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Difference between revisions of "User talk:Sphr/gfx set"

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(→‎Comments: Updated 12x12, v0.3 with your new graphics)
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You still working on these? They are really excellent. Don't bother with keeping it DQ compatible its not hard to follow your directions and get it working anyway takes about 5 minutes. Keep up the good work man --[[User:Gorfob|Gorfob]] 22:20, 24 February 2008 (EST)
 
You still working on these? They are really excellent. Don't bother with keeping it DQ compatible its not hard to follow your directions and get it working anyway takes about 5 minutes. Keep up the good work man --[[User:Gorfob|Gorfob]] 22:20, 24 February 2008 (EST)
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Hey Sphr, I created a new version of the 12x12 mod using scaled and sharpened versions of your graphic sets. You can download it here [http://mkv25.net/showcase/df/sphr_mkv_12x12_graphics_v0.3.zip sphr_mkv_12x12_graphics_v0.3.zip], and I've updated the List of user graphic sets as well.
  
 
=TODO=
 
=TODO=

Revision as of 18:06, 11 March 2008

Problems/Suggestions

Comments

I love how the tiles are coming along.
I really hope you decide to eventually merge all these tilesets (and the many more to come it looks like) into your own format with your own .txt to help you expand as you go on.--Edward 20:05, 27 December 2007 (EST)

Thanks. merging/consolidating is in the plans, but it will happen only when things are more or less complete enough. Right now, it is hard as I do one or two tiles at a time and only when I see them. After I consolidate more tiles, I think I will first release a DQ compatible version, so that existing users of DQ can easily try things out by just replacing the BMP files without messing with the text data. -- Sphr 05:09, 29 December 2007 (EST)
It really seems like you're going through a lot of hoops to keep everything compatible with DQ. I say screw that, stop limiting yourself :) Your sets are great. Thanks for making them.--Siliziumleben 22:08, 2 January 2008 (EST)
I guess it may have to come to what you've said, as I discovered more problems with DQ's text data. Originally, I wanted to make it easier to update certain tiles simply by overwriting the image file. And since my tiles are still sparse, I myself am still using DR tiles in DQ organization for most other tiles that I have not got around to doing. But I guess with all the new differences, it may not be feasible anymore. I've decided to still keep things DQ compatible if it is convenient for me, but will incorporate my own changes where I feel it should. Should be releasing the updated human (still lack zombies) and the first couple of creature tile pages soon. Thanks for your comments! -- Sphr 21:25, 3 January 2008 (EST)

You still working on these? They are really excellent. Don't bother with keeping it DQ compatible its not hard to follow your directions and get it working anyway takes about 5 minutes. Keep up the good work man --Gorfob 22:20, 24 February 2008 (EST)

Hey Sphr, I created a new version of the 12x12 mod using scaled and sharpened versions of your graphic sets. You can download it here sphr_mkv_12x12_graphics_v0.3.zip, and I've updated the List of user graphic sets as well.

TODO

This section is for reminders for myself.

tweaks needed

immediate goals

  • standard creatures. This is slow as there are many creatures (38 total).

next goals

  • reduced elf tile page
  • reduced kobold tile page
  • human zombies, skeletal child

to plan

  • design updated tilepage layout.
  • reserve slot for future separation of TRADER and MERCHANT?
  • reserve tile slots for specialized tiles for MAYOR, LEADER, SHERIFF, MANAGER, BOOKKEEPER, BROKER.

Currently, LEADER/MAYOR uses ADMINISTRATOR, MANAGER/BOOKKEEPER uses CLERK, BROKER uses TRADER/MERCHANT SHERIFF uses CAPTAIN_OF_THE_GUARD