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Editing v0.31:Construction

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{{quality|Exceptional|17:46, 1 October 2010 (UTC)}}{{av}}  
 
{{quality|Exceptional|17:46, 1 October 2010 (UTC)}}{{av}}  
  
'''Constructions''' are buildings such as [[floor|floors]], [[wall|walls]] and [[stair|stairs]]. They can be made of any solid material, [[wood]], [[stone]], [[metal]] or [[glass]], and are accessed by pressing the {{k|b}}uild-{{k|C}}onstruction keys.
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'''Constructions''' are buildings such as {{L|floor|floors}}, {{L|wall|walls}} and {{L|stair|stairs}}. They can be made of any solid material, {{L|wood}}, {{L|stone}}, {{L|metal}} or {{L|glass}}, and are accessed by pressing the {{k|b}}uild-{{k|C}}onstruction keys.
  
Unlike most objects accessed from the {{k|b}}uild menu, Constructions are treated as inert terrain features when completed, and can only be interacted with by loo{{k|k}}-ing at them or by pressing {{k|d}}-{{k|n}} to designate their removal. Using the {{k|q}}uery or {{k|t}}ask selection will give no information after the construction is completed, but will allow [[removal]], suspension, and an idea of the current status before the Construction is complete.
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Unlike most objects accessed from the {{k|b}}uild menu, Constructions are treated as inert terrain features when completed, and can only be interacted with by loo{{k|k}}-ing at them or by pressing {{k|d}}-{{k|n}} to designate their removal. Using the {{k|q}}uery or {{k|t}}ask selection will give no information after the construction is completed, but will allow {{L|removal}}, suspension, and an idea of the current status before the Construction is complete.
  
 
== Required labors ==
 
== Required labors ==
  
In order to make a construction, a dwarf with the appropriate [[labor]] is required. [[Wood]] requires [[carpentry]]; [[stone]], [[glass]], and [[soap]] require [[masonry]], and [[metal]] requires any form of [[metalsmithing]]. No experience is granted when building constructions.
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In order to make a construction, a dwarf with the appropriate {{L|labor}} is required. {{L|Wood}} requires {{L|carpentry}}; {{L|stone}}, {{L|glass}}, and {{L|soap}} require {{L|masonry}}, and {{L|metal}} requires any form of {{L|metalsmithing}}. No experience is granted when building constructions.
  
No labor is required for removing constructions - [[noble]]s and [[child]]ren can and will tear down walls given the opportunity.
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No labor is required for removing constructions - {{L|noble}}s and {{L|child}}ren can and will tear down walls given the opportunity.
  
 
== Constructions and Designated formations ==
 
== Constructions and Designated formations ==
  
Constructions are similar to [[Mining|designated formations]]. However, unlike the [[wall]]s and [[floor]]s surrounding [[Mining|mined]] or [[Channel|channeled]] spaces, constructed walls cannot be smoothed or engraved. In order to construct [[smoothing|smooth]] stone [[wall]]s and [[floor]]s, [[block]]s need to be used in place of raw [[stone]]. [[Wood]], [[metal]], and [[glass]] constructions are not considered either rough or smooth, but in the case of wood, building with [[block]]s will increase room value - [[metal]] [[bar]]s have the same value as metal blocks and are thus interchangeable (though blocks may be preferred to simplify resource tracking), and glass can ''only'' be used in block form.
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Constructions are similar to {{L|Mining|designated formations}}. However, unlike the {{L|wall}}s and {{L|floor}}s surrounding {{L|Mining|mined}} or {{L|Channel|channeled}} spaces, constructed walls cannot be smoothed or engraved. In order to construct {{L|smoothing|smooth}} stone {{L|wall}}s and {{L|floor}}s, {{L|block}}s need to be used in place of raw {{L|stone}}. {{L|Wood}}, {{L|metal}}, and {{L|glass}} constructions are not considered either rough or smooth, but in the case of wood, building with {{L|block}}s will increase room value - {{L|metal}} {{L|bar}}s have the same value as metal blocks and are thus interchangeable (though blocks may be preferred to simplify resource tracking), and glass can ''only'' be used in block form.
  
 
== Order of Construction ==
 
== Order of Construction ==
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Constructions are built in a Last-In-First-Out (LIFO) order. That means that whichever Constructions are ordered first will be built last. Also, if there is a large group of Constructions being built, and a new set of constructions is ordered, the Constructions in progress will be ignored until the new constructions are finished.  
 
Constructions are built in a Last-In-First-Out (LIFO) order. That means that whichever Constructions are ordered first will be built last. Also, if there is a large group of Constructions being built, and a new set of constructions is ordered, the Constructions in progress will be ignored until the new constructions are finished.  
  
Respecting the LIFO order is also necessary to efficiently and correctly construct [[Tower|multi-z-level walls]].
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Respecting the LIFO order is also necessary to efficiently and correctly construct {{L|Tower|multi-z-level walls}}.
  
See also [[Mega construction]]
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See also {{L|Mega construction}}
  
 
==Destruction==
 
==Destruction==

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