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|Core19
 
|Core19
 
|TUTORIALS
 
|TUTORIALS
|'''Completed'''
+
|(Future)
 
|Set up small tutorial files that you can load up. These would have text instructions and little activities for you to do so you can learn how to play more easily.
 
|Set up small tutorial files that you can load up. These would have text instructions and little activities for you to do so you can learn how to play more easily.
 
|-
 
|-
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|Core21
 
|Core21
 
|SOUND
 
|SOUND
|'''Completed'''
+
|(Future)
 
|Make all music/sounds optional, in groups. More songs (possibly seasonal), incidental music (like spotting the first kobold in a cave, etc.), various combat type sounds and ambient sounds, pleasing interface clicks.
 
|Make all music/sounds optional, in groups. More songs (possibly seasonal), incidental music (like spotting the first kobold in a cave, etc.), various combat type sounds and ambient sounds, pleasing interface clicks.
 
|-
 
|-
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|Core36
 
|Core36
 
|BURROWS
 
|BURROWS
|'''Completed'''
+
|('''Completed'''
 
|You should be able to associate buildings and dwarves to areas called burrows. A dwarf would only work on jobs at its burrow, and could not haul between burrows unless specifically designated to do so. Miners, outside workers, engravers and so on would be exempt while doing those jobs. Burrows could have general goals for the amount of objects, such as bins, that they need to have, and you could order transfers between burrows with the manager. Manager work orders could specify burrows. Once your fortress is large, having such a system to reduce the amount of hauling is very important. Coupled with some of the other ideas, large fortresses should become easier to manage.
 
|You should be able to associate buildings and dwarves to areas called burrows. A dwarf would only work on jobs at its burrow, and could not haul between burrows unless specifically designated to do so. Miners, outside workers, engravers and so on would be exempt while doing those jobs. Burrows could have general goals for the amount of objects, such as bins, that they need to have, and you could order transfers between burrows with the manager. Manager work orders could specify burrows. Once your fortress is large, having such a system to reduce the amount of hauling is very important. Coupled with some of the other ideas, large fortresses should become easier to manage.
 
|-
 
|-
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|Core50
 
|Core50
 
|TILESET SUPPORT
 
|TILESET SUPPORT
|'''Completed'''
+
|(Future)
 
|Allow graphical tiles to be used for all game objects.
 
|Allow graphical tiles to be used for all game objects.
 
|-
 
|-
 
|Core51
 
|Core51
 
|SIZEABLE GAME WINDOW
 
|SIZEABLE GAME WINDOW
|'''Completed'''
+
|(Future)
 
|Allow the resizing of the game windows, and possibly the support of variable width fonts to allow more text to be displayed.
 
|Allow the resizing of the game windows, and possibly the support of variable width fonts to allow more text to be displayed.
 
|-
 
|-
 
|Core52
 
|Core52
 
|INTERFACE OVERHAUL
 
|INTERFACE OVERHAUL
|'''Completed'''
+
|(Future)
 
|A coherent interface, additional options and mouse support.
 
|A coherent interface, additional options and mouse support.
 
|-
 
|-

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