v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "User:Kami"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 20: Line 20:
  
 
== Starting build ==
 
== Starting build ==
 +
First of all, the perfect starting build does not exist! Although some equipment and skill will be needed at nearly every [[fortress]], your needs rise and fall with the selected [[site]] and your personal way to play.
 +
Therefore this build is related to a typical site and a typical way a fortress is
 
=== [[Skills]] ===
 
=== [[Skills]] ===
 
The selection and kombination of different starting skills depends on some simple considerations:
 
The selection and kombination of different starting skills depends on some simple considerations:

Revision as of 12:19, 9 February 2009

Kami
Room requirements  
Office Office
Quarters Quarters
Dining room Dining Room
Tomb None
Furniture requirements
Chests 1
Cabinets 1
Weapon racks None
Armor stands None
Other
Mandates None
Demands None
Arrival conditions
None
(either you are Kami or not)
Function
  • Play Dwarf Fortress

Kami likes obsidian, mechanism, the color green, moss opal, green glass and magma for it´s lack of pressure. When possible, he prefers to consume dwarvern beer. He absolutely detests religion.

I`m not a native english speaker. So if you find any mistakes in spelling, grammar or the usage of words here, feel free to correct it as long you don´t change meaning or context of my opinions.

TODO

DONE

Starting build

First of all, the perfect starting build does not exist! Although some equipment and skill will be needed at nearly every fortress, your needs rise and fall with the selected site and your personal way to play. Therefore this build is related to a typical site and a typical way a fortress is

Skills

The selection and kombination of different starting skills depends on some simple considerations:

  • needs and wants
  • training speed, possibilities and costs
  • expedient combinability
  • free equipment
  • personal preferences

Needs and wants

Generally said, you don´t need any starting skills. There is no skill your dwarves can´t learn on site and no job they can´t do unskilled. But there are three notable skills a not even novice dwarves is useless.

The appraiser skill is needed at novice level or better to see the values of goods being traded. Trading with a dabbling appraiser is not funny and the skill is only trained by trading so you should invest one point in one of your dwarves.
The judge of intent skill is one of the Broker skills. It is needed at novice level or better to get an impression of the mood of the trader. This helps to wage... todo
Novice Appraiser / (Novice Organizer) / (Novice Record keeper) / Novice Judge of intent