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Difference between revisions of "Tower (necromancy)"

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(→‎Adventure Mode: Deleted false information, populations are all tracked, dead necromancers stay dead. And dead undead stay dead. However if the population of the tower is very high, you might have a couple mre there when you come back it isnt repawn)
Line 6: Line 6:
 
==Adventure Mode==
 
==Adventure Mode==
  
In Adventure Mode, [[necromancer]]s are most commonly found in towers ({{Tile|I|5:0}}). The towers generally have a few necromancers and a lot of [[zombie]]s. Becoming a necromancer yourself requires reading about the secrets of life and death, which are either found on a [[slab]] or in a [[book]]. If you decide to attack the tower, you might want to become a [[night creature]] first by drinking a [[vampire]]'s blood or being bitten by a [[werebeast]]. Zombies and other [[undead]] will not bother you if you yourself are undead. Once you learn the secrets of necromancy, all remaining undead in the tower will no longer be hostile toward you, so simply making a mad dash for the slab may also be a viable tactic. A tower, even if completely emptied of its living/undead inhabitants, will automatically regenerate walking corpses and a randomly chosen necromancer.
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In Adventure Mode, [[necromancer]]s are most commonly found in towers ({{Tile|I|5:0}}). The towers generally have a few necromancers and a lot of [[zombie]]s. Becoming a necromancer yourself requires reading about the secrets of life and death, which are either found on a [[slab]] or in a [[book]]. If you decide to attack the tower, you might want to become a [[night creature]] first by drinking a [[vampire]]'s blood or being bitten by a [[werebeast]]. Zombies and other [[undead]] will not bother you if you yourself are undead. Once you learn the secrets of necromancy, all remaining undead in the tower will no longer be hostile toward you, so simply making a mad dash for the slab may also be a viable tactic.
  
 
==Fortress Mode==
 
==Fortress Mode==

Revision as of 19:53, 11 March 2016

This article is about the current version of DF.
Note that some content may still need to be updated.

Necromancer towers are special structures built by necromancers during world generation. The number of necromancer towers is influenced by human populations (which require low savagery and large tracts of neutral land) and the number of secrets in world generation. Necromancer towers can be a source of fun in both adventure mode and fortress mode.

Adventure Mode

In Adventure Mode, necromancers are most commonly found in towers (I). The towers generally have a few necromancers and a lot of zombies. Becoming a necromancer yourself requires reading about the secrets of life and death, which are either found on a slab or in a book. If you decide to attack the tower, you might want to become a night creature first by drinking a vampire's blood or being bitten by a werebeast. Zombies and other undead will not bother you if you yourself are undead. Once you learn the secrets of necromancy, all remaining undead in the tower will no longer be hostile toward you, so simply making a mad dash for the slab may also be a viable tactic.

Fortress Mode

"Tower" listed as a neighbor on the embark screen indicates the presence of a necromancer tower nearby. The necromancer will regularly send undead to attack you.

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