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Difference between revisions of "v0.31:D init.txt"

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(I couldn't find this anywhere, please put it in the correct place.)
 
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This is current as of .31.10
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{{quality|Fine|18:00, 28 April 2011 (UTC)}}
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{{file|DF/data/init/d_init.txt}}
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{{av}}
  
Use these to control the automatic saving behavior in the dwarf fortress mode of game.  AUTOSAVE can be set to NONE, SEASONAL or YEARLY.  This updates your save at these intervals, so that some of your progress will be saved in case of system instability.  You can set AUTOBACKUP to YES if you want the updated save to be copied to another folder so that you'll have several copies of your world at different times.  Set AUTOSAVE_PAUSE to YES if you want the game to pause every time it autosaves.
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The '''d_init.txt''' file can be used to make many adjustments to the game's behavioral logic, such as disabling the economy in fortress mode, as well as some [[Technical tricks]] such as improving framerate by deactivating features such as weather and temperature.
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This file is located at Dwarf Fortress/data/init/d_init.txt.
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The contents of the '''d_init.txt''' file by default can be found below.
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''Content is from version 0.31.25''
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{{gamedata|1=Use these to control the automatic saving behavior in the dwarf fortress mode of game.  AUTOSAVE can be set to NONE, SEASONAL or YEARLY.  This updates your save at these intervals, so that some of your progress will be saved in case of system instability.  You can set AUTOBACKUP to YES if you want the updated save to be copied to another folder so that you'll have several copies of your world at different times.  Set AUTOSAVE_PAUSE to YES if you want the game to pause every time it autosaves.
  
 
[AUTOSAVE:NONE]
 
[AUTOSAVE:NONE]
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Set this to YES if you want Dwarf Fortress to show the warning window on embark as a confirmation even if there are no issues.
 
Set this to YES if you want Dwarf Fortress to show the warning window on embark as a confirmation even if there are no issues.
  
[EMBARK_WARNING_ALWAYS:YES]
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[EMBARK_WARNING_ALWAYS:NO]
  
 
You can change these to ALWAYS and NO.  More restrictive world parameter settings override these.  ALWAYS lets you see the features in the Local view during embark, and NO stops you from looking for features in the site finder (though if you really want to stop the finder, it might be better for you to generate worlds that restrict the use of this feature completely, in which case you don't need to change the settings here).
 
You can change these to ALWAYS and NO.  More restrictive world parameter settings override these.  ALWAYS lets you see the features in the Local view during embark, and NO stops you from looking for features in the site finder (though if you really want to stop the finder, it might be better for you to generate worlds that restrict the use of this feature completely, in which case you don't need to change the settings here).
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[ZERO_RENT:NO]
 
[ZERO_RENT:NO]
 
[TESTING_ARENA:YES]
 
[TESTING_ARENA:YES]
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[WALKING_SPREADS_SPATTER_DWF:NO]
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[WALKING_SPREADS_SPATTER_ADV:YES]
  
 
Change this to YES to output the reasons for world map rejection into a file.
 
Change this to YES to output the reasons for world map rejection into a file.
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This controls the "IDLERS: <number>" that is displayed in dwarf mode.  You can set it to TOP, BOTTOM or OFF.
 
This controls the "IDLERS: <number>" that is displayed in dwarf mode.  You can set it to TOP, BOTTOM or OFF.
  
[IDLERS:OFF]
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[IDLERS:TOP]
  
 
You can set the maximum population of your fortress here.  Keep in mind that your population must be at least 80 to get a king and 100 to obtain the current game features.
 
You can set the maximum population of your fortress here.  Keep in mind that your population must be at least 80 to get a king and 100 to obtain the current game features.
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Set this to YES to display fluids as numbers indicating depth.
 
Set this to YES to display fluids as numbers indicating depth.
  
[SHOW_FLOW_AMOUNTS:YES]
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[SHOW_FLOW_AMOUNTS:NO]
  
 
If you'd prefer to leave the history behind every engraving for your adventurers to discover, then set this to NO.
 
If you'd prefer to leave the history behind every engraving for your adventurers to discover, then set this to NO.
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[NICKNAME_DWARF:REPLACE_FIRST]
 
[NICKNAME_DWARF:REPLACE_FIRST]
 
[NICKNAME_ADVENTURE:REPLACE_FIRST]
 
[NICKNAME_ADVENTURE:REPLACE_FIRST]
[NICKNAME_LEGENDS:REPLACE_FIRST]
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[NICKNAME_LEGENDS:REPLACE_FIRST]}}
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[[Category:v0.31:Files]]

Latest revision as of 15:00, 15 April 2019

File

Folder-orange.svg Dwarf Fortress

Folder.svg data

Folder.svg init

Text-x-generic.svg d_init.txt

This article is about an older version of DF.

The d_init.txt file can be used to make many adjustments to the game's behavioral logic, such as disabling the economy in fortress mode, as well as some Technical tricks such as improving framerate by deactivating features such as weather and temperature.

This file is located at Dwarf Fortress/data/init/d_init.txt.

The contents of the d_init.txt file by default can be found below.

Content is from version 0.31.25