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Vault

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Revision as of 06:32, 8 May 2016 by 137.28.226.25 (talk) (→‎Bugs: There seems to be ap attern with climbing bars on the wall to get around the "inaccessible bit" which may be intentional.)
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This article is about the current version of DF.
Note that some content may still need to be updated.

Spoiler2010.png This article contains massive spoilers. If you do not wish to have your game experience spoiled, do not scroll down!

A vault is a site that constitutes the ultimate challenge for any adventurer. Vaults are created by demons during world generation as part of the process of escaping into the world. After constructing the vault and a slab, demons enlist the help of a deity with a relevent sphere, and the deity performs a ritual at the vault to bring the demon physically into the world (for example, a god associated with Fortresses may release a demon associated with Fortresses). The slab used in the ritual is then stored in the vault and various guardian angels make it their duty to defend the vault, and the slab, against adventurers.

After the demon has been brought into the world, it returns to the underworld spire from which it originally emerged. When history begins, goblin civilizations build a dark fortress around the spire and make it their capital, with the demon their leader. It is not known for certain whether there are always the same number of goblin civilizations as escaped demons, but it seems to be the case.

Vaults are large cylindrical structures constructed from Slade, descending many Z-levels into the ground and filled with a mostly linear chain of rooms (similar to those found in Sewers and Tombs) occupied by the angelic guardians. Along the way can be found several levers linked to vertical bars which must be raised in order to progress further. At the bottom of the vault is a giant slab inscribed with the demon's true name, and this knowledge allows you to track it down and either banish it or compel it to serve you (join you as a companion).

There are 3 types of angels you will meet in vaults: soldiers (large humanoids with weapons and armor made of divine materials and Talented-level combat skills), assistants (large creatures with random features and low combat skills), and giant beasts (sized similarly to forgotten beasts and having Grand Master combat skills).

This will be a challenge for even the best equipped and skilled adventurer. It is recommended that you have mastery of at least one fighting skill and a breadth of capability in others. You will need to rely on at one, and can acquire a weapon that will make the fight easier. Axe, sword and whip are most common; any others may appear less frequently.

Bugs

The slab may not load.

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