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== Applied mechanics ==
 
== Applied mechanics ==
 
=== Syndrome effects ===
 
=== Syndrome effects ===
[[Syndrome]] effects are defined by [[Syndrome#Creature effect tokens|creature effect tokens]], which use ticks as a basal unit. This value always operates at the same rate as fortress mode ticks, even when playing in adventure mode (meaning in the latter mode, 1 syndrome tick passes every 144 ticks). An example token would be {{tt|[CE_NECROSIS:SEV:300:PROB:100:LOCALIZED:VASCULAR_ONLY:RESISTABLE:START:50:PEAK:1000:END:2000]|As interpreted by the game, this syndrome will causes infallible but resistible mild targeted necrosis of vascular tissue.}}, of which the {{tt|START:50:PEAK:1000:END:2000}} end-line defines the timeline of the syndrome's effects. On a timer, {{tt|START}} tells you how many ticks will pass before the poison starts to take effect, {{tt|PEAK}} will tell you when it will peak, and {{tt|END}} will tell you after how many ticks it will end. A syndrome that lists its effect as starting at "5" means that for all but the [[Elf|fastest characters]], you will begin feeling the effects as soon as you take a step. "50" means 50 time units (or about five steps), and "500" reliably suggests that you'll be able to stagger all the way back to the hospital before your [[Giant desert scorpion|brain starts pouring out of your ears]]. Syndrome effects are stacked, and can cause short-term, medium-term, ''and'' long-term damage; for specifics see [[Syndrome]].
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[[Syndrome]] effects are defined by [[Syndrome#Creature effect tokens|creature effect tokens]], which use ticks as a basal unit. An example token would be {{tt|[CE_NECROSIS:SEV:300:PROB:100:LOCALIZED:VASCULAR_ONLY:RESISTABLE:START:50:PEAK:1000:END:2000]|As interpreted by the game, this syndrome will causes infallible but resistible mild targeted necrosis of vascular tissue.}}, of which the {{tt|START:50:PEAK:1000:END:2000}} end-line defines the timeline of the syndrome's effects. On a timer, {{tt|START}} tells you how many ticks will pass before the poison starts to take effect, {{tt|PEAK}} will tell you when it will peak, and {{tt|END}} will tell you after how many ticks it will end. A syndrome that lists its effect as starting at "5" means that for all but the [[Elf|fastest characters]], you will begin feeling the effects as soon as you take a step. "50" means 50 time units (or about five steps), and "500" reliably suggests that you'll be able to stagger all the way back to the hospital before your [[Giant desert scorpion|brain starts pouring out of your ears]]. Syndrome effects are stacked, and can cause short-term, medium-term, ''and'' long-term damage; for specifics see [[Syndrome]].
  
 
=== Plant growth ===
 
=== Plant growth ===

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