v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Tileset repository

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1,230: Line 1,230:
 
==8×8==
 
==8×8==
  
 +
[[Image:Crazy 8x8s earlyfort.png|thumb|right|PigtailLlama's Crazy 8x8s tileset]]
 
{{Tileset|
 
{{Tileset|
 
|filename=Crazy 8x8s.png
 
|filename=Crazy 8x8s.png
Line 1,238: Line 1,239:
 
|comments= They're a collaboration of 8x8 tiles I made, in the standard monotone style - They're great if you want to give your game a bit of a Commodore 64 feel to it, or if you're tired of vanilla dimensions. You also get a boatload of extra tiles to customize and personalize your own set!
 
|comments= They're a collaboration of 8x8 tiles I made, in the standard monotone style - They're great if you want to give your game a bit of a Commodore 64 feel to it, or if you're tired of vanilla dimensions. You also get a boatload of extra tiles to customize and personalize your own set!
 
:''See [http://www.bay12forums.com/smf/index.php?topic=126363.0 Forum Thread] for download and installation details.''
 
:''See [http://www.bay12forums.com/smf/index.php?topic=126363.0 Forum Thread] for download and installation details.''
|demo=[[Image:Crazy 8x8s earlyfort.png|thumb|right|PigtailLlama's Crazy 8x8s tileset]]
 
 
}}
 
}}
  
 
==12×12==
 
==12×12==
  
 +
[[Image:Jolly Bastion Screenies2-1.png|thumb|right|Jolly Bastion screenshot]]
 
{{Tileset|
 
{{Tileset|
 
|filename=Jolly12x12.png
 
|filename=Jolly12x12.png
Line 1,251: Line 1,252:
 
|comments= Dwarf Fortress looks too serious and gritty, especially when it's filled with so much fun, ☼Fun☼ and comedy. There are four main handy-dandy aspects of this mod: Injecting some more personality and brightness into the visuals; Making important stuff easier to see, smoothing over unimportant things (9x12 or 12x12 ASCII!); Delicious icon :D
 
|comments= Dwarf Fortress looks too serious and gritty, especially when it's filled with so much fun, ☼Fun☼ and comedy. There are four main handy-dandy aspects of this mod: Injecting some more personality and brightness into the visuals; Making important stuff easier to see, smoothing over unimportant things (9x12 or 12x12 ASCII!); Delicious icon :D
 
:''See  [http://www.bay12forums.com/smf/index.php?topic=104261.0 Official Forum Page] for download and installation details.''
 
:''See  [http://www.bay12forums.com/smf/index.php?topic=104261.0 Official Forum Page] for download and installation details.''
|demo=[[Image:Jolly Bastion Screenies2-1.png|thumb|right|Jolly Bastion screenshot]]
 
 
}}
 
}}
  
 +
[[Image:Grim Fortress Logo.png|thumb|right]]
 
{{Tileset|
 
{{Tileset|
 
|filename=Grim Fortress sample tileset.png
 
|filename=Grim Fortress sample tileset.png
Line 1,262: Line 1,263:
 
|comments= I always liked the simplicity and feeling of ASCII tilesets but at the same time i really missed solid backgrounds and some interesting tiles from graphical tilesets. So my first try was to apply a solid background to all tiles of Talryth square tileset ( except few ones ), but it came out looking like a bunch of vermins swimming in a goblin's vomit... anyway i tried further and began to experiment with different base tilesets and finally made my own, using elements from tilesets of other authors ( mainly Tocky's one, big thanks to him! ). Then i have spotted Alexander's Jolly Bastion and took some ideas from him ( big thanks to Alexander too! ) like sky tiles and color. Then i applied Lee's Natural Color Scheme with modified "BLACK" value and here it is! Grim Fortress. It is pretty dark, kinda foggy and i think the name "Grim Fortress" fits well.  
 
|comments= I always liked the simplicity and feeling of ASCII tilesets but at the same time i really missed solid backgrounds and some interesting tiles from graphical tilesets. So my first try was to apply a solid background to all tiles of Talryth square tileset ( except few ones ), but it came out looking like a bunch of vermins swimming in a goblin's vomit... anyway i tried further and began to experiment with different base tilesets and finally made my own, using elements from tilesets of other authors ( mainly Tocky's one, big thanks to him! ). Then i have spotted Alexander's Jolly Bastion and took some ideas from him ( big thanks to Alexander too! ) like sky tiles and color. Then i applied Lee's Natural Color Scheme with modified "BLACK" value and here it is! Grim Fortress. It is pretty dark, kinda foggy and i think the name "Grim Fortress" fits well.  
 
:''See  [http://www.bay12forums.com/smf/index.php?topic=122421.0 Official Forum Page] for download and installation details.''
 
:''See  [http://www.bay12forums.com/smf/index.php?topic=122421.0 Official Forum Page] for download and installation details.''
|demo=[[Image:Grim Fortress Logo.png|thumb|right]]
 
 
}}
 
}}
  
 
==16×16==
 
==16×16==
  
 +
[[Image:Belal_Example.png|thumb|right]]
 
{{Tileset|
 
{{Tileset|
 
|filename=Belal_Smooth_Walls.png
 
|filename=Belal_Smooth_Walls.png
Line 1,274: Line 1,275:
 
|resolution=1280×400 native.
 
|resolution=1280×400 native.
 
|comments=Based on the Mike Mayday tileset and using angled smoothed walls as in [[User:Dorten|Dorten's]] Tileset.  I like the look of the walls for doing near circular or honeycomb layouts. [http://mkv25.net/dfma/poi-9935-seethewallshere Example Fort]  
 
|comments=Based on the Mike Mayday tileset and using angled smoothed walls as in [[User:Dorten|Dorten's]] Tileset.  I like the look of the walls for doing near circular or honeycomb layouts. [http://mkv25.net/dfma/poi-9935-seethewallshere Example Fort]  
|demo=[[Image:Belal_Example.png|thumb|right]]
 
 
}}
 
}}
  
Line 1,286: Line 1,286:
 
}}
 
}}
  
 +
[[Image:Gold_Plated_preview.png|thumb|right|Presentation of Gold Plated (v.1)]]
 +
[[Image:Gold_Plated_text_preview.png|thumb|right|Text preview(v.1)]]
 
{{Tileset|
 
{{Tileset|
 
|filename=Gold_plated_16x16_v2.png
 
|filename=Gold_plated_16x16_v2.png
Line 1,298: Line 1,300:
 
[http://dffd.wimbli.com/file.php?id=2021 Graphical version of DF2010 v0.31.08 with Gold Plated tileset]
 
[http://dffd.wimbli.com/file.php?id=2021 Graphical version of DF2010 v0.31.08 with Gold Plated tileset]
 
[http://www.bay12games.com/forum/index.php?topic=49479.0 Discussion of this tileset is here]
 
[http://www.bay12games.com/forum/index.php?topic=49479.0 Discussion of this tileset is here]
|demo=[[Image:Gold_Plated_preview.png|thumb|right|Presentation of Gold Plated (v.1)]]
 
|demo2=[[Image:Gold_Plated_text_preview.png|thumb|right|Text preview(v.1)]]
 
 
}}
 
}}
  
 +
[[Image:Scrdf01.png|thumb|right|Preview of Gold Plated (bmp-version)]]
 
{{Tileset|
 
{{Tileset|
 
|filename=Gold-plated-bmp-16x16.png
 
|filename=Gold-plated-bmp-16x16.png
Line 1,310: Line 1,311:
 
|resolution=1280×400 native.
 
|resolution=1280×400 native.
 
|comments=Gold Plated is redrawn to magenta BMP. So you can use it with versions of DF2010, that don't understand .png (v31.01). This is a preliminary version for DF2010, but it works well. Don't forget to convert this image to '''.bmp''' before use in new version. Enjoy! ;)  
 
|comments=Gold Plated is redrawn to magenta BMP. So you can use it with versions of DF2010, that don't understand .png (v31.01). This is a preliminary version for DF2010, but it works well. Don't forget to convert this image to '''.bmp''' before use in new version. Enjoy! ;)  
|demo=[[Image:Scrdf01.png|thumb|right|Preview of Gold Plated (bmp-version)]]
 
 
}}
 
}}
  
Line 1,334: Line 1,334:
 
}}
 
}}
  
 +
[[Image:Hermano example.png|thumb|right|example]]
 
{{Tileset|
 
{{Tileset|
 
|filename=Hermano.png
 
|filename=Hermano.png
Line 1,343: Line 1,344:
 
A Package for 0.31.16 (df2010) can be downloaded [http://dffd.wimbli.com/file.php?id=2031 here].
 
A Package for 0.31.16 (df2010) can be downloaded [http://dffd.wimbli.com/file.php?id=2031 here].
 
The altered raws for 40d# can be downloaded [http://dffd.wimbli.com/file.php?id=1838 here].
 
The altered raws for 40d# can be downloaded [http://dffd.wimbli.com/file.php?id=1838 here].
|demo=[[Image:Hermano example.png|thumb|right|example]]
 
 
}}
 
}}
  
 +
[[Image:isenhertz_v2_screenshot.png|thumb|right|Isenhertz's tileset in action.]]
 
{{Tileset|
 
{{Tileset|
 
|filename=16x16_isenhertz_v2.png
 
|filename=16x16_isenhertz_v2.png
Line 1,355: Line 1,356:
 
V2 now with new graphics for walls and liquids, as well as some other tweaks here and there and a first attempt at using dual-color sprites using a cyan base instead of simple greyscale. (Right now implemented for beds, wood and statues.)
 
V2 now with new graphics for walls and liquids, as well as some other tweaks here and there and a first attempt at using dual-color sprites using a cyan base instead of simple greyscale. (Right now implemented for beds, wood and statues.)
 
V1 can still be found [[:Image:16x16_isenhertz_v1.png|here]].
 
V1 can still be found [[:Image:16x16_isenhertz_v1.png|here]].
|demo=[[Image:isenhertz_v2_screenshot.png|thumb|right|Isenhertz's tileset in action.]]
 
 
}}
 
}}
  
 +
[[Image:LemundeTilesetPreview2.png|thumb|right|Lemunde's Tileset.]]
 
{{Tileset|
 
{{Tileset|
 
|filename=Lemunde_16x16.png
 
|filename=Lemunde_16x16.png
Line 1,367: Line 1,368:
  
 
Update June 11, 2010: Updated to work with the 31.xx versions of Mike Mayday's set.  It will probably not look right using it with vanilla Dwarf Fortress.
 
Update June 11, 2010: Updated to work with the 31.xx versions of Mike Mayday's set.  It will probably not look right using it with vanilla Dwarf Fortress.
|demo=[[Image:LemundeTilesetPreview2.png|thumb|right|Lemunde's Tileset.]]
 
 
}}
 
}}
  
 +
[[Image:Dwarfletter1.png|thumb|right|Dwarfletter - Stockpile]]
 +
<!--[[Image:Dwarfletter2.png|thumb|right|Dwarfletter - Status screen - font]]
 +
[[Image:Dwarfletter3.png|thumb|right|Foliage]]
 +
[[Image:Dwarfletter4.png|thumb|right|Ballista]]-->
 
{{Tileset|
 
{{Tileset|
 
filename=DwarfletterGothic.PNG
 
filename=DwarfletterGothic.PNG
Line 1,381: Line 1,385:
 
:[[:File:Dwarfletter3.png|Foliage]]
 
:[[:File:Dwarfletter3.png|Foliage]]
 
:[[:File:Dwarfletter4.png|Ballista]]
 
:[[:File:Dwarfletter4.png|Ballista]]
|demo=[[Image:Dwarfletter1.png|thumb|right|Dwarfletter - Stockpile]]
 
<!--|demo2=[[Image:Dwarfletter2.png|thumb|right|Dwarfletter - Status screen - font]]
 
|demo3=[[Image:Dwarfletter3.png|thumb|right|Foliage]]
 
|demo4=[[Image:Dwarfletter4.png|thumb|right|Ballista]]-->
 
 
}}
 
}}
  
 +
[[Image:Martin_16x16_sample.png|thumb|right]]
 
{{Tileset|
 
{{Tileset|
 
|filename=Martin_16x16.png
 
|filename=Martin_16x16.png
Line 1,397: Line 1,398:
 
[http://dffd.wimbli.com/file.php?id=1316 Download]
 
[http://dffd.wimbli.com/file.php?id=1316 Download]
 
[http://mkv25.net/dfma/map-6239-lashedwines Demo fortress at DFMA]
 
[http://mkv25.net/dfma/map-6239-lashedwines Demo fortress at DFMA]
|demo=[[Image:Martin_16x16_sample.png|thumb|right]]
 
 
}}
 
}}
  
Line 1,436: Line 1,436:
 
}}
 
}}
  
 +
[[Image:Autonomous_Font_example.png|thumb|right|The Autonomous Font in action.]]
 
{{Tileset|
 
{{Tileset|
 
|filename=Autonomous_Font.png
 
|filename=Autonomous_Font.png
Line 1,443: Line 1,444:
 
|resolution=1280&times;400
 
|resolution=1280&times;400
 
|comments=Started off inspired by Belal's diagonal support, and ended up doing almost every tile from scratch. Added different tiles for each type of stone, and new ones for ore, but the matgloss files need to be edited for that functionality(see image details).
 
|comments=Started off inspired by Belal's diagonal support, and ended up doing almost every tile from scratch. Added different tiles for each type of stone, and new ones for ore, but the matgloss files need to be edited for that functionality(see image details).
|demo=[[Image:Autonomous_Font_example.png|thumb|right|The Autonomous Font in action.]]
 
 
}}
 
}}
  
 +
[[Image:SS_moons_square_16x16.PNG|thumb|right]]
 
{{Tileset|
 
{{Tileset|
 
|filename=Moons_square_16x16.PNG
 
|filename=Moons_square_16x16.PNG
Line 1,453: Line 1,454:
 
|resolution=1280&times;400
 
|resolution=1280&times;400
 
|comments=Edited Character set of [[User:mikemayday|mikemayday]] and [[User:Jackard|Jackard]]
 
|comments=Edited Character set of [[User:mikemayday|mikemayday]] and [[User:Jackard|Jackard]]
|demo=[[Image:SS_moons_square_16x16.PNG|thumb|right]]
 
 
}}
 
}}
  
Line 1,474: Line 1,474:
 
}}
 
}}
  
 +
[[Image:example_tims.png|thumb|right]]
 
{{Tileset|
 
{{Tileset|
 
|filename=Tims_16x16.png
 
|filename=Tims_16x16.png
Line 1,481: Line 1,482:
 
|resolution=1280&times;400
 
|resolution=1280&times;400
 
|comments=A tileset using heavily modified versions of the diagonal walls from Belal's set, a modified version of the floor from Spreggo's set, most of the furniture and objects are from Flying Mage's set, and some various other bits and pieces from other sets.  Replaces the black box that normally surrounds the walls with a copy of the floor tile.  [http://mkv25.net/dfma/map-5740-foresthold Example Fort]
 
|comments=A tileset using heavily modified versions of the diagonal walls from Belal's set, a modified version of the floor from Spreggo's set, most of the furniture and objects are from Flying Mage's set, and some various other bits and pieces from other sets.  Replaces the black box that normally surrounds the walls with a copy of the floor tile.  [http://mkv25.net/dfma/map-5740-foresthold Example Fort]
|demo=[[Image:example_tims.png|thumb|right]]
 
 
}}
 
}}
  

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 hidden category: