal for Slaughter
 +
Seek Slaughter Building
 +
Seek Animal for Chain
 +
Seek Chain for Animal
 +
Seek Cage for Unchain
 +
Seek Animal for Unchain
 +
Grab Food for Taming
 +
Seek Animal for Taming
 +
Seek Drink Item
 +
Seek Food Item
 +
Seek Eating Chair
 +
Seek Eating Chair 2
 +
Seek Bad Mood Building
 +
Set Glass Mood Building
 +
Set Mood Building
 +
Seek Fell Victim
 +
Clean Building Site
 +
Reset Priority Goal
 +
Main Job Building
 +
Drop Off Job Items
 +
Grab Job Resources
 +
Work at Building
 +
Grab Uniform
 +
Grab Clothing
 +
Grab Weapon
 +
Grab Ammunition
 +
Grab Shield
 +
Grab Armor
 +
Grab Helm
 +
Grab Boots
 +
Grab Gloves
 +
Grab Pants
 +
Grab Quiver
 +
Grab Backpack
 +
Grab Waterskin
 +
Start Hunt
 +
Start Fish
 +
Clean
 +
Hunt Vermin
 +
Patrol
 +
Squad Station
 +
Seek Infant
 +
Shop Specific
 +
Mill in Shop
 +
Seek Training Ammunition
 +
Archery Training Site
 +
Sparring Partner
 +
Sparring Site
 +
Attend Party
 +
Seek Artifact
 +
Grab Ammunition for Building
 +
Seek Building for Ammunition
 +
Seek Item for Storage
 +
Store Item
 +
Grab Kill
 +
Grab Execution Weapon
 +
Drop Kill at Butcher
 +
Drop Kill out Front
 +
Seek Kidnap Victim
 +
Seek Blood Suck Victim
 +
Seek Sheriff
 +
Seek Hunting Target
 +
Seek Target Mechanism
 +
Seek Target for Mechanism
 +
Seek Mechanism for Trigger
 +
Seek Trigger for Mechanism
 +
Seek Trap for Vermin Catch
 +
Seek Vermin for Catching
 +
Seek Vermin Catch Location
 +
Wander Vermin Catch Location
 +
Seek Vermin for Hunting
 +
Seek Vermin Hunting Spot
 +
Wander Vermin Hunting Spot
 +
Seek Fish Trap
 +
Seek Fish Catch Location
 +
Seek Well for Water
 +
Seek Drink Area for Water
 +
Manage Work Orders
 +
Update Stockpile Records
 +
Upgrade Squad Equipment
 +
Prepare Equipment Manifests
 +
Wander Depot
 +
Seek Update Office
 +
Seek Manage Office
 +
Assigned Building Job
 +
Chase Opponent
 +
Chase Opponent (Same Square)
 +
Flee from Opponent
 +
Attack Building
 +
Start Bed Carry
 +
Start Give Food Water
 +
Start Medical Aid
 +
Seek Station Flood
 +
Seek Station
 +
Start Water Job Well
 +
Start Water Job Drink Area
 +
Start Eat Job
 +
Scheduled Meal
 +
Scheduled Sleep Bed
 +
Scheduled Sleep Ground
 +
Rest
 +
Remove Construction
 +
Chop
 +
Detail
 +
Gather Plant
 +
Mischief
 +
Rest (Recovered)
 +
Rest (Reset)
 +
Combat Training
 +
Skill Demonstration
 +
Individual Skill Drill
 +
PRIMITIVE
 +
FLOWERY
 +
UGLY
 +
BOUNDARY
 +
NAME_CAVE
 +
VIOLENT
 +
WILD
 +
ASSERTIVE
 +
ARTIFICE
 +
MYSTERY
 +
LEADER
 +
DOMESTIC
 +
MYTHIC
 +
FESTIVAL
 +
SUBORDINATE
 +
NEGATIVE
 +
NEGATOR
 +
PROTECT
 +
NAME_LAKE
 +
RESTRAIN
 +
ROMANTIC
 +
NAME_MOUNTAINS
 +
NAME_OCEAN
 +
TRAVEL
 +
NAME_FOREST
 +
NAME_VOLCANO
 +
agriculture
 +
animals
 +
balance
 +
beauty
 +
birth
 +
blight
 +
boundaries
 +
caverns
 +
chaos
 +
charity
 +
children
 +
coasts
 +
consolation
 +
courage
 +
crafts
 +
creation
 +
dance
 +
darkness
 +
dawn
 +
death
 +
deformity
 +
depravity
 +
discipline
 +
disease
 +
dreams
 +
dusk
 +
duty
 +
earth
 +
family
 +
fame
 +
fate
 +
fertility
 +
festivals
 +
fire
 +
fish
 +
fishing
 +
food
 +
forgiveness
 +
fortresses
 +
freedom
 +
gambling
 +
games
 +
generosity
 +
happiness
 +
healing
 +
hospitality
 +
hunting
 +
inspiration
 +
jealousy
 +
jewels
 +
justice
 +
labor
 +
lakes
 +
laws
 +
lies
 +
light
 +
lightning
 +
longevity
 +
love
 +
loyalty
 +
luck
 +
lust
 +
marriage
 +
mercy
 +
metals
 +
minerals
 +
misery
 +
mist
 +
moon
 +
mountains
 +
muck
 +
murder
 +
music
 +
nature
 +
night
 +
nightmares
 +
oaths
 +
oceans
 +
order
 +
painting
 +
peace
 +
persuasion
 +
plants
 +
poetry
 +
pregnancy
 +
rain
 +
rainbows
 +
rebirth
 +
revelry
 +
revenge
 +
rivers
 +
rulership
 +
rumors
 +
sacrifice
 +
salt
 +
scholarship
 +
seasons
 +
silence
 +
song
 +
speech
 +
stars
 +
storms
 +
strength
 +
suicide
 +
theft
 +
thralldom
 +
thunder
 +
torture
 +
trade
 +
travelers
 +
treachery
 +
trees
 +
trickery
 +
truth
 +
twilight
 +
valor
 +
victory
 +
volcanos
 +
water
 +
wealth
 +
weather
 +
wind
 +
wisdom
 +
writing
 +
youth
 +
paved outdoor area
 +
uneven pillars
 +
square of pillars
 +
pillars on the perimeter
 +
upper floors
 +
lower floors
 +
water pool
 +
lava pool
 +
stagnant pool
 +
open structure
 +
paved indoor areas
 +
detailed surfaces
 +
MOUNTAIN
 +
GLACIER
 +
TUNDRA
 +
SWAMP_TEMPERATE_FRESHWATER
 +
SWAMP_TEMPERATE_SALTWATER
 +
MARSH_TEMPERATE_FRESHWATER
 +
MARSH_TEMPERATE_SALTWATER
 +
SWAMP_TROPICAL_FRESHWATER
 +
SWAMP_TROPICAL_SALTWATER
 +
SWAMP_MANGROVE
 +
MARSH_TROPICAL_FRESHWATER
 +
MARSH_TROPICAL_SALTWATER
 +
FOREST_TAIGA
 +
TAIGA
 +
FOREST_TEMPERATE_CONIFER
 +
FOREST_TEMPERATE_BROADLEAF
 +
FOREST_TROPICAL_CONIFER
 +
FOREST_TROPICAL_DRY_BROADLEAF
 +
FOREST_TROPICAL_MOIST_BROADLEAF
 +
GRASSLAND_TEMPERATE
 +
SAVANNA_TEMPERATE
 +
SHRUBLAND_TEMPERATE
 +
GRASSLAND_TROPICAL
 +
SAVANNA_TROPICAL
 +
SHRUBLAND_TROPICAL
 +
DESERT_BADLAND
 +
DESERT_ROCK
 +
DESERT_SAND
 +
OCEAN_TROPICAL
 +
OCEAN_TEMPERATE
 +
OCEAN_ARCTIC
 +
POOL_TEMPERATE_FRESHWATER
 +
POOL_TEMPERATE_BRACKISHWATER
 +
POOL_TEMPERATE_SALTWATER
 +
POOL_TROPICAL_FRESHWATER
 +
POOL_TROPICAL_BRACKISHWATER
 +
POOL_TROPICAL_SALTWATER
 +
LAKE_TEMPERATE_FRESHWATER
 +
LAKE_TEMPERATE_BRACKISHWATER
 +
LAKE_TEMPERATE_SALTWATER
 +
LAKE_TROPICAL_FRESHWATER
 +
LAKE_TROPICAL_BRACKISHWATER
 +
LAKE_TROPICAL_SALTWATER
 +
RIVER_TEMPERATE_FRESHWATER
 +
RIVER_TEMPERATE_BRACKISHWATER
 +
RIVER_TEMPERATE_SALTWATER
 +
RIVER_TROPICAL_FRESHWATER
 +
RIVER_TROPICAL_BRACKISHWATER
 +
RIVER_TROPICAL_SALTWATER
 +
SUBTERRANEAN_WATER
 +
SUBTERRANEAN_CHASM
 +
SUBTERRANEAN_LAVA
 +
ALL_MAIN
 +
ANY_LAND
 +
ANY_OCEAN
 +
ANY_LAKE
 +
ANY_TEMPERATE_LAKE
 +
ANY_TROPICAL_LAKE
 +
ANY_RIVER
 +
ANY_TEMPERATE_RIVER
 +
ANY_TROPICAL_RIVER
 +
ANY_POOL
 +
NOT_FREEZING
 +
ANY_TEMPERATE
 +
ANY_TROPICAL
 +
ANY_FOREST
 +
ANY_SHRUBLAND
 +
ANY_GRASSLAND
 +
ANY_SAVANNA
 +
ANY_TEMPERATE_FOREST
 +
ANY_TROPICAL_FOREST
 +
ANY_TEMPERATE_BROADLEAF
 +
ANY_TROPICAL_BROADLEAF
 +
ANY_WETLAND
 +
ANY_TROPICAL_WETLAND
 +
ANY_TEMPERATE_WETLAND
 +
ANY_TROPICAL_MARSH
 +
ANY_TEMPERATE_MARSH
 +
ANY_TROPICAL_SWAMP
 +
ANY_TEMPERATE_SWAMP
 +
ANY_DESERT
 +
Unrecognized Biome Token:
 +
mother
 +
father
 +
parent
 +
husband
 +
wives
 +
wife
 +
spouse
 +
eldest son
 +
second eldest son
 +
third eldest son
 +
fourth eldest son
 +
fifth eldest son
 +
sixth eldest son
 +
seventh eldest son
 +
eighth eldest son
 +
ninth eldest son
 +
tenth eldest son
 +
youngest son
 +
only son
 +
eldest daughter
 +
second eldest daughter
 +
third eldest daughter
 +
fourth eldest daughter
 +
fifth eldest daughter
 +
sixth eldest daughter
 +
seventh eldest daughter
 +
eighth eldest daughter
 +
ninth eldest daughter
 +
tenth eldest daughter
 +
daughter
 +
only daughter
 +
youngest daughter
 +
eldest child
 +
second eldest child
 +
third eldest child
 +
fourth eldest child
 +
fifth eldest child
 +
sixth eldest child
 +
seventh eldest child
 +
eighth eldest child
 +
ninth eldest child
 +
tenth eldest child
 +
child
 +
youngest child
 +
only child
 +
paternal grandmother
 +
paternal grandfather
 +
maternal grandmother
 +
maternal grandfather
 +
grandmother
 +
grandfather
 +
grandparent
 +
older brother
 +
older sister
 +
older sibling
 +
younger brother
 +
younger sister
 +
younger sibling
 +
cousin
 +
aunt
 +
uncle
 +
niece
 +
nephew
 +
SWAMP
 +
DESERT
 +
FOREST
 +
OCEAN
 +
LAKE
 +
GRASSLAND
 +
HILLS
 +
Unrecognized Region Type Token:
 +
Wetland
 +
Desert
 +
Forest
 +
Mountains
 +
Ocean
 +
Lake
 +
Glacier
 +
Tundra
 +
Grassland
 +
Hills
 +
FIRED_MAT
 +
AGILITY
 +
TOUGHNESS
 +
ENDURANCE
 +
RECUPERATION
 +
DISEASE_RESISTANCE
 +
Unrecognized Physical Attribute Token:
 +
ANALYTICAL_ABILITY
 +
FOCUS
 +
WILLPOWER
 +
CREATIVITY
 +
INTUITION
 +
PATIENCE
 +
MEMORY
 +
LINGUISTIC_ABILITY
 +
SPATIAL_SENSE
 +
MUSICALITY
 +
KINESTHETIC_SENSE
 +
EMPATHY
 +
SOCIAL_AWARENESS
 +
Unrecognized Mental Attribute Token:
 +
Unrecognized Body Part Flag Token:
 +
FRONT
 +
BACK
 +
SIDES
 +
BOTTOM
 +
Unrecognized Body Part Position Token:
 +
AROUND
 +
SURROUNDED_BY
 +
ABOVE
 +
BELOW
 +
BEHIND
 +
CLEANS
 +
CLEANED_BY
 +
Unrecognized Body Part Relation Token:
 +
TYPE
 +
TOKEN
 +
BYTYPE
 +
BYTOKEN
 +
BYCATEGORY
 +
Unrecognized Body Part Group Token:
 +
HEIGHT
 +
BROADNESS
 +
LENGTH
 +
CLOSE_SET
 +
DEEP_SET
 +
HIGH_POSITION
 +
LARGE_IRIS
 +
WRINKLY
 +
CURLY
 +
CONVEX
 +
DENSE
 +
THICKNESS
 +
UPTURNED
 +
SPLAYED_OUT
 +
HANGING_LOBES
 +
GAPS
 +
HIGH_CHEEKBONES
 +
BROAD_CHIN
 +
JUTTING_CHIN
 +
SQUARE_CHIN
 +
ROUND_VS_NARROW
 +
GREASY
 +
DEEP_VOICE
 +
RASPY_VOICE
 +
Unrecognized Appearance Modifier Token:
 +
DAILY
 +
WEEKLY
 +
MONTHLY
 +
YEARLY
 +
Unrecognized Appearance Modifier Rate Scale Token:
 +
FADE
 +
ROOT
 +
Unrecognized Replacement Method Token:
 +
MONOTONE
 +
STRIPES
 +
IRIS_EYE
 +
SPOTS
 +
PUPIL_EYE
 +
MOTTLED
 +
Unrecognized Pattern Token:
 +
LAYER
 +
STRANDS
 +
FEATHERS
 +
SCALES
 +
CUSTOM
 +
Unrecognized Tissue Shape Token:
 +
DOMINANT_LESS
 +
DOMINANT_MORE
 +
Unrecognized Genetic Model Token:
 +
REACHED_PEAK
 +
ERA_CHANGE
 +
ENDGAME_EVENT_1
 +
ENDGAME_EVENT_2
 +
FEATURE_DISCOVERY
 +
STRUCK_DEEP_METAL
 +
STRUCK_MINERAL
 +
STRUCK_ECONOMIC_MINERAL
 +
COMBAT_TWIST_WEAPON
 +
COMBAT_LET_ITEM_DROP
 +
COMBAT_START_CHARGE
 +
COMBAT_SURPRISE_CHARGE
 +
COMBAT_JUMP_DODGE_PROJ
 +
COMBAT_JUMP_DODGE_STRIKE
 +
COMBAT_DODGE
 +
COMBAT_COUNTERSTRIKE
 +
COMBAT_BLOCK
 +
COMBAT_PARRY
 +
COMBAT_CHARGE_COLLISION
 +
COMBAT_CHARGE_DEFENDER_TUMBLES
 +
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
 +
COMBAT_CHARGE_ATTACKER_TUMBLES
 +
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
 +
COMBAT_CHARGE_TANGLE_TOGETHER
 +
COMBAT_CHARGE_TANGLE_TUMBLE
 +
COMBAT_CHARGE_RUSH_BY
 +
COMBAT_CHARGE_MANAGE_STOP
 +
COMBAT_CHARGE_OBSTACLE_SLAM
 +
COMBAT_WRESTLE_LOCK
 +
COMBAT_WRESTLE_CHOKEHOLD
 +
COMBAT_WRESTLE_TAKEDOWN
 +
COMBAT_WRESTLE_THROW
 +
COMBAT_WRESTLE_RELEASE_LOCK
 +
COMBAT_WRESTLE_RELEASE_CHOKE
 +
COMBAT_WRESTLE_RELEASE_GRIP
 +
COMBAT_WRESTLE_STRUGGLE
 +
COMBAT_WRESTLE_RELEASE_LATCH
 +
COMBAT_WRESTLE_STRANGLE_KO
 +
COMBAT_WRESTLE_ADJUST_GRIP
 +
COMBAT_GRAB_TEAR
 +
COMBAT_STRIKE_DETAILS
 +
COMBAT_STRIKE_DETAILS_2
 +
COMBAT_EVENT_ENRAGED
 +
COMBAT_EVENT_STUCKIN
 +
COMBAT_EVENT_LATCH_BP
 +
COMBAT_EVENT_LATCH_GENERAL
 +
COMBAT_EVENT_PROPELLED_AWAY
 +
COMBAT_EVENT_KNOCKED_OUT
 +
COMBAT_EVENT_STUNNED
 +
COMBAT_EVENT_WINDED
 +
COMBAT_EVENT_NAUSEATED
 +
MIGRANT_ARRIVAL_NAMED
 +
MIGRANT_ARRIVAL
 +
DIG_CANCEL_WARM
 +
DIG_CANCEL_DAMP
 +
AMBUSH_DEFENDER
 +
AMBUSH_RESIDENT
 +
AMBUSH_THIEF
 +
AMBUSH_THIEF_SUPPORT_SKULKING
 +
AMBUSH_THIEF_SUPPORT_NATURE
 +
AMBUSH_THIEF_SUPPORT
 +
AMBUSH_MISCHIEVIOUS
 +
AMBUSH_MISCHIEVOUS
 +
AMBUSH_SNATCHER
 +
AMBUSH_SNATCHER_SUPPORT
 +
AMBUSH_AMBUSHER_NATURE
 +
AMBUSH_AMBUSHER
 +
AMBUSH_INJURED
 +
AMBUSH_OTHER
 +
AMBUSH_INCAPACITATED
 +
FOUND_TRAP
 +
CARAVAN_ARRIVAL
 +
NOBLE_ARRIVAL
 +
ANIMAL_TRAP_CATCH
 +
ANIMAL_TRAP_ROBBED
 +
MISCHIEF_LEVER
 +
MISCHIEF_PLATE
 +
MISCHIEF_CAGE
 +
MISCHIEF_CHAIN
 +
DIPLOMAT_ARRIVAL
 +
LIAISON_ARRIVAL
 +
TRADE_DIPLOMAT_ARRIVAL
 +
CAVE_COLLAPSE
 +
BIRTH_CITIZEN
 +
BIRTH_ANIMAL
 +
STRANGE_MOOD
 +
MADE_ARTIFACT
 +
NAMED_ARTIFACT
 +
ITEM_ATTACHMENT
 +
VERMIN_CAGE_ESCAPE
 +
TRIGGER_WEB
 +
MOOD_BUILDING_CLAIMED
 +
ARTIFACT_BEGUN
 +
MEGABEAST_ARRIVAL
 +
BERSERK_CITIZEN
 +
MAGMA_DEFACES_ENGRAVING
 +
ENGRAVING_MELTS
 +
MASTERPIECE_ARCHITECTURE
 +
MASTERPIECE_CONSTRUCTION
 +
MASTER_ARCHITECTURE_LOST
 +
MASTER_CONSTRUCTION_LOST
 +
ADV_AWAKEN
 +
ADV_SLEEP_INTERRUPTED
 +
ADV_REACTION_PRODUCTS
 +
CANCEL_JOB
 +
ADV_CREATURE_DEATH
 +
CITIZEN_DEATH
 +
PET_DEATH
 +
CITIZEN_MISSING
 +
PET_MISSING
 +
FALL_OVER
 +
CAUGHT_IN_FLAMES
 +
CAUGHT_IN_WEB
 +
UNIT_PROJECTILE_SLAM_BLOW_APART
 +
UNIT_PROJECTILE_SLAM
 +
UNIT_PROJECTILE_SLAM_INTO_UNIT
 +
LOSE_HOLD_OF_ITEM
 +
REGAIN_CONSCIOUSNESS
 +
FREE_FROM_WEB
 +
PARALYZED
 +
OVERCOME_PARALYSIS
 +
NOT_STUNNED
 +
EXHAUSTION
 +
PAIN_KO
 +
BREAK_GRIP
 +
BLOCK_FIRE
 +
BREATHE_FIRE
 +
SHOOT_WEB
 +
PULL_OUT_DROP
 +
STAND_UP
 +
MARTIAL_TRANCE
 +
MAT_BREATH
 +
NIGHT_ATTACK_STARTS
 +
NIGHT_ATTACK_ENDS
 +
NIGHT_ATTACK_TRAVEL
 +
GHOST_ATTACK
 +
TRAVEL_SITE_DISCOVERY
 +
TRAVEL_SITE_BUMP
 +
ADVENTURE_INTRO
 +
CREATURE_SOUND
 +
CREATURE_STEALS_OBJECT
 +
BODY_TRANSFORMATION
 +
INTERACTION_ACTOR
 +
INTERACTION_TARGET
 +
UNDEAD_ATTACK
 +
MARKET_CHATTER
 +
STRANGE_RAIN_SNOW
 +
STRANGE_CLOUD
 +
SIMPLE_ANIMAL_ACTION
 +
FLOUNDER_IN_LIQUID
 +
Unrecognized Announcement Token:
 +
SINGULAR
 +
PLURAL
 +
Unrecognized Word Property Token:
 +
NEATLY_COMBED
 +
BRAIDED
 +
DOUBLE_BRAIDS
 +
PONY_TAILS
 +
CLEAN_SHAVEN
 +
STANDARD_HAIR_SHAPINGS
 +
STANDARD_BEARD_SHAPINGS
 +
STANDARD_MOUSTACHE_SHAPINGS
 +
STANDARD_SIDEBURNS_SHAPINGS
 +
Unrecognized Tissue Layer Shapings Token:
 +
blob
 +
quadruped
 +
humanoid
 +
silverfish
 +
mayfly
 +
dragonfly
 +
damselfly
 +
stonefly
 +
earwig
 +
grasshopper
 +
cricket
 +
stick insect
 +
cockroach
 +
termite
 +
mantis
 +
louse
 +
thrips
 +
aphid
 +
cicada
 +
assassin bug
 +
wasp
 +
hornet
 +
tiger beetle
 +
ladybug
 +
weevil
 +
darkling beetle
 +
click beetle
 +
firefly
 +
scarab beetle
 +
stag beetle
 +
dung beetle
 +
rhinoceros beetle
 +
rove beetle
 +
snakefly
 +
lacewing
 +
antlion larva
 +
mosquito
 +
flea
 +
scorpionfly
 +
caddisfly
 +
butterfly
 +
moth
 +
caterpillar
 +
maggot
 +
spider
 +
tarantula
 +
scorpion
 +
tick
 +
mite
 +
shrimp
 +
lobster
 +
crab
 +
nematode
 +
snail
 +
slug
 +
earthworm
 +
leech
 +
bristleworm
 +
ribbon worm
 +
flat worm
 +
toad
 +
frog
 +
salamander
 +
newt
 +
alligator
 +
crocodile
 +
lizard
 +
chameleon
 +
iguana
 +
gecko
 +
skink
 +
gila monster
 +
monitor
 +
serpent
 +
viper
 +
rattlesnake
 +
cobra
 +
python
 +
anaconda
 +
turtle
 +
tortoise
 +
pterosaur
 +
dimetrodon
 +
sauropod
 +
theropod
 +
iguanodont
 +
hadrosaurid
 +
stegosaurid
 +
ceratopsid
 +
ankylosaurid
 +
duck
 +
goose
 +
swan
 +
turkey
 +
grouse
 +
chicken
 +
quail
 +
pheasant
 +
gull
 +
loon
 +
grebe
 +
albatross
 +
petrel
 +
penguin
 +
pelican
 +
stork
 +
vulture
 +
flamingo
 +
falcon
 +
kestrel
 +
condor
 +
osprey
 +
buzzard
 +
eagle
 +
harrier
 +
hawk
 +
kite
 +
crane
 +
dove
 +
pigeon
 +
parrot
 +
cockatoo
 +
cuckoo
 +
nightjar
 +
swift
 +
hummingbird
 +
kingfisher
 +
hornbill
 +
quetzal
 +
toucan
 +
woodpecker
 +
lyrebird
 +
thornbill
 +
honeyeater
 +
oriole
 +
fantail
 +
shrike
 +
crow
 +
raven
 +
magpie
 +
kinglet
 +
lark
 +
swallow
 +
martin
 +
bushtit
 +
warbler
 +
thrush
 +
oxpecker
 +
starling
 +
mockingbird
 +
wren
 +
nuthatch
 +
sparrow
 +
tanager
 +
cardinal
 +
bunting
 +
finch
 +
titmouse
 +
chickadee
 +
waxwing
 +
flycatcher
 +
opossum
 +
koala
 +
wombat
 +
kangaroo
 +
sloth
 +
anteater
 +
armadillo
 +
squirrel
 +
marmot
 +
beaver
 +
gopher
 +
mouse
 +
porcupine
 +
chinchilla
 +
cavy
 +
capybara
 +
rabbit
 +
hare
 +
lemur
 +
loris
 +
monkey
 +
hedgehog
 +
shrew
 +
mole
 +
fruit bat
 +
wolf
 +
coyote
 +
jackal
 +
raccoon
 +
coati
 +
weasel
 +
otter
 +
badger
 +
skunk
 +
bear
 +
panda
 +
panther
 +
mongoose
 +
hyena
 +
civet
 +
walrus
 +
pangolin
 +
elephant
 +
mammoth
 +
horse
 +
zebra
 +
tapir
 +
rhinoceros
 +
warthog
 +
hippopotamus
 +
camel
 +
llama
 +
giraffe
 +
deer
 +
moose
 +
antelope
 +
sheep
 +
goat
 +
bison
 +
buffalo
 +
bull
 +
Granite
 +
Slate
 +
Felsite
 +
Hematite
 +
Malachite
 +
Galena
 +
Limestone
 +
Sandstone
 +
Timber
 +
Moonstone
 +
Opal
 +
Obsidian
 +
Dabbling
 +
Novice
 +
Adequate
 +
Competent
 +
Skilled
 +
Proficient
 +
Talented
 +
Adept
 +
Expert
 +
Professional
 +
Accomplished
 +
Great
 +
Master
 +
High Master
 +
Grand Master
 +
Legendary
 +
Mining
 +
Wood Cutting
 +
Carpentry
 +
Bowmaking
 +
Engraving
 +
Masonry
 +
Animal Training
 +
Animal Caretaking
 +
Fish Dissection
 +
Animal Dissection
 +
Fish Cleaning
 +
Butchery
 +
Trapping
 +
Growing
 +
Herbalism
 +
Ambush
 +
Swimming
 +
Persuasion
 +
Negotiation
 +
Judging Intent
 +
Appraisal
 +
Organization
 +
Record Keeping
 +
Lying
 +
Intimidation
 +
Conversation
 +
Comedy
 +
Flattery
 +
Consoling
 +
Pacification
 +
Tracking
 +
Fishing
 +
Furnace Operation
 +
Strand Extraction
 +
Soap Making
 +
Potash Making
 +
Lye Making
 +
Wood Burning
 +
Weaponsmithing
 +
Armorsmithing
 +
Metalsmithing
 +
Gem Cutting
 +
Gem Setting
 +
Wood Crafting
 +
Pottery
 +
Wax Working
 +
Stone Crafting
 +
Metal Crafting
 +
Glassmaking
 +
Studying
 +
Concentration
 +
Discipline
 +
Observation
 +
Writing
 +
Prose
 +
Poetry
 +
Reading
 +
Speaking
 +
Coordination
 +
Balance
 +
Leadership
 +
Military Tactics
 +
Teaching
 +
Fighting
 +
Archery
 +
Wrestling
 +
Biting
 +
Striking
 +
Kicking
 +
Dodging
 +
Sword
 +
Mace
 +
Hammer
 +
Spear
 +
Crossbow
 +
Pike
 +
Shield
 +
Armor
 +
Siege Engineering
 +
Siege Operation
 +
Pump Operation
 +
Leatherworkering
 +
Tanning
 +
Dyeing
 +
Pressing
 +
Beekeeping
 +
Glazing
 +
Bone Carving
 +
Weaving
 +
Brewing
 +
Clothes Making
 +
Milling
 +
Threshing
 +
Blowgun
 +
Throwing
 +
Machinery
 +
Nature
 +
Knife
 +
Lash
 +
Cooking
 +
Alchemy
 +
Building Design
 +
Cheese Making
 +
Milking
 +
Shearing
 +
Spinning
 +
Misc. Object
 +
Wound Dressing
 +
Diagnostics
 +
Surgery
 +
Bone Setting
 +
Suturing
 +
Crutch-walking
 +
Knapping
 +
Miner
 +
Wood Cutter
 +
Carpenter
 +
Bowyer
 +
Engraver
 +
Mason
 +
Animal Trainer
 +
Animal Caretaker
 +
Fish Dissector
 +
Animal Dissector
 +
Fish Cleaner
 +
Butcher
 +
Trapper
 +
Grower
 +
Herbalist
 +
Ambusher
 +
Swimmer
 +
Persuader
 +
Negotiator
 +
Judge of Intent
 +
Appraiser
 +
Organizer
 +
Record Keeper
 +
Liar
 +
Intimidator
 +
Conversationalist
 +
Comedian
 +
Flatterer
 +
Consoler
 +
Pacifier
 +
Tracker
 +
Fisherman
 +
Furnace Operator
 +
Strand Extractor
 +
Soaper
 +
Potash Maker
 +
Lye Maker
 +
Wood Burner
 +
Weaponsmith
 +
Armorsmith
 +
Metalsmith
 +
Gem Cutter
 +
Gem Setter
 +
Wood Crafter
 +
Potter
 +
Wax Worker
 +
Stone Crafter
 +
Metal Crafter
 +
Glassmaker
 +
Student
 +
Observer
 +
Wordsmith
 +
Writer
 +
Poet
 +
Reader
 +
Speaker
 +
Knapper
 +
Leader
 +
Teacher
 +
Fighter
 +
Archer
 +
Wrestler
 +
Biter
 +
Striker
 +
Kicker
 +
Dodger
 +
Axeman
 +
Swordsman
 +
Maceman
 +
Hammerman
 +
Spearman
 +
Crossbowman
 +
Pikeman
 +
Bowman
 +
Shield User
 +
Armor User
 +
Siege Engineer
 +
Siege Operator
 +
Pump Operator
 +
Leatherworker
 +
Tanner
 +
Dyer
 +
Presser
 +
Beekeeper
 +
Glazer
 +
Bone Carver
 +
Weaver
 +
Brewer
 +
Clothier
 +
Miller
 +
Thresher
 +
Blowgunner
 +
Thrower
 +
Mechanic
 +
Druid
 +
Knife User
 +
Lasher
 +
Cook
 +
Alchemist
 +
Building Designer
 +
Cheese Maker
 +
Milker
 +
Shearer
 +
Spinner
 +
Misc. Object User
 +
Wound Dresser
 +
Diagnostician
 +
Surgeon
 +
Bone Doctor
 +
Suturer
 +
Crutch-walker
 +
ill-sized art actions (1):
 +
ill-sized art actions (2):
 +
ill-sized art actions (3):
 +
ill-sized art actions (4):
 +
ill-sized art actions (5):
 +
ill-sized art actions (6):
 +
LIQUID_COOKING
 +
LIQUID_SCOOP
 +
GRIND_POWDER_RECEPTACLE
 +
GRIND_POWDER_GRINDER
 +
MEAT_CARVING
 +
MEAT_BONING
 +
MEAT_SLICING
 +
MEAT_CLEAVING
 +
HOLD_MEAT_FOR_CARVING
 +
MEAL_CONTAINER
 +
LIQUID_CONTAINER
 +
FOOD_STORAGE
 +
HIVE
 +
NEST_BOX
 +
SMALL_OBJECT_STORAGE
 +
Unrecognized Tool Use Token:
 +
SIMPLE_MOUND
 +
SIMPLE_BURROW
 +
LABYRINTH
 +
SHRINE
 +
WILDERNESS_LOCATION
 +
Unrecognized Lair Token:
 +
HAS_DOORS
 +
Unrecognized Lair Characteristic Token:
 +
GRIND_BONE_MEAL
 +
COOK_BLOOD
 +
GRIND_VERMIN
 +
COOK_VERMIN
 +
COOK_PEOPLE
 +
COLLECT_TROPHIES
 +
EAT_BONE_PORRIDGE
 +
USE_ANY_MELEE_WEAPON
 +
COLLECT_WEALTH
 +
GIANT_NEST
 +
Unrecognized Habit Token:
 +
ALERT
 +
PEACEFUL_INTERMITTENT
 +
Unrecognized Creature Sound Token:
 +
VOCALIZATION
 +
Unrecognized Creature Sound Method Token:
 +
Random Buffer Overload
 +
data/init/d_init.txt
 +
SHOW_ALL_HISTORY_IN_DWARF_MODE
 +
SHOW_EMBARK_TUNNEL
 +
ALWAYS
 +
FINDER
 +
SHOW_FLOW_AMOUNTS
 +
SHOW_IMP_QUALITY
 +
ENGRAVINGS_START_OBSCURED
 +
AUTOSAVE_PAUSE
 +
EMBARK_WARNING_ALWAYS
 +
INITIAL_SAVE
 +
AUTOSAVE
 +
SEASONAL
 +
AUTOBACKUP
 +
PATH_COST
 +
WALKING_SPREADS_SPATTER_DWF
 +
WALKING_SPREADS_SPATTER_ADV
 +
TEMPERATURE
 +
CAVEINS
 +
ARTIFACTS
 +
ECONOMY
 +
ZERO_RENT
 +
TESTING_ARENA
 +
EMBARK_RECTANGLE
 +
PAUSE_ON_LOAD
 +
LOG_MAP_REJECTS
 +
INVADERS
 +
VARIED_GROUND_TILES
 +
NICKNAME_DWARF
 +
REPLACE_FIRST
 +
CENTRALIZE
 +
REPLACE_ALL
 +
NICKNAME_ADVENTURE
 +
NICKNAME_LEGENDS
 +
CHASM
 +
PILLAR_TILE
 +
WOUND_COLOR_NONE
 +
WOUND_COLOR_MINOR
 +
WOUND_COLOR_INHIBITED
 +
WOUND_COLOR_FUNCTION_LOSS
 +
WOUND_COLOR_BROKEN
 +
WOUND_COLOR_MISSING
 +
IDLERS
 +
MORE
 +
ADVENTURER_TRAPS
 +
ADVENTURER_ALWAYS_CENTER
 +
ADVENTURER_Z_VIEWS
 +
UNHIDDEN
 +
DISPLAY_LENGTH
 +
COFFIN_NO_PETS_DEFAULT
 +
STORE_DIST_ITEM_DECREASE
 +
STORE_DIST_SEED_COMBINE
 +
STORE_DIST_BUCKET_COMBINE
 +
STORE_DIST_BARREL_COMBINE
 +
STORE_DIST_BIN_COMBINE
 +
BABY_CHILD_CAP
 +
POPULATION_CAP
 +
Unrecognized Init Option:
 +
FATAL ERROR
 +
Button
 +
Set Building/Item Properties
 +
Set Traffic Areas
 +
Ending game...
 +
Really retire?  All active saves will be deleted.  (
 +
You will be saved for later use in the region.
 +
Really quit?  All active saves will be deleted.  (
 +
The region will be saved for later use.
 +
Return to Title Screen
 +
Return to Game
 +
Save Game
 +
Key Bindings
 +
Export Local Image
 +
Music and Sound
 +
Abort Game
 +
Succumb to the Invasion
 +
Abandon the Fortress
 +
Give in to the Night
 +
Finish Game
 +
Retire (or Rest a while) as a Peasant
 +
Give in to Starvation
 +
NULL unit pointer on load
 +
NULL play unit on load: id #
 +
NULL item pointer on load
 +
NULL play item on load: id #
 +
NULL job pointer on load
 +
NULL building pointer on load
 +
NULL play building on load: id #
 +
NULL displayed announcement
 +
Site
 +
Error 1
 +
Error 2
 +
Nuked Activity Reference
 +
Nuked Job Reference
 +
Nuked Unit Reference (Worker/Inventory)
 +
Nuked Building Reference (Party)
 +
Nuked Item Reference (General)
 +
Nuked Effect Reference
 +
Nuked Pet Info Reference (Pet)
 +
Nuked Pet Info Reference (Owner)
 +
Nuked Vermin Event Reference
 +
Nuked Vermin Reference (Escaped Pet)
 +
Nuked Entity Reference
 +
Nuked Plot Info Reference
 +
Nuked Viewscreen Reference
 +
Nuked Unit Reference (Item Wrestle)
 +
Nuked Hist Fig Reference
 +
Nuked Site Reference
 +
Nuked Artifact Reference
 +
Nuked Item Improvement Reference
 +
Nuked Coin Front Reference
 +
Nuked Coin Back Reference
 +
Nuked Detail Event Reference
 +
Nuked Subregion Reference
 +
Nuked Feature Layer Reference
 +
Nuked Entity Population Reference
 +
Nuked Breed Reference
 +
Nuked Art Image Reference
 +
Nuked Creature Def Reference
 +
NULL JOB ITEM (1):
 +
NULL JOB ITEM (2):
 +
NULL item projectile loaded
 +
NULL unit projectile loaded
 +
Civ Zone
 +
Cage: Null Unit Assignment
 +
Cage: Null Item Assignment
 +
NULL Aid Requester
 +
current
 +
data/save/*.*
 +
data/save/current/world.sav
 +
Saving...
 +
data/help/
 +
This creature
 +
Account:
 +
Owned Objects:
 +
Holdings:
 +
Needs:
 +
Chest
 +
Demands:
 +
Throne Room/Office
 +
Bedroom
 +
Dining Room
 +
Tomb
 +
Mandates:
 +
Export of
 +
Make
 +
Complete
 +
The Kills of
 +
ecwe
 +
hlaas
 +
Repairing squad info for Unit #
 +
Loading game...
 +
Unknown Type Error
 +
Folder:
 +
There are no active games.
 +
Mine
 +
Channel
 +
Remove Up Stairs/Ramps
 +
Upward Stairway
 +
Downward Stairway
 +
Upward Ramp
 +
Chop Down Trees
 +
Gather Plants
 +
Smooth Stone
 +
Engrave Stone
 +
Carve Fortifications
 +
Toggle Engravings
 +
Remove Designation
 +
unprepared
 +
Large Pots/Food Storage
 +
Plant Cloth
 +
Bone
 +
Tooth
 +
Horn
 +
Pearl
 +
Shell
 +
Silk
 +
Yarn
 +
Amber
 +
Coral
 +
Green Glass
 +
Clear Glass
 +
Crystal Glass
 +
Standard
 +
Well-crafted
 +
Finely-crafted
 +
Superior Quality
 +
Exceptional
 +
Masterwork
 +
Artifact
 +
Fresh Raw Hide
 +
Rotten Raw Hide
 +
Coal
 +
Potash
 +
Pearlash
 +
Soap
 +
Allow Plant/Animal
 +
Allow Non-Plant/Animal
 +
Use Seed
 +
Random
 +
Use History Seed
 +
Use Name Seed
 +
Use Creature Seed
 +
Embark Points
 +
End Year
 +
Population Cap After Civ Creation
 +
Site Cap After Civ Creation
 +
Percentage Beasts Dead For Stoppage
 +
Ignore
 +
Year to Begin Checking Megabeast Percentage
 +
Cull Unimportant Historical Figures
 +
Reveal All Historical Events
 +
Elevation
 +
Rainfall
 +
Temperature
 +
Drainage
 +
Volcanism
 +
Savagery
 +
Minimum
 +
Maximum
 +
Elevation Mesh Size
 +
Rain Mesh Size
 +
Drainage Mesh Size
 +
Savagery Mesh Size
 +
Temperature Mesh Size
 +
Volcanism Mesh Size
 +
Minimum Mountain Peak Number
 +
Minimum Partial Edge Oceans
 +
Minimum Complete Edge Oceans
 +
Minimum Volcano Number
 +
Mineral Scarcity (Low = More minerals)
 +
Max Megabeast Caves
 +
Max Semimegabeast Caves
 +
Titan Number
 +
Titan Attack Population Requirement
 +
Titan Attack Exported Wealth Requirement
 +
Titan Attack Created Wealth Requirement
 +
Number of Demon Types
 +
Number of Night Troll Types
 +
Number of Bogeyman Types
 +
Number of Vampire Curse Types
 +
Number of Werebeast Curse Types
 +
Number of Secret Types
 +
Number of Regional Interaction Types
 +
Number of Disturbance Interaction Types
 +
Number of Evil Cloud Types
 +
Number of Evil Rain Types
 +
Desired Good Square Count in Small Subregions
 +
Desired Good Square Count in Medium Subregions
 +
Desired Good Square Count in Large Subregions
 +
Desired Evil Square Count in Small Subregions
 +
Desired Evil Square Count in Medium Subregions
 +
Desired Evil Square Count in Large Subregions
 +
Minimum Initial
 +
Minimum Final
 +
Erosion Cycle Count
 +
Minimum River Start Locations (Pre-Erosion)
 +
Desired River Start Locations (Post-Erosion)
 +
Periodically Erode Extreme Cliffs
 +
Maximum Number of Subregions
 +
Cavern Layer Number
 +
Cavern Layer Openness Min
 +
Cavern Layer Openness Max
 +
Cavern Layer Passage Density Min
 +
Cavern Layer Passage Density Max
 +
Cavern Layer Water Min
 +
Cavern Layer Water Max
 +
Magma Layer
 +
Bottom Layer (Forces Magma)
 +
Minimum Natural Cave Size
 +
Maximum Natural Cave Size
 +
Number of Mountain Caves
 +
Number of Non-Mountain Caves
 +
Make Caves Visible
 +
Allow Init Embark Options to Show Tunnels
 +
Always
 +
Only in Finder
 +
Number of Civilizations
 +
Playable Civilization Required
 +
Minimum Number of Mid-Elevation Squares
 +
Minimum Number of Low-Elevation Squares
 +
Minimum Number of High-Elevation Squares
 +
Minimum Number of Mid-Rain Squares
 +
Minimum Number of Low-Rain Squares
 +
Minimum Number of High-Rain Squares
 +
Minimum Number of Mid-Drainage Squares
 +
Minimum Number of Low-Drainage Squares
 +
Minimum Number of High-Drainage Squares
 +
Minimum Number of Mid-Savagery Squares
 +
Minimum Number of Low-Savagery Squares
 +
Minimum Number of High-Savagery Squares
 +
Minimum Number of Mid-Volcanism Squares
 +
Minimum Number of Low-Volcanism Squares
 +
Minimum Number of High-Volcanism Squares
 +
Animals
 +
Food
 +
Furniture/Siege Ammo
 +
Corpses
 +
Refuse
 +
Coins
 +
Bars/Blocks
 +
Gems
 +
Finished Goods
 +
Cloth
 +
Weapons/Trap Comps
 +
Additional Options
 +
Unprepared Fish
 +
Drink (Plant)
 +
Drink (Animal)
 +
Cheese (Plant)
 +
Cheese (Animal)
 +
Leaves
 +
Milled Plant
 +
Bone Meal
 +
Paste
 +
Pressed Material
 +
Extract (Plant)
 +
Extract (Animal)
 +
Misc. Liquid
 +
Item Types
 +
Body Parts
 +
Skulls
 +
Bones
 +
Shells
 +
Teeth
 +
Horns/Hooves
 +
Hair/Wool
 +
Type
 +
Other Materials
 +
Stone/Clay
 +
Metal
 +
Bars: Other Materials
 +
Bars: Metal
 +
Blocks: Other Materials
 +
Blocks: Metal
 +
Blocks: Stone/Clay
 +
Metal Ores
 +
Economic
 +
Other Stone
 +
Rough Glass
 +
Cut Glass
 +
Rough Gem
 +
Cut Gem
 +
Thread (Metal)
 +
Cloth (Metal)
 +
Body
 +
Head
 +
Feet
 +
Hands
 +
Legs
 +
Core Quality
 +
Total Quality
 +
Mill Products
 +
Fats
 +
Pastes
 +
Liquids
 +
Types
 +
Corpse
 +
Materials
 +
Silk Thread
 +
Yarn Thread
 +
Metal Thread
 +
Plant Thread
 +
Silk Cloth
 +
Yarn Cloth
 +
Metal Cloth
 +
Trap Comps
 +
Qualities
 +
Empty Cages
 +
Empty Animal Traps
 +
Prepared Food
 +
Sand Bag
 +
Usable
 +
Unusable
 +
Brush Radius
 +
Smoothing Brush
 +
Normal Brush
 +
ELEV
 +
TEMP
 +
DRAIN
 +
VOLC
 +
Brush =
 +
Painting
 +
Not painting
 +
Will be saved
 +
Randomize at gen
 +
Range:
 +
Your Units
 +
Buildings
 +
local_map
 +
Created in DF
 +
Volume:
 +
Spouse
 +
Mother
 +
Father
 +
Lover
 +
Child
 +
Friend
 +
Grudge
 +
Deity
 +
Force
 +
Object of Worship
 +
Long-term Acquaintance
 +
Passing Acquaintance
 +
Permitted Workers
 +
COLOR_PATTERN
 +
PATTERN
 +
Unrecognized Colored Pattern Token:
 +
WORD
 +
GEMS_USE_NOUN
 +
GEMS_USE_ADJ
 +
GEMS_USE_ADJ_NOUN
 +
Unrecognized Shape Token:
 +
Gain possession
 +
Pull it out
 +
Read
 +
Could not locate adventure start square
 +
Adventure Starting Site Files Missing/Corrupted
 +
You've finally got your equipment together, such as it is.  Now it's time for action and adventure! 
 +
Creature
 +
You awaken from your slumber.
 +
Your sleep has been interrupted!
 +
Select your combat preferences.
 +
Strike
 +
Charge
 +
Close Combat
 +
According to Opponent
 +
Move Around
 +
Stand Ground
 +
Dodge Away
 +
You have no companions.
 +
Companion
 +
Companions
 +
Dead
 +
Wrestle
 +
Ground
 +
Not visible
 +
Select your movement preferences.
 +
When Possible
 +
When Necessary
 +
What would you like to do with
 +
Where would you like to move?
 +
Pick up how many? (0-
 +
What would you like to pick up?
 +
Who will you talk to?
 +
many
 +
Miasma
 +
Steam
 +
Mist
 +
Sea Foam
 +
Lava Mist
 +
Magma Mist
 +
Smoke
 +
Dragonfire
 +
Fire
 +
Stagnant salt water [
 +
Stagnant water [
 +
Salt water [
 +
Water [
 +
Lava [
 +
Magma [
 +
What do you want to aim for?
 +
Impossible strike
 +
Difficult strike
 +
Tricky strike
 +
Normal strike
 +
Easy strike
 +
Easier strike
 +
Simple strike
 +
can only graze
 +
can't land squarely
 +
can't quite connect
 +
fairly solid
 +
square
 +
very square
 +
direct hit
 +
Really attack
 +
Really aim an attack at
 +
Really wrestle
 +
Which creature will you attack? 
 +
Which creature will you wrestle? 
 +
Select
 +
adjacent only
 +
own tile only
 +
this location
 +
You will sleep as necessary until dawn.
 +
You will sleep as necessary for
 +
You will wait, staying awake until dawn.
 +
You will wait, staying awake for
 +
You've already searched this area recently.
 +
You've found a colony of
 +
You've found a small creature.
 +
You've found some small creatures.
 +
Your intense search turns up nothing.
 +
You have nothing with which to interact.
 +
You have nothing to examine.
 +
You have nothing left to remove.
 +
You have nothing left to wear.
 +
You have nothing left to eat or drink.
 +
You have nothing to put inside a container.
 +
You have nothing left to drop.
 +
There is nothing to pick up here.
 +
You have nothing left to throw.
 +
You have nothing to fire with.
 +
You have nothing left to fire.
 +
You are no longer in hiding.
 +
You begin sneaking.
 +
You can't sneak because somebody can see you.
 +
There is no sunlight when you are dead.
 +
There are no traces of sunlight here.
 +
Being dead is cold and clammy.
 +
The temperature is as it has been and always will be.
 +
The temperature cannot be judged.
 +
The temperature is pleasant.
 +
You've lost track of time since your death.
 +
You are still surrounded by cackling.
 +
You don't feel safe enough to travel.
 +
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
 +
You can't travel until you've stopped the bleeding.
 +
You can't travel because you can't breathe.
 +
You can't travel because you are dying of thirst.
 +
You can't travel because you are starving to death.
 +
You can't travel because you are swimming.
 +
You can't travel until you emerge from underground.
 +
You must move away from the water before you can travel.
 +
You must come down from the mountains before you can travel.
 +
You cannot travel until you leave this site.
 +
You stand up.
 +
You lie on the ground.
 +
The webs make it impossible to stand.
 +
You can't stand up -- somebody is in the way.
 +
You must
 +
You must move away from the surrounding obstacles before you can travel.
 +
You must move away from the river before you can travel.
 +
You have reached the summit of
 +
You are deceased.  Press
 +
Unconscious
 +
Stunned
 +
Dizzy
 +
Exhausted
 +
Sleep!
 +
Over-Exert
 +
Tired
 +
Drowsy
 +
Drowning
 +
Winded
 +
Flying
 +
Nauseous
 +
Thirsty!
 +
Thirsty
 +
Dhyd
 +
Thir
 +
Stvg
 +
Hung
 +
Mortal Wound
 +
Paralyzed
 +
Webbed
 +
Numb
 +
Bleeding!
 +
Bleeding
 +
Pale
 +
Faint
 +
Fever
 +
Pain
 +
Speed:
 +
Adventure Log: NULL task
 +
Adventure Log: NULL site
 +
Adventure Log: NULL subregion
 +
Adventure Log: NULL entity
 +
Adventure Log: NULL feature_layer
 +
Adventure Log
 +
Civilization
 +
Site Government
 +
Vessel Crew
 +
Migrating Group
 +
Nomadic Group
 +
Religion
 +
Military Unit
 +
Outcast
 +
Unaligned
 +
Enemy
 +
Criminal
 +
Legendary hero
 +
Famous hero
 +
Hero
 +
Greatly respected for heroic acts
 +
Respected for heroic acts
 +
Devoted
 +
Loyal
 +
Aligned
 +
Affiliated
 +
Associated
 +
Former
 +
member
 +
mercenary
 +
slave
 +
prisoner
 +
Mountain
 +
Temperate Freshwater Swamp
 +
Temperate Saltwater Swamp
 +
Temperate Freshwater Marsh
 +
Temperate Saltwater Marsh
 +
Tropical Freshwater Swamp
 +
Tropical Saltwater Swamp
 +
Mangrove Swamp
 +
Tropical Freshwater Marsh
 +
Tropical Saltwater Marsh
 +
Taiga
 +
Temperate Coniferous Forest
 +
Temperate Broadleaf Forest
 +
Tropical Coniferous Forest
 +
Tropical Dry Broadleaf Forest
 +
Tropical Moist Broadleaf Forest
 +
Temperate Grassland
 +
Temperate Savanna
 +
Temperate Shrubland
 +
Tropical Grassland
 +
Tropical Savanna
 +
Tropical Shrubland
 +
Badlands
 +
Rocky Wasteland
 +
Sand Desert
 +
Tropical Ocean
 +
Temperate Ocean
 +
Arctic Ocean
 +
Temperate Freshwater Pool
 +
Temperate Brackish Pool
 +
Temperate Saltwater Pool
 +
Tropical Freshwater Pool
 +
Tropical Brackish Pool
 +
Tropical Saltwater Pool
 +
Temperate Freshwater Lake
 +
Temperate Brackish Lake
 +
Temperate Saltwater Lake
 +
Tropical Freshwater Lake
 +
Tropical Brackish Lake
 +
Tropical Saltwater Lake
 +
Temperate Freshwater River
 +
Temperate Brackish River
 +
Temperate Saltwater River
 +
Tropical Freshwater River
 +
Tropical Brackish River
 +
Tropical Saltwater River
 +
Subterranean Water
 +
Subterranean Chasm
 +
Subterranean Magma
 +
the depths of the world
 +
the magma sea
 +
the Underworld
 +
Wrestle
 +
The Wrestling of
 +
Latch
 +
Grasp
 +
JLock
 +
Choke
 +
Wrestle using
 +
Lock
 +
Choke
 +
Take-down by
 +
Throw by
 +
Pinch
 +
Gouge
 +
Break
 +
Release joint lock of
 +
Release choke of
 +
Release grip of
 +
Loosen joint lock of
 +
Loosen choke of
 +
Break grip of
 +
Shake
 +
Strangle
 +
Grab
 +
Deceased
 +
Abysmal
 +
Very Low
 +
Below Average
 +
Average
 +
Above Average
 +
High
 +
Superior
 +
Super
 +
Strength
 +
Agility
 +
Toughness
 +
Endurance
 +
Recuperation
 +
Disease Resistance
 +
Analytical Ability
 +
Focus
 +
Willpower
 +
Creativity
 +
Intuition
 +
Patience
 +
Memory
 +
Linguistic Ability
 +
Spatial Sense
 +
Musicality
 +
Kinesthetic Sense
 +
Empathy
 +
Social Awareness
 +
Very small
 +
Small
 +
Average-sized
 +
Large
 +
Very large
 +
Enraged at all enemies!
 +
Throwing a tantrum!
 +
Partially Webbed
 +
Partially Paralyzed
 +
Sluggish
 +
Completely Numb
 +
Partially Numb
 +
Slightly Numb
 +
Heavy Bleeding
 +
Extreme Pain
 +
Slumberous
 +
Very Drowsy
 +
Dehydrated
 +
Starving
 +
Very Hungry
 +
Hungry
 +
What would you like to wear?
 +
What would you like to remove?
 +
What would you like to drop?
 +
What would you like to throw?
 +
With what would you like to interact?
 +
With what would you like to eat or drink?
 +
What would you like to put inside a container?
 +
Where would you like to put the
 +
Your Inventory
 +
There is nothing to do with
 +
You empty the
 +
You take out the
 +
You don't have a suitable container.
 +
You put the
 +
You feed on
 +
You've been caught in the act!
 +
You eat the
 +
You drink the
 +
You lick the
 +
You are too full.
 +
You empty
 +
You drop
 +
You pick
 +
You do not have a free grasp and your quivers and packs are full.
 +
You do not have a free grasp and your quiver and packs are full.
 +
You do not have a free grasp and your quivers and pack are full.
 +
You do not have a free grasp and your quiver and pack are full.
 +
You do not have a free grasp and your quivers are full.
 +
You do not have a free grasp and your quiver is full.
 +
You do not have a free grasp and your packs are full.
 +
You do not have a free grasp and your pack is full.
 +
You do not have a free grasp.
 +
Announcements
 +
You've located a
 +
right under you
 +
above and
 +
below and
 +
Sewer Access
 +
Abandoned shop
 +
Food imports
 +
Clothing imports
 +
General imports
 +
Cloth shop
 +
Leather shop
 +
Woven clothing shop
 +
Leather clothing shop
 +
Bone carver's shop
 +
Gem cutter's shop
 +
Weaponsmith's shop
 +
Bowyer's shop
 +
Blacksmith's shop
 +
Armorsmith's shop
 +
Metal craft shop
 +
Leather goods shop
 +
Carpenter's shop
 +
Stone furniture shop
 +
Metal furniture shop
 +
Warehouse
 +
Empty market
 +
Imported goods market
 +
Imported food market
 +
Imported clothing market
 +
Meat market
 +
Fruit and vegetable market
 +
Cheese market
 +
Processed goods market
 +
Houses
 +
House
 +
Abandoned houses
 +
Abandoned house
 +
Offloading site...
 +
Dehydratd
 +
You have discovered a
 +
You cannot travel through the
 +
There is a
 +
You raise the bucket.
 +
You lower the bucket.
 +
You pull the lever.
 +
There is a locked
 +
You break the hatch in!
 +
You pick the lock!
 +
You bash the door down!
 +
Create Your Character
 +
Race:
 +
Peasant
 +
Demigod
 +
Skill remaining:
 +
Attributes remaining:
 +
Name:
 +
invalid lair entrance
 +
Dawn is breaking.
 +
Night is falling.
 +
You struggle for
 +
You cannot see.
 +
You cannot read.
 +
You read
 +
The pages are blank.
 +
You pull out
 +
Fill
 +
stagnant
 +
salt
 +
Heat
 +
You fill your
 +
Your
 +
You heat the
 +
Suck
 +
Drink
 +
Eat
 +
Ignite
 +
Make Campfire (
 +
You don't feel safe enough to make a campfire.
 +
You make a campfire.
 +
The steam around the vegetation stops you from setting the fire.
 +
The vegetation is submerged.
 +
The vegetation is too wet.
 +
You set a fire.
 +
Attack error
 +
creatures
 +
Interact with
 +
building
 +
Move to
 +
Lava
 +
Magma
 +
The cackling fades away.
 +
You are surrounded by incessant cackling.
 +
You cannot rest until you leave this site.
 +
You don't feel safe enough to rest.
 +
You can't rest because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
 +
You can't rest until you've stopped the bleeding.
 +
You can't rest because you can't breathe.
 +
You can't rest because you are drowning.
 +
You can't rest because you are dying of thirst.
 +
You can't rest because you are starving to death.
 +
You can't rest because you are swimming.
 +
You can't rest until you are on a stable surface.
 +
You
 +
yourself
 +
Squad Order
 +
Disconnected Build Overflow
 +
SOAP
 +
Weapons and Ammunition
 +
Furniture
 +
Siege Equipment
 +
Other Objects
 +
Metal Clothing
 +
Engrave Memorial Slab
 +
Main
 +
Siege Engines
 +
Traps/Levers
 +
Workshops
 +
Furnaces
 +
Wall/Floor/Stairs
 +
Machine Components
 +
Building Placement Distance Overflow
 +
Error
 +
Fatal error
 +
Unable to create texture!
 +
INIT FAILED!
 +
New window size:
 +
Font size:
 +
Resizing grid to
 +
Resizing font to
 +
Dwarf Fortress
 +
data/art/icon.png
 +
SDL initialization failure, trying windowed mode
 +
SDL initialization failure
 +
Requested single-buffering not available
 +
OpenGL
 +
Resetting textures
 +
EMERGENCY: Unknown case in async_wait
 +
TEXT not supported on windows
 +
PRINT_MODE
 +
data/init/interface.txt
 +
Error Initializing Text:
 +
list<T> too long
 +
deque<T> too long
 +
invalid map/set<T> iterator
 +
map/set<T> too long
 +
Space
 +
Shift+
 +
Ctrl+
 +
Alt+
 +
SDL+
 +
Button
 +
REPEAT_NOT
 +
REPEAT_SLOW
 +
REPEAT_FAST
 +
REPEAT_BROKEN
 +
Loading bindings from
 +
Broken repeat request:
 +
Unknown SDLKey:
 +
Broken unicode:
 +
Broken button (should be [BUTTON:#:#]):
 +
Unknown binding:
 +
Saving bindings to
 +
Failed to open
 +
Missing binding displayed:
 +
End of macro
 +
Binding name unknown while loading macro:
 +
Binding missing while loading macro:
 +
Quantity not numeric or Unexpected tab(s) while loading macro:
 +
data/init/macros/*.mak
 +
data/init/macros/
 +
CHEESE_MAT
 +
TISSUE_STYLE
 +
DIGGER
 +
TRANSLATION
 +
CIV_CONTROLLABLE
 +
INDIV_CONTROLLABLE
 +
SIEGER
 +
AMBUSHER
 +
LAYER_LINKED
 +
BABYSNATCHER
 +
ITEM_THIEF
 +
SUBTERRANEAN_CLOTHING
 +
CLOTHING
 +
CURRENCY_BY_YEAR
 +
METAL_PREF
 +
GEM_PREF
 +
STONE_PREF
 +
WOOD_WEAPONS
 +
WOOD_ARMOR
 +
RIVER_PRODUCTS
 +
OCEAN_PRODUCTS
 +
INDOOR_WOOD
 +
OUTDOOR_WOOD
 +
INDOOR_FARMING
 +
OUTDOOR_FARMING
 +
UNDEAD_CANDIDATE
 +
USE_CAVE_ANIMALS
 +
USE_EVIL_ANIMALS
 +
USE_GOOD_ANIMALS
 +
USE_EVIL_WOOD
 +
USE_GOOD_WOOD
 +
USE_EVIL_PLANTS
 +
USE_GOOD_PLANTS
 +
LOCAL_BANDITRY
 +
BANDITRY
 +
START_BIOME
 +
BIOME_SUPPORT
 +
MERCHANT_NOBILITY
 +
SKULKING
 +
GEM_SHAPE
 +
STONE_SHAPE
 +
PERMITTED_JOB
 +
PERMITTED_BUILDING
 +
PERMITTED_REACTION
 +
WORLD_CONSTRUCTION
 +
WILL_ACCEPT_TRIBUTE
 +
BUILDS_OUTDOOR_FORTIFICATIONS
 +
BUILDS_OUTDOOR_TOMBS
 +
ETHIC
 +
WANDERER
 +
BEAST_HUNTER
 +
SCOUT
 +
MAX_STARTING_CIV_NUMBER
 +
MAX_SITE_POP_NUMBER
 +
MAX_POP_NUMBER
 +
RELIGION_SPHERE
 +
TREE_CAP_DIPLOMACY
 +
DIPLOMAT_BODYGUARDS
 +
MERCHANT_BODYGUARDS
 +
ACTIVE_SEASON
 +
PROGRESS_TRIGGER_POPULATION
 +
PROGRESS_TRIGGER_PRODUCTION
 +
PROGRESS_TRIGGER_TRADE
 +
PROGRESS_TRIGGER_POP_SIEGE
 +
PROGRESS_TRIGGER_PROD_SIEGE
 +
PROGRESS_TRIGGER_TRADE_SIEGE
 +
DEFAULT_SITE_TYPE
 +
LIKES_SITE
 +
TOLERATES_SITE
 +
USE_ANY_PET_RACE
 +
USE_MISC_PROCESSED_WOOD_PRODUCTS
 +
IMPROVED_BOWS
 +
INVADERS_IGNORE_NEUTRALS
 +
EQUIPMENT_IMPROVEMENTS
 +
ABUSE_BODIES
 +
USE_ANIMAL_PRODUCTS
 +
COMMON_DOMESTIC_PACK
 +
COMMON_DOMESTIC_PULL
 +
COMMON_DOMESTIC_MOUNT
 +
COMMON_DOMESTIC_PET
 +
SPHERE_ALIGNMENT
 +
ART_FACET_MODIFIER
 +
ART_IMAGE_ELEMENT_MODIFIER
 +
ITEM_IMPROVEMENT_MODIFIER
 +
CURRENCY
 +
ADVENTURE_TIER
 +
SELECT_SYMBOL
 +
REMAINING
 +
SUBSELECT_SYMBOL
 +
CULL_SYMBOL
 +
FRIENDLY_COLOR
 +
VARIABLE_POSITIONS
 +
LAND_HOLDER_TRIGGER
 +
POSITION
 +
CONQUERED_SITE
 +
ELECTED
 +
has negative foreground color, set to 7
 +
has foreground color > 7, set to 7
 +
has negative background color, set to 0
 +
has background color > 7, set to 0
 +
has invalid brightness value (must be 0 or 1), set to 0
 +
has equal foreground/background colors without brightness, background set to 0
 +
EXECUTION_SKILL
 +
SPECIAL_BURIAL
 +
FLASHES
 +
BRAG_ON_KILL
 +
CHAT_WORTHY
 +
RULES_FROM_LOCATION
 +
MENIAL_WORK_EXEMPTION
 +
MENIAL_WORK_EXEMPTION_SPOUSE
 +
SLEEP_PRETENSION
 +
PUNISHMENT_EXEMPTION
 +
KILL_QUEST
 +
QUEST_GIVER
 +
ALLOWED_CREATURE
 +
ALLOWED_CLASS
 +
REJECTED_CREATURE
 +
REJECTED_CLASS
 +
GENDER
 +
MILITARY_SCREEN_ONLY
 +
EXPORTED_IN_LEGENDS
 +
DETERMINES_COIN_DESIGN
 +
SUCCESSION
 +
APPOINTED_BY
 +
REPLACED_BY
 +
REQUIRES_POPULATION
 +
PRECEDENCE
 +
LAND_HOLDER
 +
RESPONSIBILITY
 +
COMMANDER
 +
LAND_NAME
 +
NAME_MALE
 +
NAME_FEMALE
 +
SPOUSE_MALE
 +
SPOUSE_FEMALE
 +
REQUIRED_BOXES
 +
REQUIRED_CABINETS
 +
REQUIRED_RACKS
 +
REQUIRED_STANDS
 +
REQUIRED_OFFICE
 +
REQUIRED_BEDROOM
 +
REQUIRED_DINING
 +
REQUIRED_TOMB
 +
MANDATE_MAX
 +
DEMAND_MAX
 +
ACCOUNT_EXEMPT
 +
DUTY_BOUND
 +
START_GROUP_NUMBER
 +
Unrecognized entity digger token:
 +
Unrecognized entity weapon token:
 +
Unrecognized entity armor token:
 +
Unrecognized entity ammo token:
 +
Unrecognized entity helm token:
 +
Unrecognized entity gloves token:
 +
Unrecognized entity shoes token:
 +
Unrecognized entity pants token:
 +
Unrecognized entity shield token:
 +
Unrecognized entity trapcomp token:
 +
Unrecognized entity toy token:
 +
Unrecognized entity instrument token:
 +
Unrecognized entity tool token:
 +
Unrecognized entity siege ammo token:
 +
Unrecognized entity position allowed caste token:
 +
Unrecognized entity position allowed creature token:
 +
Unrecognized entity position rejected caste token:
 +
Unrecognized entity position rejected creature token:
 +
Gem shape not found:
 +
Stone shape not found:
 +
CUSTOM_BANDIT_LEADER
 +
leader
 +
leaders
 +
boss
 +
bosses
 +
chief
 +
chiefs
 +
chieftess
 +
chieftesses
 +
captain
 +
captains
 +
master
 +
masters
 +
commander
 +
commanders
 +
ringleader
 +
ringleaders
 +
overlord
 +
overlords
 +
warlord
 +
warlords
 +
chieftain
 +
chieftains
 +
Murder-target mismatch: year
 +
CUSTOM_LAW_MAKER
 +
law-giver
 +
law-givers
 +
CUSTOM_MILITARY_GOALS
 +
war leader
 +
war leaders
 +
CUSTOM_MILITARY_STRATEGY
 +
general
 +
generals
 +
HIGH_PRIEST
 +
high
 +
first
 +
exalted
 +
holy
 +
sacred
 +
high priest
 +
high priests
 +
PRIEST
 +
priest
 +
priests
 +
CUSTOM_CASTLE_HOLDER
 +
lord
 +
lords
 +
lady
 +
ladies
 +
lord consort
 +
lords consort
 +
lady consort
 +
ladies consort
 +
WORSHIP_HF
 +
failure to get start square construction for transport link
 +
failure to get end square construction for transport link
 +
midmap construction path build failure
 +
Entity
 +
TITLE:
 +
FORCED_ADMINISTRATOR
 +
administrator
 +
administrators
 +
Leather armor
 +
Metal armor
 +
Miner destination wiped
 +
body
 +
Merchants have arrived and are unloading their goods.
 +
The merchants need a trade depot to unload their goods.
 +
Something has pulled a lever!
 +
Something has triggered a pressure plate!
 +
Something has emptied a cage!
 +
Something has unchained a creature!
 +
improvable
 +
butcherable
 +
millable
 +
possibly buryable
 +
unrotten
 +
undisturbed
 +
collected
 +
sharpenable
 +
distillable
 +
empty
 +
processable
 +
cookable
 +
solid
 +
extract-bearing plant
 +
extract-bearing fish
 +
extract-bearing small creature
 +
processable (to vial)
 +
processable (to bag)
 +
processable (to barrel)
 +
tameable small creature
 +
nearby
 +
sand-bearing
 +
glass
 +
lye-bearing
 +
milk
 +
milkable
 +
finished good
 +
ammo
 +
furniture
 +
dye
 +
dyeable
 +
totemable
 +
glass-making
 +
dyed
 +
melt-designated
 +
deep material
 +
sewn-imageless
 +
screw
 +
fire-safe
 +
magma-safe
 +
building material
 +
non-economic
 +
plant
 +
silk
 +
yarn
 +
leather
 +
bone
 +
hair/wool
 +
shell
 +
horn
 +
pearl
 +
plaster-containing
 +
soap
 +
ivory/tooth
 +
lye/milk-free
 +
blunt
 +
unengraved
 +
unimproved
 +
non-absorbent
 +
food storage
 +
non-pressed
 +
hard
 +
liquid cooking
 +
liquid scoop
 +
powder grinding receptacle
 +
powder grinding
 +
meat carving
 +
meat boning
 +
meat slicing
 +
meat cleaving
 +
meat-carving holder
 +
meal container
 +
liquid container
 +
food storage
 +
hive
 +
nest box
 +
small object container
 +
body part
 +
Short Pathing Flood Overflow
 +
eats
 +
burned
 +
flown
 +
rough
 +
the river
 +
the cave
 +
the pit
 +
the magma pool
 +
the volcano
 +
the underworld portal
 +
the subterranean water
 +
the underworld
 +
One of the compressed files on disk has errors in it.  Restore from backup if you are able.
 +
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
 +
The glowing barrier has disappeared!
 +
Horrifying screams come from the darkness below!
 +
Seed text
 +
Year
 +
One of the most significant causes of the conflict was
 +
The most significant cause of the conflict was
 +
the treatment of animals
 +
the treatment of plants
 +
truthfulness
 +
the devouring of the bodies of sapient beings
 +
the display of war and hunting trophies
 +
the adversary's inability to communicate and form treaties
 +
prior aggression by the adversary
 +
the adversary's refusal to form treaties
 +
the adversary's abuse of the aggressor's fallen
 +
general ill feelings over past historical events
 +
The causes of the conflict are debated by scholars and very little is truly known.
 +
Attacker was uncontested.
 +
Attacker was victorious.
 +
Defender was victorious.
 +
beast
 +
yet
 +
again
 +
living gods and mighty beasts
 +
still
 +
held sway.
 +
the powers of the world were fading
 +
great powers had returned to the world
 +
there were still great powers in the world
 +
fantastic creatures no longer lived in great numbers.
 +
fantastic creatures were few and far between, and some even doubted their existence.
 +
the last of the
 +
ancient
 +
powers fought their final battles.
 +
various civilized races peopled the world.
 +
fantastic creatures were but mere stories told by travelers.
 +
only simple creatures inhabited
 +
Part of
 +
ended.
 +
occurred.
 +
began.
 +
Legends
 +
Sorting
 +
Initialization complete...
 +
Historical events
 +
Check for culled historical figures
 +
Historical figures
 +
Artifacts completed
 +
Structures completed
 +
Historical events left to discover:
 +
Historical Figures
 +
Sites
 +
Artifacts
 +
Regions
 +
Civilizations and other entities
 +
Structures
 +
Historical Maps
 +
Underground Regions
 +
Unnamed
 +
Unnamed
 +
goddess
 +
deity
 +
Civilizations and Other Entities
 +
Keep
 +
Hovel
 +
Apartment Complex
 +
Apartment Room
 +
Dark Tower
 +
Market
 +
Dungeon
 +
Sewers
 +
Catacombs
 +
Slain
 +
Received
 +
fled
 +
Fled
 +
victorious
 +
Victorious
 +
drove forward
 +
Drove forward
 +
repelled
 +
Repelled
 +
stood fast
 +
Stood fast
 +
beaten back
 +
Beaten back
 +
Unnamed underground area
 +
Unnamed magma sea area
 +
Unnamed Underworld area
 +
Populations
 +
Movement keys to view.
 +
Standard biome+site map
 +
Elevations including lake and ocean floors
 +
Elevations respecting water level
 +
Current vegetation
 +
Evil
 +
Salinity
 +
Biome
 +
Structures/fields/roads/etc.
 +
Hydrosphere
 +
Export of column
 +
data/save/current/world.dat
 +
Command Line: World exported.
 +
Saving world...
 +
Offloading units...
 +
Offloading art images...
 +
Sorting historical figures...
 +
Saving world information...
 +
Synchronizing folders...
 +
data/init/world_gen.txt
 +
WORLD_GEN
 +
TITLE
 +
SEED
 +
HISTORY_SEED
 +
NAME_SEED
 +
CREATURE_SEED
 +
CUSTOM_NAME
 +
EMBARK_POINTS
 +
PEAK_NUMBER_MIN
 +
PARTIAL_OCEAN_EDGE_MIN
 +
OCEAN_EDGE_MIN
 +
COMPLETE_OCEAN_EDGE_MIN
 +
REVEAL_ALL_HISTORY
 +
CULL_HISTORICAL_FIGURES
 +
EROSION_CYCLE_COUNT
 +
PERIODICALLY_ERODE_EXTREMES
 +
OROGRAPHIC_PRECIPITATION
 +
ALL_CAVES_VISIBLE
 +
PLAYABLE_CIVILIZATION_REQUIRED
 +
VOLCANO_MIN
 +
END_YEAR
 +
BEAST_END_YEAR
 +
ELEVATION
 +
RAINFALL
 +
DRAINAGE
 +
VOLCANISM
 +
SAVAGERY
 +
Attempted to set world gen presets prior to dimensions
 +
ELEVATION_FREQUENCY
 +
RAIN_FREQUENCY
 +
DRAINAGE_FREQUENCY
 +
TEMPERATURE_FREQUENCY
 +
SAVAGERY_FREQUENCY
 +
VOLCANISM_FREQUENCY
 +
MINERAL_SCARCITY
 +
MEGABEAST_CAP
 +
SEMIMEGABEAST_CAP
 +
TITAN_NUMBER
 +
TITAN_ATTACK_TRIGGER
 +
DEMON_NUMBER
 +
NIGHT_TROLL_NUMBER
 +
BOGEYMAN_NUMBER
 +
VAMPIRE_NUMBER
 +
WEREBEAST_NUMBER
 +
SECRET_NUMBER
 +
REGIONAL_INTERACTION_NUMBER
 +
DISTURBANCE_INTERACTION_NUMBER
 +
EVIL_CLOUD_NUMBER
 +
EVIL_RAIN_NUMBER
 +
GOOD_SQ_COUNTS
 +
EVIL_SQ_COUNTS
 +
REGION_COUNTS
 +
RIVER_MINS
 +
SUBREGION_MAX
 +
CAVERN_LAYER_COUNT
 +
CAVERN_LAYER_OPENNESS_MIN
 +
CAVERN_LAYER_OPENNESS_MAX
 +
CAVERN_LAYER_PASSAGE_DENSITY_MIN
 +
CAVERN_LAYER_PASSAGE_DENSITY_MAX
 +
CAVERN_LAYER_WATER_MIN
 +
CAVERN_LAYER_WATER_MAX
 +
HAVE_BOTTOM_LAYER_1
 +
HAVE_BOTTOM_LAYER_2
 +
LEVELS_ABOVE_GROUND
 +
LEVELS_ABOVE_LAYER_1
 +
LEVELS_ABOVE_LAYER_2
 +
LEVELS_ABOVE_LAYER_3
 +
LEVELS_ABOVE_LAYER_4
 +
LEVELS_ABOVE_LAYER_5
 +
LEVELS_AT_BOTTOM
 +
CAVE_MIN_SIZE
 +
CAVE_MAX_SIZE
 +
MOUNTAIN_CAVE_MIN
 +
NON_MOUNTAIN_CAVE_MIN
 +
TOTAL_CIV_NUMBER
 +
TOTAL_CIV_POPULATION
 +
SITE_CAP
 +
ELEVATION_RANGES
 +
RAIN_RANGES
 +
DRAINAGE_RANGES
 +
SAVAGERY_RANGES
 +
VOLCANISM_RANGES
 +
Unrecognized World Gen Token:
 +
LARGE ISLAND
 +
LARGE REGION
 +
MEDIUM ISLAND
 +
MEDIUM REGION
 +
SMALL ISLAND
 +
SMALL REGION
 +
SMALLER ISLAND
 +
SMALLER REGION
 +
POCKET ISLAND
 +
POCKET REGION
 +
Command Line: World generation manually aborted.
 +
The world generator is having trouble placing enough mountain peaks. 
 +
You might want to check your maximum elevation value and other elevation parameters. 
 +
Can the elevation 400 be placed enough times to provide space for your peaks? 
 +
You might want to check your preset elevations for the elevation 400. 
 +
You must have at least as many of these highest elevation points as you are requiring peaks. 
 +
Alternatively, you can reduce the number of peaks required by the parameters.
 +
The world generator is having trouble placing enough mid-level elevations. 
 +
Can your parameters achieve elevations between 100 and 299? 
 +
You might want to adjust the parameters governing elevation frequencies. 
 +
Alternatively, you can reduce the number of mid-level elevation squares required.
 +
The world generator is having trouble placing enough low elevations. 
 +
Can your parameters achieve elevations between 0 and 99? 
 +
The world generator is having trouble placing enough high elevations. 
 +
Can your parameters achieve elevations between 300 and 400? 
 +
The world generator is having trouble placing enough ocean squares along the edges. 
 +
Can your parameters achieve elevations between 0 and 99 frequently? 
 +
You might want to adjust the parameters governing elevation. 
 +
Alternatively, you can reduce the number of edge oceans required.
 +
The world generator is having trouble placing rainfall in the manner specified by the parameters. 
 +
You might want to adjust the parameters governing rainfall. 
 +
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
 +
The world generator is having trouble setting drainage in the manner specified by the parameters. 
 +
You might want to adjust the parameters governing drainage. 
 +
Alternatively, you can reduce the number of high, medium or low drainage squares required.
 +
The world generator is having trouble placing savagery in the manner specified by the parameters. 
 +
You might want to adjust the parameters governing savagery. 
 +
Alternatively, you can reduce the number of high, medium or low savagery squares required.
 +
The world generator is having trouble setting volcanism in the manner specified by the parameters. 
 +
You might want to adjust the parameters governing volcanism. 
 +
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
 +
The world generator is having trouble placing enough volcanos. 
 +
You might want to check your maximum volcanism value. 
 +
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? 
 +
You might want to check your preset volcanism for the value 100. 
 +
You must have at least as many of these highest volcanism points as you are requiring volcanos. 
 +
Alternatively, you can reduce the number of volcanos required by the parameters.
 +
The world generator is having trouble placing swamps and marshes. 
 +
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. 
 +
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
 +
The world generator is having trouble placing deserts and badlands. 
 +
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. 
 +
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
 +
The world generator is having trouble placing forests. 
 +
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. 
 +
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
 +
The world generator is having trouble placing mountains. 
 +
Make sure your parameters and presets can support high elevation areas. 
 +
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
 +
The world generator is having trouble placing oceans. 
 +
Make sure your parameters and presets can support low elevation areas. 
 +
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
 +
The world generator is having trouble placing glaciers. 
 +
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. 
 +
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
 +
The world generator is having trouble placing tundra regions. 
 +
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. 
 +
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
 +
The world generator is having trouble placing grasslands. 
 +
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. 
 +
The world generator is having trouble placing hills. 
 +
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. 
 +
The world generator is having trouble placing rivers. 
 +
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. 
 +
Alternatively, you can reduce the number of rivers required by the parameters.
 +
The world generator is placing too many subregions. 
 +
Make sure your parameters and presets aren't so variable that biomes change frequently. 
 +
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
 +
The world generator is having trouble placing mountain caves. 
 +
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. 
 +
Alternatively, you can reduce the number of mountain caves required by the parameters.
 +
The world generator is having trouble placing low-lying caves. 
 +
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. 
 +
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
 +
The world generator is having trouble placing enough civilizations. 
 +
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. 
 +
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. 
 +
Alternatively, you can reduce the number of civilizations required by the parameters.
 +
The world generator couldn't find any civilization definitions. 
 +
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. 
 +
The world generator is having trouble placing a controllable civilization. 
 +
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. 
 +
Make sure your parameters and presets have adequate squares of this kind. 
 +
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
 +
The world generator is having trouble placing farming civilizations. 
 +
Civilizations use available plants in their surroundings as their initial crops. 
 +
Make sure your parameters and raw objects have adequate vegetation. 
 +
Create A World
 +
World Size
 +
Pocket
 +
Smaller
 +
Medium
 +
History
 +
Very Short
 +
Short
 +
Long
 +
Very Long
 +
Very High
 +
Maximum Number of Sites
 +
Number of Beasts
 +
Natural Savagery
 +
Mineral Occurrence
 +
Very Rare
 +
Rare
 +
Sparse
 +
Frequent
 +
Everywhere
 +
This controls the size of the world map.  Current:
 +
This is the length of pre-generated history.  Current:
 +
This controls how many distinct races/cultures there are.
 +
This is how many distinct places can exist after world generation.
 +
Increasing this setting makes large beasts more prevalent.
 +
Increasing savagery makes the world more difficult to settle.
 +
Increasing mineral occurrence makes more embark sites have more minerals.
 +
Title:
 +
Seed:
 +
Various
 +
Dimensions:
 +
Custom Name:
 +
Random Name
 +
Last Param Set:
 +
Really delete this parameter set?
 +
Really change the dimensions?
 +
This parameter set will be reset.
 +
Are you sure you want to abort?
 +
You haven't saved your changes.
 +
Are you sure you want to go on?
 +
Creating New Region
 +
Preparing elevation...
 +
Setting temperature...
 +
Running rivers...
 +
Forming lakes
 +
Growing vegetation...
 +
Verifying terrain...
 +
Importing wildlife...
 +
Recounting legends...
 +
Finished prehistory...
 +
Placing civilizations... (
 +
Making cave civilizations...
 +
Making cave pops...
 +
Placing other beasts...
 +
Placing megabeasts...
 +
Placing good/evil...
 +
Placing caves... (
 +
Prehistory init...
 +
Hist Figs:
 +
Finalizing civ mats... (
 +
Finalizing art... (
 +
Finalizing uniforms... (
 +
Finalizing sites... (
 +
LACK OF PEAKS
 +
MEDIUM ELEVATION REJECTION
 +
LOW ELEVATION REJECTION
 +
HIGH ELEVATION REJECTION
 +
LACK OF EDGE OCEANS
 +
RAINFALL REJECTION
 +
DRAINAGE REJECTION
 +
SAVAGERY REJECTION
 +
VOLCANISM REJECTION
 +
LACK OF VOLCANOS
 +
SWAMP REJECTION
 +
DESERT REJECTION
 +
FOREST REJECTION
 +
MOUNTAIN REJECTION
 +
OCEAN REJECTION
 +
GLACIER REJECTION
 +
TUNDRA REJECTION
 +
GRASSLAND REJECTION
 +
HILLS REJECTION
 +
LACK OF RIVERS
 +
TOO MANY REGIONS
 +
LACK OF MOUNTAIN CAVES
 +
LACK OF LOW-LYING CAVES
 +
UNABLE TO PLACE ENOUGH CIVILIZATIONS
 +
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
 +
FARMING CIVILIZATION PLACED WITHOUT CROPS
 +
Note: If you are using the default parameters in unmodded DF,
 +
and it doesn't work after continuing a few times, please report
 +
the issue at the B12 forum.
 +
CREATE WORLD NOW =  
 +
LARGE
 +
Command Line: World image, detailed image and info exported.
 +
Cleaning game objects...
 +
Cleaning stranded objects...
 +
Cleaning play objects...
 +
raw/
 +
Preparing Arena...
 +
Importing world...
 +
Continue Playing
 +
Start Playing
 +
Create New World!
 +
Design New World with Advanced Parameters
 +
Object Testing Arena
 +
About DF
 +
Quit
 +
Select a source for your arena objects:
 +
raw (Default)
 +
This Version of DF used the FMOD Sound System
 +
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.
 +
This version of DF uses SDL: Simple DirectMedia Layer,
 +
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
 +
See the SDL folder for license information.
 +
Portions of this version are Copyright(C)2008
 +
The FreeType Project (www.freetype.org).
 +
All rights reserved.
 +
world_graphic-
 +
elw-
 +
tmp-
 +
rain-
 +
drn-
 +
sav-
 +
vol-
 +
veg-
 +
evil-
 +
sal-
 +
trd-
 +
str-
 +
hyd-
 +
biome_color_key.txt
 +
mountain (128,128,128)
 +
temperate freshwater lake (0,224,255)
 +
temperate brackish lake (0,192,255)
 +
temperate saltwater lake  (0,160,255)
 +
tropical freshwater lake (0,96,255)
 +
tropical brackish lake (0,64,255)
 +
tropical saltwater lake  (0,32,255)
 +
arctic ocean (0,255,255)
 +
tropical ocean (0,0,255)
 +
temperate ocean (0,128,255)
 +
glacier (64,255,255)
 +
tundra (128,255,255)
 +
temperate freshwater swamp (96,192,128)
 +
temperate saltwater swamp (64,192,128)
 +
temperate freshwater marsh (96,255,128)
 +
temperate saltwater marsh (64,255,128)
 +
tropical freshwater swamp (96,192,64)
 +
tropical saltwater swamp (64,192,64)
 +
mangrove swamp (64,255,96)
 +
tropical freshwater marsh (96,255,64)
 +
tropical saltwater marsh (64,255,64)
 +
taiga forest (0,96,64)
 +
temperate conifer forest (0,96,32)
 +
temperate broadleaf forest (0,160,32)
 +
tropical conifer forest (0,96,0)
 +
tropical dry broadleaf forest (0,128,0)
 +
tropical moist broadleaf forest (0,160,0)
 +
temperate grassland (0,255,32)
 +
temperate savanna (0,224,32)
 +
temperate shrubland (0,192,32)
 +
tropical grassland (255,160,0)
 +
tropical savanna (255,176)
 +
tropical shrubland (255,192,0)
 +
badland desert (255,96,32)
 +
sand desert (255,255,0)
 +
rock desert (255,128,64)
 +
structure_color_key.txt
 +
castle (128,128,128)
 +
village (255,255,255)
 +
crops (255,128,0)(255,160,0)(255,192,0)
 +
pasture (0,255,0)
 +
meadow (64,255,0)
 +
woodland (0,128,0)
 +
orchard (0,160,0)
 +
tunnel (20,20,20)
 +
stone bridge (224,224,224)
 +
other bridge (180,167,20)
 +
stone road (192,192,192)
 +
other road (150,127,20)
 +
stone wall (96,96,96)
 +
other wall (160,127,20)
 +
mountain (255,255,192)
 +
lake (0,96,255)
 +
land (128,64,32)
 +
ocean (0,64,255)
 +
hydro_color_key.txt
 +
brook (0,255,255)
 +
stream (0,224,255)
 +
minor river (0,192,255)
 +
river (0,160,255)
 +
major river (0,128,255)
 +
river/ocean (0,112,255)
 +
Histories of
 +
Greed
 +
Avarice
 +
Jealousy
 +
Cupidity
 +
Gluttony
 +
Industry
 +
Enterprise
 +
Resourcefulness
 +
Determination
 +
Mettle
 +
Dynamism
 +
Labor
 +
Toil
 +
Diligence
 +
Exertion
 +
Tenacity
 +
Perseverance
 +
Command Line:
 +
data/init/announcements.txt
 +
PAUSE
 +
RECENTER
 +
UNIT_COMBAT_REPORT
 +
UNIT_COMBAT_REPORT_ALL_ACTIVE
 +
UCR_A
 +
data/sound/song_title.ogg
 +
data/sound/song_game.ogg
 +
data/art/mouse.png
 +
data/movies
 +
text
 +
data/dipscript/*.*
 +
data/dipscript/
 +
region
 +
Command Line: World generation initiated.
 +
Command Line: World generation aborted because world exists.
 +
data/speech/general.txt
 +
data/speech/slayer.txt
 +
data/speech/threat.txt
 +
data/speech/greet.txt
 +
data/speech/greet_reply.txt
 +
data/speech/greet_reply_diff_language.txt
 +
data/speech/greet_reply_unusual_first.txt
 +
data/speech/greet_reply_after_hero.txt
 +
data/speech/greet_worship.txt
 +
data/speech/greet_baby.txt
 +
data/speech/goodbye_worship_1.txt
 +
data/speech/goodbye_worship_2.txt
 +
data/speech/goodbye_worship_3.txt
 +
data/speech/temple_already_member.txt
 +
data/speech/temple_become_member.txt
 +
data/speech/positive.txt
 +
data/speech/task_recommendation.txt
 +
data/speech/unknown_hf_seeker.txt
 +
data/speech/ab_specific_hf_seeker.txt
 +
data/speech/site_specific_hf_seeker.txt
 +
data/speech/same_site_ab_specific_hf_seeker.txt
 +
data/speech/same_site_specific_hf_seeker.txt
 +
data/speech/arch_info_justification.txt
 +
data/speech/justification_representation.txt
 +
data/speech/justification_proximity.txt
 +
data/speech/justification_experience.txt
 +
data/speech/justification_reminder.txt
 +
data/speech/justification_antithetical.txt
 +
data/speech/no_family.txt
 +
data/speech/family_relationship_spec.txt
 +
data/speech/family_relationship_no_spec.txt
 +
data/speech/family_relationship_additional.txt
 +
data/speech/family_relationship_spec_dead.txt
 +
data/speech/family_relationship_no_spec_dead.txt
 +
data/speech/family_relationship_additional_dead.txt
 +
data/speech/child_age_proclamation.txt
 +
data/speech/wandering_profession.txt
 +
data/speech/scouting_profession.txt
 +
data/speech/hunting_profession.txt
 +
data/speech/snatcher_profession.txt
 +
data/speech/thief_profession.txt
 +
data/speech/wandering_profession_year.txt
 +
data/speech/scouting_profession_year.txt
 +
data/speech/hunting_profession_year.txt
 +
data/speech/snatcher_profession_year.txt
 +
data/speech/thief_profession_year.txt
 +
data/speech/past_wandering_profession.txt
 +
data/speech/past_scouting_profession.txt
 +
data/speech/past_hunting_profession.txt
 +
data/speech/past_snatcher_profession.txt
 +
data/speech/past_thief_profession.txt
 +
data/speech/guard_profession.txt
 +
data/speech/guard_warning.txt
 +
data/speech/soldier_profession.txt
 +
data/speech/past_profession_no_year.txt
 +
data/speech/past_profession_year.txt
 +
data/speech/current_profession_no_year.txt
 +
data/speech/current_profession_year.txt
 +
data/speech/hist_fig_slayer.txt
 +
data/speech/animal_slayer.txt
 +
Jobs removed from unpowered
 +
small
 +
large
 +
logs
 +
rough gems
 +
raw green glass
 +
raw clear glass
 +
raw crystal glass
 +
small
 +
rock
 +
stones
 +
charcoal
 +
coke
 +
refined coal
 +
bars
 +
cut gems
 +
cut green glass gems
 +
cut clear glass gems
 +
cut crystal glass gems
 +
gems
 +
blocks
 +
portal
 +
door
 +
floodgate
 +
hatch cover
 +
grate
 +
table
 +
cabinet
 +
weapon rack
 +
armor stand
 +
coffer
 +
chest
 +
boxes and bag
 +
backpack
 +
limb/body
 +
cast
 +
splint
 +
crutch
 +
quiver
 +
casket
 +
sarcophag
 +
coffin
 +
rope
 +
chain
 +
waterskin
 +
vial
 +
flask
 +
musical instrument
 +
unglazed
 +
tool
 +
goblet
 +
window
 +
terrarium
 +
cage
 +
barrel
 +
bucket
 +
animal trap
 +
chair
 +
throne
 +
strands
 +
yarn
 +
thread
 +
cloth
 +
tanned hide
 +
totem
 +
book
 +
figurine
 +
rotten
 +
drink
 +
filthy
 +
sticky
 +
vomitous
 +
slimy
 +
dirty
 +
gooey
 +
purulent
 +
ichorous
 +
bloody
 +
liquid
 +
glob
 +
powder
 +
cheese
 +
catapult parts
 +
mechanisms
 +
tube
 +
pipe section
 +
trap component
 +
ballista parts
 +
anvil
 +
amulet
 +
ballista arrow head
 +
siege ammo
 +
ammunition
 +
scepter
 +
crown
 +
coin
 +
perfect
 +
large
 +
green glass
 +
clear glass
 +
crystal glass
 +
ring
 +
earring
 +
bracelet
 +
traction bench
 +
quern
 +
millstone
 +
statue
 +
memorial
 +
craft shop sign
 +
weaponsmith's shop sign
 +
armorsmith's shop sign
 +
general store sign
 +
food shop sign
 +
food imports sign
 +
clothing imports sign
 +
general imports sign
 +
cloth shop sign
 +
leather shop sign
 +
woven clothing shop sign
 +
leather clothing shop sign
 +
bone carver's shop sign
 +
gem cutter's shop sign
 +
bowyer's shop sign
 +
blacksmith's shop sign
 +
metal craft shop sign
 +
leather goods shop sign
 +
carpenter's shop sign
 +
stone furniture shop sign
 +
metal furniture shop sign
 +
slab
 +
corpse
 +
Rotten
 +
seeds
 +
withered
 +
leaves
 +
raw
 +
live
 +
small live animal
 +
tame
 +
small tame animal
 +
prepared meal
 +
preserved
 +
meat
 +
weapon
 +
chain
 +
suits of
 +
armor
 +
right
 +
left
 +
handwear
 +
shield
 +
footwear
 +
headwear
 +
legwear
 +
Page
 +
fighting!
 +
hunting.
 +
sparring.
 +
Last Report Date:
 +
Announcement Date:
 +
Ingredient Type
 +
Number
 +
Permissions
 +
Brew
 +
You have no appropriate ingredients.
 +
Price
 +
Uninterested
 +
For Sale
 +
Available
 +
Ready for Slaughter
 +
Work Animal
 +
Not For Sale
 +
Unavailable
 +
Being Traded
 +
Not Tame
 +
You have no appropriate creatures.
 +
Violation of Production Order
 +
Violation of Export Prohibition
 +
Violation of Job Order
 +
Conspiracy to Slow Labor
 +
Murder
 +
Disorderly Conduct
 +
Building Destruction
 +
Vandalism
 +
There are no criminals.
 +
Injured Party:
 +
Convicted:
 +
Witness:
 +
Accuses:
 +
Found the body.
 +
Date:
 +
Reported:
 +
Beating.
 +
Officer:
 +
None Assigned
 +
Violation of Production Order.
 +
Violation of Export Prohibition.
 +
Violation of Job Order.
 +
Conspiracy to Slow Labor.
 +
Murder.
 +
Disorderly Conduct.
 +
Building Destruction.
 +
Vandalism.
 +
General Items
 +
Thread/Cloth
 +
Stone/Gems/Metals
 +
Anml Extracts
 +
Plnt Extracts
 +
Anml Cheeses
 +
Plnt Cheeses
 +
Milled Animal
 +
Milled Plants
 +
Item Type
 +
Setter
 +
Unknown
 +
Wage
 +
Cleaning
 +
Place Item in Tomb
 +
Store Item in Stockpile
 +
Store Item in Bag
 +
Store Item in Chest
 +
Store Item in Cabinet
 +
Store Weapon
 +
Store Armor
 +
Store Item in Barrel
 +
Store Item in Bin
 +
Store Item in Hospital
 +
Dump Item
 +
Building Construction
 +
Building Removal
 +
Door Construction
 +
Floodgate Construction
 +
Hatch Cover Construction
 +
Grate Construction
 +
Bed Construction
 +
Chair Construction
 +
Coffin Construction
 +
Table Construction
 +
Bin Construction
 +
Chest Construction
 +
Cabinet Construction
 +
Statue Construction
 +
Slab Construction
 +
Block Construction
 +
Anvil Construction
 +
Window Construction
 +
Pipe Section Construction
 +
Sand Collection
 +
Clay Collection
 +
Gem Encrusting
 +
Glass Cutting
 +
Glass Encrusting
 +
Basic Ore Smelting
 +
Object Melting
 +
Craft Making
 +
Coin Minting
 +
Metal Studding
 +
Metal Strand Extraction
 +
Weapon Construction
 +
Ammo Construction
 +
Quiver Construction
 +
Armor Stand Construction
 +
Weapon Rack Construction
 +
Tool Construction
 +
Totem Construction
 +
Flask Construction
 +
Goblet Construction
 +
Bone/Shell Decoration
 +
Instrument Construction
 +
Toy Construction
 +
Armor Construction
 +
Glove Construction
 +
Helm Construction
 +
Shield Construction
 +
Pants Construction
 +
Shoe Construction
 +
Backpack Construction
 +
Animal Trap Construction
 +
Trap Baiting
 +
Install Colony In Hive
 +
Collect Hive Products
 +
Mechanism Construction
 +
Trap Component Construction
 +
Trap Cleaning
 +
Trigger Linking
 +
Cage Trap Loading
 +
Stone Trap Loading
 +
Weapon Trap Loading
 +
Lever Pulling
 +
Operate Pump
 +
Construct Quern
 +
Construct Millstone
 +
Catapult Loading
 +
Ballista Loading
 +
Catapult Firing
 +
Ballista Firing
 +
Ballista Arrow Head Construction
 +
Siege Ammo Construction
 +
Catapult Part Construction
 +
Ballista Part Construction
 +
Fortification Carving
 +
Wall Detailing
 +
Floor Detailing
 +
Stair/Ramp Removal
 +
Carving Upward Staircase
 +
Carving Downward Staircase
 +
Carving Up/Down Staircase
 +
Carving Ramp
 +
Digging Channel
 +
Tree Felling
 +
Plant Gathering
 +
Construction Removal
 +
Hunting
 +
Returning Kill
 +
Capturing Land Animals
 +
Capturing Fish
 +
Hunting Animal Training
 +
War Animal Training
 +
Web Collection
 +
Cage Construction
 +
Chain Construction
 +
Bucket Construction
 +
Planting
 +
Harvesting
 +
Fertilizing
 +
Thread Dyeing
 +
Cloth Dyeing
 +
Image Sewing
 +
Plant Extraction
 +
Plant Processing
 +
Plant Processing/Bag
 +
Plant Processing/Vial
 +
Plant Processing/Barrel
 +
Fish Extraction
 +
Land Animal Extraction
 +
Small Creature Taming
 +
Large Creature Taming
 +
Butchering
 +
Slaughtering
 +
Fish Processing
 +
Barrel Construction
 +
Other Jobs
 +
Animal Chaining
 +
Animal Unchaining
 +
Releasing Large Creature
 +
Releasing Small Creature
 +
Handling Large Creature
 +
Handling Small Creature
 +
Large Creature Caging
 +
Small Creature Caging
 +
Aquarium Draining
 +
Aquarium Filling
 +
Pond Filling
 +
Large Creature Pit/Ponding
 +
Small Creature Pit/Ponding
 +
Large Creature Pen/Pasturing
 +
Small Creature Pen/Pasturing
 +
Charcoal Making
 +
Ash Making
 +
Potash Making (Lye)
 +
Potash Making (Ash)
 +
Managing Work Orders
 +
Updating Stockpile Records
 +
Trading at Depot
 +
Beat Criminal
 +
Execute Criminal
 +
Give Water
 +
Give Food
 +
Recover Wounded
 +
Diagnose Patient
 +
Immobilize Break
 +
Apply Cast
 +
Bring Crutch
 +
Dress Wound
 +
Clean Patient
 +
Suture
 +
Set Bone
 +
Place In Traction
 +
Splint Construction
 +
Crutch Construction
 +
Traction Bench Construction
 +
Work Orders
 +
Left
 +
Validated
 +
All work orders must be validated by the manager before they become active.
 +
Quantity:
 +
Type in parts of the name to narrow your search. 
 +
Suspended
 +
Inactive
 +
Missing
 +
Independent
 +
Wild Animal
 +
Undead
 +
Opposed to life
 +
Berserk
 +
Caged Prisoner
 +
Chained Prisoner
 +
Invader
 +
Diplomat
 +
Merchant
 +
Visitor
 +
Friendly
 +
Underworld
 +
Caged Guest
 +
Chained Guest
 +
Uninvited Guest
 +
Current Resident
 +
Hostile
 +
Tame
 +
You have not created any creatures yet.
 +
There are no idle
 +
Citizens
 +
Pets/Livestock
 +
Others
 +
Dead/Missing
 +
There are no
 +
There are no pets or livestock here.
 +
There are no other creatures nearby.
 +
The year is still young.
 +
This land has no important leaders.
 +
Exports to
 +
Petty Annoyance
 +
Terror
 +
Imports from
 +
Offerings from
 +
Death
 +
Vengeance
 +
You can look at trade information once you have a broker
 +
with appraisal skill.
 +
Trade Agreement (Exports to
 +
Trade Agreement (Imports from
 +
You have no agreements with this land.
 +
himself
 +
herself
 +
itself
 +
The item sparkles with a supernatural brillance.
 +
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
 +
The object looks oddly square.
 +
The item constantly emits a nearly inaudible high-pitched whistle.
 +
The item is covered with small bumps.
 +
The item smells like wet earth.
 +
Tiny streaks of lightning streak quickly over the object's surface.
 +
Creatures that look at the item cannot think negative thoughts.
 +
The item is covered with minute gray hairs.
 +
The item sounds like rustling leaves when moved.
 +
Needs
 +
Disconnected
 +
Need trigger type
 +
Needs walkable perimeter
 +
Hidden
 +
Needs to be anchored on edge
 +
Blocked
 +
Surrounded by empty space
 +
Needs adjacent wall
 +
Needs open space
 +
Off map
 +
Water
 +
Lava/Magma
 +
Building present
 +
Construction present
 +
Must be inside
 +
Too close to edge
 +
Must be outside
 +
Cannot build at highest level
 +
Needs soil or mud
 +
Needs soil
 +
Needs ground or near machine
 +
Mud is left by water
 +
Null site on overall status
 +
Early
 +
Mid-
 +
Late
 +
Spring
 +
Summer
 +
Autumn
 +
Winter
 +
Stocks
 +
Health
 +
Prices
 +
Currency
 +
Justice
 +
Created Wealth:
 +
Weapons:
 +
Armor and Garb:
 +
Furniture:
 +
Other Objects:
 +
Architecture:
 +
Displayed:
 +
Held/Worn:
 +
You need a broker with
 +
the appraisal skill.
 +
Imported Wealth:
 +
Exported Wealth:
 +
Trade Information:
 +
Population:
 +
Nobles/Admins
 +
Peasants
 +
Recruit/Others
 +
Trained Animals
 +
Other Animals
 +
Food Stores:
 +
Plant
 +
Drink
 +
Other
 +
Mountainhome
 +
Metropolis
 +
City
 +
Town
 +
Village
 +
Hamlet
 +
Outpost
 +
Evaluate Depot Access Overflow
 +
Evaluate Depot Caravan Access Overflow
 +
You don't have any buildings.
 +
Evaluation:
 +
Severe Blood Loss
 +
Moderate Blood Loss
 +
Serious Fever
 +
Moderate Fever
 +
Slight Fever
 +
Moderate Pain
 +
Slight Pain
 +
Cannot breathe
 +
Trouble breathing
 +
Vision lost
 +
Vision impaired
 +
Vision somewhat impaired
 +
Ability to stand lost
 +
Ability to stand somewhat impaired
 +
Ability to grasp lost
 +
Ability to grasp somewhat impaired
 +
Ability to fly lost
 +
Ability to fly somewhat impaired
 +
Motor nerve damage
 +
Sensory nerve damage
 +
Has been sutured
 +
Infection
 +
Diagnosis required
 +
Crutch required
 +
Diagnosed with
 +
Bleeding stopped
 +
Compound fracture of
 +
Rotten tissue excised from
 +
Had
 +
Placed in traction
 +
Evaluated
 +
Brought to rest
 +
Cleaned
 +
Economic stones
 +
Requires fuel
 +
Takes place at
 +
REAGENTS
 +
PRODUCTS
 +
The broker recommends keeping
 +
Select a tool.
 +
nothing.
 +
not consumed
 +
consumed
 +
You are not that hungry.
 +
Butcher this object.
 +
You must unretract to use this ability.
 +
You must wait to use this ability.
 +
You cannot speak.
 +
You are missing a body part.
 +
Use this ability.
 +
You must unretract to use this power.
 +
You must wait to use this power.
 +
Use this power.
 +
Select an action.
 +
Unknown interaction
 +
You make
 +
You practice your
 +
You make nothing.
 +
You butcher
 +
Status
 +
Wounds
 +
Treatment
 +
Ghostly
 +
Early Wet Season
 +
Late Wet Season
 +
Early Dry Season
 +
Late Dry Season
 +
First Quarter
 +
Second Quarter
 +
Third Quarter
 +
Fourth Quarter
 +
Alert State
 +
Squads 
 +
Months 
 +
Inactive = Uniformed
 +
Inactive = Civ clothes
 +
Burrow
 +
Route
 +
Point
 +
Position
 +
Architecture
 +
Desired:
 +
Current:
 +
Offerings
 +
Royal Throne Room
 +
Opulent Throne Room
 +
Throne Room
 +
Splendid Office
 +
Decent Office
 +
Office
 +
Modest Office
 +
Meager Office
 +
Royal Bedroom
 +
Grand Bedroom
 +
Great Bedroom
 +
Fine Quarters
 +
Decent Quarters
 +
Quarters
 +
Modest Quarters
 +
Meager Quarters
 +
Royal Dining Room
 +
Grand Dining Room
 +
Great Dining Room
 +
Fine Dining Room
 +
Decent Dining Room
 +
Modest Dining Room
 +
Meager Dining Room
 +
Royal Mausoleum
 +
Grand Mausoleum
 +
Mausoleum
 +
Fine Tomb
 +
Burial Chamber
 +
Servant's Burial Chamber
 +
Grave
 +
group of
 +
Many
 +
swarm of
 +
lumber limits
 +
ROOM SHARING INDEX OUT OF BOUNDS:
 +
Basic Value:
 +
Weight:
 +
Price:
 +
Owner:
 +
Uses and Contents:
 +
Uses:
 +
Contents:
 +
This building
 +
was designed by
 +
was well-designed by
 +
was finely-designed by
 +
was superiorly designed by
 +
bears the exceptional design of
 +
was masterfully designed by
 +
The structure
 +
was built by
 +
was solidly built by
 +
was finely-built by
 +
was superiorly built by
 +
was exceptionally built by
 +
was masterfully built by
 +
Worker:
 +
Location:
 +
Repeating
 +
Items:
 +
Stone Hauling
 +
Wood Hauling
 +
Burial
 +
Food Hauling
 +
Refuse Hauling
 +
Item Hauling
 +
Furniture Hauling
 +
Animal Hauling
 +
Stone Detailing
 +
Animal Care
 +
Diagnosis
 +
Setting Bones
 +
Dressing Wounds
 +
Feed Patients/Prisoners
 +
Recovering Wounded
 +
Small Animal Dissection
 +
Leatherworking
 +
Clothesmaking
 +
Farming (Fields)
 +
Furnace Operating
 +
Armoring
 +
Blacksmithing
 +
Metalcrafting
 +
Woodcrafting
 +
Stonecrafting
 +
Siege Operating
 +
Crossbow-making
 +
Mechanics
 +
Pump Operating
 +
Woodworking
 +
Stoneworking
 +
Hunting/Related
 +
Healthcare
 +
Farming/Related
 +
Fishing/Related
 +
Jewelry
 +
Engineering
 +
Hauling
 +
LANGUAGE
 +
MATERIAL_TEMPLATE
 +
BUILDING
 +
DESCRIPTOR_SHAPE
 +
DESCRIPTOR_PATTERN
 +
DESCRIPTOR_COLOR
 +
GRAPHICS
 +
REACTION
 +
INTERACTION
 +
data/save/current/*.dat
 +
data/save/current/*.sav
 +
world.dat
 +
world.sav
 +
Unknown error
 +
GLX 1.2 and up are not supported
 +
Missing GL version
 +
shadow
 +
graphics/graphics_*
 +
graphics/
 +
PLAY
 +
FPS:
 +
TTF error
 +
data/art/font.ttf
 +
Picked font at
 +
added a masterful image
 +
added a masterful covering
 +
added masterful rings
 +
added masterful bands
 +
added masterful spikes
 +
added a masterful handle
 +
added masterful thread
 +
added masterful cloth
 +
wove a masterful sewn image
 +
masterfully wrote
 +
created a masterful illustration
 +
the masterful
 +
addition of a masterful image
 +
addition of a masterful covering
 +
addition of masterful rings
 +
addition of masterful bands
 +
addition of masterful spikes
 +
addition of a masterful handle
 +
addition of masterful thread
 +
addition of masterful cloth
 +
weaving of a masterful sewn image
 +
writing of a masterpiece
 +
creation of a masterful illustration
 +
the masterful engraving
 +
the destruction of
 +
the attack by
 +
the attack on
 +
the defeat of
 +
The new government was called
 +
the rout of
 +
their
 +
the withering of
 +
the formation of
 +
ascendency of the criminal organization
 +
relocation of
 +
the incorporation of
 +
the abandonment of the settlement of
 +
the proclamation of a series of oppressive edicts upon
 +
the lifting of numerous oppressive laws from
 +
the enactment of a series of oppressive laws
 +
the repeal of numerous oppressive laws
 +
the completion of
 +
the foundation of
 +
the construction of
 +
the replacement of
 +
the razing of
 +
profaning
 +
disturbing
 +
the reclamation of
 +
the devouring of
 +
broken away
 +
slashed out
 +
slashed off
 +
torn out
 +
torn off
 +
stabbed out
 +
ripped off
 +
burned out
 +
burned away
 +
smashed
 +
slashed
 +
ripped
 +
stabbed
 +
slashing out
 +
slashing off
 +
tearing out
 +
tearing off
 +
stabbing out
 +
ripping off
 +
burning out
 +
burning away
 +
smashing
 +
slashing
 +
ripping
 +
stabbing
 +
burning
 +
the climbing of
 +
unknown lands
 +
the escape from
 +
the return of
 +
the journey of
 +
wild beasts
 +
the taming of the
 +
the escape of
 +
attack on
 +
surprising of
 +
ambush of
 +
happening upon
 +
cornering of
 +
confrontation of
 +
became obsessed with
 +
became obsessed with an inscrutable goal
 +
boiled
 +
melted
 +
condensed
 +
solidified
 +
died in the heat
 +
was encased in cooling lava
 +
was encased in cooling magma
 +
was encased in ice
 +
froze to death
 +
died in a cage
 +
fell into a deep chasm
 +
died of old age
 +
died in the dark
 +
starved to death
 +
died of thirst
 +
drowned
 +
burned up in magma
 +
burned up in
 +
dragon fire
 +
was burned to death by
 +
was burned to death by a
 +
burned to death
 +
was scalded to death
 +
burned up in a magma mist
 +
was crushed by a drawbridge
 +
was crushed under a collapsing ceiling
 +
was killed by falling rocks
 +
was shot and killed
 +
bled to death
 +
succumbed to infection
 +
suffocated
 +
was hacked to pieces
 +
was beheaded
 +
was crucified
 +
was buried alive
 +
was left out in the air
 +
was drowned
 +
was burned alive
 +
was fed to beasts
 +
was struck down
 +
was slaughtered
 +
was scuttled
 +
was drained of blood
 +
was murdered
 +
was killed by a trap
 +
vanished
 +
collapsed
 +
was put to rest
 +
died after colliding with an obstacle
 +
was impaled on spikes
 +
was scared to death
 +
the new obsession of
 +
with extending
 +
with an inscrutable goal
 +
the death of
 +
the fall of
 +
the passing of
 +
the death in the dark of
 +
the starvation of
 +
the dehydration of
 +
the drowning of
 +
the burning of
 +
the boiling of
 +
the melting of
 +
the condensation of
 +
the freezing of
 +
the heat-induced death of
 +
the encasement of
 +
the scalding of
 +
the crushing of
 +
the shooting of
 +
the mortal wounding of
 +
the fatal illness of
 +
the hacking of
 +
the beheading of
 +
the crucifixion of
 +
the burial of
 +
the leaving of
 +
the feeding of
 +
the killing of
 +
the slaughter of
 +
the scuttling of
 +
the draining of
 +
the murder of
 +
the collapse of
 +
the vanishment of
 +
the putting to rest of
 +
the collision of
 +
the impalement of
 +
the scaring of
 +
were
 +
the reunion of
 +
the abduction of
 +
gave up being a
 +
became a
 +
stopped being a
 +
lost a hist fig entry
 +
the career change from
 +
the start as a
 +
the giving up on being a
 +
the loss of a hist fig entry
 +
arose from
 +
was discarded in
 +
was buried in
 +
was entombed in
 +
raising
 +
discarding
 +
burial
 +
entombment
 +
aroused general suspicion
 +
appearing not to age
 +
general suspicion
 +
fled to
 +
began wandering
 +
began scouting
 +
began hunting great beasts in
 +
settled in
 +
decided to become a baby-snatcher, operating out of
 +
decided to become a thief, operating out of
 +
fled into
 +
the area around
 +
flight
 +
wandering
 +
scouting
 +
hunting of great beasts
 +
settling
 +
baby-snatching
 +
thievery
 +
gave birth to
 +
sired
 +
married
 +
was born to
 +
received the worship of
 +
became romantically involved with
 +
was imprisoned by
 +
imprisoned
 +
became the master of
 +
began an apprenticeship under
 +
was sired by
 +
became the parent of
 +
began worshipping
 +
stopped being the mother of
 +
stopped being the father of
 +
divorced
 +
stopped being the child of
 +
lost the worship of
 +
ended the romantic relationship with
 +
was no longer imprisoned by
 +
stopped being the master of
 +
stopped being the apprentice of
 +
stopped being the parent of
 +
lost faith in
 +
became a shopkeeper at
 +
ruled from
 +
started hanging out at
 +
took up residence in
 +
took up residence
 +
laired within
 +
stopped shopkeeping at
 +
stopped ruling from
 +
stopped hanging out at
 +
moved out of
 +
the learning of
 +
the moment when
 +
the transformation of
 +
the impersonation of
 +
members of
 +
created
 +
compelled the creation of
 +
collaborated to create
 +
audacious creation
 +
forcible creation
 +
collaborative creation
 +
popularly-supported creation
 +
ceased to be
 +
left the service of
 +
made peace with
 +
was brought to the justice of
 +
was no longer considered a hero of
 +
left
 +
escaped from the slavery of
 +
escaped from the prisons of
 +
the status of
 +
the marriage of
 +
the belief of
 +
the romantic relationship between
 +
the imprisonment by
 +
the imprisonment of
 +
the apprenticeship of
 +
the master-apprentice relationship of
 +
under
 +
over
 +
the termination of
 +
the divorce of
 +
the loss of faith of
 +
the end of the romantic relationship between
 +
the end of the imprisonment by
 +
the end of the imprisonment of
 +
the end of the apprenticeship of
 +
the end of the master-apprentice of
 +
the shopkeeping of
 +
the seat of power of
 +
the hanging-out of
 +
the residence of
 +
the lair of
 +
the close of business of
 +
the removal of the seat of power of
 +
the stoppage of hanging-out of
 +
the moving out of
 +
from
 +
the ascension
 +
the appointment
 +
the election
 +
the selection
 +
the entry
 +
the rise
 +
the crimes
 +
the heroism
 +
the acceptance
 +
the status
 +
the enslavement
 +
the imprisonment
 +
into the mercenary service of
 +
the fall of
 +
the removal of
 +
the departure of
 +
the peace-making of
 +
the loss of heroic status of
 +
the resolution of criminal matters between
 +
the end of the membership of
 +
the end of the former membership of
 +
the end of the former mercenary status of
 +
the end of the former enslavement of
 +
the end of the former imprisonment of
 +
the escape of
 +
from the position of
 +
from the mercenary service of
 +
with
 +
from the slavery of
 +
from the prisons of
 +
the first contact of
 +
the rejection of contact by
 +
the brilliant
 +
the positive
 +
the fair conclusion
 +
the unsatisfactory conclusion
 +
the failure
 +
the miserable failure
 +
the rejection of
 +
the acceptance of
 +
the acceptance of an offer of peace from
 +
the rejection of an offer of peace from
 +
the bodies
 +
the body
 +
impaled on
 +
added to a grisly mound
 +
added to a grotesque pillar
 +
added to a gruesome sculpture
 +
flayed and the skin stretched over
 +
animated
 +
hung from a
 +
horribly mutilated
 +
impalement on
 +
construction of a grisly mound from
 +
construction of a grotesque pillar from
 +
construction of a gruesome sculpture from
 +
display on
 +
animation of
 +
hanging from a
 +
horrible mutilation of
 +
They suspected the involvement of
 +
the loss of a diplomat of
 +
the voiding of agreements with
 +
ill-fated
 +
tragic
 +
terrible
 +
costly
 +
unfortunate
 +
the concealment of
 +
the storing of
 +
the acquisition of
 +
the naming of
 +
the creation of
 +
the disappearance of
 +
the discovery of
 +
the theft of
 +
the recovery of
 +
the discardment of
 +
This nameless being
 +
The identity of
 +
Although accounts vary, it is universally agreed that
 +
chosen by fate as the vanguard of destiny. 
 +
guided by forces unknown. 
 +
associated with
 +
This
 +
The pages are blank. 
 +
object of
 +
ardent
 +
faithful
 +
casual
 +
dubious
 +
worship
 +
lover
 +
imprisoner
 +
apprenticeship
 +
former mercenary
 +
enemy
 +
criminal
 +
legendary hero
 +
famous hero
 +
hero
 +
greatly respected for heroic acts
 +
respected for heroic acts
 +
former member
 +
former slave
 +
former prisoner
 +
shopkeeper
 +
seat of power
 +
hangout
 +
home
 +
lair
 +
late
 +
early
 +
spring
 +
summer
 +
autumn
 +
winter
 +
myself
 +
the establishment of landed nobility
 +
the elevation of the landed nobility
 +
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times. 
 +
Its nature is still an intriguing puzzle to the learned. 
 +
Many facts are still unclear to historians. 
 +
RANDOM_DEF_SPHERE
 +
some vague concept
 +
Age of Three Powers
 +
Age of
 +
Two
 +
Two Powers
 +
Age of the
 +
Age of One Power
 +
Age of Myth
 +
Age of Legends
 +
Twilight Age
 +
Age of Fairy Tales
 +
Age of Heroes
 +
Golden Age
 +
Age of Death
 +
Age of Civilization
 +
Age of Emptiness
 +
The world has passed into
 +
Unknown Age
 +
Unknown creature in
 +
Unknown creature[R]
 +
Duel of
 +
Pillaging
 +
Conquest
 +
Destruction
 +
Attempted
 +
Abduction
 +
Theft
 +
Monster
 +
Rampage
 +
the Wilds
 +
Journey
 +
scuffle
 +
attacked
 +
surprised
 +
ambushed
 +
happen upon
 +
corner
 +
confront
 +
immortality
 +
murderous ghost
 +
sadistic ghost
 +
violent ghost
 +
angry ghost
 +
moaning spirit
 +
howling spirit
 +
secretive poltergeist
 +
energetic poltergeist
 +
troublesome poltergeist
 +
restless haunt
 +
forlorn haunt
 +
old age
 +
hunger
 +
thirst
 +
shot
 +
blood
 +
drown
 +
struck
 +
slaughtered
 +
scuttled
 +
obstacle
 +
lava
 +
lava mist
 +
dragonfire
 +
steam
 +
crushed
 +
crushed bridge
 +
chasm
 +
cage blasted
 +
murdered
 +
blood drained
 +
trap
 +
vanish
 +
put to rest
 +
quitdead
 +
abandon
 +
heat
 +
cold
 +
spikes
 +
cooling lava
 +
cooling magma
 +
freezing water
 +
exec beheaded
 +
exec crucified
 +
exec buried alive
 +
exec drowned
 +
exec burned alive
 +
exec fed to beasts
 +
exec hacked to pieces
 +
exec left out in air
 +
boil
 +
melt
 +
condense
 +
solid
 +
infection
 +
scared to death
 +
active
 +
buried at site
 +
unburied at site
 +
unburied at battlefield
 +
unburied at subregion
 +
unburied at feature layer
 +
entombed at site
 +
settled
 +
snatcher
 +
thief
 +
refugee
 +
attacker won
 +
defender won
 +
data/art/curses_640x300.png
 +
data/init/init.txt
 +
TRUETYPE
 +
FONT
 +
data/art/
 +
FULLFONT
 +
WINDOWEDX
 +
WINDOWEDY
 +
RESIZABLE
 +
FULLSCREENX
 +
FULLSCREENY
 +
PARTIAL
 +
PROMPT
 +
Use OpenGL?
 +
Using only 2D (Click no) is more reliable, but means you lose features and, often, speed. Edit data/init/init.txt PRINT_MODE to avoid this dialog box.
 +
TEXT
 +
Text mode not supported on your platform, using 2D
 +
FRAME_BUFFER
 +
ACCUM_BUFFER
 +
SHADER
 +
SINGLE_BUFFER
 +
GRAPHICS_FONT
 +
GRAPHICS_FULLFONT
 +
GRAPHICS_WINDOWEDX
 +
GRAPHICS_WINDOWEDY
 +
GRAPHICS_FULLSCREENX
 +
GRAPHICS_FULLSCREENY
 +
GRAPHICS_BLACK_SPACE
 +
BLACK_SPACE
 +
ZOOM_SPEED
 +
MOUSE
 +
VSYNC
 +
ARB_SYNC
 +
PRIORITY
 +
REALTIME
 +
HIGH
 +
ABOVE_NORMAL
 +
BELOW_NORMAL
 +
IDLE
 +
TEXTURE_PARAM
 +
LINEAR
 +
TOPMOST
 +
MOUSE_PICTURE
 +
FPS_CAP
 +
WINDOWED
 +
INTRO
 +
VOLUME
 +
KEY_HOLD_MS
 +
KEY_REPEAT_MS
 +
KEY_REPEAT_ACCEL_LIMIT
 +
KEY_REPEAT_ACCEL_START
 +
MACRO_MS
 +
RECENTER_INTERFACE_SHUTDOWN_MS
 +
COMPRESSED_SAVES
 +
data/init/colors.txt
 +
BLACK_R
 +
BLACK_G
 +
BLACK_B
 +
BLUE_R
 +
BLUE_G
 +
BLUE_B
 +
GREEN_R
 +
GREEN_G
 +
GREEN_B
 +
CYAN_R
 +
CYAN_G
 +
CYAN_B
 +
RED_R
 +
RED_G
 +
RED_B
 +
MAGENTA_R
 +
MAGENTA_G
 +
MAGENTA_B
 +
BROWN_R
 +
BROWN_G
 +
BROWN_B
 +
LGRAY_R
 +
LGRAY_G
 +
LGRAY_B
 +
DGRAY_R
 +
DGRAY_G
 +
DGRAY_B
 +
LBLUE_R
 +
LBLUE_G
 +
LBLUE_B
 +
LGREEN_R
 +
LGREEN_G
 +
LGREEN_B
 +
LCYAN_R
 +
LCYAN_G
 +
LCYAN_B
 +
LRED_R
 +
LRED_G
 +
LRED_B
 +
LMAGENTA_R
 +
LMAGENTA_G
 +
LMAGENTA_B
 +
YELLOW_R
 +
YELLOW_G
 +
YELLOW_B
 +
WHITE_R
 +
WHITE_G
 +
WHITE_B
 +
Start FullScreen?
 +
Run in Fullscreen Mode?  You can set your preferences in data\init\init.txt.
 +
Unless you've changed your bindings, you can press F11 to toggle this setting any time.
 +
data/movies/
 +
data/movies/*.cmv
 +
data/movies/last_record.cmv
 +
data/sound/
 +
force
 +
Woodworker
 +
Woodcutter
 +
Stoneworker
 +
Ranger
 +
Hunter
 +
Armorer
 +
Blacksmith
 +
Metalcrafter
 +
Jeweler
 +
Woodcrafter
 +
Stonecrafter
 +
Fishery Worker
 +
Farmer
 +
Planter
 +
Soap Maker
 +
Engineer
 +
Clerk
 +
Administrator
 +
Trader
 +
Architect
 +
Doctor
 +
Diagnoser
 +
Drunk
 +
Hammer Lord
 +
Spearmaster
 +
Elite Crossbowman
 +
Elite Wrestler
 +
Axe Lord
 +
Swordmaster
 +
Mace Lord
 +
Pikemaster
 +
Elite Bowman
 +
Master Blowgunner
 +
Master Lasher
 +
Recruit
 +
Master Thief
 +
Thief
 +
Baby
 +
SYN_INJECTED
 +
SYN_CONTACT
 +
SYN_INHALED
 +
SYN_INGESTED
 +
interaction_layer
 +
REGION
 +
UNDERGROUND_SPECIAL
 +
SECRET
 +
DISTURBANCE
 +
INGESTION
 +
CREATURE_ACTION
 +
Unrecognized Interaction Source Type:
 +
LOCATION
 +
Unrecognized Interaction Target Type:
 +
ANIMATE
 +
RESURRECT
 +
ADD_SYNDROME
 +
HIDE
 +
CONTACT
 +
MATERIAL_EMISSION
 +
Unrecognized Interaction Effect Type:
 +
Unrecognized Interaction Token:
 +
ANY_TERRAIN
 +
NORMAL_ALLOWED
 +
EVIL_ALLOWED
 +
GOOD_ALLOWED
 +
SAVAGE_ALLOWED
 +
EVIL_ONLY
 +
GOOD_ONLY
 +
SAVAGE_ONLY
 +
SUPERNATURAL_LEARNING_POSSIBLE
 +
MUNDANE_RESEARCH_POSSIBLE
 +
MUNDANE_TEACHING_POSSIBLE
 +
MUNDANE_RECORDING_POSSIBLE
 +
Interaction Source IS_SECRET token not found
 +
CONTEXT_REGION
 +
CONTEXT_CREATURE
 +
CONTEXT_ITEM
 +
CONTEXT_BP
 +
CONTEXT_LOCATION
 +
FLOW
 +
CONTEXT_MATERIAL
 +
Target Token not found
 +
HAS_BLOOD
 +
LIKESFIGHTING
 +
MORTAL
 +
STERILE
 +
FIT_FOR_ANIMATION
 +
FIT_FOR_RESURRECTION
 +
Unrecognized IT_REQUIRES token:
 +
Unrecognized IT_FORBIDDEN token:
 +
Unrecognized corpse target affected caste token:
 +
Unrecognized corpse target affected creature token:
 +
Unrecognized corpse target immune caste token:
 +
Unrecognized corpse target immune creature token:
 +
You have
 +
This is
 +
This is a stack of
 +
These are
 +
This is a bundle of
 +
All
 +
craftsman
 +
ship is of the highest quality. 
 +
The ingredients are
 +
well-
 +
finely
 +
superiorly
 +
exceptionally
 +
masterfully
 +
minced
 +
cooked
 +
encrusted with
 +
studded with
 +
decorated with
 +
glazed with
 +
well-prepared
 +
finely-prepared
 +
superior quality
 +
exceptionally prepared
 +
masterfully prepared
 +
well-crafted
 +
finely-crafted
 +
exceptionally worked
 +
masterfully worked
 +
encircled with bands of
 +
The handle is made from
 +
This object
 +
menaces with spikes of
 +
You have not read this book.
 +
There is writing in the book, but you cannot read.
 +
The thread is
 +
gray
 +
superbly
 +
colored
 +
The slab reads "
 +
There is writing on the slab, but you cannot read.
 +
This object is showing some wear. 
 +
This object is threadbare. 
 +
This object is in tatters. 
 +
This object is heavily worn. 
 +
This object is mangled. 
 +
You gain possession of the
 +
You maintain possession of the
 +
You've lost possession of the
 +
TALLOW
 +
null item load -- type:
 +
sharp
 +
material
 +
partial
 +
skeleton
 +
partial remains
 +
mutilated
 +
your
 +
Seed
 +
Cheese
 +
Spice
 +
Mill
 +
Rendered Fat
 +
Coin
 +
Bar/Block
 +
aquarium
 +
exceptional
 +
masterful
 +
NULL inventory item on load: id #
 +
NULL inventory pointer on load
 +
Slayer
 +
Unknown creature
 +
Boiled
 +
Melted
 +
Condensed
 +
Solidified
 +
Died in the heat
 +
Encased in cooling lava
 +
Encased in cooling magma
 +
Encased in ice
 +
Froze to death
 +
Died in a cage
 +
Fell into a deep chasm
 +
Died peacefully
 +
Died in the dark
 +
Starved to death
 +
Died of thirst
 +
Drowned
 +
Burned up in magma
 +
Burned up in
 +
Burned to death by
 +
Burned to death by a
 +
Burned to death
 +
Scalded to death
 +
Burned up in a magma mist
 +
Crushed by a drawbridge
 +
Crushed under a collapsing ceiling
 +
Killed by falling rocks
 +
Shot and killed
 +
Bled to death
 +
Succumbed to infection
 +
Suffocated
 +
Hacked to pieces
 +
Beheaded
 +
Crucified
 +
Buried alive
 +
Left out in the air
 +
Burned alive
 +
Fed to beasts
 +
Struck down
 +
Slaughtered
 +
Scuttled
 +
Drained of blood
 +
Murdered
 +
Killed by a trap
 +
Vanished
 +
Collapsed
 +
Put to rest
 +
Died after colliding with an obstacle
 +
Impaled on spikes
 +
Scared to death
 +
Died
 +
Creator of
 +
Slayer of
 +
Slayer of
 +
Hunter of
 +
Loving
 +
Devoted
 +
father and husband
 +
mother and wife
 +
parent and spouse
 +
United with
 +
Lover of
 +
Admirer of
 +
Friend of
 +
The color
 +
The written portion consists of
 +
untitled
 +
manual
 +
guide
 +
chronicle
 +
short story
 +
novel
 +
biography
 +
autobiography
 +
poem
 +
play
 +
letter
 +
essay
 +
dialog
 +
The writing
 +
hopelessly meanders
 +
meanders somewhat
 +
gets off track from time to time
 +
bubbles over with cheerfulness
 +
has a touch of melancholy
 +
has a very serious tone
 +
skips around a lot
 +
occasionally changes topic abruptly
 +
drives forward relentlessly
 +
has a touch of humor
 +
could only have been produced by a merciful spirit
 +
shows a hint of tenderness
 +
gives a feeling of compassion here and there
 +
has a hint of viciousness to it
 +
contains the occasional biting remark
 +
has its moments of cleverness
 +
descends to a rant in places
 +
BOLT
 +
ITEM_WEAPON
 +
ITEM_TOY
 +
ITEM_TOOL
 +
ITEM_INSTRUMENT
 +
ITEM_TRAPCOMP
 +
ITEM_ARMOR
 +
ITEM_AMMO
 +