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Editing v0.31:Burrow

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== Defining a new burrow ==
 
== Defining a new burrow ==
  
To enter the "define burrow" mode, press {{k|w}}.
+
To enter the "define burrow" mode, press "w".
  
 
You'll be presented with a list of all of your existing burrows. Change which burrow is selected with your secondary selection keys.
 
You'll be presented with a list of all of your existing burrows. Change which burrow is selected with your secondary selection keys.
  
To add a new burrow to the list, press {{k|a}}. The new burrow created this way starts with no tiles and a default name.
+
To add a new burrow to the list, press "a". The new burrow created this way starts with no tiles and a default name.
  
 
To configure a burrow, select it and press enter. This is where you'll be able to set the burrow's name, define what tiles it encompasses, and add or remove individual dwarves. Defining the burrow's tiles can be done using rectangles much like other mass-selection or mass-designation situations elsewhere in the game, or you can paint with the mouse. Unlike other area selections, burrow selections can take place over multiple z-levels, meaning that you can select cubes, rather than rectangles; also unlike most other area selections, they may overlap. '''Press {{k|r}} to set whether you're adding or subtracting tiles from the burrow.''' You can also set the colors and symbols used for different burrows to help tell them apart.  A burrow may span multiple Z levels, so long as a means of getting from one Z level to another is within the Burrow zone.
 
To configure a burrow, select it and press enter. This is where you'll be able to set the burrow's name, define what tiles it encompasses, and add or remove individual dwarves. Defining the burrow's tiles can be done using rectangles much like other mass-selection or mass-designation situations elsewhere in the game, or you can paint with the mouse. Unlike other area selections, burrow selections can take place over multiple z-levels, meaning that you can select cubes, rather than rectangles; also unlike most other area selections, they may overlap. '''Press {{k|r}} to set whether you're adding or subtracting tiles from the burrow.''' You can also set the colors and symbols used for different burrows to help tell them apart.  A burrow may span multiple Z levels, so long as a means of getting from one Z level to another is within the Burrow zone.

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