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User:Ali0sha/Reignroofs

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Revision as of 11:41, 5 July 2009 by Ali0sha (talk | contribs)
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It's been far too long since I actually lost a game of DF; lethargy has been a far harder challenge to overcome than food or sieges. Thus I begin a game which I shall record assiduously until either my computer of my fortress bites the dust.

The version is a completely vanilla 0.28.181.40d13 with the Herrbdog tilesets (small and Large).

Where it says SNAPSHOT## i'm going to upload a file when i get 'round to it :) I'm working on the rivercross challenge for a while.

Embarking[edit]

Choosing a location[edit]

I found a nice 3x3 square with running water, sand, marble, sedimentary, igneous and metamorphic rock, no aquifers, heavy forest, and a little bit of mountains, on the border of 'The Youthful Swamp.' Optimistic about the site, I prepared my dwarves for the journey. Reignroofs1.png

Preparing my Dwarves[edit]

I decided to try and form some semblance of organisation, giving dwarves kindly nicknames and helpful proffessions. I shall give similar proffession titles to immigrants and this should help things to run smoothly. My preferred skillset is:

  • Miner - Miner(5)
  • Mason - Mason(5) Building designer(5)
  • Grower - Grower(5) Herbalist(5)
  • Brewer - Brewer(5)
  • Cook - Cook(5)
  • Carpenter - Carpenter(5) Woodcutter(5)
  • Walking God - 1 each of: Persuader, Negotiator, Liar, Intimidator, Judge of Intent, Appraiser, Organiser, Record Keeper, Conversationalist, Pacifier.

As may be gathered by the nickname and skillset, the Walking God is me, and my eventual aim is for him to be proficient in at least all of the social skills as well as engraving, mining, and a few others. Reignroofs2.png

Equiping the Expedition[edit]

A pick, an axe, and an anvil were first on the list, then 11 of each drink and 6 of each herb. After 2 horses were added to supplement the diet of the fortress later on, the remaining space was filled with turtles for their lovely skells and bones, as well as the meat.

205: The First Year[edit]

Granite[edit]

1st Granite 205 - Starting a new outpost!
1st
The land is quite flat for the main part, spanning only a couple of levels, but in the corner is a bit of a mountain. There are pools everywhere, which could disrupt the order a little, but I've spotted a promisingly sized gap into which to put a few workshops and so on. I'm a fan of the modular fortress plan proposed on the wiki, so I'm going to try and implement it with only a few editions.
We're going to start by delving a small hall for temporary storage and so on before Rach starts on the real mining she's itching to do, and gather wood and plants to get things underway. For the moment, Izzy, Sally, Holly and me are so many hauling tools. We've small food, refuse and wood stockpiles to keep us going for now.
12th
The first hall is now finished - Rach was good and quick because it was only loam she was digging through. I've made some indoor stockpiles and told the dwarves to hang around indoors, but I don't think they will until Cathy's taken down the wagon. Time to set Rach on some real digging, I think.
24th Granite 205 - The first hall
24th
I finally got my office, even if it is a little pathetic - I'll have to fix this later. I'm hard at work becoming legendary at record-keeping. the entryway for the main tunnel has been finished, and some progress has been made with the tunnel itself, in which Rach found some Sard!
27th
The tunnel is finished! On to the workshops! The workshops should all be sand, which is good both for storage and speed. I've told Izzy to do nothing but create rock doors, to fill the doorways in the workshop area.

Slate[edit]

Felsite[edit]

9th
Over a month digging, chopping, crafting and brewing, and the workshop area is almost mined out! Rach found another group of sard, which will look very good on a table for my study, I'm sure. I've got the dwarves to start putting the doors in, and Alan got his beloved plump helmet patch going, complete with a stockpile for spawn right next door.
15th Felsite 205 - A workshop area
15th
Huzzah, the workshop area is finished! I've put in an optimistic prepared food stockpile right next to the new kitchen, and a still near the plump helmet patch. I'm saving the rest of the space for when I grow; milling and threshing will take up the remaining two quadrants. For now, time to dig deeper!

Hematite[edit]

7th
Half of another workshop area is now complete: I'm going to put Cathy and Izzy in here, mainly because the level below is going to be quarters for my dwarves. Rach found some picture jaspars! This soil is obviously better for gems than mushrooms, because my plump helmets are stubbornly refusing to grow.
12th
Rach beat me to first legendary dwarf! She's a legendary miner. Meanwhile, the others go on strike and spend a week having a break.

Reignroofs12.png

27th
A second workshop area all mined out. Next step should probably to delve some quarters - not only is Rach bored, but Izzy's just about out of rock, and I hear murmerings about sleeping without a proper room.

SNAPSHOT13

Malachite[edit]

3rd
I became legendary too, only a couple of weeks after Rach. Finally!
22nd
Verily has fortune favoured Rach, who bumped into a lignite vein, and, following it, found hematite and tiger iron! I have great hopes for her, and for my budding fortress.

SNAPSHOT14

26th
The lignite and Hematite that she's mining would keep even a hardworking smelter occupied foro a while, and she just excavated another picture jaspar cluster.

Galena[edit]

4th
At last the veins are exhausted.

SNAPSHOT15

24th
Some bedrooms have been finished, and I have become bored, so to relieve the tedium of updating stockpile records, I've allowed myself to smooth walls. I also let Rach dig a spiral stairwell down as far as shw liked, to see if she bumped into anything interesting.

Limestone[edit]

1st
Well, the arrival of autumn not only prompted me to worry about not having a trade depot, but also heralded the arrival of horse foals and the striking of native gold! Dwarven wine all 'round. I'm also beginning to worry about the lack of security - I might activate Cathy and get her to wave her axe around the entrance hall a little.
17th
Just as Izzy slid the last block of the Trade Depot into place, a caravan showed up on the horizon. I wonder whether they have anything worth buying, or whether I have anything worth selling! I've ordered Sally to cook up a lavish meal for the traders, but she's too busy stacking seeds.

Sandstone[edit]

5th
Sally finally got around to cooking!
12
I traded 2 stacks of meals for sundry bags and meats, but didn't have any more goods with which to buy cheese - maybe I'll have to wait a year for the 10,000 gold stacks of food.
14th
Just in time, Sally cooked a 2400 gold meal, which bought me all the cheese in the caravan. Woot!
16th
My first thief. Dispatched efficiently by an axedwarf.

SNAPSHOT16

My second wasn't so lucky

SNAPSHOT17

23rd
The most ominous message yet: Some immigrants have arrived.