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Difference between revisions of "v0.31:Bone"

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'''Bones''' are obtained when butchering {{L|animals}} or taking apart skeletons. Some severed body parts also eventually decay into usable bones, the same way a corpse rots into a skeleton.
 
'''Bones''' are obtained when butchering {{L|animals}} or taking apart skeletons. Some severed body parts also eventually decay into usable bones, the same way a corpse rots into a skeleton.
  
Skeletons are the last step of the {{L|wear|rotting}} procedure. After a {{L|corpse}} begins to rot, no {{L|food}} can be created from it, and it will eventually rot into a skeleton. The skeleton has to be taken to the {{L|butcher's shop}} and "butchered" to be torn apart into {{L|skull}}s and bones afterwards. Bone does not rot further or produce {{L|miasma}}. Note that many civilizations (like dwarves) consider it unethical to butcher certain corpses{{bug|1180}}.
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Skeletons are the last step of the {{L|wear|rotting}} procedure. After a {{L|corpse}} begins to rot, no {{L|food}} can be created from it, and it will eventually rot into a skeleton. The skeleton has to be taken to the {{L|butcher's shop}} and "butchered" to be torn apart into {{L|skull}}s and bones afterwards. Bone does not rot further or produce {{L|miasma}}. Note that many civilizations (like dwarves) consider it unethical to butcher certain corpses{{bug|1180}}. An exception is the stack of bone that can form after a severed part decays enough. This appears to happen when the part in question has bone as its only non-rotting material.
  
 
While bones are counted as "{{L|body parts}}" in the {{L|stocks}} menu, they have their own subcategory in the {{L|stockpile|refuse stockpile}} menu. It is a good idea to create an internal refuse stockpile to handle bones near one's {{L|craftsdwarf's workshop}} for easy access. Dwarves in a {{L|strange mood}} may require bone as an ingredient, also making it important to stockpile bone in a safe place.  
 
While bones are counted as "{{L|body parts}}" in the {{L|stocks}} menu, they have their own subcategory in the {{L|stockpile|refuse stockpile}} menu. It is a good idea to create an internal refuse stockpile to handle bones near one's {{L|craftsdwarf's workshop}} for easy access. Dwarves in a {{L|strange mood}} may require bone as an ingredient, also making it important to stockpile bone in a safe place.  

Revision as of 03:00, 22 June 2011

This article is about an older version of DF.

Bones are obtained when butchering Template:L or taking apart skeletons. Some severed body parts also eventually decay into usable bones, the same way a corpse rots into a skeleton.

Skeletons are the last step of the Template:L procedure. After a Template:L begins to rot, no Template:L can be created from it, and it will eventually rot into a skeleton. The skeleton has to be taken to the Template:L and "butchered" to be torn apart into Template:Ls and bones afterwards. Bone does not rot further or produce Template:L. Note that many civilizations (like dwarves) consider it unethical to butcher certain corpsesBug:1180. An exception is the stack of bone that can form after a severed part decays enough. This appears to happen when the part in question has bone as its only non-rotting material.

While bones are counted as "Template:L" in the Template:L menu, they have their own subcategory in the Template:L menu. It is a good idea to create an internal refuse stockpile to handle bones near one's Template:L for easy access. Dwarves in a Template:L may require bone as an ingredient, also making it important to stockpile bone in a safe place.

Be aware, stockpiled bones may disappear due to Template:L such as Template:Ls.

Uses for Bone

Bones are processed as follows:

At the craftsdwarf's workshop, using the Template:L labour:

  • Bone Template:Ls, for sale to visiting merchants.
  • Bone Template:L, namely Template:Ls, Template:Ls, Template:Ls, and Template:L. Note that Template:L made out of bone can be used by dwarves assigned a Template:L of Template:L armor.
  • Bone Template:Ls. Any decoratable item can be decorated with bone, which adds to the items' value.
  • Bone Template:Ls. These bolts are fired from crossbows. Each bone will produce 5 bolts. Whereas, in previous versions, a stack of bone would be turned into a single stack of bolts (a stack of Yak Cow bone [7] would be turned into a stack of yak bone bolts [35]), now each bone must be crafted individually (a stack of Yak Cow bone [7] becomes a stack of Yak Cow bone [6] plus a stack of yak bone bolts [5]). This renders the process for carving bone bolts much slower than in previous versions.

At the Template:L, using the Template:L labour: