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User:Vasiln/minecarts

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Revision as of 01:45, 20 February 2014 by Vasiln (talk | contribs) (Created page with "==Impulse Ramps== *'''Do you need to connect the track on the higher z-level, or can all designations be done on the lower?''' No designations are needed higher up. *'''Can y...")
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Impulse Ramps

  • Do you need to connect the track on the higher z-level, or can all designations be done on the lower?

No designations are needed higher up.

  • Can you cover the ramp up with a hatch? Bridge? Flooring?

Impulse ramp continues to work when covered with hatch cover, floor, or bridge.

  • Do you even need empty space one z level up?

No. Cover it all up, it still works.

  • Will pushing onto an impulse ramp give it impulse?

Yes.

  • How far will a single ramp push a minecart?

Far. At least 30 tiles. At least 79 tiles.

  • How many impulse ramps does it take to reach derailing speed?

Having two impulse ramps in three tiles will do it.

More than one.

  • Does an obstructed minecart sitting on an impulse ramp maintain impulse?

A little bit. To clarify the situation: obstruct the exit from impulse ramp tile with a door; send the minecart around; wait a sec; open the door. What happens? Minecart moves exactly one tile.

  • Can you build furniture on top of an impulse ramp?

Nope-- counts as blocked. Nevermind. That's only for doors (and similar). Floor based constructions are allowed-- bridges, hatches, floor grates. That will take some testing...

  • What happens when you rebound into a hatch cover? Can you get enough velocity to reverse course?

Yeah, it rebounds. Hard to predict how far. Seems to accelerate, but then ended in middle of course.

  • Is there a way to build two impulse ramps directly adjacent?

Not that I can see. Might be some weird things you can do with constructions, but otherwise, ends up making t-junctions.

  • Can you get impulse by dropping (via hatch) onto a ramp?

Yeah, works fine.

  • How many impulse ramps do I need to climb one z-level?

Two does the trick, one isn't enough.

Things built on top of an impulse ramp

  • Retracting bridge, open: impulse ramp works as normal
  • Retracting bridge, closed: appears to work just as if bridge wasn't there
  • Hatch cover, closed: just as if hatch cover wasn't there
  • Floor bars, closed: ditto
  • Floor grate, closed: ditto
  • Raising bridge, closed (off), based on adjacent tile: keep in mind "closed" here means flat rather than raised. Ditto anyways.

Oh well, that's the way it goes.