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User:Djbrown79/Mining.ahk
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; Original Filename: mining.ahk ; Author: djbrown79, August 17th, 2008 ; ; Use this script to create mineshafts in Dwarf Fortress like ; those described on: ; ; http://www.dwarffortresswiki.net/index.php/Exploratory_mining#Mine_shafts ; ; Usage ; ; X is the number of columns, left-to-right ; Y is the number of rows, up-to-down ; Z is how many levels deep. ; ; Put Dwarf Fortress in dig-mode by pressing 'd' and place ; the cursor where you want the upper-left corner of your ; mining area to be. ; ; Press Control+Shift+m to activate. ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ^+m:: x = 3 y = 3 z = 3 delay = 100 Send d flipX := true flipY := true flipZ := true Loop %y% { Send d{Enter} flipX := Not( flipX ) Loop %x% { if( A_Index != x ) { if( flipX ) Send {Left 3} else Send {Right 3} } } Send {Enter} if( A_Index != y ) Send {Down 3} } if( !flipX ) { Loop %x% { if( A_Index != x ) Send {Left 3} } } flipX := true Loop %y% { if( A_Index = 1 ) Send {Enter} if( A_Index != y ) Send {Up 3} } Send {Enter} flipY := Not( flipY ) Loop %y% { flipX := Not( flipX ) Loop %x% { flipZ := Not( flipZ ) Loop %z% { if( A_Index = 1 ) { if( flipZ ) Send u{Enter 2} else Send j{Enter 2} } else if( A_Index = z ) { if( flipZ ) Send j{Enter 2} else Send u{Enter 2} } else Send i{Enter 2} if( A_Index != z ) { if( flipZ ) Send +, else Send +. } } if( A_Index != x ) { if( flipX ) Send {Left 3} else Send {Right 3} } } if( A_Index != y ) { if( flipY ) Send {Up 3} else Send {Down 3} } } if( flipX ) { Loop %x% Send {Right 3} } else Send {Right 3} if( !flipY ) Loop %y% if( A_Index != y ) Send {Up 3} if( !flipZ ) Loop %z% if( A_Index != z ) Send +, return