v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

User talk:Deon

From Dwarf Fortress Wiki
Revision as of 15:21, 7 October 2011 by Quietust (talk | contribs) (confirmed - grass length starts at 100, and "trampling" reduces it by 10)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Grasstrample[edit]

How exactly did you come to the conclusion that lower values for [GRASSTRAMPLE] caused more rapid damage to grass? --Quietust 15:55, 5 October 2011 (UTC)

Through sheer experimentation. Did you see what a creature with GRASSTRAMPLE:0 does? Check it some day :)--Deon 13:24, 7 October 2011 (UTC)

Yes, I actually did try using Humans in Adventurer mode. With [GRASSTRAMPLE:0], walking back and forth hundreds of times did not affect the grass at all, while [GRASSTRAMPLE:100] (or 10000) consistently cleared away pristine "dense" grass in exactly 10 steps, and with [GRASSTRAMPLE:90] it randomly took anywhere from 10 and 14 steps to clear away dense grass, suggesting that it's acting as a percentage chance to damage the grass by a specific amount each step. Monitoring the game's memory confirms that the act of trampling a tile of grass reduces its length (which starts at 100 for "dense") by 10. --Quietust 14:00, 7 October 2011 (UTC)