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Difference between revisions of "User:Naros"

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Don't really need a Mason or Carpenter at first, and everyone can help put up the initial walled area, and the first tables, chairs and beds needed are allowed to be poor quality.
 
Don't really need a Mason or Carpenter at first, and everyone can help put up the initial walled area, and the first tables, chairs and beds needed are allowed to be poor quality.
 
I like making my own picks and axe on the scene, but for a 'hit the ground running' start, get crappy copper picks and axe.
 
I like making my own picks and axe on the scene, but for a 'hit the ground running' start, get crappy copper picks and axe.
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=== Low-pop 7 dwarf embark ===
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{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable"
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|- style="background:#F2F2F2;text-align:center;"
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!style="border:1px #AAA solid;padding:0.2em;"| Job Title
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!style="border:1px #AAA solid;padding:0.2em;"| Skills
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!style="border:1px #AAA solid;padding:0.2em;"| Comments
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|-
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|style="border:1px #AAA solid;padding:0.2em;"| Foreman
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|style="border:1px #AAA solid;padding:0.2em;"| Negotiator 1, Judge of Intent 1, Appraiser 1, Organizer 1, Consoler 1,<br /> Comedian 1, Conversationalist 1, Flatterer 1, Building Design 1, '''Armoursmith''' 1
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|style="border:1px #AAA solid;padding:0.2em;"| Assign as Bookkeeper, Expedition Leader, Manager & Broker. A change from my usual Mechanic-Leader mix.<br />In his spare time, he hopefully sits around and makes friends, and trains his social skills.
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|-
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|style="border:1px #AAA solid;padding:0.2em;"| Ranger
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|style="border:1px #AAA solid;padding:0.2em;"| Dodger 4, Axedwarf 5, '''Weaponsmith''' 1
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|style="border:1px #AAA solid;padding:0.2em;"| Assign Animal Trainer, Herbalist, Wood Cutter, Fisherdwarf. This guy will be feeding the fort until immigrants arrive.<br /> Outdoors dwarf, accompanied by War Animals.
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|-
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|style="border:1px #AAA solid;padding:0.2em;"| Miner 1
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|style="border:1px #AAA solid;padding:0.2em;"| '''Miner''' 5, Shield User 5
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|style="border:1px #AAA solid;padding:0.2em;"| Assign Stone Detailer. Future military dwarf.
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|-
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|style="border:1px #AAA solid;padding:0.2em;"| Miner 2
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|style="border:1px #AAA solid;padding:0.2em;"| '''Miner''' 5, Mechanic 5
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|style="border:1px #AAA solid;padding:0.2em;"| Assign Stone Detailer, Soaper, Stone Crafter, Metal Crafter, Wood Crafter, Bone Crafter, Bowyer,<br /> Gem Setter, Gem Cutter, Glassmaker, Clothier, Dyer, Weaver.
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|-
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|style="border:1px #AAA solid;padding:0.2em;"|
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|style="border:1px #AAA solid;padding:0.2em;"|
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|style="border:1px #AAA solid;padding:0.2em;"|
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|-
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|style="border:1px #AAA solid;padding:0.2em;"| Weaponchef
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|style="border:1px #AAA solid;padding:0.2em;"| Cook 5, '''Weaponsmith''' 5
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|style="border:1px #AAA solid;padding:0.2em;"| Assign Furnace Operator, Woodburner as well as Butchering & Tanning to turn the wagon-pullers into useful resources. :P <br />Primarily occupied with making and hauling food. Main Weaponsmith when needed.
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|-
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|style="border:1px #AAA solid;padding:0.2em;"| Armourbrewer
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|style="border:1px #AAA solid;padding:0.2em;"| Brewer 5, '''Armoursmith''' 5
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|style="border:1px #AAA solid;padding:0.2em;"| Assign Furnace Operator, Wood Burner & Carpenter. <br />Primarily occupied with making booze and hauling food. Main Armoursmith when needed.
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|}
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Notes: For games where I want the starting 7 to be the only drarves in a fort for a long time.
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Revision as of 18:36, 15 November 2011

My Embarks

Siege operator • Archer • Biter • Fighter • Kicker • Striker

Brown

The top guys will be in the 'inner sanctum' of the fort, never to see daylight again, doing most of the labour and doing it well. The Ranger I try to keep safe, but he still wins the Most Likely To Die In An Ambush competition. The Trainer and two Miners I try to keep safe, and let them train and teach on their skills to the cannonfodder masses.

I tend to have minimal of or no immigrants, either through limiting population, or starting on a world where dwarves are extinct. So preferably the soldiers should be male to keep the baby death-tole low.


Many Dwarf Embark

Job Title Skills Comments
Foreman Negotiator 1, Judge of Intent 1, Appraiser 1, Organizer 1, Consoler 1,
Comedian 1, Conversationalist 1, Flatterer 1, Building Design 1, Armoursmith 1
Assign as Bookkeeper. Also Expedition Leader, Manager, Broker. A change from my usual Mechanic-Leader mix.
In his spare time, he hopefully sits around and makes friends, and trains his social skills.
Doctor Diagnostician 5, Wound Dresser 1, Surgeon 1, Bone Doctor 1,
Suturer 1, Weaponsmith 1
Must like helping others.
Weaponchef Cook 5, Weaponsmith 5 Assign Furnace Operator, Wood Burner, Potash Maker, Lye maker.
Primarily occupied with making and hauling food. Main Weaponsmith when needed.
Armourbrewer Brewer 5, Armoursmith 5 Assign Metalsmith, Furnace Operator, Wood Burner, Potash Maker, Lye maker.
Primarily occupied with making booze and hauling food. Main Armoursmith when needed.
Farmer 1 Grower 5, Mechanic 5 Assign Butchering, Fish Cleaner, Fish Dissector, Milker, Miller, Thresher, Cheese Maker, Animal Dissector.
For building quality Template:L, not for resetting the traps at the front door, where he can be killed.
Farmer 2 Grower 5 Assign Butchering, Fish Cleaner, Fish Dissector, Milker, Miller, Thresher, Cheese Maker, Animal Dissector
Ranger Dodger 4, Axedwarf 5, Weaponsmith 1 Assign Animal Trainer, Animal Caretaker, Herbalist, Trapper, Wood Cutter, Fisherdwarf.
Outdoors dwarf, accompanied by War Animals.
Miner 1 / Crafter Marksdwarf 5, Shield User 5 Assign Miner, Stone Detailer, Soaper, Stone Crafter, Metal Crafter, Wood Crafter, Bone Crafter, Bowyer,
(Gem Setter, Gem Cutter, Glassmaker), (Clothier, Dyer, Weaver) bracket-grouped jobs assigned to immigrants later.
Miner 2 / Carpenter Armour User 5, Hammerdwarf 5 Assign Miner, Stone Detailer & Carpenter, Tanning, Leatherworker.
Mason Mason 5, Dodger 5
Trainer 1 Teacher 4, Leadership 5, Weaponsmith 1 This guy will be the military commander.
Trainer 2 Teacher 5, Student 4, Weaponsmith 1 This guy is here to accelerate training, or see how it affects it, and later lead his own squad.
Watchman Observer 5, Wrestler 4, Weaponsmith 1 First soldier

Standard 7 dwarf embark

Job Title Skills Comments
Foreman Negotiator 1, Judge of Intent 1, Appraiser 1, Organizer 1, Consoler 1,
Comedian 1, Conversationalist 1, Flatterer 1, Building Design 1, Armoursmith 1
Assign as Bookkeeper, Expedition Leader, Manager & Broker. A change from my usual Mechanic-Leader mix.
In his spare time, he hopefully sits around and makes friends, and trains his social skills.
Ranger Dodger 4, Axedwarf 5, Weaponsmith 1 Assign Animal Trainer, Herbalist, Wood Cutter, Fisherdwarf. This guy will be feeding the fort until immigrants arrive.
Outdoors dwarf, accompanied by War Animals.
Miner 1 Miner 5, Shield User 5 Assign Stone Detailer. Future military dwarf.
Miner 2 Miner 5, Marksdwarf 5 Assign Stone Detailer. Future military dwarf.
Miner 3 Miner 5, Armour User 5 Assign Stone Detailer. Future military dwarf.
Weaponchef Cook 5, Weaponsmith 5 Assign Furnace Operator, Woodburner as well as Butchering & Tanning to turn the wagon-pullers into useful resources. :P
Primarily occupied with making and hauling food. Main Weaponsmith when needed.
Armourbrewer Brewer 5, Armoursmith 5 Assign Furnace Operator, Wood Burner & Carpenter.
Primarily occupied with making booze and hauling food. Main Armoursmith when needed.

Notes: Moods start at 20 dwarves, so I realised I was shooting myself in the foot with the additional number of dwarves embark. Don't really need a Mason or Carpenter at first, and everyone can help put up the initial walled area, and the first tables, chairs and beds needed are allowed to be poor quality. I like making my own picks and axe on the scene, but for a 'hit the ground running' start, get crappy copper picks and axe.


Low-pop 7 dwarf embark

Job Title Skills Comments
Foreman Negotiator 1, Judge of Intent 1, Appraiser 1, Organizer 1, Consoler 1,
Comedian 1, Conversationalist 1, Flatterer 1, Building Design 1, Armoursmith 1
Assign as Bookkeeper, Expedition Leader, Manager & Broker. A change from my usual Mechanic-Leader mix.
In his spare time, he hopefully sits around and makes friends, and trains his social skills.
Ranger Dodger 4, Axedwarf 5, Weaponsmith 1 Assign Animal Trainer, Herbalist, Wood Cutter, Fisherdwarf. This guy will be feeding the fort until immigrants arrive.
Outdoors dwarf, accompanied by War Animals.
Miner 1 Miner 5, Shield User 5 Assign Stone Detailer. Future military dwarf.
Miner 2 Miner 5, Mechanic 5 Assign Stone Detailer, Soaper, Stone Crafter, Metal Crafter, Wood Crafter, Bone Crafter, Bowyer,
Gem Setter, Gem Cutter, Glassmaker, Clothier, Dyer, Weaver.
Weaponchef Cook 5, Weaponsmith 5 Assign Furnace Operator, Woodburner as well as Butchering & Tanning to turn the wagon-pullers into useful resources. :P
Primarily occupied with making and hauling food. Main Weaponsmith when needed.
Armourbrewer Brewer 5, Armoursmith 5 Assign Furnace Operator, Wood Burner & Carpenter.
Primarily occupied with making booze and hauling food. Main Armoursmith when needed.

Notes: For games where I want the starting 7 to be the only drarves in a fort for a long time.




Skills in bold are the moodable skill.

ASCII Art Reward

,.sssssUss,.,.

Stoats swarmed around the knight's legs. His journey was almost complete. On the other side of the marsh lay the walled city of Blandork. It was there they held his sister. She was to be married to the sissy Rickbald, third son of the king. The knight gripped the hilt of his sword. He would not let his blood be mixed with that of a Blandork.

"Sir William," said one of the stoats, "we must hurry, lest we miss the wedding."

Once at the gate, William found it barred. A guard approached him and was dispatched with a swift kick to the lower body. The knight shoved the door, but it was locked. He looked through the keyhole to see gaudily dressed men and women rushing about in preparation for the marriage ceremony. William picked up one of the stoats.

"You must find me the key," said William. "Quickly now."


Thanks again, Tarn and Zach