v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing User:Peregarrett

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.


The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 39: Line 39:
 
:Special plants that produce ores and gems, in small quantitites. Metalworks are permited.
 
:Special plants that produce ores and gems, in small quantitites. Metalworks are permited.
 
:Some enchantnemts that make wooden swords better - transform their material into somthing useful
 
:Some enchantnemts that make wooden swords better - transform their material into somthing useful
 +
 +
== Moidodyr Project ==
 +
 +
After embarked to site at the edge of plains and mountains, with a brook, I found that the brook made canyon with waterfall 13 levels depth. Such a delicious place to BUILD!
 +
 +
First idea is to protect the entrance to the fortress with '''Wash Away Shower'''. We make te entrance (3 squares wide, so wagons can enter there) somewhere at the wall of canyon, and build path from the surfcae with floors and ramps. Then we make a huge water reservoir at the levels above the floor and fill it with water from brook. When an intruder (the more intruders walk in - the more fun there would be!) enters the path - several floor hatches are opened and tons of water wash them away to the edge of canyon, and there they fall down to the ground. No intruders, no even blood stains.
 +
 +
Second - let's entertain our dwarves with large sculpture of [http://en.wikipedia.org/wiki/Moidodyr Moidodyr]! We will make a big tall wall (kind of 10x10 sqares, or even more) and make a pixel art of Moidodyr's face - washstand, with faucet as nose and copper basin as hat, something like [http://upload.wikimedia.org/wikipedia/ru/1/16/Moidodyr1939.jpg this]. Thne we connect his nose to brook flow, make the sink below it and set there a floor grate. It will be a beautiful meeting hall, and wandering dwarves would occasionaly step at the grate and wash themselves.
 +
 +
'''Today, 10th Limestone 1053''' the Wash Away Shower was completely built and testing has begun.
 +
Here it is:
 +
{| class="wikitable"
 +
|-
 +
! Top Floor
 +
! Top Floor, upsream
 +
! Floor -1
 +
! Floor -3, Bottom of reservior
 +
! Bottom floor
 +
 +
|-
 +
| [[File:Moidodyr1.png‎ ]]
 +
| [[File:Moidodyr2.png‎ ]]
 +
| [[File:Moidodyr3.png‎ ]]
 +
| [[File:Moidodyr4.png‎ ]]
 +
| [[File:Moidodyr5.png‎ ]]
 +
|}
 +
'''1'''. Bridge raising to south. When lowered it allows water to flow into reservoir<br />
 +
'''2'''. Downstream drainage hole. It suposed to route water around the constructions, but the capacity was too small, so we had to build another drainage upstream. During the construction of this drainage there was an accident. On of our miners was washed away down the hole and smashed. You can see the bloodstains at the southern wall. RIP, Atuz itebotam.<br />
 +
'''3'''. The reservoir edge.<br />
 +
'''4'''. That upstream drainage entrance.<br />
 +
'''5'''. Downstream drainage hole continues.<br />
 +
'''6'''. Upstream drainage exit.<br />
 +
'''7'''. The Reservoir.<br />
 +
'''8'''. Two lines of hatch hovers, they are to release tons of water to the heads of invaders.<br />
 +
'''9,10'''. For not to waste a half of water destruction potential, we build raising bridge. When water drops down, the pressure plate raises bridge and blocks the waterflow to the north. So whole watermass streams to the south.<br />
 +
 +
The piles of remains down there will be playing the role of enemy army during the forecoming tests. Stay with us!
 +
 +
'''Report from 13th Timber'''<br />
 +
Tests were completed, some issues were fixed. <br />
 +
After reservoir was filled and sink hatches were opened, single remains from edge of floor began to flow and drop down. The process ran too slowly, I think, but the more items were washed away - the faster it was.<br />
 +
Issues that were found:<br />
 +
1) When the bridge '''1''' uppered, a diagonal hole appears at left edge of bridge, and water from reservoir flows back to waterfall. It was patched with wall section.<br />
 +
2) After sink hatches were closed, the bridge '''9''' stays uppered for too long, untill all water falls from the edge and pressure plate '''10''' is released. I think we need some mechanism to quickly remove water from path when all enemies are done. For example, a set of hatch hovers along all flooded path linked to the level.<br />
 +
3) There are some squares where items stuck and cannot be washed away. Generally it's behind the corners at the path's walls. We nned to dig that corners to smooth the water flow, though it's not critical. Those who stuck there will drown eventually.<br />
 +
 +
'''21st Opal, 1053'''. Today we hardly saved our home from Forgotten Beast. It silently evaded out numberous cage traps, destroyed hatch hovers and rushed up the stair to our domain. Thanks to our legendary mason who managed to block the stair with floor section just in time, when the beast was roaring one floor down. I think I should reward him with fine new living quarters.<br />
 +
As for beast, we're going to test our Project on it. We need to dig a passage from cavern and lure the beast to there.
 +
 +
'''27th Granite'''. That was bad idea. The beast completely ignored the water and entered the fortress. Everything is covered by blood. We must admit that Project was a total mistake.
  
 
== "Weaponsmith and Cave Crocodile", a poem by Urist McShakeSpear. Summary ==
 
== "Weaponsmith and Cave Crocodile", a poem by Urist McShakeSpear. Summary ==

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)