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v0.31:Fire

From Dwarf Fortress Wiki
Revision as of 07:11, 26 June 2011 by Khym Chanur (talk | contribs) (More exact list of what fire can and can't burn)
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This article is about an older version of DF.

Fire, like its real-life counterpart, is an immensely Template:L force. In-game, entities on the map which are on fire flash red and yellow. In item lists, anything which is on fire will also be surrounded by double exclamation marks, like ‼THIS‼. Fire will burn Template:L, Template:Ls, Template:Ls, wooden Template:L, wooden Template:Ls and wooden Template:Ls, mined out Template:L and Template:L, and bars of Template:L and Template:L. Except for dragonfire, fire won't burn rock, metal, trees, unmined lignite or coal, constructions made from wood (wall, floor, etc), or floor Template:L and vertical bars made from charcoal.

A few ways in which fires can be started:

  • Template:Ls breathe dragonfire, which can set things on fire, at anything hostile they see. The fire spreads out in a conical shape and burns anything it touches.
  • A Template:L can throw fireballs, which may set things alight.
  • Template:L can and will burn anything flammable it touches. However, any item set alight by this method will likely just be doused in magma until it is completely destroyed.
  • Some Template:Ls, Template:Ls, and Template:Ls can breathe fire/throw fireballs, too.
  • Template:L and Template:L, as well as other beasts composed of flame, have high fixed body temperatures, causing them to spread fires (and fun) in their path.

Note that it is currently difficult to safely start (and then control) a fire. Fire is most easily started by either magma or a fire breathing attack. An area enclosed by water, metal, stone or Z-level difference can be used to start a fire which can be used as a way of increasing FPS by removing objects or can be used as part of a complex trap, though this may lead to fun when something comes out burning which then sets the rest of the fort on fire. Players of modded DF can have fire-breathing (fire spell casting) goblin castes.

Fire does not spread up or down z-levels by itself. The only way for a fire to move from one z-level to another is if something mobile (such as a ‼Template:L‼) catches on fire and then moves up or down. Digging channels, therefore, is one way to stop the spread of fire in fortress mode. Walls with trapped passages block the fire too. Trees and shrubs will not catch fire, but you can set them on fire in Adventure Mode.