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Difference between revisions of "v0.31:Dwarven economy"

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{{quality|Tattered|19:17, 16 June 2010 (UTC) (UTC)}}{{AV}}
 
{{quality|Tattered|19:17, 16 June 2010 (UTC) (UTC)}}{{AV}}
  
Economy (Also know as the "Stacksofonecoinitis" disease) is an added challenge to the game for many and also a source of much [[fun]] quite often. Some people find it a huge burden and take steps to make sure their fortress never becomes populous enough to support a Dwarven economy. If you really feel you need to know about it you should do one out of three things:
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Once you got a tax collector, the economy would start.  Before the economy, dwarfs could just grab whatever they wanted from the community stockpiles.  After the economy, they have to pay for it. This includes their rooms. If they couldn't afford the monthly rent, they'd be evicted (each room would have a toggle to rent it or not rent it - you could still assign rooms to particular dwarfs).
  
A: Do the easy thing if you are a new player that doesn't really know how the game works: Disable Economics (for now at least). To do this, edit the '''data\init\d_init.txt''' file. Search for the line '''[ECONOMY:YES]''' and replace it with '''[ECONOMY:NO]'''
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A new building would become available, the shop (4 types), which would allow dwarfs to go buy baubles and item they needed.
  
B: If you are experienced enough to figure out stuff a bit on your own, try out the 40d guide for it, available through the bar above this text. Be aware though, while it's not likely there have been major changes, you should take everything written there with a grain of salt (or whip vine flour, should you prefer that) as it may be inaccurate due to changes or bugs.
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Taxes were most certainly implemented, and the tax collector would bring along guards as he made his rounds.  He'd go through his target's belongings and mark them as ownerless again - the stuff would be hauled back to the stockpiles.
  
C: Simply wait until someone updates this with current information instead of this cobbled together thing.
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The last part, coins, or Fortress Bane, were where the problems confounded most people.  Coins started out in stacks of 500, but as dwarfs claimed their share, the would break down into smaller and smaller stacks, all the way down to 1 coin.  The problem was that they NEVER got restacked, creating thousands of single items that required hauling jobs, effectively bogging down a fortress.  You could get around this by either not minting coins, or locking them up in a vault so the dwarfs couldn't claim them and split the stacks.  If the coins weren't minted or not available to the dwarfs, they would just use their credit account.
  
Note that Economy may or may not be broken for now anyway; it's a bit unsure.
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Each task a dwarf does is paid a certain wage.  If a dwarf died, their spouses or children would inherit their stuff.

Revision as of 13:14, 11 July 2010

Template:AV

Once you got a tax collector, the economy would start. Before the economy, dwarfs could just grab whatever they wanted from the community stockpiles. After the economy, they have to pay for it. This includes their rooms. If they couldn't afford the monthly rent, they'd be evicted (each room would have a toggle to rent it or not rent it - you could still assign rooms to particular dwarfs).

A new building would become available, the shop (4 types), which would allow dwarfs to go buy baubles and item they needed.

Taxes were most certainly implemented, and the tax collector would bring along guards as he made his rounds. He'd go through his target's belongings and mark them as ownerless again - the stuff would be hauled back to the stockpiles.

The last part, coins, or Fortress Bane, were where the problems confounded most people. Coins started out in stacks of 500, but as dwarfs claimed their share, the would break down into smaller and smaller stacks, all the way down to 1 coin. The problem was that they NEVER got restacked, creating thousands of single items that required hauling jobs, effectively bogging down a fortress. You could get around this by either not minting coins, or locking them up in a vault so the dwarfs couldn't claim them and split the stacks. If the coins weren't minted or not available to the dwarfs, they would just use their credit account.

Each task a dwarf does is paid a certain wage. If a dwarf died, their spouses or children would inherit their stuff.