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Difference between revisions of "Tileset repository"

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(Added Pastiche 8x8 (posted to bay12 forums a year ago), Potash 8x8 and 10x10 (new).)
(→‎Installation: added some other smaller issues)
 
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:''You may be looking for general information on [[tilesets]] or the [[List of user graphics sets|Graphics set repository]].''
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{{migrated article}}
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{{For/see|user-created graphic sets|[[Graphics set repository]]}}
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{{av}}
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{{Mod}}
  
A '''character set''', or simply '''tileset''', is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII). They are used to display the main graphics.
+
A character set, or simply [[tilesets|tileset]], is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII). They are used to display the text elements in graphics mode and everything in ASCII mode. This page serves as a repository for custom tilesets made by users, including instructions on how to install them.
  
==Installation==
+
==Background==
To install any of these tilesets, follow these steps:
 
  
# Download the tileset via right-click-save-as on the the tileset.  The tileset is just an image, so there's no separate download link. (The list is [[Main:List of user character sets|here]])
+
The default tilesets (640×300 and 800×600) render 8×12 and 10×12 characters respectively, with majuscule latin letters occupying a 7×9 box, and appear broadly similar to the IBM MDA font based on the shape of the "0", "g", and "f" characters (but with slight differences including the "0", "W", and "y"). The exact origin of the DF font is unknown.
# Convert it into a 24-bit BMP file<sup>V0.28.181.40d</sup> file or PNG file<sup>v0.31.06</sup>. Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp.
 
# Put it in the data/art directory of your Dwarf Fortress installation.
 
# Open data/init/init.txt
 
# If you want to use the tileset in fullscreen mode, locate and modify the [FULLSCREENX:800], [FULLSCREENY:600], and [FULLFONT:curses_800x600.bmp] configuration lines to match the specifications from the tileset list. The FULLFONT directive should match the filename of the tileset you downloaded. If you want to use the tileset in windowed mode, search for the [WINDOWEDX:640], [WINDOWEDY:300], and [FONT:curses_640x300.bmp] lines instead, and change them to the correct values.
 
# It is also recommended you keep [BLACK_SPACE:YES] to prevent stretching of the graphics.
 
# Save the .txt file, then you're ready to play!
 
  
== Square tilesets ==
+
==Installation==
 +
{{TipBox|#fb0|float=center|'''Currently{{version|50.11}}, using some tilesets can cause the lower and right edges of the screen to not react to the mouse.''' This is dependent on size; the 8×12 and 10×12 that come with the game are fine, but the 16×16 is not. Maximizing the window or [[Settings|setting]] the game to fullscreen may avoid this.}}
 +
Other issues that can appear when using a different tileset:
 +
* In graphics mode, the minimap frame will scale to the tileset, but the minimap image will not.
 +
* In graphics mode, using a tileset with a different aspect ratio will stretch UI elements.
 +
* In graphics mode, some UI elements do not scale to the tileset.
 +
* In either mode, and even with the default tileset at some scales and game display sizes, some menus may not have enough space to display all elements; the [[Noble#Menu|Nobles menu]] especially.
  
These are all the character sets with square tiles, except for the character sets with 16&times;16 tiles. Those are listed [[List_of_user_character_sets#16.C3.9716_tilesets|below]]. Text in square tilesets (as opposed to tilesets with shorter width) is usually more difficult to read, but the map is not distorted.
+
To use a specific tileset with ''Dwarf Fortress'', you must perform the following steps:
  
=== Anikki ===
+
# Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. ('''Right-Click''' on the tileset image and '''Save-As'''.)
 +
# If necessary, convert the tileset to the correct image format for the version of DF you are using:
 +
## Do '''not''' just change the extension to .bmp or .png; you must use a program like MS paint to save it properly.
 +
## For ''[[40d:Release information/0.28.181.40d|DF 0.28.181.40d]] or older:'' open the file in an image editor and save it as a '''24-bit bitmap''' (BMP) if it isn't already in that format.
 +
## For ''[[v0.31:Release information/0.31.01|DF 0.31.01]] or newer:'' open the file in an image editor and save it as a '''PNG'''  with ''transparency'' if it isn't already in that format.
 +
# Move or copy the file to the DF art directory ({{tt|.../data/art}}).
 +
# Edit the initialization configuration file ({{tt|.../data/init/init_default.txt}}) to specify the tileset file to use. There are three lines that can be changed:
 +
## '''[FONT:''<filename>'']''' — the tileset for a windowed display.
 +
## '''[FULLFONT:''<filename>'']''' — the tileset for a full-screen display.
 +
## '''[BASIC_FONT:''<filename>'']''' — the tileset for initial loading and menu display.
 +
## All three can be set to the same file. In fact, setting them to different files can give unexpected results
 +
## Once you have made the changes you need to remember to save the file.
 +
# If the selected tileset requires modifications to the [[Raw]]s, you will have to make those edits.  What those changes are will depend on the tileset itself, and may only be valid for older versions. Likewise, some tilesets may suggest changes to {{tt|d_init.txt}}, such as {{tt|[PILLAR_TILE:255]}}, but those options no longer exist.
  
[[Image:df_anikki_2.png|thumb|right]]
+
Once the file is saved and the required changes are made, you are ready to play DF with your new tileset!
{{Tileset|
 
|image=[[Image:Anikki_square_8x8.png]]
 
|author=[[User:Anikki|Anikki]]
 
|dated=2008-7-27
 
|size=8&times;8
 
|resolution=640&times;200 native.
 
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_8x8.bmp Download the BMP]
 
  
There is also an upscaled [[#Anikki_2|16x16 version]] of this set available for fullscreen use below.
+
=Square tilesets=
}}
 
  
 +
==1&times;1==
  
[[Image:df_anikki_1.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Anikki_square_10x10.png]]
+
|image=[[Image:Monoscii_Lite.png]]
|author=[[User:Anikki|Anikki]]
+
|author=Loud Whispers
|dated=2008-7-27
+
|dated=2015-03-30
|size=10&times;10
+
|size=1&times;1
|resolution=800&times;250 native.
+
|resolution=80&times;25
|comments=Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_10x10.bmp Download the BMP]
+
|comments=So on suggestion I made the new version of Monoscii which has every tile be 1 pixel, the entire map nearly fits into the screen just fine. Monoscii Lite is superior in every way, the information is denser, crisper and cleaner. pUrists will finally be one step closer to the most pUrist DF possible. ([http://www.bay12forums.com/smf/index.php?topic=149759.msg6131651#msg6131651 forum post link])
(Note: The up and down ramps are reversed.)
+
|demo=[[Image:Monoscii lite large world screenshot.png|thumb|right|Monoscii Lite]]
 
}}
 
}}
  
 +
==5&times;5==
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Anikki_square_20x20.png]]
+
|filename=Kein_400x125.png
|author=[[User:Anikki|Anikki]]
+
|author=[[User:Kein|Kein]]
|dated=2008-7-27
+
|dated=2008-8-7
|size=20&times;20
+
|size=5&times;5
|resolution=1600&times;500 native.
+
|resolution=400&times;125
|comments=Based primarily on Tocky and Plac1d. This is a scaled up version of the 10x10 tileset for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_20x20.bmp Download the BMP]
+
|comments=A large 257x257 DFMA world gen map can be found [http://mkv25.net/dfma/map-3278-5x5largeworldmap here.]Updated 08/06/08. Changed most text characters as well as some others to 4x4 with blackspace to avoid tiling. Most characters have been revised to be spaced out to be more distinguishable in such a small set. After seeing the dev update earlier today about increasing your view size I decided to create this small font. This has been built completely from scratch, mostly while at work today. I may be making a shaded version in the future. The first image to the right is from the Abbeyverse succession game.
(Note: The up and down ramps are reversed.)
+
|demo=[[Image:Kein_400x125.gif|thumb|right|Kein's 5x5]]
 
}}
 
}}
 
=== Alloy ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Alloy_curses_12x12.png]]
+
|filename=Zaratustra_custom_5x5.png
|author=[[User:Alloy|Alloy]]
+
|author=[[User:Zaratustra|Zaratustra]]
|dated=2010-12-3 - v1.1
+
|dated=2008-11-20
|size=12&times;12
+
|size=5&times;5
|resolution=960&times;300 native.
+
|resolution=400&times;125, 800&times;250, 800&times;500
|comments=Much like [http://df.magmawiki.com/index.php/Tileset_repository#Hanuman Hanuman's] conversion, this is based on the default curses_640x300 tileset, converted to 12x12. There are no significant modifications to the tiles, smoothing, etc - just some cosmetic changes mostly to take advantage of 4 extra horizontal pixels. For people who like the original tileset's look and size but want a square version of it.
+
|comments=
 
}}
 
}}
  
=== Bisasam ===
+
==6&times;6==
 
 
[[Image:Bisasam_20x20_preview.png|thumb|right]]
 
[[Image:Bisasam_20x20_preview_stocks.png|thumb|right]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Bisasam_20x20.png]]
+
|filename=Geti_custom_6x6.png
|author=Bisasam
+
|author=[[User:Geti|Geti]]
|dated=2010-05-15
+
|dated=2010-08-04
|size=20&times;20
+
|size=6&times;6
|resolution=1600&times;500 (80x25 grid size); 1600&times;1000 (80x50 grid size)
+
|resolution=480&times;150, 960times;300
|comments=This is the 20x20 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.
+
|comments=A 6x6 Tileset optimised for legibility through personal use. Not shaded on most glyphs, aiming for a crisper look. Best at 2x2 pixels.
 
}}
 
}}
 
[[Image:Bisasam_20x20_ascii_preview.png|thumb|right]]
 
[[Image:Bisasam_20x20_ascii_preview_stocks.png|thumb|right]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Bisasam_20x20_ascii.png]]
+
|filename=Lord Nightmare 6x6font01.png
|author=Bisasam
+
|author=Lord Nightmare
|dated=2010-05-15
+
|dated=2007-11-5
|size=20&times;20
+
|size=6&times;6
|resolution=1600&times;500 (80x25 grid size); 1600&times;1000 (80x50 grid size)
+
|resolution=480&times;150
|comments=This is the 20x20 version of my 24x24 tileset. Graphical tiles have been replaced by ASCII ones. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.
+
|comments=Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5&times;6, with a separator column.
 
}}
 
}}
 
[[Image:Bisasam_24x24_preview.png|thumb|right]]
 
[[Image:Bisasam_24x24_preview_stocks.png|thumb|right]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[:Image:Bisasam_24x24.png|Not shown due to size]]
+
|filename=Lord Nightmare 6x6font02.png
|author=Bisasam
+
|author=Lord Nightmare
|dated=2010-01-01
+
|dated=2007-11-12
|size=24&times;24
+
|size=6&times;6
|resolution=1920&times;600 (80x25 grid size); 1920&times;1200 (80x50 grid size)
+
|resolution=480&times;150
|comments=Inspired by the Terminus24 tileset, I created this square 24x24 tileset. Almost all symbols have been redrawn antialiased; so a DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1920.
+
|comments=Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out question mark and inverse question mark, sharpened sideways stemless arrows, clarified international characters, and clarified some Greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph.
 +
|demo=[[Image:Nightmare_6x6_v2.jpg|thumb|right|Lord Nightmare's 6x6 v2]]
 
}}
 
}}
 
=== Cheepicus ===
 
 
[[Image:cheepicus_12x12_ss.png|thumb|right]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:cheepicus_12x12.png]]
+
|filename=Mkv_curses_480x150.png
|author=[[User:Cheepicus|Cheepicus]]
+
|author=[[User:Markavian|Markavian]]
|dated=2010-8-4
+
|dated=2007-10-30
|size=12&times;12
+
|size=6&times;6
|resolution=960&times;300
+
|resolution=480&times;150
|comments=I wanted a 12x12 ASCII graphics set, sharp, with pleasant text, so I wound up making one myself from scratch. It's a little influenced by Guybrush, which I love, but after awhile the blurriness got to me.
+
|comments=The first version of the tiny tileset, superseded by the version below.
 
 
(This tileset is not entirely ASCII; I changed the equals sign to a pattern, so that stockpiles would look the way I like.)
 
 
}}
 
}}
 
[[Image:cheepicus_15x15_ss1.png|thumb|right]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:cheepicus_15x15.png]]
+
|filename=Mkv_curses_480x150_v2.png
|author=[[User:Cheepicus|Cheepicus]]
+
|author=[[User:Markavian|Markavian]]
|dated=2012-5-6
+
|dated=2007-10-30
|size=15&times;15
+
|size=6&times;6
|resolution=1200&times;375
+
|resolution=480&times;150
|comments=I find the text hard to read in most other tilesets, so I made a new one.  Mostly ASCII with a few graphical nods. Lower right char is for PILLAR:255 in df_init.
+
|comments=My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols.
 
+
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&times;12 and 6&times;6 v2.zip].
 +
|demo=[[Image:mark_6x6_v2.jpg|thumb|right|Markavian's 6x6 v2]]
 
}}
 
}}
 
=== Ddw ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:ddw.png]]
+
|filename=nobbins6x6.png
|author=[[User:Ddw|Ddw]]
+
|author=[[User:Nobbins|Nobbins]]
|dated=2011-03-10
+
|dated=2010-01-10
|size=10&times;10
+
|size=6&times;6
|resolution=800&times;250 native
+
|resolution=480&times;150, 960&times;300
|comments=Based on Anikki, with some simplifications and modifications. I like Markavian's walls, so I did something similar. The bottom right tile, number 255, I use for pillars. You can set that in your d_init.txt, the line should look like [PILLAR_TILE:255]
+
|comments=Tiny tileset for small screens, with experimental colour blending and pseudo-curved walls.
[http://www.dougwhiteley.co.uk/images/ddw_shot.png Example].
 
 
}}
 
}}
 
=== DDR ===
 
 
[[Image:Unknown curses 12x12 & Markvii Walls example screenshot.jpeg|thumb|right|A dwarf practicing archery. He died later.]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Unknown curses 12x12 & Markvii Walls.png]]
+
|filename=nobbin_ts_v2.png
|author=DDR & Others
+
|author=[[User:Nobbins|Nobbins]]
|dated=2010-9-3
+
|dated=2010-06-28
|size=12&times;12
+
|size=6&times;6
|resolution=960&times;300 native
+
|resolution=480&times;150, 960&times;300
|comments=A remix of the Unknown 12x12 curses with Markvii's diagonal walls. Works quite nicely together.
+
|comments=Tiny tileset for small screens/large projects, using slightly Monaco-styled serifs. Transparency-supporting version needed. [http://www.bay12games.com/forum/index.php?topic=47680 Forum thread.]
 
}}
 
}}
  
=== Dorten ===
+
==7&times;7==
 
 
[[Image:Snap.PNG|thumb|right]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:720x225_SmoothWalls.PNG]]
+
filename=Herrbdog_7x7_tileset.gif
|author=[[User:Dorten|Dorten]]
+
|author=[[User:herrbdog|herrbdog]]
|dated=2009-2-13
+
|dated=2007-10-30
|size=9&times;9
+
|size=7&times;7
|resolution=720&times;225
+
|resolution=560&times;175
|comments=It's improved Savok's tileset, which is changed to make walls look smooth. Plus another little differences.
+
|comments=
 +
|demo=[[Image:Herrbdog_7x7.jpg|thumb|right|herrbdog's 7x7 tileset]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:720x225_SmoothWalls7.png]]
+
|filename=terbert_7x7.png
|author=[[User:Dorten|Dorten]]
+
|author=[[User:Terbert|Terbert]]
|dated=2009-2-13
+
|dated=2009-6-30
|size=9&times;9
+
|size=7&times;7
|resolution=720&times;225
+
|resolution=560&times;175
|comments=Minor tweak so the 7's don't look like question marks.
+
|comments=This is a 7x7 tileset made for overseeing large constructions
}}
 
 
 
[[Image:DortenSolidex1.png|thumb|right]]
 
{{Tileset|
 
|image=[[Image:DortenSolid.png]]
 
|author=[[User:Qjet|Qjet]]
 
|dated=2009-2-13
 
|size=9&times;9
 
|resolution=720&times;225
 
|comments=Mod of Dortens super sexy 9*9 tileset, this time to provide solid backgrounds to tiles, avoids designation problems by using PNG transparency.
 
 
}}
 
}}
  
=== Gekz ===
+
==8&times;8==
 
 
[[Image:terminus-sc.png|thumb|right|Terminus Tileset]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:terminus.png]]
+
|filename=Anikki_square_8x8.png
|author=[[User:Gekz|Gekz]]
+
|author=[[User:Anikki|Anikki]]
|dated=2010-1-08
+
|dated=2008-7-27
|size=11&times;11
+
|size=8&times;8
|resolution=880&times;275
+
|resolution=640&times;200 native.
|comments=This works great on my EeePCs shoddy resolution of 1024x600, and this is why I made it. This is basically the [http://www.is-vn.bg/hamster/ Terminus font] converted for use on DF. I chose this font due to its readability at a low resolutions, and soon I'll convert some of the non-letter characters into actually objects like beds and dwarves, so keep a look out for an updated version that I'll add below.
+
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_8x8.bmp Download the BMP]
 
 
[http://www.bay12games.com/forum/index.php?topic=47570.0 This forum thread] has the slightly 'graphical' test version. Quite amusing. Check there for updates.
 
}}
 
  
=== Hanuman ===
+
There is also an upscaled [[#Anikki_square_16x16.png|16x16 version]] of this set available for fullscreen use below.
 
+
|demo=[[Image:df_anikki_2.png|thumb|right]]
{{Tileset|
 
|image=[[Image:DB_curses_12x12.PNG]]
 
|author=[[User:Hanuman|Hanuman]]
 
|dated=2008-7-23
 
|size=12&times;12
 
|resolution=900&times;300
 
|comments=This is basically the curses_800x600.bmp file converted to 12x12. It may be slightly different but it is close enough for me. [http://dffd.wimbli.com/file.php?id=318 Get the .BMP here.]
 
Note: If the tileset doesn't look right played at 900x300, try changing the resolution to 966x325.
 
 
}}
 
}}
 
=== Haowan ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Haowan_Curses_1440x450.png]]
+
|title=cheepicus_8x8
|author=Haowan
+
|filename=cheepicus_8x8.png
|dated=2007-11-2
+
|author=[[User:Cheepicus|Cheepicus]]
|size=18&times;18
+
|dated=2014-4-3
|resolution=1440&times;450
+
|size=8&times;8
|comments=An enlarged version of a square version of the default set.
+
|resolution=640&times;200
 +
|comments=An 8x8 tileset I made. Hand-made, mostly ASCII, with just a few special characters, like my other tilesets.
 +
|demo=[[Image:cheepicus_8x8_ss.png|thumb|right|cheepicus_8x8 sample]]
 
}}
 
}}
 
=== Herrbdog ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Herrbdog_144.png]]
+
|filename=Jdpage_8x8.png
|author=Herrbdog
 
|dated=2007-10-30
 
|size=12&times;12
 
|resolution=960&times;300
 
|comments=A larger version of this tileset is available [[#Herrbdog 2|below]].
 
}}
 
 
 
=== Jdpage ===
 
 
 
{{Tileset|
 
|image=[[Image:Jdpage_8x8.png]]
 
 
|author=[[User:Jdpage|Jdpage]]
 
|author=[[User:Jdpage|Jdpage]]
 
|dated=2010-09-15
 
|dated=2010-09-15
 
|size=8&times;8
 
|size=8&times;8
 
|resolution=640&times;200 native.
 
|resolution=640&times;200 native.
|comments=Modified version of the [[#Anikki|Anikki]] 8x8 tileset. Just prettifies it a bit; some characters are tweaked to make them work slightly better for one of their jobs without disturbing the rest. Others are redesigned entirely. Most importantly, dwarves were given beards.
+
|comments=Modified version of the [[#Anikki_square_8x8.png|Anikki 8x8 tileset]]. Just prettifies it a bit; some characters are tweaked to make them work slightly better for one of their jobs without disturbing the rest. Others are redesigned entirely. Most importantly, dwarves were given beards.
 
}}
 
}}
 
=== Lord Dullard ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Dullard_Exponent_12x12.png]]
+
|filename=CGA8x8thick.png
|author=Lord Dullard/Exponent
 
|dated=2009-3-30
 
|size=12&times;12
 
|resolution=960&times;300 native
 
|comments=Adjusted by Exponent, and with new dwarf characters added. A version of the Unknown 12×12 tileset with smoothed walls. Example: [http://mkv25.net/dfma/map-5243-wiltedblight Wiltedblight].
 
}}
 
 
 
=== Lord Nightmare ===
 
 
 
{{Tileset|
 
|image=[[Image:CGA8x8thick.png]]
 
 
|author=Lord Nightmare/IBM
 
|author=Lord Nightmare/IBM
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 269: Line 202:
 
|comments=The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.
 
|comments=The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.
 
}}
 
}}
 
[[Image:Nightmare_cga_8x8.jpg|thumb|right|Lord Nightmare's 8&times;8 CGA tileset]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:CGA8x8thin.png]]
+
|filename=CGA8x8thin.png
 
|author=Lord Nightmare/IBM
 
|author=Lord Nightmare/IBM
 
|dated=2008-6-6
 
|dated=2008-6-6
Line 279: Line 210:
 
|resolution=640&times;400
 
|resolution=640&times;400
 
|comments=The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.
 
|comments=The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.
 +
|demo=[[Image:Nightmare_cga_8x8.jpg|thumb|right|Lord Nightmare's 8&times;8 CGA tileset]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:LN_EGA8x8.png]]
+
|filename=LN_EGA8x8.png
 
|author=Lord Nightmare/IBM
 
|author=Lord Nightmare/IBM
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 290: Line 222:
 
}}
 
}}
  
=== Maus ===
+
{{Tileset|
 +
|filename=RDE_8x8.png
 +
|author=[[User:RedDeadElite|RedDeadElite]]
 +
|dated=2018-08-17
 +
|size=8&times;8
 +
|resolution=640&times;200
 +
|comments=Meant to resemble the vanilla curses tileset, which itself is similar to Microsoft's 8x12 Terminal font. Glyphs sourced from various bitmap fonts and/or modified by hand.
 +
|demo=[[Image:RDE_8x8_screencap.png|thumb|right|RedDeadElite's 8x8 tileset with [[Graphics_set_repository#Phoebus.27_Graphics_Set|Phoebus's color scheme]].]]
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Nostalgia_720x225.png]]
+
|filename=Pastiche_8x8.png
|author=[[User:Maus|maus]]
+
|author=[[User:Tejón|tejón]]
|dated=2007-10-30
+
|dated=2012-6-12
|size=9&times;9
+
|size=8&times;8
|resolution=720&times;225
+
|resolution=640&times;200 @ 80&times;25.
|comments=Another square tileset that's usable on low resolutions, modeled after a common font used on the Nintendo Entertainment System. I also made a [[:Image:Nostalgia_1440x450_3e4a08.png|18x18 version]] to fit my 1440x900 screen, back when the aspect ratio of DF was locked. If you like your set a bit more graphical, check out [[:Image:Teeto_K_18x18.PNG|Teeto_K's version]].
+
|comments=A mishmash of the CGA, Acorn and C64 character fonts (and just a hint of Fixedsys), with a few pixels nudged here and there and several symbols shifted to make world maps look nicer.
 
}}
 
}}
  
=== Markavian ===
+
{{Tileset|
 +
|filename=Potash_8x8.png
 +
|author=[[User:Tejón|tejón]]
 +
|dated=2012-6-12
 +
|size=8&times;8
 +
|resolution=640&times;200 @ 80&times;25.
 +
|comments=I like packing as much on the screen as I can, but 8&times;8 is just too crowded for 1920&times;1080 fullscreen. I intended to make a 10&times;10 version of Pastiche, but I had to make countless little changes to maintain visual consistency between the two sizes. I finally gave up, called it a new font, and changed some more stuff just because! Like Pastiche, Potash is a pure ASCII/CP437 font, suitable for use outside of ''Dwarf Fortress'' should you happen to find yourself stuck in 1985.
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:mkv_solidcurses_stairs_960x300.png]]
+
|filename=Acorntileset8x8.png
|author=[[User:Markavian|Markavian]]
+
|author=[[User:Xenomorph|Xenomorph]]
|dated=2007-12-4
+
|dated=2008-8-9
|size=12&times;12
+
|size=8&times;8
|resolution=960&times;300
+
|resolution=640&times;200
|comments=This revision is designed to work with DF version 0.27.169.33a with special tiles for [[stair]]s and [[ramp]]s, as well as the changes present in the earlier version such as bones, walls, trees and swords.<br> Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&times;12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-1329-axegear Axegear].
+
|comments=This is the tileset used by Acorn computers, starting with the BBC Micro.  This version is as it would have appeared in 40-column modes (and shuffled a little to adapt it to CP437).  It also looks nice at double resolution. [http://dffd.bay12games.com/file.php?id=407 Download the BMP.]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Mkv_solidcurses_960x300.png]]
+
|filename=yayo_c64_640x200.png
|author=[[User:Markavian|Markavian]]
+
|author=[[User:Yayo|Yayo]]
 
|dated=2007-10-30
 
|dated=2007-10-30
|size=12&times;12
+
|size=8&times;8
|resolution=960&times;300
+
|resolution=640&times;200
|comments=An older revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now.<br>
+
|comments=Name: Yayo's C64; Based on the charset of the Commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16&times;16 version [[#Yayo_c64_1280x400_83b157.png|below]]. :)
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&times;12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-800-inflew. Inkflew].
+
|demo=[[Image:yayo_c64_640x200_screenshot.png|thumb|right|yayo's c64 Tileset]]
 
}}
 
}}
 
=== Nagidal ===
 
 
[[Image:Nagidal_classic_24x24.png|thumb|right|Nagidal's 24&times;24 tileset]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Nagidal24x24shade.png]]
+
|filename=Zaratustra_msx.png
|author=[[User:Nagidal|Nagidal]]
+
|author=[[User:Zaratustra|Zaratustra]]
|dated=2012-06-07
+
|dated=2007-10-30
|size=24&times;24
+
|size=8&times;8
|resolution=1920&times;600 (80&times;25 grid size); 1920&times;1080 (80&times;45 grid size)
+
|resolution=640&times;200 or 640&times;400
|comments=I love the original curses_640x300, but could not find anything like it for full HD gameplay, so I made this. There is also a [[:Image:Nagidal24x24.png|non-shaded version]].
+
|comments= The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.
For further info see [http://www.bay12forums.com/smf/index.php?topic=101657 this forum thread].}}
+
|demo=[[Image:Zara_8x8.jpg|thumb|right|Zaratustra's 8&times;8 tileset]]
 +
}}
  
=== Paul ===
+
==9&times;9==
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Paul_10x10.png]]
+
|filename=720x225_SmoothWalls.PNG
|author=[[User:Paul|Paul]]
+
|author=[[User:Dorten|Dorten]]
|dated=2008-9-5
+
|dated=2009-2-13
|size=10&times;10
+
|size=9&times;9
|resolution=800&times;250 for 80&times;25 grid size, others just multiply grid by 10.
+
|resolution=720&times;225
|comments=Custom tileset I made for my own use when the adjustable grid sizes were released for DF. Some accented letters cut slightly to allow for larger letter display. Contains several of Tocky's tiles (barrels, some trees, dimple cups, coins, slightly modified armor stand). Others are either made by me or adjusted from curses_800x600 tiles.
+
|comments=It's improved Savok's tileset, which is changed to make walls look smooth. Plus another little differences.
 +
|demo=[[Image:Snap.PNG|thumb|right|Dorten's smooth-walled version of Savok's tileset. (Without fix for 7s)]]
 
}}
 
}}
 
=== Pastiche ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Pastiche_8x8.png]]
+
|filename=720x225_SmoothWalls7.png
|author=[[User:Tejón|tejón]]
+
|author=[[User:Dorten|Dorten]]
|dated=2012-6-12
+
|dated=2009-2-13
|size=8&times;8
+
|size=9&times;9
|resolution=640&times;200 @ 80&times;25.
+
|resolution=720&times;225
|comments=A mishmash of the CGA, Acorn and C64 character fonts (and just a hint of Fixedsys), with a few pixels nudged here and there and several symbols shifted to make world maps look nicer.
+
|comments=Minor tweak so the 7's don't look like question marks.
 
}}
 
}}
 
=== Potash ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Potash_8x8.png]]
+
|filename=Nostalgia_720x225.png
|author=[[User:Tejón|tejón]]
+
|author=[[User:Maus|maus]]
|dated=2012-6-12
+
|dated=2007-10-30
|size=8&times;8
+
|size=9&times;9
|resolution=640&times;200 @ 80&times;25.
+
|resolution=720&times;225
|comments=I like packing as much on the screen as I can, but 8x8 is just too crowded for 1920x1080 fullscreen. I intended to make a 10x10 version of Pastiche, but I had to make countless little changes to maintain visual consistency between the two sizes. I finally gave up, called it a new font, and changed some more stuff just because! Like Pastiche, Potash is a pure ASCII/CP437 font, suitable for use outside of Dwarf Fortress should you happen to find yourself stuck in 1985.
+
|comments=Another square tileset that's usable on low resolutions, modelled after a common font used on the Nintendo Entertainment System. I also made a [[:Image:Nostalgia_1440x450_3e4a08.png|18x18 version]] to fit my 1440x900 screen, back when the aspect ratio of DF was locked. If you like your set a bit more graphical, check out [[:Image:Teeto_K_18x18.PNG|Teeto_K's version]].
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Potash_10x10.png]]
+
|filename=DortenSolid.png
|author=[[User:Tejón|tejón]]
+
|author=[[User:Qjet|Qjet]]
|dated=2012-6-12
+
|dated=2009-2-13
|size=8&times;8
+
|size=9&times;9
|resolution=800&times;250 @ 80&times;25.
+
|resolution=720&times;225
|comments=The "full size" version of Potash. I insist on using a square font to maintain sanity when judging sizes and distances, but I'm not a fan of how text usually looks with square glyphs -- the letters are either too wide, or spaced too far apart. I've tried balance those two flaws against each other as much as possible, and I think this font is very readable as a result. Nearly all the 10x10 glyphs have empty borders on all four sides, to prevent confusing (or just ugly) connections between adjacent tiles.
+
|comments=Mod of Dortens super sexy 9*9 tileset, this time to provide solid backgrounds to tiles, avoids designation problems by using PNG transparency.
 +
|demo=[[Image:DortenSolidex1.png|thumb|right|Qjet's solid-background mod of Dorten's smooth-walled edit of Savok's tileset.]]
 
}}
 
}}
 
 
=== Savok ===
 
 
[[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Curses_720x225_8d6752.png]]
+
|filename=Curses_720x225_8d6752.png
 
|author=[[User:Savok|Savok]]
 
|author=[[User:Savok|Savok]]
 
|dated=2007-10-30
 
|dated=2007-10-30
 
|size=9&times;9
 
|size=9&times;9
 
|resolution=720&times;225
 
|resolution=720&times;225
|comments=There is no doubt that this tileset is old. This must be distinctly understood if anything wonderful is to come of your use of it. You may like [[List_of_user_character_sets#Dorten|Dorten's revision]] more. The following is the original description:<br>I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it distorts my beautiful circles, so I made a similarish tileset to fix those.
+
|comments=There is no doubt that this tileset is old. This must be distinctly understood if anything wonderful is to come of your use of it. You may like [[#720x225_SmoothWalls.PNG|Dorten's revision]] more. The following is the original description:<br>I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it distorts my beautiful circles, so I made a similarish tileset to fix those.
 +
|demo=[[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset.]]
 
}}
 
}}
  
=== Sir Henry ===
+
==10&times;10==
  
 
{{Tileset|
 
{{Tileset|
|image=[[:Image:Sir_Henry%27s_32x32.png|Not shown due to size]]
+
|filename=Anikki_square_10x10.png
|author=Sir Henry
+
|author=[[User:Anikki|Anikki]]
|dated=2009-8-19
+
|dated=2008-7-27
|size=32&times;32
+
|size=10&times;10
|resolution=2560&times;800
+
|resolution=800&times;250 native.
|comments=Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this.  
+
|comments=Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_10x10.bmp Download the BMP]
 +
(Note: The up and down ramps are reversed.)
 +
|demo=[[Image:df_anikki_1.png|thumb|right]]
 
}}
 
}}
  
=== Taffer ===
+
{{Tileset|
 +
|filename=buddy.png
 +
|author=buddy
 +
|dated=2014-07-12
 +
|size=10&times;10
 +
|comments=I wanted every character in this set to be the very best text symbol it could possibly be, while still looking good in-game.
 +
 
 +
A hidden feature of this tileset is that the border around the white tile only has its red color-component changed, which means that a nice clear grid shows up over (brown) designations, while (blue) ice walls still look perfectly smooth.
 +
 
 +
[PILLAR_TILE:10]
 +
}}
  
[[Image:Taffer.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Taffer 10x10.png]]
+
|filename=buddy--graphical.png
|author=[[User:Taffer|Taffer]]
+
|author=buddy
|dated=2012-03-07
+
|dated=2014-07-16
 
|size=10&times;10
 
|size=10&times;10
|resolution=Looks decent at almost any resolution.
+
|comments=The graphical version of my tileset.
|comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities. I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.