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v0.31:Combat skill

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Revision as of 15:45, 16 October 2011 by Bognor (talk | contribs) (link Shinziril's awesome research)
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This article is about an older version of DF.

Until more is known about each individual skill, and on the suspicion that much will be parallel and/or related, and so that all information/discussion can be collected in one place (for now, at least), all "combat skills" will redirect here, at least until it becomes more clear if/how we should break them up.

General combat skills

General Combat skills are a category of skills that are collectively unrelated to whether a dwarf is using weapons or armor but are useful for combat.

  • Archer
  • Biter
  • Dodger
  • Fighter
  • Kicker
  • Striker
  • Wrestler

Archer skill increases with the use of any ranged attack, including throwing. Its exact function is unknown, but when tested in Template:L mode with two dwarves, one no skill and one grand master on isolated pillars with bows, the grand master shot the no skill dwarf with far greater accuracy.

Biter skill increases whenever a character chooses to bite an opponent. This is probably the most effective attack for a creature whose biting causes a Template:L, but some Template:Ls will arrive with this skill as well, and unarmed combatants will occasionally learn a bit when they chose to bite during a combat.

Dodger aids creatures in avoidance, causing enemies to miss more often. Scanning of combat reports suggest that dodging is very common and effective - assuming that messages referring to dodging are in essence caused by the dodger skill. Dodging can, unfortunately, cause dwarves to fall through z levels into chasms, pits, or water; they do not attempt to avoid dodging into perilous locales. In versionv0.31.17 dodging became even more commonplace because unlike previous versions even creatures lying on the ground can dodge now ("scramble" and "roll").

The Fighter skill increases with each melee attack (from or to a target), no matter what kind of weapon is used, and can increase rather quickly. Its use or significance is currently not known. However, when tested in arena mode with two dwarves, one unskilled and one grand master fighter, the one with fighter skill won consistently while armed with any of the default weapons. Unarmed dwarves showed no preference.

Kicker skill is increased by kicking in unarmed combat. Stance strikes from kicking tend to have a blunt Template:L.

Striker skill is increased by throwing punches and scratching with claws or nails in unarmed combat.

Template:L skill pertains to incapacitating enemies by holding limbs. Wrestlers are generally unable to kill much, but they may make killing easier for their armed comrades. Their punches do kill fellow dwarves when tantruming. Wrestlers can strangle enemies unconscious, break joints, and even take away weapons and armor, but the AI is rather unlikely to do so (making Template:L wrestlers much more effective).

Equipment skills

Equipment skills are associated with the use of non-weapon equipment, and as a class increase dwarf survivability.

  • Armor User
  • Shield User

Armor User skill is related to how well a dwarf moves in Template:L, and increases whenever a dwarf wearing armor is attacked. Higher levels of this skill reduces the encumbrance penalties of armor, allowing dwarves wearing full steel plate to move at normal speed. Arena testing also indicates that armor users become tired less easily than non armor wearers (300 vs 100 announcements vs bronze colossus) Because even leather Template:L count as armor, this skill often appears at dabbling level on civilians who briefly struggle with a Template:L Template:L or predatory animals.

Shield User increases whenever a dwarf uses a Template:L or Template:L to block an attack, which is often. Shields increase survivability of dwarves a great deal, and can block anything from a Template:L axe to Template:L.

Weapon skills

Weapon skills are associated with the use of a particular Template:L type, even if that weapon type is "thrown Template:L" in adventure mode. The name of many of these skills is dependent on species: a dwarven spear user will be known as a 'Speardwarf'.

  • Axeman
  • Blowgunner
  • Bowman
  • Crossbowman or Marksdwarf
  • Hammerman
  • Knife User
  • Lasher
  • Maceman
  • Misc. Object User
  • Pikeman
  • Spearman
  • Swordsman
  • Thrower


Axeman skill allows characters to use axes, great axes, and halberds more effectively.

Blowgunner allows characters to use blowguns more effectively.

Bowman skill allows characters to use bows more effectively.

Crossbowman skill allows characters to use crossbows more effectively. The dwarven version is called Marksdwarf.

Hammerman skill allows characters to use crossbows in melee, mauls, and war hammers more effectively.

Knife User skill allows characters to use large daggers and knives more effectively.

Lasher skill allows characters to use whips and scourges more effectively.

Maceman skill allows characters to use flails, maces, and morningstars more effectively.

Misc. Object User allows characters to use objects like tables and chairs more effectively as weapons. In fortress mode, this skill tends to increase when dwarves tantrum and break some heads with a +Granite Throne+. It also is used with shields, making it useful if a military dwarf is disarmed (either literally or not).

Pikeman skill allows characters to use pikes more effectively.

Spearman skill allows characters to use spears more effectively.

Swordsman skill allows characters to use blowguns and bows in melee, long swords, scimitars, short swords, and two-handed swords more effectively.

Thrower skill allows characters to throw miscellaneous objects more effectively.

See also


Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other

Other/Peasant
Unused