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Difference between revisions of "v0.31:Dwarven economy"

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{{quality|Tattered|19:17, 16 June 2010 (UTC) (UTC)}}{{AV}}
 
{{quality|Tattered|19:17, 16 June 2010 (UTC) (UTC)}}{{AV}}
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'''Toady has said that he doubts the economy will turn on in the current version. The information below is likely irrelevent for now.'''
  
 
Once you got a [[tax collector]], the economy would start.  Before the economy, dwarfs could just grab whatever they wanted from the community stockpiles.  After the economy, they have to pay for it.  This includes their rooms.  If they couldn't afford the monthly rent, they'd be evicted (each room would have a toggle to rent it or not rent it - you could still assign rooms to particular dwarfs).
 
Once you got a [[tax collector]], the economy would start.  Before the economy, dwarfs could just grab whatever they wanted from the community stockpiles.  After the economy, they have to pay for it.  This includes their rooms.  If they couldn't afford the monthly rent, they'd be evicted (each room would have a toggle to rent it or not rent it - you could still assign rooms to particular dwarfs).

Revision as of 20:59, 5 August 2010

Template:AV

Toady has said that he doubts the economy will turn on in the current version. The information below is likely irrelevent for now.

Once you got a tax collector, the economy would start. Before the economy, dwarfs could just grab whatever they wanted from the community stockpiles. After the economy, they have to pay for it. This includes their rooms. If they couldn't afford the monthly rent, they'd be evicted (each room would have a toggle to rent it or not rent it - you could still assign rooms to particular dwarfs).

A new building would become available, the shop (4 types), which would allow dwarfs to go buy baubles and item they needed.

Taxes were most certainly implemented, and the tax collector would bring along guards as he made his rounds. He'd go through his target's belongings and mark them as ownerless again - the stuff would be hauled back to the stockpiles.

The last part, coins, or Fortress Bane, were where the problems confounded most people. Coins started out in stacks of 500, but as dwarfs claimed their share, the would break down into smaller and smaller stacks, all the way down to 1 coin. The problem was that they NEVER got restacked, creating thousands of single items that required hauling jobs, effectively bogging down a fortress and resulting in a lot of fun. You could get around this by either not minting coins, or locking them up in a vault so the dwarfs couldn't claim them and split the stacks. If the coins weren't minted or not available to the dwarfs, they would just use their credit account.

Each task a dwarf does is paid a certain wage. If a dwarf died, their spouses or children would inherit their stuff.