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v0.31:Equipment

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Revision as of 09:00, 11 June 2010 by Falldog (talk | contribs)
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This article is about an older version of DF.

You can currently read about this topic on the Template:L.


Outside of armour, clothing and weapons, there are only five equippable or otherwise usable items in Dwarf Fortress.

Equipment

  • Picks allow your dwarves to mine.
  • Flasks allow your dwarves to carry water.
  • Waterskins also allow your dwarves to carry alcohol and water.
  • Backpacks allow your dwarves to carry rations.
  • Quivers allow your dwarves to carry additional ammunition.


Picks

A pick is a digging implement that can be forged from most common metals like copper and iron. It is required by Template:Ls to dig through the earth, carve staircases and everything else related to the removal of rock and soil tiles. You will need to supply picks on embark as miners won't bring their own. The material used when making a pick doesn't have any effect on its speed at digging through rock, that depends on the user's Mining skill level.

Picks can be used as crude weapons in a pinch, though. They seem to inflict piercing damage and gain damage bonuses by the user's Mining skill level.

Waterskins

Waterskins are made at a Leather works from any form of leather. 3 waterskins are produced for every 1 piece of leather used, much like goblets. So don't make the mistake of ordering the production of 15 waterskins for your military or you'll end up with 45 of them in total. Soldiers can be ordered to carry water using their waterskins from their specific squad menu. This is useful because they will not have to leave their post to get a drink for an extended period of time. This can also be bad because they will only fill their skin with water, and eventually will become unhappy due to alcohol deprivation. When filling a waterskin a soldier or a hunter will always fill it to the level of 3 units of water.

When in adventurer mode the water in the waterskin will freeze after some time in very cold weather. The resulting ice can be licked instead of drunk but doesn't quench thirst nor melt from this action.

Waterskins are stored as in Finished Goods stockpiles as flasks.


Flasks

A flask, similar in nature to a waterskin, is a container used by your dwarves to carry alcohol (or water?) while on hunting or military duty. Flasks are made from metal at a Metalsmith's forge by a dwarf with the metalcrafting labor enabled.

One bar of metal produces 3 flasks.

They are more valuable than waterskins and, with the abundance of ore, may be more easily produced in some situations. Dwarves prefer to drink alcohol over water, even while on duty, and receive a happy thought for doing so. This can help keep military dwarves happier, so that bad thoughts from long patrols are less of a factor. Another bonus is that alcohol does not freeze in cold environments, so that dwarves may consume drink outside even in freezing biomes.

Flasks can carry a maximum of 3 units of alcohol.

Quivers

A Quiver is an item used to store bolts or arrows. It is worn on the body, like a backpack.

Quivers are made of leather at a leatherworks. Dwarves equipped with a crossbow will automatically wear quivers if they are available, and carry a stack of bolts in it. This allows a dwarf to carry one extra stack of bolts, typically bone or wood training bolts in the hand, and metal ones in the quiver.

Invaders, merchants, and migrants often have silk and cloth quivers, even though you can't make them yourself.

In adventure mode, a quiver can hold any number of arrows and bolts.


This article is about an older version of DF.