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Editing v0.31:Burrow

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To add a new burrow to the list, press {{k|a}}. The new burrow created this way starts with no tiles and a default name.
 
To add a new burrow to the list, press {{k|a}}. The new burrow created this way starts with no tiles and a default name.
  
To configure a burrow, select it and press enter. This is where you'll be able to set the burrow's name, define what tiles it encompasses, and add or remove individual dwarves. Defining the burrow's tiles can be done using rectangles much like other mass-selection or mass-designation situations elsewhere in the game, or you can paint with the mouse. Unlike other area selections, burrow selections can take place over multiple z-levels, meaning that you can select cubes, rather than rectangles; also unlike most other area selections, they may overlap. '''Press {{k|r}} to set whether you're adding or subtracting tiles from the burrow.''' You can also set the colors and symbols used for different burrows to help tell them apart.  A burrow may span multiple Z levels, so long as a means of getting from one Z level to another is within the Burrow zone.
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To configure a burrow, select it and press enter. This is where you'll be able to set the burrow's name, define what tiles it encompasses, and add or remove individual dwarves. Defining the burrow's tiles can be done using rectangles much like other mass-selection or mass-designation situations elsewhere in the game, or you can paint with the mouse. Unlike other area selections, burrow selections can take place over multiple z-levels, meaning that you can select cubes, rather than rectangles; also unlike most other area selections, they may overlap. Press {{k|r}} to set whether you're adding or subtracting tiles from the burrow. You can also set the colors and symbols used for different burrows to help tell them apart.  A burrow may span multiple Z levels, so long as a means of getting from one Z level to another is within the Burrow zone.
  
 
Unlike [[activity zone]]s, burrows can also be extended through not-yet revealed tiles, thus allowing to designate "mining zones" for differently [[skill]]ed miners. You can only see the parts of the burrow that have been revealed, but the burrow actually extends exactly as far as you defined it.
 
Unlike [[activity zone]]s, burrows can also be extended through not-yet revealed tiles, thus allowing to designate "mining zones" for differently [[skill]]ed miners. You can only see the parts of the burrow that have been revealed, but the burrow actually extends exactly as far as you defined it.
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=== Burrows as Dedicated Workshops ===
 
=== Burrows as Dedicated Workshops ===
  
A nice little trick you can do with burrows is to create one encompassing a workshop, such as a Mason's Workshop, and a small pile of raw material to work with, then assign the Dwarf you want to that burrow and order the items you want made at that shop.  Only the items and shops inside the burrow will be used for the tasks, so it can be used to produce items like furniture for individual Dwarves.  Let's say a Dwarf likes a particular rock; you can create a small stockpile to only accept that stone near a shop, or move the desired stones by dumping them, then create a burrow around the two and assign a mason to it.  Then produce various items of furniture.  All of them will be of that one type of stone. This can also be used with a stockpile of furniture and another one of gems to only encrust the items you want with in-burrow gems.  It is very useful to raise the happiness of individual Dwarves by sprucing up their rooms with items they like.
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A nice little trick you can do with burrows is to create one encompassing a workshop such as a Mason's Workshop and a small pile of raw material to work with, then assign the Dwarf you want to that burrow and order the items you want made at that shop.  Only the items and shops inside the burrow will be used for tasks, so it can be used to produce items like furniture for individual Dwarves.  Let's say a Dwarf likes a particular rock, you can create a small stockpile to only accept that rock near a shop, create a burrow around the two and assign a mason to it.  Then produce various items of furniture.  All of them will be of that one type of rock. This can also be used with a stockpile of furniture and another one of gems to only encrust the items you want with gems.  Very useful to raise happiness of individual Dwarves by sprucing up their rooms with items they like.
  
 
=== Trader to the Depot, STAT ===
 
=== Trader to the Depot, STAT ===

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