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Difference between revisions of "User:JohnnyMadhouse"

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Eviscerate me over on my talk page!
 
Eviscerate me over on my talk page!
 
==Shortcuts to various article category lists and reason why my page's quality bar is so wacky==
 
 
Dear Quietust and others:
 
 
These links provide a valuable shortcut in the form of category links at the bottom, so I don't have to go back to the main page after rerating an article to find more tattered articles to work on. They provide a useful shortcut for me in my attempts to improve the wiki. If you have a better method of providing this shortcut, feel free to post links on my talk page, but please respect my personal space and style on this page. These quality tags do not affect the overall quality displayed on the front page, and are no one's business but my own. Reformatting my page to make things useless without explanation is the opposite of classy. Thank you.
 
 
[[Category:Masterwork Quality Articles]]
 
[[Category:Fine Quality Articles]]
 
[[Category:Exceptional Quality Articles]]
 
{{Quality|Tattered}}
 
  
 
==Butchery stuff==
 
==Butchery stuff==
Line 30: Line 19:
 
|intestines=1|liver=1|tripe=1
 
|intestines=1|liver=1|tripe=1
 
|sweetbread=1|spleen=1|kidney=2|brain=1
 
|sweetbread=1|spleen=1|kidney=2|brain=1
|ivory=0|hoofs=0|horns=0|bones=|skulls=1|hide=Yes|modvalue=</nowiki>
+
|ivory=0|hoofs=0|horns=0|bones=|skulls=1|hide=Yes|valm=</nowiki>
 +
 
 +
==Ideal fortress==
 +
*Burrows for profession clusters, especially the hospital zone to ensure doctors remain safe.
 +
*Tigerman preserve with meat being supplied from the larger fortress.
 +
*Multiple mini-forts on the same map, each one with its own food supply and dining hall. Maybe job specialization as well, and a hauler squad dedicated to moving items between burrows.
 +
*Aquarium and zoo.
 +
*'School' burrow with all artifacts displayed within via specialty stockpiles and historical statues scattered about. Children will be assigned to this burrow. Administration can be nearby, along with all the other civic zones like prisons and hospitals.
 +
*Magnificent archery range, targets made of red stones like realgar. One melee squad for dealing with forgotten beasts.
 +
*Multi-layered defense system, complete with catapult killing fields. Magma and water moats.
 +
*Kill All Cats.
 +
*A bedroom with storage furniture and enough prospective tombs for every dwarf. *Pressure plates linked to menacing spikes at the entrance scattered about so dwarves may kill invaders without really trying.
 +
*Wagon replaced with a ridiculously encrusted masterpiece statue of the embark dwarves, placed on a 3x3 pedestal where it can't be destroyed.
 +
*Ability to lock down fortress via drawbridges and controlled flooding.
 +
*Drowning hall with ceiling hatches to fill it and floor hatches to empty it. Floor hatches should empty into a large reservoir chamber where water can evaporate and bodies may be recovered.
 +
*Soap.
 +
*The consignment of all dead enemies and live prisoners to a bone pit. In the name of science: Will goblins eat the bones of their comrades?
 +
*Glass castle above ground.
 +
*Endless parties.

Revision as of 15:52, 13 September 2010

Bio

I enjoy making glass citadels suspended over volcanoes and waterfalls.

Projects

  • Eliminate all tattered articles by either adding information or redirecting to appropriate pages
  • Consolidate all social skills to social skill page, do same with administrative skills. Link appropriate crossover skills like consoler.
  • Add [AQUATIC] and [IMMOBILE_LAND] tags to everything, remove [ARENA_RESTRICTED] and [FLIER], then air-drown ten of both genders to get a decent range of results. Both genders are important for determining sex-based differences like antlers (ex: Elk).
  • Make sure all industry pages are masterwork for new players.

Criticism

Eviscerate me over on my talk page!

Butchery stuff

|meat=|fat= |eyes=0|lung=2|heart=1 |intestines=1|liver=1|tripe=1 |sweetbread=1|spleen=1|kidney=2|brain=1 |ivory=0|hoofs=0|horns=0|bones=|skulls=1|hide=Yes|valm=

Ideal fortress

  • Burrows for profession clusters, especially the hospital zone to ensure doctors remain safe.
  • Tigerman preserve with meat being supplied from the larger fortress.
  • Multiple mini-forts on the same map, each one with its own food supply and dining hall. Maybe job specialization as well, and a hauler squad dedicated to moving items between burrows.
  • Aquarium and zoo.
  • 'School' burrow with all artifacts displayed within via specialty stockpiles and historical statues scattered about. Children will be assigned to this burrow. Administration can be nearby, along with all the other civic zones like prisons and hospitals.
  • Magnificent archery range, targets made of red stones like realgar. One melee squad for dealing with forgotten beasts.
  • Multi-layered defense system, complete with catapult killing fields. Magma and water moats.
  • Kill All Cats.
  • A bedroom with storage furniture and enough prospective tombs for every dwarf. *Pressure plates linked to menacing spikes at the entrance scattered about so dwarves may kill invaders without really trying.
  • Wagon replaced with a ridiculously encrusted masterpiece statue of the embark dwarves, placed on a 3x3 pedestal where it can't be destroyed.
  • Ability to lock down fortress via drawbridges and controlled flooding.
  • Drowning hall with ceiling hatches to fill it and floor hatches to empty it. Floor hatches should empty into a large reservoir chamber where water can evaporate and bodies may be recovered.
  • Soap.
  • The consignment of all dead enemies and live prisoners to a bone pit. In the name of science: Will goblins eat the bones of their comrades?
  • Glass castle above ground.
  • Endless parties.