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User:Peregarrett

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Well, this is my page.


Moidodyr Project

After embarked to site at the edge of plains and mountains, with a brook, I found that the brook made canyon with waterfall 13 levels depth. Such a delicious place to BUILD!

First idea is to protect the entrance to the fortress with Wash Away Shower. We make te entrance (3 squares wide, so wagons can enter there) somewhere at the wall of canyon, and build path from the surfcae with floors and ramps. Then we make a huge water reservoir at the levels above the floor and fill it with water from brook. When an intruder (the more intruders walk in - the more fun there would be!) enters the path - several floor hatches are opened and tons of water wash them away to the edge of canyon, and there they fall down to the ground. No intruders, no even blood stains.

Second - let's entertain our dwarves with large sculpture of Moidodyr! We will make a big tall wall (kind of 10x10 sqares, or even more) and make a pixel art of Moidodyr's face - washstand, with faucet as nose and copper basin as hat, something like this. Thne we connect his nose to brook flow, make the sink below it and set there a floor grate. It will be a beautiful meeting hall, and wandering dwarves would occasionaly step at the grate and wash themselves.

Today, 10th Limestone 1053 the Wash Away Shower was completely built and testing has begun. Here it is:

Top Floor Top Floor, upsream Floor -1 Floor -3, Bottom of reservior Bottom floor
Moidodyr1.png Moidodyr2.png Moidodyr3.png Moidodyr4.png Moidodyr5.png

1. Bridge raising to south. When lowered it allows water to flow into reservoir
2. Downstream drainage hole. It suposed to route water around the constructions, but the capacity was too small, so we had to build another drainage upstream. During the construction of this drainage there was an accident. On of our miners was washed away down the hole and smashed. You can see the bloodstains at the southern wall. RIP, Atuz itebotam.
3. The reservoir edge.
4. That upstream drainage entrance.
5. Downstream drainage hole continues.
6. Upstream drainage exit.
7. The Reservoir.
8. Two lines of hatch hovers, they are to release tons of water to the heads of invaders.
9,10. For not to waste a half of water destruction potential, we build raising bridge. When water drops down, the pressure plate raises bridge and blocks the waterflow to the north. So whole watermass streams to the south.

The piles of remains down there will be playing the role of enemy army during the forecoming tests. Stay with us!

Report from 13th Timber
Tests were completed, some issues were fixed.
After reservoir was filled and sink hatches were opened, single remains from edge of floor began to flow and drop down. The process ran too slowly, I think, but the more items were washed away - the faster it was.
Issues that were found:
1) When the bridge 1 uppered, a diagonal hole appears at left edge of bridge, and water from reservoir flows back to waterfall. It was patched with wall section.
2) After sink hatches were closed, the bridge 9 stays uppered for too long, untill all water falls from the edge and pressure plate 10 is released. I think we need some mechanism to quickly remove water from path when all enemies are done. For example, a set of hatch hovers along all flooded path linked to the level.
3) There are some squares where items stuck and cannot be washed away. Generally it's behind the corners at the path's walls. We nned to dig that corners to smooth the water flow, though it's not critical. Those who stuck there will drown eventually.

21st Opal, 1053. Today we hardly saved our home from Forgotten Beast. It silently evaded out numberous cage traps, destroyed hatch hovers and rushed up the stair to our domain. Thanks to our legendary mason who managed to block the stair with floor section just in time, when the beast was roaring one floor down. I think I should reward him with fine new living quarters.
As for beast, we're going to test our Project on it. We need to dig a passage from cavern and lure the beast to there.