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Difference between revisions of "v0.31:Fire"

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*A {{L|Fire imp}} can throw fireballs, which may set things alight.
 
*A {{L|Fire imp}} can throw fireballs, which may set things alight.
 
*{{L|Magma}} can and will burn anything flammable it touches. However, any item set alight by this method will likely just be doused in magma until it is completely destroyed.
 
*{{L|Magma}} can and will burn anything flammable it touches. However, any item set alight by this method will likely just be doused in magma until it is completely destroyed.
 +
*Some Demons and Forgotten Beasts can breate fire/throw fireballs, too.
  
 
Note that there is currently no way to safely start (and then control) a fire. As a result, it sees limited use as anything other than a <s>fast</s> slow, painful way to have {{L|Fun}}. Players of modded DF can have fire-breathing (fire spell casting) goblin castes.
 
Note that there is currently no way to safely start (and then control) a fire. As a result, it sees limited use as anything other than a <s>fast</s> slow, painful way to have {{L|Fun}}. Players of modded DF can have fire-breathing (fire spell casting) goblin castes.
  
 
Fire does not spread up or down z-levels by itself. The only way for a fire to move from one z-level to another is if something mobile (such as a !!{{L|Dwarf}}!!) catches on fire and then moves up or down. Digging channels, therefore, is one way to stop the spread of fire in fortress mode. Walls with trapped passages block the fire too. Trees and shrubs will not catch fire, but you can set them on fire in Adventure Mode.
 
Fire does not spread up or down z-levels by itself. The only way for a fire to move from one z-level to another is if something mobile (such as a !!{{L|Dwarf}}!!) catches on fire and then moves up or down. Digging channels, therefore, is one way to stop the spread of fire in fortress mode. Walls with trapped passages block the fire too. Trees and shrubs will not catch fire, but you can set them on fire in Adventure Mode.

Revision as of 21:32, 29 August 2010

This article is about an older version of DF.

Fire, like its real-life counterpart, is an immensely destructive force. In-game, entities on the map which are on fire flash red and yellow. In item lists, anything which is on fire will also be surrounded by exclamation marks, like !!THIS!!. Fire will burn anything it touches, with the exception of stones, metals, and water.

A few ways in which fires can be started:

  • Template:Ls breathe fire at anything hostile they see, the fire spreads out in a conical shape, and burns anything it touches.
  • A Template:L can throw fireballs, which may set things alight.
  • Template:L can and will burn anything flammable it touches. However, any item set alight by this method will likely just be doused in magma until it is completely destroyed.
  • Some Demons and Forgotten Beasts can breate fire/throw fireballs, too.

Note that there is currently no way to safely start (and then control) a fire. As a result, it sees limited use as anything other than a fast slow, painful way to have Template:L. Players of modded DF can have fire-breathing (fire spell casting) goblin castes.

Fire does not spread up or down z-levels by itself. The only way for a fire to move from one z-level to another is if something mobile (such as a !!Template:L!!) catches on fire and then moves up or down. Digging channels, therefore, is one way to stop the spread of fire in fortress mode. Walls with trapped passages block the fire too. Trees and shrubs will not catch fire, but you can set them on fire in Adventure Mode.