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Difference between revisions of "v0.31:Fire-safe"

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Fire-safe materials are building materials that cannot catch on fire. These include glass, metal, and most stone. Wood  is not a fire-safe material, and neither are {{L|charcoal}} or {{L|coke}}. {{L|Bituminous coal}} and {{L|lignite}} are flammable stone, and therefore not fire-safe. Fire-safe materials are only required when the object is going to come into contact with extreme heat, such as a {{L|wood furnace}}, {{L|smelter}}, {{L|forge}}, {{L|kiln}} or {{L|glass furnace}}, or for the magma-powered versions of these facilities.
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Fire-safe materials are building materials that are not damaged by fire. These include glass, metal, and most stone. Wood  is not a fire-safe material, and neither are {{L|charcoal}} or {{L|coke}}. {{L|Bituminous coal}} and {{L|lignite}} are flammable stone, and therefore not fire-safe. Fire-safe materials are only required when the object is going to come into contact with extreme heat, such as a {{L|wood furnace}}, {{L|smelter}}, {{L|forge}}, {{L|kiln}} or {{L|glass furnace}}, or for the magma-powered versions of these facilities.
  
 
Flux materials, such as {{L|limestone}}, which are consumed in the purification of {{L|pig iron}} to produce {{L|steel}}, are considered fire-safe. It is perfectly fine to use limestone as a flux material to make steel in a limestone smelter.
 
Flux materials, such as {{L|limestone}}, which are consumed in the purification of {{L|pig iron}} to produce {{L|steel}}, are considered fire-safe. It is perfectly fine to use limestone as a flux material to make steel in a limestone smelter.
  
As far as the game is concerned, any material which is stable at temperatures below 11000 (1032°F, or about 555.6°C) is supposed to be considered fire-safe; due to a bug, however, the game only checks that the material has no ignition point.
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As far as the game is concerned, any material which is stable at temperatures below 11000 (1032°F, or about 555.6°C) is supposed to be considered fire-safe; due to a bug, however, the game only checks that the material has no ignition point, resulting in such oddities as treating {{L|ice}} as fire-safe.
  
 
{{L|magma-safe|Magma-safe materials}} are a different thing entirely; while many fire-safe materials will still melt when submerged in {{L|magma}}, that is not an issue for buildings that are merely powered by the magma.
 
{{L|magma-safe|Magma-safe materials}} are a different thing entirely; while many fire-safe materials will still melt when submerged in {{L|magma}}, that is not an issue for buildings that are merely powered by the magma.

Revision as of 19:10, 27 October 2011

This article is about an older version of DF.


Fire-safe materials are building materials that are not damaged by fire. These include glass, metal, and most stone. Wood is not a fire-safe material, and neither are Template:L or Template:L. Template:L and Template:L are flammable stone, and therefore not fire-safe. Fire-safe materials are only required when the object is going to come into contact with extreme heat, such as a Template:L, Template:L, Template:L, Template:L or Template:L, or for the magma-powered versions of these facilities.

Flux materials, such as Template:L, which are consumed in the purification of Template:L to produce Template:L, are considered fire-safe. It is perfectly fine to use limestone as a flux material to make steel in a limestone smelter.

As far as the game is concerned, any material which is stable at temperatures below 11000 (1032°F, or about 555.6°C) is supposed to be considered fire-safe; due to a bug, however, the game only checks that the material has no ignition point, resulting in such oddities as treating Template:L as fire-safe.

Template:L are a different thing entirely; while many fire-safe materials will still melt when submerged in Template:L, that is not an issue for buildings that are merely powered by the magma.