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Difference between revisions of "v0.31:Construction"

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(Further information about labours. Unfortunately cannot fully verify that metal works like glass at the moment, as far as smooth/rough quality goes.)
(move entrapment section to wall since it only applies to walls)
 
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{{quality|Fine|08:00, 22 May 2010 (UTC)}}{{av}}  
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{{quality|Exceptional|17:46, 1 October 2010 (UTC)}}{{av}}  
  
'''Constructions''' are buildings such as {{L|floor|floors}}, {{L|wall|walls}} and {{L|stair|stairs}}. They can be made of any solid material, {{L|wood}}, {{L|stone}}, {{L|metal}} or {{L|glass}}, and are accessed by pressing the {{k|b}}uild-{{k|C}}onstruction keys.
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'''Constructions''' are buildings such as [[floor|floors]], [[wall|walls]] and [[stair|stairs]]. They can be made of any solid material, [[wood]], [[stone]], [[metal]] or [[glass]], and are accessed by pressing the {{k|b}}uild-{{k|C}}onstruction keys.
  
Unlike most objects accessed from the {{k|b}}uild menu, Constructions are treated as inert terrain features when completed, and can only be interacted with by loo{{k|k}}-ing at them or by pressing {{k|d}}-{{k|n}} to designate their removal. Using the {{k|q}}uery or {{k|t}}ask selection will give no information after the construction is completed, but will allow {{L|removal}}, suspension, and an idea of the current status before the Construction is complete.
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Unlike most objects accessed from the {{k|b}}uild menu, Constructions are treated as inert terrain features when completed, and can only be interacted with by loo{{k|k}}-ing at them or by pressing {{k|d}}-{{k|n}} to designate their removal. Using the {{k|q}}uery or {{k|t}}ask selection will give no information after the construction is completed, but will allow [[removal]], suspension, and an idea of the current status before the Construction is complete.
  
== Required Labors ==
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== Required labors ==
  
In order to make a Construction, a dwarf with the appropriate {{L|labor}} is required. {{L|Wood}}, requires {{L|carpentry}}, {{L|stone}} and {{L|glass}} require {{L|masonry}}, and {{L|metal}} requires {{L|blacksmithing}}. For removal, there is no required labor, and even {{L|children}} and {{L|noble|nobles}} can and will happily remove constructions.
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In order to make a construction, a dwarf with the appropriate [[labor]] is required. [[Wood]] requires [[carpentry]]; [[stone]], [[glass]], and [[soap]] require [[masonry]], and [[metal]] requires any form of [[metalsmithing]]. No experience is granted when building constructions.
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No labor is required for removing constructions - [[noble]]s and [[child]]ren can and will tear down walls given the opportunity.
  
 
== Constructions and Designated formations ==
 
== Constructions and Designated formations ==
  
Constructions are similar to {{L|Mining|designated formations}}. However, unlike the {{L|wall|walls}} and {{L|floor|floors}} surrounding {{L|Mining|mined}} or {{L|Channel|channeled}} spaces, constructed walls cannot be smoothed or engraved. In order to have {{L|smoothing|smooth}} quality {{L|wall|walls}} and {{L|floor|floors}}, {{L|block|blocks}} need to be used in place of raw {{L|stone}} or {{L|wood}}. {{L|Glass}} and {{L|metal}} must be in blocks before making a Construction, but will still be considered {{L|smoothing|rough}}<!-- Need to verify metal -->.
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Constructions are similar to [[Mining|designated formations]]. However, unlike the [[wall]]s and [[floor]]s surrounding [[Mining|mined]] or [[Channel|channeled]] spaces, constructed walls cannot be smoothed or engraved. In order to construct [[smoothing|smooth]] stone [[wall]]s and [[floor]]s, [[block]]s need to be used in place of raw [[stone]]. [[Wood]], [[metal]], and [[glass]] constructions are not considered either rough or smooth, but in the case of wood, building with [[block]]s will increase room value - [[metal]] [[bar]]s have the same value as metal blocks and are thus interchangeable (though blocks may be preferred to simplify resource tracking), and glass can ''only'' be used in block form.
  
 
== Order of Construction ==
 
== Order of Construction ==
  
Constructions are built in a Last-In-First-Out(LIFO) order. That means that whichever Constructions are ordered first will be built last. Also, if there is a large group of Constructions being built, and a new set of constructions is ordered, the Constructions in progress will be ignored until the new constructions are finished.  
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Constructions are built in a Last-In-First-Out (LIFO) order. That means that whichever Constructions are ordered first will be built last. Also, if there is a large group of Constructions being built, and a new set of constructions is ordered, the Constructions in progress will be ignored until the new constructions are finished.  
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Respecting the LIFO order is also necessary to efficiently and correctly construct [[Tower|multi-z-level walls]].
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See also [[Mega construction]]
  
Respecting the LIFO order is also necessary to efficiently and correctly construct {{L|Tower|multi-z-level walls}}.
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==Destruction==
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Constructions are generally inert, resisting [[building destroyer]]s, but will be destroyed if [[magma]] and [[water]] can interact in the square of the construction to form [[obsidian]], or in a [[cave-in]].  Building and removing a construction can change the floor it is built upon to a default value, removing things like [[engravings]] and the "magma flow" floor above [[semi-molten rock]].
  
See also [[DF2010:Mega construction]]
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{{Category|Constructions}}

Latest revision as of 19:08, 9 June 2014

This article is about an older version of DF.

Constructions are buildings such as floors, walls and stairs. They can be made of any solid material, wood, stone, metal or glass, and are accessed by pressing the build-Construction keys.

Unlike most objects accessed from the build menu, Constructions are treated as inert terrain features when completed, and can only be interacted with by look-ing at them or by pressing d-n to designate their removal. Using the query or task selection will give no information after the construction is completed, but will allow removal, suspension, and an idea of the current status before the Construction is complete.

Required labors[edit]

In order to make a construction, a dwarf with the appropriate labor is required. Wood requires carpentry; stone, glass, and soap require masonry, and metal requires any form of metalsmithing. No experience is granted when building constructions.

No labor is required for removing constructions - nobles and children can and will tear down walls given the opportunity.

Constructions and Designated formations[edit]

Constructions are similar to designated formations. However, unlike the walls and floors surrounding mined or channeled spaces, constructed walls cannot be smoothed or engraved. In order to construct smooth stone walls and floors, blocks need to be used in place of raw stone. Wood, metal, and glass constructions are not considered either rough or smooth, but in the case of wood, building with blocks will increase room value - metal bars have the same value as metal blocks and are thus interchangeable (though blocks may be preferred to simplify resource tracking), and glass can only be used in block form.

Order of Construction[edit]

Constructions are built in a Last-In-First-Out (LIFO) order. That means that whichever Constructions are ordered first will be built last. Also, if there is a large group of Constructions being built, and a new set of constructions is ordered, the Constructions in progress will be ignored until the new constructions are finished.

Respecting the LIFO order is also necessary to efficiently and correctly construct multi-z-level walls.

See also Mega construction

Destruction[edit]

Constructions are generally inert, resisting building destroyers, but will be destroyed if magma and water can interact in the square of the construction to form obsidian, or in a cave-in. Building and removing a construction can change the floor it is built upon to a default value, removing things like engravings and the "magma flow" floor above semi-molten rock.